1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
|
/* $OpenBSD: extern.h,v 1.12 2015/12/31 16:44:22 mestre Exp $ */
/* $NetBSD: extern.h,v 1.8 1998/09/13 15:27:30 hubertf Exp $ */
/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)externs.h 8.1 (Berkeley) 5/31/93
*/
#include <sys/types.h>
#include <setjmp.h>
#ifndef __GNUC__
#define __attribute__(x)
#endif
/* program mode */
extern int mode;
extern jmp_buf restart;
#define MODE_PLAYER 1
#define MODE_DRIVER 2
#define MODE_LOGGER 3
/* command line flags */
extern char debug; /* -D */
extern char randomize; /* -x, give first available ship */
extern char longfmt; /* -l, print score in long format */
extern char nobells; /* -b, don't ring bell before Signal */
/* other initial modes */
extern gid_t gid;
extern gid_t egid;
#define die() (arc4random_uniform(6) + 1)
#define sqr(a) ((a) * (a))
#define min(a,b) ((a) < (b) ? (a) : (b))
#define grappled(a) ((a)->file->ngrap)
#define fouled(a) ((a)->file->nfoul)
#define snagged(a) (grappled(a) + fouled(a))
#define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
#define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
#define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
#define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
#define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
#define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
#define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
#define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
#define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
#define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
#define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
#define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
#define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
#define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
/* loadL and loadR, should match loadname[] */
#define L_EMPTY 0 /* should be 0, don't change */
#define L_GRAPE 1
#define L_CHAIN 2
#define L_ROUND 3
#define L_DOUBLE 4
#define L_EXPLODE 5
/*
* readyL and readyR, these are bits, except R_EMPTY
*/
#define R_EMPTY 0 /* not loaded and not loading */
#define R_LOADING 1 /* loading */
#define R_DOUBLE 2 /* loading double */
#define R_LOADED 4 /* loaded */
#define R_INITIAL 8 /* loaded initial */
#define HULL 0
#define RIGGING 1
#define W_CAPTAIN 1
#define W_CAPTURED 2
#define W_CLASS 3
#define W_CREW 4
#define W_DBP 5
#define W_DRIFT 6
#define W_EXPLODE 7
#define W_FILE 8
#define W_FOUL 9
#define W_GUNL 10
#define W_GUNR 11
#define W_HULL 12
#define W_MOVE 13
#define W_OBP 14
#define W_PCREW 15
#define W_UNFOUL 16
#define W_POINTS 17
#define W_QUAL 18
#define W_UNGRAP 19
#define W_RIGG 20
#define W_COL 21
#define W_DIR 22
#define W_ROW 23
#define W_SIGNAL 24
#define W_SINK 25
#define W_STRUCK 26
#define W_TA 27
#define W_ALIVE 28
#define W_TURN 29
#define W_WIND 30
#define W_FS 31
#define W_GRAP 32
#define W_RIG1 33
#define W_RIG2 34
#define W_RIG3 35
#define W_RIG4 36
#define W_BEGIN 37
#define W_END 38
#define W_DDEAD 39
#define NLOG 10
struct logs {
char l_name[20];
uid_t l_uid;
int l_shipnum;
int l_gamenum;
int l_netpoints;
};
struct BP {
short turnsent;
struct ship *toship;
short mensent;
};
struct snag {
short sn_count;
short sn_turn;
};
#define NSCENE nscene
#define NSHIP 10
#define NBP 3
#define NNATION 8
#define N_A 0
#define N_B 1
#define N_S 2
#define N_F 3
#define N_J 4
#define N_D 5
#define N_K 6
#define N_O 7
struct File {
int index;
char captain[20]; /* 0 */
short points; /* 20 */
unsigned char loadL; /* 22 */
unsigned char loadR; /* 24 */
unsigned char readyL; /* 26 */
unsigned char readyR; /* 28 */
struct BP OBP[NBP]; /* 30 */
struct BP DBP[NBP]; /* 48 */
char struck; /* 66 */
struct ship *captured; /* 68 */
short pcrew; /* 70 */
char movebuf[10]; /* 72 */
char drift; /* 82 */
short nfoul;
short ngrap;
struct snag foul[NSHIP]; /* 84 */
struct snag grap[NSHIP]; /* 124 */
char RH; /* 224 */
char RG; /* 226 */
char RR; /* 228 */
char FS; /* 230 */
char explode; /* 232 */
char sink; /* 234 */
unsigned char dir;
short col;
short row;
char loadwith;
char stern;
};
struct ship {
const char *shipname; /* 0 */
struct shipspecs *specs; /* 2 */
unsigned char nationality; /* 4 */
short shiprow; /* 6 */
short shipcol; /* 8 */
char shipdir; /* 10 */
struct File *file; /* 12 */
};
struct scenario {
char winddir; /* 0 */
char windspeed; /* 2 */
char windchange; /* 4 */
unsigned char vessels; /* 12 */
const char *name; /* 14 */
struct ship ship[NSHIP]; /* 16 */
};
extern struct scenario scene[];
extern int nscene;
struct shipspecs {
char bs;
char fs;
char ta;
short guns;
unsigned char class;
char hull;
unsigned char qual;
char crew1;
char crew2;
char crew3;
char gunL;
char gunR;
char carL;
char carR;
int rig1;
int rig2;
int rig3;
int rig4;
short pts;
};
extern struct shipspecs specs[];
extern struct scenario *cc; /* the current scenario */
extern struct ship *ls; /* &cc->ship[cc->vessels] */
#define SHIP(s) (&cc->ship[s])
#define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
struct windeffects {
char A, B, C, D;
};
extern const struct windeffects WET[7][6];
struct Tables {
char H, G, C, R;
};
extern const struct Tables RigTable[11][6];
extern const struct Tables HullTable[11][6];
extern const char AMMO[9][4];
extern const char HDT[9][10];
extern const char HDTrake[9][10];
extern const char QUAL[9][5];
extern const char MT[9][3];
extern const char *const countryname[];
extern const char *const classname[];
extern const char *const directionname[];
extern const char *const qualname[];
extern const char loadname[];
extern const char rangeofshot[];
extern const char dr[], dc[];
extern int winddir;
extern int windspeed;
extern int turn;
extern int game;
extern int alive;
extern int people;
extern char hasdriver;
/* assorted.c */
void table(int, int, int, struct ship *, struct ship *, int);
void Cleansnag(struct ship *, struct ship *, int, int);
/* dr_1.c */
void unfoul(void);
void boardcomp(void);
int fightitout(struct ship *, struct ship *, int);
void resolve(void);
void compcombat(void);
int next(void);
/* dr_2.c */
void thinkofgrapples(void);
void checkup(void);
void prizecheck(void);
int str_end(const char *);
void closeon(struct ship *, struct ship *, char[], size_t, int, int, int);
int score(char[], size_t, struct ship *, struct ship *, int);
void move_ship(const char *, struct ship *, unsigned char *, short *, short *, char *);
void try(char[], size_t, char [], size_t, int, int, int, int, int, struct ship *,
struct ship *, int *, int);
void rmend(char *);
/* dr_3.c */
void moveall(void);
int stillmoving(int);
int is_isolated(struct ship *);
int push(struct ship *, struct ship *);
void step(int, struct ship *, char *);
void sendbp(struct ship *, struct ship *, int, int);
int is_toughmelee(struct ship *, struct ship *, int, int);
void reload(void);
void checksails(void);
/* dr_4.c */
void ungrap(struct ship *, struct ship *);
void grap(struct ship *, struct ship *);
/* dr_5.c */
void subtract(struct ship *, int, int [3], struct ship *, int);
int mensent(struct ship *, struct ship *, int[3], struct ship **, int *, int);
/* dr_main.c */
int dr_main(void);
/* game.c */
int maxturns(struct ship *, char *);
int maxmove(struct ship *, int, int);
/* lo_main.c */
int lo_main(void);
/* misc.c */
int range(struct ship *, struct ship *);
struct ship *closestenemy(struct ship *, int, int);
int angle(int, int);
int gunsbear(struct ship *, struct ship *);
int portside(struct ship *, struct ship *, int);
int colours(struct ship *);
void logger(struct ship *);
/* parties.c */
int meleeing(struct ship *, struct ship *);
int boarding(struct ship *, int);
void unboard(struct ship *, struct ship *, int);
/* pl_1.c */
void child(int);
__dead void choke(int);
__dead void leave(int);
/* pl_2.c */
__dead void play(void);
/* pl_3.c */
void acceptcombat(void);
void grapungrap(void);
void unfoulplayer(void);
/* pl_4.c */
void changesail(void);
void acceptsignal(void);
void lookout(void);
const char *saywhat(struct ship *, int);
void eyeball(struct ship *);
/* pl_5.c */
void acceptmove(void);
void acceptboard(void);
void parties(int[3], struct ship *, int, int);
/* pl_6.c */
void repair(void);
int turned(void);
void loadplayer(void);
/* pl_7.c */
void initscreen(void);
void cleanupscreen(void);
void newturn(int);
void Signal(char *, struct ship *, ...)
__attribute__((__format__(__printf__,1,3)));
void Msg(char *, ...)
__attribute__((__format__(__printf__,1,2)));
void Scroll(void);
void prompt(const char *, struct ship *);
void endprompt(int);
int sgetch(const char *, struct ship *, int);
void sgetstr(const char *, char *, int);
void draw_screen(void);
void draw_view(void);
void draw_turn(void);
void draw_stat(void);
void draw_slot(void);
void draw_board(void);
void centerview(void);
void upview(void);
void downview(void);
void leftview(void);
void rightview(void);
void adjustview(void);
/* pl_main.c */
__dead void pl_main(void);
void initialize(void);
/* sync.c */
void fmtship(char *, size_t, const char *, struct ship *);
void makesignal(struct ship *, const char *, struct ship *, ...)
__attribute__((__format__(__printf__,2,4)));
void makemsg(struct ship *, const char *, ...)
__attribute__((__format__(__printf__,2,3)));
int sync_exists(int);
int sync_open(void);
void sync_close(int);
void Write(int, struct ship *, long, long, long, long);
void Writestr(int, struct ship *, const char *);
int Sync(void);
int sync_update(int, struct ship *, const char *, long, long, long, long);
|