diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2019-05-23 05:01:20 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2019-05-23 05:01:20 +0000 |
commit | e2a3acb64af2657b1181806818eacad061103c23 (patch) | |
tree | 7535f61f2c3f8a69404befb400ecca145be4429c /lib/mesa/src/broadcom/common | |
parent | 1e3bb66f697283b6bd192f3a000d99d637624079 (diff) |
Import Mesa 19.0.5
Diffstat (limited to 'lib/mesa/src/broadcom/common')
-rw-r--r-- | lib/mesa/src/broadcom/common/v3d_cpu_tiling.h | 242 | ||||
-rw-r--r-- | lib/mesa/src/broadcom/common/v3d_debug.c | 1 | ||||
-rw-r--r-- | lib/mesa/src/broadcom/common/v3d_debug.h | 1 | ||||
-rw-r--r-- | lib/mesa/src/broadcom/common/v3d_limits.h | 42 |
4 files changed, 286 insertions, 0 deletions
diff --git a/lib/mesa/src/broadcom/common/v3d_cpu_tiling.h b/lib/mesa/src/broadcom/common/v3d_cpu_tiling.h new file mode 100644 index 000000000..cb1ee7c96 --- /dev/null +++ b/lib/mesa/src/broadcom/common/v3d_cpu_tiling.h @@ -0,0 +1,242 @@ +/* + * Copyright © 2017 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** @file v3d_cpu_tiling.h + * + * Contains load/store functions common to both v3d and vc4. The utile layout + * stayed the same, though the way utiles get laid out has changed. + */ + +static inline void +v3d_load_utile(void *cpu, uint32_t cpu_stride, + void *gpu, uint32_t gpu_stride) +{ +#if defined(V3D_BUILD_NEON) && defined(PIPE_ARCH_ARM) + if (gpu_stride == 8) { + __asm__ volatile ( + /* Load from the GPU in one shot, no interleave, to + * d0-d7. + */ + "vldm %[gpu], {q0, q1, q2, q3}\n" + /* Store each 8-byte line to cpu-side destination, + * incrementing it by the stride each time. + */ + "vst1.8 d0, [%[cpu]], %[cpu_stride]\n" + "vst1.8 d1, [%[cpu]], %[cpu_stride]\n" + "vst1.8 d2, [%[cpu]], %[cpu_stride]\n" + "vst1.8 d3, [%[cpu]], %[cpu_stride]\n" + "vst1.8 d4, [%[cpu]], %[cpu_stride]\n" + "vst1.8 d5, [%[cpu]], %[cpu_stride]\n" + "vst1.8 d6, [%[cpu]], %[cpu_stride]\n" + "vst1.8 d7, [%[cpu]]\n" + : [cpu] "+r"(cpu) + : [gpu] "r"(gpu), + [cpu_stride] "r"(cpu_stride) + : "q0", "q1", "q2", "q3"); + return; + } else if (gpu_stride == 16) { + void *cpu2 = cpu + 8; + __asm__ volatile ( + /* Load from the GPU in one shot, no interleave, to + * d0-d7. + */ + "vldm %[gpu], {q0, q1, q2, q3};\n" + /* Store each 16-byte line in 2 parts to the cpu-side + * destination. (vld1 can only store one d-register + * at a time). + */ + "vst1.8 d0, [%[cpu]], %[cpu_stride]\n" + "vst1.8 d1, [%[cpu2]],%[cpu_stride]\n" + "vst1.8 d2, [%[cpu]], %[cpu_stride]\n" + "vst1.8 d3, [%[cpu2]],%[cpu_stride]\n" + "vst1.8 d4, [%[cpu]], %[cpu_stride]\n" + "vst1.8 d5, [%[cpu2]],%[cpu_stride]\n" + "vst1.8 d6, [%[cpu]]\n" + "vst1.8 d7, [%[cpu2]]\n" + : [cpu] "+r"(cpu), + [cpu2] "+r"(cpu2) + : [gpu] "r"(gpu), + [cpu_stride] "r"(cpu_stride) + : "q0", "q1", "q2", "q3"); + return; + } +#elif defined (PIPE_ARCH_AARCH64) + if (gpu_stride == 8) { + __asm__ volatile ( + /* Load from the GPU in one shot, no interleave, to + * d0-d7. + */ + "ld1 {v0.2d, v1.2d, v2.2d, v3.2d}, [%[gpu]]\n" + /* Store each 8-byte line to cpu-side destination, + * incrementing it by the stride each time. + */ + "st1 {v0.D}[0], [%[cpu]], %[cpu_stride]\n" + "st1 {v0.D}[1], [%[cpu]], %[cpu_stride]\n" + "st1 {v1.D}[0], [%[cpu]], %[cpu_stride]\n" + "st1 {v1.D}[1], [%[cpu]], %[cpu_stride]\n" + "st1 {v2.D}[0], [%[cpu]], %[cpu_stride]\n" + "st1 {v2.D}[1], [%[cpu]], %[cpu_stride]\n" + "st1 {v3.D}[0], [%[cpu]], %[cpu_stride]\n" + "st1 {v3.D}[1], [%[cpu]]\n" + : [cpu] "+r"(cpu) + : [gpu] "r"(gpu), + [cpu_stride] "r"(cpu_stride) + : "v0", "v1", "v2", "v3"); + return; + } else if (gpu_stride == 16) { + void *cpu2 = cpu + 8; + __asm__ volatile ( + /* Load from the GPU in one shot, no interleave, to + * d0-d7. + */ + "ld1 {v0.2d, v1.2d, v2.2d, v3.2d}, [%[gpu]]\n" + /* Store each 16-byte line in 2 parts to the cpu-side + * destination. (vld1 can only store one d-register + * at a time). + */ + "st1 {v0.D}[0], [%[cpu]], %[cpu_stride]\n" + "st1 {v0.D}[1], [%[cpu2]],%[cpu_stride]\n" + "st1 {v1.D}[0], [%[cpu]], %[cpu_stride]\n" + "st1 {v1.D}[1], [%[cpu2]],%[cpu_stride]\n" + "st1 {v2.D}[0], [%[cpu]], %[cpu_stride]\n" + "st1 {v2.D}[1], [%[cpu2]],%[cpu_stride]\n" + "st1 {v3.D}[0], [%[cpu]]\n" + "st1 {v3.D}[1], [%[cpu2]]\n" + : [cpu] "+r"(cpu), + [cpu2] "+r"(cpu2) + : [gpu] "r"(gpu), + [cpu_stride] "r"(cpu_stride) + : "v0", "v1", "v2", "v3"); + return; + } +#endif + + for (uint32_t gpu_offset = 0; gpu_offset < 64; gpu_offset += gpu_stride) { + memcpy(cpu, gpu + gpu_offset, gpu_stride); + cpu += cpu_stride; + } +} + +static inline void +v3d_store_utile(void *gpu, uint32_t gpu_stride, + void *cpu, uint32_t cpu_stride) +{ +#if defined(V3D_BUILD_NEON) && defined(PIPE_ARCH_ARM) + if (gpu_stride == 8) { + __asm__ volatile ( + /* Load each 8-byte line from cpu-side source, + * incrementing it by the stride each time. + */ + "vld1.8 d0, [%[cpu]], %[cpu_stride]\n" + "vld1.8 d1, [%[cpu]], %[cpu_stride]\n" + "vld1.8 d2, [%[cpu]], %[cpu_stride]\n" + "vld1.8 d3, [%[cpu]], %[cpu_stride]\n" + "vld1.8 d4, [%[cpu]], %[cpu_stride]\n" + "vld1.8 d5, [%[cpu]], %[cpu_stride]\n" + "vld1.8 d6, [%[cpu]], %[cpu_stride]\n" + "vld1.8 d7, [%[cpu]]\n" + /* Load from the GPU in one shot, no interleave, to + * d0-d7. + */ + "vstm %[gpu], {q0, q1, q2, q3}\n" + : [cpu] "+r"(cpu) + : [gpu] "r"(gpu), + [cpu_stride] "r"(cpu_stride) + : "q0", "q1", "q2", "q3"); + return; + } else if (gpu_stride == 16) { + void *cpu2 = cpu + 8; + __asm__ volatile ( + /* Load each 16-byte line in 2 parts from the cpu-side + * destination. (vld1 can only store one d-register + * at a time). + */ + "vld1.8 d0, [%[cpu]], %[cpu_stride]\n" + "vld1.8 d1, [%[cpu2]],%[cpu_stride]\n" + "vld1.8 d2, [%[cpu]], %[cpu_stride]\n" + "vld1.8 d3, [%[cpu2]],%[cpu_stride]\n" + "vld1.8 d4, [%[cpu]], %[cpu_stride]\n" + "vld1.8 d5, [%[cpu2]],%[cpu_stride]\n" + "vld1.8 d6, [%[cpu]]\n" + "vld1.8 d7, [%[cpu2]]\n" + /* Store to the GPU in one shot, no interleave. */ + "vstm %[gpu], {q0, q1, q2, q3}\n" + : [cpu] "+r"(cpu), + [cpu2] "+r"(cpu2) + : [gpu] "r"(gpu), + [cpu_stride] "r"(cpu_stride) + : "q0", "q1", "q2", "q3"); + return; + } +#elif defined (PIPE_ARCH_AARCH64) + if (gpu_stride == 8) { + __asm__ volatile ( + /* Load each 8-byte line from cpu-side source, + * incrementing it by the stride each time. + */ + "ld1 {v0.D}[0], [%[cpu]], %[cpu_stride]\n" + "ld1 {v0.D}[1], [%[cpu]], %[cpu_stride]\n" + "ld1 {v1.D}[0], [%[cpu]], %[cpu_stride]\n" + "ld1 {v1.D}[1], [%[cpu]], %[cpu_stride]\n" + "ld1 {v2.D}[0], [%[cpu]], %[cpu_stride]\n" + "ld1 {v2.D}[1], [%[cpu]], %[cpu_stride]\n" + "ld1 {v3.D}[0], [%[cpu]], %[cpu_stride]\n" + "ld1 {v3.D}[1], [%[cpu]]\n" + /* Store to the GPU in one shot, no interleave. */ + "st1 {v0.2d, v1.2d, v2.2d, v3.2d}, [%[gpu]]\n" + : [cpu] "+r"(cpu) + : [gpu] "r"(gpu), + [cpu_stride] "r"(cpu_stride) + : "v0", "v1", "v2", "v3"); + return; + } else if (gpu_stride == 16) { + void *cpu2 = cpu + 8; + __asm__ volatile ( + /* Load each 16-byte line in 2 parts from the cpu-side + * destination. (vld1 can only store one d-register + * at a time). + */ + "ld1 {v0.D}[0], [%[cpu]], %[cpu_stride]\n" + "ld1 {v0.D}[1], [%[cpu2]],%[cpu_stride]\n" + "ld1 {v1.D}[0], [%[cpu]], %[cpu_stride]\n" + "ld1 {v1.D}[1], [%[cpu2]],%[cpu_stride]\n" + "ld1 {v2.D}[0], [%[cpu]], %[cpu_stride]\n" + "ld1 {v2.D}[1], [%[cpu2]],%[cpu_stride]\n" + "ld1 {v3.D}[0], [%[cpu]]\n" + "ld1 {v3.D}[1], [%[cpu2]]\n" + /* Store to the GPU in one shot, no interleave. */ + "st1 {v0.2d, v1.2d, v2.2d, v3.2d}, [%[gpu]]\n" + : [cpu] "+r"(cpu), + [cpu2] "+r"(cpu2) + : [gpu] "r"(gpu), + [cpu_stride] "r"(cpu_stride) + : "v0", "v1", "v2", "v3"); + return; + } +#endif + + for (uint32_t gpu_offset = 0; gpu_offset < 64; gpu_offset += gpu_stride) { + memcpy(gpu + gpu_offset, cpu, gpu_stride); + cpu += cpu_stride; + } +} diff --git a/lib/mesa/src/broadcom/common/v3d_debug.c b/lib/mesa/src/broadcom/common/v3d_debug.c index 97404448e..4a20dd26e 100644 --- a/lib/mesa/src/broadcom/common/v3d_debug.c +++ b/lib/mesa/src/broadcom/common/v3d_debug.c @@ -54,6 +54,7 @@ static const struct debug_control debug_control[] = { { "vs", V3D_DEBUG_VS}, { "cs", V3D_DEBUG_CS}, { "always_flush", V3D_DEBUG_ALWAYS_FLUSH}, + { "precompile", V3D_DEBUG_PRECOMPILE}, { NULL, 0 } }; diff --git a/lib/mesa/src/broadcom/common/v3d_debug.h b/lib/mesa/src/broadcom/common/v3d_debug.h index d9f5255e2..83c368e35 100644 --- a/lib/mesa/src/broadcom/common/v3d_debug.h +++ b/lib/mesa/src/broadcom/common/v3d_debug.h @@ -55,6 +55,7 @@ extern uint32_t V3D_DEBUG; #define V3D_DEBUG_NORAST (1 << 11) #define V3D_DEBUG_ALWAYS_FLUSH (1 << 12) #define V3D_DEBUG_CLIF (1 << 13) +#define V3D_DEBUG_PRECOMPILE (1 << 14) #ifdef HAVE_ANDROID_PLATFORM #define LOG_TAG "BROADCOM-MESA" diff --git a/lib/mesa/src/broadcom/common/v3d_limits.h b/lib/mesa/src/broadcom/common/v3d_limits.h new file mode 100644 index 000000000..e21ee246e --- /dev/null +++ b/lib/mesa/src/broadcom/common/v3d_limits.h @@ -0,0 +1,42 @@ +/* + * Copyright © 2019 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef V3D_LIMITS_H +#define V3D_LIMITS_H + +#define V3D_MAX_FS_INPUTS 64 +#define V3D_MAX_VS_INPUTS 64 + +/* Not specifically a hardware limit, just coordination between compiler and + * driver. + */ +#define V3D_MAX_TEXTURE_SAMPLERS 16 + +/* The HW can do 16384 (15), but we run into hangs when we expose that. */ +#define V3D_MAX_MIP_LEVELS 13 + +#define V3D_MAX_SAMPLES 4 + +#define V3D_MAX_DRAW_BUFFERS 4 + +#endif /* V3D_LIMITS_H */ |