diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
commit | 0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch) | |
tree | a6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c | |
parent | d91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff) |
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c')
-rw-r--r-- | lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c | 582 |
1 files changed, 582 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c b/lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c new file mode 100644 index 000000000..38e0aeccc --- /dev/null +++ b/lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c @@ -0,0 +1,582 @@ +/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ + +/* + * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <robclark@freedesktop.org> + */ + + +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" +#include "pipe/p_state.h" + +#include "util/u_memory.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "util/u_format_s3tc.h" +#include "util/u_string.h" +#include "util/u_debug.h" + +#include "os/os_time.h" + +#include <stdio.h> +#include <errno.h> +#include <stdlib.h> + +#include "freedreno_screen.h" +#include "freedreno_resource.h" +#include "freedreno_fence.h" +#include "freedreno_query.h" +#include "freedreno_util.h" + +#include "a2xx/fd2_screen.h" +#include "a3xx/fd3_screen.h" +#include "a4xx/fd4_screen.h" + +/* XXX this should go away */ +#include "state_tracker/drm_driver.h" + +static const struct debug_named_value debug_options[] = { + {"msgs", FD_DBG_MSGS, "Print debug messages"}, + {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"}, + {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"}, + {"flush", FD_DBG_FLUSH, "Force flush after every draw"}, + {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"}, + {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"}, + {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"}, + {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"}, + {"nobin", FD_DBG_NOBIN, "Disable hw binning"}, + {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"}, + {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"}, + {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"}, + DEBUG_NAMED_VALUE_END +}; + +DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0) + +int fd_mesa_debug = 0; +bool fd_binning_enabled = true; +static bool glsl120 = false; + +static const char * +fd_screen_get_name(struct pipe_screen *pscreen) +{ + static char buffer[128]; + util_snprintf(buffer, sizeof(buffer), "FD%03d", + fd_screen(pscreen)->device_id); + return buffer; +} + +static const char * +fd_screen_get_vendor(struct pipe_screen *pscreen) +{ + return "freedreno"; +} + +static const char * +fd_screen_get_device_vendor(struct pipe_screen *pscreen) +{ + return "Qualcomm"; +} + + +static uint64_t +fd_screen_get_timestamp(struct pipe_screen *pscreen) +{ + int64_t cpu_time = os_time_get() * 1000; + return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta; +} + +static void +fd_screen_destroy(struct pipe_screen *pscreen) +{ + struct fd_screen *screen = fd_screen(pscreen); + + if (screen->pipe) + fd_pipe_del(screen->pipe); + + if (screen->dev) + fd_device_del(screen->dev); + + free(screen); +} + +/* +TODO either move caps to a2xx/a3xx specific code, or maybe have some +tables for things that differ if the delta is not too much.. + */ +static int +fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) +{ + struct fd_screen *screen = fd_screen(pscreen); + + /* this is probably not totally correct.. but it's a start: */ + switch (param) { + /* Supported features (boolean caps). */ + case PIPE_CAP_NPOT_TEXTURES: + case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: + case PIPE_CAP_TWO_SIDED_STENCIL: + case PIPE_CAP_ANISOTROPIC_FILTER: + case PIPE_CAP_POINT_SPRITE: + case PIPE_CAP_TEXTURE_SHADOW_MAP: + case PIPE_CAP_BLEND_EQUATION_SEPARATE: + case PIPE_CAP_TEXTURE_SWIZZLE: + case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: + case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: + case PIPE_CAP_SEAMLESS_CUBE_MAP: + case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: + case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: + case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: + case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: + case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: + case PIPE_CAP_USER_CONSTANT_BUFFERS: + case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: + case PIPE_CAP_VERTEXID_NOBASE: + return 1; + + case PIPE_CAP_SHADER_STENCIL_EXPORT: + case PIPE_CAP_TGSI_TEXCOORD: + case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: + case PIPE_CAP_CONDITIONAL_RENDER: + case PIPE_CAP_TEXTURE_MULTISAMPLE: + case PIPE_CAP_TEXTURE_BARRIER: + case PIPE_CAP_TEXTURE_MIRROR_CLAMP: + case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: + case PIPE_CAP_START_INSTANCE: + case PIPE_CAP_COMPUTE: + return 0; + + case PIPE_CAP_SM3: + case PIPE_CAP_PRIMITIVE_RESTART: + case PIPE_CAP_TGSI_INSTANCEID: + case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: + case PIPE_CAP_INDEP_BLEND_ENABLE: + case PIPE_CAP_INDEP_BLEND_FUNC: + case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: + case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: + return is_a3xx(screen) || is_a4xx(screen); + + case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: + /* ignoring first/last_element.. but I guess that should be + * easy to add.. + */ + return 0; + case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: + /* I think 32k on a4xx.. and we could possibly emulate more + * by pretending 2d/rect textures and splitting high bits + * of index into 2nd dimension.. + */ + return 16383; + + case PIPE_CAP_DEPTH_CLIP_DISABLE: + case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: + return is_a3xx(screen); + + case PIPE_CAP_TEXTURE_FLOAT_LINEAR: + case PIPE_CAP_CUBE_MAP_ARRAY: + return is_a4xx(screen); + + case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: + return 256; + + case PIPE_CAP_GLSL_FEATURE_LEVEL: + if (glsl120) + return 120; + return is_ir3(screen) ? 130 : 120; + + /* Unsupported features. */ + case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: + case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: + case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: + case PIPE_CAP_VERTEX_COLOR_CLAMPED: + case PIPE_CAP_USER_VERTEX_BUFFERS: + case PIPE_CAP_USER_INDEX_BUFFERS: + case PIPE_CAP_QUERY_PIPELINE_STATISTICS: + case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: + case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: + case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: + case PIPE_CAP_TEXTURE_GATHER_SM5: + case PIPE_CAP_FAKE_SW_MSAA: + case PIPE_CAP_TEXTURE_QUERY_LOD: + case PIPE_CAP_SAMPLE_SHADING: + case PIPE_CAP_TEXTURE_GATHER_OFFSETS: + case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: + case PIPE_CAP_DRAW_INDIRECT: + case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: + case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: + case PIPE_CAP_SAMPLER_VIEW_TARGET: + case PIPE_CAP_CLIP_HALFZ: + case PIPE_CAP_POLYGON_OFFSET_CLAMP: + case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: + case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: + case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: + case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: + case PIPE_CAP_DEPTH_BOUNDS_TEST: + return 0; + + case PIPE_CAP_MAX_VIEWPORTS: + return 1; + + /* Stream output. */ + case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: + if (is_ir3(screen)) + return PIPE_MAX_SO_BUFFERS; + return 0; + case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: + if (is_ir3(screen)) + return 1; + return 0; + case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: + case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: + if (is_ir3(screen)) + return 16 * 4; /* should only be shader out limit? */ + return 0; + + /* Geometry shader output, unsupported. */ + case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: + case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: + case PIPE_CAP_MAX_VERTEX_STREAMS: + return 0; + + case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: + return 2048; + + /* Texturing. */ + case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: + case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: + return MAX_MIP_LEVELS; + case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: + return 11; + + case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: + return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0; + + /* Render targets. */ + case PIPE_CAP_MAX_RENDER_TARGETS: + return screen->max_rts; + + /* Queries. */ + case PIPE_CAP_QUERY_TIME_ELAPSED: + case PIPE_CAP_QUERY_TIMESTAMP: + return 0; + case PIPE_CAP_OCCLUSION_QUERY: + return is_a3xx(screen) || is_a4xx(screen); + + case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: + case PIPE_CAP_MIN_TEXEL_OFFSET: + return -8; + + case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: + case PIPE_CAP_MAX_TEXEL_OFFSET: + return 7; + + case PIPE_CAP_ENDIANNESS: + return PIPE_ENDIAN_LITTLE; + + case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: + return 64; + + case PIPE_CAP_VENDOR_ID: + return 0x5143; + case PIPE_CAP_DEVICE_ID: + return 0xFFFFFFFF; + case PIPE_CAP_ACCELERATED: + return 1; + case PIPE_CAP_VIDEO_MEMORY: + DBG("FINISHME: The value returned is incorrect\n"); + return 10; + case PIPE_CAP_UMA: + return 1; + } + debug_printf("unknown param %d\n", param); + return 0; +} + +static float +fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) +{ + switch (param) { + case PIPE_CAPF_MAX_LINE_WIDTH: + case PIPE_CAPF_MAX_LINE_WIDTH_AA: + case PIPE_CAPF_MAX_POINT_WIDTH: + case PIPE_CAPF_MAX_POINT_WIDTH_AA: + return 4092.0f; + case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: + return 16.0f; + case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: + return 15.0f; + case PIPE_CAPF_GUARD_BAND_LEFT: + case PIPE_CAPF_GUARD_BAND_TOP: + case PIPE_CAPF_GUARD_BAND_RIGHT: + case PIPE_CAPF_GUARD_BAND_BOTTOM: + return 0.0f; + } + debug_printf("unknown paramf %d\n", param); + return 0; +} + +static int +fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, + enum pipe_shader_cap param) +{ + struct fd_screen *screen = fd_screen(pscreen); + + switch(shader) + { + case PIPE_SHADER_FRAGMENT: + case PIPE_SHADER_VERTEX: + break; + case PIPE_SHADER_COMPUTE: + case PIPE_SHADER_GEOMETRY: + /* maye we could emulate.. */ + return 0; + default: + DBG("unknown shader type %d", shader); + return 0; + } + + /* this is probably not totally correct.. but it's a start: */ + switch (param) { + case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: + return 16384; + case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: + return 8; /* XXX */ + case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_OUTPUTS: + return 16; + case PIPE_SHADER_CAP_MAX_TEMPS: + return 64; /* Max native temporaries. */ + case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: + /* NOTE: seems to be limit for a3xx is actually 512 but + * split between VS and FS. Use lower limit of 256 to + * avoid getting into impossible situations: + */ + return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]); + case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: + return is_ir3(screen) ? 16 : 1; + case PIPE_SHADER_CAP_MAX_PREDS: + return 0; /* nothing uses this */ + case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: + return 1; + case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: + case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: + return 1; + case PIPE_SHADER_CAP_SUBROUTINES: + case PIPE_SHADER_CAP_DOUBLES: + case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: + case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: + case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: + case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: + return 0; + case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: + return 1; + case PIPE_SHADER_CAP_INTEGERS: + if (glsl120) + return 0; + return is_ir3(screen) ? 1 : 0; + case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: + case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: + return 16; + case PIPE_SHADER_CAP_PREFERRED_IR: + return PIPE_SHADER_IR_TGSI; + case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: + return 32; + } + debug_printf("unknown shader param %d\n", param); + return 0; +} + +boolean +fd_screen_bo_get_handle(struct pipe_screen *pscreen, + struct fd_bo *bo, + unsigned stride, + struct winsys_handle *whandle) +{ + whandle->stride = stride; + + if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) { + return fd_bo_get_name(bo, &whandle->handle) == 0; + } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) { + whandle->handle = fd_bo_handle(bo); + return TRUE; + } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) { + whandle->handle = fd_bo_dmabuf(bo); + return TRUE; + } else { + return FALSE; + } +} + +struct fd_bo * +fd_screen_bo_from_handle(struct pipe_screen *pscreen, + struct winsys_handle *whandle, + unsigned *out_stride) +{ + struct fd_screen *screen = fd_screen(pscreen); + struct fd_bo *bo; + + if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) { + bo = fd_bo_from_name(screen->dev, whandle->handle); + } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) { + bo = fd_bo_from_handle(screen->dev, whandle->handle, 0); + } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) { + bo = fd_bo_from_dmabuf(screen->dev, whandle->handle); + } else { + DBG("Attempt to import unsupported handle type %d", whandle->type); + return NULL; + } + + if (!bo) { + DBG("ref name 0x%08x failed", whandle->handle); + return NULL; + } + + *out_stride = whandle->stride; + + return bo; +} + +struct pipe_screen * +fd_screen_create(struct fd_device *dev) +{ + struct fd_screen *screen = CALLOC_STRUCT(fd_screen); + struct pipe_screen *pscreen; + uint64_t val; + + fd_mesa_debug = debug_get_option_fd_mesa_debug(); + + if (fd_mesa_debug & FD_DBG_NOBIN) + fd_binning_enabled = false; + + glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120); + + if (!screen) + return NULL; + + pscreen = &screen->base; + + screen->dev = dev; + + // maybe this should be in context? + screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D); + if (!screen->pipe) { + DBG("could not create 3d pipe"); + goto fail; + } + + if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) { + DBG("could not get GMEM size"); + goto fail; + } + screen->gmemsize_bytes = val; + + if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) { + DBG("could not get device-id"); + goto fail; + } + screen->device_id = val; + + if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) { + DBG("could not get gpu-id"); + goto fail; + } + screen->gpu_id = val; + + if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) { + DBG("could not get chip-id"); + /* older kernels may not have this property: */ + unsigned core = screen->gpu_id / 100; + unsigned major = (screen->gpu_id % 100) / 10; + unsigned minor = screen->gpu_id % 10; + unsigned patch = 0; /* assume the worst */ + val = (patch & 0xff) | ((minor & 0xff) << 8) | + ((major & 0xff) << 16) | ((core & 0xff) << 24); + } + screen->chip_id = val; + + DBG("Pipe Info:"); + DBG(" GPU-id: %d", screen->gpu_id); + DBG(" Chip-id: 0x%08x", screen->chip_id); + DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes); + + /* explicitly checking for GPU revisions that are known to work. This + * may be overly conservative for a3xx, where spoofing the gpu_id with + * the blob driver seems to generate identical cmdstream dumps. But + * on a2xx, there seem to be small differences between the GPU revs + * so it is probably better to actually test first on real hardware + * before enabling: + * + * If you have a different adreno version, feel free to add it to one + * of the cases below and see what happens. And if it works, please + * send a patch ;-) + */ + switch (screen->gpu_id) { + case 220: + fd2_screen_init(pscreen); + break; + case 307: + case 320: + case 330: + fd3_screen_init(pscreen); + break; + case 420: + fd4_screen_init(pscreen); + break; + default: + debug_printf("unsupported GPU: a%03d\n", screen->gpu_id); + goto fail; + } + + pscreen->destroy = fd_screen_destroy; + pscreen->get_param = fd_screen_get_param; + pscreen->get_paramf = fd_screen_get_paramf; + pscreen->get_shader_param = fd_screen_get_shader_param; + + fd_resource_screen_init(pscreen); + fd_query_screen_init(pscreen); + + pscreen->get_name = fd_screen_get_name; + pscreen->get_vendor = fd_screen_get_vendor; + pscreen->get_device_vendor = fd_screen_get_device_vendor; + + pscreen->get_timestamp = fd_screen_get_timestamp; + + pscreen->fence_reference = fd_screen_fence_ref; + pscreen->fence_finish = fd_screen_fence_finish; + + util_format_s3tc_init(); + + return pscreen; + +fail: + fd_screen_destroy(pscreen); + return NULL; +} |