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authorJonathan Gray <jsg@cvs.openbsd.org>2021-07-22 10:17:30 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2021-07-22 10:17:30 +0000
commitca11beabae33eb59fb981b8adf50b1d47a2a98f0 (patch)
tree3e4691a396e6e54cd54224a190663d5cf976625b /lib/mesa/src/gallium/drivers/d3d12/d3d12_descriptor_pool.cpp
parent27c8a50e8bbde7d28b1fc46d715a4c469e24f2c4 (diff)
Import Mesa 21.1.5
Diffstat (limited to 'lib/mesa/src/gallium/drivers/d3d12/d3d12_descriptor_pool.cpp')
-rw-r--r--lib/mesa/src/gallium/drivers/d3d12/d3d12_descriptor_pool.cpp244
1 files changed, 244 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/drivers/d3d12/d3d12_descriptor_pool.cpp b/lib/mesa/src/gallium/drivers/d3d12/d3d12_descriptor_pool.cpp
new file mode 100644
index 000000000..1dfbf644d
--- /dev/null
+++ b/lib/mesa/src/gallium/drivers/d3d12/d3d12_descriptor_pool.cpp
@@ -0,0 +1,244 @@
+/*
+ * Copyright © Microsoft Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "d3d12_context.h"
+#include "d3d12_descriptor_pool.h"
+#include "d3d12_screen.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+#include "util/list.h"
+#include "util/u_dynarray.h"
+#include "util/u_memory.h"
+
+#include <directx/d3d12.h>
+#include <dxguids/dxguids.h>
+
+struct d3d12_descriptor_pool {
+ ID3D12Device *dev;
+ D3D12_DESCRIPTOR_HEAP_TYPE type;
+ uint32_t num_descriptors;
+ list_head heaps;
+};
+
+struct d3d12_descriptor_heap {
+ struct d3d12_descriptor_pool *pool;
+
+ D3D12_DESCRIPTOR_HEAP_DESC desc;
+ ID3D12Device *dev;
+ ID3D12DescriptorHeap *heap;
+ uint32_t desc_size;
+ uint64_t cpu_base;
+ uint64_t gpu_base;
+ uint32_t size;
+ uint32_t next;
+ util_dynarray free_list;
+ list_head link;
+};
+
+struct d3d12_descriptor_heap*
+d3d12_descriptor_heap_new(ID3D12Device *dev,
+ D3D12_DESCRIPTOR_HEAP_TYPE type,
+ D3D12_DESCRIPTOR_HEAP_FLAGS flags,
+ uint32_t num_descriptors)
+{
+ struct d3d12_descriptor_heap *heap = CALLOC_STRUCT(d3d12_descriptor_heap);
+
+ heap->desc.NumDescriptors = num_descriptors;
+ heap->desc.Type = type;
+ heap->desc.Flags = flags;
+ if (FAILED(dev->CreateDescriptorHeap(&heap->desc,
+ IID_PPV_ARGS(&heap->heap)))) {
+ FREE(heap);
+ return NULL;
+ }
+
+ heap->dev = dev;
+ heap->desc_size = dev->GetDescriptorHandleIncrementSize(type);
+ heap->size = num_descriptors * heap->desc_size;
+ heap->cpu_base = heap->heap->GetCPUDescriptorHandleForHeapStart().ptr;
+ if (flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)
+ heap->gpu_base = heap->heap->GetGPUDescriptorHandleForHeapStart().ptr;
+ util_dynarray_init(&heap->free_list, NULL);
+
+ return heap;
+}
+
+void
+d3d12_descriptor_heap_free(struct d3d12_descriptor_heap *heap)
+{
+ heap->heap->Release();
+ util_dynarray_fini(&heap->free_list);
+ FREE(heap);
+}
+
+ID3D12DescriptorHeap*
+d3d12_descriptor_heap_get(struct d3d12_descriptor_heap *heap)
+{
+ return heap->heap;
+}
+
+static uint32_t
+d3d12_descriptor_heap_is_online(struct d3d12_descriptor_heap *heap)
+{
+ return (heap->desc.Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE) ? 1 : 0;
+}
+
+static uint32_t
+d3d12_descriptor_heap_can_allocate(struct d3d12_descriptor_heap *heap)
+{
+ return (heap->free_list.size > 0 ||
+ heap->size >= heap->next + heap->desc_size);
+}
+
+uint32_t
+d3d12_descriptor_heap_get_remaining_handles(struct d3d12_descriptor_heap *heap)
+{
+ return (heap->size - heap->next) / heap->desc_size;
+}
+
+void
+d2d12_descriptor_heap_get_next_handle(struct d3d12_descriptor_heap *heap,
+ struct d3d12_descriptor_handle *handle)
+{
+ handle->heap = heap;
+ handle->cpu_handle.ptr = heap->cpu_base + heap->next;
+ handle->gpu_handle.ptr = d3d12_descriptor_heap_is_online(heap) ?
+ heap->gpu_base + heap->next : 0;
+}
+
+uint32_t
+d3d12_descriptor_heap_alloc_handle(struct d3d12_descriptor_heap *heap,
+ struct d3d12_descriptor_handle *handle)
+{
+ uint32_t offset = 0;
+
+ assert(handle != NULL);
+
+ if (heap->free_list.size > 0) {
+ offset = util_dynarray_pop(&heap->free_list, uint32_t);
+ } else if (heap->size >= heap->next + heap->desc_size) {
+ offset = heap->next;
+ heap->next += heap->desc_size;
+ } else {
+ /* Todo: we should add a new descriptor heap to get more handles */
+ assert(0 && "No handles available in descriptor heap");
+ return 0;
+ }
+
+ handle->heap = heap;
+ handle->cpu_handle.ptr = heap->cpu_base + offset;
+ handle->gpu_handle.ptr = d3d12_descriptor_heap_is_online(heap) ?
+ heap->gpu_base + offset : 0;
+
+ return 1;
+}
+
+void
+d3d12_descriptor_handle_free(struct d3d12_descriptor_handle *handle)
+{
+ const uint32_t index = handle->cpu_handle.ptr - handle->heap->cpu_base;
+ if (index + handle->heap->desc_size == handle->heap->next) {
+ handle->heap->next = index;
+ } else {
+ util_dynarray_append(&handle->heap->free_list, uint32_t, index);
+ }
+
+ handle->heap = NULL;
+ handle->cpu_handle.ptr = 0;
+ handle->gpu_handle.ptr = 0;
+}
+
+void
+d3d12_descriptor_heap_append_handles(struct d3d12_descriptor_heap *heap,
+ D3D12_CPU_DESCRIPTOR_HANDLE *handles,
+ unsigned num_handles)
+{
+ D3D12_CPU_DESCRIPTOR_HANDLE dst;
+
+ assert(heap->next + (num_handles * heap->desc_size) <= heap->size);
+ dst.ptr = heap->cpu_base + heap->next;
+ heap->dev->CopyDescriptors(1, &dst, &num_handles,
+ num_handles, handles, NULL,
+ heap->desc.Type);
+ heap->next += num_handles * heap->desc_size;
+}
+
+void
+d3d12_descriptor_heap_clear(struct d3d12_descriptor_heap *heap)
+{
+ heap->next = 0;
+ util_dynarray_clear(&heap->free_list);
+}
+
+struct d3d12_descriptor_pool*
+d3d12_descriptor_pool_new(struct d3d12_screen *screen,
+ D3D12_DESCRIPTOR_HEAP_TYPE type,
+ uint32_t num_descriptors)
+{
+ struct d3d12_descriptor_pool *pool = CALLOC_STRUCT(d3d12_descriptor_pool);
+ if (!pool)
+ return NULL;
+
+ pool->dev = screen->dev;
+ pool->type = type;
+ pool->num_descriptors = num_descriptors;
+ list_inithead(&pool->heaps);
+
+ return pool;
+}
+
+void
+d3d12_descriptor_pool_free(struct d3d12_descriptor_pool *pool)
+{
+ list_for_each_entry_safe(struct d3d12_descriptor_heap, heap, &pool->heaps, link) {
+ list_del(&heap->link);
+ d3d12_descriptor_heap_free(heap);
+ }
+ FREE(pool);
+}
+
+uint32_t
+d3d12_descriptor_pool_alloc_handle(struct d3d12_descriptor_pool *pool,
+ struct d3d12_descriptor_handle *handle)
+{
+ struct d3d12_descriptor_heap *valid_heap = NULL;
+
+ list_for_each_entry(struct d3d12_descriptor_heap, heap, &pool->heaps, link) {
+ if (d3d12_descriptor_heap_can_allocate(heap)) {
+ valid_heap = heap;
+ break;
+ }
+ }
+
+ if (!valid_heap) {
+ valid_heap = d3d12_descriptor_heap_new(pool->dev,
+ pool->type,
+ D3D12_DESCRIPTOR_HEAP_FLAG_NONE,
+ pool->num_descriptors);
+ list_addtail(&valid_heap->link, &pool->heaps);
+ }
+
+ return d3d12_descriptor_heap_alloc_handle(valid_heap, handle);
+}