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authorJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
commit0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch)
treea6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/auxiliary/draw/draw_pipe_aaline.c
parentd91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff)
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/auxiliary/draw/draw_pipe_aaline.c')
-rw-r--r--lib/mesa/src/gallium/auxiliary/draw/draw_pipe_aaline.c1005
1 files changed, 1005 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/lib/mesa/src/gallium/auxiliary/draw/draw_pipe_aaline.c
new file mode 100644
index 000000000..85d24b7a6
--- /dev/null
+++ b/lib/mesa/src/gallium/auxiliary/draw/draw_pipe_aaline.c
@@ -0,0 +1,1005 @@
+/**************************************************************************
+ *
+ * Copyright 2007 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * AA line stage: AA lines are converted to texture mapped triangles.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_inlines.h"
+
+#include "util/u_format.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_sampler.h"
+
+#include "tgsi/tgsi_transform.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "draw_context.h"
+#include "draw_private.h"
+#include "draw_pipe.h"
+
+
+/** Approx number of new tokens for instructions in aa_transform_inst() */
+#define NUM_NEW_TOKENS 53
+
+
+/**
+ * Size for the alpha texture used for antialiasing
+ */
+#define TEXTURE_SIZE_LOG2 5 /* 32 x 32 */
+
+/**
+ * Max texture level for the alpha texture used for antialiasing
+ *
+ * Don't use the 1x1 and 2x2 mipmap levels.
+ */
+#define MAX_TEXTURE_LEVEL (TEXTURE_SIZE_LOG2 - 2)
+
+
+/**
+ * Subclass of pipe_shader_state to carry extra fragment shader info.
+ */
+struct aaline_fragment_shader
+{
+ struct pipe_shader_state state;
+ void *driver_fs;
+ void *aaline_fs;
+ uint sampler_unit;
+ int generic_attrib; /**< texcoord/generic used for texture */
+};
+
+
+/**
+ * Subclass of draw_stage
+ */
+struct aaline_stage
+{
+ struct draw_stage stage;
+
+ float half_line_width;
+
+ /** For AA lines, this is the vertex attrib slot for the new texcoords */
+ uint tex_slot;
+ /** position, not necessarily output zero */
+ uint pos_slot;
+
+ void *sampler_cso;
+ struct pipe_resource *texture;
+ struct pipe_sampler_view *sampler_view;
+ uint num_samplers;
+ uint num_sampler_views;
+
+
+ /*
+ * Currently bound state
+ */
+ struct aaline_fragment_shader *fs;
+ struct {
+ void *sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ } state;
+
+ /*
+ * Driver interface/override functions
+ */
+ void * (*driver_create_fs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*driver_bind_fs_state)(struct pipe_context *, void *);
+ void (*driver_delete_fs_state)(struct pipe_context *, void *);
+
+ void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, unsigned,
+ unsigned, void **);
+
+ void (*driver_set_sampler_views)(struct pipe_context *, unsigned shader,
+ unsigned start, unsigned count,
+ struct pipe_sampler_view **);
+};
+
+
+
+/**
+ * Subclass of tgsi_transform_context, used for transforming the
+ * user's fragment shader to add the special AA instructions.
+ */
+struct aa_transform_context {
+ struct tgsi_transform_context base;
+ uint tempsUsed; /**< bitmask */
+ int colorOutput; /**< which output is the primary color */
+ uint samplersUsed; /**< bitfield of samplers used */
+ bool hasSview;
+ int freeSampler; /** an available sampler for the pstipple */
+ int maxInput, maxGeneric; /**< max input index found */
+ int colorTemp, texTemp; /**< temp registers */
+};
+
+
+/**
+ * TGSI declaration transform callback.
+ * Look for a free sampler, a free input attrib, and two free temp regs.
+ */
+static void
+aa_transform_decl(struct tgsi_transform_context *ctx,
+ struct tgsi_full_declaration *decl)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+
+ if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
+ decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
+ decl->Semantic.Index == 0) {
+ aactx->colorOutput = decl->Range.First;
+ }
+ else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
+ uint i;
+ for (i = decl->Range.First;
+ i <= decl->Range.Last; i++) {
+ aactx->samplersUsed |= 1 << i;
+ }
+ }
+ else if (decl->Declaration.File == TGSI_FILE_SAMPLER_VIEW) {
+ aactx->hasSview = true;
+ }
+ else if (decl->Declaration.File == TGSI_FILE_INPUT) {
+ if ((int) decl->Range.Last > aactx->maxInput)
+ aactx->maxInput = decl->Range.Last;
+ if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
+ (int) decl->Semantic.Index > aactx->maxGeneric) {
+ aactx->maxGeneric = decl->Semantic.Index;
+ }
+ }
+ else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
+ uint i;
+ for (i = decl->Range.First;
+ i <= decl->Range.Last; i++) {
+ aactx->tempsUsed |= (1 << i);
+ }
+ }
+
+ ctx->emit_declaration(ctx, decl);
+}
+
+
+/**
+ * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
+ */
+static int
+free_bit(uint bitfield)
+{
+ return ffs(~bitfield) - 1;
+}
+
+
+/**
+ * TGSI transform prolog callback.
+ */
+static void
+aa_transform_prolog(struct tgsi_transform_context *ctx)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+ uint i;
+
+ /* find free sampler */
+ aactx->freeSampler = free_bit(aactx->samplersUsed);
+ if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
+ aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
+
+ /* find two free temp regs */
+ for (i = 0; i < 32; i++) {
+ if ((aactx->tempsUsed & (1 << i)) == 0) {
+ /* found a free temp */
+ if (aactx->colorTemp < 0)
+ aactx->colorTemp = i;
+ else if (aactx->texTemp < 0)
+ aactx->texTemp = i;
+ else
+ break;
+ }
+ }
+ assert(aactx->colorTemp >= 0);
+ assert(aactx->texTemp >= 0);
+
+ /* declare new generic input/texcoord */
+ tgsi_transform_input_decl(ctx, aactx->maxInput + 1,
+ TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
+ TGSI_INTERPOLATE_LINEAR);
+
+ /* declare new sampler */
+ tgsi_transform_sampler_decl(ctx, aactx->freeSampler);
+
+ /* if the src shader has SVIEW decl's for each SAMP decl, we
+ * need to continue the trend and ensure there is a matching
+ * SVIEW for the new SAMP we just created
+ */
+ if (aactx->hasSview) {
+ tgsi_transform_sampler_view_decl(ctx,
+ aactx->freeSampler,
+ TGSI_TEXTURE_2D,
+ TGSI_RETURN_TYPE_FLOAT);
+ }
+
+ /* declare new temp regs */
+ tgsi_transform_temp_decl(ctx, aactx->texTemp);
+ tgsi_transform_temp_decl(ctx, aactx->colorTemp);
+}
+
+
+/**
+ * TGSI transform epilog callback.
+ */
+static void
+aa_transform_epilog(struct tgsi_transform_context *ctx)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+
+ if (aactx->colorOutput != -1) {
+ /* insert texture sampling code for antialiasing. */
+
+ /* TEX texTemp, input_coord, sampler */
+ tgsi_transform_tex_2d_inst(ctx,
+ TGSI_FILE_TEMPORARY, aactx->texTemp,
+ TGSI_FILE_INPUT, aactx->maxInput + 1,
+ aactx->freeSampler);
+
+ /* MOV rgb */
+ tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
+ TGSI_FILE_OUTPUT, aactx->colorOutput,
+ TGSI_WRITEMASK_XYZ,
+ TGSI_FILE_TEMPORARY, aactx->colorTemp);
+
+ /* MUL alpha */
+ tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
+ TGSI_FILE_OUTPUT, aactx->colorOutput,
+ TGSI_WRITEMASK_W,
+ TGSI_FILE_TEMPORARY, aactx->colorTemp,
+ TGSI_FILE_TEMPORARY, aactx->texTemp);
+ }
+}
+
+
+/**
+ * TGSI instruction transform callback.
+ * Replace writes to result.color w/ a temp reg.
+ */
+static void
+aa_transform_inst(struct tgsi_transform_context *ctx,
+ struct tgsi_full_instruction *inst)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+ uint i;
+
+ /*
+ * Look for writes to result.color and replace with colorTemp reg.
+ */
+ for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
+ struct tgsi_full_dst_register *dst = &inst->Dst[i];
+ if (dst->Register.File == TGSI_FILE_OUTPUT &&
+ dst->Register.Index == aactx->colorOutput) {
+ dst->Register.File = TGSI_FILE_TEMPORARY;
+ dst->Register.Index = aactx->colorTemp;
+ }
+ }
+
+ ctx->emit_instruction(ctx, inst);
+}
+
+
+/**
+ * Generate the frag shader we'll use for drawing AA lines.
+ * This will be the user's shader plus some texture/modulate instructions.
+ */
+static boolean
+generate_aaline_fs(struct aaline_stage *aaline)
+{
+ struct pipe_context *pipe = aaline->stage.draw->pipe;
+ const struct pipe_shader_state *orig_fs = &aaline->fs->state;
+ struct pipe_shader_state aaline_fs;
+ struct aa_transform_context transform;
+ const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
+
+ aaline_fs = *orig_fs; /* copy to init */
+ aaline_fs.tokens = tgsi_alloc_tokens(newLen);
+ if (aaline_fs.tokens == NULL)
+ return FALSE;
+
+ memset(&transform, 0, sizeof(transform));
+ transform.colorOutput = -1;
+ transform.maxInput = -1;
+ transform.maxGeneric = -1;
+ transform.colorTemp = -1;
+ transform.texTemp = -1;
+ transform.base.prolog = aa_transform_prolog;
+ transform.base.epilog = aa_transform_epilog;
+ transform.base.transform_instruction = aa_transform_inst;
+ transform.base.transform_declaration = aa_transform_decl;
+
+ tgsi_transform_shader(orig_fs->tokens,
+ (struct tgsi_token *) aaline_fs.tokens,
+ newLen, &transform.base);
+
+#if 0 /* DEBUG */
+ debug_printf("draw_aaline, orig shader:\n");
+ tgsi_dump(orig_fs->tokens, 0);
+ debug_printf("draw_aaline, new shader:\n");
+ tgsi_dump(aaline_fs.tokens, 0);
+#endif
+
+ aaline->fs->sampler_unit = transform.freeSampler;
+
+ aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
+ if (aaline->fs->aaline_fs == NULL)
+ goto fail;
+
+ aaline->fs->generic_attrib = transform.maxGeneric + 1;
+ FREE((void *)aaline_fs.tokens);
+ return TRUE;
+
+fail:
+ FREE((void *)aaline_fs.tokens);
+ return FALSE;
+}
+
+
+/**
+ * Create the texture map we'll use for antialiasing the lines.
+ */
+static boolean
+aaline_create_texture(struct aaline_stage *aaline)
+{
+ struct pipe_context *pipe = aaline->stage.draw->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_resource texTemp;
+ struct pipe_sampler_view viewTempl;
+ uint level;
+
+ memset(&texTemp, 0, sizeof(texTemp));
+ texTemp.target = PIPE_TEXTURE_2D;
+ texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
+ texTemp.last_level = MAX_TEXTURE_LEVEL;
+ texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
+ texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
+ texTemp.depth0 = 1;
+ texTemp.array_size = 1;
+ texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
+
+ aaline->texture = screen->resource_create(screen, &texTemp);
+ if (!aaline->texture)
+ return FALSE;
+
+ u_sampler_view_default_template(&viewTempl,
+ aaline->texture,
+ aaline->texture->format);
+ aaline->sampler_view = pipe->create_sampler_view(pipe,
+ aaline->texture,
+ &viewTempl);
+ if (!aaline->sampler_view) {
+ return FALSE;
+ }
+
+ /* Fill in mipmap images.
+ * Basically each level is solid opaque, except for the outermost
+ * texels which are zero. Special case the 1x1 and 2x2 levels
+ * (though, those levels shouldn't be used - see the max_lod setting).
+ */
+ for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
+ struct pipe_transfer *transfer;
+ struct pipe_box box;
+ const uint size = u_minify(aaline->texture->width0, level);
+ ubyte *data;
+ uint i, j;
+
+ assert(aaline->texture->width0 == aaline->texture->height0);
+
+ u_box_origin_2d( size, size, &box );
+
+ /* This texture is new, no need to flush.
+ */
+ data = pipe->transfer_map(pipe,
+ aaline->texture,
+ level,
+ PIPE_TRANSFER_WRITE,
+ &box, &transfer);
+
+ if (data == NULL)
+ return FALSE;
+
+ for (i = 0; i < size; i++) {
+ for (j = 0; j < size; j++) {
+ ubyte d;
+ if (size == 1) {
+ d = 255;
+ }
+ else if (size == 2) {
+ d = 200; /* tuneable */
+ }
+ else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
+ d = 35; /* edge texel */
+ }
+ else {
+ d = 255;
+ }
+ data[i * transfer->stride + j] = d;
+ }
+ }
+
+ /* unmap */
+ pipe->transfer_unmap(pipe, transfer);
+ }
+ return TRUE;
+}
+
+
+/**
+ * Create the sampler CSO that'll be used for antialiasing.
+ * By using a mipmapped texture, we don't have to generate a different
+ * texture image for each line size.
+ */
+static boolean
+aaline_create_sampler(struct aaline_stage *aaline)
+{
+ struct pipe_sampler_state sampler;
+ struct pipe_context *pipe = aaline->stage.draw->pipe;
+
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
+ sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.normalized_coords = 1;
+ sampler.min_lod = 0.0f;
+ sampler.max_lod = MAX_TEXTURE_LEVEL;
+
+ aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
+ if (aaline->sampler_cso == NULL)
+ return FALSE;
+
+ return TRUE;
+}
+
+
+/**
+ * When we're about to draw our first AA line in a batch, this function is
+ * called to tell the driver to bind our modified fragment shader.
+ */
+static boolean
+bind_aaline_fragment_shader(struct aaline_stage *aaline)
+{
+ struct draw_context *draw = aaline->stage.draw;
+ struct pipe_context *pipe = draw->pipe;
+
+ if (!aaline->fs->aaline_fs &&
+ !generate_aaline_fs(aaline))
+ return FALSE;
+
+ draw->suspend_flushing = TRUE;
+ aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
+ draw->suspend_flushing = FALSE;
+
+ return TRUE;
+}
+
+
+
+static inline struct aaline_stage *
+aaline_stage( struct draw_stage *stage )
+{
+ return (struct aaline_stage *) stage;
+}
+
+
+/**
+ * Draw a wide line by drawing a quad, using geometry which will
+ * fullfill GL's antialiased line requirements.
+ */
+static void
+aaline_line(struct draw_stage *stage, struct prim_header *header)
+{
+ const struct aaline_stage *aaline = aaline_stage(stage);
+ const float half_width = aaline->half_line_width;
+ struct prim_header tri;
+ struct vertex_header *v[8];
+ uint texPos = aaline->tex_slot;
+ uint posPos = aaline->pos_slot;
+ float *pos, *tex;
+ float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
+ float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
+ double a = atan2(dy, dx);
+ float c_a = (float) cos(a), s_a = (float) sin(a);
+ uint i;
+
+ /* XXX the ends of lines aren't quite perfect yet, but probably passable */
+ dx = 0.5F * half_width;
+ dy = half_width;
+
+ /* allocate/dup new verts */
+ for (i = 0; i < 8; i++) {
+ v[i] = dup_vert(stage, header->v[i/4], i);
+ }
+
+ /*
+ * Quad strip for line from v0 to v1 (*=endpoints):
+ *
+ * 1 3 5 7
+ * +---+---------------------+---+
+ * | |
+ * | *v0 v1* |
+ * | |
+ * +---+---------------------+---+
+ * 0 2 4 6
+ */
+
+ /* new verts */
+ pos = v[0]->data[posPos];
+ pos[0] += (-dx * c_a - dy * s_a);
+ pos[1] += (-dx * s_a + dy * c_a);
+
+ pos = v[1]->data[posPos];
+ pos[0] += (-dx * c_a - -dy * s_a);
+ pos[1] += (-dx * s_a + -dy * c_a);
+
+ pos = v[2]->data[posPos];
+ pos[0] += ( dx * c_a - dy * s_a);
+ pos[1] += ( dx * s_a + dy * c_a);
+
+ pos = v[3]->data[posPos];
+ pos[0] += ( dx * c_a - -dy * s_a);
+ pos[1] += ( dx * s_a + -dy * c_a);
+
+ pos = v[4]->data[posPos];
+ pos[0] += (-dx * c_a - dy * s_a);
+ pos[1] += (-dx * s_a + dy * c_a);
+
+ pos = v[5]->data[posPos];
+ pos[0] += (-dx * c_a - -dy * s_a);
+ pos[1] += (-dx * s_a + -dy * c_a);
+
+ pos = v[6]->data[posPos];
+ pos[0] += ( dx * c_a - dy * s_a);
+ pos[1] += ( dx * s_a + dy * c_a);
+
+ pos = v[7]->data[posPos];
+ pos[0] += ( dx * c_a - -dy * s_a);
+ pos[1] += ( dx * s_a + -dy * c_a);
+
+ /* new texcoords */
+ tex = v[0]->data[texPos];
+ ASSIGN_4V(tex, 0, 0, 0, 1);
+
+ tex = v[1]->data[texPos];
+ ASSIGN_4V(tex, 0, 1, 0, 1);
+
+ tex = v[2]->data[texPos];
+ ASSIGN_4V(tex, .5, 0, 0, 1);
+
+ tex = v[3]->data[texPos];
+ ASSIGN_4V(tex, .5, 1, 0, 1);
+
+ tex = v[4]->data[texPos];
+ ASSIGN_4V(tex, .5, 0, 0, 1);
+
+ tex = v[5]->data[texPos];
+ ASSIGN_4V(tex, .5, 1, 0, 1);
+
+ tex = v[6]->data[texPos];
+ ASSIGN_4V(tex, 1, 0, 0, 1);
+
+ tex = v[7]->data[texPos];
+ ASSIGN_4V(tex, 1, 1, 0, 1);
+
+ /* emit 6 tris for the quad strip */
+ tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
+ stage->next->tri( stage->next, &tri );
+}
+
+
+static void
+aaline_first_line(struct draw_stage *stage, struct prim_header *header)
+{
+ auto struct aaline_stage *aaline = aaline_stage(stage);
+ struct draw_context *draw = stage->draw;
+ struct pipe_context *pipe = draw->pipe;
+ const struct pipe_rasterizer_state *rast = draw->rasterizer;
+ uint num_samplers;
+ void *r;
+
+ assert(draw->rasterizer->line_smooth);
+
+ if (draw->rasterizer->line_width <= 2.2)
+ aaline->half_line_width = 1.1f;
+ else
+ aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
+
+ /*
+ * Bind (generate) our fragprog, sampler and texture
+ */
+ if (!bind_aaline_fragment_shader(aaline)) {
+ stage->line = draw_pipe_passthrough_line;
+ stage->line(stage, header);
+ return;
+ }
+
+ draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
+
+ /* how many samplers? */
+ /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
+ num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
+ num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
+
+ aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
+ pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
+ aaline->sampler_view);
+
+ draw->suspend_flushing = TRUE;
+
+ aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
+ num_samplers, aaline->state.sampler);
+
+ aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
+ num_samplers, aaline->state.sampler_views);
+
+ /* Disable triangle culling, stippling, unfilled mode etc. */
+ r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
+ pipe->bind_rasterizer_state(pipe, r);
+
+ draw->suspend_flushing = FALSE;
+
+ /* now really draw first line */
+ stage->line = aaline_line;
+ stage->line(stage, header);
+}
+
+
+static void
+aaline_flush(struct draw_stage *stage, unsigned flags)
+{
+ struct draw_context *draw = stage->draw;
+ struct aaline_stage *aaline = aaline_stage(stage);
+ struct pipe_context *pipe = draw->pipe;
+
+ stage->line = aaline_first_line;
+ stage->next->flush( stage->next, flags );
+
+ /* restore original frag shader, texture, sampler state */
+ draw->suspend_flushing = TRUE;
+ aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
+
+ aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
+ aaline->num_samplers,
+ aaline->state.sampler);
+
+ aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
+ aaline->num_samplers,
+ aaline->state.sampler_views);
+
+ /* restore original rasterizer state */
+ if (draw->rast_handle) {
+ pipe->bind_rasterizer_state(pipe, draw->rast_handle);
+ }
+
+ draw->suspend_flushing = FALSE;
+
+ draw_remove_extra_vertex_attribs(draw);
+}
+
+
+static void
+aaline_reset_stipple_counter(struct draw_stage *stage)
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void
+aaline_destroy(struct draw_stage *stage)
+{
+ struct aaline_stage *aaline = aaline_stage(stage);
+ struct pipe_context *pipe = stage->draw->pipe;
+ uint i;
+
+ for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
+ pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
+ }
+
+ if (aaline->sampler_cso)
+ pipe->delete_sampler_state(pipe, aaline->sampler_cso);
+
+ if (aaline->texture)
+ pipe_resource_reference(&aaline->texture, NULL);
+
+ if (aaline->sampler_view) {
+ pipe_sampler_view_reference(&aaline->sampler_view, NULL);
+ }
+
+ draw_free_temp_verts( stage );
+
+ /* restore the old entry points */
+ pipe->create_fs_state = aaline->driver_create_fs_state;
+ pipe->bind_fs_state = aaline->driver_bind_fs_state;
+ pipe->delete_fs_state = aaline->driver_delete_fs_state;
+
+ pipe->bind_sampler_states = aaline->driver_bind_sampler_states;
+ pipe->set_sampler_views = aaline->driver_set_sampler_views;
+
+ FREE( stage );
+}
+
+
+static struct aaline_stage *
+draw_aaline_stage(struct draw_context *draw)
+{
+ struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
+ if (aaline == NULL)
+ return NULL;
+
+ aaline->stage.draw = draw;
+ aaline->stage.name = "aaline";
+ aaline->stage.next = NULL;
+ aaline->stage.point = draw_pipe_passthrough_point;
+ aaline->stage.line = aaline_first_line;
+ aaline->stage.tri = draw_pipe_passthrough_tri;
+ aaline->stage.flush = aaline_flush;
+ aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
+ aaline->stage.destroy = aaline_destroy;
+
+ if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
+ goto fail;
+
+ return aaline;
+
+ fail:
+ if (aaline)
+ aaline->stage.destroy(&aaline->stage);
+
+ return NULL;
+}
+
+
+static struct aaline_stage *
+aaline_stage_from_pipe(struct pipe_context *pipe)
+{
+ struct draw_context *draw = (struct draw_context *) pipe->draw;
+
+ if (draw) {
+ return aaline_stage(draw->pipeline.aaline);
+ } else {
+ return NULL;
+ }
+}
+
+
+/**
+ * This function overrides the driver's create_fs_state() function and
+ * will typically be called by the state tracker.
+ */
+static void *
+aaline_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *fs)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ struct aaline_fragment_shader *aafs = NULL;
+
+ if (aaline == NULL)
+ return NULL;
+
+ aafs = CALLOC_STRUCT(aaline_fragment_shader);
+
+ if (aafs == NULL)
+ return NULL;
+
+ aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
+
+ /* pass-through */
+ aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
+
+ return aafs;
+}
+
+
+static void
+aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
+
+ if (aaline == NULL) {
+ return;
+ }
+
+ /* save current */
+ aaline->fs = aafs;
+ /* pass-through */
+ aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
+}
+
+
+static void
+aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
+
+ if (aafs == NULL) {
+ return;
+ }
+
+ if (aaline != NULL) {
+ /* pass-through */
+ aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
+
+ if (aafs->aaline_fs)
+ aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
+ }
+
+ FREE((void*)aafs->state.tokens);
+ FREE(aafs);
+}
+
+
+static void
+aaline_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
+ unsigned start, unsigned num, void **sampler)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+
+ assert(start == 0);
+
+ if (aaline == NULL) {
+ return;
+ }
+
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ /* save current */
+ memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
+ aaline->num_samplers = num;
+ }
+
+ /* pass-through */
+ aaline->driver_bind_sampler_states(pipe, shader, start, num, sampler);
+}
+
+
+static void
+aaline_set_sampler_views(struct pipe_context *pipe, unsigned shader,
+ unsigned start, unsigned num,
+ struct pipe_sampler_view **views)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ uint i;
+
+ if (aaline == NULL) {
+ return;
+ }
+
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ /* save current */
+ for (i = 0; i < num; i++) {
+ pipe_sampler_view_reference(&aaline->state.sampler_views[start + i],
+ views[i]);
+ }
+ aaline->num_sampler_views = num;
+ }
+
+ /* pass-through */
+ aaline->driver_set_sampler_views(pipe, shader, start, num, views);
+}
+
+
+void
+draw_aaline_prepare_outputs(struct draw_context *draw,
+ struct draw_stage *stage)
+{
+ struct aaline_stage *aaline = aaline_stage(stage);
+ const struct pipe_rasterizer_state *rast = draw->rasterizer;
+
+ /* update vertex attrib info */
+ aaline->pos_slot = draw_current_shader_position_output(draw);;
+
+ if (!rast->line_smooth)
+ return;
+
+ /* allocate the extra post-transformed vertex attribute */
+ aaline->tex_slot = draw_alloc_extra_vertex_attrib(draw,
+ TGSI_SEMANTIC_GENERIC,
+ aaline->fs->generic_attrib);
+}
+
+/**
+ * Called by drivers that want to install this AA line prim stage
+ * into the draw module's pipeline. This will not be used if the
+ * hardware has native support for AA lines.
+ */
+boolean
+draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
+{
+ struct aaline_stage *aaline;
+
+ pipe->draw = (void *) draw;
+
+ /*
+ * Create / install AA line drawing / prim stage
+ */
+ aaline = draw_aaline_stage( draw );
+ if (!aaline)
+ goto fail;
+
+ /* save original driver functions */
+ aaline->driver_create_fs_state = pipe->create_fs_state;
+ aaline->driver_bind_fs_state = pipe->bind_fs_state;
+ aaline->driver_delete_fs_state = pipe->delete_fs_state;
+
+ aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
+ aaline->driver_set_sampler_views = pipe->set_sampler_views;
+
+ /* create special texture, sampler state */
+ if (!aaline_create_texture(aaline))
+ goto fail;
+
+ if (!aaline_create_sampler(aaline))
+ goto fail;
+
+ /* override the driver's functions */
+ pipe->create_fs_state = aaline_create_fs_state;
+ pipe->bind_fs_state = aaline_bind_fs_state;
+ pipe->delete_fs_state = aaline_delete_fs_state;
+
+ pipe->bind_sampler_states = aaline_bind_sampler_states;
+ pipe->set_sampler_views = aaline_set_sampler_views;
+
+ /* Install once everything is known to be OK:
+ */
+ draw->pipeline.aaline = &aaline->stage;
+
+ return TRUE;
+
+ fail:
+ if (aaline)
+ aaline->stage.destroy( &aaline->stage );
+
+ return FALSE;
+}