summaryrefslogtreecommitdiff
path: root/lib/mesa/src/compiler/glsl/gl_nir_lower_samplers.c
diff options
context:
space:
mode:
authorJonathan Gray <jsg@cvs.openbsd.org>2019-01-29 11:08:07 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2019-01-29 11:08:07 +0000
commit6b139c2063623e9310025247cd966490b9aa57ea (patch)
tree375acfd898ca3d721250aa17291bbb90a8d7250a /lib/mesa/src/compiler/glsl/gl_nir_lower_samplers.c
parentcce99579dcfb1d54c54cff65573be3430e77f2c5 (diff)
Import Mesa 18.3.2
Diffstat (limited to 'lib/mesa/src/compiler/glsl/gl_nir_lower_samplers.c')
-rw-r--r--lib/mesa/src/compiler/glsl/gl_nir_lower_samplers.c184
1 files changed, 184 insertions, 0 deletions
diff --git a/lib/mesa/src/compiler/glsl/gl_nir_lower_samplers.c b/lib/mesa/src/compiler/glsl/gl_nir_lower_samplers.c
new file mode 100644
index 000000000..1ee075cfd
--- /dev/null
+++ b/lib/mesa/src/compiler/glsl/gl_nir_lower_samplers.c
@@ -0,0 +1,184 @@
+/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "compiler/nir/nir.h"
+#include "compiler/nir/nir_builder.h"
+#include "gl_nir.h"
+#include "ir_uniform.h"
+
+#include "main/compiler.h"
+#include "main/mtypes.h"
+
+static void
+lower_tex_src_to_offset(nir_builder *b,
+ nir_tex_instr *instr, unsigned src_idx,
+ const struct gl_shader_program *shader_program)
+{
+ nir_ssa_def *index = NULL;
+ unsigned base_index = 0;
+ unsigned array_elements = 1;
+ nir_tex_src *src = &instr->src[src_idx];
+ bool is_sampler = src->src_type == nir_tex_src_sampler_deref;
+ unsigned location = 0;
+
+ /* We compute first the offsets */
+ nir_deref_instr *deref = nir_instr_as_deref(src->src.ssa->parent_instr);
+ while (deref->deref_type != nir_deref_type_var) {
+ assert(deref->parent.is_ssa);
+ nir_deref_instr *parent =
+ nir_instr_as_deref(deref->parent.ssa->parent_instr);
+
+ switch (deref->deref_type) {
+ case nir_deref_type_struct:
+ location += glsl_get_record_location_offset(parent->type,
+ deref->strct.index);
+ break;
+
+ case nir_deref_type_array: {
+ if (nir_src_is_const(deref->arr.index) && index == NULL) {
+ /* We're still building a direct index */
+ base_index += nir_src_as_uint(deref->arr.index) * array_elements;
+ } else {
+ if (index == NULL) {
+ /* We used to be direct but not anymore */
+ index = nir_imm_int(b, base_index);
+ base_index = 0;
+ }
+
+ index = nir_iadd(b, index,
+ nir_imul(b, nir_imm_int(b, array_elements),
+ nir_ssa_for_src(b, deref->arr.index, 1)));
+ }
+
+ array_elements *= glsl_get_length(parent->type);
+ break;
+ }
+
+ default:
+ unreachable("Invalid sampler deref type");
+ }
+
+ deref = parent;
+ }
+
+ if (index)
+ index = nir_umin(b, index, nir_imm_int(b, array_elements - 1));
+
+ /* We hit the deref_var. This is the end of the line */
+ assert(deref->deref_type == nir_deref_type_var);
+
+ location += deref->var->data.location;
+
+ gl_shader_stage stage = b->shader->info.stage;
+ assert(location < shader_program->data->NumUniformStorage &&
+ shader_program->data->UniformStorage[location].opaque[stage].active);
+
+ base_index +=
+ shader_program->data->UniformStorage[location].opaque[stage].index;
+
+ /* We have the offsets, we apply them, rewriting the source or removing
+ * instr if needed
+ */
+ if (index) {
+ nir_instr_rewrite_src(&instr->instr, &src->src,
+ nir_src_for_ssa(index));
+
+ src->src_type = is_sampler ?
+ nir_tex_src_sampler_offset :
+ nir_tex_src_texture_offset;
+
+ instr->texture_array_size = array_elements;
+ } else {
+ nir_tex_instr_remove_src(instr, src_idx);
+ }
+
+ if (is_sampler) {
+ instr->sampler_index = base_index;
+ } else {
+ instr->texture_index = base_index;
+ instr->texture_array_size = array_elements;
+ }
+}
+
+static bool
+lower_sampler(nir_builder *b, nir_tex_instr *instr,
+ const struct gl_shader_program *shader_program)
+{
+ int texture_idx =
+ nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
+
+ if (texture_idx >= 0) {
+ b->cursor = nir_before_instr(&instr->instr);
+
+ lower_tex_src_to_offset(b, instr, texture_idx,
+ shader_program);
+ }
+
+ int sampler_idx =
+ nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
+
+ if (sampler_idx >= 0) {
+ lower_tex_src_to_offset(b, instr, sampler_idx,
+ shader_program);
+ }
+
+ if (texture_idx < 0 && sampler_idx < 0)
+ return false;
+
+ return true;
+}
+
+static bool
+lower_impl(nir_function_impl *impl,
+ const struct gl_shader_program *shader_program)
+{
+ nir_builder b;
+ nir_builder_init(&b, impl);
+ bool progress = false;
+
+ nir_foreach_block(block, impl) {
+ nir_foreach_instr(instr, block) {
+ if (instr->type == nir_instr_type_tex)
+ progress |= lower_sampler(&b, nir_instr_as_tex(instr),
+ shader_program);
+ }
+ }
+
+ return progress;
+}
+
+bool
+gl_nir_lower_samplers(nir_shader *shader,
+ const struct gl_shader_program *shader_program)
+{
+ bool progress = false;
+
+ nir_foreach_function(function, shader) {
+ if (function->impl)
+ progress |= lower_impl(function->impl, shader_program);
+ }
+
+ return progress;
+}