diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2020-08-26 06:03:18 +0000 |
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committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2020-08-26 06:03:18 +0000 |
commit | af5e8f5366b05c3d4f8521f318c143a5c5dc3ea9 (patch) | |
tree | c5691445908b1beca9facf0e5e3c5d7f35f74228 /lib/mesa/src/compiler/glsl/ir_optimization.h | |
parent | 27c93456b58343162f7c4ad20ca6bea0c9a91646 (diff) |
Merge Mesa 20.1.6
Diffstat (limited to 'lib/mesa/src/compiler/glsl/ir_optimization.h')
-rw-r--r-- | lib/mesa/src/compiler/glsl/ir_optimization.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/lib/mesa/src/compiler/glsl/ir_optimization.h b/lib/mesa/src/compiler/glsl/ir_optimization.h index e027654d3..23365df10 100644 --- a/lib/mesa/src/compiler/glsl/ir_optimization.h +++ b/lib/mesa/src/compiler/glsl/ir_optimization.h @@ -135,14 +135,16 @@ bool do_vec_index_to_swizzle(exec_list *instructions); bool lower_discard(exec_list *instructions); void lower_discard_flow(exec_list *instructions); bool lower_instructions(exec_list *instructions, unsigned what_to_lower); -bool lower_noise(exec_list *instructions); bool lower_variable_index_to_cond_assign(gl_shader_stage stage, exec_list *instructions, bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform); bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz); -bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage); +bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components); bool lower_clip_cull_distance(struct gl_shader_program *prog, gl_linked_shader *shader); +ir_variable * lower_xfb_varying(void *mem_ctx, + gl_linked_shader *shader, + const char *old_var_name); void lower_output_reads(unsigned stage, exec_list *instructions); bool lower_packing_builtins(exec_list *instructions, int op_mask); void lower_shared_reference(struct gl_context *ctx, @@ -156,7 +158,9 @@ void lower_packed_varyings(void *mem_ctx, ir_variable_mode mode, unsigned gs_input_vertices, gl_linked_shader *shader, - bool disable_varying_packing, bool xfb_enabled); + bool disable_varying_packing, + bool disable_xfb_packing, + bool xfb_enabled); bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index); bool lower_vector_derefs(gl_linked_shader *shader); void lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader); @@ -171,6 +175,7 @@ bool lower_vertex_id(gl_linked_shader *shader); bool lower_cs_derived(gl_linked_shader *shader); bool lower_blend_equation_advanced(gl_linked_shader *shader, bool coherent); +bool lower_builtins(exec_list *instructions); bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state); void propagate_invariance(exec_list *instructions); @@ -183,4 +188,6 @@ ir_variable *compare_index_block(ir_builder::ir_factory &body, bool lower_64bit_integer_instructions(exec_list *instructions, unsigned what_to_lower); +bool lower_precision(exec_list *instructions); + #endif /* GLSL_IR_OPTIMIZATION_H */ |