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/* $OpenBSD: kern_timeout.c,v 1.41 2013/11/27 04:28:32 dlg Exp $ */
/*
* Copyright (c) 2001 Thomas Nordin <nordin@openbsd.org>
* Copyright (c) 2000-2001 Artur Grabowski <art@openbsd.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/param.h>
#include <sys/systm.h>
#include <sys/lock.h>
#include <sys/timeout.h>
#include <sys/mutex.h>
#include <sys/kernel.h>
#include <sys/queue.h> /* _Q_INVALIDATE */
#ifdef DDB
#include <machine/db_machdep.h>
#include <ddb/db_interface.h>
#include <ddb/db_access.h>
#include <ddb/db_sym.h>
#include <ddb/db_output.h>
#endif
/*
* Timeouts are kept in a hierarchical timing wheel. The to_time is the value
* of the global variable "ticks" when the timeout should be called. There are
* four levels with 256 buckets each. See 'Scheme 7' in
* "Hashed and Hierarchical Timing Wheels: Efficient Data Structures for
* Implementing a Timer Facility" by George Varghese and Tony Lauck.
*/
#define BUCKETS 1024
#define WHEELSIZE 256
#define WHEELMASK 255
#define WHEELBITS 8
struct circq timeout_wheel[BUCKETS]; /* Queues of timeouts */
struct circq timeout_todo; /* Worklist */
#define MASKWHEEL(wheel, time) (((time) >> ((wheel)*WHEELBITS)) & WHEELMASK)
#define BUCKET(rel, abs) \
(timeout_wheel[ \
((rel) <= (1 << (2*WHEELBITS))) \
? ((rel) <= (1 << WHEELBITS)) \
? MASKWHEEL(0, (abs)) \
: MASKWHEEL(1, (abs)) + WHEELSIZE \
: ((rel) <= (1 << (3*WHEELBITS))) \
? MASKWHEEL(2, (abs)) + 2*WHEELSIZE \
: MASKWHEEL(3, (abs)) + 3*WHEELSIZE])
#define MOVEBUCKET(wheel, time) \
CIRCQ_APPEND(&timeout_todo, \
&timeout_wheel[MASKWHEEL((wheel), (time)) + (wheel)*WHEELSIZE])
/*
* The first thing in a struct timeout is its struct circq, so we
* can get back from a pointer to the latter to a pointer to the
* whole timeout with just a cast.
*/
static __inline struct timeout *
timeout_from_circq(struct circq *p)
{
return ((struct timeout *)(p));
}
/*
* All wheels are locked with the same mutex.
*
* We need locking since the timeouts are manipulated from hardclock that's
* not behind the big lock.
*/
struct mutex timeout_mutex = MUTEX_INITIALIZER(IPL_HIGH);
/*
* Circular queue definitions.
*/
#define CIRCQ_INIT(elem) do { \
(elem)->next = (elem); \
(elem)->prev = (elem); \
} while (0)
#define CIRCQ_INSERT(elem, list) do { \
(elem)->prev = (list)->prev; \
(elem)->next = (list); \
(list)->prev->next = (elem); \
(list)->prev = (elem); \
} while (0)
#define CIRCQ_APPEND(fst, snd) do { \
if (!CIRCQ_EMPTY(snd)) { \
(fst)->prev->next = (snd)->next;\
(snd)->next->prev = (fst)->prev;\
(snd)->prev->next = (fst); \
(fst)->prev = (snd)->prev; \
CIRCQ_INIT(snd); \
} \
} while (0)
#define CIRCQ_REMOVE(elem) do { \
(elem)->next->prev = (elem)->prev; \
(elem)->prev->next = (elem)->next; \
_Q_INVALIDATE((elem)->prev); \
_Q_INVALIDATE((elem)->next); \
} while (0)
#define CIRCQ_FIRST(elem) ((elem)->next)
#define CIRCQ_EMPTY(elem) (CIRCQ_FIRST(elem) == (elem))
/*
* Some of the "math" in here is a bit tricky.
*
* We have to beware of wrapping ints.
* We use the fact that any element added to the queue must be added with a
* positive time. That means that any element `to' on the queue cannot be
* scheduled to timeout further in time than INT_MAX, but to->to_time can
* be positive or negative so comparing it with anything is dangerous.
* The only way we can use the to->to_time value in any predictable way
* is when we calculate how far in the future `to' will timeout -
* "to->to_time - ticks". The result will always be positive for future
* timeouts and 0 or negative for due timeouts.
*/
extern int ticks; /* XXX - move to sys/X.h */
void
timeout_startup(void)
{
int b;
CIRCQ_INIT(&timeout_todo);
for (b = 0; b < nitems(timeout_wheel); b++)
CIRCQ_INIT(&timeout_wheel[b]);
}
void
timeout_set(struct timeout *new, void (*fn)(void *), void *arg)
{
new->to_func = fn;
new->to_arg = arg;
new->to_flags = TIMEOUT_INITIALIZED;
}
int
timeout_add(struct timeout *new, int to_ticks)
{
int old_time;
int ret = 1;
#ifdef DIAGNOSTIC
if (!(new->to_flags & TIMEOUT_INITIALIZED))
panic("timeout_add: not initialized");
if (to_ticks < 0)
panic("timeout_add: to_ticks (%d) < 0", to_ticks);
#endif
mtx_enter(&timeout_mutex);
/* Initialize the time here, it won't change. */
old_time = new->to_time;
new->to_time = to_ticks + ticks;
new->to_flags &= ~TIMEOUT_TRIGGERED;
/*
* If this timeout already is scheduled and now is moved
* earlier, reschedule it now. Otherwise leave it in place
* and let it be rescheduled later.
*/
if (new->to_flags & TIMEOUT_ONQUEUE) {
if (new->to_time - ticks < old_time - ticks) {
CIRCQ_REMOVE(&new->to_list);
CIRCQ_INSERT(&new->to_list, &timeout_todo);
}
ret = 0;
} else {
new->to_flags |= TIMEOUT_ONQUEUE;
CIRCQ_INSERT(&new->to_list, &timeout_todo);
}
mtx_leave(&timeout_mutex);
return (ret);
}
int
timeout_add_tv(struct timeout *to, const struct timeval *tv)
{
long long to_ticks;
to_ticks = (long long)hz * tv->tv_sec + tv->tv_usec / tick;
if (to_ticks > INT_MAX)
to_ticks = INT_MAX;
return (timeout_add(to, (int)to_ticks));
}
int
timeout_add_ts(struct timeout *to, const struct timespec *ts)
{
long long to_ticks;
to_ticks = (long long)hz * ts->tv_sec + ts->tv_nsec / (tick * 1000);
if (to_ticks > INT_MAX)
to_ticks = INT_MAX;
return (timeout_add(to, (int)to_ticks));
}
int
timeout_add_bt(struct timeout *to, const struct bintime *bt)
{
long long to_ticks;
to_ticks = (long long)hz * bt->sec + (long)(((uint64_t)1000000 *
(uint32_t)(bt->frac >> 32)) >> 32) / tick;
if (to_ticks > INT_MAX)
to_ticks = INT_MAX;
return (timeout_add(to, (int)to_ticks));
}
int
timeout_add_sec(struct timeout *to, int secs)
{
long long to_ticks;
to_ticks = (long long)hz * secs;
if (to_ticks > INT_MAX)
to_ticks = INT_MAX;
return (timeout_add(to, (int)to_ticks));
}
int
timeout_add_msec(struct timeout *to, int msecs)
{
long long to_ticks;
to_ticks = (long long)msecs * 1000 / tick;
if (to_ticks > INT_MAX)
to_ticks = INT_MAX;
return (timeout_add(to, (int)to_ticks));
}
int
timeout_add_usec(struct timeout *to, int usecs)
{
int to_ticks = usecs / tick;
return (timeout_add(to, to_ticks));
}
int
timeout_add_nsec(struct timeout *to, int nsecs)
{
int to_ticks = nsecs / (tick * 1000);
return (timeout_add(to, to_ticks));
}
int
timeout_del(struct timeout *to)
{
int ret = 0;
mtx_enter(&timeout_mutex);
if (to->to_flags & TIMEOUT_ONQUEUE) {
CIRCQ_REMOVE(&to->to_list);
to->to_flags &= ~TIMEOUT_ONQUEUE;
ret = 1;
}
to->to_flags &= ~TIMEOUT_TRIGGERED;
mtx_leave(&timeout_mutex);
return (ret);
}
/*
* This is called from hardclock() once every tick.
* We return !0 if we need to schedule a softclock.
*/
int
timeout_hardclock_update(void)
{
int ret;
mtx_enter(&timeout_mutex);
ticks++;
MOVEBUCKET(0, ticks);
if (MASKWHEEL(0, ticks) == 0) {
MOVEBUCKET(1, ticks);
if (MASKWHEEL(1, ticks) == 0) {
MOVEBUCKET(2, ticks);
if (MASKWHEEL(2, ticks) == 0)
MOVEBUCKET(3, ticks);
}
}
ret = !CIRCQ_EMPTY(&timeout_todo);
mtx_leave(&timeout_mutex);
return (ret);
}
void
softclock(void *arg)
{
struct timeout *to;
void (*fn)(void *);
mtx_enter(&timeout_mutex);
while (!CIRCQ_EMPTY(&timeout_todo)) {
to = timeout_from_circq(CIRCQ_FIRST(&timeout_todo));
CIRCQ_REMOVE(&to->to_list);
/* If due run it, otherwise insert it into the right bucket. */
if (to->to_time - ticks > 0) {
CIRCQ_INSERT(&to->to_list,
&BUCKET((to->to_time - ticks), to->to_time));
} else {
#ifdef DEBUG
if (to->to_time - ticks < 0)
printf("timeout delayed %d\n", to->to_time -
ticks);
#endif
to->to_flags &= ~TIMEOUT_ONQUEUE;
to->to_flags |= TIMEOUT_TRIGGERED;
fn = to->to_func;
arg = to->to_arg;
mtx_leave(&timeout_mutex);
fn(arg);
mtx_enter(&timeout_mutex);
}
}
mtx_leave(&timeout_mutex);
}
#ifndef SMALL_KERNEL
void
timeout_adjust_ticks(int adj)
{
struct timeout *to;
struct circq *p;
int new_ticks, b;
/* adjusting the monotonic clock backwards would be a Bad Thing */
if (adj <= 0)
return;
mtx_enter(&timeout_mutex);
new_ticks = ticks + adj;
for (b = 0; b < nitems(timeout_wheel); b++) {
p = CIRCQ_FIRST(&timeout_wheel[b]);
while (p != &timeout_wheel[b]) {
to = timeout_from_circq(p);
p = CIRCQ_FIRST(p);
/* when moving a timeout forward need to reinsert it */
if (to->to_time - ticks < adj)
to->to_time = new_ticks;
CIRCQ_REMOVE(&to->to_list);
CIRCQ_INSERT(&to->to_list, &timeout_todo);
}
}
ticks = new_ticks;
mtx_leave(&timeout_mutex);
}
#endif
#ifdef DDB
void db_show_callout_bucket(struct circq *);
void
db_show_callout_bucket(struct circq *bucket)
{
struct timeout *to;
struct circq *p;
db_expr_t offset;
char *name;
for (p = CIRCQ_FIRST(bucket); p != bucket; p = CIRCQ_FIRST(p)) {
to = timeout_from_circq(p);
db_find_sym_and_offset((db_addr_t)to->to_func, &name, &offset);
name = name ? name : "?";
db_printf("%9d %2td/%-4td %p %s\n", to->to_time - ticks,
(bucket - timeout_wheel) / WHEELSIZE,
bucket - timeout_wheel, to->to_arg, name);
}
}
void
db_show_callout(db_expr_t addr, int haddr, db_expr_t count, char *modif)
{
int b;
db_printf("ticks now: %d\n", ticks);
db_printf(" ticks wheel arg func\n");
db_show_callout_bucket(&timeout_todo);
for (b = 0; b < nitems(timeout_wheel); b++)
db_show_callout_bucket(&timeout_wheel[b]);
}
#endif
|