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authorJonathan Gray <jsg@cvs.openbsd.org>2019-01-29 11:08:07 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2019-01-29 11:08:07 +0000
commit6b139c2063623e9310025247cd966490b9aa57ea (patch)
tree375acfd898ca3d721250aa17291bbb90a8d7250a /lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c
parentcce99579dcfb1d54c54cff65573be3430e77f2c5 (diff)
Import Mesa 18.3.2
Diffstat (limited to 'lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c')
-rw-r--r--lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c234
1 files changed, 234 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c b/lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c
new file mode 100644
index 000000000..028497f3a
--- /dev/null
+++ b/lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c
@@ -0,0 +1,234 @@
+/*
+ * Copyright (C) 2017 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#include "pipe/p_state.h"
+
+#include "freedreno_resource.h"
+#include "fd5_image.h"
+#include "fd5_format.h"
+#include "fd5_texture.h"
+
+static enum a4xx_state_block texsb[] = {
+ [PIPE_SHADER_COMPUTE] = SB4_CS_TEX,
+ [PIPE_SHADER_FRAGMENT] = SB4_FS_TEX,
+};
+
+static enum a4xx_state_block imgsb[] = {
+ [PIPE_SHADER_COMPUTE] = SB4_CS_SSBO,
+ [PIPE_SHADER_FRAGMENT] = SB4_SSBO,
+};
+
+struct fd5_image {
+ enum pipe_format pfmt;
+ enum a5xx_tex_fmt fmt;
+ enum a5xx_tex_fetchsize fetchsize;
+ enum a5xx_tex_type type;
+ bool srgb;
+ uint32_t cpp;
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+ uint32_t pitch;
+ uint32_t array_pitch;
+ struct fd_bo *bo;
+ uint32_t offset;
+};
+
+static void translate_image(struct fd5_image *img, struct pipe_image_view *pimg)
+{
+ enum pipe_format format = pimg->format;
+ struct pipe_resource *prsc = pimg->resource;
+ struct fd_resource *rsc = fd_resource(prsc);
+ unsigned lvl;
+
+ if (!pimg->resource) {
+ memset(img, 0, sizeof(*img));
+ return;
+ }
+
+ img->pfmt = format;
+ img->fmt = fd5_pipe2tex(format);
+ img->fetchsize = fd5_pipe2fetchsize(format);
+ img->type = fd5_tex_type(prsc->target);
+ img->srgb = util_format_is_srgb(format);
+ img->cpp = rsc->cpp;
+ img->bo = rsc->bo;
+
+ if (prsc->target == PIPE_BUFFER) {
+ lvl = 0;
+ img->offset = pimg->u.buf.offset;
+ img->pitch = pimg->u.buf.size;
+ } else {
+ lvl = pimg->u.tex.level;
+ img->offset = fd_resource_offset(rsc, lvl, pimg->u.tex.first_layer);
+ img->pitch = rsc->slices[lvl].pitch * rsc->cpp;
+ }
+
+ img->width = u_minify(prsc->width0, lvl);
+ img->height = u_minify(prsc->height0, lvl);
+
+ unsigned layers = pimg->u.tex.last_layer - pimg->u.tex.first_layer + 1;
+
+ switch (prsc->target) {
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_2D:
+ img->array_pitch = rsc->layer_size;
+ img->depth = 1;
+ break;
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ img->array_pitch = rsc->layer_size;
+ img->depth = layers;
+ break;
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ img->array_pitch = rsc->layer_size;
+ img->depth = layers;
+ break;
+ case PIPE_TEXTURE_3D:
+ img->array_pitch = rsc->slices[lvl].size0;
+ img->depth = u_minify(prsc->depth0, lvl);
+ break;
+ default:
+ img->array_pitch = 0;
+ img->depth = 0;
+ break;
+ }
+}
+
+static void emit_image_tex(struct fd_ringbuffer *ring, unsigned slot,
+ struct fd5_image *img, enum pipe_shader_type shader)
+{
+ OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 12);
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(texsb[shader]) |
+ CP_LOAD_STATE4_0_NUM_UNIT(1));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
+
+ OUT_RING(ring, A5XX_TEX_CONST_0_FMT(img->fmt) |
+ fd5_tex_swiz(img->pfmt, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
+ PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W) |
+ COND(img->srgb, A5XX_TEX_CONST_0_SRGB));
+ OUT_RING(ring, A5XX_TEX_CONST_1_WIDTH(img->width) |
+ A5XX_TEX_CONST_1_HEIGHT(img->height));
+ OUT_RING(ring, A5XX_TEX_CONST_2_FETCHSIZE(img->fetchsize) |
+ A5XX_TEX_CONST_2_TYPE(img->type) |
+ A5XX_TEX_CONST_2_PITCH(img->pitch));
+ OUT_RING(ring, A5XX_TEX_CONST_3_ARRAY_PITCH(img->array_pitch));
+ if (img->bo) {
+ OUT_RELOC(ring, img->bo, img->offset,
+ (uint64_t)A5XX_TEX_CONST_5_DEPTH(img->depth) << 32, 0);
+ } else {
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, A5XX_TEX_CONST_5_DEPTH(img->depth));
+ }
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+}
+
+static void emit_image_ssbo(struct fd_ringbuffer *ring, unsigned slot,
+ struct fd5_image *img, enum pipe_shader_type shader)
+{
+ OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 2);
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) |
+ CP_LOAD_STATE4_0_NUM_UNIT(1));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(1) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
+ OUT_RING(ring, A5XX_SSBO_1_0_FMT(img->fmt) |
+ A5XX_SSBO_1_0_WIDTH(img->width));
+ OUT_RING(ring, A5XX_SSBO_1_1_HEIGHT(img->height) |
+ A5XX_SSBO_1_1_DEPTH(img->depth));
+
+ OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 2);
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) |
+ CP_LOAD_STATE4_0_NUM_UNIT(1));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(2) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
+ OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
+ if (img->bo) {
+ OUT_RELOCW(ring, img->bo, img->offset, 0, 0);
+ } else {
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ }
+}
+
+/* Note that to avoid conflicts with textures and non-image "SSBO"s, images
+ * are placedd, in reverse order, at the end of the state block, so for
+ * example the sampler state:
+ *
+ * 0: first texture
+ * 1: second texture
+ * ....
+ * N-1: second image
+ * N: first image
+ */
+static unsigned
+get_image_slot(unsigned index)
+{
+ /* TODO figure out real limit per generation, and don't hardcode.
+ * This needs to match get_image_slot() in ir3_compiler_nir.
+ * Possibly should be factored out into shared helper?
+ */
+ const unsigned max_samplers = 16;
+ return max_samplers - index - 1;
+}
+
+/* Emit required "SSBO" and sampler state. The sampler state is used by the
+ * hw for imageLoad(), and "SSBO" state for imageStore(). Returns max sampler
+ * used.
+ */
+void
+fd5_emit_images(struct fd_context *ctx, struct fd_ringbuffer *ring,
+ enum pipe_shader_type shader)
+{
+ struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
+ unsigned enabled_mask = so->enabled_mask;
+
+ while (enabled_mask) {
+ unsigned index = u_bit_scan(&enabled_mask);
+ unsigned slot = get_image_slot(index);
+ struct fd5_image img;
+
+ translate_image(&img, &so->si[index]);
+
+ emit_image_tex(ring, slot, &img, shader);
+ emit_image_ssbo(ring, slot, &img, shader);
+ }
+}