diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2017-08-05 14:16:14 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2017-08-05 14:16:14 +0000 |
commit | 86740d0b6c3f7eeeb2027dbd5b5f269b815addaa (patch) | |
tree | 9b2a00dc05e01b6112f60a2a9065aed51917ebd9 /lib/libdrm/include/drm | |
parent | 0b5fc63fbd5045b659f43d7f6daee5e445356901 (diff) |
Import libdrm 2.4.82
Diffstat (limited to 'lib/libdrm/include/drm')
-rw-r--r-- | lib/libdrm/include/drm/amdgpu_drm.h | 59 | ||||
-rw-r--r-- | lib/libdrm/include/drm/drm_fourcc.h | 147 | ||||
-rw-r--r-- | lib/libdrm/include/drm/drm_sarea.h | 8 | ||||
-rw-r--r-- | lib/libdrm/include/drm/vc4_drm.h | 22 |
4 files changed, 231 insertions, 5 deletions
diff --git a/lib/libdrm/include/drm/amdgpu_drm.h b/lib/libdrm/include/drm/amdgpu_drm.h index 516a9f285..d9aa4a339 100644 --- a/lib/libdrm/include/drm/amdgpu_drm.h +++ b/lib/libdrm/include/drm/amdgpu_drm.h @@ -51,6 +51,7 @@ extern "C" { #define DRM_AMDGPU_GEM_OP 0x10 #define DRM_AMDGPU_GEM_USERPTR 0x11 #define DRM_AMDGPU_WAIT_FENCES 0x12 +#define DRM_AMDGPU_VM 0x13 #define DRM_IOCTL_AMDGPU_GEM_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_CREATE, union drm_amdgpu_gem_create) #define DRM_IOCTL_AMDGPU_GEM_MMAP DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_MMAP, union drm_amdgpu_gem_mmap) @@ -65,6 +66,7 @@ extern "C" { #define DRM_IOCTL_AMDGPU_GEM_OP DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_OP, struct drm_amdgpu_gem_op) #define DRM_IOCTL_AMDGPU_GEM_USERPTR DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_USERPTR, struct drm_amdgpu_gem_userptr) #define DRM_IOCTL_AMDGPU_WAIT_FENCES DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_WAIT_FENCES, union drm_amdgpu_wait_fences) +#define DRM_IOCTL_AMDGPU_VM DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_VM, union drm_amdgpu_vm) #define AMDGPU_GEM_DOMAIN_CPU 0x1 #define AMDGPU_GEM_DOMAIN_GTT 0x2 @@ -190,6 +192,26 @@ union drm_amdgpu_ctx { union drm_amdgpu_ctx_out out; }; +/* vm ioctl */ +#define AMDGPU_VM_OP_RESERVE_VMID 1 +#define AMDGPU_VM_OP_UNRESERVE_VMID 2 + +struct drm_amdgpu_vm_in { + /** AMDGPU_VM_OP_* */ + __u32 op; + __u32 flags; +}; + +struct drm_amdgpu_vm_out { + /** For future use, no flags defined so far */ + __u64 flags; +}; + +union drm_amdgpu_vm { + struct drm_amdgpu_vm_in in; + struct drm_amdgpu_vm_out out; +}; + /* * This is not a reliable API and you should expect it to fail for any * number of reasons and have fallback path that do not use userptr to @@ -295,7 +317,10 @@ union drm_amdgpu_gem_wait_idle { }; struct drm_amdgpu_wait_cs_in { - /** Command submission handle */ + /* Command submission handle + * handle equals 0 means none to wait for + * handle equals ~0ull means wait for the latest sequence number + */ __u64 handle; /** Absolute timeout to wait */ __u64 timeout; @@ -406,13 +431,17 @@ struct drm_amdgpu_gem_va { #define AMDGPU_HW_IP_UVD 3 #define AMDGPU_HW_IP_VCE 4 #define AMDGPU_HW_IP_UVD_ENC 5 -#define AMDGPU_HW_IP_NUM 6 +#define AMDGPU_HW_IP_VCN_DEC 6 +#define AMDGPU_HW_IP_VCN_ENC 7 +#define AMDGPU_HW_IP_NUM 8 #define AMDGPU_HW_IP_INSTANCE_MAX_COUNT 1 #define AMDGPU_CHUNK_ID_IB 0x01 #define AMDGPU_CHUNK_ID_FENCE 0x02 #define AMDGPU_CHUNK_ID_DEPENDENCIES 0x03 +#define AMDGPU_CHUNK_ID_SYNCOBJ_IN 0x04 +#define AMDGPU_CHUNK_ID_SYNCOBJ_OUT 0x05 struct drm_amdgpu_cs_chunk { __u32 chunk_id; @@ -480,6 +509,10 @@ struct drm_amdgpu_cs_chunk_fence { __u32 offset; }; +struct drm_amdgpu_cs_chunk_sem { + __u32 handle; +}; + struct drm_amdgpu_cs_chunk_data { union { struct drm_amdgpu_cs_chunk_ib ib_data; @@ -576,6 +609,8 @@ struct drm_amdgpu_cs_chunk_data { #define AMDGPU_INFO_SENSOR_VDDNB 0x6 /* Subquery id: Query graphics voltage */ #define AMDGPU_INFO_SENSOR_VDDGFX 0x7 +/* Number of VRAM page faults on CPU access. */ +#define AMDGPU_INFO_NUM_VRAM_CPU_PAGE_FAULTS 0x1E #define AMDGPU_INFO_MMR_SE_INDEX_SHIFT 0 #define AMDGPU_INFO_MMR_SE_INDEX_MASK 0xff @@ -764,6 +799,25 @@ struct drm_amdgpu_info_device { __u64 cntl_sb_buf_gpu_addr; /* NGG Parameter Cache */ __u64 param_buf_gpu_addr; + __u32 prim_buf_size; + __u32 pos_buf_size; + __u32 cntl_sb_buf_size; + __u32 param_buf_size; + /* wavefront size*/ + __u32 wave_front_size; + /* shader visible vgprs*/ + __u32 num_shader_visible_vgprs; + /* CU per shader array*/ + __u32 num_cu_per_sh; + /* number of tcc blocks*/ + __u32 num_tcc_blocks; + /* gs vgt table depth*/ + __u32 gs_vgt_table_depth; + /* gs primitive buffer depth*/ + __u32 gs_prim_buffer_depth; + /* max gs wavefront per vgt*/ + __u32 max_gs_waves_per_vgt; + __u32 _pad1; }; struct drm_amdgpu_info_hw_ip { @@ -816,6 +870,7 @@ struct drm_amdgpu_info_vce_clock_table { #define AMDGPU_FAMILY_VI 130 /* Iceland, Tonga */ #define AMDGPU_FAMILY_CZ 135 /* Carrizo, Stoney */ #define AMDGPU_FAMILY_AI 141 /* Vega10 */ +#define AMDGPU_FAMILY_RV 142 /* Raven */ #if defined(__cplusplus) } diff --git a/lib/libdrm/include/drm/drm_fourcc.h b/lib/libdrm/include/drm/drm_fourcc.h index 4d8da699a..7586c46f6 100644 --- a/lib/libdrm/include/drm/drm_fourcc.h +++ b/lib/libdrm/include/drm/drm_fourcc.h @@ -26,6 +26,10 @@ #include "drm.h" +#if defined(__cplusplus) +extern "C" { +#endif + #define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \ ((__u32)(c) << 16) | ((__u32)(d) << 24)) @@ -37,10 +41,17 @@ /* 8 bpp Red */ #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ +/* 16 bpp Red */ +#define DRM_FORMAT_R16 fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */ + /* 16 bpp RG */ #define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */ #define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */ +/* 32 bpp RG */ +#define DRM_FORMAT_RG1616 fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */ +#define DRM_FORMAT_GR1616 fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */ + /* 8 bpp RGB */ #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */ #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */ @@ -103,6 +114,20 @@ #define DRM_FORMAT_AYUV fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */ /* + * 2 plane RGB + A + * index 0 = RGB plane, same format as the corresponding non _A8 format has + * index 1 = A plane, [7:0] A + */ +#define DRM_FORMAT_XRGB8888_A8 fourcc_code('X', 'R', 'A', '8') +#define DRM_FORMAT_XBGR8888_A8 fourcc_code('X', 'B', 'A', '8') +#define DRM_FORMAT_RGBX8888_A8 fourcc_code('R', 'X', 'A', '8') +#define DRM_FORMAT_BGRX8888_A8 fourcc_code('B', 'X', 'A', '8') +#define DRM_FORMAT_RGB888_A8 fourcc_code('R', '8', 'A', '8') +#define DRM_FORMAT_BGR888_A8 fourcc_code('B', '8', 'A', '8') +#define DRM_FORMAT_RGB565_A8 fourcc_code('R', '5', 'A', '8') +#define DRM_FORMAT_BGR565_A8 fourcc_code('B', '5', 'A', '8') + +/* * 2 plane YCbCr * index 0 = Y plane, [7:0] Y * index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian @@ -150,11 +175,14 @@ /* Vendor Ids: */ #define DRM_FORMAT_MOD_NONE 0 +#define DRM_FORMAT_MOD_VENDOR_NONE 0 #define DRM_FORMAT_MOD_VENDOR_INTEL 0x01 #define DRM_FORMAT_MOD_VENDOR_AMD 0x02 #define DRM_FORMAT_MOD_VENDOR_NV 0x03 #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04 #define DRM_FORMAT_MOD_VENDOR_QCOM 0x05 +#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06 +#define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07 /* add more to the end as needed */ #define fourcc_mod_code(vendor, val) \ @@ -168,6 +196,16 @@ * authoritative source for all of these. */ +/* + * Linear Layout + * + * Just plain linear layout. Note that this is different from no specifying any + * modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl), + * which tells the driver to also take driver-internal information into account + * and so might actually result in a tiled framebuffer. + */ +#define DRM_FORMAT_MOD_LINEAR fourcc_mod_code(NONE, 0) + /* Intel framebuffer modifiers */ /* @@ -229,4 +267,113 @@ */ #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE fourcc_mod_code(SAMSUNG, 1) +/* Vivante framebuffer modifiers */ + +/* + * Vivante 4x4 tiling layout + * + * This is a simple tiled layout using tiles of 4x4 pixels in a row-major + * layout. + */ +#define DRM_FORMAT_MOD_VIVANTE_TILED fourcc_mod_code(VIVANTE, 1) + +/* + * Vivante 64x64 super-tiling layout + * + * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile + * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row- + * major layout. + * + * For more information: see + * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling + */ +#define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED fourcc_mod_code(VIVANTE, 2) + +/* + * Vivante 4x4 tiling layout for dual-pipe + * + * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a + * different base address. Offsets from the base addresses are therefore halved + * compared to the non-split tiled layout. + */ +#define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED fourcc_mod_code(VIVANTE, 3) + +/* + * Vivante 64x64 super-tiling layout for dual-pipe + * + * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile + * starts at a different base address. Offsets from the base addresses are + * therefore halved compared to the non-split super-tiled layout. + */ +#define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4) + +/* NVIDIA Tegra frame buffer modifiers */ + +/* + * Some modifiers take parameters, for example the number of vertical GOBs in + * a block. Reserve the lower 32 bits for parameters + */ +#define __fourcc_mod_tegra_mode_shift 32 +#define fourcc_mod_tegra_code(val, params) \ + fourcc_mod_code(NV, ((((__u64)val) << __fourcc_mod_tegra_mode_shift) | params)) +#define fourcc_mod_tegra_mod(m) \ + (m & ~((1ULL << __fourcc_mod_tegra_mode_shift) - 1)) +#define fourcc_mod_tegra_param(m) \ + (m & ((1ULL << __fourcc_mod_tegra_mode_shift) - 1)) + +/* + * Tegra Tiled Layout, used by Tegra 2, 3 and 4. + * + * Pixels are arranged in simple tiles of 16 x 16 bytes. + */ +#define NV_FORMAT_MOD_TEGRA_TILED fourcc_mod_tegra_code(1, 0) + +/* + * Tegra 16Bx2 Block Linear layout, used by TK1/TX1 + * + * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked + * vertically by a power of 2 (1 to 32 GOBs) to form a block. + * + * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape. + * + * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically. + * Valid values are: + * + * 0 == ONE_GOB + * 1 == TWO_GOBS + * 2 == FOUR_GOBS + * 3 == EIGHT_GOBS + * 4 == SIXTEEN_GOBS + * 5 == THIRTYTWO_GOBS + * + * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format + * in full detail. + */ +#define NV_FORMAT_MOD_TEGRA_16BX2_BLOCK(v) fourcc_mod_tegra_code(2, v) + +/* + * Broadcom VC4 "T" format + * + * This is the primary layout that the V3D GPU can texture from (it + * can't do linear). The T format has: + * + * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4 + * pixels at 32 bit depth. + * + * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually + * 16x16 pixels). + * + * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On + * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows + * they're (TR, BR, BL, TL), where bottom left is start of memory. + * + * - an image made of 4k tiles in rows either left-to-right (even rows of 4k + * tiles) or right-to-left (odd rows of 4k tiles). + */ +#define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1) + +#if defined(__cplusplus) +} +#endif + #endif /* DRM_FOURCC_H */ diff --git a/lib/libdrm/include/drm/drm_sarea.h b/lib/libdrm/include/drm/drm_sarea.h index 502934edc..93025be8b 100644 --- a/lib/libdrm/include/drm/drm_sarea.h +++ b/lib/libdrm/include/drm/drm_sarea.h @@ -34,6 +34,10 @@ #include "drm.h" +#if defined(__cplusplus) +extern "C" { +#endif + /* SAREA area needs to be at least a page */ #if defined(__alpha__) #define SAREA_MAX 0x2000U @@ -81,4 +85,8 @@ typedef struct drm_sarea_drawable drm_sarea_drawable_t; typedef struct drm_sarea_frame drm_sarea_frame_t; typedef struct drm_sarea drm_sarea_t; +#if defined(__cplusplus) +} +#endif + #endif /* _DRM_SAREA_H_ */ diff --git a/lib/libdrm/include/drm/vc4_drm.h b/lib/libdrm/include/drm/vc4_drm.h index 319881d8e..6ac4c5c01 100644 --- a/lib/libdrm/include/drm/vc4_drm.h +++ b/lib/libdrm/include/drm/vc4_drm.h @@ -21,8 +21,8 @@ * IN THE SOFTWARE. */ -#ifndef _VC4_DRM_H_ -#define _VC4_DRM_H_ +#ifndef _UAPI_VC4_DRM_H_ +#define _UAPI_VC4_DRM_H_ #include "drm.h" @@ -38,6 +38,8 @@ extern "C" { #define DRM_VC4_CREATE_SHADER_BO 0x05 #define DRM_VC4_GET_HANG_STATE 0x06 #define DRM_VC4_GET_PARAM 0x07 +#define DRM_VC4_SET_TILING 0x08 +#define DRM_VC4_GET_TILING 0x09 #define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) #define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) @@ -47,6 +49,8 @@ extern "C" { #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) #define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state) #define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param) +#define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling) +#define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling) struct drm_vc4_submit_rcl_surface { __u32 hindex; /* Handle index, or ~0 if not present. */ @@ -295,8 +299,20 @@ struct drm_vc4_get_param { __u64 value; }; +struct drm_vc4_get_tiling { + __u32 handle; + __u32 flags; + __u64 modifier; +}; + +struct drm_vc4_set_tiling { + __u32 handle; + __u32 flags; + __u64 modifier; +}; + #if defined(__cplusplus) } #endif -#endif /* _VC4_DRM_H_ */ +#endif /* _UAPI_VC4_DRM_H_ */ |