diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2016-12-11 08:40:05 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2016-12-11 08:40:05 +0000 |
commit | 21ab4c9f31674b113c24177398ed39f29b7cd8e6 (patch) | |
tree | 8be392d7a792d9663c2586396be77bfd506f5164 /lib/mesa/src/compiler/glsl/ir_optimization.h | |
parent | a8f0a7916e26e550dd2a26e7188835c481978004 (diff) |
Import Mesa 13.0.2
Diffstat (limited to 'lib/mesa/src/compiler/glsl/ir_optimization.h')
-rw-r--r-- | lib/mesa/src/compiler/glsl/ir_optimization.h | 37 |
1 files changed, 27 insertions, 10 deletions
diff --git a/lib/mesa/src/compiler/glsl/ir_optimization.h b/lib/mesa/src/compiler/glsl/ir_optimization.h index b56413a15..6f2bc321f 100644 --- a/lib/mesa/src/compiler/glsl/ir_optimization.h +++ b/lib/mesa/src/compiler/glsl/ir_optimization.h @@ -42,6 +42,13 @@ #define SAT_TO_CLAMP 0x400 #define DOPS_TO_DFRAC 0x800 #define DFREXP_DLDEXP_TO_ARITH 0x1000 +#define BIT_COUNT_TO_MATH 0x02000 +#define EXTRACT_TO_SHIFTS 0x04000 +#define INSERT_TO_SHIFTS 0x08000 +#define REVERSE_TO_SHIFTS 0x10000 +#define FIND_LSB_TO_FLOAT_CAST 0x20000 +#define FIND_MSB_TO_FLOAT_CAST 0x40000 +#define IMUL_HIGH_TO_MUL 0x80000 /** * \see class lower_packing_builtins_visitor @@ -73,6 +80,8 @@ bool do_common_optimization(exec_list *ir, bool linked, const struct gl_shader_compiler_options *options, bool native_integers); +bool ir_constant_fold(ir_rvalue **rvalue); + bool do_rebalance_tree(exec_list *instructions); bool do_algebraic(exec_list *instructions, bool native_integers, const struct gl_shader_compiler_options *options); @@ -84,7 +93,8 @@ bool do_copy_propagation(exec_list *instructions); bool do_copy_propagation_elements(exec_list *instructions); bool do_constant_propagation(exec_list *instructions); void do_dead_builtin_varyings(struct gl_context *ctx, - gl_shader *producer, gl_shader *consumer, + gl_linked_shader *producer, + gl_linked_shader *consumer, unsigned num_tfeedback_decls, class tfeedback_decl *tfeedback_decls); bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned); @@ -116,28 +126,35 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage stage, exec_list *instructions, bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform); bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz); -bool lower_const_arrays_to_uniforms(exec_list *instructions); -bool lower_clip_distance(gl_shader *shader); +bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage); +bool lower_clip_cull_distance(struct gl_shader_program *prog, + gl_linked_shader *shader); void lower_output_reads(unsigned stage, exec_list *instructions); bool lower_packing_builtins(exec_list *instructions, int op_mask); -void lower_shared_reference(struct gl_shader *shader, unsigned *shared_size); -void lower_ubo_reference(struct gl_shader *shader); +void lower_shared_reference(struct gl_linked_shader *shader, + unsigned *shared_size); +void lower_ubo_reference(struct gl_linked_shader *shader, + bool clamp_block_indices); void lower_packed_varyings(void *mem_ctx, unsigned locations_used, ir_variable_mode mode, - unsigned gs_input_vertices, gl_shader *shader); + unsigned gs_input_vertices, + gl_linked_shader *shader, + bool disable_varying_packing, bool xfb_enabled); bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index); -bool lower_vector_derefs(gl_shader *shader); -void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader); +bool lower_vector_derefs(gl_linked_shader *shader); +void lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader); bool optimize_redundant_jumps(exec_list *instructions); bool optimize_split_arrays(exec_list *instructions, bool linked); bool lower_offset_arrays(exec_list *instructions); void optimize_dead_builtin_variables(exec_list *instructions, enum ir_variable_mode other); -bool lower_tess_level(gl_shader *shader); +bool lower_tess_level(gl_linked_shader *shader); -bool lower_vertex_id(gl_shader *shader); +bool lower_vertex_id(gl_linked_shader *shader); +bool lower_blend_equation_advanced(gl_linked_shader *shader); bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state); +void propagate_invariance(exec_list *instructions); ir_rvalue * compare_index_block(exec_list *instructions, ir_variable *index, |