diff options
author | Matthieu Herrb <matthieu@cvs.openbsd.org> | 2006-11-25 18:55:19 +0000 |
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committer | Matthieu Herrb <matthieu@cvs.openbsd.org> | 2006-11-25 18:55:19 +0000 |
commit | 0641eddccd060a4ae333378927ffb3d9c34ddb98 (patch) | |
tree | 4a34bd4f0351f8b1cb676d91595b5b8e14b3c563 /dist/Mesa/docs/debugging.html | |
parent | d2ecd06125d3ab42e53ffdd86d7d3103a57e810b (diff) |
Import MesaLibs 6.5.1. (in dist/ since its code is shared between lib
and xserver)...
Diffstat (limited to 'dist/Mesa/docs/debugging.html')
-rw-r--r-- | dist/Mesa/docs/debugging.html | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/dist/Mesa/docs/debugging.html b/dist/Mesa/docs/debugging.html new file mode 100644 index 000000000..2df62f56e --- /dev/null +++ b/dist/Mesa/docs/debugging.html @@ -0,0 +1,38 @@ +<HTML> + +<TITLE>Debugging Tips</TITLE> + +<link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<H1>Debugging Tips</H1> + +<p> + Normally Mesa (and OpenGL) records but does not notify the user of + errors. It is up to the application to call + <code>glGetError</code> to check for errors. Mesa supports an + environment variable, MESA_DEBUG, to help with debugging. If + MESA_DEBUG is defined, a message will be printed to stdout whenever + an error occurs. +</p> + +<p> + More extensive error checking is done when Mesa is compiled with the + DEBUG symbol defined. You'll have to edit the Make-config file and + add -DDEBUG to the CFLAGS line for your system configuration. You may + also want to replace any optimization flags with the -g flag so you can + use your debugger. After you've edited Make-config type 'make clean' + before recompiling. +</p> +<p> + In your debugger you can set a breakpoint in _mesa_error() to trap Mesa + errors. +</p> +<p> + There is a display list printing/debugging facility. See the end of + src/dlist.c for details. +</p> + +</BODY> +</HTML> |