summaryrefslogtreecommitdiff
path: root/lib/mesa/src/gallium/auxiliary/draw/draw_context.h
diff options
context:
space:
mode:
authorJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
commit0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch)
treea6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/auxiliary/draw/draw_context.h
parentd91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff)
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/auxiliary/draw/draw_context.h')
-rw-r--r--lib/mesa/src/gallium/auxiliary/draw/draw_context.h299
1 files changed, 299 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_context.h b/lib/mesa/src/gallium/auxiliary/draw/draw_context.h
new file mode 100644
index 000000000..a5a6df5b7
--- /dev/null
+++ b/lib/mesa/src/gallium/auxiliary/draw/draw_context.h
@@ -0,0 +1,299 @@
+
+/**************************************************************************
+ *
+ * Copyright 2007 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Public interface into the drawing module.
+ */
+
+/* Authors: Keith Whitwell <keithw@vmware.com>
+ */
+
+
+#ifndef DRAW_CONTEXT_H
+#define DRAW_CONTEXT_H
+
+
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_exec.h"
+
+struct pipe_context;
+struct draw_context;
+struct draw_stage;
+struct draw_vertex_shader;
+struct draw_geometry_shader;
+struct draw_fragment_shader;
+struct tgsi_sampler;
+
+/*
+ * structure to contain driver internal information
+ * for stream out support. mapping stores the pointer
+ * to the buffer contents, and internal offset stores
+ * an internal counter to how much of the stream
+ * out buffer is used (in bytes).
+ */
+struct draw_so_target {
+ struct pipe_stream_output_target target;
+ void *mapping;
+ int internal_offset;
+};
+
+struct draw_context *draw_create( struct pipe_context *pipe );
+
+#if HAVE_LLVM
+struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
+ void *context);
+#endif
+
+struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
+
+void draw_destroy( struct draw_context *draw );
+
+void draw_flush(struct draw_context *draw);
+
+void draw_set_viewport_states( struct draw_context *draw,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *viewports );
+
+void draw_set_clip_state( struct draw_context *pipe,
+ const struct pipe_clip_state *clip );
+
+/**
+ * Sets the rasterization state used by the draw module.
+ * The rast_handle is used to pass the driver specific representation
+ * of the rasterization state. It's going to be used when the
+ * draw module sets the state back on the driver itself using the
+ * pipe::bind_rasterizer_state method.
+ *
+ * NOTE: if you're calling this function from within the pipe's
+ * bind_rasterizer_state you should always call it before binding
+ * the actual state - that's because the draw module can try to
+ * bind its own rasterizer state which would reset your newly
+ * set state. i.e. always do
+ * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
+ * driver->state.raster = state;
+ */
+void draw_set_rasterizer_state( struct draw_context *draw,
+ const struct pipe_rasterizer_state *raster,
+ void *rast_handle );
+
+void draw_set_rasterize_stage( struct draw_context *draw,
+ struct draw_stage *stage );
+
+void draw_wide_point_threshold(struct draw_context *draw, float threshold);
+
+void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
+
+void draw_wide_line_threshold(struct draw_context *draw, float threshold);
+
+void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
+
+void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
+
+void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);
+
+boolean
+draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
+
+boolean
+draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
+
+boolean
+draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
+
+
+struct tgsi_shader_info *
+draw_get_shader_info(const struct draw_context *draw);
+
+void
+draw_prepare_shader_outputs(struct draw_context *draw);
+
+int
+draw_find_shader_output(const struct draw_context *draw,
+ uint semantic_name, uint semantic_index);
+
+boolean
+draw_will_inject_frontface(const struct draw_context *draw);
+
+uint
+draw_num_shader_outputs(const struct draw_context *draw);
+
+uint
+draw_total_vs_outputs(const struct draw_context *draw);
+
+uint
+draw_total_gs_outputs(const struct draw_context *draw);
+
+void
+draw_texture_sampler(struct draw_context *draw,
+ uint shader_type,
+ struct tgsi_sampler *sampler);
+
+void
+draw_set_sampler_views(struct draw_context *draw,
+ unsigned shader_stage,
+ struct pipe_sampler_view **views,
+ unsigned num);
+void
+draw_set_samplers(struct draw_context *draw,
+ unsigned shader_stage,
+ struct pipe_sampler_state **samplers,
+ unsigned num);
+
+void
+draw_set_mapped_texture(struct draw_context *draw,
+ unsigned shader_stage,
+ unsigned sview_idx,
+ uint32_t width, uint32_t height, uint32_t depth,
+ uint32_t first_level, uint32_t last_level,
+ const void *base,
+ uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
+ uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
+ uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
+
+
+/*
+ * Vertex shader functions
+ */
+
+struct draw_vertex_shader *
+draw_create_vertex_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader);
+void draw_bind_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs);
+void draw_delete_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs);
+void draw_vs_attach_so(struct draw_vertex_shader *dvs,
+ const struct pipe_stream_output_info *info);
+void draw_vs_reset_so(struct draw_vertex_shader *dvs);
+
+
+/*
+ * Fragment shader functions
+ */
+struct draw_fragment_shader *
+draw_create_fragment_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader);
+void draw_bind_fragment_shader(struct draw_context *draw,
+ struct draw_fragment_shader *dvs);
+void draw_delete_fragment_shader(struct draw_context *draw,
+ struct draw_fragment_shader *dvs);
+
+/*
+ * Geometry shader functions
+ */
+struct draw_geometry_shader *
+draw_create_geometry_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader);
+void draw_bind_geometry_shader(struct draw_context *draw,
+ struct draw_geometry_shader *dvs);
+void draw_delete_geometry_shader(struct draw_context *draw,
+ struct draw_geometry_shader *dvs);
+
+
+/*
+ * Vertex data functions
+ */
+
+void draw_set_vertex_buffers(struct draw_context *draw,
+ unsigned start_slot, unsigned count,
+ const struct pipe_vertex_buffer *buffers);
+
+void draw_set_vertex_elements(struct draw_context *draw,
+ unsigned count,
+ const struct pipe_vertex_element *elements);
+
+void draw_set_indexes(struct draw_context *draw,
+ const void *elements, unsigned elem_size,
+ unsigned available_space);
+
+void draw_set_mapped_vertex_buffer(struct draw_context *draw,
+ unsigned attr, const void *buffer,
+ size_t size);
+
+void
+draw_set_mapped_constant_buffer(struct draw_context *draw,
+ unsigned shader_type,
+ unsigned slot,
+ const void *buffer,
+ unsigned size);
+
+void
+draw_set_mapped_so_targets(struct draw_context *draw,
+ int num_targets,
+ struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
+
+
+/***********************************************************************
+ * draw_pt.c
+ */
+
+void draw_vbo(struct draw_context *draw,
+ const struct pipe_draw_info *info);
+
+
+/*******************************************************************************
+ * Driver backend interface
+ */
+struct vbuf_render;
+void draw_set_render( struct draw_context *draw,
+ struct vbuf_render *render );
+
+void draw_set_driver_clipping( struct draw_context *draw,
+ boolean bypass_clip_xy,
+ boolean bypass_clip_z,
+ boolean guard_band_xy,
+ boolean bypass_clip_points);
+
+void draw_set_force_passthrough( struct draw_context *draw,
+ boolean enable );
+
+
+/*******************************************************************************
+ * Draw statistics
+ */
+void draw_collect_pipeline_statistics(struct draw_context *draw,
+ boolean enable);
+
+/*******************************************************************************
+ * Draw pipeline
+ */
+boolean draw_need_pipeline(const struct draw_context *draw,
+ const struct pipe_rasterizer_state *rasterizer,
+ unsigned prim );
+
+int
+draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
+
+int
+draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
+
+boolean
+draw_get_option_use_llvm(void);
+
+#endif /* DRAW_CONTEXT_H */