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authorJonathan Gray <jsg@cvs.openbsd.org>2022-02-24 01:57:18 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2022-02-24 01:57:18 +0000
commitb24b5b9049e889ee4eb39b565bcc8d48bd45ab48 (patch)
tree658ca4e6b41655f49463c85edbaeda48979c394c /lib/mesa/src/broadcom/ci/vc4-rpi3-fails.txt
parent57768bbb154c2879d34ec20e401b19472e77aaf7 (diff)
Import Mesa 21.3.7
Diffstat (limited to 'lib/mesa/src/broadcom/ci/vc4-rpi3-fails.txt')
-rw-r--r--lib/mesa/src/broadcom/ci/vc4-rpi3-fails.txt1611
1 files changed, 1611 insertions, 0 deletions
diff --git a/lib/mesa/src/broadcom/ci/vc4-rpi3-fails.txt b/lib/mesa/src/broadcom/ci/vc4-rpi3-fails.txt
new file mode 100644
index 000000000..d0833cd4f
--- /dev/null
+++ b/lib/mesa/src/broadcom/ci/vc4-rpi3-fails.txt
@@ -0,0 +1,1611 @@
+KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component16,Fail
+KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component24,Fail
+KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_short_depth_component16,Fail
+
+# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3133
+KHR-GLES2.texture_3d.copy_sub_image.negative,Fail
+KHR-GLES2.texture_3d.copy_sub_image.rgba,Fail
+
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_linear_repeat_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_linear_repeat_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_linear_nearest_repeat_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_linear_repeat_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_mipmap_nearest_nearest_repeat_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.linear_nearest_repeat_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_linear_repeat_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_linear_repeat_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_linear_nearest_repeat_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_linear_repeat_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_mipmap_nearest_nearest_repeat_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_clamp_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_clamp_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_clamp_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_clamp_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_clamp_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_clamp_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_clamp_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_clamp_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_clamp_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_mirror_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_mirror_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_mirror_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_mirror_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_mirror_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_mirror_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_mirror_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_mirror_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_mirror_repeat_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_repeat_clamp_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_repeat_clamp_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_repeat_clamp_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_repeat_mirror_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_repeat_mirror_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_repeat_mirror_repeat,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_repeat_repeat_clamp,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_repeat_repeat_mirror,Fail
+KHR-GLES2.texture_3d.filtering.combinations.nearest_nearest_repeat_repeat_repeat,Fail
+
+# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3134
+KHR-GLES2.texture_3d.filtering.combinations.negative,Fail
+
+KHR-GLES2.texture_3d.filtering.formats.rgba8_linear,Fail
+KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_linear,Fail
+KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.filtering.formats.rgba8_nearest,Fail
+KHR-GLES2.texture_3d.filtering.formats.rgba8_nearest_mipmap_linear,Fail
+KHR-GLES2.texture_3d.filtering.formats.rgba8_nearest_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.128x32x64_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.128x32x64_linear_mipmap_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.128x32x64_linear_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.128x32x64_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.128x32x64_nearest_mipmap_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.128x32x64_nearest_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.32x64x16_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.32x64x16_linear_mipmap_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.32x64x16_linear_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.32x64x16_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.32x64x16_nearest_mipmap_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.32x64x16_nearest_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.3x7x5_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.3x7x5_linear_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.3x7x5_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.3x7x5_nearest_mipmap_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.3x7x5_nearest_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.4x8x8_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.4x8x8_linear_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.4x8x8_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.4x8x8_nearest_mipmap_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.4x8x8_nearest_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.63x63x63_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.63x63x63_linear_mipmap_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.63x63x63_linear_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.63x63x63_nearest,Fail
+KHR-GLES2.texture_3d.filtering.sizes.63x63x63_nearest_mipmap_linear,Fail
+KHR-GLES2.texture_3d.filtering.sizes.63x63x63_nearest_mipmap_nearest,Fail
+KHR-GLES2.texture_3d.framebuffer_texture.rgba,Fail
+KHR-GLES2.texture_3d.sub_image.rgba8,Fail
+dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_pbuffer,Crash
+dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_window,Crash
+dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer,Crash
+dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_window,Crash
+dEQP-EGL.functional.color_clears.multi_thread.gles2.rgb888_pbuffer,Crash
+dEQP-EGL.functional.color_clears.multi_thread.gles2.rgb888_window,Crash
+dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_pbuffer,Crash
+dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_window,Crash
+dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_pbuffer,Crash
+dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window,Crash
+dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer,Crash
+dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_window,Crash
+dEQP-EGL.functional.create_context.no_config,Fail
+dEQP-EGL.functional.render.multi_context.gles2.rgb888_pbuffer,Crash
+dEQP-EGL.functional.render.multi_context.gles2.rgb888_window,Crash
+dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer,Crash
+dEQP-EGL.functional.render.multi_context.gles2.rgba8888_window,Crash
+dEQP-EGL.functional.render.multi_thread.gles2.rgb888_pbuffer,Crash
+dEQP-EGL.functional.render.multi_thread.gles2.rgb888_window,Crash
+dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_pbuffer,Crash
+dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_window,Crash
+dEQP-EGL.functional.render.single_context.gles2.rgb888_pbuffer,Crash
+dEQP-EGL.functional.render.single_context.gles2.rgb888_window,Crash
+dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer,Crash
+dEQP-EGL.functional.render.single_context.gles2.rgba8888_window,Crash
+dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
+dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
+dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked,Fail
+dEQP-GLES2.functional.draw.draw_arrays.line_loop.multiple_attributes,Fail
+dEQP-GLES2.functional.draw.draw_arrays.line_loop.single_attribute,Fail
+dEQP-GLES2.functional.fbo.render.texsubimage.after_render_tex2d_rgba,Fail
+dEQP-GLES2.functional.fbo.render.texsubimage.between_render_tex2d_rgba,Fail
+dEQP-GLES2.functional.negative_api.vertex_array.vertex_attrib,Fail
+dEQP-GLES2.functional.negative_api.vertex_array.vertex_attribv,Fail
+dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888,Fail
+dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888,Fail
+dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_linear_mirror_rgba8888,Fail
+dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_linear_repeat_rgba8888,Fail
+dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square,Fail
+dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square,Fail
+dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square,Fail
+dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square,Fail
+dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba,Fail
+dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba,Fail
+dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_npot_etc1,Fail
+
+glx@glx-copy-sub-buffer samples=2,Crash
+glx@glx-copy-sub-buffer samples=4,Crash
+glx@glx-make-current,Crash
+glx@glx-multithread-buffer,Fail
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-depth,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+glx@glx-visuals-stencil,Crash
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+shaders@glsl-arb-fragment-coord-conventions,Fail
+shaders@glsl-bug-110796,Fail
+shaders@glsl-max-vertex-attrib,Fail
+shaders@glsl-predication-on-large-array,Fail
+spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail
+spec@!opengl 1.0@gl-1.0-dlist-bitmap,Crash
+spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
+spec@!opengl 1.0@gl-1.0-logicop,Crash
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
+spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
+spec@!opengl 1.1@clipflat,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-clear samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
+spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Crash
+spec@!opengl 1.1@draw-pixels,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail
+spec@!opengl 1.1@line-flat-clip-color,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Baseline,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@read-front clear-front-first samples=2,Crash
+spec@!opengl 1.1@read-front clear-front-first samples=4,Crash
+spec@!opengl 1.1@read-front samples=2,Crash
+spec@!opengl 1.1@read-front samples=4,Crash
+spec@!opengl 1.1@tex-upside-down-miptree,Fail
+spec@!opengl 1.1@texsubimage-unpack,Fail
+spec@!opengl 1.1@texwrap 2d proj,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- NPOT- projected,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- projected,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- swizzled- projected,Fail
+spec@!opengl 1.1@texwrap 2d,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8- swizzled,Fail
+spec@!opengl 1.1@texwrap formats,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled,Fail
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.2@copyteximage 3d,Fail
+spec@!opengl 1.2@getteximage-targets 3d,Fail
+spec@!opengl 1.2@lodclamp,Fail
+spec@!opengl 1.2@lodclamp-between,Fail
+spec@!opengl 1.2@lodclamp-between-max,Fail
+spec@!opengl 1.2@mipmap-setup,Fail
+spec@!opengl 1.2@tex3d,Fail
+spec@!opengl 1.2@tex3d-maxsize,Fail
+spec@!opengl 1.2@texwrap 3d proj,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- projected,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- swizzled- projected,Fail
+spec@!opengl 1.2@texwrap 3d,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8- swizzled,Fail
+spec@!opengl 1.3@tex3d-depth1,Fail
+spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
+spec@!opengl 1.4@tex-miplevel-selection,Fail
+spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
+spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
+spec@!opengl 1.5@depth-tex-compare,Fail
+spec@!opengl 2.0@attrib-assignments,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
+spec@!opengl 2.0@occlusion-query-discard,Fail
+spec@!opengl 2.0@tex3d-npot,Fail
+spec@!opengl 2.1@minmax,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
+spec@arb_depth_texture@depth-level-clamp,Fail
+spec@arb_depth_texture@texwrap formats,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- swizzled,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- swizzled,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- swizzled,Fail
+spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Crash
+spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Crash
+spec@arb_es2_compatibility@texwrap formats,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565- NPOT,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565- swizzled,Fail
+spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail
+spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Fail
+spec@arb_fragment_program@fp-indirections2,Fail
+spec@arb_fragment_program@minmax,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
+spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
+spec@arb_framebuffer_object@fbo-blit-stretch,Fail
+spec@arb_framebuffer_object@fbo-generatemipmap-3d,Fail
+spec@arb_framebuffer_object@fbo-mipmap-copypix,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
+spec@arb_framebuffer_object@mixed-buffer-sizes,Fail
+spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail
+spec@arb_framebuffer_srgb@arb_framebuffer_srgb-srgb_conformance,Fail
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled render,Crash
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_ALPHA_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_DEPTH_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail
+spec@arb_internalformat_query2@api error checks,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail
+spec@arb_occlusion_query2@render,Fail
+spec@arb_occlusion_query@occlusion_query,Fail
+spec@arb_occlusion_query@occlusion_query_conform,Fail
+spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail
+spec@arb_occlusion_query@occlusion_query_meta_save,Fail
+spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
+spec@arb_pixel_buffer_object@pbo-getteximage,Fail
+spec@arb_pixel_buffer_object@texsubimage-unpack pbo,Fail
+spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
+spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
+spec@arb_sampler_objects@sampler-objects,Fail
+spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail
+spec@arb_texture_multisample@arb_texture_multisample-teximage-3d-multisample,Fail
+spec@arb_texture_rectangle@1-1-linear-texture,Fail
+spec@arb_texture_rectangle@copyteximage rect samples=2,Crash
+spec@arb_texture_rectangle@copyteximage rect samples=4,Crash
+spec@arb_texture_rectangle@texrect-many,Crash
+spec@arb_texture_storage@texture-storage,Fail
+spec@arb_texture_storage@texture-storage@3D mipmapped ,Fail
+spec@arb_texture_storage@texture-storage@3D non-mipmapped ,Fail
+spec@arb_vertex_program@minmax,Fail
+spec@egl 1.4@egl-copy-buffers,Crash
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_direct_state_access@multi-texture,Crash
+spec@ext_direct_state_access@multi-texture@MultiTexImage3DEXT,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexSubImage1DEXT,Fail
+spec@ext_direct_state_access@textures,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex*,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex*,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@blit-flipped 2 x,Crash
+spec@ext_framebuffer_multisample@blit-flipped 2 y,Crash
+spec@ext_framebuffer_multisample@blit-flipped 4 x,Crash
+spec@ext_framebuffer_multisample@blit-flipped 4 y,Crash
+spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 downsample,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 downsample,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Crash
+spec@ext_framebuffer_multisample@enable-flag,Crash
+spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
+spec@ext_framebuffer_multisample@line-smooth 2,Crash
+spec@ext_framebuffer_multisample@line-smooth 4,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 color linear,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 color,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 depth,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 stencil,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 color linear,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 color,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 depth,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 stencil,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth combined,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth single,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth-computed combined,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth-computed single,Crash
+spec@ext_framebuffer_multisample@no-color 2 stencil combined,Crash
+spec@ext_framebuffer_multisample@no-color 2 stencil single,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth combined,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth single,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth-computed combined,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth-computed single,Crash
+spec@ext_framebuffer_multisample@no-color 4 stencil combined,Crash
+spec@ext_framebuffer_multisample@no-color 4 stencil single,Crash
+spec@ext_framebuffer_multisample@point-smooth 2,Crash
+spec@ext_framebuffer_multisample@point-smooth 4,Crash
+spec@ext_framebuffer_multisample@polygon-smooth 2,Crash
+spec@ext_framebuffer_multisample@polygon-smooth 4,Crash
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Crash
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Crash
+spec@ext_framebuffer_multisample@sample-coverage 2 inverted,Crash
+spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Crash
+spec@ext_framebuffer_multisample@sample-coverage 4 inverted,Crash
+spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 color downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 color msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 depth downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 depth msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 depth upsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 color downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 color msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 depth downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 depth msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 depth upsample,Crash
+spec@ext_framebuffer_multisample@upsample 2 color linear,Crash
+spec@ext_framebuffer_multisample@upsample 2 color,Crash
+spec@ext_framebuffer_multisample@upsample 2 depth,Crash
+spec@ext_framebuffer_multisample@upsample 2 stencil,Crash
+spec@ext_framebuffer_multisample@upsample 4 color linear,Crash
+spec@ext_framebuffer_multisample@upsample 4 color,Crash
+spec@ext_framebuffer_multisample@upsample 4 depth,Crash
+spec@ext_framebuffer_multisample@upsample 4 stencil,Crash
+spec@ext_framebuffer_multisample_blit_scaled@negative-blit-scaled,Crash
+spec@ext_framebuffer_object@fbo-3d,Fail
+spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
+spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
+spec@ext_occlusion_query_boolean@any-samples,Fail
+spec@ext_packed_depth_stencil@depth_stencil texture,Fail
+spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
+spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
+spec@ext_packed_depth_stencil@texwrap formats,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- swizzled,Fail
+spec@ext_provoking_vertex@provoking-vertex,Fail
+spec@ext_texture_format_bgra8888@api-errors,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail
+spec@glsl-1.10@built-in constants,Fail
+spec@glsl-1.10@built-in constants@gl_MaxVertexAttribs,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-vec4,Fail
+spec@glsl-1.10@execution@fs-texture-select,Fail
+spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-2,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-3,Fail
+spec@glsl-1.10@execution@samplers@in-parameter-array,Fail
+spec@glsl-1.10@execution@texture3d,Fail
+spec@glsl-1.20@built-in constants,Fail
+spec@glsl-1.20@built-in constants@gl_MaxVertexAttribs,Fail
+spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
+spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Crash
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Crash
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-temp-array-mat4-index-col-row-wr,Fail
+spec@glsl-1.20@execution@vs-nan-builtin-max,Fail
+spec@glsl-1.20@execution@vs-nan-builtin-min,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@basic-gles,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@oes_compressed_etc1_rgb8_texture@miptree,Fail