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|
// * This makes emacs happy -*-Mode: C++;-*-
#ifndef _CURSESW_H
#define _CURSESW_H
// $From: cursesw.h,v 1.18 1999/10/23 15:16:53 tom Exp $
#include <etip.h>
#include <stdio.h>
#include <stdarg.h>
#ifdef __MWERKS__
/* This is a bogus check, stringstream is actually ANSI C++ standard,
* but old compilers like GCC don't have it, and new compilers like Metrowerks
* don't have strstream
*/
#include <sstream>
#else
#include <strstream.h>
#endif
extern "C" {
# include <curses.h>
}
/* SCO 3.2v4 curses.h includes term.h, which defines lines as a macro.
Undefine it here, because NCursesWindow uses lines as a method. */
#undef lines
/* "Convert" macros to inlines. We'll define it as another symbol to avoid
* conflict with library symbols.
*/
#undef UNDEF
#define UNDEF(name) CUR_ ##name
#ifdef addch
inline int UNDEF(addch)(chtype ch) { return addch(ch); }
#undef addch
#define addch UNDEF(addch)
#endif
#ifdef echochar
inline int UNDEF(echochar)(chtype ch) { return echochar(ch); }
#undef echochar
#define echochar UNDEF(echochar)
#endif
#ifdef insdelln
inline int UNDEF(insdelln)(int n) { return insdelln(n); }
#undef insdelln
#define insdelln UNDEF(insdelln)
#endif
#ifdef addstr
/* The (char*) cast is to hack around missing const's */
inline int UNDEF(addstr)(const char * str) { return addstr((char*)str); }
#undef addstr
#define addstr UNDEF(addstr)
#endif
#ifdef attron
inline int UNDEF(attron)(chtype at) { return attron(at); }
#undef attron
#define attron UNDEF(attron)
#endif
#ifdef attroff
inline int UNDEF(attroff)(chtype at) { return attroff(at); }
#undef attroff
#define attroff UNDEF(attroff)
#endif
#ifdef attrset
inline chtype UNDEF(attrset)(chtype at) { return attrset(at); }
#undef attrset
#define attrset UNDEF(attrset)
#endif
#ifdef color_set
inline chtype UNDEF(color_set)(short p,void* opts) { return color_set(p,opts); }
#undef color_set
#define color_set UNDEF(color_set)
#endif
#ifdef border
inline int UNDEF(border)(chtype ls, chtype rs, chtype ts, chtype bs, chtype tl, chtype tr, chtype bl, chtype br)
{ return border(ls,rs,ts,bs,tl,tr,bl,br); }
#undef border
#define border UNDEF(border)
#endif
#ifdef box
inline int UNDEF(box)(WINDOW *win, int v, int h) { return box(win, v, h); }
#undef box
#define box UNDEF(box)
#endif
#ifdef mvwhline
inline int UNDEF(mvwhline)(WINDOW *win,int y,int x,chtype c,int n) {
return mvwhline(win,y,x,c,n); }
#undef mvwhline
#define mvwhline UNDEF(mvwhline)
#endif
#ifdef mvwvline
inline int UNDEF(mvwvline)(WINDOW *win,int y,int x,chtype c,int n) {
return mvwvline(win,y,x,c,n); }
#undef mvwvline
#define mvwvline UNDEF(mvwvline)
#endif
#ifdef clear
inline int UNDEF(clear)() { return clear(); }
#undef clear
#define clear UNDEF(clear)
#endif
#ifdef clearok
inline int UNDEF(clearok)(WINDOW* win, bool bf) { return clearok(win, bf); }
#undef clearok
#define clearok UNDEF(clearok)
#else
extern "C" int clearok(WINDOW*, bool);
#endif
#ifdef clrtobot
inline int UNDEF(clrtobot)() { return clrtobot(); }
#undef clrtobot
#define clrtobot UNDEF(clrtobot)
#endif
#ifdef clrtoeol
inline int UNDEF(clrtoeol)() { return clrtoeol(); }
#undef clrtoeol
#define clrtoeol UNDEF(clrtoeol)
#endif
#ifdef delch
inline int UNDEF(delch)() { return delch(); }
#undef delch
#define delch UNDEF(delch)
#endif
#ifdef deleteln
inline int UNDEF(deleteln)() { return deleteln(); }
#undef deleteln
#define deleteln UNDEF(deleteln)
#endif
#ifdef erase
inline int UNDEF(erase)() { return erase(); }
#undef erase
#define erase UNDEF(erase)
#endif
#ifdef flushok
inline int UNDEF(flushok)(WINDOW* _win, bool _bf) {
return flushok(_win, _bf); }
#undef flushok
#define flushok UNDEF(flushok)
#else
#define _no_flushok
#endif
#ifdef getch
inline int UNDEF(getch)() { return getch(); }
#undef getch
#define getch UNDEF(getch)
#endif
#ifdef getstr
inline int UNDEF(getstr)(char *_str) { return getstr(_str); }
#undef getstr
#define getstr UNDEF(getstr)
#endif
#ifdef instr
inline int UNDEF(instr)(char *_str) { return instr(_str); }
#undef instr
#define instr UNDEF(instr)
#endif
#ifdef innstr
inline int UNDEF(innstr)(char *_str, int n) { return innstr(_str,n); }
#undef innstr
#define innstr UNDEF(innstr)
#endif
#ifdef mvwinnstr
inline int UNDEF(mvwinnstr)(WINDOW *win, int y, int x, char *_str, int n) {
return mvwinnstr(win,y,x,_str,n); }
#undef mvwinnstr
#define mvwinnstr UNDEF(mvwinnstr)
#endif
#ifdef mvinnstr
inline int UNDEF(mvinnstr)(int y, int x, char *_str, int n) {
return mvinnstr(y,x,_str,n); }
#undef mvinnstr
#define mvinnstr UNDEF(mvinnstr)
#endif
#ifdef winsstr
inline int UNDEF(winsstr)(WINDOW *w, const char *_str) {
return winsstr(w,_str); }
#undef winsstr
#define winsstr UNDEF(winsstr)
#endif
#ifdef mvwinsstr
inline int UNDEF(mvwinsstr)(WINDOW *w, int y, int x, const char *_str) {
return mvwinsstr(w,y,x,_str); }
#undef mvwinsstr
#define mvwinsstr UNDEF(mvwinsstr)
#endif
#ifdef insstr
inline int UNDEF(insstr)(const char *_str) {
return insstr(_str); }
#undef insstr
#define insstr UNDEF(insstr)
#endif
#ifdef mvinsstr
inline int UNDEF(mvinsstr)(int y, int x,const char *_str) {
return mvinsstr(y,x,_str); }
#undef mvinsstr
#define mvinsstr UNDEF(mvinsstr)
#endif
#ifdef insnstr
inline int UNDEF(insnstr)(const char *_str, int n) {
return insnstr(_str,n); }
#undef insnstr
#define insnstr UNDEF(insnstr)
#endif
#ifdef mvwinsnstr
inline int UNDEF(mvwinsnstr)(WINDOW *w, int y, int x,const char *_str, int n) {
return mvwinsnstr(w,y,x,_str,n); }
#undef mvwinsnstr
#define mvwinsnstr UNDEF(mvwinsnstr)
#endif
#ifdef mvinsnstr
inline int UNDEF(mvinsnstr)(int y, int x,const char *_str, int n) {
return mvinsnstr(y,x,_str,n); }
#undef mvinsnstr
#define mvinsnstr UNDEF(mvinsnstr)
#endif
#ifdef getnstr
inline int UNDEF(getnstr)(char *_str, int n) { return getnstr(_str,n); }
#undef getnstr
#define getnstr UNDEF(getnstr)
#endif
#ifdef getyx
inline void UNDEF(getyx)(const WINDOW* win, int& y, int& x) {
getyx(win, y, x); }
#undef getyx
#define getyx UNDEF(getyx)
#endif
#ifdef getbegyx
inline void UNDEF(getbegyx)(WINDOW* win, int& y, int& x) { getbegyx(win, y, x); }
#undef getbegyx
#define getbegyx UNDEF(getbegyx)
#endif
#ifdef getmaxyx
inline void UNDEF(getmaxyx)(WINDOW* win, int& y, int& x) { getmaxyx(win, y, x); }
#undef getmaxyx
#define getmaxyx UNDEF(getmaxyx)
#endif
#ifdef hline
inline int UNDEF(hline)(chtype ch, int n) { return hline(ch, n); }
#undef hline
#define hline UNDEF(hline)
#endif
#ifdef inch
inline chtype UNDEF(inch)() { return inch(); }
#undef inch
#define inch UNDEF(inch)
#endif
#ifdef insch
inline int UNDEF(insch)(char c) { return insch(c); }
#undef insch
#define insch UNDEF(insch)
#endif
#ifdef insertln
inline int UNDEF(insertln)() { return insertln(); }
#undef insertln
#define insertln UNDEF(insertln)
#endif
#ifdef leaveok
inline int UNDEF(leaveok)(WINDOW* win, bool bf) { return leaveok(win, bf); }
#undef leaveok
#define leaveok UNDEF(leaveok)
#else
extern "C" int leaveok(WINDOW* win, bool bf);
#endif
#ifdef move
inline int UNDEF(move)(int x, int y) { return move(x, y); }
#undef move
#define move UNDEF(move)
#endif
#ifdef refresh
inline int UNDEF(refresh)() { return refresh(); }
#undef refresh
#define refresh UNDEF(refresh)
#endif
#ifdef redrawwin
inline int UNDEF(redrawwin)(WINDOW *win) { return redrawwin(win); }
#undef redrawwin
#define redrawwin UNDEF(redrawwin)
#endif
#ifdef scrl
inline int UNDEF(scrl)(int l) { return scrl(l); }
#undef scrl
#define scrl UNDEF(scrl)
#endif
#ifdef scroll
inline int UNDEF(scroll)(WINDOW *win) { return scroll(win); }
#undef scroll
#define scroll UNDEF(scroll)
#endif
#ifdef scrollok
inline int UNDEF(scrollok)(WINDOW* win, bool bf) { return scrollok(win, bf); }
#undef scrollok
#define scrollok UNDEF(scrollok)
#else
#if defined(__NCURSES_H)
extern "C" int scrollok(WINDOW*, bool);
#else
extern "C" int scrollok(WINDOW*, char);
#endif
#endif
#ifdef setscrreg
inline int UNDEF(setscrreg)(int t, int b) { return setscrreg(t, b); }
#undef setscrreg
#define setscrreg UNDEF(setscrreg)
#endif
#ifdef standend
inline int UNDEF(standend)() { return standend(); }
#undef standend
#define standend UNDEF(standend)
#endif
#ifdef standout
inline int UNDEF(standout)() { return standout(); }
#undef standout
#define standout UNDEF(standout)
#endif
#ifdef subpad
inline WINDOW *UNDEF(subpad)(WINDOW *p, int l, int c, int y, int x)
{ return derwin(p,l,c,y,x); }
#undef subpad
#define subpad UNDEF(subpad)
#endif
#ifdef timeout
inline void UNDEF(timeout)(int delay) { timeout(delay); }
#undef timeout
#define timeout UNDEF(timeout)
#endif
#ifdef touchline
inline int UNDEF(touchline)(WINDOW *win, int s, int c)
{ return touchline(win,s,c); }
#undef touchline
#define touchline UNDEF(touchline)
#endif
#ifdef touchwin
inline int UNDEF(touchwin)(WINDOW *win) { return touchwin(win); }
#undef touchwin
#define touchwin UNDEF(touchwin)
#endif
#ifdef untouchwin
inline int UNDEF(untouchwin)(WINDOW *win) { return untouchwin(win); }
#undef untouchwin
#define untouchwin UNDEF(untouchwin)
#endif
#ifdef vline
inline int UNDEF(vline)(chtype ch, int n) { return vline(ch, n); }
#undef vline
#define vline UNDEF(vline)
#endif
#ifdef waddstr
inline int UNDEF(waddstr)(WINDOW *win, char *str) { return waddstr(win, str); }
#undef waddstr
#define waddstr UNDEF(waddstr)
#endif
#ifdef waddchstr
inline int UNDEF(waddchstr)(WINDOW *win, chtype *at) { return waddchstr(win, at); }
#undef waddchstr
#define waddchstr UNDEF(waddchstr)
#endif
#ifdef wstandend
inline int UNDEF(wstandend)(WINDOW *win) { return wstandend(win); }
#undef wstandend
#define wstandend UNDEF(wstandend)
#endif
#ifdef wstandout
inline int UNDEF(wstandout)(WINDOW *win) { return wstandout(win); }
#undef wstandout
#define wstandout UNDEF(wstandout)
#endif
#ifdef wattroff
inline int UNDEF(wattroff)(WINDOW *win, int att) { return wattroff(win, att); }
#undef wattroff
#define wattroff UNDEF(wattroff)
#endif
#ifdef chgat
inline int UNDEF(chgat)(int n,attr_t attr, short color, const void *opts) {
return chgat(n,attr,color,opts); }
#undef chgat
#define chgat UNDEF(chgat)
#endif
#ifdef mvchgat
inline int UNDEF(mvchgat)(int y, int x, int n,
attr_t attr, short color, const void *opts) {
return mvchgat(y,x,n,attr,color,opts); }
#undef mvchgat
#define mvchgat UNDEF(mvchgat)
#endif
#ifdef mvwchgat
inline int UNDEF(mvwchgat)(WINDOW *win, int y, int x, int n,
attr_t attr, short color, const void *opts) {
return mvwchgat(win,y,x,n,attr,color,opts); }
#undef mvwchgat
#define mvwchgat UNDEF(mvwchgat)
#endif
#ifdef wattrset
inline int UNDEF(wattrset)(WINDOW *win, int att) { return wattrset(win, att); }
#undef wattrset
#define wattrset UNDEF(wattrset)
#endif
#ifdef winch
inline chtype UNDEF(winch)(const WINDOW* win) { return winch(win); }
#undef winch
#define winch UNDEF(winch)
#endif
#ifdef mvwaddch
inline int UNDEF(mvwaddch)(WINDOW *win, int y, int x, const chtype ch)
{ return mvwaddch(win, y, x, ch); }
#undef mvwaddch
#define mvwaddch UNDEF(mvwaddch)
#endif
#ifdef mvwaddchnstr
inline int UNDEF(mvwaddchnstr)(WINDOW *win, int y, int x, chtype *str, int n)
{ return mvwaddchnstr(win, y, x, str, n); }
#undef mvwaddchnstr
#define mvwaddchnstr UNDEF(mvwaddchnstr)
#endif
#ifdef mvwaddchstr
inline int UNDEF(mvwaddchstr)(WINDOW *win, int y, int x, chtype *str)
{ return mvwaddchstr(win, y, x, str); }
#undef mvwaddchstr
#define mvwaddchstr UNDEF(mvwaddchstr)
#endif
#ifdef addnstr
inline int UNDEF(addnstr)(const char *str, int n)
{ return addnstr((char*)str, n); }
#undef addnstr
#define addnstr UNDEF(addnstr)
#endif
#ifdef mvwaddnstr
inline int UNDEF(mvwaddnstr)(WINDOW *win, int y, int x, const char *str, int n)
{ return mvwaddnstr(win, y, x, (char*)str, n); }
#undef mvwaddnstr
#define mvwaddnstr UNDEF(mvwaddnstr)
#endif
#ifdef mvwaddstr
inline int UNDEF(mvwaddstr)(WINDOW *win, int y, int x, const char * str)
{ return mvwaddstr(win, y, x, (char*)str); }
#undef mvwaddstr
#define mvwaddstr UNDEF(mvwaddstr)
#endif
#ifdef mvwdelch
inline int UNDEF(mvwdelch)(WINDOW *win, int y, int x)
{ return mvwdelch(win, y, x); }
#undef mvwdelch
#define mvwdelch UNDEF(mvwdelch)
#endif
#ifdef mvwgetch
inline int UNDEF(mvwgetch)(WINDOW *win, int y, int x) { return mvwgetch(win, y, x);}
#undef mvwgetch
#define mvwgetch UNDEF(mvwgetch)
#endif
#ifdef mvwgetstr
inline int UNDEF(mvwgetstr)(WINDOW *win, int y, int x, char *str)
{return mvwgetstr(win,y,x, str);}
#undef mvwgetstr
#define mvwgetstr UNDEF(mvwgetstr)
#endif
#ifdef mvwgetnstr
inline int UNDEF(mvwgetnstr)(WINDOW *win, int y, int x, char *str, int n)
{return mvwgetnstr(win,y,x, str,n);}
#undef mvwgetnstr
#define mvwgetnstr UNDEF(mvwgetnstr)
#endif
#ifdef mvwinch
inline chtype UNDEF(mvwinch)(WINDOW *win, int y, int x) {
return mvwinch(win, y, x);}
#undef mvwinch
#define mvwinch UNDEF(mvwinch)
#endif
#ifdef mvwinsch
inline int UNDEF(mvwinsch)(WINDOW *win, int y, int x, char c)
{ return mvwinsch(win, y, x, c); }
#undef mvwinsch
#define mvwinsch UNDEF(mvwinsch)
#endif
#ifdef mvaddch
inline int UNDEF(mvaddch)(int y, int x, chtype ch)
{ return mvaddch(y, x, ch); }
#undef mvaddch
#define mvaddch UNDEF(mvaddch)
#endif
#ifdef mvaddnstr
inline int UNDEF(mvaddnstr)(int y, int x, const char *str, int n)
{ return mvaddnstr(y, x, (char*)str, n); }
#undef mvaddnstr
#define mvaddnstr UNDEF(mvaddnstr)
#endif
#ifdef mvaddstr
inline int UNDEF(mvaddstr)(int y, int x, const char * str)
{ return mvaddstr(y, x, (char*)str); }
#undef mvaddstr
#define mvaddstr UNDEF(mvaddstr)
#endif
#ifdef mvdelch
inline int UNDEF(mvdelch)(int y, int x) { return mvdelch(y, x);}
#undef mvdelch
#define mvdelch UNDEF(mvdelch)
#endif
#ifdef mvgetch
inline int UNDEF(mvgetch)(int y, int x) { return mvgetch(y, x);}
#undef mvgetch
#define mvgetch UNDEF(mvgetch)
#endif
#ifdef mvgetstr
inline int UNDEF(mvgetstr)(int y, int x, char *str) {return mvgetstr(y, x, str);}
#undef mvgetstr
#define mvgetstr UNDEF(mvgetstr)
#endif
#ifdef mvgetnstr
inline int UNDEF(mvgetnstr)(int y, int x, char *str, int n) {
return mvgetnstr(y, x, str,n);}
#undef mvgetnstr
#define mvgetnstr UNDEF(mvgetnstr)
#endif
#ifdef mvinch
inline chtype UNDEF(mvinch)(int y, int x) { return mvinch(y, x);}
#undef mvinch
#define mvinch UNDEF(mvinch)
#endif
#ifdef mvinsch
inline int UNDEF(mvinsch)(int y, int x, char c)
{ return mvinsch(y, x, c); }
#undef mvinsch
#define mvinsch UNDEF(mvinsch)
#endif
#ifdef napms
inline void UNDEF(napms)(unsigned long x) { napms(x); }
#undef napms
#define napms UNDEF(napms)
#endif
#ifdef fixterm
inline int UNDEF(fixterm)(void) { return fixterm(); }
#undef fixterm
#define fixterm UNDEF(fixterm)
#endif
#ifdef resetterm
inline int UNDEF(resetterm)(void) { return resetterm(); }
#undef resetterm
#define resetterm UNDEF(resetterm)
#endif
#ifdef saveterm
inline int UNDEF(saveterm)(void) { return saveterm(); }
#undef saveterm
#define saveterm UNDEF(saveterm)
#endif
#ifdef crmode
inline int UNDEF(crmode)(void) { return crmode(); }
#undef crmode
#define crmode UNDEF(crmode)
#endif
#ifdef nocrmode
inline int UNDEF(nocrmode)(void) { return nocrmode(); }
#undef nocrmode
#define nocrmode UNDEF(nocrmode)
#endif
#ifdef getbkgd
inline chtype UNDEF(getbkgd)(const WINDOW *win) { return getbkgd(win); }
#undef getbkgd
#define getbkgd UNDEF(getbkgd)
#endif
#ifdef bkgd
inline int UNDEF(bkgd)(chtype ch) { return bkgd(ch); }
#undef bkgd
#define bkgd UNDEF(bkgd)
#endif
#ifdef bkgdset
inline void UNDEF(bkgdset)(chtype ch) { bkgdset(ch); }
#undef bkgdset
#define bkgdset UNDEF(bkgdset)
#endif
/*
*
* C++ class for windows.
*
*
*/
class NCursesWindow
{
friend class NCursesMenu;
friend class NCursesForm;
private:
static bool b_initialized;
static void initialize();
static int ripoff_init(WINDOW *,int);
void init();
short getcolor(int getback) const;
static int setpalette(short fore, short back, short pair);
static int colorInitialized;
// This private constructor is only used during the initialization
// of windows generated by ripoffline() calls.
NCursesWindow(WINDOW* win, int cols);
protected:
void err_handler(const char *) const THROWS(NCursesException);
// Signal an error with the given message text.
static long count; // count of all active windows:
// We rely on the c++ promise that
// all otherwise uninitialized
// static class vars are set to 0
WINDOW* w; // the curses WINDOW
bool alloced; // TRUE if we own the WINDOW
NCursesWindow* par; // parent, if subwindow
NCursesWindow* subwins; // head of subwindows list
NCursesWindow* sib; // next subwindow of parent
void kill_subwindows(); // disable all subwindows
// Destroy all subwindows.
/* Only for use by derived classes. They are then in charge to
fill the member variables correctly. */
NCursesWindow();
public:
NCursesWindow(WINDOW* &window); // useful only for stdscr
NCursesWindow(int lines, // number of lines
int cols, // number of columns
int begin_y, // line origin
int begin_x); // col origin
NCursesWindow(NCursesWindow& par,// parent window
int lines, // number of lines
int cols, // number of columns
int begin_y, // absolute or relative
int begin_x, // origins:
char absrel = 'a');// if `a', by & bx are
// absolute screen pos, else if `r', they are relative to par origin
NCursesWindow(NCursesWindow& par,// parent window
bool do_box = TRUE);
// this is the very common case that we want to create the subwindow that
// is two lines and two columns smaller and begins at (1,1).
// We may automatically request the box around it.
virtual ~NCursesWindow();
NCursesWindow Clone();
// Make an exact copy of the window.
// Initialization.
static void useColors(void);
// Call this routine very early if you want to have colors.
static int ripoffline(int ripoff_lines,
int (*init)(NCursesWindow& win));
// This function is used to generate a window of ripped-of lines.
// If the argument is positive, lines are removed from the top, if it
// is negative lines are removed from the bottom. This enhances the
// lowlevel ripoffline() function because it uses the internal
// implementation that allows to remove more than just a single line.
// This function must be called before any other ncurses function. The
// creation of the window is defered until ncurses gets initialized.
// The initialization function is then called.
// -------------------------------------------------------------------------
// terminal status
// -------------------------------------------------------------------------
int lines() const { return LINES; }
// Number of lines on terminal, *not* window
int cols() const { return COLS; }
// Number of cols on terminal, *not* window
int tabsize() const { return TABSIZE; }
// Size of a tab on terminal, *not* window
static int NumberOfColors();
// Number of available colors
int colors() const { return NumberOfColors(); }
// Number of available colors
// -------------------------------------------------------------------------
// window status
// -------------------------------------------------------------------------
int height() const { return maxy() + 1; }
// Number of lines in this window
int width() const { return maxx() + 1; }
// Number of columns in this window
int begx() const { return w->_begx; }
// Column of top left corner relative to stdscr
int begy() const { return w->_begy; }
// Line of top left corner relative to stdscr
int maxx() const { return w->_maxx; }
// Largest x coord in window
int maxy() const { return w->_maxy; }
// Largest y coord in window
short getcolor() const;
// Actual color pair
short foreground() const { return getcolor(0); }
// Actual foreground color
short background() const { return getcolor(1); }
// Actual background color
int setpalette(short fore, short back);
// Set color palette entry
int setcolor(short pair);
// Set actually used palette entry
// -------------------------------------------------------------------------
// window positioning
// -------------------------------------------------------------------------
virtual int mvwin(int begin_y, int begin_x) {
return ::mvwin(w,begin_y,begin_x); }
// Move window to new position with the new position as top left corner.
// This is virtual because it is redefined in NCursesPanel.
// -------------------------------------------------------------------------
// coordinate positioning
// -------------------------------------------------------------------------
int move(int y, int x) { return ::wmove(w, y, x); }
// Move cursor the this position
void getyx(int& y, int& x) const { ::getyx(w, y, x); }
// Get current position of the cursor
int mvcur(int oldrow, int oldcol, int newrow, int newcol) const {
return ::mvcur(oldrow, oldcol, newrow, newcol); }
// Perform lowlevel cursor motion that takes effect immediately.
// -------------------------------------------------------------------------
// input
// -------------------------------------------------------------------------
int getch() { return ::wgetch(w); }
// Get a keystroke from the window.
int getch(int y, int x) { return ::mvwgetch(w,y,x); }
// Move cursor to position and get a keystroke from the window
int getstr(char* str, int n=-1) {
return ::wgetnstr(w, str,n); }
// Read a series of characters into str until a newline or carriage return
// is received. Read at most n characters. If n is negative, the limit is
// ignored.
int getstr(int y, int x, char* str, int n=-1) {
return ::mvwgetnstr(w,y,x,str,n); }
// Move the cursor to the requested position and then perform the getstr()
// as described above.
int instr(char *s, int n=-1) { return ::winnstr(w,s,n); }
// Get a string of characters from the window into the buffer s. Retrieve
// at most n characters, if n is negative retrieve all characters up to the
// end of the current line. Attributes are stripped from the characters.
int instr(int y, int x, char *s, int n=-1) {
return ::mvwinnstr(w,y,x,s,n); }
// Move the cursor to the requested position and then perform the instr()
// as described above.
int scanw(const char* fmt, ...)
// Perform a scanw function from the window. This only works if you're
// using the GNU C++ compiler.
#if __GNUG__ >= 2
__attribute__ ((__format__ (scanf, 2, 3)));
#else
;
#endif
int scanw(int y, int x, const char* fmt, ...)
// Move the cursor to the requested position and then perform a scanw
// from the window. This nly works if you're using the GNU C++ compiler.
#if __GNUG__ >= 2
__attribute__ ((__format__ (scanf, 4, 5)));
#else
;
#endif
// -------------------------------------------------------------------------
// output
// -------------------------------------------------------------------------
int addch(const chtype ch) { return ::waddch(w, ch); }
// Put attributed character to the window.
int addch(int y, int x, const chtype ch) {
return ::mvwaddch(w,y,x,ch); }
// Move cursor to the requested position and then put attributed character
// to the window.
int echochar(const chtype ch) { return ::wechochar(w,ch); }
// Put attributed character to the window and refresh it immediately.
int addstr(const char* str, int n=-1) {
return ::waddnstr(w, (char*)str,n); }
// Write the string str to the window, stop writing if the terminating
// NUL or the limit n is reached. If n is negative, it is ignored.
int addstr(int y, int x, const char * str, int n=-1) {
return ::mvwaddnstr(w,y,x,(char*)str,n); }
// Move the cursor to the requested position and then perform the addstr
// as described above.
int printw(const char* fmt, ...)
// Do a formatted print to the window.
#if __GNUG__ >= 2
__attribute__ ((__format__ (printf, 2, 3)));
#else
;
#endif
int printw(int y, int x, const char * fmt, ...)
// Move the cursor and then do a formatted print to the window.
#if __GNUG__ >= 2
__attribute__ ((__format__ (printf, 4, 5)));
#else
;
#endif
chtype inch() const { return ::winch(w); }
// Retrieve attributed character under the current cursor position.
chtype inch(int y, int x) { return ::mvwinch(w,y,x); }
// Move cursor to requested position and then retrieve attributed character
// at this position.
int insch(chtype ch) { return ::winsch(w, ch); }
// Insert attributed character into the window before current cursor
// position.
int insch(int y, int x, chtype ch) {
return ::mvwinsch(w,y,x,(char)ch); }
// Move cursor to requested position and then insert the attributed
// character before that position.
int insertln() { return ::winsdelln(w,1); }
// Insert an empty line above the current line.
int insdelln(int n=1) { return ::winsdelln(w,n); }
// If n>0 insert that many lines above the current line. If n<0 delete
// that many lines beginning with the current line.
int insstr(const char *s, int n=-1) {
return ::winsnstr(w,s,n); }
// Insert the string into the window before the current cursor position.
// Insert stops at end of string or when the limit n is reached. If n is
// negative, it is ignored.
int insstr(int y, int x, const char *s, int n=-1) {
return ::mvwinsnstr(w,y,x,s,n); }
// Move the cursor to the requested position and then perform the insstr()
// as described above.
int attron (chtype at) { return ::wattron (w, at); }
// Switch on the window attributes;
int attroff(chtype at) { return ::wattroff(w, (int) at); }
// Switch off the window attributes;
int attrset(chtype at) { return ::wattrset(w, (int) at); }
// Set the window attributes;
int color_set(short color_pair_number, void* opts=NULL) {
return ::wcolor_set(w, color_pair_number, opts); }
// Set the window color attribute;
int chgat(int n,attr_t attr, short color, const void *opts=NULL) {
return ::wchgat(w,n,attr,color,opts); }
// Change the attributes of the next n characters in the current line. If
// n is negative or greater than the number of remaining characters in the
// line, the attributes will be changed up to the end of the line.
int chgat(int y, int x,
int n,attr_t attr, short color, const void *opts=NULL) {
return ::mvwchgat(w,y,x,n,attr,color,opts); }
// Move the cursor to the requested position and then perform chgat() as
// described above.
// -------------------------------------------------------------------------
// background
// -------------------------------------------------------------------------
chtype getbkgd() const { return ::getbkgd(w); }
// Get current background setting.
int bkgd(const chtype ch) { return ::wbkgd(w,ch); }
// Set the background property and apply it to the window.
void bkgdset(chtype ch) { ::wbkgdset(w,ch); }
// Set the background property.
// -------------------------------------------------------------------------
// borders
// -------------------------------------------------------------------------
int box(chtype vert=0, chtype hor=0) {
return ::wborder(w, vert, vert, hor, hor, 0, 0 ,0, 0); }
// Draw a box around the window with the given vertical and horizontal
// drawing characters. If you specifiy a zero as character, curses will try
// to find a "nice" character.
int border(chtype left=0, chtype right=0,
chtype top =0, chtype bottom=0,
chtype top_left =0, chtype top_right=0,
chtype bottom_left =0, chtype bottom_right=0) {
return ::wborder(w,left,right,top,bottom,top_left,top_right,
bottom_left,bottom_right); }
// Draw a border around the window with the given characters for the
// various parts of the border. If you pass zero for a character, curses
// will try to find "nice" characters.
// -------------------------------------------------------------------------
// lines and boxes
// -------------------------------------------------------------------------
int hline(int len, chtype ch=0) { return ::whline(w, ch, len); }
// Draw a horizontal line of len characters with the given character. If
// you pass zero for the character, curses will try to find a "nice" one.
int hline(int y, int x, int len, chtype ch=0) {
return ::mvwhline(w,y,x,ch,len); }
// Move the cursor to the requested position and then draw a horizontal line.
int vline(int len, chtype ch=0) { return ::wvline(w, ch, len); }
// Draw a vertical line of len characters with the given character. If
// you pass zero for the character, curses will try to find a "nice" one.
int vline(int y, int x, int len, chtype ch=0) {
return ::mvwvline(w,y,x,ch,len); }
// Move the cursor to the requested position and then draw a vertical line.
// -------------------------------------------------------------------------
// erasure
// -------------------------------------------------------------------------
int erase() { return ::werase(w); }
// Erase the window.
int clear() { return ::wclear(w); }
// Clear the window.
int clearok(bool bf) { return ::clearok(w, bf); }
// Set/Reset the clear flag. If set, the next refresh() will clear the
// screen.
int clrtobot() { return ::wclrtobot(w); }
// Clear to the end of the window.
int clrtoeol() { return ::wclrtoeol(w); }
// Clear to the end of the line.
int delch() { return ::wdelch(w); }
// Delete character under the cursor.
int delch(int y, int x) { return ::mvwdelch(w,y,x); }
// Move cursor to requested position and delete the character under the
// cursor.
int deleteln() { return ::winsdelln(w,-1); }
// Delete the current line.
// -------------------------------------------------------------------------
// screen control
// -------------------------------------------------------------------------
int scroll(int amount=1) { return ::wscrl(w,amount); }
// Scroll amount lines. If amount is positive, scroll up, otherwise
// scroll down.
int scrollok(bool bf) { return ::scrollok(w, bf); }
// If bf is TRUE, window scrolls if cursor is moved off the bottom
// edge of the window or a scrolling region, otherwise the cursor is left
// at the bottom line.
int setscrreg(int from, int to) {
return ::wsetscrreg(w,from,to); }
// Define a soft scrolling region.
int idlok(bool bf) { return ::idlok(w, bf); }
// If bf is TRUE, use insert/delete line hardware support if possible.
// Otherwise do it in software.
void idcok(bool bf) { ::idcok(w, bf); }
// If bf is TRUE, use insert/delete character hardware support if possible.
// Otherwise do it in software.
int touchwin() { return ::wtouchln(w,0,height(),1); }
// Mark the whole window as modified.
int untouchwin() { return ::wtouchln(w,0,height(),0); }
// Mark the whole window as unmodified.
int touchln(int s, int cnt, bool changed=TRUE) {
return ::wtouchln(w,s,cnt,(int)(changed?1:0)); }
// Mark cnt lines beginning from line s as changed or unchanged, depending
// on the value of the changed flag.
bool is_linetouched(int line) const {
return (::is_linetouched(w,line) ? TRUE:FALSE); }
// Return TRUE if line is marked as changed, FALSE otherwise
bool is_wintouched() const {
return (::is_wintouched(w) ? TRUE:FALSE); }
// Return TRUE if window is marked as changed, FALSE otherwise
int leaveok(bool bf) { return ::leaveok(w, bf); }
// If bf is TRUE, curses will leave the cursor after an update whereever
// it is after the update.
int redrawln(int from, int n) { return ::wredrawln(w,from,n); }
// Redraw n lines starting from the requested line
int redrawwin() { return ::wredrawln(w,0,height()); }
// Redraw the whole window
int doupdate() { return ::doupdate(); }
// Do all outputs to make the physical screen looking like the virtual one
void syncdown() { ::wsyncdown(w); }
// Propagate the changes down to all descendant windows
void syncup() { ::wsyncup(w); }
// Propagate the changes up in the hierarchy
void cursyncup() { ::wcursyncup(w); }
// Position the cursor in all ancestor windows corresponding to our setting
int syncok(bool bf) { return ::syncok(w,bf); }
// If called with bf=TRUE, syncup() is called whenever the window is changed
#ifndef _no_flushok
int flushok(bool bf) { return ::flushok(w, bf); }
#endif
void immedok(bool bf) { ::immedok(w,bf); }
// If called with bf=TRUE, any change in the window will cause an
// automatic immediate refresh()
int keypad(bool bf) { return ::keypad(w, bf); }
// If called with bf=TRUE, the application will interpret function keys.
int meta(bool bf) { return ::meta(w,bf); }
// If called with bf=TRUE, keys may generate 8-Bit characters. Otherwise
// 7-Bit characters are generated.
int standout() { return ::wstandout(w); }
// Enable "standout" attributes
int standend() { return ::wstandend(w); }
// Disable "standout" attributes
// -------------------------------------------------------------------------
// The next two are virtual, because we redefine them in the
// NCursesPanel class.
// -------------------------------------------------------------------------
virtual int refresh() { return ::wrefresh(w); }
// Propagate the changes in this window to the virtual screen and call
// doupdate(). This is redefined in NCursesPanel.
virtual int noutrefresh() { return ::wnoutrefresh(w); }
// Propagate the changes in this window to the virtual screen. This is
// redefined in NCursesPanel.
// -------------------------------------------------------------------------
// multiple window control
// -------------------------------------------------------------------------
int overlay(NCursesWindow& win) {
return ::overlay(w, win.w); }
// Overlay this window over win.
int overwrite(NCursesWindow& win) {
return ::overwrite(w, win.w); }
// Overwrite win with this window.
int copywin(NCursesWindow& win,
int sminrow, int smincol,
int dminrow, int dmincol,
int dmaxrow, int dmaxcol, bool overlay=TRUE) {
return ::copywin(w,win.w,sminrow,smincol,dminrow,dmincol,
dmaxrow,dmaxcol,(int)(overlay?1:0)); }
// Overlay or overwrite the rectangle in win given by dminrow,dmincol,
// dmaxrow,dmaxcol with the rectangle in this window beginning at
// sminrow,smincol.
// -------------------------------------------------------------------------
// Mouse related
// -------------------------------------------------------------------------
bool has_mouse() const;
// Return TRUE if terminal supports a mouse, FALSE otherwise
// -------------------------------------------------------------------------
// traversal support
// -------------------------------------------------------------------------
NCursesWindow* child() { return subwins; }
// Get the first child window.
NCursesWindow* sibling() { return sib; }
// Get the next child of my parent.
NCursesWindow* parent() { return par; }
// Get my parent.
bool isDescendant(NCursesWindow& win);
// Return TRUE if win is a descendant of this.
};
// -------------------------------------------------------------------------
// We leave this here for compatibility reasons.
// -------------------------------------------------------------------------
class NCursesColorWindow : public NCursesWindow {
public:
NCursesColorWindow(WINDOW* &window) // useful only for stdscr
: NCursesWindow(window) {
useColors(); }
NCursesColorWindow(int lines, // number of lines
int cols, // number of columns
int begin_y, // line origin
int begin_x) // col origin
: NCursesWindow(lines,cols,begin_y,begin_x) {
useColors(); }
NCursesColorWindow(NCursesWindow& par,// parent window
int lines, // number of lines
int cols, // number of columns
int begin_y, // absolute or relative
int begin_x, // origins:
char absrel = 'a') // if `a', by & bx are
: NCursesWindow(par,lines,cols, // absolute screen pos,
begin_y,begin_x, // else if `r', they are
absrel ) { // relative to par origin
useColors(); }
};
// These enum definitions really belong inside the NCursesPad class, but only
// recent compilers support that feature.
typedef enum {
REQ_PAD_REFRESH = KEY_MAX + 1,
REQ_PAD_UP,
REQ_PAD_DOWN,
REQ_PAD_LEFT,
REQ_PAD_RIGHT,
REQ_PAD_EXIT
} Pad_Request;
const Pad_Request PAD_LOW = REQ_PAD_REFRESH; // lowest op-code
const Pad_Request PAD_HIGH = REQ_PAD_EXIT; // highest op-code
// -------------------------------------------------------------------------
// Pad Support. We allow an association of a pad with a "real" window
// through which the pad may be viewed.
// -------------------------------------------------------------------------
class NCursesPad : public NCursesWindow {
private:
NCursesWindow* viewWin; // the "viewport" window
NCursesWindow* viewSub; // the "viewport" subwindow
int h_gridsize, v_gridsize;
protected:
int min_row, min_col; // top left row/col of the pads display area
NCursesWindow* Win(void) const {
// Get the window into which the pad should be copied (if any)
return (viewSub?viewSub:(viewWin?viewWin:0));
}
NCursesWindow* getWindow(void) const {
return viewWin;
}
NCursesWindow* getSubWindow(void) const {
return viewSub;
}
virtual int driver (int key); // Virtualize keystroke key
// The driver translates the keystroke c into an Pad_Request
virtual void OnUnknownOperation(int pad_req) {
::beep();
}
// This is called if the driver returns an unknown op-code
virtual void OnNavigationError(int pad_req) {
::beep();
}
// This is called if a navigation request couldn't be satisfied
virtual void OnOperation(int pad_req) {
};
// OnOperation is called if a Pad_Operation was executed and just before
// the refresh() operation is done.
public:
NCursesPad(int lines, int cols);
// create a pad with the given size
virtual ~NCursesPad() {}
int echochar(const chtype ch) { return ::pechochar(w,ch); }
// Put the attributed character onto the pad and immediately do a
// prefresh().
int refresh();
// If a viewport is defined the pad is displayed in this window, otherwise
// this is a noop.
int refresh(int pminrow, int pmincol,
int sminrow, int smincol,
int smaxrow, int smaxcol) {
return ::prefresh(w,pminrow,pmincol,
sminrow,smincol,smaxrow,smaxcol);
}
// The coordinates sminrow,smincol,smaxrow,smaxcol describe a rectangle
// on the screen. <b>refresh</b> copies a rectangle of this size beginning
// with top left corner pminrow,pmincol onto the screen and calls doupdate().
int noutrefresh();
// If a viewport is defined the pad is displayed in this window, otherwise
// this is a noop.
int noutrefresh(int pminrow, int pmincol,
int sminrow, int smincol,
int smaxrow, int smaxcol) {
return ::pnoutrefresh(w,pminrow,pmincol,
sminrow,smincol,smaxrow,smaxcol);
}
// Does the same like refresh() but without calling doupdate().
virtual void setWindow(NCursesWindow& view, int v_grid = 1, int h_grid = 1);
// Add the window "view" as viewing window to the pad.
virtual void setSubWindow(NCursesWindow& sub);
// Use the subwindow "sub" of the viewport window for the actual viewing.
// The full viewport window is usually used to provide some decorations
// like frames, titles etc.
virtual void operator() (void);
// Perform Pad's operation
};
// A FramedPad is constructed always with a viewport window. This viewport
// will be framed (by a box() command) and the interior of the box is the
// viewport subwindow. On the frame we display scrollbar sliders.
class NCursesFramedPad : public NCursesPad {
protected:
virtual void OnOperation(int pad_req);
public:
NCursesFramedPad(NCursesWindow& win, int lines, int cols,
int v_grid = 1, int h_grid = 1)
: NCursesPad(lines,cols) {
NCursesPad::setWindow(win,v_grid,h_grid);
NCursesPad::setSubWindow(*(new NCursesWindow(win)));
}
// Construct the FramedPad with the given Window win as viewport.
virtual ~NCursesFramedPad() {
delete getSubWindow();
}
void setWindow(NCursesWindow& view, int v_grid = 1, int h_grid = 1) {
err_handler("Operation not allowed");
}
// Disable this call; the viewport is already defined
void setSubWindow(NCursesWindow& sub) {
err_handler("Operation not allowed");
}
// Disable this call; the viewport subwindow is already defined
};
#endif // _CURSESW_H
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