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authorJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
commit0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch)
treea6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/auxiliary/draw/draw_llvm_sample.c
parentd91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff)
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/auxiliary/draw/draw_llvm_sample.c')
-rw-r--r--lib/mesa/src/gallium/auxiliary/draw/draw_llvm_sample.c309
1 files changed, 309 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_llvm_sample.c b/lib/mesa/src/gallium/auxiliary/draw/draw_llvm_sample.c
new file mode 100644
index 000000000..32cad59d6
--- /dev/null
+++ b/lib/mesa/src/gallium/auxiliary/draw/draw_llvm_sample.c
@@ -0,0 +1,309 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Texture sampling code generation
+ * @author Jose Fonseca <jfonseca@vmware.com>
+ */
+
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "gallivm/lp_bld_const.h"
+#include "gallivm/lp_bld_debug.h"
+#include "gallivm/lp_bld_type.h"
+#include "gallivm/lp_bld_sample.h"
+#include "gallivm/lp_bld_tgsi.h"
+
+
+#include "util/u_debug.h"
+#include "util/u_memory.h"
+#include "util/u_pointer.h"
+#include "util/u_string.h"
+
+#include "draw_llvm.h"
+
+
+/**
+ * This provides the bridge between the sampler state store in
+ * lp_jit_context and lp_jit_texture and the sampler code
+ * generator. It provides the texture layout information required by
+ * the texture sampler code generator in terms of the state stored in
+ * lp_jit_context and lp_jit_texture in runtime.
+ */
+struct draw_llvm_sampler_dynamic_state
+{
+ struct lp_sampler_dynamic_state base;
+
+ const struct draw_sampler_static_state *static_state;
+};
+
+
+/**
+ * This is the bridge between our sampler and the TGSI translator.
+ */
+struct draw_llvm_sampler_soa
+{
+ struct lp_build_sampler_soa base;
+
+ struct draw_llvm_sampler_dynamic_state dynamic_state;
+};
+
+
+/**
+ * Fetch the specified member of the lp_jit_texture structure.
+ * \param emit_load if TRUE, emit the LLVM load instruction to actually
+ * fetch the field's value. Otherwise, just emit the
+ * GEP code to address the field.
+ *
+ * @sa http://llvm.org/docs/GetElementPtr.html
+ */
+static LLVMValueRef
+draw_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
+ struct gallivm_state *gallivm,
+ LLVMValueRef context_ptr,
+ unsigned texture_unit,
+ unsigned member_index,
+ const char *member_name,
+ boolean emit_load)
+{
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef indices[4];
+ LLVMValueRef ptr;
+ LLVMValueRef res;
+
+ debug_assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
+
+ /* context[0] */
+ indices[0] = lp_build_const_int32(gallivm, 0);
+ /* context[0].textures */
+ indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_TEXTURES);
+ /* context[0].textures[unit] */
+ indices[2] = lp_build_const_int32(gallivm, texture_unit);
+ /* context[0].textures[unit].member */
+ indices[3] = lp_build_const_int32(gallivm, member_index);
+
+ ptr = LLVMBuildGEP(builder, context_ptr, indices, Elements(indices), "");
+
+ if (emit_load)
+ res = LLVMBuildLoad(builder, ptr, "");
+ else
+ res = ptr;
+
+ lp_build_name(res, "context.texture%u.%s", texture_unit, member_name);
+
+ return res;
+}
+
+
+/**
+ * Fetch the specified member of the lp_jit_sampler structure.
+ * \param emit_load if TRUE, emit the LLVM load instruction to actually
+ * fetch the field's value. Otherwise, just emit the
+ * GEP code to address the field.
+ *
+ * @sa http://llvm.org/docs/GetElementPtr.html
+ */
+static LLVMValueRef
+draw_llvm_sampler_member(const struct lp_sampler_dynamic_state *base,
+ struct gallivm_state *gallivm,
+ LLVMValueRef context_ptr,
+ unsigned sampler_unit,
+ unsigned member_index,
+ const char *member_name,
+ boolean emit_load)
+{
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef indices[4];
+ LLVMValueRef ptr;
+ LLVMValueRef res;
+
+ debug_assert(sampler_unit < PIPE_MAX_SAMPLERS);
+
+ /* context[0] */
+ indices[0] = lp_build_const_int32(gallivm, 0);
+ /* context[0].samplers */
+ indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_SAMPLERS);
+ /* context[0].samplers[unit] */
+ indices[2] = lp_build_const_int32(gallivm, sampler_unit);
+ /* context[0].samplers[unit].member */
+ indices[3] = lp_build_const_int32(gallivm, member_index);
+
+ ptr = LLVMBuildGEP(builder, context_ptr, indices, Elements(indices), "");
+
+ if (emit_load)
+ res = LLVMBuildLoad(builder, ptr, "");
+ else
+ res = ptr;
+
+ lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
+
+ return res;
+}
+
+
+/**
+ * Helper macro to instantiate the functions that generate the code to
+ * fetch the members of lp_jit_texture to fulfill the sampler code
+ * generator requests.
+ *
+ * This complexity is the price we have to pay to keep the texture
+ * sampler code generator a reusable module without dependencies to
+ * llvmpipe internals.
+ */
+#define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
+ static LLVMValueRef \
+ draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
+ struct gallivm_state *gallivm, \
+ LLVMValueRef context_ptr, \
+ unsigned texture_unit) \
+ { \
+ return draw_llvm_texture_member(base, gallivm, context_ptr, \
+ texture_unit, _index, #_name, _emit_load ); \
+ }
+
+
+DRAW_LLVM_TEXTURE_MEMBER(width, DRAW_JIT_TEXTURE_WIDTH, TRUE)
+DRAW_LLVM_TEXTURE_MEMBER(height, DRAW_JIT_TEXTURE_HEIGHT, TRUE)
+DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE)
+DRAW_LLVM_TEXTURE_MEMBER(first_level,DRAW_JIT_TEXTURE_FIRST_LEVEL, TRUE)
+DRAW_LLVM_TEXTURE_MEMBER(last_level, DRAW_JIT_TEXTURE_LAST_LEVEL, TRUE)
+DRAW_LLVM_TEXTURE_MEMBER(base_ptr, DRAW_JIT_TEXTURE_BASE, TRUE)
+DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE)
+DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE)
+DRAW_LLVM_TEXTURE_MEMBER(mip_offsets, DRAW_JIT_TEXTURE_MIP_OFFSETS, FALSE)
+
+
+#define DRAW_LLVM_SAMPLER_MEMBER(_name, _index, _emit_load) \
+ static LLVMValueRef \
+ draw_llvm_sampler_##_name( const struct lp_sampler_dynamic_state *base, \
+ struct gallivm_state *gallivm, \
+ LLVMValueRef context_ptr, \
+ unsigned sampler_unit) \
+ { \
+ return draw_llvm_sampler_member(base, gallivm, context_ptr, \
+ sampler_unit, _index, #_name, _emit_load ); \
+ }
+
+
+DRAW_LLVM_SAMPLER_MEMBER(min_lod, DRAW_JIT_SAMPLER_MIN_LOD, TRUE)
+DRAW_LLVM_SAMPLER_MEMBER(max_lod, DRAW_JIT_SAMPLER_MAX_LOD, TRUE)
+DRAW_LLVM_SAMPLER_MEMBER(lod_bias, DRAW_JIT_SAMPLER_LOD_BIAS, TRUE)
+DRAW_LLVM_SAMPLER_MEMBER(border_color, DRAW_JIT_SAMPLER_BORDER_COLOR, FALSE)
+
+
+static void
+draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
+{
+ FREE(sampler);
+}
+
+
+/**
+ * Fetch filtered values from texture.
+ * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
+ */
+static void
+draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
+ struct gallivm_state *gallivm,
+ const struct lp_sampler_params *params)
+{
+ struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base;
+ unsigned texture_index = params->texture_index;
+ unsigned sampler_index = params->sampler_index;
+
+ assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
+ assert(sampler_index < PIPE_MAX_SAMPLERS);
+
+ lp_build_sample_soa(&sampler->dynamic_state.static_state[texture_index].texture_state,
+ &sampler->dynamic_state.static_state[sampler_index].sampler_state,
+ &sampler->dynamic_state.base,
+ gallivm, params);
+}
+
+
+/**
+ * Fetch the texture size.
+ */
+static void
+draw_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
+ struct gallivm_state *gallivm,
+ struct lp_type type,
+ unsigned texture_unit,
+ unsigned target,
+ LLVMValueRef context_ptr,
+ boolean is_sviewinfo,
+ enum lp_sampler_lod_property lod_property,
+ LLVMValueRef explicit_lod, /* optional */
+ LLVMValueRef *sizes_out)
+{
+ struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base;
+
+ assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
+
+ lp_build_size_query_soa(gallivm,
+ &sampler->dynamic_state.static_state[texture_unit].texture_state,
+ &sampler->dynamic_state.base,
+ type,
+ texture_unit,
+ target,
+ context_ptr,
+ is_sviewinfo,
+ lod_property,
+ explicit_lod,
+ sizes_out);
+}
+
+struct lp_build_sampler_soa *
+draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state)
+{
+ struct draw_llvm_sampler_soa *sampler;
+
+ sampler = CALLOC_STRUCT(draw_llvm_sampler_soa);
+ if(!sampler)
+ return NULL;
+
+ sampler->base.destroy = draw_llvm_sampler_soa_destroy;
+ sampler->base.emit_tex_sample = draw_llvm_sampler_soa_emit_fetch_texel;
+ sampler->base.emit_size_query = draw_llvm_sampler_soa_emit_size_query;
+ sampler->dynamic_state.base.width = draw_llvm_texture_width;
+ sampler->dynamic_state.base.height = draw_llvm_texture_height;
+ sampler->dynamic_state.base.depth = draw_llvm_texture_depth;
+ sampler->dynamic_state.base.first_level = draw_llvm_texture_first_level;
+ sampler->dynamic_state.base.last_level = draw_llvm_texture_last_level;
+ sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride;
+ sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride;
+ sampler->dynamic_state.base.base_ptr = draw_llvm_texture_base_ptr;
+ sampler->dynamic_state.base.mip_offsets = draw_llvm_texture_mip_offsets;
+ sampler->dynamic_state.base.min_lod = draw_llvm_sampler_min_lod;
+ sampler->dynamic_state.base.max_lod = draw_llvm_sampler_max_lod;
+ sampler->dynamic_state.base.lod_bias = draw_llvm_sampler_lod_bias;
+ sampler->dynamic_state.base.border_color = draw_llvm_sampler_border_color;
+ sampler->dynamic_state.static_state = static_state;
+
+ return &sampler->base;
+}
+