diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2018-10-23 06:36:00 +0000 |
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committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2018-10-23 06:36:00 +0000 |
commit | b65fcab046d3a1b6b6ac315720df220925c5322e (patch) | |
tree | ff73dcc383ac0799c655ff6194cda9dacb75dde9 /lib/mesa/docs/egl.html | |
parent | 18d6381c51e253e4c41c62619f80d9ce745b95c8 (diff) |
Merge Mesa 17.3.9
Mesa 18.x needs an ld with build-id for at least the intel code
Mesa 18.2 assumes linux only memfd syscalls in intel code
Tested by matthieu@, kettenis@ and myself on a variety of hardware and
architectures. ok kettenis@
Diffstat (limited to 'lib/mesa/docs/egl.html')
-rw-r--r-- | lib/mesa/docs/egl.html | 49 |
1 files changed, 8 insertions, 41 deletions
diff --git a/lib/mesa/docs/egl.html b/lib/mesa/docs/egl.html index fb94f8c71..3d8a85b4e 100644 --- a/lib/mesa/docs/egl.html +++ b/lib/mesa/docs/egl.html @@ -18,8 +18,8 @@ <p>The current version of EGL in Mesa implements EGL 1.4. More information about EGL can be found at -<a href="http://www.khronos.org/egl/"> -http://www.khronos.org/egl/</a>.</p> +<a href="https://www.khronos.org/egl/"> +https://www.khronos.org/egl/</a>.</p> <p>The Mesa's implementation of EGL uses a driver architecture. The main library (<code>libEGL</code>) is window system neutral. It provides the EGL @@ -44,7 +44,7 @@ the driver for your hardware. For example</p> <p>The main library and OpenGL is enabled by default. The first two options above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two -options enables the listed classic and and Gallium drivers respectively.</p> +options enables the listed classic and Gallium drivers respectively.</p> </li> @@ -77,15 +77,13 @@ drivers will be installed to <code>${libdir}/egl</code>.</p> </dd> -<dt><code>--with-egl-platforms</code></dt> +<dt><code>--with-platforms</code></dt> <dd> <p>List the platforms (window systems) to support. Its argument is a comma -separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides +separated string such as <code>--with-platforms=x11,drm</code>. It decides the platforms a driver may support. The first listed platform is also used by -the main library to decide the native platform: the platform the EGL native -types such as <code>EGLNativeDisplayType</code> or -<code>EGLNativeWindowType</code> defined for.</p> +the main library to decide the native platform.</p> <p>The available platforms are <code>x11</code>, <code>drm</code>, <code>wayland</code>, <code>surfaceless</code>, <code>android</code>, @@ -132,44 +130,13 @@ mesa/demos repository.</p> runtime</p> <dl> -<dt><code>EGL_DRIVERS_PATH</code></dt> -<dd> - -<p>By default, the main library will look for drivers in the directory where -the drivers are installed to. This variable specifies a list of -colon-separated directories where the main library will look for drivers, in -addition to the default directory. This variable is ignored for setuid/setgid -binaries.</p> - -<p>This variable is usually set to test an uninstalled build. For example, one -may set</p> - -<pre> - $ export LD_LIBRARY_PATH=$mesa/lib - $ export EGL_DRIVERS_PATH=$mesa/lib/egl -</pre> - -<p>to test a build without installation</p> - -</dd> - -<dt><code>EGL_DRIVER</code></dt> -<dd> - -<p>This variable specifies a full path to or the name of an EGL driver. It -forces the specified EGL driver to be loaded. It comes in handy when one wants -to test a specific driver. This variable is ignored for setuid/setgid -binaries.</p> - -</dd> - <dt><code>EGL_PLATFORM</code></dt> <dd> <p>This variable specifies the native platform. The valid values are the same -as those for <code>--with-egl-platforms</code>. When the variable is not set, +as those for <code>--with-platforms</code>. When the variable is not set, the main library uses the first platform listed in -<code>--with-egl-platforms</code> as the native platform.</p> +<code>--with-platforms</code> as the native platform.</p> <p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to create displays for non-native platforms. These extensions are usually used by |