diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2021-07-22 10:50:50 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2021-07-22 10:50:50 +0000 |
commit | 9130ec005fbc78a62420643414d8354d0929ca50 (patch) | |
tree | 6762777acdd2d4eee17ef87290e80dc7afe2b73d /lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_program.c | |
parent | ca11beabae33eb59fb981b8adf50b1d47a2a98f0 (diff) |
Merge Mesa 21.1.5
Diffstat (limited to 'lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_program.c')
-rw-r--r-- | lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_program.c | 1292 |
1 files changed, 669 insertions, 623 deletions
diff --git a/lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_program.c b/lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_program.c index b427f9894..06b41bae0 100644 --- a/lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_program.c +++ b/lib/mesa/src/gallium/drivers/freedreno/a5xx/fd5_program.c @@ -25,108 +25,60 @@ */ #include "pipe/p_state.h" -#include "util/u_string.h" -#include "util/u_memory.h" -#include "util/u_inlines.h" -#include "util/format/u_format.h" #include "util/bitset.h" +#include "util/format/u_format.h" +#include "util/u_inlines.h" +#include "util/u_memory.h" +#include "util/u_string.h" #include "freedreno_program.h" -#include "fd5_program.h" #include "fd5_emit.h" -#include "fd5_texture.h" #include "fd5_format.h" +#include "fd5_program.h" +#include "fd5_texture.h" #include "ir3_cache.h" void fd5_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so) { - const struct ir3_info *si = &so->info; - enum a4xx_state_block sb = fd4_stage2shadersb(so->type); - enum a4xx_state_src src; - uint32_t i, sz, *bin; - - if (fd_mesa_debug & FD_DBG_DIRECT) { - sz = si->sizedwords; - src = SS4_DIRECT; - bin = fd_bo_map(so->bo); - } else { - sz = 0; - src = SS4_INDIRECT; - bin = NULL; - } - - OUT_PKT7(ring, CP_LOAD_STATE4, 3 + sz); - OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) | - CP_LOAD_STATE4_0_STATE_SRC(src) | - CP_LOAD_STATE4_0_STATE_BLOCK(sb) | - CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen)); - if (bin) { - OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) | - CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER)); - OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0)); - } else { - OUT_RELOCD(ring, so->bo, 0, - CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0); - } - - /* for how clever coverity is, it is sometimes rather dull, and - * doesn't realize that the only case where bin==NULL, sz==0: - */ - assume(bin || (sz == 0)); - - for (i = 0; i < sz; i++) { - OUT_RING(ring, bin[i]); - } -} - -/* Add any missing varyings needed for stream-out. Otherwise varyings not - * used by fragment shader will be stripped out. - */ -static void -link_stream_out(struct ir3_shader_linkage *l, const struct ir3_shader_variant *v) -{ - const struct ir3_stream_output_info *strmout = &v->shader->stream_output; - - /* - * First, any stream-out varyings not already in linkage map (ie. also - * consumed by frag shader) need to be added: - */ - for (unsigned i = 0; i < strmout->num_outputs; i++) { - const struct ir3_stream_output *out = &strmout->output[i]; - unsigned k = out->register_index; - unsigned compmask = - (1 << (out->num_components + out->start_component)) - 1; - unsigned idx, nextloc = 0; - - /* psize/pos need to be the last entries in linkage map, and will - * get added link_stream_out, so skip over them: - */ - if ((v->outputs[k].slot == VARYING_SLOT_PSIZ) || - (v->outputs[k].slot == VARYING_SLOT_POS)) - continue; - - for (idx = 0; idx < l->cnt; idx++) { - if (l->var[idx].regid == v->outputs[k].regid) - break; - nextloc = MAX2(nextloc, l->var[idx].loc + 4); - } - - /* add if not already in linkage map: */ - if (idx == l->cnt) - ir3_link_add(l, v->outputs[k].regid, compmask, nextloc); - - /* expand component-mask if needed, ie streaming out all components - * but frag shader doesn't consume all components: - */ - if (compmask & ~l->var[idx].compmask) { - l->var[idx].compmask |= compmask; - l->max_loc = MAX2(l->max_loc, - l->var[idx].loc + util_last_bit(l->var[idx].compmask)); - } - } + const struct ir3_info *si = &so->info; + enum a4xx_state_block sb = fd4_stage2shadersb(so->type); + enum a4xx_state_src src; + uint32_t i, sz, *bin; + + if (FD_DBG(DIRECT)) { + sz = si->sizedwords; + src = SS4_DIRECT; + bin = fd_bo_map(so->bo); + } else { + sz = 0; + src = SS4_INDIRECT; + bin = NULL; + } + + OUT_PKT7(ring, CP_LOAD_STATE4, 3 + sz); + OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) | + CP_LOAD_STATE4_0_STATE_SRC(src) | + CP_LOAD_STATE4_0_STATE_BLOCK(sb) | + CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen)); + if (bin) { + OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) | + CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER)); + OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0)); + } else { + OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0); + } + + /* for how clever coverity is, it is sometimes rather dull, and + * doesn't realize that the only case where bin==NULL, sz==0: + */ + assume(bin || (sz == 0)); + + for (i = 0; i < sz; i++) { + OUT_RING(ring, bin[i]); + } } /* TODO maybe some of this we could pre-compute once rather than having @@ -134,557 +86,651 @@ link_stream_out(struct ir3_shader_linkage *l, const struct ir3_shader_variant *v */ static void emit_stream_out(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v, - struct ir3_shader_linkage *l) + struct ir3_shader_linkage *l) { - const struct ir3_stream_output_info *strmout = &v->shader->stream_output; - unsigned ncomp[PIPE_MAX_SO_BUFFERS] = {0}; - unsigned prog[align(l->max_loc, 2) / 2]; - - memset(prog, 0, sizeof(prog)); - - for (unsigned i = 0; i < strmout->num_outputs; i++) { - const struct ir3_stream_output *out = &strmout->output[i]; - unsigned k = out->register_index; - unsigned idx; - - ncomp[out->output_buffer] += out->num_components; - - /* linkage map sorted by order frag shader wants things, so - * a bit less ideal here.. - */ - for (idx = 0; idx < l->cnt; idx++) - if (l->var[idx].regid == v->outputs[k].regid) - break; - - debug_assert(idx < l->cnt); - - for (unsigned j = 0; j < out->num_components; j++) { - unsigned c = j + out->start_component; - unsigned loc = l->var[idx].loc + c; - unsigned off = j + out->dst_offset; /* in dwords */ - - if (loc & 1) { - prog[loc/2] |= A5XX_VPC_SO_PROG_B_EN | - A5XX_VPC_SO_PROG_B_BUF(out->output_buffer) | - A5XX_VPC_SO_PROG_B_OFF(off * 4); - } else { - prog[loc/2] |= A5XX_VPC_SO_PROG_A_EN | - A5XX_VPC_SO_PROG_A_BUF(out->output_buffer) | - A5XX_VPC_SO_PROG_A_OFF(off * 4); - } - } - } - - OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * ARRAY_SIZE(prog))); - OUT_RING(ring, REG_A5XX_VPC_SO_BUF_CNTL); - OUT_RING(ring, A5XX_VPC_SO_BUF_CNTL_ENABLE | - COND(ncomp[0] > 0, A5XX_VPC_SO_BUF_CNTL_BUF0) | - COND(ncomp[1] > 0, A5XX_VPC_SO_BUF_CNTL_BUF1) | - COND(ncomp[2] > 0, A5XX_VPC_SO_BUF_CNTL_BUF2) | - COND(ncomp[3] > 0, A5XX_VPC_SO_BUF_CNTL_BUF3)); - OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(0)); - OUT_RING(ring, ncomp[0]); - OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(1)); - OUT_RING(ring, ncomp[1]); - OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(2)); - OUT_RING(ring, ncomp[2]); - OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(3)); - OUT_RING(ring, ncomp[3]); - OUT_RING(ring, REG_A5XX_VPC_SO_CNTL); - OUT_RING(ring, A5XX_VPC_SO_CNTL_ENABLE); - for (unsigned i = 0; i < ARRAY_SIZE(prog); i++) { - OUT_RING(ring, REG_A5XX_VPC_SO_PROG); - OUT_RING(ring, prog[i]); - } + const struct ir3_stream_output_info *strmout = &v->shader->stream_output; + unsigned ncomp[PIPE_MAX_SO_BUFFERS] = {0}; + unsigned prog[align(l->max_loc, 2) / 2]; + + memset(prog, 0, sizeof(prog)); + + for (unsigned i = 0; i < strmout->num_outputs; i++) { + const struct ir3_stream_output *out = &strmout->output[i]; + unsigned k = out->register_index; + unsigned idx; + + ncomp[out->output_buffer] += out->num_components; + + /* linkage map sorted by order frag shader wants things, so + * a bit less ideal here.. + */ + for (idx = 0; idx < l->cnt; idx++) + if (l->var[idx].regid == v->outputs[k].regid) + break; + + debug_assert(idx < l->cnt); + + for (unsigned j = 0; j < out->num_components; j++) { + unsigned c = j + out->start_component; + unsigned loc = l->var[idx].loc + c; + unsigned off = j + out->dst_offset; /* in dwords */ + + if (loc & 1) { + prog[loc / 2] |= A5XX_VPC_SO_PROG_B_EN | + A5XX_VPC_SO_PROG_B_BUF(out->output_buffer) | + A5XX_VPC_SO_PROG_B_OFF(off * 4); + } else { + prog[loc / 2] |= A5XX_VPC_SO_PROG_A_EN | + A5XX_VPC_SO_PROG_A_BUF(out->output_buffer) | + A5XX_VPC_SO_PROG_A_OFF(off * 4); + } + } + } + + OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * ARRAY_SIZE(prog))); + OUT_RING(ring, REG_A5XX_VPC_SO_BUF_CNTL); + OUT_RING(ring, A5XX_VPC_SO_BUF_CNTL_ENABLE | + COND(ncomp[0] > 0, A5XX_VPC_SO_BUF_CNTL_BUF0) | + COND(ncomp[1] > 0, A5XX_VPC_SO_BUF_CNTL_BUF1) | + COND(ncomp[2] > 0, A5XX_VPC_SO_BUF_CNTL_BUF2) | + COND(ncomp[3] > 0, A5XX_VPC_SO_BUF_CNTL_BUF3)); + OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(0)); + OUT_RING(ring, ncomp[0]); + OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(1)); + OUT_RING(ring, ncomp[1]); + OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(2)); + OUT_RING(ring, ncomp[2]); + OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(3)); + OUT_RING(ring, ncomp[3]); + OUT_RING(ring, REG_A5XX_VPC_SO_CNTL); + OUT_RING(ring, A5XX_VPC_SO_CNTL_ENABLE); + for (unsigned i = 0; i < ARRAY_SIZE(prog); i++) { + OUT_RING(ring, REG_A5XX_VPC_SO_PROG); + OUT_RING(ring, prog[i]); + } } struct stage { - const struct ir3_shader_variant *v; - const struct ir3_info *i; - /* const sizes are in units of 4 * vec4 */ - uint8_t constoff; - uint8_t constlen; - /* instr sizes are in units of 16 instructions */ - uint8_t instroff; - uint8_t instrlen; + const struct ir3_shader_variant *v; + const struct ir3_info *i; + /* const sizes are in units of 4 * vec4 */ + uint8_t constoff; + uint8_t constlen; + /* instr sizes are in units of 16 instructions */ + uint8_t instroff; + uint8_t instrlen; }; -enum { - VS = 0, - FS = 1, - HS = 2, - DS = 3, - GS = 4, - MAX_STAGES -}; +enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES }; static void setup_stages(struct fd5_emit *emit, struct stage *s) { - unsigned i; - - s[VS].v = fd5_emit_get_vp(emit); - s[FS].v = fd5_emit_get_fp(emit); - - s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */ - - for (i = 0; i < MAX_STAGES; i++) { - if (s[i].v) { - s[i].i = &s[i].v->info; - /* constlen is in units of 4 * vec4: */ - s[i].constlen = align(s[i].v->constlen, 4) / 4; - /* instrlen is already in units of 16 instr.. although - * probably we should ditch that and not make the compiler - * care about instruction group size of a3xx vs a5xx - */ - s[i].instrlen = s[i].v->instrlen; - } else { - s[i].i = NULL; - s[i].constlen = 0; - s[i].instrlen = 0; - } - } - - /* NOTE: at least for gles2, blob partitions VS at bottom of const - * space and FS taking entire remaining space. We probably don't - * need to do that the same way, but for now mimic what the blob - * does to make it easier to diff against register values from blob - * - * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders - * is run from external memory. - */ - if ((s[VS].instrlen + s[FS].instrlen) > 64) { - /* prioritize FS for internal memory: */ - if (s[FS].instrlen < 64) { - /* if FS can fit, kick VS out to external memory: */ - s[VS].instrlen = 0; - } else if (s[VS].instrlen < 64) { - /* otherwise if VS can fit, kick out FS: */ - s[FS].instrlen = 0; - } else { - /* neither can fit, run both from external memory: */ - s[VS].instrlen = 0; - s[FS].instrlen = 0; - } - } - - unsigned constoff = 0; - for (i = 0; i < MAX_STAGES; i++) { - s[i].constoff = constoff; - constoff += s[i].constlen; - } - - s[VS].instroff = 0; - s[FS].instroff = 64 - s[FS].instrlen; - s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff; + unsigned i; + + s[VS].v = fd5_emit_get_vp(emit); + s[FS].v = fd5_emit_get_fp(emit); + + s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */ + + for (i = 0; i < MAX_STAGES; i++) { + if (s[i].v) { + s[i].i = &s[i].v->info; + /* constlen is in units of 4 * vec4: */ + assert(s[i].v->constlen % 4 == 0); + s[i].constlen = s[i].v->constlen / 4; + /* instrlen is already in units of 16 instr.. although + * probably we should ditch that and not make the compiler + * care about instruction group size of a3xx vs a5xx + */ + s[i].instrlen = s[i].v->instrlen; + } else { + s[i].i = NULL; + s[i].constlen = 0; + s[i].instrlen = 0; + } + } + + /* NOTE: at least for gles2, blob partitions VS at bottom of const + * space and FS taking entire remaining space. We probably don't + * need to do that the same way, but for now mimic what the blob + * does to make it easier to diff against register values from blob + * + * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders + * is run from external memory. + */ + if ((s[VS].instrlen + s[FS].instrlen) > 64) { + /* prioritize FS for internal memory: */ + if (s[FS].instrlen < 64) { + /* if FS can fit, kick VS out to external memory: */ + s[VS].instrlen = 0; + } else if (s[VS].instrlen < 64) { + /* otherwise if VS can fit, kick out FS: */ + s[FS].instrlen = 0; + } else { + /* neither can fit, run both from external memory: */ + s[VS].instrlen = 0; + s[FS].instrlen = 0; + } + } + + unsigned constoff = 0; + for (i = 0; i < MAX_STAGES; i++) { + s[i].constoff = constoff; + constoff += s[i].constlen; + } + + s[VS].instroff = 0; + s[FS].instroff = 64 - s[FS].instrlen; + s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff; } +static inline uint32_t +next_regid(uint32_t reg, uint32_t increment) +{ + if (VALIDREG(reg)) + return reg + increment; + else + return regid(63, 0); +} void fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring, - struct fd5_emit *emit) + struct fd5_emit *emit) +{ + struct stage s[MAX_STAGES]; + uint32_t pos_regid, psize_regid, color_regid[8]; + uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid, + samp_mask_regid; + uint32_t ij_regid[IJ_COUNT], vertex_regid, instance_regid, clip0_regid, + clip1_regid; + enum a3xx_threadsize fssz; + uint8_t psize_loc = ~0; + int i, j; + + setup_stages(emit, s); + + bool do_streamout = (s[VS].v->shader->stream_output.num_outputs > 0); + uint8_t clip_mask = s[VS].v->clip_mask, cull_mask = s[VS].v->cull_mask; + uint8_t clip_cull_mask = clip_mask | cull_mask; + + fssz = (s[FS].i->double_threadsize) ? FOUR_QUADS : TWO_QUADS; + + pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS); + psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ); + clip0_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST0); + clip1_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST1); + vertex_regid = + ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE); + instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID); + + if (s[FS].v->color0_mrt) { + color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] = + color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] = + ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR); + } else { + color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0); + color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1); + color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2); + color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3); + color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4); + color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5); + color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6); + color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7); + } + + samp_id_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_ID); + samp_mask_regid = + ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_MASK_IN); + face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE); + coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD); + zwcoord_regid = next_regid(coord_regid, 2); + for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++) + ij_regid[i] = ir3_find_sysval_regid( + s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i); + + /* we could probably divide this up into things that need to be + * emitted if frag-prog is dirty vs if vert-prog is dirty.. + */ + + OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONFIG, 5); + OUT_RING(ring, A5XX_HLSQ_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) | + A5XX_HLSQ_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) | + COND(s[VS].v, A5XX_HLSQ_VS_CONFIG_ENABLED)); + OUT_RING(ring, A5XX_HLSQ_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) | + A5XX_HLSQ_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) | + COND(s[FS].v, A5XX_HLSQ_FS_CONFIG_ENABLED)); + OUT_RING(ring, A5XX_HLSQ_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) | + A5XX_HLSQ_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) | + COND(s[HS].v, A5XX_HLSQ_HS_CONFIG_ENABLED)); + OUT_RING(ring, A5XX_HLSQ_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) | + A5XX_HLSQ_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) | + COND(s[DS].v, A5XX_HLSQ_DS_CONFIG_ENABLED)); + OUT_RING(ring, A5XX_HLSQ_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) | + A5XX_HLSQ_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) | + COND(s[GS].v, A5XX_HLSQ_GS_CONFIG_ENABLED)); + + OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1); + OUT_RING(ring, 0x00000000); + + OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CNTL, 5); + OUT_RING(ring, A5XX_HLSQ_VS_CNTL_INSTRLEN(s[VS].instrlen) | + COND(s[VS].v && s[VS].v->has_ssbo, + A5XX_HLSQ_VS_CNTL_SSBO_ENABLE)); + OUT_RING(ring, A5XX_HLSQ_FS_CNTL_INSTRLEN(s[FS].instrlen) | + COND(s[FS].v && s[FS].v->has_ssbo, + A5XX_HLSQ_FS_CNTL_SSBO_ENABLE)); + OUT_RING(ring, A5XX_HLSQ_HS_CNTL_INSTRLEN(s[HS].instrlen) | + COND(s[HS].v && s[HS].v->has_ssbo, + A5XX_HLSQ_HS_CNTL_SSBO_ENABLE)); + OUT_RING(ring, A5XX_HLSQ_DS_CNTL_INSTRLEN(s[DS].instrlen) | + COND(s[DS].v && s[DS].v->has_ssbo, + A5XX_HLSQ_DS_CNTL_SSBO_ENABLE)); + OUT_RING(ring, A5XX_HLSQ_GS_CNTL_INSTRLEN(s[GS].instrlen) | + COND(s[GS].v && s[GS].v->has_ssbo, + A5XX_HLSQ_GS_CNTL_SSBO_ENABLE)); + + OUT_PKT4(ring, REG_A5XX_SP_VS_CONFIG, 5); + OUT_RING(ring, A5XX_SP_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) | + A5XX_SP_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) | + COND(s[VS].v, A5XX_SP_VS_CONFIG_ENABLED)); + OUT_RING(ring, A5XX_SP_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) | + A5XX_SP_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) | + COND(s[FS].v, A5XX_SP_FS_CONFIG_ENABLED)); + OUT_RING(ring, A5XX_SP_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) | + A5XX_SP_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) | + COND(s[HS].v, A5XX_SP_HS_CONFIG_ENABLED)); + OUT_RING(ring, A5XX_SP_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) | + A5XX_SP_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) | + COND(s[DS].v, A5XX_SP_DS_CONFIG_ENABLED)); + OUT_RING(ring, A5XX_SP_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) | + A5XX_SP_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) | + COND(s[GS].v, A5XX_SP_GS_CONFIG_ENABLED)); + + OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1); + OUT_RING(ring, 0x00000000); + + OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONSTLEN, 2); + OUT_RING(ring, s[VS].constlen); /* HLSQ_VS_CONSTLEN */ + OUT_RING(ring, s[VS].instrlen); /* HLSQ_VS_INSTRLEN */ + + OUT_PKT4(ring, REG_A5XX_HLSQ_FS_CONSTLEN, 2); + OUT_RING(ring, s[FS].constlen); /* HLSQ_FS_CONSTLEN */ + OUT_RING(ring, s[FS].instrlen); /* HLSQ_FS_INSTRLEN */ + + OUT_PKT4(ring, REG_A5XX_HLSQ_HS_CONSTLEN, 2); + OUT_RING(ring, s[HS].constlen); /* HLSQ_HS_CONSTLEN */ + OUT_RING(ring, s[HS].instrlen); /* HLSQ_HS_INSTRLEN */ + + OUT_PKT4(ring, REG_A5XX_HLSQ_DS_CONSTLEN, 2); + OUT_RING(ring, s[DS].constlen); /* HLSQ_DS_CONSTLEN */ + OUT_RING(ring, s[DS].instrlen); /* HLSQ_DS_INSTRLEN */ + + OUT_PKT4(ring, REG_A5XX_HLSQ_GS_CONSTLEN, 2); + OUT_RING(ring, s[GS].constlen); /* HLSQ_GS_CONSTLEN */ + OUT_RING(ring, s[GS].instrlen); /* HLSQ_GS_INSTRLEN */ + + OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2); + OUT_RING(ring, 0x00000000); /* HLSQ_CS_CONSTLEN */ + OUT_RING(ring, 0x00000000); /* HLSQ_CS_INSTRLEN */ + + OUT_PKT4(ring, REG_A5XX_SP_VS_CTRL_REG0, 1); + OUT_RING(ring, + A5XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) | + A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) | + 0x6 | /* XXX seems to be always set? */ + A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(s[VS].v->branchstack) | + COND(s[VS].v->need_pixlod, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE)); + + /* If we have streamout, link against the real FS in the binning program, + * rather than the dummy FS used for binning pass state, to ensure the + * OUTLOC's match. Depending on whether we end up doing sysmem or gmem, the + * actual streamout could happen with either the binning pass or draw pass + * program, but the same streamout stateobj is used in either case: + */ + const struct ir3_shader_variant *link_fs = s[FS].v; + if (do_streamout && emit->binning_pass) + link_fs = emit->prog->fs; + struct ir3_shader_linkage l = {0}; + ir3_link_shaders(&l, s[VS].v, link_fs, true); + + uint8_t clip0_loc = l.clip0_loc; + uint8_t clip1_loc = l.clip1_loc; + + OUT_PKT4(ring, REG_A5XX_VPC_VAR_DISABLE(0), 4); + OUT_RING(ring, ~l.varmask[0]); /* VPC_VAR[0].DISABLE */ + OUT_RING(ring, ~l.varmask[1]); /* VPC_VAR[1].DISABLE */ + OUT_RING(ring, ~l.varmask[2]); /* VPC_VAR[2].DISABLE */ + OUT_RING(ring, ~l.varmask[3]); /* VPC_VAR[3].DISABLE */ + + /* Add stream out outputs after computing the VPC_VAR_DISABLE bitmask. */ + ir3_link_stream_out(&l, s[VS].v); + + /* a5xx appends pos/psize to end of the linkage map: */ + if (VALIDREG(pos_regid)) + ir3_link_add(&l, pos_regid, 0xf, l.max_loc); + + if (VALIDREG(psize_regid)) { + psize_loc = l.max_loc; + ir3_link_add(&l, psize_regid, 0x1, l.max_loc); + } + + /* Handle the case where clip/cull distances aren't read by the FS. Make + * sure to avoid adding an output with an empty writemask if the user + * disables all the clip distances in the API so that the slot is unused. + */ + if (clip0_loc == 0xff && VALIDREG(clip0_regid) && + (clip_cull_mask & 0xf) != 0) { + clip0_loc = l.max_loc; + ir3_link_add(&l, clip0_regid, clip_cull_mask & 0xf, l.max_loc); + } + + if (clip1_loc == 0xff && VALIDREG(clip1_regid) && + (clip_cull_mask >> 4) != 0) { + clip1_loc = l.max_loc; + ir3_link_add(&l, clip1_regid, clip_cull_mask >> 4, l.max_loc); + } + + /* If we have stream-out, we use the full shader for binning + * pass, rather than the optimized binning pass one, so that we + * have all the varying outputs available for xfb. So streamout + * state should always be derived from the non-binning pass + * program: + */ + if (do_streamout && !emit->binning_pass) + emit_stream_out(ring, s[VS].v, &l); + + for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) { + uint32_t reg = 0; + + OUT_PKT4(ring, REG_A5XX_SP_VS_OUT_REG(i), 1); + + reg |= A5XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid); + reg |= A5XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask); + j++; + + reg |= A5XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid); + reg |= A5XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask); + j++; + + OUT_RING(ring, reg); + } + + for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) { + uint32_t reg = 0; + + OUT_PKT4(ring, REG_A5XX_SP_VS_VPC_DST_REG(i), 1); + + reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc); + reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc); + reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc); + reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc); + + OUT_RING(ring, reg); + } + + OUT_PKT4(ring, REG_A5XX_SP_VS_OBJ_START_LO, 2); + OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */ + + if (s[VS].instrlen) + fd5_emit_shader(ring, s[VS].v); + + // TODO depending on other bits in this reg (if any) set somewhere else? + OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1); + OUT_RING(ring, COND(s[VS].v->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE)); + + OUT_PKT4(ring, REG_A5XX_SP_PRIMITIVE_CNTL, 1); + OUT_RING(ring, A5XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt)); + + OUT_PKT4(ring, REG_A5XX_VPC_CNTL_0, 1); + OUT_RING(ring, A5XX_VPC_CNTL_0_STRIDE_IN_VPC(l.max_loc) | + COND(s[FS].v->total_in > 0, A5XX_VPC_CNTL_0_VARYING) | + 0x10000); // XXX + + fd5_context(ctx)->max_loc = l.max_loc; + + if (emit->binning_pass) { + OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2); + OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */ + OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */ + } else { + OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2); + OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */ + } + + OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 5); + OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) | + A5XX_HLSQ_CONTROL_0_REG_CSTHREADSIZE(TWO_QUADS) | + 0x00000880); /* XXX HLSQ_CONTROL_0 */ + OUT_RING(ring, A5XX_HLSQ_CONTROL_1_REG_PRIMALLOCTHRESHOLD(63)); + OUT_RING(ring, A5XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) | + A5XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) | + A5XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samp_mask_regid) | + A5XX_HLSQ_CONTROL_2_REG_SIZE(ij_regid[IJ_PERSP_SIZE])); + OUT_RING( + ring, + A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) | + A5XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) | + A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID( + ij_regid[IJ_PERSP_CENTROID]) | + A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID( + ij_regid[IJ_LINEAR_CENTROID])); + OUT_RING( + ring, + A5XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) | + A5XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) | + A5XX_HLSQ_CONTROL_4_REG_IJ_PERSP_SAMPLE(ij_regid[IJ_PERSP_SAMPLE]) | + A5XX_HLSQ_CONTROL_4_REG_IJ_LINEAR_SAMPLE(ij_regid[IJ_LINEAR_SAMPLE])); + + OUT_PKT4(ring, REG_A5XX_SP_FS_CTRL_REG0, 1); + OUT_RING( + ring, + COND(s[FS].v->total_in > 0, A5XX_SP_FS_CTRL_REG0_VARYING) | + 0x40006 | /* XXX set pretty much everywhere */ + A5XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) | + A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) | + A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) | + A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(s[FS].v->branchstack) | + COND(s[FS].v->need_pixlod, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE)); + + OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1); + OUT_RING(ring, 0x020fffff); /* XXX */ + + OUT_PKT4(ring, REG_A5XX_VPC_GS_SIV_CNTL, 1); + OUT_RING(ring, 0x0000ffff); /* XXX */ + + OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1); + OUT_RING(ring, 0x00000010); /* XXX */ + + /* XXX: missing enable bits for per-sample bary linear centroid and + * IJ_PERSP_SIZE (should be identical to a6xx) + */ + + OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1); + OUT_RING(ring, + CONDREG(ij_regid[IJ_PERSP_PIXEL], A5XX_GRAS_CNTL_IJ_PERSP_PIXEL) | + CONDREG(ij_regid[IJ_PERSP_CENTROID], + A5XX_GRAS_CNTL_IJ_PERSP_CENTROID) | + COND(s[FS].v->fragcoord_compmask != 0, + A5XX_GRAS_CNTL_COORD_MASK(s[FS].v->fragcoord_compmask) | + A5XX_GRAS_CNTL_SIZE) | + COND(s[FS].v->frag_face, A5XX_GRAS_CNTL_SIZE) | + CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_GRAS_CNTL_SIZE)); + + OUT_PKT4(ring, REG_A5XX_RB_RENDER_CONTROL0, 2); + OUT_RING( + ring, + CONDREG(ij_regid[IJ_PERSP_PIXEL], + A5XX_RB_RENDER_CONTROL0_IJ_PERSP_PIXEL) | + CONDREG(ij_regid[IJ_PERSP_CENTROID], + A5XX_RB_RENDER_CONTROL0_IJ_PERSP_CENTROID) | + COND(s[FS].v->fragcoord_compmask != 0, + A5XX_RB_RENDER_CONTROL0_COORD_MASK(s[FS].v->fragcoord_compmask) | + A5XX_RB_RENDER_CONTROL0_SIZE) | + COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL0_SIZE) | + CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_RB_RENDER_CONTROL0_SIZE)); + OUT_RING(ring, + CONDREG(samp_mask_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEMASK) | + COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL1_FACENESS) | + CONDREG(samp_id_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEID)); + + OUT_PKT4(ring, REG_A5XX_SP_FS_OUTPUT_REG(0), 8); + for (i = 0; i < 8; i++) { + OUT_RING(ring, A5XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) | + COND(color_regid[i] & HALF_REG_ID, + A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION)); + } + + OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1); + OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) | + A5XX_VPC_PACK_PSIZELOC(psize_loc)); + + if (!emit->binning_pass) { + uint32_t vinterp[8], vpsrepl[8]; + + memset(vinterp, 0, sizeof(vinterp)); + memset(vpsrepl, 0, sizeof(vpsrepl)); + + /* looks like we need to do int varyings in the frag + * shader on a5xx (no flatshad reg? or a420.0 bug?): + * + * (sy)(ss)nop + * (sy)ldlv.u32 r0.x,l[r0.x], 1 + * ldlv.u32 r0.y,l[r0.x+1], 1 + * (ss)bary.f (ei)r63.x, 0, r0.x + * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x + * (rpt5)nop + * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0 + * + * Possibly on later a5xx variants we'll be able to use + * something like the code below instead of workaround + * in the shader: + */ + /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */ + for (j = -1; + (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count;) { + /* NOTE: varyings are packed, so if compmask is 0xb + * then first, third, and fourth component occupy + * three consecutive varying slots: + */ + unsigned compmask = s[FS].v->inputs[j].compmask; + + uint32_t inloc = s[FS].v->inputs[j].inloc; + + if (s[FS].v->inputs[j].flat || + (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) { + uint32_t loc = inloc; + + for (i = 0; i < 4; i++) { + if (compmask & (1 << i)) { + vinterp[loc / 16] |= 1 << ((loc % 16) * 2); + // flatshade[loc / 32] |= 1 << (loc % 32); + loc++; + } + } + } + + bool coord_mode = emit->sprite_coord_mode; + if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable, + &coord_mode)) { + /* mask is two 2-bit fields, where: + * '01' -> S + * '10' -> T + * '11' -> 1 - T (flip mode) + */ + unsigned mask = coord_mode ? 0b1101 : 0b1001; + uint32_t loc = inloc; + if (compmask & 0x1) { + vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2); + loc++; + } + if (compmask & 0x2) { + vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2); + loc++; + } + if (compmask & 0x4) { + /* .z <- 0.0f */ + vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2); + loc++; + } + if (compmask & 0x8) { + /* .w <- 1.0f */ + vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2); + loc++; + } + } + } + + OUT_PKT4(ring, REG_A5XX_VPC_VARYING_INTERP_MODE(0), 8); + for (i = 0; i < 8; i++) + OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */ + + OUT_PKT4(ring, REG_A5XX_VPC_VARYING_PS_REPL_MODE(0), 8); + for (i = 0; i < 8; i++) + OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */ + } + + OUT_PKT4(ring, REG_A5XX_GRAS_VS_CL_CNTL, 1); + OUT_RING(ring, A5XX_GRAS_VS_CL_CNTL_CLIP_MASK(clip_mask) | + A5XX_GRAS_VS_CL_CNTL_CULL_MASK(cull_mask)); + + OUT_PKT4(ring, REG_A5XX_VPC_CLIP_CNTL, 1); + OUT_RING(ring, A5XX_VPC_CLIP_CNTL_CLIP_MASK(clip_cull_mask) | + A5XX_VPC_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) | + A5XX_VPC_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc)); + + OUT_PKT4(ring, REG_A5XX_PC_CLIP_CNTL, 1); + OUT_RING(ring, A5XX_PC_CLIP_CNTL_CLIP_MASK(clip_mask)); + + if (!emit->binning_pass) + if (s[FS].instrlen) + fd5_emit_shader(ring, s[FS].v); + + OUT_PKT4(ring, REG_A5XX_VFD_CONTROL_1, 5); + OUT_RING(ring, A5XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) | + A5XX_VFD_CONTROL_1_REGID4INST(instance_regid) | 0xfc0000); + OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */ + OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_3 */ + OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */ + OUT_RING(ring, 0x00000000); /* VFD_CONTROL_5 */ +} + +static struct ir3_program_state * +fd5_program_create(void *data, struct ir3_shader_variant *bs, + struct ir3_shader_variant *vs, struct ir3_shader_variant *hs, + struct ir3_shader_variant *ds, struct ir3_shader_variant *gs, + struct ir3_shader_variant *fs, + const struct ir3_shader_key *key) in_dt +{ + struct fd_context *ctx = fd_context(data); + struct fd5_program_state *state = CALLOC_STRUCT(fd5_program_state); + + tc_assert_driver_thread(ctx->tc); + + state->bs = bs; + state->vs = vs; + state->fs = fs; + + return &state->base; +} + +static void +fd5_program_destroy(void *data, struct ir3_program_state *state) { - struct stage s[MAX_STAGES]; - uint32_t pos_regid, psize_regid, color_regid[8]; - uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid, samp_mask_regid; - uint32_t vcoord_regid, vertex_regid, instance_regid; - enum a3xx_threadsize fssz; - uint8_t psize_loc = ~0; - int i, j; - - setup_stages(emit, s); - - fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS; - - pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS); - psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ); - vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE); - instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID); - - if (s[FS].v->color0_mrt) { - color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] = - color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] = - ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR); - } else { - color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0); - color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1); - color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2); - color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3); - color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4); - color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5); - color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6); - color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7); - } - - samp_id_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_ID); - samp_mask_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_MASK_IN); - face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE); - coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD); - zwcoord_regid = (coord_regid == regid(63,0)) ? regid(63,0) : (coord_regid + 2); - vcoord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL); - - /* we could probably divide this up into things that need to be - * emitted if frag-prog is dirty vs if vert-prog is dirty.. - */ - - OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONFIG, 5); - OUT_RING(ring, A5XX_HLSQ_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) | - A5XX_HLSQ_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) | - COND(s[VS].v, A5XX_HLSQ_VS_CONFIG_ENABLED)); - OUT_RING(ring, A5XX_HLSQ_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) | - A5XX_HLSQ_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) | - COND(s[FS].v, A5XX_HLSQ_FS_CONFIG_ENABLED)); - OUT_RING(ring, A5XX_HLSQ_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) | - A5XX_HLSQ_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) | - COND(s[HS].v, A5XX_HLSQ_HS_CONFIG_ENABLED)); - OUT_RING(ring, A5XX_HLSQ_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) | - A5XX_HLSQ_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) | - COND(s[DS].v, A5XX_HLSQ_DS_CONFIG_ENABLED)); - OUT_RING(ring, A5XX_HLSQ_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) | - A5XX_HLSQ_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) | - COND(s[GS].v, A5XX_HLSQ_GS_CONFIG_ENABLED)); - - OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1); - OUT_RING(ring, 0x00000000); - - OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CNTL, 5); - OUT_RING(ring, A5XX_HLSQ_VS_CNTL_INSTRLEN(s[VS].instrlen) | - COND(s[VS].v && s[VS].v->has_ssbo, A5XX_HLSQ_VS_CNTL_SSBO_ENABLE)); - OUT_RING(ring, A5XX_HLSQ_FS_CNTL_INSTRLEN(s[FS].instrlen) | - COND(s[FS].v && s[FS].v->has_ssbo, A5XX_HLSQ_FS_CNTL_SSBO_ENABLE)); - OUT_RING(ring, A5XX_HLSQ_HS_CNTL_INSTRLEN(s[HS].instrlen) | - COND(s[HS].v && s[HS].v->has_ssbo, A5XX_HLSQ_HS_CNTL_SSBO_ENABLE)); - OUT_RING(ring, A5XX_HLSQ_DS_CNTL_INSTRLEN(s[DS].instrlen) | - COND(s[DS].v && s[DS].v->has_ssbo, A5XX_HLSQ_DS_CNTL_SSBO_ENABLE)); - OUT_RING(ring, A5XX_HLSQ_GS_CNTL_INSTRLEN(s[GS].instrlen) | - COND(s[GS].v && s[GS].v->has_ssbo, A5XX_HLSQ_GS_CNTL_SSBO_ENABLE)); - - OUT_PKT4(ring, REG_A5XX_SP_VS_CONFIG, 5); - OUT_RING(ring, A5XX_SP_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) | - A5XX_SP_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) | - COND(s[VS].v, A5XX_SP_VS_CONFIG_ENABLED)); - OUT_RING(ring, A5XX_SP_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) | - A5XX_SP_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) | - COND(s[FS].v, A5XX_SP_FS_CONFIG_ENABLED)); - OUT_RING(ring, A5XX_SP_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) | - A5XX_SP_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) | - COND(s[HS].v, A5XX_SP_HS_CONFIG_ENABLED)); - OUT_RING(ring, A5XX_SP_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) | - A5XX_SP_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) | - COND(s[DS].v, A5XX_SP_DS_CONFIG_ENABLED)); - OUT_RING(ring, A5XX_SP_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) | - A5XX_SP_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) | - COND(s[GS].v, A5XX_SP_GS_CONFIG_ENABLED)); - - OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1); - OUT_RING(ring, 0x00000000); - - OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONSTLEN, 2); - OUT_RING(ring, s[VS].constlen); /* HLSQ_VS_CONSTLEN */ - OUT_RING(ring, s[VS].instrlen); /* HLSQ_VS_INSTRLEN */ - - OUT_PKT4(ring, REG_A5XX_HLSQ_FS_CONSTLEN, 2); - OUT_RING(ring, s[FS].constlen); /* HLSQ_FS_CONSTLEN */ - OUT_RING(ring, s[FS].instrlen); /* HLSQ_FS_INSTRLEN */ - - OUT_PKT4(ring, REG_A5XX_HLSQ_HS_CONSTLEN, 2); - OUT_RING(ring, s[HS].constlen); /* HLSQ_HS_CONSTLEN */ - OUT_RING(ring, s[HS].instrlen); /* HLSQ_HS_INSTRLEN */ - - OUT_PKT4(ring, REG_A5XX_HLSQ_DS_CONSTLEN, 2); - OUT_RING(ring, s[DS].constlen); /* HLSQ_DS_CONSTLEN */ - OUT_RING(ring, s[DS].instrlen); /* HLSQ_DS_INSTRLEN */ - - OUT_PKT4(ring, REG_A5XX_HLSQ_GS_CONSTLEN, 2); - OUT_RING(ring, s[GS].constlen); /* HLSQ_GS_CONSTLEN */ - OUT_RING(ring, s[GS].instrlen); /* HLSQ_GS_INSTRLEN */ - - OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2); - OUT_RING(ring, 0x00000000); /* HLSQ_CS_CONSTLEN */ - OUT_RING(ring, 0x00000000); /* HLSQ_CS_INSTRLEN */ - - OUT_PKT4(ring, REG_A5XX_SP_VS_CTRL_REG0, 1); - OUT_RING(ring, A5XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) | - A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) | - 0x6 | /* XXX seems to be always set? */ - A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(s[VS].v->branchstack) | - COND(s[VS].v->num_samp > 0, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE)); - - struct ir3_shader_linkage l = {0}; - ir3_link_shaders(&l, s[VS].v, s[FS].v); - - if ((s[VS].v->shader->stream_output.num_outputs > 0) && - !emit->binning_pass) - link_stream_out(&l, s[VS].v); - - BITSET_DECLARE(varbs, 128) = {0}; - uint32_t *varmask = (uint32_t *)varbs; - - for (i = 0; i < l.cnt; i++) - for (j = 0; j < util_last_bit(l.var[i].compmask); j++) - BITSET_SET(varbs, l.var[i].loc + j); - - OUT_PKT4(ring, REG_A5XX_VPC_VAR_DISABLE(0), 4); - OUT_RING(ring, ~varmask[0]); /* VPC_VAR[0].DISABLE */ - OUT_RING(ring, ~varmask[1]); /* VPC_VAR[1].DISABLE */ - OUT_RING(ring, ~varmask[2]); /* VPC_VAR[2].DISABLE */ - OUT_RING(ring, ~varmask[3]); /* VPC_VAR[3].DISABLE */ - - /* a5xx appends pos/psize to end of the linkage map: */ - if (pos_regid != regid(63,0)) - ir3_link_add(&l, pos_regid, 0xf, l.max_loc); - - if (psize_regid != regid(63,0)) { - psize_loc = l.max_loc; - ir3_link_add(&l, psize_regid, 0x1, l.max_loc); - } - - if ((s[VS].v->shader->stream_output.num_outputs > 0) && - !emit->binning_pass) { - emit_stream_out(ring, s[VS].v, &l); - - OUT_PKT4(ring, REG_A5XX_VPC_SO_OVERRIDE, 1); - OUT_RING(ring, 0x00000000); - } else { - OUT_PKT4(ring, REG_A5XX_VPC_SO_OVERRIDE, 1); - OUT_RING(ring, A5XX_VPC_SO_OVERRIDE_SO_DISABLE); - } - - for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) { - uint32_t reg = 0; - - OUT_PKT4(ring, REG_A5XX_SP_VS_OUT_REG(i), 1); - - reg |= A5XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid); - reg |= A5XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask); - j++; - - reg |= A5XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid); - reg |= A5XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask); - j++; - - OUT_RING(ring, reg); - } - - for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) { - uint32_t reg = 0; - - OUT_PKT4(ring, REG_A5XX_SP_VS_VPC_DST_REG(i), 1); - - reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc); - reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc); - reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc); - reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc); - - OUT_RING(ring, reg); - } - - OUT_PKT4(ring, REG_A5XX_SP_VS_OBJ_START_LO, 2); - OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */ - - if (s[VS].instrlen) - fd5_emit_shader(ring, s[VS].v); - - // TODO depending on other bits in this reg (if any) set somewhere else? - OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1); - OUT_RING(ring, COND(s[VS].v->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE)); - - OUT_PKT4(ring, REG_A5XX_SP_PRIMITIVE_CNTL, 1); - OUT_RING(ring, A5XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt)); - - OUT_PKT4(ring, REG_A5XX_VPC_CNTL_0, 1); - OUT_RING(ring, A5XX_VPC_CNTL_0_STRIDE_IN_VPC(l.max_loc) | - COND(s[FS].v->total_in > 0, A5XX_VPC_CNTL_0_VARYING) | - COND(s[FS].v->frag_coord, A5XX_VPC_CNTL_0_VARYING) | - 0x10000); // XXX - - fd5_context(ctx)->max_loc = l.max_loc; - - if (emit->binning_pass) { - OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2); - OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */ - OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */ - } else { - OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2); - OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */ - } - - OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 5); - OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) | - A5XX_HLSQ_CONTROL_0_REG_CSTHREADSIZE(TWO_QUADS) | - 0x00000880); /* XXX HLSQ_CONTROL_0 */ - OUT_RING(ring, A5XX_HLSQ_CONTROL_1_REG_PRIMALLOCTHRESHOLD(63)); - OUT_RING(ring, A5XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) | - A5XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) | - A5XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samp_mask_regid) | - 0xfc000000); /* XXX */ - OUT_RING(ring, A5XX_HLSQ_CONTROL_3_REG_FRAGCOORDXYREGID(vcoord_regid) | - 0xfcfcfc00); /* XXX */ - OUT_RING(ring, A5XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) | - A5XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) | - 0x0000fcfc); /* XXX */ - - OUT_PKT4(ring, REG_A5XX_SP_FS_CTRL_REG0, 1); - OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_SP_FS_CTRL_REG0_VARYING) | - COND(s[FS].v->frag_coord, A5XX_SP_FS_CTRL_REG0_VARYING) | - 0x40006 | /* XXX set pretty much everywhere */ - A5XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) | - A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) | - A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) | - A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(s[FS].v->branchstack) | - COND(s[FS].v->num_samp > 0, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE)); - - OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1); - OUT_RING(ring, 0x020fffff); /* XXX */ - - OUT_PKT4(ring, REG_A5XX_VPC_GS_SIV_CNTL, 1); - OUT_RING(ring, 0x0000ffff); /* XXX */ - - OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1); - OUT_RING(ring, 0x00000010); /* XXX */ - - OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1); - OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_GRAS_CNTL_VARYING) | - COND(s[FS].v->frag_coord, A5XX_GRAS_CNTL_XCOORD | - A5XX_GRAS_CNTL_YCOORD | - A5XX_GRAS_CNTL_ZCOORD | - A5XX_GRAS_CNTL_WCOORD | - A5XX_GRAS_CNTL_UNK3) | - COND(s[FS].v->frag_face, A5XX_GRAS_CNTL_UNK3)); - - OUT_PKT4(ring, REG_A5XX_RB_RENDER_CONTROL0, 2); - OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_RB_RENDER_CONTROL0_VARYING) | - COND(s[FS].v->frag_coord, A5XX_RB_RENDER_CONTROL0_XCOORD | - A5XX_RB_RENDER_CONTROL0_YCOORD | - A5XX_RB_RENDER_CONTROL0_ZCOORD | - A5XX_RB_RENDER_CONTROL0_WCOORD | - A5XX_RB_RENDER_CONTROL0_UNK3) | - COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL0_UNK3)); - OUT_RING(ring, - COND(samp_mask_regid != regid(63, 0), - A5XX_RB_RENDER_CONTROL1_SAMPLEMASK) | - COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL1_FACENESS) | - COND(samp_id_regid != regid(63, 0), - A5XX_RB_RENDER_CONTROL1_SAMPLEID)); - - OUT_PKT4(ring, REG_A5XX_SP_FS_OUTPUT_REG(0), 8); - for (i = 0; i < 8; i++) { - OUT_RING(ring, A5XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) | - COND(color_regid[i] & HALF_REG_ID, A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION)); - } - - - OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1); - OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) | - A5XX_VPC_PACK_PSIZELOC(psize_loc)); - - if (!emit->binning_pass) { - uint32_t vinterp[8], vpsrepl[8]; - - memset(vinterp, 0, sizeof(vinterp)); - memset(vpsrepl, 0, sizeof(vpsrepl)); - - /* looks like we need to do int varyings in the frag - * shader on a5xx (no flatshad reg? or a420.0 bug?): - * - * (sy)(ss)nop - * (sy)ldlv.u32 r0.x,l[r0.x], 1 - * ldlv.u32 r0.y,l[r0.x+1], 1 - * (ss)bary.f (ei)r63.x, 0, r0.x - * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x - * (rpt5)nop - * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0 - * - * Possibly on later a5xx variants we'll be able to use - * something like the code below instead of workaround - * in the shader: - */ - /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */ - for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) { - /* NOTE: varyings are packed, so if compmask is 0xb - * then first, third, and fourth component occupy - * three consecutive varying slots: - */ - unsigned compmask = s[FS].v->inputs[j].compmask; - - uint32_t inloc = s[FS].v->inputs[j].inloc; - - if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) || - (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) { - uint32_t loc = inloc; - - for (i = 0; i < 4; i++) { - if (compmask & (1 << i)) { - vinterp[loc / 16] |= 1 << ((loc % 16) * 2); - //flatshade[loc / 32] |= 1 << (loc % 32); - loc++; - } - } - } - - gl_varying_slot slot = s[FS].v->inputs[j].slot; - - /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */ - if (slot >= VARYING_SLOT_VAR0) { - unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0); - /* Replace the .xy coordinates with S/T from the point sprite. Set - * interpolation bits for .zw such that they become .01 - */ - if (emit->sprite_coord_enable & texmask) { - /* mask is two 2-bit fields, where: - * '01' -> S - * '10' -> T - * '11' -> 1 - T (flip mode) - */ - unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001; - uint32_t loc = inloc; - if (compmask & 0x1) { - vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2); - loc++; - } - if (compmask & 0x2) { - vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2); - loc++; - } - if (compmask & 0x4) { - /* .z <- 0.0f */ - vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2); - loc++; - } - if (compmask & 0x8) { - /* .w <- 1.0f */ - vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2); - loc++; - } - } - } - } - - OUT_PKT4(ring, REG_A5XX_VPC_VARYING_INTERP_MODE(0), 8); - for (i = 0; i < 8; i++) - OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */ - - OUT_PKT4(ring, REG_A5XX_VPC_VARYING_PS_REPL_MODE(0), 8); - for (i = 0; i < 8; i++) - OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */ - } - - if (!emit->binning_pass) - if (s[FS].instrlen) - fd5_emit_shader(ring, s[FS].v); - - OUT_PKT4(ring, REG_A5XX_VFD_CONTROL_1, 5); - OUT_RING(ring, A5XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) | - A5XX_VFD_CONTROL_1_REGID4INST(instance_regid) | - 0xfc0000); - OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */ - OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_3 */ - OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */ - OUT_RING(ring, 0x00000000); /* VFD_CONTROL_5 */ + struct fd5_program_state *so = fd5_program_state(state); + free(so); } +static const struct ir3_cache_funcs cache_funcs = { + .create_state = fd5_program_create, + .destroy_state = fd5_program_destroy, +}; + void fd5_prog_init(struct pipe_context *pctx) { - ir3_prog_init(pctx); - fd_prog_init(pctx); + struct fd_context *ctx = fd_context(pctx); + + ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx); + ir3_prog_init(pctx); + fd_prog_init(pctx); } |