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authorJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
commit0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch)
treea6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c
parentd91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff)
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c')
-rw-r--r--lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c582
1 files changed, 582 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c b/lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c
new file mode 100644
index 000000000..38e0aeccc
--- /dev/null
+++ b/lib/mesa/src/gallium/drivers/freedreno/freedreno_screen.c
@@ -0,0 +1,582 @@
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_state.h"
+
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_format_s3tc.h"
+#include "util/u_string.h"
+#include "util/u_debug.h"
+
+#include "os/os_time.h"
+
+#include <stdio.h>
+#include <errno.h>
+#include <stdlib.h>
+
+#include "freedreno_screen.h"
+#include "freedreno_resource.h"
+#include "freedreno_fence.h"
+#include "freedreno_query.h"
+#include "freedreno_util.h"
+
+#include "a2xx/fd2_screen.h"
+#include "a3xx/fd3_screen.h"
+#include "a4xx/fd4_screen.h"
+
+/* XXX this should go away */
+#include "state_tracker/drm_driver.h"
+
+static const struct debug_named_value debug_options[] = {
+ {"msgs", FD_DBG_MSGS, "Print debug messages"},
+ {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
+ {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
+ {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
+ {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
+ {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
+ {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
+ {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
+ {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
+ {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
+ {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
+ {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
+ DEBUG_NAMED_VALUE_END
+};
+
+DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
+
+int fd_mesa_debug = 0;
+bool fd_binning_enabled = true;
+static bool glsl120 = false;
+
+static const char *
+fd_screen_get_name(struct pipe_screen *pscreen)
+{
+ static char buffer[128];
+ util_snprintf(buffer, sizeof(buffer), "FD%03d",
+ fd_screen(pscreen)->device_id);
+ return buffer;
+}
+
+static const char *
+fd_screen_get_vendor(struct pipe_screen *pscreen)
+{
+ return "freedreno";
+}
+
+static const char *
+fd_screen_get_device_vendor(struct pipe_screen *pscreen)
+{
+ return "Qualcomm";
+}
+
+
+static uint64_t
+fd_screen_get_timestamp(struct pipe_screen *pscreen)
+{
+ int64_t cpu_time = os_time_get() * 1000;
+ return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
+}
+
+static void
+fd_screen_destroy(struct pipe_screen *pscreen)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+
+ if (screen->pipe)
+ fd_pipe_del(screen->pipe);
+
+ if (screen->dev)
+ fd_device_del(screen->dev);
+
+ free(screen);
+}
+
+/*
+TODO either move caps to a2xx/a3xx specific code, or maybe have some
+tables for things that differ if the delta is not too much..
+ */
+static int
+fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+
+ /* this is probably not totally correct.. but it's a start: */
+ switch (param) {
+ /* Supported features (boolean caps). */
+ case PIPE_CAP_NPOT_TEXTURES:
+ case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ case PIPE_CAP_POINT_SPRITE:
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ case PIPE_CAP_VERTEXID_NOBASE:
+ return 1;
+
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ case PIPE_CAP_TGSI_TEXCOORD:
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ case PIPE_CAP_START_INSTANCE:
+ case PIPE_CAP_COMPUTE:
+ return 0;
+
+ case PIPE_CAP_SM3:
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ return is_a3xx(screen) || is_a4xx(screen);
+
+ case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+ /* ignoring first/last_element.. but I guess that should be
+ * easy to add..
+ */
+ return 0;
+ case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
+ /* I think 32k on a4xx.. and we could possibly emulate more
+ * by pretending 2d/rect textures and splitting high bits
+ * of index into 2nd dimension..
+ */
+ return 16383;
+
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ return is_a3xx(screen);
+
+ case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ return is_a4xx(screen);
+
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 256;
+
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ if (glsl120)
+ return 120;
+ return is_ir3(screen) ? 130 : 120;
+
+ /* Unsupported features. */
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
+ case PIPE_CAP_FAKE_SW_MSAA:
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ case PIPE_CAP_DRAW_INDIRECT:
+ case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ case PIPE_CAP_CLIP_HALFZ:
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+ case PIPE_CAP_DEPTH_BOUNDS_TEST:
+ return 0;
+
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return 1;
+
+ /* Stream output. */
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ if (is_ir3(screen))
+ return PIPE_MAX_SO_BUFFERS;
+ return 0;
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ if (is_ir3(screen))
+ return 1;
+ return 0;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ if (is_ir3(screen))
+ return 16 * 4; /* should only be shader out limit? */
+ return 0;
+
+ /* Geometry shader output, unsupported. */
+ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+ case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ case PIPE_CAP_MAX_VERTEX_STREAMS:
+ return 0;
+
+ case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+ return 2048;
+
+ /* Texturing. */
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return MAX_MIP_LEVELS;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 11;
+
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
+
+ /* Render targets. */
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return screen->max_rts;
+
+ /* Queries. */
+ case PIPE_CAP_QUERY_TIME_ELAPSED:
+ case PIPE_CAP_QUERY_TIMESTAMP:
+ return 0;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return is_a3xx(screen) || is_a4xx(screen);
+
+ case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ return -8;
+
+ case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ return 7;
+
+ case PIPE_CAP_ENDIANNESS:
+ return PIPE_ENDIAN_LITTLE;
+
+ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+ return 64;
+
+ case PIPE_CAP_VENDOR_ID:
+ return 0x5143;
+ case PIPE_CAP_DEVICE_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_ACCELERATED:
+ return 1;
+ case PIPE_CAP_VIDEO_MEMORY:
+ DBG("FINISHME: The value returned is incorrect\n");
+ return 10;
+ case PIPE_CAP_UMA:
+ return 1;
+ }
+ debug_printf("unknown param %d\n", param);
+ return 0;
+}
+
+static float
+fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
+{
+ switch (param) {
+ case PIPE_CAPF_MAX_LINE_WIDTH:
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
+ case PIPE_CAPF_MAX_POINT_WIDTH:
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
+ return 4092.0f;
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
+ return 16.0f;
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
+ return 15.0f;
+ case PIPE_CAPF_GUARD_BAND_LEFT:
+ case PIPE_CAPF_GUARD_BAND_TOP:
+ case PIPE_CAPF_GUARD_BAND_RIGHT:
+ case PIPE_CAPF_GUARD_BAND_BOTTOM:
+ return 0.0f;
+ }
+ debug_printf("unknown paramf %d\n", param);
+ return 0;
+}
+
+static int
+fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
+ enum pipe_shader_cap param)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+
+ switch(shader)
+ {
+ case PIPE_SHADER_FRAGMENT:
+ case PIPE_SHADER_VERTEX:
+ break;
+ case PIPE_SHADER_COMPUTE:
+ case PIPE_SHADER_GEOMETRY:
+ /* maye we could emulate.. */
+ return 0;
+ default:
+ DBG("unknown shader type %d", shader);
+ return 0;
+ }
+
+ /* this is probably not totally correct.. but it's a start: */
+ switch (param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return 16384;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return 8; /* XXX */
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return 16;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return 64; /* Max native temporaries. */
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ /* NOTE: seems to be limit for a3xx is actually 512 but
+ * split between VS and FS. Use lower limit of 256 to
+ * avoid getting into impossible situations:
+ */
+ return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return is_ir3(screen) ? 16 : 1;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ return 0; /* nothing uses this */
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 1;
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ case PIPE_SHADER_CAP_DOUBLES:
+ case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
+ return 0;
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_INTEGERS:
+ if (glsl120)
+ return 0;
+ return is_ir3(screen) ? 1 : 0;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
+ return 16;
+ case PIPE_SHADER_CAP_PREFERRED_IR:
+ return PIPE_SHADER_IR_TGSI;
+ case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
+ return 32;
+ }
+ debug_printf("unknown shader param %d\n", param);
+ return 0;
+}
+
+boolean
+fd_screen_bo_get_handle(struct pipe_screen *pscreen,
+ struct fd_bo *bo,
+ unsigned stride,
+ struct winsys_handle *whandle)
+{
+ whandle->stride = stride;
+
+ if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
+ return fd_bo_get_name(bo, &whandle->handle) == 0;
+ } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
+ whandle->handle = fd_bo_handle(bo);
+ return TRUE;
+ } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
+ whandle->handle = fd_bo_dmabuf(bo);
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+}
+
+struct fd_bo *
+fd_screen_bo_from_handle(struct pipe_screen *pscreen,
+ struct winsys_handle *whandle,
+ unsigned *out_stride)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+ struct fd_bo *bo;
+
+ if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
+ bo = fd_bo_from_name(screen->dev, whandle->handle);
+ } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
+ bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
+ } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
+ bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
+ } else {
+ DBG("Attempt to import unsupported handle type %d", whandle->type);
+ return NULL;
+ }
+
+ if (!bo) {
+ DBG("ref name 0x%08x failed", whandle->handle);
+ return NULL;
+ }
+
+ *out_stride = whandle->stride;
+
+ return bo;
+}
+
+struct pipe_screen *
+fd_screen_create(struct fd_device *dev)
+{
+ struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
+ struct pipe_screen *pscreen;
+ uint64_t val;
+
+ fd_mesa_debug = debug_get_option_fd_mesa_debug();
+
+ if (fd_mesa_debug & FD_DBG_NOBIN)
+ fd_binning_enabled = false;
+
+ glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
+
+ if (!screen)
+ return NULL;
+
+ pscreen = &screen->base;
+
+ screen->dev = dev;
+
+ // maybe this should be in context?
+ screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
+ if (!screen->pipe) {
+ DBG("could not create 3d pipe");
+ goto fail;
+ }
+
+ if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
+ DBG("could not get GMEM size");
+ goto fail;
+ }
+ screen->gmemsize_bytes = val;
+
+ if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
+ DBG("could not get device-id");
+ goto fail;
+ }
+ screen->device_id = val;
+
+ if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
+ DBG("could not get gpu-id");
+ goto fail;
+ }
+ screen->gpu_id = val;
+
+ if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
+ DBG("could not get chip-id");
+ /* older kernels may not have this property: */
+ unsigned core = screen->gpu_id / 100;
+ unsigned major = (screen->gpu_id % 100) / 10;
+ unsigned minor = screen->gpu_id % 10;
+ unsigned patch = 0; /* assume the worst */
+ val = (patch & 0xff) | ((minor & 0xff) << 8) |
+ ((major & 0xff) << 16) | ((core & 0xff) << 24);
+ }
+ screen->chip_id = val;
+
+ DBG("Pipe Info:");
+ DBG(" GPU-id: %d", screen->gpu_id);
+ DBG(" Chip-id: 0x%08x", screen->chip_id);
+ DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
+
+ /* explicitly checking for GPU revisions that are known to work. This
+ * may be overly conservative for a3xx, where spoofing the gpu_id with
+ * the blob driver seems to generate identical cmdstream dumps. But
+ * on a2xx, there seem to be small differences between the GPU revs
+ * so it is probably better to actually test first on real hardware
+ * before enabling:
+ *
+ * If you have a different adreno version, feel free to add it to one
+ * of the cases below and see what happens. And if it works, please
+ * send a patch ;-)
+ */
+ switch (screen->gpu_id) {
+ case 220:
+ fd2_screen_init(pscreen);
+ break;
+ case 307:
+ case 320:
+ case 330:
+ fd3_screen_init(pscreen);
+ break;
+ case 420:
+ fd4_screen_init(pscreen);
+ break;
+ default:
+ debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
+ goto fail;
+ }
+
+ pscreen->destroy = fd_screen_destroy;
+ pscreen->get_param = fd_screen_get_param;
+ pscreen->get_paramf = fd_screen_get_paramf;
+ pscreen->get_shader_param = fd_screen_get_shader_param;
+
+ fd_resource_screen_init(pscreen);
+ fd_query_screen_init(pscreen);
+
+ pscreen->get_name = fd_screen_get_name;
+ pscreen->get_vendor = fd_screen_get_vendor;
+ pscreen->get_device_vendor = fd_screen_get_device_vendor;
+
+ pscreen->get_timestamp = fd_screen_get_timestamp;
+
+ pscreen->fence_reference = fd_screen_fence_ref;
+ pscreen->fence_finish = fd_screen_fence_finish;
+
+ util_format_s3tc_init();
+
+ return pscreen;
+
+fail:
+ fd_screen_destroy(pscreen);
+ return NULL;
+}