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/* $OpenBSD: dr_main.c,v 1.8 2016/01/08 20:26:33 mestre Exp $ */
/* $NetBSD: dr_main.c,v 1.4 1995/04/22 10:36:52 cgd Exp $ */
/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <err.h>
#include <signal.h>
#include <stdlib.h>
#include <unistd.h>
#include "driver.h"
#include "extern.h"
#include "player.h"
int
dr_main(void)
{
int n;
struct ship *sp;
int nat[NNATION];
int value = 0;
(void) signal(SIGINT, SIG_IGN);
(void) signal(SIGQUIT, SIG_IGN);
(void) signal(SIGTSTP, SIG_IGN);
if (game < 0 || game >= NSCENE)
errx(1, "driver: Bad game number %d", game);
cc = &scene[game];
ls = SHIP(cc->vessels);
if (sync_open() < 0)
err(1, "driver: syncfile");
for (n = 0; n < NNATION; n++)
nat[n] = 0;
foreachship(sp) {
if (sp->file == NULL &&
(sp->file = calloc(1, sizeof (struct File))) == NULL) {
(void) fprintf(stderr, "DRIVER: Out of memory.\n");
exit(1);
}
sp->file->index = sp - SHIP(0);
sp->file->loadL = L_ROUND;
sp->file->loadR = L_ROUND;
sp->file->readyR = R_LOADED|R_INITIAL;
sp->file->readyL = R_LOADED|R_INITIAL;
sp->file->stern = nat[sp->nationality]++;
sp->file->dir = sp->shipdir;
sp->file->row = sp->shiprow;
sp->file->col = sp->shipcol;
}
windspeed = cc->windspeed;
winddir = cc->winddir;
people = 0;
for (;;) {
sleep(7);
if (Sync() < 0) {
value = 1;
break;
}
if (next() < 0)
break;
unfoul();
checkup();
prizecheck();
moveall();
thinkofgrapples();
boardcomp();
compcombat();
resolve();
reload();
checksails();
if (Sync() < 0) {
value = 1;
break;
}
}
sync_close(1);
return value;
}
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