diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2020-01-22 02:13:18 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2020-01-22 02:13:18 +0000 |
commit | fdcc03929065b5bf5dd93553db219ea3e05c8c34 (patch) | |
tree | ca90dc8d9e89febdcd4160956c1b8ec098a4efc9 /lib/mesa/src/gallium/auxiliary/draw | |
parent | 3c9de4a7e13712b5696750bbd59a18c848742022 (diff) |
Import Mesa 19.2.8
Diffstat (limited to 'lib/mesa/src/gallium/auxiliary/draw')
10 files changed, 204 insertions, 126 deletions
diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_gs.c b/lib/mesa/src/gallium/auxiliary/draw/draw_gs.c index 18af1d906..c752163ee 100644 --- a/lib/mesa/src/gallium/auxiliary/draw/draw_gs.c +++ b/lib/mesa/src/gallium/auxiliary/draw/draw_gs.c @@ -75,12 +75,12 @@ draw_gs_should_flush(struct draw_geometry_shader *shader) /*#define DEBUG_OUTPUTS 1*/ static void tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader, + unsigned stream, unsigned num_primitives, float (**p_output)[4]) { struct tgsi_exec_machine *machine = shader->machine; unsigned prim_idx, j, slot; - unsigned current_idx = 0; float (*output)[4]; output = *p_output; @@ -89,14 +89,16 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader, */ for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { - unsigned num_verts_per_prim = machine->Primitives[prim_idx]; - shader->primitive_lengths[prim_idx + shader->emitted_primitives] = - machine->Primitives[prim_idx]; - shader->emitted_vertices += num_verts_per_prim; - for (j = 0; j < num_verts_per_prim; j++, current_idx++) { - int idx = current_idx * shader->info.num_outputs; + unsigned num_verts_per_prim = machine->Primitives[stream][prim_idx]; + unsigned prim_offset = machine->PrimitiveOffsets[stream][prim_idx]; + shader->stream[stream].primitive_lengths[prim_idx + shader->stream[stream].emitted_primitives] = + machine->Primitives[stream][prim_idx]; + shader->stream[stream].emitted_vertices += num_verts_per_prim; + + for (j = 0; j < num_verts_per_prim; j++) { + int idx = prim_offset + j * shader->info.num_outputs; #ifdef DEBUG_OUTPUTS - debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs); + debug_printf("%d/%d) Output vert:\n", stream, idx / shader->info.num_outputs); #endif for (slot = 0; slot < shader->info.num_outputs; slot++) { output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0]; @@ -115,7 +117,7 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader, } } *p_output = output; - shader->emitted_primitives += num_primitives; + shader->stream[stream].emitted_primitives += num_primitives; } /*#define DEBUG_INPUTS 1*/ @@ -201,16 +203,40 @@ static void tgsi_gs_prepare(struct draw_geometry_shader *shader, } } -static unsigned tgsi_gs_run(struct draw_geometry_shader *shader, - unsigned input_primitives) +static void tgsi_gs_run(struct draw_geometry_shader *shader, + unsigned input_primitives, + unsigned *out_prims) { struct tgsi_exec_machine *machine = shader->machine; + int i; /* run interpreter */ tgsi_exec_machine_run(machine, 0); - return - machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0]; + for (i = 0; i < 4; i++) { + int prim_i; + int prim_c; + switch (i) { + case 0: + prim_i = TGSI_EXEC_TEMP_PRIMITIVE_I; + prim_c = TGSI_EXEC_TEMP_PRIMITIVE_C; + break; + case 1: + prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S1_I; + prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S1_C; + break; + case 2: + prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S2_I; + prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S2_C; + break; + case 3: + prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S3_I; + prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S3_C; + break; + }; + + out_prims[i] = machine->Temps[prim_i].xyzw[prim_c].u[0]; + } } #ifdef HAVE_LLVM @@ -287,6 +313,7 @@ llvm_fetch_gs_input(struct draw_geometry_shader *shader, static void llvm_fetch_gs_outputs(struct draw_geometry_shader *shader, + unsigned stream, unsigned num_primitives, float (**p_output)[4]) { @@ -307,7 +334,7 @@ llvm_fetch_gs_outputs(struct draw_geometry_shader *shader, total_verts += shader->llvm_emitted_vertices[i]; } - output_ptr += shader->emitted_vertices * shader->vertex_size; + output_ptr += shader->stream[0].emitted_vertices * shader->vertex_size; for (i = 0; i < shader->vector_length - 1; ++i) { int current_verts = shader->llvm_emitted_vertices[i]; int next_verts = shader->llvm_emitted_vertices[i + 1]; @@ -354,14 +381,14 @@ llvm_fetch_gs_outputs(struct draw_geometry_shader *shader, for (j = 0; j < num_prims; ++j) { int prim_length = shader->llvm_prim_lengths[j][i]; - shader->primitive_lengths[shader->emitted_primitives + prim_idx] = + shader->stream[0].primitive_lengths[shader->stream[0].emitted_primitives + prim_idx] = prim_length; ++prim_idx; } } - shader->emitted_primitives += total_prims; - shader->emitted_vertices += total_verts; + shader->stream[0].emitted_primitives += total_prims; + shader->stream[0].emitted_vertices += total_verts; } static void @@ -371,14 +398,14 @@ llvm_gs_prepare(struct draw_geometry_shader *shader, { } -static unsigned +static void llvm_gs_run(struct draw_geometry_shader *shader, - unsigned input_primitives) + unsigned input_primitives, unsigned *out_prims) { unsigned ret; char *input = (char*)shader->gs_output; - input += (shader->emitted_vertices * shader->vertex_size); + input += (shader->stream[0].emitted_vertices * shader->vertex_size); ret = shader->current_variant->jit_func( shader->jit_context, shader->gs_input->data, @@ -388,15 +415,15 @@ llvm_gs_run(struct draw_geometry_shader *shader, shader->llvm_prim_ids, shader->invocation_id); - return ret; + *out_prims = ret; } #endif static void gs_flush(struct draw_geometry_shader *shader) { - unsigned out_prim_count; - + unsigned out_prim_count[TGSI_MAX_VERTEX_STREAMS]; + unsigned i; unsigned input_primitives = shader->fetched_prim_count; if (shader->draw->collect_statistics) { @@ -406,14 +433,19 @@ static void gs_flush(struct draw_geometry_shader *shader) debug_assert(input_primitives > 0 && input_primitives <= 4); - out_prim_count = shader->run(shader, input_primitives); - shader->fetch_outputs(shader, out_prim_count, - &shader->tmp_output); + shader->run(shader, input_primitives, out_prim_count); + for (i = 0; i < shader->num_vertex_streams; i++) { + shader->fetch_outputs(shader, i, out_prim_count[i], + &shader->stream[i].tmp_output); + } #if 0 - debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n", - shader->emitted_primitives, shader->emitted_vertices, - out_prim_count); + for (i = 0; i < shader->num_vertex_streams; i++) { + debug_printf("stream %d: PRIM emitted prims = %d (verts=%d), cur prim count = %d\n", + i, + shader->stream[i].emitted_primitives, shader->stream[i].emitted_vertices, + out_prim_count[i]); + } #endif shader->fetched_prim_count = 0; @@ -557,16 +589,19 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, unsigned total_verts_per_buffer = shader->primitive_boundary * num_in_primitives; unsigned invocation; + int i; //Assume at least one primitive max_out_prims = MAX2(max_out_prims, 1); - - output_verts->vertex_size = vertex_size; - output_verts->stride = output_verts->vertex_size; - output_verts->verts = - (struct vertex_header *)MALLOC(output_verts->vertex_size * - total_verts_per_buffer * shader->num_invocations); - debug_assert(output_verts->verts); + for (i = 0; i < shader->num_vertex_streams; i++) { + /* write all the vertex data into all the streams */ + output_verts[i].vertex_size = vertex_size; + output_verts[i].stride = output_verts[i].vertex_size; + output_verts[i].verts = + (struct vertex_header *)MALLOC(output_verts[i].vertex_size * + total_verts_per_buffer * shader->num_invocations); + debug_assert(output_verts[i].verts); + } #if 0 debug_printf("%s count = %d (in prims # = %d)\n", @@ -584,21 +619,22 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, total_verts_per_buffer); #endif - shader->emitted_vertices = 0; - shader->emitted_primitives = 0; + for (i = 0; i < shader->num_vertex_streams; i++) { + shader->stream[i].emitted_vertices = 0; + shader->stream[i].emitted_primitives = 0; + FREE(shader->stream[i].primitive_lengths); + shader->stream[i].primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations); + shader->stream[i].tmp_output = (float (*)[4])output_verts[i].verts->data; + } shader->vertex_size = vertex_size; - shader->tmp_output = (float (*)[4])output_verts->verts->data; shader->fetched_prim_count = 0; shader->input_vertex_stride = input_stride; shader->input = input; shader->input_info = input_info; - FREE(shader->primitive_lengths); - shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations); - #ifdef HAVE_LLVM if (shader->draw->llvm) { - shader->gs_output = output_verts->verts; + shader->gs_output = output_verts[0].verts; if (max_out_prims > shader->max_out_prims) { unsigned i; if (shader->llvm_prim_lengths) { @@ -646,32 +682,34 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, /* Update prim_info: */ - output_prims->linear = TRUE; - output_prims->elts = NULL; - output_prims->start = 0; - output_prims->count = shader->emitted_vertices; - output_prims->prim = shader->output_primitive; - output_prims->flags = 0x0; - output_prims->primitive_lengths = shader->primitive_lengths; - output_prims->primitive_count = shader->emitted_primitives; - output_verts->count = shader->emitted_vertices; - - if (shader->draw->collect_statistics) { - unsigned i; - for (i = 0; i < shader->emitted_primitives; ++i) { - shader->draw->statistics.gs_primitives += - u_decomposed_prims_for_vertices(shader->output_primitive, - shader->primitive_lengths[i]); + for (i = 0; i < shader->num_vertex_streams; i++) { + output_prims[i].linear = TRUE; + output_prims[i].elts = NULL; + output_prims[i].start = 0; + output_prims[i].count = shader->stream[i].emitted_vertices; + output_prims[i].prim = shader->output_primitive; + output_prims[i].flags = 0x0; + output_prims[i].primitive_lengths = shader->stream[i].primitive_lengths; + output_prims[i].primitive_count = shader->stream[i].emitted_primitives; + output_verts[i].count = shader->stream[i].emitted_vertices; + + if (shader->draw->collect_statistics) { + unsigned j; + for (j = 0; j < shader->stream[i].emitted_primitives; ++j) { + shader->draw->statistics.gs_primitives += + u_decomposed_prims_for_vertices(shader->output_primitive, + shader->stream[i].primitive_lengths[j]); + } } } #if 0 - debug_printf("GS finished, prims = %d, verts = %d\n", - output_prims->primitive_count, - output_verts->count); + debug_printf("GS finished\n"); + for (i = 0; i < 4; i++) + debug_printf("stream %d: prims = %d verts = %d\n", i, output_prims[i].primitive_count, output_verts[i].count); #endif - return shader->emitted_vertices; + return 0; } void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, @@ -693,15 +731,19 @@ draw_gs_init( struct draw_context *draw ) { if (!draw->llvm) { draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY); - if (!draw->gs.tgsi.machine) - return FALSE; - draw->gs.tgsi.machine->Primitives = align_malloc( - MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); - if (!draw->gs.tgsi.machine->Primitives) - return FALSE; - memset(draw->gs.tgsi.machine->Primitives, 0, - MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); + for (unsigned i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) { + draw->gs.tgsi.machine->Primitives[i] = align_malloc( + MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); + draw->gs.tgsi.machine->PrimitiveOffsets[i] = align_malloc( + MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); + if (!draw->gs.tgsi.machine->Primitives[i] || !draw->gs.tgsi.machine->PrimitiveOffsets[i]) + return FALSE; + memset(draw->gs.tgsi.machine->Primitives[i], 0, + MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); + memset(draw->gs.tgsi.machine->PrimitiveOffsets[i], 0, + MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); + } } return TRUE; @@ -709,8 +751,12 @@ draw_gs_init( struct draw_context *draw ) void draw_gs_destroy( struct draw_context *draw ) { + int i; if (draw->gs.tgsi.machine) { - align_free(draw->gs.tgsi.machine->Primitives); + for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) { + align_free(draw->gs.tgsi.machine->Primitives[i]); + align_free(draw->gs.tgsi.machine->PrimitiveOffsets[i]); + } tgsi_exec_machine_destroy(draw->gs.tgsi.machine); } } @@ -809,6 +855,12 @@ draw_create_geometry_shader(struct draw_context *draw, gs->machine = draw->gs.tgsi.machine; + gs->num_vertex_streams = 1; + for (i = 0; i < gs->state.stream_output.num_outputs; i++) { + if (gs->state.stream_output.output[i].stream >= gs->num_vertex_streams) + gs->num_vertex_streams = gs->state.stream_output.output[i].stream + 1; + } + #ifdef HAVE_LLVM if (use_llvm) { int vector_size = gs->vector_length * sizeof(float); @@ -864,6 +916,7 @@ void draw_bind_geometry_shader(struct draw_context *draw, void draw_delete_geometry_shader(struct draw_context *draw, struct draw_geometry_shader *dgs) { + int i; if (!dgs) { return; } @@ -896,7 +949,8 @@ void draw_delete_geometry_shader(struct draw_context *draw, } #endif - FREE(dgs->primitive_lengths); + for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) + FREE(dgs->stream[i].primitive_lengths); FREE((void*) dgs->state.tokens); FREE(dgs); } diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_gs.h b/lib/mesa/src/gallium/auxiliary/draw/draw_gs.h index 149278dd0..9a9154969 100644 --- a/lib/mesa/src/gallium/auxiliary/draw/draw_gs.h +++ b/lib/mesa/src/gallium/auxiliary/draw/draw_gs.h @@ -57,6 +57,13 @@ struct draw_gs_inputs { /** * Private version of the compiled geometry shader */ +struct draw_vertex_stream { + unsigned *primitive_lengths; + unsigned emitted_vertices; + unsigned emitted_primitives; + float (*tmp_output)[4]; +}; + struct draw_geometry_shader { struct draw_context *draw; @@ -74,14 +81,11 @@ struct draw_geometry_shader { unsigned primitive_boundary; unsigned input_primitive; unsigned output_primitive; - - unsigned *primitive_lengths; - unsigned emitted_vertices; - unsigned emitted_primitives; - - float (*tmp_output)[4]; unsigned vertex_size; + struct draw_vertex_stream stream[TGSI_MAX_VERTEX_STREAMS]; + unsigned num_vertex_streams; + unsigned in_prim_idx; unsigned input_vertex_stride; unsigned fetched_prim_count; @@ -109,14 +113,15 @@ struct draw_geometry_shader { unsigned num_vertices, unsigned prim_idx); void (*fetch_outputs)(struct draw_geometry_shader *shader, + unsigned vertex_stream, unsigned num_primitives, float (**p_output)[4]); void (*prepare)(struct draw_geometry_shader *shader, const void *constants[PIPE_MAX_CONSTANT_BUFFERS], const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]); - unsigned (*run)(struct draw_geometry_shader *shader, - unsigned input_primitives); + void (*run)(struct draw_geometry_shader *shader, + unsigned input_primitives, unsigned *out_prims); }; void draw_geometry_shader_new_instance(struct draw_geometry_shader *gs); diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_pt.h b/lib/mesa/src/gallium/auxiliary/draw/draw_pt.h index cb9a1b308..00527527f 100644 --- a/lib/mesa/src/gallium/auxiliary/draw/draw_pt.h +++ b/lib/mesa/src/gallium/auxiliary/draw/draw_pt.h @@ -188,6 +188,7 @@ struct pt_so_emit; void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos); void draw_pt_so_emit( struct pt_so_emit *emit, + int num_vertex_streams, const struct draw_vertex_info *vert_info, const struct draw_prim_info *prim_info ); diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_pt_decompose.h b/lib/mesa/src/gallium/auxiliary/draw/draw_pt_decompose.h index c4fab6548..0b2522c08 100644 --- a/lib/mesa/src/gallium/auxiliary/draw/draw_pt_decompose.h +++ b/lib/mesa/src/gallium/auxiliary/draw/draw_pt_decompose.h @@ -3,8 +3,6 @@ const boolean quads_flatshade_last = \ draw->quads_always_flatshade_last; \ const boolean last_vertex_last = \ - !(draw->rasterizer->flatshade && \ - draw->rasterizer->flatshade_first); -/* FIXME: the draw->rasterizer->flatshade part is really wrong */ + !draw->rasterizer->flatshade_first; #include "draw_decompose_tmp.h" diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/lib/mesa/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c index f76e02299..07838fb7e 100644 --- a/lib/mesa/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c +++ b/lib/mesa/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c @@ -205,6 +205,7 @@ static void draw_vertex_shader_run(struct draw_vertex_shader *vshader, const void *constants[PIPE_MAX_CONSTANT_BUFFERS], unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS], + const struct draw_fetch_info *fetch_info, const struct draw_vertex_info *input_verts, struct draw_vertex_info *output_verts) { @@ -222,7 +223,8 @@ draw_vertex_shader_run(struct draw_vertex_shader *vshader, const_size, input_verts->count, input_verts->vertex_size, - input_verts->vertex_size); + input_verts->vertex_size, + fetch_info->elts); } @@ -235,16 +237,17 @@ fetch_pipeline_generic(struct draw_pt_middle_end *middle, struct draw_context *draw = fpme->draw; struct draw_vertex_shader *vshader = draw->vs.vertex_shader; struct draw_geometry_shader *gshader = draw->gs.geometry_shader; - struct draw_prim_info gs_prim_info; + struct draw_prim_info gs_prim_info[TGSI_MAX_VERTEX_STREAMS]; struct draw_vertex_info fetched_vert_info; struct draw_vertex_info vs_vert_info; - struct draw_vertex_info gs_vert_info; + struct draw_vertex_info gs_vert_info[TGSI_MAX_VERTEX_STREAMS]; struct draw_vertex_info *vert_info; struct draw_prim_info ia_prim_info; struct draw_vertex_info ia_vert_info; const struct draw_prim_info *prim_info = in_prim_info; boolean free_prim_info = FALSE; unsigned opt = fpme->opt; + int num_vertex_streams = 1; fetched_vert_info.count = fetch_info->count; fetched_vert_info.vertex_size = fpme->vertex_size; @@ -267,18 +270,17 @@ fetch_pipeline_generic(struct draw_pt_middle_end *middle, */ fetch( fpme->fetch, fetch_info, (char *)fetched_vert_info.verts ); - /* Finished with fetch: - */ - fetch_info = NULL; vert_info = &fetched_vert_info; /* Run the shader, note that this overwrites the data[] parts of * the pipeline verts. + * Need fetch info to get vertex id correct. */ if (fpme->opt & PT_SHADE) { draw_vertex_shader_run(vshader, draw->pt.user.vs_constants, draw->pt.user.vs_constants_size, + fetch_info, vert_info, &vs_vert_info); @@ -286,6 +288,10 @@ fetch_pipeline_generic(struct draw_pt_middle_end *middle, vert_info = &vs_vert_info; } + /* Finished with fetch: + */ + fetch_info = NULL; + if ((fpme->opt & PT_SHADE) && gshader) { draw_geometry_shader_run(gshader, draw->pt.user.gs_constants, @@ -293,12 +299,13 @@ fetch_pipeline_generic(struct draw_pt_middle_end *middle, vert_info, prim_info, &vshader->info, - &gs_vert_info, - &gs_prim_info); + gs_vert_info, + gs_prim_info); FREE(vert_info->verts); - vert_info = &gs_vert_info; - prim_info = &gs_prim_info; + vert_info = &gs_vert_info[0]; + prim_info = &gs_prim_info[0]; + num_vertex_streams = gshader->num_vertex_streams; /* * pt emit can only handle ushort number of vertices (see @@ -338,7 +345,7 @@ fetch_pipeline_generic(struct draw_pt_middle_end *middle, * XXX: Stream output surely needs to respect the prim_info->elt * lists. */ - draw_pt_so_emit( fpme->so_emit, vert_info, prim_info ); + draw_pt_so_emit( fpme->so_emit, num_vertex_streams, vert_info, prim_info ); draw_stats_clipper_primitives(draw, prim_info); diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_pt_so_emit.c b/lib/mesa/src/gallium/auxiliary/draw/draw_pt_so_emit.c index 261bd3467..ea3169f32 100644 --- a/lib/mesa/src/gallium/auxiliary/draw/draw_pt_so_emit.c +++ b/lib/mesa/src/gallium/auxiliary/draw/draw_pt_so_emit.c @@ -49,6 +49,7 @@ struct pt_so_emit { int pos_idx; unsigned emitted_primitives; unsigned generated_primitives; + unsigned stream; }; static const struct pipe_stream_output_info * @@ -144,6 +145,9 @@ static void so_emit_prim(struct pt_so_emit *so, int ob = state->output[slot].output_buffer; unsigned dst_offset = state->output[slot].dst_offset * sizeof(float); unsigned write_size = num_comps * sizeof(float); + + if (state->output[slot].stream != so->stream) + continue; /* If a buffer is missing then that's equivalent to * an overflow */ if (!draw->so.targets[ob]) { @@ -175,7 +179,10 @@ static void so_emit_prim(struct pt_so_emit *so, unsigned idx = state->output[slot].register_index; unsigned start_comp = state->output[slot].start_component; unsigned num_comps = state->output[slot].num_components; + unsigned stream = state->output[slot].stream; + if (stream != so->stream) + continue; ob = state->output[slot].output_buffer; buffer_written[ob] = TRUE; @@ -184,7 +191,7 @@ static void so_emit_prim(struct pt_so_emit *so, draw->so.targets[ob]->internal_offset) + state->output[slot].dst_offset; - if (idx == so->pos_idx && pcp_ptr) + if (idx == so->pos_idx && pcp_ptr && so->stream == 0) memcpy(buffer, &pre_clip_pos[start_comp], num_comps * sizeof(float)); else @@ -193,8 +200,8 @@ static void so_emit_prim(struct pt_so_emit *so, #if 0 { int j; - debug_printf("VERT[%d], offset = %d, slot[%d] sc = %d, num_c = %d, idx = %d = [", - i, + debug_printf("VERT[%d], stream = %d, offset = %d, slot[%d] sc = %d, num_c = %d, idx = %d = [", + i, stream, draw->so.targets[ob]->internal_offset, slot, start_comp, num_comps, idx); for (j = 0; j < num_comps; ++j) { @@ -258,12 +265,13 @@ static void so_tri(struct pt_so_emit *so, int i0, int i1, int i2) void draw_pt_so_emit( struct pt_so_emit *emit, + int num_vertex_streams, const struct draw_vertex_info *input_verts, const struct draw_prim_info *input_prims ) { struct draw_context *draw = emit->draw; struct vbuf_render *render = draw->render; - unsigned start, i; + unsigned start, i, stream; if (!emit->has_so) return; @@ -271,34 +279,36 @@ void draw_pt_so_emit( struct pt_so_emit *emit, if (!draw->so.num_targets) return; - emit->emitted_primitives = 0; - emit->generated_primitives = 0; - emit->input_vertex_stride = input_verts->stride; - if (emit->use_pre_clip_pos) - emit->pre_clip_pos = input_verts->verts->clip_pos; - - emit->inputs = (const float (*)[4])input_verts->verts->data; - /* XXX: need to flush to get prim_vbuf.c to release its allocation??*/ draw_do_flush( draw, DRAW_FLUSH_BACKEND ); - for (start = i = 0; i < input_prims->primitive_count; - start += input_prims->primitive_lengths[i], i++) - { - unsigned count = input_prims->primitive_lengths[i]; - - if (input_prims->linear) { - so_run_linear(emit, input_prims, input_verts, - start, count); - } else { - so_run_elts(emit, input_prims, input_verts, - start, count); + for (stream = 0; stream < num_vertex_streams; stream++) { + emit->emitted_primitives = 0; + emit->generated_primitives = 0; + if (emit->use_pre_clip_pos) + emit->pre_clip_pos = input_verts[stream].verts->clip_pos; + + emit->input_vertex_stride = input_verts[stream].stride; + emit->inputs = (const float (*)[4])input_verts[stream].verts->data; + emit->stream = stream; + for (start = i = 0; i < input_prims[stream].primitive_count; + start += input_prims[stream].primitive_lengths[i], i++) + { + unsigned count = input_prims[stream].primitive_lengths[i]; + + if (input_prims->linear) { + so_run_linear(emit, &input_prims[stream], &input_verts[stream], + start, count); + } else { + so_run_elts(emit, &input_prims[stream], &input_verts[stream], + start, count); + } } + render->set_stream_output_info(render, + stream, + emit->emitted_primitives, + emit->generated_primitives); } - - render->set_stream_output_info(render, - emit->emitted_primitives, - emit->generated_primitives); } diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_vbuf.h b/lib/mesa/src/gallium/auxiliary/draw/draw_vbuf.h index 8faccda55..6e737ae5b 100644 --- a/lib/mesa/src/gallium/auxiliary/draw/draw_vbuf.h +++ b/lib/mesa/src/gallium/auxiliary/draw/draw_vbuf.h @@ -125,6 +125,7 @@ struct vbuf_render { * Called after writing data to the stream out buffers */ void (*set_stream_output_info)( struct vbuf_render *vbufr, + unsigned stream, unsigned primitive_count, unsigned primitive_generated ); diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_vs.h b/lib/mesa/src/gallium/auxiliary/draw/draw_vs.h index 6a900224c..65520ea6e 100644 --- a/lib/mesa/src/gallium/auxiliary/draw/draw_vs.h +++ b/lib/mesa/src/gallium/auxiliary/draw/draw_vs.h @@ -140,7 +140,8 @@ struct draw_vertex_shader { const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS], unsigned count, unsigned input_stride, - unsigned output_stride ); + unsigned output_stride, + const unsigned *fetch_elts); void (*delete)( struct draw_vertex_shader * ); diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_vs_llvm.c b/lib/mesa/src/gallium/auxiliary/draw/draw_vs_llvm.c index c92e43172..15486f8ff 100644 --- a/lib/mesa/src/gallium/auxiliary/draw/draw_vs_llvm.c +++ b/lib/mesa/src/gallium/auxiliary/draw/draw_vs_llvm.c @@ -53,7 +53,8 @@ vs_llvm_run_linear( struct draw_vertex_shader *shader, const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], unsigned count, unsigned input_stride, - unsigned output_stride ) + unsigned output_stride, + const unsigned *elts) { /* we should never get here since the entire pipeline is * generated in draw_pt_fetch_shade_pipeline_llvm.c */ diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_vs_variant.c b/lib/mesa/src/gallium/auxiliary/draw/draw_vs_variant.c index af36a8667..44cf29b8e 100644 --- a/lib/mesa/src/gallium/auxiliary/draw/draw_vs_variant.c +++ b/lib/mesa/src/gallium/auxiliary/draw/draw_vs_variant.c @@ -179,7 +179,7 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_variant *variant, vsvg->base.vs->draw->pt.user.vs_constants_size, count, temp_vertex_stride, - temp_vertex_stride); + temp_vertex_stride, NULL); /* FIXME: geometry shading? */ @@ -247,7 +247,7 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_variant *variant, vsvg->base.vs->draw->pt.user.vs_constants_size, count, temp_vertex_stride, - temp_vertex_stride); + temp_vertex_stride, NULL); if (vsvg->base.key.clip) { /* not really handling clipping, just do the rhw so we can |