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authorJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
commit3e40341f9dcd7c1bbc9afb8ddb812304820396cf (patch)
tree274b3f522afe1da16ab2b5347758c908bc23fac4 /lib/mesa/docs/egl.html
parent7b644ad52b574bec410d557155d666ac17fdf51a (diff)
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/docs/egl.html')
-rw-r--r--lib/mesa/docs/egl.html26
1 files changed, 13 insertions, 13 deletions
diff --git a/lib/mesa/docs/egl.html b/lib/mesa/docs/egl.html
index f072ce1a0..bc21c6c48 100644
--- a/lib/mesa/docs/egl.html
+++ b/lib/mesa/docs/egl.html
@@ -18,8 +18,8 @@
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
-<a href="https://www.khronos.org/egl/">
-https://www.khronos.org/egl/</a>.</p>
+<a href="http://www.khronos.org/egl/">
+http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
library (<code>libEGL</code>) is window system neutral. It provides the EGL
@@ -44,7 +44,7 @@ the driver for your hardware. For example</p>
<p>The main library and OpenGL is enabled by default. The first two options
above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two
-options enables the listed classic and Gallium drivers respectively.</p>
+options enables the listed classic and and Gallium drivers respectively.</p>
</li>
@@ -77,21 +77,21 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
-<dt><code>--with-platforms</code></dt>
+<dt><code>--with-egl-platforms</code></dt>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
-separated string such as <code>--with-platforms=x11,drm</code>. It decides
+separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
-the main library to decide the native platform.</p>
+the main library to decide the native platform: the platform the EGL native
+types such as <code>EGLNativeDisplayType</code> or
+<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>wayland</code>, <code>surfaceless</code>, <code>android</code>,
-and <code>haiku</code>.
-The <code>android</code> platform can either be built as a system
-component, part of AOSP, using <code>Android.mk</code> files, or
-cross-compiled using appropriate <code>configure</code> options.
-The <code>haiku</code> platform can only be built with SCons.
+and <code>haiku</code>. The <code>android</code> platform
+can only be built as a system component, part of AOSP, while the
+<code>haiku</code> platform can only be built with SCons.
Unless for special needs, the build system should
select the right platforms automatically.</p>
@@ -165,9 +165,9 @@ binaries.</p>
<dd>
<p>This variable specifies the native platform. The valid values are the same
-as those for <code>--with-platforms</code>. When the variable is not set,
+as those for <code>--with-egl-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
-<code>--with-platforms</code> as the native platform.</p>
+<code>--with-egl-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by