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authorJonathan Gray <jsg@cvs.openbsd.org>2020-08-26 05:30:39 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2020-08-26 05:30:39 +0000
commit27c93456b58343162f7c4ad20ca6bea0c9a91646 (patch)
tree945c20b63e0b9975ee40f114c5312f8d8f1a2d0b /lib/mesa/include/drm-uapi
parent875b83a3ee95e248388fbf72271acc80f6f97987 (diff)
Import Mesa 20.1.6
Diffstat (limited to 'lib/mesa/include/drm-uapi')
-rw-r--r--lib/mesa/include/drm-uapi/README8
-rw-r--r--lib/mesa/include/drm-uapi/amdgpu_drm.h1073
-rw-r--r--lib/mesa/include/drm-uapi/etnaviv_drm.h10
-rw-r--r--lib/mesa/include/drm-uapi/lima_drm.h9
-rw-r--r--lib/mesa/include/drm-uapi/v3d_drm.h36
-rw-r--r--lib/mesa/include/drm-uapi/virtgpu_drm.h182
6 files changed, 1309 insertions, 9 deletions
diff --git a/lib/mesa/include/drm-uapi/README b/lib/mesa/include/drm-uapi/README
index e446a1aae..76a9d32c3 100644
--- a/lib/mesa/include/drm-uapi/README
+++ b/lib/mesa/include/drm-uapi/README
@@ -13,9 +13,9 @@ $ make headers_install INSTALL_HDR_PATH=/path/to/install
The last update was done at the following kernel commit :
-commit a5f2fafece141ef3509e686cea576366d55cabb6
-Merge: 71f4e45a4ed3 860433ed2a55
+commit 1aa63ddf726ea049279989b93b69b57ce6efd75b
+Merge: 774f1eeb18b0 14d0066b8477
Author: Dave Airlie <airlied@redhat.com>
-Date: Wed Feb 20 12:16:30 2019 +1000
+Date: Wed Apr 22 10:40:34 2020 +1000
- Merge https://gitlab.freedesktop.org/drm/msm into drm-next
+ Merge tag 'drm-misc-next-2020-04-14' of git://anongit.freedesktop.org/drm/drm-misc into drm-next
diff --git a/lib/mesa/include/drm-uapi/amdgpu_drm.h b/lib/mesa/include/drm-uapi/amdgpu_drm.h
new file mode 100644
index 000000000..65f69723c
--- /dev/null
+++ b/lib/mesa/include/drm-uapi/amdgpu_drm.h
@@ -0,0 +1,1073 @@
+/* amdgpu_drm.h -- Public header for the amdgpu driver -*- linux-c -*-
+ *
+ * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
+ * Copyright 2000 VA Linux Systems, Inc., Fremont, California.
+ * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2014 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __AMDGPU_DRM_H__
+#define __AMDGPU_DRM_H__
+
+#include "drm.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#define DRM_AMDGPU_GEM_CREATE 0x00
+#define DRM_AMDGPU_GEM_MMAP 0x01
+#define DRM_AMDGPU_CTX 0x02
+#define DRM_AMDGPU_BO_LIST 0x03
+#define DRM_AMDGPU_CS 0x04
+#define DRM_AMDGPU_INFO 0x05
+#define DRM_AMDGPU_GEM_METADATA 0x06
+#define DRM_AMDGPU_GEM_WAIT_IDLE 0x07
+#define DRM_AMDGPU_GEM_VA 0x08
+#define DRM_AMDGPU_WAIT_CS 0x09
+#define DRM_AMDGPU_GEM_OP 0x10
+#define DRM_AMDGPU_GEM_USERPTR 0x11
+#define DRM_AMDGPU_WAIT_FENCES 0x12
+#define DRM_AMDGPU_VM 0x13
+#define DRM_AMDGPU_FENCE_TO_HANDLE 0x14
+#define DRM_AMDGPU_SCHED 0x15
+
+#define DRM_IOCTL_AMDGPU_GEM_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_CREATE, union drm_amdgpu_gem_create)
+#define DRM_IOCTL_AMDGPU_GEM_MMAP DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_MMAP, union drm_amdgpu_gem_mmap)
+#define DRM_IOCTL_AMDGPU_CTX DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_CTX, union drm_amdgpu_ctx)
+#define DRM_IOCTL_AMDGPU_BO_LIST DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_BO_LIST, union drm_amdgpu_bo_list)
+#define DRM_IOCTL_AMDGPU_CS DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_CS, union drm_amdgpu_cs)
+#define DRM_IOCTL_AMDGPU_INFO DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_INFO, struct drm_amdgpu_info)
+#define DRM_IOCTL_AMDGPU_GEM_METADATA DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_METADATA, struct drm_amdgpu_gem_metadata)
+#define DRM_IOCTL_AMDGPU_GEM_WAIT_IDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_WAIT_IDLE, union drm_amdgpu_gem_wait_idle)
+#define DRM_IOCTL_AMDGPU_GEM_VA DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_VA, struct drm_amdgpu_gem_va)
+#define DRM_IOCTL_AMDGPU_WAIT_CS DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_WAIT_CS, union drm_amdgpu_wait_cs)
+#define DRM_IOCTL_AMDGPU_GEM_OP DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_OP, struct drm_amdgpu_gem_op)
+#define DRM_IOCTL_AMDGPU_GEM_USERPTR DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_USERPTR, struct drm_amdgpu_gem_userptr)
+#define DRM_IOCTL_AMDGPU_WAIT_FENCES DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_WAIT_FENCES, union drm_amdgpu_wait_fences)
+#define DRM_IOCTL_AMDGPU_VM DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_VM, union drm_amdgpu_vm)
+#define DRM_IOCTL_AMDGPU_FENCE_TO_HANDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_FENCE_TO_HANDLE, union drm_amdgpu_fence_to_handle)
+#define DRM_IOCTL_AMDGPU_SCHED DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_SCHED, union drm_amdgpu_sched)
+
+/**
+ * DOC: memory domains
+ *
+ * %AMDGPU_GEM_DOMAIN_CPU System memory that is not GPU accessible.
+ * Memory in this pool could be swapped out to disk if there is pressure.
+ *
+ * %AMDGPU_GEM_DOMAIN_GTT GPU accessible system memory, mapped into the
+ * GPU's virtual address space via gart. Gart memory linearizes non-contiguous
+ * pages of system memory, allows GPU access system memory in a linezrized
+ * fashion.
+ *
+ * %AMDGPU_GEM_DOMAIN_VRAM Local video memory. For APUs, it is memory
+ * carved out by the BIOS.
+ *
+ * %AMDGPU_GEM_DOMAIN_GDS Global on-chip data storage used to share data
+ * across shader threads.
+ *
+ * %AMDGPU_GEM_DOMAIN_GWS Global wave sync, used to synchronize the
+ * execution of all the waves on a device.
+ *
+ * %AMDGPU_GEM_DOMAIN_OA Ordered append, used by 3D or Compute engines
+ * for appending data.
+ */
+#define AMDGPU_GEM_DOMAIN_CPU 0x1
+#define AMDGPU_GEM_DOMAIN_GTT 0x2
+#define AMDGPU_GEM_DOMAIN_VRAM 0x4
+#define AMDGPU_GEM_DOMAIN_GDS 0x8
+#define AMDGPU_GEM_DOMAIN_GWS 0x10
+#define AMDGPU_GEM_DOMAIN_OA 0x20
+#define AMDGPU_GEM_DOMAIN_MASK (AMDGPU_GEM_DOMAIN_CPU | \
+ AMDGPU_GEM_DOMAIN_GTT | \
+ AMDGPU_GEM_DOMAIN_VRAM | \
+ AMDGPU_GEM_DOMAIN_GDS | \
+ AMDGPU_GEM_DOMAIN_GWS | \
+ AMDGPU_GEM_DOMAIN_OA)
+
+/* Flag that CPU access will be required for the case of VRAM domain */
+#define AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED (1 << 0)
+/* Flag that CPU access will not work, this VRAM domain is invisible */
+#define AMDGPU_GEM_CREATE_NO_CPU_ACCESS (1 << 1)
+/* Flag that USWC attributes should be used for GTT */
+#define AMDGPU_GEM_CREATE_CPU_GTT_USWC (1 << 2)
+/* Flag that the memory should be in VRAM and cleared */
+#define AMDGPU_GEM_CREATE_VRAM_CLEARED (1 << 3)
+/* Flag that create shadow bo(GTT) while allocating vram bo */
+#define AMDGPU_GEM_CREATE_SHADOW (1 << 4)
+/* Flag that allocating the BO should use linear VRAM */
+#define AMDGPU_GEM_CREATE_VRAM_CONTIGUOUS (1 << 5)
+/* Flag that BO is always valid in this VM */
+#define AMDGPU_GEM_CREATE_VM_ALWAYS_VALID (1 << 6)
+/* Flag that BO sharing will be explicitly synchronized */
+#define AMDGPU_GEM_CREATE_EXPLICIT_SYNC (1 << 7)
+/* Flag that indicates allocating MQD gart on GFX9, where the mtype
+ * for the second page onward should be set to NC. It should never
+ * be used by user space applications.
+ */
+#define AMDGPU_GEM_CREATE_CP_MQD_GFX9 (1 << 8)
+/* Flag that BO may contain sensitive data that must be wiped before
+ * releasing the memory
+ */
+#define AMDGPU_GEM_CREATE_VRAM_WIPE_ON_RELEASE (1 << 9)
+
+struct drm_amdgpu_gem_create_in {
+ /** the requested memory size */
+ __u64 bo_size;
+ /** physical start_addr alignment in bytes for some HW requirements */
+ __u64 alignment;
+ /** the requested memory domains */
+ __u64 domains;
+ /** allocation flags */
+ __u64 domain_flags;
+};
+
+struct drm_amdgpu_gem_create_out {
+ /** returned GEM object handle */
+ __u32 handle;
+ __u32 _pad;
+};
+
+union drm_amdgpu_gem_create {
+ struct drm_amdgpu_gem_create_in in;
+ struct drm_amdgpu_gem_create_out out;
+};
+
+/** Opcode to create new residency list. */
+#define AMDGPU_BO_LIST_OP_CREATE 0
+/** Opcode to destroy previously created residency list */
+#define AMDGPU_BO_LIST_OP_DESTROY 1
+/** Opcode to update resource information in the list */
+#define AMDGPU_BO_LIST_OP_UPDATE 2
+
+struct drm_amdgpu_bo_list_in {
+ /** Type of operation */
+ __u32 operation;
+ /** Handle of list or 0 if we want to create one */
+ __u32 list_handle;
+ /** Number of BOs in list */
+ __u32 bo_number;
+ /** Size of each element describing BO */
+ __u32 bo_info_size;
+ /** Pointer to array describing BOs */
+ __u64 bo_info_ptr;
+};
+
+struct drm_amdgpu_bo_list_entry {
+ /** Handle of BO */
+ __u32 bo_handle;
+ /** New (if specified) BO priority to be used during migration */
+ __u32 bo_priority;
+};
+
+struct drm_amdgpu_bo_list_out {
+ /** Handle of resource list */
+ __u32 list_handle;
+ __u32 _pad;
+};
+
+union drm_amdgpu_bo_list {
+ struct drm_amdgpu_bo_list_in in;
+ struct drm_amdgpu_bo_list_out out;
+};
+
+/* context related */
+#define AMDGPU_CTX_OP_ALLOC_CTX 1
+#define AMDGPU_CTX_OP_FREE_CTX 2
+#define AMDGPU_CTX_OP_QUERY_STATE 3
+#define AMDGPU_CTX_OP_QUERY_STATE2 4
+
+/* GPU reset status */
+#define AMDGPU_CTX_NO_RESET 0
+/* this the context caused it */
+#define AMDGPU_CTX_GUILTY_RESET 1
+/* some other context caused it */
+#define AMDGPU_CTX_INNOCENT_RESET 2
+/* unknown cause */
+#define AMDGPU_CTX_UNKNOWN_RESET 3
+
+/* indicate gpu reset occured after ctx created */
+#define AMDGPU_CTX_QUERY2_FLAGS_RESET (1<<0)
+/* indicate vram lost occured after ctx created */
+#define AMDGPU_CTX_QUERY2_FLAGS_VRAMLOST (1<<1)
+/* indicate some job from this context once cause gpu hang */
+#define AMDGPU_CTX_QUERY2_FLAGS_GUILTY (1<<2)
+/* indicate some errors are detected by RAS */
+#define AMDGPU_CTX_QUERY2_FLAGS_RAS_CE (1<<3)
+#define AMDGPU_CTX_QUERY2_FLAGS_RAS_UE (1<<4)
+
+/* Context priority level */
+#define AMDGPU_CTX_PRIORITY_UNSET -2048
+#define AMDGPU_CTX_PRIORITY_VERY_LOW -1023
+#define AMDGPU_CTX_PRIORITY_LOW -512
+#define AMDGPU_CTX_PRIORITY_NORMAL 0
+/*
+ * When used in struct drm_amdgpu_ctx_in, a priority above NORMAL requires
+ * CAP_SYS_NICE or DRM_MASTER
+*/
+#define AMDGPU_CTX_PRIORITY_HIGH 512
+#define AMDGPU_CTX_PRIORITY_VERY_HIGH 1023
+
+struct drm_amdgpu_ctx_in {
+ /** AMDGPU_CTX_OP_* */
+ __u32 op;
+ /** For future use, no flags defined so far */
+ __u32 flags;
+ __u32 ctx_id;
+ /** AMDGPU_CTX_PRIORITY_* */
+ __s32 priority;
+};
+
+union drm_amdgpu_ctx_out {
+ struct {
+ __u32 ctx_id;
+ __u32 _pad;
+ } alloc;
+
+ struct {
+ /** For future use, no flags defined so far */
+ __u64 flags;
+ /** Number of resets caused by this context so far. */
+ __u32 hangs;
+ /** Reset status since the last call of the ioctl. */
+ __u32 reset_status;
+ } state;
+};
+
+union drm_amdgpu_ctx {
+ struct drm_amdgpu_ctx_in in;
+ union drm_amdgpu_ctx_out out;
+};
+
+/* vm ioctl */
+#define AMDGPU_VM_OP_RESERVE_VMID 1
+#define AMDGPU_VM_OP_UNRESERVE_VMID 2
+
+struct drm_amdgpu_vm_in {
+ /** AMDGPU_VM_OP_* */
+ __u32 op;
+ __u32 flags;
+};
+
+struct drm_amdgpu_vm_out {
+ /** For future use, no flags defined so far */
+ __u64 flags;
+};
+
+union drm_amdgpu_vm {
+ struct drm_amdgpu_vm_in in;
+ struct drm_amdgpu_vm_out out;
+};
+
+/* sched ioctl */
+#define AMDGPU_SCHED_OP_PROCESS_PRIORITY_OVERRIDE 1
+#define AMDGPU_SCHED_OP_CONTEXT_PRIORITY_OVERRIDE 2
+
+struct drm_amdgpu_sched_in {
+ /* AMDGPU_SCHED_OP_* */
+ __u32 op;
+ __u32 fd;
+ /** AMDGPU_CTX_PRIORITY_* */
+ __s32 priority;
+ __u32 ctx_id;
+};
+
+union drm_amdgpu_sched {
+ struct drm_amdgpu_sched_in in;
+};
+
+/*
+ * This is not a reliable API and you should expect it to fail for any
+ * number of reasons and have fallback path that do not use userptr to
+ * perform any operation.
+ */
+#define AMDGPU_GEM_USERPTR_READONLY (1 << 0)
+#define AMDGPU_GEM_USERPTR_ANONONLY (1 << 1)
+#define AMDGPU_GEM_USERPTR_VALIDATE (1 << 2)
+#define AMDGPU_GEM_USERPTR_REGISTER (1 << 3)
+
+struct drm_amdgpu_gem_userptr {
+ __u64 addr;
+ __u64 size;
+ /* AMDGPU_GEM_USERPTR_* */
+ __u32 flags;
+ /* Resulting GEM handle */
+ __u32 handle;
+};
+
+/* SI-CI-VI: */
+/* same meaning as the GB_TILE_MODE and GL_MACRO_TILE_MODE fields */
+#define AMDGPU_TILING_ARRAY_MODE_SHIFT 0
+#define AMDGPU_TILING_ARRAY_MODE_MASK 0xf
+#define AMDGPU_TILING_PIPE_CONFIG_SHIFT 4
+#define AMDGPU_TILING_PIPE_CONFIG_MASK 0x1f
+#define AMDGPU_TILING_TILE_SPLIT_SHIFT 9
+#define AMDGPU_TILING_TILE_SPLIT_MASK 0x7
+#define AMDGPU_TILING_MICRO_TILE_MODE_SHIFT 12
+#define AMDGPU_TILING_MICRO_TILE_MODE_MASK 0x7
+#define AMDGPU_TILING_BANK_WIDTH_SHIFT 15
+#define AMDGPU_TILING_BANK_WIDTH_MASK 0x3
+#define AMDGPU_TILING_BANK_HEIGHT_SHIFT 17
+#define AMDGPU_TILING_BANK_HEIGHT_MASK 0x3
+#define AMDGPU_TILING_MACRO_TILE_ASPECT_SHIFT 19
+#define AMDGPU_TILING_MACRO_TILE_ASPECT_MASK 0x3
+#define AMDGPU_TILING_NUM_BANKS_SHIFT 21
+#define AMDGPU_TILING_NUM_BANKS_MASK 0x3
+
+/* GFX9 and later: */
+#define AMDGPU_TILING_SWIZZLE_MODE_SHIFT 0
+#define AMDGPU_TILING_SWIZZLE_MODE_MASK 0x1f
+#define AMDGPU_TILING_DCC_OFFSET_256B_SHIFT 5
+#define AMDGPU_TILING_DCC_OFFSET_256B_MASK 0xFFFFFF
+#define AMDGPU_TILING_DCC_PITCH_MAX_SHIFT 29
+#define AMDGPU_TILING_DCC_PITCH_MAX_MASK 0x3FFF
+#define AMDGPU_TILING_DCC_INDEPENDENT_64B_SHIFT 43
+#define AMDGPU_TILING_DCC_INDEPENDENT_64B_MASK 0x1
+
+/* Set/Get helpers for tiling flags. */
+#define AMDGPU_TILING_SET(field, value) \
+ (((__u64)(value) & AMDGPU_TILING_##field##_MASK) << AMDGPU_TILING_##field##_SHIFT)
+#define AMDGPU_TILING_GET(value, field) \
+ (((__u64)(value) >> AMDGPU_TILING_##field##_SHIFT) & AMDGPU_TILING_##field##_MASK)
+
+#define AMDGPU_GEM_METADATA_OP_SET_METADATA 1
+#define AMDGPU_GEM_METADATA_OP_GET_METADATA 2
+
+/** The same structure is shared for input/output */
+struct drm_amdgpu_gem_metadata {
+ /** GEM Object handle */
+ __u32 handle;
+ /** Do we want get or set metadata */
+ __u32 op;
+ struct {
+ /** For future use, no flags defined so far */
+ __u64 flags;
+ /** family specific tiling info */
+ __u64 tiling_info;
+ __u32 data_size_bytes;
+ __u32 data[64];
+ } data;
+};
+
+struct drm_amdgpu_gem_mmap_in {
+ /** the GEM object handle */
+ __u32 handle;
+ __u32 _pad;
+};
+
+struct drm_amdgpu_gem_mmap_out {
+ /** mmap offset from the vma offset manager */
+ __u64 addr_ptr;
+};
+
+union drm_amdgpu_gem_mmap {
+ struct drm_amdgpu_gem_mmap_in in;
+ struct drm_amdgpu_gem_mmap_out out;
+};
+
+struct drm_amdgpu_gem_wait_idle_in {
+ /** GEM object handle */
+ __u32 handle;
+ /** For future use, no flags defined so far */
+ __u32 flags;
+ /** Absolute timeout to wait */
+ __u64 timeout;
+};
+
+struct drm_amdgpu_gem_wait_idle_out {
+ /** BO status: 0 - BO is idle, 1 - BO is busy */
+ __u32 status;
+ /** Returned current memory domain */
+ __u32 domain;
+};
+
+union drm_amdgpu_gem_wait_idle {
+ struct drm_amdgpu_gem_wait_idle_in in;
+ struct drm_amdgpu_gem_wait_idle_out out;
+};
+
+struct drm_amdgpu_wait_cs_in {
+ /* Command submission handle
+ * handle equals 0 means none to wait for
+ * handle equals ~0ull means wait for the latest sequence number
+ */
+ __u64 handle;
+ /** Absolute timeout to wait */
+ __u64 timeout;
+ __u32 ip_type;
+ __u32 ip_instance;
+ __u32 ring;
+ __u32 ctx_id;
+};
+
+struct drm_amdgpu_wait_cs_out {
+ /** CS status: 0 - CS completed, 1 - CS still busy */
+ __u64 status;
+};
+
+union drm_amdgpu_wait_cs {
+ struct drm_amdgpu_wait_cs_in in;
+ struct drm_amdgpu_wait_cs_out out;
+};
+
+struct drm_amdgpu_fence {
+ __u32 ctx_id;
+ __u32 ip_type;
+ __u32 ip_instance;
+ __u32 ring;
+ __u64 seq_no;
+};
+
+struct drm_amdgpu_wait_fences_in {
+ /** This points to uint64_t * which points to fences */
+ __u64 fences;
+ __u32 fence_count;
+ __u32 wait_all;
+ __u64 timeout_ns;
+};
+
+struct drm_amdgpu_wait_fences_out {
+ __u32 status;
+ __u32 first_signaled;
+};
+
+union drm_amdgpu_wait_fences {
+ struct drm_amdgpu_wait_fences_in in;
+ struct drm_amdgpu_wait_fences_out out;
+};
+
+#define AMDGPU_GEM_OP_GET_GEM_CREATE_INFO 0
+#define AMDGPU_GEM_OP_SET_PLACEMENT 1
+
+/* Sets or returns a value associated with a buffer. */
+struct drm_amdgpu_gem_op {
+ /** GEM object handle */
+ __u32 handle;
+ /** AMDGPU_GEM_OP_* */
+ __u32 op;
+ /** Input or return value */
+ __u64 value;
+};
+
+#define AMDGPU_VA_OP_MAP 1
+#define AMDGPU_VA_OP_UNMAP 2
+#define AMDGPU_VA_OP_CLEAR 3
+#define AMDGPU_VA_OP_REPLACE 4
+
+/* Delay the page table update till the next CS */
+#define AMDGPU_VM_DELAY_UPDATE (1 << 0)
+
+/* Mapping flags */
+/* readable mapping */
+#define AMDGPU_VM_PAGE_READABLE (1 << 1)
+/* writable mapping */
+#define AMDGPU_VM_PAGE_WRITEABLE (1 << 2)
+/* executable mapping, new for VI */
+#define AMDGPU_VM_PAGE_EXECUTABLE (1 << 3)
+/* partially resident texture */
+#define AMDGPU_VM_PAGE_PRT (1 << 4)
+/* MTYPE flags use bit 5 to 8 */
+#define AMDGPU_VM_MTYPE_MASK (0xf << 5)
+/* Default MTYPE. Pre-AI must use this. Recommended for newer ASICs. */
+#define AMDGPU_VM_MTYPE_DEFAULT (0 << 5)
+/* Use NC MTYPE instead of default MTYPE */
+#define AMDGPU_VM_MTYPE_NC (1 << 5)
+/* Use WC MTYPE instead of default MTYPE */
+#define AMDGPU_VM_MTYPE_WC (2 << 5)
+/* Use CC MTYPE instead of default MTYPE */
+#define AMDGPU_VM_MTYPE_CC (3 << 5)
+/* Use UC MTYPE instead of default MTYPE */
+#define AMDGPU_VM_MTYPE_UC (4 << 5)
+/* Use RW MTYPE instead of default MTYPE */
+#define AMDGPU_VM_MTYPE_RW (5 << 5)
+
+struct drm_amdgpu_gem_va {
+ /** GEM object handle */
+ __u32 handle;
+ __u32 _pad;
+ /** AMDGPU_VA_OP_* */
+ __u32 operation;
+ /** AMDGPU_VM_PAGE_* */
+ __u32 flags;
+ /** va address to assign . Must be correctly aligned.*/
+ __u64 va_address;
+ /** Specify offset inside of BO to assign. Must be correctly aligned.*/
+ __u64 offset_in_bo;
+ /** Specify mapping size. Must be correctly aligned. */
+ __u64 map_size;
+};
+
+#define AMDGPU_HW_IP_GFX 0
+#define AMDGPU_HW_IP_COMPUTE 1
+#define AMDGPU_HW_IP_DMA 2
+#define AMDGPU_HW_IP_UVD 3
+#define AMDGPU_HW_IP_VCE 4
+#define AMDGPU_HW_IP_UVD_ENC 5
+#define AMDGPU_HW_IP_VCN_DEC 6
+#define AMDGPU_HW_IP_VCN_ENC 7
+#define AMDGPU_HW_IP_VCN_JPEG 8
+#define AMDGPU_HW_IP_NUM 9
+
+#define AMDGPU_HW_IP_INSTANCE_MAX_COUNT 1
+
+#define AMDGPU_CHUNK_ID_IB 0x01
+#define AMDGPU_CHUNK_ID_FENCE 0x02
+#define AMDGPU_CHUNK_ID_DEPENDENCIES 0x03
+#define AMDGPU_CHUNK_ID_SYNCOBJ_IN 0x04
+#define AMDGPU_CHUNK_ID_SYNCOBJ_OUT 0x05
+#define AMDGPU_CHUNK_ID_BO_HANDLES 0x06
+#define AMDGPU_CHUNK_ID_SCHEDULED_DEPENDENCIES 0x07
+#define AMDGPU_CHUNK_ID_SYNCOBJ_TIMELINE_WAIT 0x08
+#define AMDGPU_CHUNK_ID_SYNCOBJ_TIMELINE_SIGNAL 0x09
+
+struct drm_amdgpu_cs_chunk {
+ __u32 chunk_id;
+ __u32 length_dw;
+ __u64 chunk_data;
+};
+
+struct drm_amdgpu_cs_in {
+ /** Rendering context id */
+ __u32 ctx_id;
+ /** Handle of resource list associated with CS */
+ __u32 bo_list_handle;
+ __u32 num_chunks;
+ __u32 _pad;
+ /** this points to __u64 * which point to cs chunks */
+ __u64 chunks;
+};
+
+struct drm_amdgpu_cs_out {
+ __u64 handle;
+};
+
+union drm_amdgpu_cs {
+ struct drm_amdgpu_cs_in in;
+ struct drm_amdgpu_cs_out out;
+};
+
+/* Specify flags to be used for IB */
+
+/* This IB should be submitted to CE */
+#define AMDGPU_IB_FLAG_CE (1<<0)
+
+/* Preamble flag, which means the IB could be dropped if no context switch */
+#define AMDGPU_IB_FLAG_PREAMBLE (1<<1)
+
+/* Preempt flag, IB should set Pre_enb bit if PREEMPT flag detected */
+#define AMDGPU_IB_FLAG_PREEMPT (1<<2)
+
+/* The IB fence should do the L2 writeback but not invalidate any shader
+ * caches (L2/vL1/sL1/I$). */
+#define AMDGPU_IB_FLAG_TC_WB_NOT_INVALIDATE (1 << 3)
+
+/* Set GDS_COMPUTE_MAX_WAVE_ID = DEFAULT before PACKET3_INDIRECT_BUFFER.
+ * This will reset wave ID counters for the IB.
+ */
+#define AMDGPU_IB_FLAG_RESET_GDS_MAX_WAVE_ID (1 << 4)
+
+struct drm_amdgpu_cs_chunk_ib {
+ __u32 _pad;
+ /** AMDGPU_IB_FLAG_* */
+ __u32 flags;
+ /** Virtual address to begin IB execution */
+ __u64 va_start;
+ /** Size of submission */
+ __u32 ib_bytes;
+ /** HW IP to submit to */
+ __u32 ip_type;
+ /** HW IP index of the same type to submit to */
+ __u32 ip_instance;
+ /** Ring index to submit to */
+ __u32 ring;
+};
+
+struct drm_amdgpu_cs_chunk_dep {
+ __u32 ip_type;
+ __u32 ip_instance;
+ __u32 ring;
+ __u32 ctx_id;
+ __u64 handle;
+};
+
+struct drm_amdgpu_cs_chunk_fence {
+ __u32 handle;
+ __u32 offset;
+};
+
+struct drm_amdgpu_cs_chunk_sem {
+ __u32 handle;
+};
+
+struct drm_amdgpu_cs_chunk_syncobj {
+ __u32 handle;
+ __u32 flags;
+ __u64 point;
+};
+
+#define AMDGPU_FENCE_TO_HANDLE_GET_SYNCOBJ 0
+#define AMDGPU_FENCE_TO_HANDLE_GET_SYNCOBJ_FD 1
+#define AMDGPU_FENCE_TO_HANDLE_GET_SYNC_FILE_FD 2
+
+union drm_amdgpu_fence_to_handle {
+ struct {
+ struct drm_amdgpu_fence fence;
+ __u32 what;
+ __u32 pad;
+ } in;
+ struct {
+ __u32 handle;
+ } out;
+};
+
+struct drm_amdgpu_cs_chunk_data {
+ union {
+ struct drm_amdgpu_cs_chunk_ib ib_data;
+ struct drm_amdgpu_cs_chunk_fence fence_data;
+ };
+};
+
+/**
+ * Query h/w info: Flag that this is integrated (a.h.a. fusion) GPU
+ *
+ */
+#define AMDGPU_IDS_FLAGS_FUSION 0x1
+#define AMDGPU_IDS_FLAGS_PREEMPTION 0x2
+
+/* indicate if acceleration can be working */
+#define AMDGPU_INFO_ACCEL_WORKING 0x00
+/* get the crtc_id from the mode object id? */
+#define AMDGPU_INFO_CRTC_FROM_ID 0x01
+/* query hw IP info */
+#define AMDGPU_INFO_HW_IP_INFO 0x02
+/* query hw IP instance count for the specified type */
+#define AMDGPU_INFO_HW_IP_COUNT 0x03
+/* timestamp for GL_ARB_timer_query */
+#define AMDGPU_INFO_TIMESTAMP 0x05
+/* Query the firmware version */
+#define AMDGPU_INFO_FW_VERSION 0x0e
+ /* Subquery id: Query VCE firmware version */
+ #define AMDGPU_INFO_FW_VCE 0x1
+ /* Subquery id: Query UVD firmware version */
+ #define AMDGPU_INFO_FW_UVD 0x2
+ /* Subquery id: Query GMC firmware version */
+ #define AMDGPU_INFO_FW_GMC 0x03
+ /* Subquery id: Query GFX ME firmware version */
+ #define AMDGPU_INFO_FW_GFX_ME 0x04
+ /* Subquery id: Query GFX PFP firmware version */
+ #define AMDGPU_INFO_FW_GFX_PFP 0x05
+ /* Subquery id: Query GFX CE firmware version */
+ #define AMDGPU_INFO_FW_GFX_CE 0x06
+ /* Subquery id: Query GFX RLC firmware version */
+ #define AMDGPU_INFO_FW_GFX_RLC 0x07
+ /* Subquery id: Query GFX MEC firmware version */
+ #define AMDGPU_INFO_FW_GFX_MEC 0x08
+ /* Subquery id: Query SMC firmware version */
+ #define AMDGPU_INFO_FW_SMC 0x0a
+ /* Subquery id: Query SDMA firmware version */
+ #define AMDGPU_INFO_FW_SDMA 0x0b
+ /* Subquery id: Query PSP SOS firmware version */
+ #define AMDGPU_INFO_FW_SOS 0x0c
+ /* Subquery id: Query PSP ASD firmware version */
+ #define AMDGPU_INFO_FW_ASD 0x0d
+ /* Subquery id: Query VCN firmware version */
+ #define AMDGPU_INFO_FW_VCN 0x0e
+ /* Subquery id: Query GFX RLC SRLC firmware version */
+ #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_CNTL 0x0f
+ /* Subquery id: Query GFX RLC SRLG firmware version */
+ #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_GPM_MEM 0x10
+ /* Subquery id: Query GFX RLC SRLS firmware version */
+ #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_SRM_MEM 0x11
+ /* Subquery id: Query DMCU firmware version */
+ #define AMDGPU_INFO_FW_DMCU 0x12
+ #define AMDGPU_INFO_FW_TA 0x13
+ /* Subquery id: Query DMCUB firmware version */
+ #define AMDGPU_INFO_FW_DMCUB 0x14
+
+/* number of bytes moved for TTM migration */
+#define AMDGPU_INFO_NUM_BYTES_MOVED 0x0f
+/* the used VRAM size */
+#define AMDGPU_INFO_VRAM_USAGE 0x10
+/* the used GTT size */
+#define AMDGPU_INFO_GTT_USAGE 0x11
+/* Information about GDS, etc. resource configuration */
+#define AMDGPU_INFO_GDS_CONFIG 0x13
+/* Query information about VRAM and GTT domains */
+#define AMDGPU_INFO_VRAM_GTT 0x14
+/* Query information about register in MMR address space*/
+#define AMDGPU_INFO_READ_MMR_REG 0x15
+/* Query information about device: rev id, family, etc. */
+#define AMDGPU_INFO_DEV_INFO 0x16
+/* visible vram usage */
+#define AMDGPU_INFO_VIS_VRAM_USAGE 0x17
+/* number of TTM buffer evictions */
+#define AMDGPU_INFO_NUM_EVICTIONS 0x18
+/* Query memory about VRAM and GTT domains */
+#define AMDGPU_INFO_MEMORY 0x19
+/* Query vce clock table */
+#define AMDGPU_INFO_VCE_CLOCK_TABLE 0x1A
+/* Query vbios related information */
+#define AMDGPU_INFO_VBIOS 0x1B
+ /* Subquery id: Query vbios size */
+ #define AMDGPU_INFO_VBIOS_SIZE 0x1
+ /* Subquery id: Query vbios image */
+ #define AMDGPU_INFO_VBIOS_IMAGE 0x2
+/* Query UVD handles */
+#define AMDGPU_INFO_NUM_HANDLES 0x1C
+/* Query sensor related information */
+#define AMDGPU_INFO_SENSOR 0x1D
+ /* Subquery id: Query GPU shader clock */
+ #define AMDGPU_INFO_SENSOR_GFX_SCLK 0x1
+ /* Subquery id: Query GPU memory clock */
+ #define AMDGPU_INFO_SENSOR_GFX_MCLK 0x2
+ /* Subquery id: Query GPU temperature */
+ #define AMDGPU_INFO_SENSOR_GPU_TEMP 0x3
+ /* Subquery id: Query GPU load */
+ #define AMDGPU_INFO_SENSOR_GPU_LOAD 0x4
+ /* Subquery id: Query average GPU power */
+ #define AMDGPU_INFO_SENSOR_GPU_AVG_POWER 0x5
+ /* Subquery id: Query northbridge voltage */
+ #define AMDGPU_INFO_SENSOR_VDDNB 0x6
+ /* Subquery id: Query graphics voltage */
+ #define AMDGPU_INFO_SENSOR_VDDGFX 0x7
+ /* Subquery id: Query GPU stable pstate shader clock */
+ #define AMDGPU_INFO_SENSOR_STABLE_PSTATE_GFX_SCLK 0x8
+ /* Subquery id: Query GPU stable pstate memory clock */
+ #define AMDGPU_INFO_SENSOR_STABLE_PSTATE_GFX_MCLK 0x9
+/* Number of VRAM page faults on CPU access. */
+#define AMDGPU_INFO_NUM_VRAM_CPU_PAGE_FAULTS 0x1E
+#define AMDGPU_INFO_VRAM_LOST_COUNTER 0x1F
+/* query ras mask of enabled features*/
+#define AMDGPU_INFO_RAS_ENABLED_FEATURES 0x20
+
+/* RAS MASK: UMC (VRAM) */
+#define AMDGPU_INFO_RAS_ENABLED_UMC (1 << 0)
+/* RAS MASK: SDMA */
+#define AMDGPU_INFO_RAS_ENABLED_SDMA (1 << 1)
+/* RAS MASK: GFX */
+#define AMDGPU_INFO_RAS_ENABLED_GFX (1 << 2)
+/* RAS MASK: MMHUB */
+#define AMDGPU_INFO_RAS_ENABLED_MMHUB (1 << 3)
+/* RAS MASK: ATHUB */
+#define AMDGPU_INFO_RAS_ENABLED_ATHUB (1 << 4)
+/* RAS MASK: PCIE */
+#define AMDGPU_INFO_RAS_ENABLED_PCIE (1 << 5)
+/* RAS MASK: HDP */
+#define AMDGPU_INFO_RAS_ENABLED_HDP (1 << 6)
+/* RAS MASK: XGMI */
+#define AMDGPU_INFO_RAS_ENABLED_XGMI (1 << 7)
+/* RAS MASK: DF */
+#define AMDGPU_INFO_RAS_ENABLED_DF (1 << 8)
+/* RAS MASK: SMN */
+#define AMDGPU_INFO_RAS_ENABLED_SMN (1 << 9)
+/* RAS MASK: SEM */
+#define AMDGPU_INFO_RAS_ENABLED_SEM (1 << 10)
+/* RAS MASK: MP0 */
+#define AMDGPU_INFO_RAS_ENABLED_MP0 (1 << 11)
+/* RAS MASK: MP1 */
+#define AMDGPU_INFO_RAS_ENABLED_MP1 (1 << 12)
+/* RAS MASK: FUSE */
+#define AMDGPU_INFO_RAS_ENABLED_FUSE (1 << 13)
+
+#define AMDGPU_INFO_MMR_SE_INDEX_SHIFT 0
+#define AMDGPU_INFO_MMR_SE_INDEX_MASK 0xff
+#define AMDGPU_INFO_MMR_SH_INDEX_SHIFT 8
+#define AMDGPU_INFO_MMR_SH_INDEX_MASK 0xff
+
+struct drm_amdgpu_query_fw {
+ /** AMDGPU_INFO_FW_* */
+ __u32 fw_type;
+ /**
+ * Index of the IP if there are more IPs of
+ * the same type.
+ */
+ __u32 ip_instance;
+ /**
+ * Index of the engine. Whether this is used depends
+ * on the firmware type. (e.g. MEC, SDMA)
+ */
+ __u32 index;
+ __u32 _pad;
+};
+
+/* Input structure for the INFO ioctl */
+struct drm_amdgpu_info {
+ /* Where the return value will be stored */
+ __u64 return_pointer;
+ /* The size of the return value. Just like "size" in "snprintf",
+ * it limits how many bytes the kernel can write. */
+ __u32 return_size;
+ /* The query request id. */
+ __u32 query;
+
+ union {
+ struct {
+ __u32 id;
+ __u32 _pad;
+ } mode_crtc;
+
+ struct {
+ /** AMDGPU_HW_IP_* */
+ __u32 type;
+ /**
+ * Index of the IP if there are more IPs of the same
+ * type. Ignored by AMDGPU_INFO_HW_IP_COUNT.
+ */
+ __u32 ip_instance;
+ } query_hw_ip;
+
+ struct {
+ __u32 dword_offset;
+ /** number of registers to read */
+ __u32 count;
+ __u32 instance;
+ /** For future use, no flags defined so far */
+ __u32 flags;
+ } read_mmr_reg;
+
+ struct drm_amdgpu_query_fw query_fw;
+
+ struct {
+ __u32 type;
+ __u32 offset;
+ } vbios_info;
+
+ struct {
+ __u32 type;
+ } sensor_info;
+ };
+};
+
+struct drm_amdgpu_info_gds {
+ /** GDS GFX partition size */
+ __u32 gds_gfx_partition_size;
+ /** GDS compute partition size */
+ __u32 compute_partition_size;
+ /** total GDS memory size */
+ __u32 gds_total_size;
+ /** GWS size per GFX partition */
+ __u32 gws_per_gfx_partition;
+ /** GSW size per compute partition */
+ __u32 gws_per_compute_partition;
+ /** OA size per GFX partition */
+ __u32 oa_per_gfx_partition;
+ /** OA size per compute partition */
+ __u32 oa_per_compute_partition;
+ __u32 _pad;
+};
+
+struct drm_amdgpu_info_vram_gtt {
+ __u64 vram_size;
+ __u64 vram_cpu_accessible_size;
+ __u64 gtt_size;
+};
+
+struct drm_amdgpu_heap_info {
+ /** max. physical memory */
+ __u64 total_heap_size;
+
+ /** Theoretical max. available memory in the given heap */
+ __u64 usable_heap_size;
+
+ /**
+ * Number of bytes allocated in the heap. This includes all processes
+ * and private allocations in the kernel. It changes when new buffers
+ * are allocated, freed, and moved. It cannot be larger than
+ * heap_size.
+ */
+ __u64 heap_usage;
+
+ /**
+ * Theoretical possible max. size of buffer which
+ * could be allocated in the given heap
+ */
+ __u64 max_allocation;
+};
+
+struct drm_amdgpu_memory_info {
+ struct drm_amdgpu_heap_info vram;
+ struct drm_amdgpu_heap_info cpu_accessible_vram;
+ struct drm_amdgpu_heap_info gtt;
+};
+
+struct drm_amdgpu_info_firmware {
+ __u32 ver;
+ __u32 feature;
+};
+
+#define AMDGPU_VRAM_TYPE_UNKNOWN 0
+#define AMDGPU_VRAM_TYPE_GDDR1 1
+#define AMDGPU_VRAM_TYPE_DDR2 2
+#define AMDGPU_VRAM_TYPE_GDDR3 3
+#define AMDGPU_VRAM_TYPE_GDDR4 4
+#define AMDGPU_VRAM_TYPE_GDDR5 5
+#define AMDGPU_VRAM_TYPE_HBM 6
+#define AMDGPU_VRAM_TYPE_DDR3 7
+#define AMDGPU_VRAM_TYPE_DDR4 8
+#define AMDGPU_VRAM_TYPE_GDDR6 9
+
+struct drm_amdgpu_info_device {
+ /** PCI Device ID */
+ __u32 device_id;
+ /** Internal chip revision: A0, A1, etc.) */
+ __u32 chip_rev;
+ __u32 external_rev;
+ /** Revision id in PCI Config space */
+ __u32 pci_rev;
+ __u32 family;
+ __u32 num_shader_engines;
+ __u32 num_shader_arrays_per_engine;
+ /* in KHz */
+ __u32 gpu_counter_freq;
+ __u64 max_engine_clock;
+ __u64 max_memory_clock;
+ /* cu information */
+ __u32 cu_active_number;
+ /* NOTE: cu_ao_mask is INVALID, DON'T use it */
+ __u32 cu_ao_mask;
+ __u32 cu_bitmap[4][4];
+ /** Render backend pipe mask. One render backend is CB+DB. */
+ __u32 enabled_rb_pipes_mask;
+ __u32 num_rb_pipes;
+ __u32 num_hw_gfx_contexts;
+ __u32 _pad;
+ __u64 ids_flags;
+ /** Starting virtual address for UMDs. */
+ __u64 virtual_address_offset;
+ /** The maximum virtual address */
+ __u64 virtual_address_max;
+ /** Required alignment of virtual addresses. */
+ __u32 virtual_address_alignment;
+ /** Page table entry - fragment size */
+ __u32 pte_fragment_size;
+ __u32 gart_page_size;
+ /** constant engine ram size*/
+ __u32 ce_ram_size;
+ /** video memory type info*/
+ __u32 vram_type;
+ /** video memory bit width*/
+ __u32 vram_bit_width;
+ /* vce harvesting instance */
+ __u32 vce_harvest_config;
+ /* gfx double offchip LDS buffers */
+ __u32 gc_double_offchip_lds_buf;
+ /* NGG Primitive Buffer */
+ __u64 prim_buf_gpu_addr;
+ /* NGG Position Buffer */
+ __u64 pos_buf_gpu_addr;
+ /* NGG Control Sideband */
+ __u64 cntl_sb_buf_gpu_addr;
+ /* NGG Parameter Cache */
+ __u64 param_buf_gpu_addr;
+ __u32 prim_buf_size;
+ __u32 pos_buf_size;
+ __u32 cntl_sb_buf_size;
+ __u32 param_buf_size;
+ /* wavefront size*/
+ __u32 wave_front_size;
+ /* shader visible vgprs*/
+ __u32 num_shader_visible_vgprs;
+ /* CU per shader array*/
+ __u32 num_cu_per_sh;
+ /* number of tcc blocks*/
+ __u32 num_tcc_blocks;
+ /* gs vgt table depth*/
+ __u32 gs_vgt_table_depth;
+ /* gs primitive buffer depth*/
+ __u32 gs_prim_buffer_depth;
+ /* max gs wavefront per vgt*/
+ __u32 max_gs_waves_per_vgt;
+ __u32 _pad1;
+ /* always on cu bitmap */
+ __u32 cu_ao_bitmap[4][4];
+ /** Starting high virtual address for UMDs. */
+ __u64 high_va_offset;
+ /** The maximum high virtual address */
+ __u64 high_va_max;
+ /* gfx10 pa_sc_tile_steering_override */
+ __u32 pa_sc_tile_steering_override;
+ /* disabled TCCs */
+ __u64 tcc_disabled_mask;
+};
+
+struct drm_amdgpu_info_hw_ip {
+ /** Version of h/w IP */
+ __u32 hw_ip_version_major;
+ __u32 hw_ip_version_minor;
+ /** Capabilities */
+ __u64 capabilities_flags;
+ /** command buffer address start alignment*/
+ __u32 ib_start_alignment;
+ /** command buffer size alignment*/
+ __u32 ib_size_alignment;
+ /** Bitmask of available rings. Bit 0 means ring 0, etc. */
+ __u32 available_rings;
+ __u32 _pad;
+};
+
+struct drm_amdgpu_info_num_handles {
+ /** Max handles as supported by firmware for UVD */
+ __u32 uvd_max_handles;
+ /** Handles currently in use for UVD */
+ __u32 uvd_used_handles;
+};
+
+#define AMDGPU_VCE_CLOCK_TABLE_ENTRIES 6
+
+struct drm_amdgpu_info_vce_clock_table_entry {
+ /** System clock */
+ __u32 sclk;
+ /** Memory clock */
+ __u32 mclk;
+ /** VCE clock */
+ __u32 eclk;
+ __u32 pad;
+};
+
+struct drm_amdgpu_info_vce_clock_table {
+ struct drm_amdgpu_info_vce_clock_table_entry entries[AMDGPU_VCE_CLOCK_TABLE_ENTRIES];
+ __u32 num_valid_entries;
+ __u32 pad;
+};
+
+/*
+ * Supported GPU families
+ */
+#define AMDGPU_FAMILY_UNKNOWN 0
+#define AMDGPU_FAMILY_SI 110 /* Hainan, Oland, Verde, Pitcairn, Tahiti */
+#define AMDGPU_FAMILY_CI 120 /* Bonaire, Hawaii */
+#define AMDGPU_FAMILY_KV 125 /* Kaveri, Kabini, Mullins */
+#define AMDGPU_FAMILY_VI 130 /* Iceland, Tonga */
+#define AMDGPU_FAMILY_CZ 135 /* Carrizo, Stoney */
+#define AMDGPU_FAMILY_AI 141 /* Vega10 */
+#define AMDGPU_FAMILY_RV 142 /* Raven */
+#define AMDGPU_FAMILY_NV 143 /* Navi10 */
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif
diff --git a/lib/mesa/include/drm-uapi/etnaviv_drm.h b/lib/mesa/include/drm-uapi/etnaviv_drm.h
index 0d5c49dc4..09d0df8b7 100644
--- a/lib/mesa/include/drm-uapi/etnaviv_drm.h
+++ b/lib/mesa/include/drm-uapi/etnaviv_drm.h
@@ -73,6 +73,7 @@ struct drm_etnaviv_timespec {
#define ETNAVIV_PARAM_GPU_INSTRUCTION_COUNT 0x18
#define ETNAVIV_PARAM_GPU_NUM_CONSTANTS 0x19
#define ETNAVIV_PARAM_GPU_NUM_VARYINGS 0x1a
+#define ETNAVIV_PARAM_SOFTPIN_START_ADDR 0x1b
#define ETNA_MAX_PIPES 4
@@ -148,6 +149,11 @@ struct drm_etnaviv_gem_submit_reloc {
* then patching the cmdstream for this entry is skipped. This can
* avoid kernel needing to map/access the cmdstream bo in the common
* case.
+ * If the submit is a softpin submit (ETNA_SUBMIT_SOFTPIN) the 'presumed'
+ * field is interpreted as the fixed location to map the bo into the gpu
+ * virtual address space. If the kernel is unable to map the buffer at
+ * this location the submit will fail. This means userspace is responsible
+ * for the whole gpu virtual address management.
*/
#define ETNA_SUBMIT_BO_READ 0x0001
#define ETNA_SUBMIT_BO_WRITE 0x0002
@@ -177,9 +183,11 @@ struct drm_etnaviv_gem_submit_pmr {
#define ETNA_SUBMIT_NO_IMPLICIT 0x0001
#define ETNA_SUBMIT_FENCE_FD_IN 0x0002
#define ETNA_SUBMIT_FENCE_FD_OUT 0x0004
+#define ETNA_SUBMIT_SOFTPIN 0x0008
#define ETNA_SUBMIT_FLAGS (ETNA_SUBMIT_NO_IMPLICIT | \
ETNA_SUBMIT_FENCE_FD_IN | \
- ETNA_SUBMIT_FENCE_FD_OUT)
+ ETNA_SUBMIT_FENCE_FD_OUT| \
+ ETNA_SUBMIT_SOFTPIN)
#define ETNA_PIPE_3D 0x00
#define ETNA_PIPE_2D 0x01
#define ETNA_PIPE_VG 0x02
diff --git a/lib/mesa/include/drm-uapi/lima_drm.h b/lib/mesa/include/drm-uapi/lima_drm.h
index 95a00fb86..1ec58d652 100644
--- a/lib/mesa/include/drm-uapi/lima_drm.h
+++ b/lib/mesa/include/drm-uapi/lima_drm.h
@@ -32,12 +32,19 @@ struct drm_lima_get_param {
__u64 value; /* out, parameter value */
};
+/*
+ * heap buffer dynamically increase backup memory size when GP task fail
+ * due to lack of heap memory. size field of heap buffer is an up bound of
+ * the backup memory which can be set to a fairly large value.
+ */
+#define LIMA_BO_FLAG_HEAP (1 << 0)
+
/**
* create a buffer for used by GPU
*/
struct drm_lima_gem_create {
__u32 size; /* in, buffer size */
- __u32 flags; /* in, currently no flags, must be zero */
+ __u32 flags; /* in, buffer flags */
__u32 handle; /* out, GEM buffer handle */
__u32 pad; /* pad, must be zero */
};
diff --git a/lib/mesa/include/drm-uapi/v3d_drm.h b/lib/mesa/include/drm-uapi/v3d_drm.h
index ea70669d2..1ce746e22 100644
--- a/lib/mesa/include/drm-uapi/v3d_drm.h
+++ b/lib/mesa/include/drm-uapi/v3d_drm.h
@@ -37,6 +37,7 @@ extern "C" {
#define DRM_V3D_GET_PARAM 0x04
#define DRM_V3D_GET_BO_OFFSET 0x05
#define DRM_V3D_SUBMIT_TFU 0x06
+#define DRM_V3D_SUBMIT_CSD 0x07
#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
@@ -45,6 +46,9 @@ extern "C" {
#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
+#define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
+
+#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01
/**
* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
@@ -59,7 +63,7 @@ extern "C" {
* flushed by the time the render done IRQ happens, which is the
* trigger for out_sync. Any dirtying of cachelines by the job (only
* possible using TMU writes) must be flushed by the caller using the
- * CL's cache flush commands.
+ * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
*/
struct drm_v3d_submit_cl {
/* Pointer to the binner command list.
@@ -122,8 +126,7 @@ struct drm_v3d_submit_cl {
/* Number of BO handles passed in (size is that times 4). */
__u32 bo_handle_count;
- /* Pad, must be zero-filled. */
- __u32 pad;
+ __u32 flags;
};
/**
@@ -190,6 +193,8 @@ enum drm_v3d_param {
DRM_V3D_PARAM_V3D_CORE0_IDENT1,
DRM_V3D_PARAM_V3D_CORE0_IDENT2,
DRM_V3D_PARAM_SUPPORTS_TFU,
+ DRM_V3D_PARAM_SUPPORTS_CSD,
+ DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
};
struct drm_v3d_get_param {
@@ -230,6 +235,31 @@ struct drm_v3d_submit_tfu {
__u32 out_sync;
};
+/* Submits a compute shader for dispatch. This job will block on any
+ * previous compute shaders submitted on this fd, and any other
+ * synchronization must be performed with in_sync/out_sync.
+ */
+struct drm_v3d_submit_csd {
+ __u32 cfg[7];
+ __u32 coef[4];
+
+ /* Pointer to a u32 array of the BOs that are referenced by the job.
+ */
+ __u64 bo_handles;
+
+ /* Number of BO handles passed in (size is that times 4). */
+ __u32 bo_handle_count;
+
+ /* sync object to block on before running the CSD job. Each
+ * CSD job will execute in the order submitted to its FD.
+ * Synchronization against rendering/TFU jobs or CSD from
+ * other fds requires using sync objects.
+ */
+ __u32 in_sync;
+ /* Sync object to signal when the CSD job is done. */
+ __u32 out_sync;
+};
+
#if defined(__cplusplus)
}
#endif
diff --git a/lib/mesa/include/drm-uapi/virtgpu_drm.h b/lib/mesa/include/drm-uapi/virtgpu_drm.h
new file mode 100644
index 000000000..f06a789f3
--- /dev/null
+++ b/lib/mesa/include/drm-uapi/virtgpu_drm.h
@@ -0,0 +1,182 @@
+/*
+ * Copyright 2013 Red Hat
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+#ifndef VIRTGPU_DRM_H
+#define VIRTGPU_DRM_H
+
+#include "drm.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+/* Please note that modifications to all structs defined here are
+ * subject to backwards-compatibility constraints.
+ *
+ * Do not use pointers, use __u64 instead for 32 bit / 64 bit user/kernel
+ * compatibility Keep fields aligned to their size
+ */
+
+#define DRM_VIRTGPU_MAP 0x01
+#define DRM_VIRTGPU_EXECBUFFER 0x02
+#define DRM_VIRTGPU_GETPARAM 0x03
+#define DRM_VIRTGPU_RESOURCE_CREATE 0x04
+#define DRM_VIRTGPU_RESOURCE_INFO 0x05
+#define DRM_VIRTGPU_TRANSFER_FROM_HOST 0x06
+#define DRM_VIRTGPU_TRANSFER_TO_HOST 0x07
+#define DRM_VIRTGPU_WAIT 0x08
+#define DRM_VIRTGPU_GET_CAPS 0x09
+
+#define VIRTGPU_EXECBUF_FENCE_FD_IN 0x01
+#define VIRTGPU_EXECBUF_FENCE_FD_OUT 0x02
+#define VIRTGPU_EXECBUF_FLAGS (\
+ VIRTGPU_EXECBUF_FENCE_FD_IN |\
+ VIRTGPU_EXECBUF_FENCE_FD_OUT |\
+ 0)
+
+struct drm_virtgpu_map {
+ __u64 offset; /* use for mmap system call */
+ __u32 handle;
+ __u32 pad;
+};
+
+struct drm_virtgpu_execbuffer {
+ __u32 flags;
+ __u32 size;
+ __u64 command; /* void* */
+ __u64 bo_handles;
+ __u32 num_bo_handles;
+ __s32 fence_fd; /* in/out fence fd (see VIRTGPU_EXECBUF_FENCE_FD_IN/OUT) */
+};
+
+#define VIRTGPU_PARAM_3D_FEATURES 1 /* do we have 3D features in the hw */
+#define VIRTGPU_PARAM_CAPSET_QUERY_FIX 2 /* do we have the capset fix */
+
+struct drm_virtgpu_getparam {
+ __u64 param;
+ __u64 value;
+};
+
+/* NO_BO flags? NO resource flag? */
+/* resource flag for y_0_top */
+struct drm_virtgpu_resource_create {
+ __u32 target;
+ __u32 format;
+ __u32 bind;
+ __u32 width;
+ __u32 height;
+ __u32 depth;
+ __u32 array_size;
+ __u32 last_level;
+ __u32 nr_samples;
+ __u32 flags;
+ __u32 bo_handle; /* if this is set - recreate a new resource attached to this bo ? */
+ __u32 res_handle; /* returned by kernel */
+ __u32 size; /* validate transfer in the host */
+ __u32 stride; /* validate transfer in the host */
+};
+
+struct drm_virtgpu_resource_info {
+ __u32 bo_handle;
+ __u32 res_handle;
+ __u32 size;
+ __u32 stride;
+};
+
+struct drm_virtgpu_3d_box {
+ __u32 x;
+ __u32 y;
+ __u32 z;
+ __u32 w;
+ __u32 h;
+ __u32 d;
+};
+
+struct drm_virtgpu_3d_transfer_to_host {
+ __u32 bo_handle;
+ struct drm_virtgpu_3d_box box;
+ __u32 level;
+ __u32 offset;
+};
+
+struct drm_virtgpu_3d_transfer_from_host {
+ __u32 bo_handle;
+ struct drm_virtgpu_3d_box box;
+ __u32 level;
+ __u32 offset;
+};
+
+#define VIRTGPU_WAIT_NOWAIT 1 /* like it */
+struct drm_virtgpu_3d_wait {
+ __u32 handle; /* 0 is an invalid handle */
+ __u32 flags;
+};
+
+struct drm_virtgpu_get_caps {
+ __u32 cap_set_id;
+ __u32 cap_set_ver;
+ __u64 addr;
+ __u32 size;
+ __u32 pad;
+};
+
+#define DRM_IOCTL_VIRTGPU_MAP \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_MAP, struct drm_virtgpu_map)
+
+#define DRM_IOCTL_VIRTGPU_EXECBUFFER \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_EXECBUFFER,\
+ struct drm_virtgpu_execbuffer)
+
+#define DRM_IOCTL_VIRTGPU_GETPARAM \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_GETPARAM,\
+ struct drm_virtgpu_getparam)
+
+#define DRM_IOCTL_VIRTGPU_RESOURCE_CREATE \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_RESOURCE_CREATE, \
+ struct drm_virtgpu_resource_create)
+
+#define DRM_IOCTL_VIRTGPU_RESOURCE_INFO \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_RESOURCE_INFO, \
+ struct drm_virtgpu_resource_info)
+
+#define DRM_IOCTL_VIRTGPU_TRANSFER_FROM_HOST \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_TRANSFER_FROM_HOST, \
+ struct drm_virtgpu_3d_transfer_from_host)
+
+#define DRM_IOCTL_VIRTGPU_TRANSFER_TO_HOST \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_TRANSFER_TO_HOST, \
+ struct drm_virtgpu_3d_transfer_to_host)
+
+#define DRM_IOCTL_VIRTGPU_WAIT \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_WAIT, \
+ struct drm_virtgpu_3d_wait)
+
+#define DRM_IOCTL_VIRTGPU_GET_CAPS \
+ DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_GET_CAPS, \
+ struct drm_virtgpu_get_caps)
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif