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authorJonathan Gray <jsg@cvs.openbsd.org>2015-02-20 23:31:07 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2015-02-20 23:31:07 +0000
commit417351c7173012a5c6d2d55179dfb544d923d249 (patch)
treeaaa1892faeb02e441b6dbc49cfe0b0041d3305cf /lib/libGLESv2
parent2d618162fc369f33505da5d6040c1ece411be94e (diff)
switch back to Mesa 10.2
With 10.4.3 gpu compositing on chromium would result in a black window on older Intel parts (ie x60s with 945gm) and at least some discrete Radeon parts. These problems do not seem to occur on recent Intel parts, though those have coherent memory and hardware contexts. It isn't clear what changes in Mesa are involved in the problem though it also occurs with the 10.3 branch.
Diffstat (limited to 'lib/libGLESv2')
-rw-r--r--lib/libGLESv2/Makefile6
-rw-r--r--lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h622
2 files changed, 312 insertions, 316 deletions
diff --git a/lib/libGLESv2/Makefile b/lib/libGLESv2/Makefile
index 723c41afe..208b589f7 100644
--- a/lib/libGLESv2/Makefile
+++ b/lib/libGLESv2/Makefile
@@ -1,4 +1,4 @@
-# $OpenBSD: Makefile,v 1.9 2015/01/25 15:09:14 jsg Exp $
+# $OpenBSD: Makefile,v 1.10 2015/02/20 23:31:06 jsg Exp $
.include <bsd.xconf.mk>
LIB= GLESv2
@@ -9,8 +9,8 @@ GL= ${.CURDIR}/../../dist/Mesa/Mesa/src/GL
MESA_INCLUDE= ${.CURDIR}/../../dist/Mesa/include
MESA_MAJOR= 10
-MESA_MINOR= 4
-MESA_TINY= 3
+MESA_MINOR= 2
+MESA_TINY= 9
INCSDIR= ${X11BASE}/include/GLES2
INCSDIR3= ${X11BASE}/include/GLES3
diff --git a/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h b/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h
index 4ad2b46bf..40dedbf2a 100644
--- a/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h
+++ b/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h
@@ -863,324 +863,320 @@ void APIENTRY gl_dispatch_stub_838(GLenum target, GLenum internalformat, GLenum
void APIENTRY gl_dispatch_stub_839(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data);
void APIENTRY gl_dispatch_stub_840(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
void APIENTRY gl_dispatch_stub_841(GLintptr indirect);
-void APIENTRY gl_dispatch_stub_842(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-void APIENTRY gl_dispatch_stub_843(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-void APIENTRY gl_dispatch_stub_844(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-void APIENTRY gl_dispatch_stub_845(GLuint attribindex, GLuint bindingindex);
-void APIENTRY gl_dispatch_stub_846(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+void APIENTRY gl_dispatch_stub_842(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+void APIENTRY gl_dispatch_stub_843(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+void APIENTRY gl_dispatch_stub_844(GLuint attribindex, GLuint bindingindex);
+void APIENTRY gl_dispatch_stub_845(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+void APIENTRY gl_dispatch_stub_846(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void APIENTRY gl_dispatch_stub_847(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-void APIENTRY gl_dispatch_stub_848(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-void APIENTRY gl_dispatch_stub_849(GLuint attribindex, GLuint divisor);
-void APIENTRY gl_dispatch_stub_850(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
-void APIENTRY gl_dispatch_stub_851(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
-void APIENTRY gl_dispatch_stub_852(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-void APIENTRY gl_dispatch_stub_853(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-void APIENTRY gl_dispatch_stub_854(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-void APIENTRY gl_dispatch_stub_855(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags);
-void APIENTRY gl_dispatch_stub_856(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data);
-void APIENTRY gl_dispatch_stub_857(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data);
-void APIENTRY gl_dispatch_stub_858(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
-void APIENTRY gl_dispatch_stub_859(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
-void APIENTRY gl_dispatch_stub_860(GLuint first, GLsizei count, const GLuint *textures);
-void APIENTRY gl_dispatch_stub_861(GLuint first, GLsizei count, const GLuint *samplers);
-void APIENTRY gl_dispatch_stub_862(GLuint first, GLsizei count, const GLuint *textures);
-void APIENTRY gl_dispatch_stub_863(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
-void APIENTRY gl_dispatch_stub_864(GLenum origin, GLenum depth);
-void APIENTRY gl_dispatch_stub_865(GLuint buffer);
-void APIENTRY gl_dispatch_stub_866(GLuint buffer, GLintptr offset, GLsizeiptr length);
+void APIENTRY gl_dispatch_stub_848(GLuint attribindex, GLuint divisor);
+void APIENTRY gl_dispatch_stub_849(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+void APIENTRY gl_dispatch_stub_850(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+void APIENTRY gl_dispatch_stub_851(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void APIENTRY gl_dispatch_stub_852(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void APIENTRY gl_dispatch_stub_853(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void APIENTRY gl_dispatch_stub_854(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags);
+void APIENTRY gl_dispatch_stub_855(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
+void APIENTRY gl_dispatch_stub_856(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+void APIENTRY gl_dispatch_stub_857(GLuint first, GLsizei count, const GLuint *textures);
+void APIENTRY gl_dispatch_stub_858(GLuint first, GLsizei count, const GLuint *samplers);
+void APIENTRY gl_dispatch_stub_859(GLuint first, GLsizei count, const GLuint *textures);
+void APIENTRY gl_dispatch_stub_860(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+void APIENTRY gl_dispatch_stub_861(GLuint buffer);
+void APIENTRY gl_dispatch_stub_862(GLuint buffer, GLintptr offset, GLsizeiptr length);
GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-void APIENTRY gl_dispatch_stub_869(GLuint texture, GLint level);
-void APIENTRY gl_dispatch_stub_870(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
-void APIENTRY gl_dispatch_stub_871(GLfloat factor, GLfloat bias);
-void APIENTRY gl_dispatch_stub_872(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-void APIENTRY gl_dispatch_stub_873(const GLfloat *coords);
-void APIENTRY gl_dispatch_stub_874(GLint x, GLint y, GLint z, GLint width, GLint height);
-void APIENTRY gl_dispatch_stub_875(const GLint *coords);
-void APIENTRY gl_dispatch_stub_876(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-void APIENTRY gl_dispatch_stub_877(const GLshort *coords);
-void APIENTRY gl_dispatch_stub_878(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-void APIENTRY gl_dispatch_stub_879(const GLfixed *coords);
-void APIENTRY gl_dispatch_stub_880(GLenum type, GLsizei stride, const GLvoid *pointer);
-GLbitfield APIENTRY gl_dispatch_stub_881(GLfixed *mantissa, GLint *exponent);
-void APIENTRY gl_dispatch_stub_882(GLclampf value, GLboolean invert);
-void APIENTRY gl_dispatch_stub_883(GLenum pattern);
+void APIENTRY gl_dispatch_stub_865(GLuint texture, GLint level);
+void APIENTRY gl_dispatch_stub_866(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+void APIENTRY gl_dispatch_stub_867(GLfloat factor, GLfloat bias);
+void APIENTRY gl_dispatch_stub_868(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void APIENTRY gl_dispatch_stub_869(const GLfloat *coords);
+void APIENTRY gl_dispatch_stub_870(GLint x, GLint y, GLint z, GLint width, GLint height);
+void APIENTRY gl_dispatch_stub_871(const GLint *coords);
+void APIENTRY gl_dispatch_stub_872(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void APIENTRY gl_dispatch_stub_873(const GLshort *coords);
+void APIENTRY gl_dispatch_stub_874(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void APIENTRY gl_dispatch_stub_875(const GLfixed *coords);
+void APIENTRY gl_dispatch_stub_876(GLenum type, GLsizei stride, const GLvoid *pointer);
+GLbitfield APIENTRY gl_dispatch_stub_877(GLfixed *mantissa, GLint *exponent);
+void APIENTRY gl_dispatch_stub_878(GLclampf value, GLboolean invert);
+void APIENTRY gl_dispatch_stub_879(GLenum pattern);
+void APIENTRY gl_dispatch_stub_880(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_881(GLsizei stride, GLsizei count, const GLboolean *pointer);
+void APIENTRY gl_dispatch_stub_882(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_883(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_884(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void APIENTRY gl_dispatch_stub_885(GLsizei stride, GLsizei count, const GLboolean *pointer);
-void APIENTRY gl_dispatch_stub_886(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void APIENTRY gl_dispatch_stub_887(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void APIENTRY gl_dispatch_stub_888(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void APIENTRY gl_dispatch_stub_889(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void APIENTRY gl_dispatch_stub_890(GLenum target, GLsizei numAttachments, const GLenum *attachments);
-void APIENTRY gl_dispatch_stub_891(GLuint pipeline, GLuint program);
-void APIENTRY gl_dispatch_stub_892(GLuint pipeline);
-GLuint APIENTRY gl_dispatch_stub_893(GLenum type, GLsizei count, const GLchar * const *strings);
-void APIENTRY gl_dispatch_stub_894(GLsizei n, const GLuint *pipelines);
-void APIENTRY gl_dispatch_stub_895(GLsizei n, GLuint *pipelines);
-void APIENTRY gl_dispatch_stub_896(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-void APIENTRY gl_dispatch_stub_897(GLuint pipeline, GLenum pname, GLint *params);
-GLboolean APIENTRY gl_dispatch_stub_898(GLuint pipeline);
-void APIENTRY gl_dispatch_stub_899(GLint first, GLsizei count);
-void APIENTRY gl_dispatch_stub_900(GLuint program, GLint location, GLfloat x);
-void APIENTRY gl_dispatch_stub_901(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-void APIENTRY gl_dispatch_stub_902(GLuint program, GLint location, GLint x);
-void APIENTRY gl_dispatch_stub_903(GLuint program, GLint location, GLsizei count, const GLint *value);
-void APIENTRY gl_dispatch_stub_904(GLuint program, GLint location, GLuint x);
-void APIENTRY gl_dispatch_stub_905(GLuint program, GLint location, GLsizei count, const GLuint *value);
-void APIENTRY gl_dispatch_stub_906(GLuint program, GLint location, GLfloat x, GLfloat y);
-void APIENTRY gl_dispatch_stub_907(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-void APIENTRY gl_dispatch_stub_908(GLuint program, GLint location, GLint x, GLint y);
-void APIENTRY gl_dispatch_stub_909(GLuint program, GLint location, GLsizei count, const GLint *value);
-void APIENTRY gl_dispatch_stub_910(GLuint program, GLint location, GLuint x, GLuint y);
-void APIENTRY gl_dispatch_stub_911(GLuint program, GLint location, GLsizei count, const GLuint *value);
-void APIENTRY gl_dispatch_stub_912(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
-void APIENTRY gl_dispatch_stub_913(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-void APIENTRY gl_dispatch_stub_914(GLuint program, GLint location, GLint x, GLint y, GLint z);
-void APIENTRY gl_dispatch_stub_915(GLuint program, GLint location, GLsizei count, const GLint *value);
-void APIENTRY gl_dispatch_stub_916(GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
-void APIENTRY gl_dispatch_stub_917(GLuint program, GLint location, GLsizei count, const GLuint *value);
-void APIENTRY gl_dispatch_stub_918(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void APIENTRY gl_dispatch_stub_919(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-void APIENTRY gl_dispatch_stub_920(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
-void APIENTRY gl_dispatch_stub_921(GLuint program, GLint location, GLsizei count, const GLint *value);
-void APIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
-void APIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_885(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_886(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+void APIENTRY gl_dispatch_stub_887(GLuint pipeline, GLuint program);
+void APIENTRY gl_dispatch_stub_888(GLuint pipeline);
+GLuint APIENTRY gl_dispatch_stub_889(GLenum type, GLsizei count, const GLchar * const *strings);
+void APIENTRY gl_dispatch_stub_890(GLsizei n, const GLuint *pipelines);
+void APIENTRY gl_dispatch_stub_891(GLsizei n, GLuint *pipelines);
+void APIENTRY gl_dispatch_stub_892(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+void APIENTRY gl_dispatch_stub_893(GLuint pipeline, GLenum pname, GLint *params);
+GLboolean APIENTRY gl_dispatch_stub_894(GLuint pipeline);
+void APIENTRY gl_dispatch_stub_895(GLint first, GLsizei count);
+void APIENTRY gl_dispatch_stub_896(GLuint program, GLint location, GLfloat x);
+void APIENTRY gl_dispatch_stub_897(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_898(GLuint program, GLint location, GLint x);
+void APIENTRY gl_dispatch_stub_899(GLuint program, GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_900(GLuint program, GLint location, GLuint x);
+void APIENTRY gl_dispatch_stub_901(GLuint program, GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_902(GLuint program, GLint location, GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_903(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_904(GLuint program, GLint location, GLint x, GLint y);
+void APIENTRY gl_dispatch_stub_905(GLuint program, GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_906(GLuint program, GLint location, GLuint x, GLuint y);
+void APIENTRY gl_dispatch_stub_907(GLuint program, GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_908(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_909(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_910(GLuint program, GLint location, GLint x, GLint y, GLint z);
+void APIENTRY gl_dispatch_stub_911(GLuint program, GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_912(GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
+void APIENTRY gl_dispatch_stub_913(GLuint program, GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_914(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_915(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_916(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+void APIENTRY gl_dispatch_stub_917(GLuint program, GLint location, GLsizei count, const GLint *value);
+void APIENTRY gl_dispatch_stub_918(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+void APIENTRY gl_dispatch_stub_919(GLuint program, GLint location, GLsizei count, const GLuint *value);
+void APIENTRY gl_dispatch_stub_920(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_921(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_924(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_925(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_926(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_927(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_928(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void APIENTRY gl_dispatch_stub_929(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void APIENTRY gl_dispatch_stub_930(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void APIENTRY gl_dispatch_stub_931(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void APIENTRY gl_dispatch_stub_932(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void APIENTRY gl_dispatch_stub_933(void);
-void APIENTRY gl_dispatch_stub_934(GLuint pipeline, GLbitfield stages, GLuint program);
-void APIENTRY gl_dispatch_stub_935(GLuint pipeline);
-void APIENTRY gl_dispatch_stub_936(GLDEBUGPROC callback, const GLvoid *userParam);
-void APIENTRY gl_dispatch_stub_937(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-void APIENTRY gl_dispatch_stub_938(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-GLuint APIENTRY gl_dispatch_stub_939(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-void APIENTRY gl_dispatch_stub_940(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-void APIENTRY gl_dispatch_stub_941(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-void APIENTRY gl_dispatch_stub_942(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-void APIENTRY gl_dispatch_stub_943(const GLvoid *ptr, GLsizei length, const GLchar *label);
-void APIENTRY gl_dispatch_stub_944(void);
-void APIENTRY gl_dispatch_stub_945(GLenum source, GLuint id, GLsizei length, const GLchar *message);
-void APIENTRY gl_dispatch_stub_946(GLfloat red, GLfloat green, GLfloat blue);
-void APIENTRY gl_dispatch_stub_947(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_929(void);
+void APIENTRY gl_dispatch_stub_930(GLuint pipeline, GLbitfield stages, GLuint program);
+void APIENTRY gl_dispatch_stub_931(GLuint pipeline);
+void APIENTRY gl_dispatch_stub_932(GLDEBUGPROC callback, const GLvoid *userParam);
+void APIENTRY gl_dispatch_stub_933(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+void APIENTRY gl_dispatch_stub_934(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLuint APIENTRY gl_dispatch_stub_935(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+void APIENTRY gl_dispatch_stub_936(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+void APIENTRY gl_dispatch_stub_937(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+void APIENTRY gl_dispatch_stub_938(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+void APIENTRY gl_dispatch_stub_939(const GLvoid *ptr, GLsizei length, const GLchar *label);
+void APIENTRY gl_dispatch_stub_940(void);
+void APIENTRY gl_dispatch_stub_941(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+void APIENTRY gl_dispatch_stub_942(GLfloat red, GLfloat green, GLfloat blue);
+void APIENTRY gl_dispatch_stub_943(const GLfloat *v);
GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount);
-void APIENTRY gl_dispatch_stub_949(GLfloat coord);
-void APIENTRY gl_dispatch_stub_950(const GLfloat *coord);
-void APIENTRY gl_dispatch_stub_951(void);
-void APIENTRY gl_dispatch_stub_952(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void APIENTRY gl_dispatch_stub_953(const GLdouble *v);
-void APIENTRY gl_dispatch_stub_954(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void APIENTRY gl_dispatch_stub_955(const GLfloat *v);
-void APIENTRY gl_dispatch_stub_956(GLint x, GLint y, GLint z, GLint w);
-void APIENTRY gl_dispatch_stub_957(const GLint *v);
-void APIENTRY gl_dispatch_stub_958(GLshort x, GLshort y, GLshort z, GLshort w);
-void APIENTRY gl_dispatch_stub_959(const GLshort *v);
-void APIENTRY gl_dispatch_stub_960(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-void APIENTRY gl_dispatch_stub_961(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
-GLboolean APIENTRY gl_dispatch_stub_962(GLsizei n, const GLuint *ids, GLboolean *residences);
-void APIENTRY gl_dispatch_stub_963(GLenum target, GLuint id, const GLfloat *params);
-void APIENTRY gl_dispatch_stub_964(GLenum target, GLuint index, GLenum pname, GLdouble *params);
-void APIENTRY gl_dispatch_stub_965(GLenum target, GLuint index, GLenum pname, GLfloat *params);
-void APIENTRY gl_dispatch_stub_966(GLuint id, GLenum pname, GLubyte *program);
-void APIENTRY gl_dispatch_stub_967(GLuint id, GLenum pname, GLint *params);
-void APIENTRY gl_dispatch_stub_968(GLenum target, GLuint address, GLenum pname, GLint *params);
-void APIENTRY gl_dispatch_stub_969(GLuint index, GLenum pname, GLdouble *params);
-void APIENTRY gl_dispatch_stub_970(GLuint index, GLenum pname, GLfloat *params);
-void APIENTRY gl_dispatch_stub_971(GLuint index, GLenum pname, GLint *params);
-void APIENTRY gl_dispatch_stub_972(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
-void APIENTRY gl_dispatch_stub_973(GLenum target, GLuint index, GLsizei num, const GLdouble *params);
-void APIENTRY gl_dispatch_stub_974(GLenum target, GLuint index, GLsizei num, const GLfloat *params);
-void APIENTRY gl_dispatch_stub_975(GLsizei n, const GLuint *ids);
-void APIENTRY gl_dispatch_stub_976(GLenum target, GLuint address, GLenum matrix, GLenum transform);
-void APIENTRY gl_dispatch_stub_977(GLuint index, GLdouble x);
-void APIENTRY gl_dispatch_stub_978(GLuint index, const GLdouble *v);
-void APIENTRY gl_dispatch_stub_979(GLuint index, GLfloat x);
-void APIENTRY gl_dispatch_stub_980(GLuint index, const GLfloat *v);
-void APIENTRY gl_dispatch_stub_981(GLuint index, GLshort x);
-void APIENTRY gl_dispatch_stub_982(GLuint index, const GLshort *v);
-void APIENTRY gl_dispatch_stub_983(GLuint index, GLdouble x, GLdouble y);
-void APIENTRY gl_dispatch_stub_984(GLuint index, const GLdouble *v);
-void APIENTRY gl_dispatch_stub_985(GLuint index, GLfloat x, GLfloat y);
-void APIENTRY gl_dispatch_stub_986(GLuint index, const GLfloat *v);
-void APIENTRY gl_dispatch_stub_987(GLuint index, GLshort x, GLshort y);
-void APIENTRY gl_dispatch_stub_988(GLuint index, const GLshort *v);
-void APIENTRY gl_dispatch_stub_989(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-void APIENTRY gl_dispatch_stub_990(GLuint index, const GLdouble *v);
-void APIENTRY gl_dispatch_stub_991(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-void APIENTRY gl_dispatch_stub_992(GLuint index, const GLfloat *v);
-void APIENTRY gl_dispatch_stub_993(GLuint index, GLshort x, GLshort y, GLshort z);
-void APIENTRY gl_dispatch_stub_994(GLuint index, const GLshort *v);
-void APIENTRY gl_dispatch_stub_995(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void APIENTRY gl_dispatch_stub_996(GLuint index, const GLdouble *v);
-void APIENTRY gl_dispatch_stub_997(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void APIENTRY gl_dispatch_stub_998(GLuint index, const GLfloat *v);
-void APIENTRY gl_dispatch_stub_999(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-void APIENTRY gl_dispatch_stub_1000(GLuint index, const GLshort *v);
-void APIENTRY gl_dispatch_stub_1001(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-void APIENTRY gl_dispatch_stub_1002(GLuint index, const GLubyte *v);
-void APIENTRY gl_dispatch_stub_1003(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void APIENTRY gl_dispatch_stub_1004(GLuint index, GLsizei n, const GLdouble *v);
-void APIENTRY gl_dispatch_stub_1005(GLuint index, GLsizei n, const GLfloat *v);
-void APIENTRY gl_dispatch_stub_1006(GLuint index, GLsizei n, const GLshort *v);
-void APIENTRY gl_dispatch_stub_1007(GLuint index, GLsizei n, const GLdouble *v);
-void APIENTRY gl_dispatch_stub_1008(GLuint index, GLsizei n, const GLfloat *v);
-void APIENTRY gl_dispatch_stub_1009(GLuint index, GLsizei n, const GLshort *v);
-void APIENTRY gl_dispatch_stub_1010(GLuint index, GLsizei n, const GLdouble *v);
-void APIENTRY gl_dispatch_stub_1011(GLuint index, GLsizei n, const GLfloat *v);
-void APIENTRY gl_dispatch_stub_1012(GLuint index, GLsizei n, const GLshort *v);
-void APIENTRY gl_dispatch_stub_1013(GLuint index, GLsizei n, const GLdouble *v);
-void APIENTRY gl_dispatch_stub_1014(GLuint index, GLsizei n, const GLfloat *v);
-void APIENTRY gl_dispatch_stub_1015(GLuint index, GLsizei n, const GLshort *v);
-void APIENTRY gl_dispatch_stub_1016(GLuint index, GLsizei n, const GLubyte *v);
-void APIENTRY gl_dispatch_stub_1017(GLenum pname, GLfloat *param);
-void APIENTRY gl_dispatch_stub_1018(GLenum pname, GLint *param);
-void APIENTRY gl_dispatch_stub_1019(GLenum pname, const GLfloat *param);
-void APIENTRY gl_dispatch_stub_1020(GLenum pname, const GLint *param);
-void APIENTRY gl_dispatch_stub_1021(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-void APIENTRY gl_dispatch_stub_1022(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-void APIENTRY gl_dispatch_stub_1023(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-void APIENTRY gl_dispatch_stub_1024(void);
+void APIENTRY gl_dispatch_stub_945(GLfloat coord);
+void APIENTRY gl_dispatch_stub_946(const GLfloat *coord);
+void APIENTRY gl_dispatch_stub_947(void);
+void APIENTRY gl_dispatch_stub_948(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_949(const GLdouble *v);
+void APIENTRY gl_dispatch_stub_950(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_951(const GLfloat *v);
+void APIENTRY gl_dispatch_stub_952(GLint x, GLint y, GLint z, GLint w);
+void APIENTRY gl_dispatch_stub_953(const GLint *v);
+void APIENTRY gl_dispatch_stub_954(GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_955(const GLshort *v);
+void APIENTRY gl_dispatch_stub_956(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+void APIENTRY gl_dispatch_stub_957(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+GLboolean APIENTRY gl_dispatch_stub_958(GLsizei n, const GLuint *ids, GLboolean *residences);
+void APIENTRY gl_dispatch_stub_959(GLenum target, GLuint id, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_960(GLenum target, GLuint index, GLenum pname, GLdouble *params);
+void APIENTRY gl_dispatch_stub_961(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_962(GLuint id, GLenum pname, GLubyte *program);
+void APIENTRY gl_dispatch_stub_963(GLuint id, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_964(GLenum target, GLuint address, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_965(GLuint index, GLenum pname, GLdouble *params);
+void APIENTRY gl_dispatch_stub_966(GLuint index, GLenum pname, GLfloat *params);
+void APIENTRY gl_dispatch_stub_967(GLuint index, GLenum pname, GLint *params);
+void APIENTRY gl_dispatch_stub_968(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+void APIENTRY gl_dispatch_stub_969(GLenum target, GLuint index, GLsizei num, const GLdouble *params);
+void APIENTRY gl_dispatch_stub_970(GLenum target, GLuint index, GLsizei num, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_971(GLsizei n, const GLuint *ids);
+void APIENTRY gl_dispatch_stub_972(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+void APIENTRY gl_dispatch_stub_973(GLuint index, GLdouble x);
+void APIENTRY gl_dispatch_stub_974(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_975(GLuint index, GLfloat x);
+void APIENTRY gl_dispatch_stub_976(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_977(GLuint index, GLshort x);
+void APIENTRY gl_dispatch_stub_978(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_979(GLuint index, GLdouble x, GLdouble y);
+void APIENTRY gl_dispatch_stub_980(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_981(GLuint index, GLfloat x, GLfloat y);
+void APIENTRY gl_dispatch_stub_982(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_983(GLuint index, GLshort x, GLshort y);
+void APIENTRY gl_dispatch_stub_984(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_985(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void APIENTRY gl_dispatch_stub_986(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_987(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void APIENTRY gl_dispatch_stub_988(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_989(GLuint index, GLshort x, GLshort y, GLshort z);
+void APIENTRY gl_dispatch_stub_990(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_991(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_992(GLuint index, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_993(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_994(GLuint index, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_995(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void APIENTRY gl_dispatch_stub_996(GLuint index, const GLshort *v);
+void APIENTRY gl_dispatch_stub_997(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void APIENTRY gl_dispatch_stub_998(GLuint index, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_999(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void APIENTRY gl_dispatch_stub_1000(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_1001(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_1002(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_1003(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_1004(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_1005(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_1006(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_1007(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_1008(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_1009(GLuint index, GLsizei n, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_1010(GLuint index, GLsizei n, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_1011(GLuint index, GLsizei n, const GLshort *v);
+void APIENTRY gl_dispatch_stub_1012(GLuint index, GLsizei n, const GLubyte *v);
+void APIENTRY gl_dispatch_stub_1013(GLenum pname, GLfloat *param);
+void APIENTRY gl_dispatch_stub_1014(GLenum pname, GLint *param);
+void APIENTRY gl_dispatch_stub_1015(GLenum pname, const GLfloat *param);
+void APIENTRY gl_dispatch_stub_1016(GLenum pname, const GLint *param);
+void APIENTRY gl_dispatch_stub_1017(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+void APIENTRY gl_dispatch_stub_1018(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+void APIENTRY gl_dispatch_stub_1019(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+void APIENTRY gl_dispatch_stub_1020(void);
+void APIENTRY gl_dispatch_stub_1021(GLuint id);
+void APIENTRY gl_dispatch_stub_1022(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+void APIENTRY gl_dispatch_stub_1023(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+void APIENTRY gl_dispatch_stub_1024(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void APIENTRY gl_dispatch_stub_1025(GLuint id);
-void APIENTRY gl_dispatch_stub_1026(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-void APIENTRY gl_dispatch_stub_1027(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-void APIENTRY gl_dispatch_stub_1028(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-void APIENTRY gl_dispatch_stub_1029(GLuint id);
-void APIENTRY gl_dispatch_stub_1030(void);
-GLuint APIENTRY gl_dispatch_stub_1031(GLuint range);
-void APIENTRY gl_dispatch_stub_1032(GLuint dst, GLuint coord, GLenum swizzle);
-void APIENTRY gl_dispatch_stub_1033(GLuint dst, GLuint interp, GLenum swizzle);
-void APIENTRY gl_dispatch_stub_1034(GLuint dst, const GLfloat *value);
-void APIENTRY gl_dispatch_stub_1035(GLenum face);
-void APIENTRY gl_dispatch_stub_1036(GLuint array);
-void APIENTRY gl_dispatch_stub_1037(GLsizei n, GLuint *arrays);
-void APIENTRY gl_dispatch_stub_1038(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
-void APIENTRY gl_dispatch_stub_1039(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
-void APIENTRY gl_dispatch_stub_1040(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void APIENTRY gl_dispatch_stub_1041(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
-void APIENTRY gl_dispatch_stub_1042(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void APIENTRY gl_dispatch_stub_1043(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
-void APIENTRY gl_dispatch_stub_1044(void);
-void APIENTRY gl_dispatch_stub_1045(GLenum coord, GLenum pname, GLfixed *params);
-void APIENTRY gl_dispatch_stub_1046(GLenum coord, GLenum pname, GLint param);
-void APIENTRY gl_dispatch_stub_1047(GLenum coord, GLenum pname, const GLfixed *params);
-void APIENTRY gl_dispatch_stub_1048(GLclampd zmin, GLclampd zmax);
-void APIENTRY gl_dispatch_stub_1049(GLenum target, GLuint framebuffer);
-void APIENTRY gl_dispatch_stub_1050(GLenum target, GLuint renderbuffer);
-void APIENTRY gl_dispatch_stub_1051(GLenum target, GLenum pname, GLint param);
-void APIENTRY gl_dispatch_stub_1052(GLenum target, GLintptr offset, GLsizeiptr size);
-void APIENTRY gl_dispatch_stub_1053(GLuint index, GLint x);
-void APIENTRY gl_dispatch_stub_1054(GLuint index, GLuint x);
-void APIENTRY gl_dispatch_stub_1055(GLuint index, GLint x, GLint y);
+void APIENTRY gl_dispatch_stub_1026(void);
+GLuint APIENTRY gl_dispatch_stub_1027(GLuint range);
+void APIENTRY gl_dispatch_stub_1028(GLuint dst, GLuint coord, GLenum swizzle);
+void APIENTRY gl_dispatch_stub_1029(GLuint dst, GLuint interp, GLenum swizzle);
+void APIENTRY gl_dispatch_stub_1030(GLuint dst, const GLfloat *value);
+void APIENTRY gl_dispatch_stub_1031(GLenum face);
+void APIENTRY gl_dispatch_stub_1032(GLuint array);
+void APIENTRY gl_dispatch_stub_1033(GLsizei n, GLuint *arrays);
+void APIENTRY gl_dispatch_stub_1034(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+void APIENTRY gl_dispatch_stub_1035(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+void APIENTRY gl_dispatch_stub_1036(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void APIENTRY gl_dispatch_stub_1037(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+void APIENTRY gl_dispatch_stub_1038(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void APIENTRY gl_dispatch_stub_1039(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+void APIENTRY gl_dispatch_stub_1040(void);
+void APIENTRY gl_dispatch_stub_1041(GLenum coord, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_1042(GLenum coord, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_1043(GLenum coord, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_1044(GLclampd zmin, GLclampd zmax);
+void APIENTRY gl_dispatch_stub_1045(GLenum target, GLuint framebuffer);
+void APIENTRY gl_dispatch_stub_1046(GLenum target, GLuint renderbuffer);
+void APIENTRY gl_dispatch_stub_1047(GLenum target, GLenum pname, GLint param);
+void APIENTRY gl_dispatch_stub_1048(GLenum target, GLintptr offset, GLsizeiptr size);
+void APIENTRY gl_dispatch_stub_1049(GLuint index, GLint x);
+void APIENTRY gl_dispatch_stub_1050(GLuint index, GLuint x);
+void APIENTRY gl_dispatch_stub_1051(GLuint index, GLint x, GLint y);
+void APIENTRY gl_dispatch_stub_1052(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_1053(GLuint index, GLuint x, GLuint y);
+void APIENTRY gl_dispatch_stub_1054(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_1055(GLuint index, GLint x, GLint y, GLint z);
void APIENTRY gl_dispatch_stub_1056(GLuint index, const GLint *v);
-void APIENTRY gl_dispatch_stub_1057(GLuint index, GLuint x, GLuint y);
+void APIENTRY gl_dispatch_stub_1057(GLuint index, GLuint x, GLuint y, GLuint z);
void APIENTRY gl_dispatch_stub_1058(GLuint index, const GLuint *v);
-void APIENTRY gl_dispatch_stub_1059(GLuint index, GLint x, GLint y, GLint z);
-void APIENTRY gl_dispatch_stub_1060(GLuint index, const GLint *v);
-void APIENTRY gl_dispatch_stub_1061(GLuint index, GLuint x, GLuint y, GLuint z);
-void APIENTRY gl_dispatch_stub_1062(GLuint index, const GLuint *v);
-void APIENTRY gl_dispatch_stub_1063(GLuint index, GLint x, GLint y, GLint z, GLint w);
+void APIENTRY gl_dispatch_stub_1059(GLuint index, GLint x, GLint y, GLint z, GLint w);
GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
-void APIENTRY gl_dispatch_stub_1064(GLuint index, const GLint *v);
+void APIENTRY gl_dispatch_stub_1060(GLuint index, const GLint *v);
GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v);
-void APIENTRY gl_dispatch_stub_1065(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+void APIENTRY gl_dispatch_stub_1061(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-void APIENTRY gl_dispatch_stub_1066(GLuint index, const GLuint *v);
+void APIENTRY gl_dispatch_stub_1062(GLuint index, const GLuint *v);
GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v);
-void APIENTRY gl_dispatch_stub_1067(GLint r, GLint g, GLint b, GLint a);
-void APIENTRY gl_dispatch_stub_1068(GLuint r, GLuint g, GLuint b, GLuint a);
-void APIENTRY gl_dispatch_stub_1069(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-void APIENTRY gl_dispatch_stub_1070(GLuint monitor);
-void APIENTRY gl_dispatch_stub_1071(GLsizei n, GLuint *monitors);
-void APIENTRY gl_dispatch_stub_1072(GLuint monitor);
-void APIENTRY gl_dispatch_stub_1073(GLsizei n, GLuint *monitors);
-void APIENTRY gl_dispatch_stub_1074(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-void APIENTRY gl_dispatch_stub_1075(GLuint group, GLuint counter, GLenum pname, GLvoid *data);
-void APIENTRY gl_dispatch_stub_1076(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-void APIENTRY gl_dispatch_stub_1077(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
-void APIENTRY gl_dispatch_stub_1078(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-void APIENTRY gl_dispatch_stub_1079(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-void APIENTRY gl_dispatch_stub_1080(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
-void APIENTRY gl_dispatch_stub_1081(GLenum objectType, GLuint name, GLenum pname, GLint *value);
-GLenum APIENTRY gl_dispatch_stub_1082(GLenum objectType, GLuint name, GLenum option);
-GLenum APIENTRY gl_dispatch_stub_1083(GLenum objectType, GLuint name, GLenum option);
-void APIENTRY gl_dispatch_stub_1084(GLuint program);
-GLuint APIENTRY gl_dispatch_stub_1085(GLenum type, const GLchar *string);
-void APIENTRY gl_dispatch_stub_1086(GLenum type, GLuint program);
-void APIENTRY gl_dispatch_stub_1087(void);
-void APIENTRY gl_dispatch_stub_1088(void);
-void APIENTRY gl_dispatch_stub_1089(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-void APIENTRY gl_dispatch_stub_1090(const GLvoid *vdpDevice, const GLvoid *getProcAddress);
-GLboolean APIENTRY gl_dispatch_stub_1091(GLintptr surface);
+void APIENTRY gl_dispatch_stub_1063(GLint r, GLint g, GLint b, GLint a);
+void APIENTRY gl_dispatch_stub_1064(GLuint r, GLuint g, GLuint b, GLuint a);
+void APIENTRY gl_dispatch_stub_1065(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+void APIENTRY gl_dispatch_stub_1066(GLuint monitor);
+void APIENTRY gl_dispatch_stub_1067(GLsizei n, GLuint *monitors);
+void APIENTRY gl_dispatch_stub_1068(GLuint monitor);
+void APIENTRY gl_dispatch_stub_1069(GLsizei n, GLuint *monitors);
+void APIENTRY gl_dispatch_stub_1070(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+void APIENTRY gl_dispatch_stub_1071(GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+void APIENTRY gl_dispatch_stub_1072(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+void APIENTRY gl_dispatch_stub_1073(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
+void APIENTRY gl_dispatch_stub_1074(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+void APIENTRY gl_dispatch_stub_1075(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+void APIENTRY gl_dispatch_stub_1076(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+void APIENTRY gl_dispatch_stub_1077(GLenum objectType, GLuint name, GLenum pname, GLint *value);
+GLenum APIENTRY gl_dispatch_stub_1078(GLenum objectType, GLuint name, GLenum option);
+GLenum APIENTRY gl_dispatch_stub_1079(GLenum objectType, GLuint name, GLenum option);
+void APIENTRY gl_dispatch_stub_1080(GLuint program);
+GLuint APIENTRY gl_dispatch_stub_1081(GLenum type, const GLchar *string);
+void APIENTRY gl_dispatch_stub_1082(GLenum type, GLuint program);
+void APIENTRY gl_dispatch_stub_1083(void);
+void APIENTRY gl_dispatch_stub_1084(void);
+void APIENTRY gl_dispatch_stub_1085(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+void APIENTRY gl_dispatch_stub_1086(const GLvoid *vdpDevice, const GLvoid *getProcAddress);
+GLboolean APIENTRY gl_dispatch_stub_1087(GLintptr surface);
+void APIENTRY gl_dispatch_stub_1088(GLsizei numSurfaces, const GLintptr *surfaces);
+GLintptr APIENTRY gl_dispatch_stub_1089(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+GLintptr APIENTRY gl_dispatch_stub_1090(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+void APIENTRY gl_dispatch_stub_1091(GLintptr surface, GLenum access);
void APIENTRY gl_dispatch_stub_1092(GLsizei numSurfaces, const GLintptr *surfaces);
-GLintptr APIENTRY gl_dispatch_stub_1093(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-GLintptr APIENTRY gl_dispatch_stub_1094(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-void APIENTRY gl_dispatch_stub_1095(GLintptr surface, GLenum access);
-void APIENTRY gl_dispatch_stub_1096(GLsizei numSurfaces, const GLintptr *surfaces);
-void APIENTRY gl_dispatch_stub_1097(GLintptr surface);
-void APIENTRY gl_dispatch_stub_1098(GLuint queryHandle);
-void APIENTRY gl_dispatch_stub_1099(GLuint queryId, GLuint *queryHandle);
-void APIENTRY gl_dispatch_stub_1100(GLuint queryHandle);
-void APIENTRY gl_dispatch_stub_1101(GLuint queryHandle);
-void APIENTRY gl_dispatch_stub_1102(GLuint *queryId);
-void APIENTRY gl_dispatch_stub_1103(GLuint queryId, GLuint *nextQueryId);
-void APIENTRY gl_dispatch_stub_1104(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
-void APIENTRY gl_dispatch_stub_1105(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
-void APIENTRY gl_dispatch_stub_1106(GLchar *queryName, GLuint *queryId);
-void APIENTRY gl_dispatch_stub_1107(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
-void APIENTRY gl_dispatch_stub_1108(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-void APIENTRY gl_dispatch_stub_1109(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-void APIENTRY gl_dispatch_stub_1110(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_1093(GLintptr surface);
+void APIENTRY gl_dispatch_stub_1094(GLuint queryHandle);
+void APIENTRY gl_dispatch_stub_1095(GLuint queryId, GLuint *queryHandle);
+void APIENTRY gl_dispatch_stub_1096(GLuint queryHandle);
+void APIENTRY gl_dispatch_stub_1097(GLuint queryHandle);
+void APIENTRY gl_dispatch_stub_1098(GLuint *queryId);
+void APIENTRY gl_dispatch_stub_1099(GLuint queryId, GLuint *nextQueryId);
+void APIENTRY gl_dispatch_stub_1100(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+void APIENTRY gl_dispatch_stub_1101(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
+void APIENTRY gl_dispatch_stub_1102(GLchar *queryName, GLuint *queryId);
+void APIENTRY gl_dispatch_stub_1103(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+void APIENTRY gl_dispatch_stub_1104(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void APIENTRY gl_dispatch_stub_1105(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+void APIENTRY gl_dispatch_stub_1106(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset);
GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset);
-void APIENTRY gl_dispatch_stub_1113(GLenum func, GLclampx ref);
-void APIENTRY gl_dispatch_stub_1114(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-void APIENTRY gl_dispatch_stub_1115(GLclampx depth);
-void APIENTRY gl_dispatch_stub_1116(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-void APIENTRY gl_dispatch_stub_1117(GLclampx zNear, GLclampx zFar);
+void APIENTRY gl_dispatch_stub_1109(GLenum func, GLclampx ref);
+void APIENTRY gl_dispatch_stub_1110(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void APIENTRY gl_dispatch_stub_1111(GLclampx depth);
+void APIENTRY gl_dispatch_stub_1112(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void APIENTRY gl_dispatch_stub_1113(GLclampx zNear, GLclampx zFar);
+void APIENTRY gl_dispatch_stub_1114(GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_1115(GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_1116(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void APIENTRY gl_dispatch_stub_1117(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void APIENTRY gl_dispatch_stub_1118(GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1119(GLenum pname, const GLfixed *params);
-void APIENTRY gl_dispatch_stub_1120(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void APIENTRY gl_dispatch_stub_1121(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void APIENTRY gl_dispatch_stub_1122(GLenum pname, GLfixed param);
-void APIENTRY gl_dispatch_stub_1123(GLenum pname, const GLfixed *params);
-void APIENTRY gl_dispatch_stub_1124(GLenum light, GLenum pname, GLfixed param);
-void APIENTRY gl_dispatch_stub_1125(GLenum light, GLenum pname, const GLfixed *params);
-void APIENTRY gl_dispatch_stub_1126(GLfixed width);
-void APIENTRY gl_dispatch_stub_1127(const GLfixed *m);
-void APIENTRY gl_dispatch_stub_1128(GLenum face, GLenum pname, GLfixed param);
-void APIENTRY gl_dispatch_stub_1129(GLenum face, GLenum pname, const GLfixed *params);
-void APIENTRY gl_dispatch_stub_1130(const GLfixed *m);
-void APIENTRY gl_dispatch_stub_1131(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-void APIENTRY gl_dispatch_stub_1132(GLfixed nx, GLfixed ny, GLfixed nz);
-void APIENTRY gl_dispatch_stub_1133(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void APIENTRY gl_dispatch_stub_1134(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void APIENTRY gl_dispatch_stub_1135(GLfixed size);
-void APIENTRY gl_dispatch_stub_1136(GLfixed factor, GLfixed units);
-void APIENTRY gl_dispatch_stub_1137(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-void APIENTRY gl_dispatch_stub_1138(GLclampx value, GLboolean invert);
+void APIENTRY gl_dispatch_stub_1120(GLenum light, GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_1121(GLenum light, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_1122(GLfixed width);
+void APIENTRY gl_dispatch_stub_1123(const GLfixed *m);
+void APIENTRY gl_dispatch_stub_1124(GLenum face, GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_1125(GLenum face, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_1126(const GLfixed *m);
+void APIENTRY gl_dispatch_stub_1127(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void APIENTRY gl_dispatch_stub_1128(GLfixed nx, GLfixed ny, GLfixed nz);
+void APIENTRY gl_dispatch_stub_1129(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void APIENTRY gl_dispatch_stub_1130(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void APIENTRY gl_dispatch_stub_1131(GLfixed size);
+void APIENTRY gl_dispatch_stub_1132(GLfixed factor, GLfixed units);
+void APIENTRY gl_dispatch_stub_1133(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void APIENTRY gl_dispatch_stub_1134(GLclampx value, GLboolean invert);
+void APIENTRY gl_dispatch_stub_1135(GLfixed x, GLfixed y, GLfixed z);
+void APIENTRY gl_dispatch_stub_1136(GLenum target, GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_1137(GLenum target, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_1138(GLenum target, GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1139(GLfixed x, GLfixed y, GLfixed z);
-void APIENTRY gl_dispatch_stub_1140(GLenum target, GLenum pname, GLfixed param);
-void APIENTRY gl_dispatch_stub_1141(GLenum target, GLenum pname, const GLfixed *params);
-void APIENTRY gl_dispatch_stub_1142(GLenum target, GLenum pname, GLfixed param);
-void APIENTRY gl_dispatch_stub_1143(GLfixed x, GLfixed y, GLfixed z);
-void APIENTRY gl_dispatch_stub_1144(GLenum plane, const GLfloat *equation);
-void APIENTRY gl_dispatch_stub_1145(GLenum plane, const GLfixed *equation);
-void APIENTRY gl_dispatch_stub_1146(GLenum plane, GLfloat *equation);
-void APIENTRY gl_dispatch_stub_1147(GLenum plane, GLfixed *equation);
-void APIENTRY gl_dispatch_stub_1148(GLenum pname, GLfixed *params);
-void APIENTRY gl_dispatch_stub_1149(GLenum light, GLenum pname, GLfixed *params);
-void APIENTRY gl_dispatch_stub_1150(GLenum face, GLenum pname, GLfixed *params);
-void APIENTRY gl_dispatch_stub_1151(GLenum target, GLenum pname, GLfixed *params);
-void APIENTRY gl_dispatch_stub_1152(GLenum target, GLenum pname, GLfixed *params);
-void APIENTRY gl_dispatch_stub_1153(GLenum pname, GLfixed param);
-void APIENTRY gl_dispatch_stub_1154(GLenum pname, const GLfixed *params);
-void APIENTRY gl_dispatch_stub_1155(GLenum target, GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_1140(GLenum plane, const GLfloat *equation);
+void APIENTRY gl_dispatch_stub_1141(GLenum plane, const GLfixed *equation);
+void APIENTRY gl_dispatch_stub_1142(GLenum plane, GLfloat *equation);
+void APIENTRY gl_dispatch_stub_1143(GLenum plane, GLfixed *equation);
+void APIENTRY gl_dispatch_stub_1144(GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_1145(GLenum light, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_1146(GLenum face, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_1147(GLenum target, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_1148(GLenum target, GLenum pname, GLfixed *params);
+void APIENTRY gl_dispatch_stub_1149(GLenum pname, GLfixed param);
+void APIENTRY gl_dispatch_stub_1150(GLenum pname, const GLfixed *params);
+void APIENTRY gl_dispatch_stub_1151(GLenum target, GLenum pname, const GLfixed *params);
#undef MAPI_TMP_DEFINES
#endif /* MAPI_TMP_DEFINES */
@@ -2875,63 +2871,63 @@ GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum interna
GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
const struct mapi_table *_tbl = entry_current_get();
- mapi_func _func = ((const mapi_func *) _tbl)[867];
+ mapi_func _func = ((const mapi_func *) _tbl)[863];
((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments)) _func)(target, numAttachments, attachments);
}
GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
const struct mapi_table *_tbl = entry_current_get();
- mapi_func _func = ((const mapi_func *) _tbl)[868];
+ mapi_func _func = ((const mapi_func *) _tbl)[864];
((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, numAttachments, attachments, x, y, width, height);
}
GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)
{
const struct mapi_table *_tbl = entry_current_get();
- mapi_func _func = ((const mapi_func *) _tbl)[948];
+ mapi_func _func = ((const mapi_func *) _tbl)[944];
((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
}
GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
const struct mapi_table *_tbl = entry_current_get();
- mapi_func _func = ((const mapi_func *) _tbl)[1063];
+ mapi_func _func = ((const mapi_func *) _tbl)[1059];
((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w);
}
GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
{
const struct mapi_table *_tbl = entry_current_get();
- mapi_func _func = ((const mapi_func *) _tbl)[1064];
+ mapi_func _func = ((const mapi_func *) _tbl)[1060];
((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
}
GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
const struct mapi_table *_tbl = entry_current_get();
- mapi_func _func = ((const mapi_func *) _tbl)[1065];
+ mapi_func _func = ((const mapi_func *) _tbl)[1061];
((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w);
}
GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
const struct mapi_table *_tbl = entry_current_get();
- mapi_func _func = ((const mapi_func *) _tbl)[1066];
+ mapi_func _func = ((const mapi_func *) _tbl)[1062];
((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
}
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset)
{
const struct mapi_table *_tbl = entry_current_get();
- mapi_func _func = ((const mapi_func *) _tbl)[1111];
+ mapi_func _func = ((const mapi_func *) _tbl)[1107];
((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset);
}
GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset)
{
const struct mapi_table *_tbl = entry_current_get();
- mapi_func _func = ((const mapi_func *) _tbl)[1112];
+ mapi_func _func = ((const mapi_func *) _tbl)[1108];
((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset);
}
@@ -3665,31 +3661,31 @@ STUB_ASM_ENTRY("glTexStorage3D")"\n"
"\t"STUB_ASM_CODE("834")"\n"
STUB_ASM_ENTRY("glInvalidateFramebuffer")"\n"
-"\t"STUB_ASM_CODE("867")"\n"
+"\t"STUB_ASM_CODE("863")"\n"
STUB_ASM_ENTRY("glInvalidateSubFramebuffer")"\n"
-"\t"STUB_ASM_CODE("868")"\n"
+"\t"STUB_ASM_CODE("864")"\n"
STUB_ASM_ENTRY("glMultiDrawElementsEXT")"\n"
-"\t"STUB_ASM_CODE("948")"\n"
+"\t"STUB_ASM_CODE("944")"\n"
STUB_ASM_ENTRY("glVertexAttribI4i")"\n"
-"\t"STUB_ASM_CODE("1063")"\n"
+"\t"STUB_ASM_CODE("1059")"\n"
STUB_ASM_ENTRY("glVertexAttribI4iv")"\n"
-"\t"STUB_ASM_CODE("1064")"\n"
+"\t"STUB_ASM_CODE("1060")"\n"
STUB_ASM_ENTRY("glVertexAttribI4ui")"\n"
-"\t"STUB_ASM_CODE("1065")"\n"
+"\t"STUB_ASM_CODE("1061")"\n"
STUB_ASM_ENTRY("glVertexAttribI4uiv")"\n"
-"\t"STUB_ASM_CODE("1066")"\n"
+"\t"STUB_ASM_CODE("1062")"\n"
STUB_ASM_ENTRY("glEGLImageTargetRenderbufferStorageOES")"\n"
-"\t"STUB_ASM_CODE("1111")"\n"
+"\t"STUB_ASM_CODE("1107")"\n"
STUB_ASM_ENTRY("glEGLImageTargetTexture2DOES")"\n"
-"\t"STUB_ASM_CODE("1112")"\n"
+"\t"STUB_ASM_CODE("1108")"\n"
);
#undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN