diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
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committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
commit | 0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch) | |
tree | a6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/auxiliary/draw/draw_context.h | |
parent | d91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff) |
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/auxiliary/draw/draw_context.h')
-rw-r--r-- | lib/mesa/src/gallium/auxiliary/draw/draw_context.h | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_context.h b/lib/mesa/src/gallium/auxiliary/draw/draw_context.h new file mode 100644 index 000000000..a5a6df5b7 --- /dev/null +++ b/lib/mesa/src/gallium/auxiliary/draw/draw_context.h @@ -0,0 +1,299 @@ + +/************************************************************************** + * + * Copyright 2007 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * \brief Public interface into the drawing module. + */ + +/* Authors: Keith Whitwell <keithw@vmware.com> + */ + + +#ifndef DRAW_CONTEXT_H +#define DRAW_CONTEXT_H + + +#include "pipe/p_state.h" +#include "tgsi/tgsi_exec.h" + +struct pipe_context; +struct draw_context; +struct draw_stage; +struct draw_vertex_shader; +struct draw_geometry_shader; +struct draw_fragment_shader; +struct tgsi_sampler; + +/* + * structure to contain driver internal information + * for stream out support. mapping stores the pointer + * to the buffer contents, and internal offset stores + * an internal counter to how much of the stream + * out buffer is used (in bytes). + */ +struct draw_so_target { + struct pipe_stream_output_target target; + void *mapping; + int internal_offset; +}; + +struct draw_context *draw_create( struct pipe_context *pipe ); + +#if HAVE_LLVM +struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe, + void *context); +#endif + +struct draw_context *draw_create_no_llvm(struct pipe_context *pipe); + +void draw_destroy( struct draw_context *draw ); + +void draw_flush(struct draw_context *draw); + +void draw_set_viewport_states( struct draw_context *draw, + unsigned start_slot, + unsigned num_viewports, + const struct pipe_viewport_state *viewports ); + +void draw_set_clip_state( struct draw_context *pipe, + const struct pipe_clip_state *clip ); + +/** + * Sets the rasterization state used by the draw module. + * The rast_handle is used to pass the driver specific representation + * of the rasterization state. It's going to be used when the + * draw module sets the state back on the driver itself using the + * pipe::bind_rasterizer_state method. + * + * NOTE: if you're calling this function from within the pipe's + * bind_rasterizer_state you should always call it before binding + * the actual state - that's because the draw module can try to + * bind its own rasterizer state which would reset your newly + * set state. i.e. always do + * draw_set_rasterizer_state(driver->draw, state->pipe_state, state); + * driver->state.raster = state; + */ +void draw_set_rasterizer_state( struct draw_context *draw, + const struct pipe_rasterizer_state *raster, + void *rast_handle ); + +void draw_set_rasterize_stage( struct draw_context *draw, + struct draw_stage *stage ); + +void draw_wide_point_threshold(struct draw_context *draw, float threshold); + +void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite); + +void draw_wide_line_threshold(struct draw_context *draw, float threshold); + +void draw_enable_line_stipple(struct draw_context *draw, boolean enable); + +void draw_enable_point_sprites(struct draw_context *draw, boolean enable); + +void draw_set_zs_format(struct draw_context *draw, enum pipe_format format); + +boolean +draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe); + +boolean +draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe); + +boolean +draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe); + + +struct tgsi_shader_info * +draw_get_shader_info(const struct draw_context *draw); + +void +draw_prepare_shader_outputs(struct draw_context *draw); + +int +draw_find_shader_output(const struct draw_context *draw, + uint semantic_name, uint semantic_index); + +boolean +draw_will_inject_frontface(const struct draw_context *draw); + +uint +draw_num_shader_outputs(const struct draw_context *draw); + +uint +draw_total_vs_outputs(const struct draw_context *draw); + +uint +draw_total_gs_outputs(const struct draw_context *draw); + +void +draw_texture_sampler(struct draw_context *draw, + uint shader_type, + struct tgsi_sampler *sampler); + +void +draw_set_sampler_views(struct draw_context *draw, + unsigned shader_stage, + struct pipe_sampler_view **views, + unsigned num); +void +draw_set_samplers(struct draw_context *draw, + unsigned shader_stage, + struct pipe_sampler_state **samplers, + unsigned num); + +void +draw_set_mapped_texture(struct draw_context *draw, + unsigned shader_stage, + unsigned sview_idx, + uint32_t width, uint32_t height, uint32_t depth, + uint32_t first_level, uint32_t last_level, + const void *base, + uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], + uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], + uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]); + + +/* + * Vertex shader functions + */ + +struct draw_vertex_shader * +draw_create_vertex_shader(struct draw_context *draw, + const struct pipe_shader_state *shader); +void draw_bind_vertex_shader(struct draw_context *draw, + struct draw_vertex_shader *dvs); +void draw_delete_vertex_shader(struct draw_context *draw, + struct draw_vertex_shader *dvs); +void draw_vs_attach_so(struct draw_vertex_shader *dvs, + const struct pipe_stream_output_info *info); +void draw_vs_reset_so(struct draw_vertex_shader *dvs); + + +/* + * Fragment shader functions + */ +struct draw_fragment_shader * +draw_create_fragment_shader(struct draw_context *draw, + const struct pipe_shader_state *shader); +void draw_bind_fragment_shader(struct draw_context *draw, + struct draw_fragment_shader *dvs); +void draw_delete_fragment_shader(struct draw_context *draw, + struct draw_fragment_shader *dvs); + +/* + * Geometry shader functions + */ +struct draw_geometry_shader * +draw_create_geometry_shader(struct draw_context *draw, + const struct pipe_shader_state *shader); +void draw_bind_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dvs); +void draw_delete_geometry_shader(struct draw_context *draw, + struct draw_geometry_shader *dvs); + + +/* + * Vertex data functions + */ + +void draw_set_vertex_buffers(struct draw_context *draw, + unsigned start_slot, unsigned count, + const struct pipe_vertex_buffer *buffers); + +void draw_set_vertex_elements(struct draw_context *draw, + unsigned count, + const struct pipe_vertex_element *elements); + +void draw_set_indexes(struct draw_context *draw, + const void *elements, unsigned elem_size, + unsigned available_space); + +void draw_set_mapped_vertex_buffer(struct draw_context *draw, + unsigned attr, const void *buffer, + size_t size); + +void +draw_set_mapped_constant_buffer(struct draw_context *draw, + unsigned shader_type, + unsigned slot, + const void *buffer, + unsigned size); + +void +draw_set_mapped_so_targets(struct draw_context *draw, + int num_targets, + struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]); + + +/*********************************************************************** + * draw_pt.c + */ + +void draw_vbo(struct draw_context *draw, + const struct pipe_draw_info *info); + + +/******************************************************************************* + * Driver backend interface + */ +struct vbuf_render; +void draw_set_render( struct draw_context *draw, + struct vbuf_render *render ); + +void draw_set_driver_clipping( struct draw_context *draw, + boolean bypass_clip_xy, + boolean bypass_clip_z, + boolean guard_band_xy, + boolean bypass_clip_points); + +void draw_set_force_passthrough( struct draw_context *draw, + boolean enable ); + + +/******************************************************************************* + * Draw statistics + */ +void draw_collect_pipeline_statistics(struct draw_context *draw, + boolean enable); + +/******************************************************************************* + * Draw pipeline + */ +boolean draw_need_pipeline(const struct draw_context *draw, + const struct pipe_rasterizer_state *rasterizer, + unsigned prim ); + +int +draw_get_shader_param(unsigned shader, enum pipe_shader_cap param); + +int +draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param); + +boolean +draw_get_option_use_llvm(void); + +#endif /* DRAW_CONTEXT_H */ |