diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2019-01-29 11:08:07 +0000 |
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committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2019-01-29 11:08:07 +0000 |
commit | 6b139c2063623e9310025247cd966490b9aa57ea (patch) | |
tree | 375acfd898ca3d721250aa17291bbb90a8d7250a /lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c | |
parent | cce99579dcfb1d54c54cff65573be3430e77f2c5 (diff) |
Import Mesa 18.3.2
Diffstat (limited to 'lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c')
-rw-r--r-- | lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c b/lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c new file mode 100644 index 000000000..028497f3a --- /dev/null +++ b/lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_image.c @@ -0,0 +1,234 @@ +/* + * Copyright (C) 2017 Rob Clark <robclark@freedesktop.org> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <robclark@freedesktop.org> + */ + +#include "pipe/p_state.h" + +#include "freedreno_resource.h" +#include "fd5_image.h" +#include "fd5_format.h" +#include "fd5_texture.h" + +static enum a4xx_state_block texsb[] = { + [PIPE_SHADER_COMPUTE] = SB4_CS_TEX, + [PIPE_SHADER_FRAGMENT] = SB4_FS_TEX, +}; + +static enum a4xx_state_block imgsb[] = { + [PIPE_SHADER_COMPUTE] = SB4_CS_SSBO, + [PIPE_SHADER_FRAGMENT] = SB4_SSBO, +}; + +struct fd5_image { + enum pipe_format pfmt; + enum a5xx_tex_fmt fmt; + enum a5xx_tex_fetchsize fetchsize; + enum a5xx_tex_type type; + bool srgb; + uint32_t cpp; + uint32_t width; + uint32_t height; + uint32_t depth; + uint32_t pitch; + uint32_t array_pitch; + struct fd_bo *bo; + uint32_t offset; +}; + +static void translate_image(struct fd5_image *img, struct pipe_image_view *pimg) +{ + enum pipe_format format = pimg->format; + struct pipe_resource *prsc = pimg->resource; + struct fd_resource *rsc = fd_resource(prsc); + unsigned lvl; + + if (!pimg->resource) { + memset(img, 0, sizeof(*img)); + return; + } + + img->pfmt = format; + img->fmt = fd5_pipe2tex(format); + img->fetchsize = fd5_pipe2fetchsize(format); + img->type = fd5_tex_type(prsc->target); + img->srgb = util_format_is_srgb(format); + img->cpp = rsc->cpp; + img->bo = rsc->bo; + + if (prsc->target == PIPE_BUFFER) { + lvl = 0; + img->offset = pimg->u.buf.offset; + img->pitch = pimg->u.buf.size; + } else { + lvl = pimg->u.tex.level; + img->offset = fd_resource_offset(rsc, lvl, pimg->u.tex.first_layer); + img->pitch = rsc->slices[lvl].pitch * rsc->cpp; + } + + img->width = u_minify(prsc->width0, lvl); + img->height = u_minify(prsc->height0, lvl); + + unsigned layers = pimg->u.tex.last_layer - pimg->u.tex.first_layer + 1; + + switch (prsc->target) { + case PIPE_TEXTURE_RECT: + case PIPE_TEXTURE_1D: + case PIPE_TEXTURE_2D: + img->array_pitch = rsc->layer_size; + img->depth = 1; + break; + case PIPE_TEXTURE_1D_ARRAY: + case PIPE_TEXTURE_2D_ARRAY: + img->array_pitch = rsc->layer_size; + img->depth = layers; + break; + case PIPE_TEXTURE_CUBE: + case PIPE_TEXTURE_CUBE_ARRAY: + img->array_pitch = rsc->layer_size; + img->depth = layers; + break; + case PIPE_TEXTURE_3D: + img->array_pitch = rsc->slices[lvl].size0; + img->depth = u_minify(prsc->depth0, lvl); + break; + default: + img->array_pitch = 0; + img->depth = 0; + break; + } +} + +static void emit_image_tex(struct fd_ringbuffer *ring, unsigned slot, + struct fd5_image *img, enum pipe_shader_type shader) +{ + OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 12); + OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) | + CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) | + CP_LOAD_STATE4_0_STATE_BLOCK(texsb[shader]) | + CP_LOAD_STATE4_0_NUM_UNIT(1)); + OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) | + CP_LOAD_STATE4_1_EXT_SRC_ADDR(0)); + OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0)); + + OUT_RING(ring, A5XX_TEX_CONST_0_FMT(img->fmt) | + fd5_tex_swiz(img->pfmt, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y, + PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W) | + COND(img->srgb, A5XX_TEX_CONST_0_SRGB)); + OUT_RING(ring, A5XX_TEX_CONST_1_WIDTH(img->width) | + A5XX_TEX_CONST_1_HEIGHT(img->height)); + OUT_RING(ring, A5XX_TEX_CONST_2_FETCHSIZE(img->fetchsize) | + A5XX_TEX_CONST_2_TYPE(img->type) | + A5XX_TEX_CONST_2_PITCH(img->pitch)); + OUT_RING(ring, A5XX_TEX_CONST_3_ARRAY_PITCH(img->array_pitch)); + if (img->bo) { + OUT_RELOC(ring, img->bo, img->offset, + (uint64_t)A5XX_TEX_CONST_5_DEPTH(img->depth) << 32, 0); + } else { + OUT_RING(ring, 0x00000000); + OUT_RING(ring, A5XX_TEX_CONST_5_DEPTH(img->depth)); + } + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x00000000); +} + +static void emit_image_ssbo(struct fd_ringbuffer *ring, unsigned slot, + struct fd5_image *img, enum pipe_shader_type shader) +{ + OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 2); + OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) | + CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) | + CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) | + CP_LOAD_STATE4_0_NUM_UNIT(1)); + OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(1) | + CP_LOAD_STATE4_1_EXT_SRC_ADDR(0)); + OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0)); + OUT_RING(ring, A5XX_SSBO_1_0_FMT(img->fmt) | + A5XX_SSBO_1_0_WIDTH(img->width)); + OUT_RING(ring, A5XX_SSBO_1_1_HEIGHT(img->height) | + A5XX_SSBO_1_1_DEPTH(img->depth)); + + OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 2); + OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) | + CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) | + CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) | + CP_LOAD_STATE4_0_NUM_UNIT(1)); + OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(2) | + CP_LOAD_STATE4_1_EXT_SRC_ADDR(0)); + OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0)); + if (img->bo) { + OUT_RELOCW(ring, img->bo, img->offset, 0, 0); + } else { + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x00000000); + } +} + +/* Note that to avoid conflicts with textures and non-image "SSBO"s, images + * are placedd, in reverse order, at the end of the state block, so for + * example the sampler state: + * + * 0: first texture + * 1: second texture + * .... + * N-1: second image + * N: first image + */ +static unsigned +get_image_slot(unsigned index) +{ + /* TODO figure out real limit per generation, and don't hardcode. + * This needs to match get_image_slot() in ir3_compiler_nir. + * Possibly should be factored out into shared helper? + */ + const unsigned max_samplers = 16; + return max_samplers - index - 1; +} + +/* Emit required "SSBO" and sampler state. The sampler state is used by the + * hw for imageLoad(), and "SSBO" state for imageStore(). Returns max sampler + * used. + */ +void +fd5_emit_images(struct fd_context *ctx, struct fd_ringbuffer *ring, + enum pipe_shader_type shader) +{ + struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader]; + unsigned enabled_mask = so->enabled_mask; + + while (enabled_mask) { + unsigned index = u_bit_scan(&enabled_mask); + unsigned slot = get_image_slot(index); + struct fd5_image img; + + translate_image(&img, &so->si[index]); + + emit_image_tex(ring, slot, &img, shader); + emit_image_ssbo(ring, slot, &img, shader); + } +} |