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authorJonathan Gray <jsg@cvs.openbsd.org>2016-12-11 08:40:05 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2016-12-11 08:40:05 +0000
commit21ab4c9f31674b113c24177398ed39f29b7cd8e6 (patch)
tree8be392d7a792d9663c2586396be77bfd506f5164 /lib/mesa/docs/envvars.html
parenta8f0a7916e26e550dd2a26e7188835c481978004 (diff)
Import Mesa 13.0.2
Diffstat (limited to 'lib/mesa/docs/envvars.html')
-rw-r--r--lib/mesa/docs/envvars.html33
1 files changed, 28 insertions, 5 deletions
diff --git a/lib/mesa/docs/envvars.html b/lib/mesa/docs/envvars.html
index 06aa0ac93..cf57ca59d 100644
--- a/lib/mesa/docs/envvars.html
+++ b/lib/mesa/docs/envvars.html
@@ -50,8 +50,17 @@ sometimes be useful for debugging end-user issues.
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
printed to stderr.<br>
- If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
- generate exceptions.
+
+ For release builds, MESA_DEBUG defaults to off (no debug output).
+
+ MESA_DEBUG accepts the following comma-separated list of named
+ flags, which adds extra behaviour to just set MESA_DEBUG=1:
+ <ul>
+ <li>silent - turn off debug messages. Only useful for debug builds.</li>
+ <li>flush - flush after each drawing command</li>
+ <li>incomplete_tex - extra debug messages when a texture is incomplete</li>
+ <li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
+ </ul>
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
@@ -144,11 +153,10 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<li>bat - emit batch information</li>
<li>pix - emit messages about pixel operations</li>
<li>buf - emit messages about buffer objects</li>
- <li>reg - emit messages about regions</li>
<li>fbo - emit messages about framebuffers</li>
<li>fs - dump shader assembly for fragment shaders</li>
<li>gs - dump shader assembly for geometry shaders</li>
- <li>sync - emit messages about synchronization</li>
+ <li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
<li>prim - emit messages about drawing primitives</li>
<li>vert - emit messages about vertex assembly</li>
<li>dri - emit messages about the DRI interface</li>
@@ -163,6 +171,19 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
+ <li>ann - annotate IR in assembly dumps</li>
+ <li>no8 - don't generate SIMD8 fragment shader</li>
+ <li>vec4 - force vec4 mode in vertex shader</li>
+ <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
+ <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
+ <li>cs - dump shader assembly for compute shaders</li>
+ <li>hex - print instruction hex dump with the disassembly</li>
+ <li>nocompact - disable instruction compaction</li>
+ <li>tcs - dump shader assembly for tessellation control shaders</li>
+ <li>tes - dump shader assembly for tessellation evaluation shaders</li>
+ <li>l3 - emit messages about the new L3 state during transitions</li>
+ <li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
+ <li>norbc - disable single sampled render buffer compression</li>
</ul>
</ul>
@@ -194,8 +215,10 @@ Mesa EGL supports different sets of environment variables. See the
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
Especially useful to toggle hud at specific points of application and
disable for unencumbered viewing the rest of the time. For example, set
- GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_SIGNAL_TOGGLE to 10 (SIGUSR1).
+ GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
Use kill -10 <pid> to toggle the hud as desired.
+<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=1 for
+ choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
rather than stderr.
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment