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authorJonathan Gray <jsg@cvs.openbsd.org>2020-08-26 06:03:18 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2020-08-26 06:03:18 +0000
commitaf5e8f5366b05c3d4f8521f318c143a5c5dc3ea9 (patch)
treec5691445908b1beca9facf0e5e3c5d7f35f74228 /lib/mesa/src/compiler/glsl/ir_optimization.h
parent27c93456b58343162f7c4ad20ca6bea0c9a91646 (diff)
Merge Mesa 20.1.6
Diffstat (limited to 'lib/mesa/src/compiler/glsl/ir_optimization.h')
-rw-r--r--lib/mesa/src/compiler/glsl/ir_optimization.h13
1 files changed, 10 insertions, 3 deletions
diff --git a/lib/mesa/src/compiler/glsl/ir_optimization.h b/lib/mesa/src/compiler/glsl/ir_optimization.h
index e027654d3..23365df10 100644
--- a/lib/mesa/src/compiler/glsl/ir_optimization.h
+++ b/lib/mesa/src/compiler/glsl/ir_optimization.h
@@ -135,14 +135,16 @@ bool do_vec_index_to_swizzle(exec_list *instructions);
bool lower_discard(exec_list *instructions);
void lower_discard_flow(exec_list *instructions);
bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
-bool lower_noise(exec_list *instructions);
bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
exec_list *instructions, bool lower_input, bool lower_output,
bool lower_temp, bool lower_uniform);
bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
-bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage);
+bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
bool lower_clip_cull_distance(struct gl_shader_program *prog,
gl_linked_shader *shader);
+ir_variable * lower_xfb_varying(void *mem_ctx,
+ gl_linked_shader *shader,
+ const char *old_var_name);
void lower_output_reads(unsigned stage, exec_list *instructions);
bool lower_packing_builtins(exec_list *instructions, int op_mask);
void lower_shared_reference(struct gl_context *ctx,
@@ -156,7 +158,9 @@ void lower_packed_varyings(void *mem_ctx,
ir_variable_mode mode,
unsigned gs_input_vertices,
gl_linked_shader *shader,
- bool disable_varying_packing, bool xfb_enabled);
+ bool disable_varying_packing,
+ bool disable_xfb_packing,
+ bool xfb_enabled);
bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
bool lower_vector_derefs(gl_linked_shader *shader);
void lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader);
@@ -171,6 +175,7 @@ bool lower_vertex_id(gl_linked_shader *shader);
bool lower_cs_derived(gl_linked_shader *shader);
bool lower_blend_equation_advanced(gl_linked_shader *shader, bool coherent);
+bool lower_builtins(exec_list *instructions);
bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state);
void propagate_invariance(exec_list *instructions);
@@ -183,4 +188,6 @@ ir_variable *compare_index_block(ir_builder::ir_factory &body,
bool lower_64bit_integer_instructions(exec_list *instructions,
unsigned what_to_lower);
+bool lower_precision(exec_list *instructions);
+
#endif /* GLSL_IR_OPTIMIZATION_H */