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authorJonathan Gray <jsg@cvs.openbsd.org>2020-01-22 02:13:18 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2020-01-22 02:13:18 +0000
commitfdcc03929065b5bf5dd93553db219ea3e05c8c34 (patch)
treeca90dc8d9e89febdcd4160956c1b8ec098a4efc9 /lib/mesa/src/gallium/drivers/freedreno/ir3
parent3c9de4a7e13712b5696750bbd59a18c848742022 (diff)
Import Mesa 19.2.8
Diffstat (limited to 'lib/mesa/src/gallium/drivers/freedreno/ir3')
-rw-r--r--lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_cache.c4
-rw-r--r--lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_gallium.c351
-rw-r--r--lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_gallium.h37
3 files changed, 225 insertions, 167 deletions
diff --git a/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_cache.c b/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_cache.c
index 2de23e498..8e7070a72 100644
--- a/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_cache.c
+++ b/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_cache.c
@@ -97,6 +97,10 @@ ir3_cache_lookup(struct ir3_cache *cache, const struct ir3_cache_key *key,
struct ir3_shader_variant *vs = ir3_shader_variant(key->vs, key->key, false, debug);
struct ir3_shader_variant *fs = ir3_shader_variant(key->fs, key->key, false, debug);
+ if (!bs || !vs || !fs) {
+ return NULL;
+ }
+
struct ir3_program_state *state =
cache->funcs->create_state(cache->data, bs, vs, fs, &key->key);
state->key = *key;
diff --git a/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_gallium.c b/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
index 7e7b69967..b72e6c754 100644
--- a/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
+++ b/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
@@ -25,6 +25,7 @@
*/
#include "pipe/p_state.h"
+#include "pipe/p_screen.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
@@ -43,31 +44,25 @@
#include "ir3/ir3_nir.h"
static void
-dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
+dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
+ struct pipe_debug_callback *debug)
{
if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
return;
- pipe_debug_message(debug, SHADER_INFO, "\n"
- "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
- "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
- "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
- "SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n",
+ pipe_debug_message(debug, SHADER_INFO,
+ "%s%s shader: %u inst, %u dwords, "
+ "%u half, %u full, %u constlen, "
+ "%u (ss), %u (sy), %d max_sun, %d loops\n",
+ binning_pass ? "B" : "",
ir3_shader_stage(v->shader),
- v->shader->id, v->id,
v->info.instrs_count,
v->info.sizedwords,
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
v->info.max_half_reg + 1,
v->info.max_reg + 1,
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
- v->info.max_const + 1,
v->constlen,
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
- v->info.ss, v->info.sy);
+ v->info.ss, v->info.sy,
+ v->max_sun, v->loops);
}
struct ir3_shader_variant *
@@ -86,7 +81,7 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
if (created) {
- dump_shader_info(v, debug);
+ dump_shader_info(v, binning_pass, debug);
}
return v;
@@ -116,7 +111,8 @@ copy_stream_out(struct ir3_stream_output_info *i,
struct ir3_shader *
ir3_shader_create(struct ir3_compiler *compiler,
const struct pipe_shader_state *cso, gl_shader_stage type,
- struct pipe_debug_callback *debug)
+ struct pipe_debug_callback *debug,
+ struct pipe_screen *screen)
{
nir_shader *nir;
if (cso->type == PIPE_SHADER_IR_NIR) {
@@ -127,7 +123,7 @@ ir3_shader_create(struct ir3_compiler *compiler,
if (ir3_shader_debug & IR3_DBG_DISASM) {
tgsi_dump(cso->tokens, 0);
}
- nir = ir3_tgsi_to_nir(compiler, cso->tokens);
+ nir = tgsi_to_nir(cso->tokens, screen);
}
struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
@@ -139,9 +135,11 @@ ir3_shader_create(struct ir3_compiler *compiler,
* (as otherwise nothing will trigger the shader to be
* actually compiled)
*/
- static struct ir3_shader_key key;
- memset(&key, 0, sizeof(key));
+ static struct ir3_shader_key key; /* static is implicitly zeroed */
ir3_shader_variant(shader, key, false, debug);
+
+ if (nir->info.stage != MESA_SHADER_FRAGMENT)
+ ir3_shader_variant(shader, key, true, debug);
}
return shader;
}
@@ -152,7 +150,8 @@ ir3_shader_create(struct ir3_compiler *compiler,
struct ir3_shader *
ir3_shader_create_compute(struct ir3_compiler *compiler,
const struct pipe_compute_state *cso,
- struct pipe_debug_callback *debug)
+ struct pipe_debug_callback *debug,
+ struct pipe_screen *screen)
{
nir_shader *nir;
if (cso->ir_type == PIPE_SHADER_IR_NIR) {
@@ -163,7 +162,7 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
if (ir3_shader_debug & IR3_DBG_DISASM) {
tgsi_dump(cso->prog, 0);
}
- nir = ir3_tgsi_to_nir(compiler, cso->prog);
+ nir = tgsi_to_nir(cso->prog, screen);
}
struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
@@ -171,12 +170,6 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
return shader;
}
-struct nir_shader *
-ir3_tgsi_to_nir(struct ir3_compiler *compiler, const struct tgsi_token *tokens)
-{
- return tgsi_to_nir(tokens, ir3_get_compiler_options(compiler));
-}
-
/* This has to reach into the fd_context a bit more than the rest of
* ir3, but it needs to be aligned with the compiler, so both agree
* on which const regs hold what. And the logic is identical between
@@ -207,47 +200,60 @@ ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
}
static void
-emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
+emit_const(struct fd_screen *screen, struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t dst_offset,
+ uint32_t offset, uint32_t size,
+ const void *user_buffer, struct pipe_resource *buffer)
+{
+ assert(dst_offset + size <= v->constlen * 4);
+
+ screen->emit_const(ring, v->type, dst_offset,
+ offset, size, user_buffer, buffer);
+}
+
+void
+ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
{
- const unsigned index = 0; /* user consts are index 0 */
+ struct ir3_ubo_analysis_state *state;
+ state = &v->shader->ubo_state;
- if (constbuf->enabled_mask & (1 << index)) {
- struct pipe_constant_buffer *cb = &constbuf->cb[index];
- unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
+ for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
+ struct pipe_constant_buffer *cb = &constbuf->cb[i];
- /* in particular, with binning shader we may end up with
- * unused consts, ie. we could end up w/ constlen that is
- * smaller than first_driver_param. In that case truncate
- * the user consts early to avoid HLSQ lockup caused by
- * writing too many consts
- */
- uint32_t max_const = MIN2(v->num_uniforms, v->constlen);
+ if (state->range[i].start < state->range[i].end &&
+ constbuf->enabled_mask & (1 << i)) {
- // I expect that size should be a multiple of vec4's:
- assert(size == align(size, 4));
+ uint32_t size = state->range[i].end - state->range[i].start;
+ uint32_t offset = cb->buffer_offset + state->range[i].start;
- /* and even if the start of the const buffer is before
- * first_immediate, the end may not be:
- */
- size = MIN2(size, 4 * max_const);
+ /* and even if the start of the const buffer is before
+ * first_immediate, the end may not be:
+ */
+ size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
+
+ if (size == 0)
+ continue;
+
+ /* things should be aligned to vec4: */
+ debug_assert((state->range[i].offset % 16) == 0);
+ debug_assert((size % 16) == 0);
+ debug_assert((offset % 16) == 0);
- if (size > 0) {
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, 0,
- cb->buffer_offset, size,
- cb->user_buffer, cb->buffer);
+ emit_const(screen, ring, v, state->range[i].offset / 4,
+ offset, size / 4, cb->user_buffer, cb->buffer);
}
}
}
-static void
-emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
+void
+ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
{
- uint32_t offset = v->constbase.ubo;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.ubo;
if (v->constlen > offset) {
- uint32_t params = v->num_ubos;
+ uint32_t params = const_state->num_ubos;
uint32_t offsets[params];
struct pipe_resource *prscs[params];
@@ -265,46 +271,48 @@ emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
}
}
- ring_wfi(ctx->batch, ring);
- ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
+ assert(offset * 4 + params < v->constlen * 4);
+
+ screen->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
}
}
-static void
-emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
+void
+ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
{
- uint32_t offset = v->constbase.ssbo_sizes;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.ssbo_sizes;
if (v->constlen > offset) {
- uint32_t sizes[align(v->const_layout.ssbo_size.count, 4)];
- unsigned mask = v->const_layout.ssbo_size.mask;
+ uint32_t sizes[align(const_state->ssbo_size.count, 4)];
+ unsigned mask = const_state->ssbo_size.mask;
while (mask) {
unsigned index = u_bit_scan(&mask);
- unsigned off = v->const_layout.ssbo_size.off[index];
+ unsigned off = const_state->ssbo_size.off[index];
sizes[off] = sb->sb[index].buffer_size;
}
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, offset * 4,
+ emit_const(screen, ring, v, offset * 4,
0, ARRAY_SIZE(sizes), sizes, NULL);
}
}
-static void
-emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
+void
+ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
{
- uint32_t offset = v->constbase.image_dims;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.image_dims;
if (v->constlen > offset) {
- uint32_t dims[align(v->const_layout.image_dims.count, 4)];
- unsigned mask = v->const_layout.image_dims.mask;
+ uint32_t dims[align(const_state->image_dims.count, 4)];
+ unsigned mask = const_state->image_dims.mask;
while (mask) {
struct pipe_image_view *img;
struct fd_resource *rsc;
unsigned index = u_bit_scan(&mask);
- unsigned off = v->const_layout.image_dims.off[index];
+ unsigned off = const_state->image_dims.off[index];
img = &si->si[index];
rsc = fd_resource(img->resource);
@@ -336,19 +344,19 @@ emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
dims[off + 1] = ffs(dims[off + 0]) - 1;
}
}
+ uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, offset * 4,
- 0, ARRAY_SIZE(dims), dims, NULL);
+ emit_const(screen, ring, v, offset * 4, 0, size, dims, NULL);
}
}
-static void
-emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
+void
+ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring)
{
- int size = v->immediates_count;
- uint32_t base = v->constbase.immediate;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t base = const_state->offsets.immediate;
+ int size = const_state->immediates_count;
/* truncate size to avoid writing constants that shader
* does not use:
@@ -360,9 +368,8 @@ emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
size *= 4;
if (size > 0) {
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, base,
- 0, size, v->immediates[0].val, NULL);
+ emit_const(screen, ring, v, base,
+ 0, size, const_state->immediates[0].val, NULL);
}
}
@@ -372,7 +379,8 @@ emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring)
{
/* streamout addresses after driver-params: */
- uint32_t offset = v->constbase.tfbo;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.tfbo;
if (v->constlen > offset) {
struct fd_streamout_stateobj *so = &ctx->streamout;
struct ir3_stream_output_info *info = &v->shader->stream_output;
@@ -393,8 +401,9 @@ emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
}
}
- ring_wfi(ctx->batch, ring);
- ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
+ assert(offset * 4 + params < v->constlen * 4);
+
+ ctx->screen->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
}
}
@@ -471,106 +480,119 @@ emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *rin
constbuf = &ctx->constbuf[t];
shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
- emit_user_consts(ctx, v, ring, constbuf);
- emit_ubos(ctx, v, ring, constbuf);
+ ring_wfi(ctx->batch, ring);
+
+ ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
+ ir3_emit_ubos(ctx->screen, v, ring, constbuf);
if (shader_dirty)
- emit_immediates(ctx, v, ring);
+ ir3_emit_immediates(ctx->screen, v, ring);
}
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
- emit_ssbo_sizes(ctx, v, ring, sb);
+ ring_wfi(ctx->batch, ring);
+ ir3_emit_ssbo_sizes(ctx->screen, v, ring, sb);
}
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
- emit_image_dims(ctx, v, ring, si);
+ ring_wfi(ctx->batch, ring);
+ ir3_emit_image_dims(ctx->screen, v, ring, si);
}
}
void
-ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx, const struct pipe_draw_info *info)
+ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_context *ctx,
+ const struct pipe_draw_info *info)
{
- debug_assert(v->type == MESA_SHADER_VERTEX);
-
- emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
-
- /* emit driver params every time: */
- /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
- if (info) {
- uint32_t offset = v->constbase.driver_param;
- if (v->constlen > offset) {
- uint32_t vertex_params[IR3_DP_VS_COUNT] = {
- [IR3_DP_VTXID_BASE] = info->index_size ?
- info->index_bias : info->start,
- [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
- };
- /* if no user-clip-planes, we don't need to emit the
- * entire thing:
- */
- uint32_t vertex_params_size = 4;
-
- if (v->key.ucp_enables) {
- struct pipe_clip_state *ucp = &ctx->ucp;
- unsigned pos = IR3_DP_UCP0_X;
- for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
- for (unsigned j = 0; j < 4; j++) {
- vertex_params[pos] = fui(ucp->ucp[i][j]);
- pos++;
- }
- }
- vertex_params_size = ARRAY_SIZE(vertex_params);
+ debug_assert(ir3_needs_vs_driver_params(v));
+
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.driver_param;
+ uint32_t vertex_params[IR3_DP_VS_COUNT] = {
+ [IR3_DP_VTXID_BASE] = info->index_size ?
+ info->index_bias : info->start,
+ [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
+ };
+ /* if no user-clip-planes, we don't need to emit the
+ * entire thing:
+ */
+ uint32_t vertex_params_size = 4;
+
+ if (v->key.ucp_enables) {
+ struct pipe_clip_state *ucp = &ctx->ucp;
+ unsigned pos = IR3_DP_UCP0_X;
+ for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
+ for (unsigned j = 0; j < 4; j++) {
+ vertex_params[pos] = fui(ucp->ucp[i][j]);
+ pos++;
}
+ }
+ vertex_params_size = ARRAY_SIZE(vertex_params);
+ }
- ring_wfi(ctx->batch, ring);
+ vertex_params_size = MAX2(vertex_params_size, const_state->num_driver_params);
- bool needs_vtxid_base =
- ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
+ bool needs_vtxid_base =
+ ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
- /* for indirect draw, we need to copy VTXID_BASE from
- * indirect-draw parameters buffer.. which is annoying
- * and means we can't easily emit these consts in cmd
- * stream so need to copy them to bo.
- */
- if (info->indirect && needs_vtxid_base) {
- struct pipe_draw_indirect_info *indirect = info->indirect;
- struct pipe_resource *vertex_params_rsc =
- pipe_buffer_create(&ctx->screen->base,
+ /* for indirect draw, we need to copy VTXID_BASE from
+ * indirect-draw parameters buffer.. which is annoying
+ * and means we can't easily emit these consts in cmd
+ * stream so need to copy them to bo.
+ */
+ if (info->indirect && needs_vtxid_base) {
+ struct pipe_draw_indirect_info *indirect = info->indirect;
+ struct pipe_resource *vertex_params_rsc =
+ pipe_buffer_create(&ctx->screen->base,
PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
vertex_params_size * 4);
- unsigned src_off = info->indirect->offset;;
- void *ptr;
+ unsigned src_off = info->indirect->offset;;
+ void *ptr;
- ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
- memcpy(ptr, vertex_params, vertex_params_size * 4);
+ ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
+ memcpy(ptr, vertex_params, vertex_params_size * 4);
- if (info->index_size) {
- /* indexed draw, index_bias is 4th field: */
- src_off += 3 * 4;
- } else {
- /* non-indexed draw, start is 3rd field: */
- src_off += 2 * 4;
- }
+ if (info->index_size) {
+ /* indexed draw, index_bias is 4th field: */
+ src_off += 3 * 4;
+ } else {
+ /* non-indexed draw, start is 3rd field: */
+ src_off += 2 * 4;
+ }
- /* copy index_bias or start from draw params: */
- ctx->mem_to_mem(ring, vertex_params_rsc, 0,
- indirect->buffer, src_off, 1);
+ /* copy index_bias or start from draw params: */
+ ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0,
+ indirect->buffer, src_off, 1);
- ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
- vertex_params_size, NULL, vertex_params_rsc);
+ emit_const(ctx->screen, ring, v, offset * 4, 0,
+ vertex_params_size, NULL, vertex_params_rsc);
- pipe_resource_reference(&vertex_params_rsc, NULL);
- } else {
- ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
- vertex_params_size, vertex_params, NULL);
- }
+ pipe_resource_reference(&vertex_params_rsc, NULL);
+ } else {
+ emit_const(ctx->screen, ring, v, offset * 4, 0,
+ vertex_params_size, vertex_params, NULL);
+ }
- /* if needed, emit stream-out buffer addresses: */
- if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
- emit_tfbos(ctx, v, ring);
- }
- }
+ /* if needed, emit stream-out buffer addresses: */
+ if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
+ emit_tfbos(ctx, v, ring);
+ }
+}
+
+void
+ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx, const struct pipe_draw_info *info)
+{
+ debug_assert(v->type == MESA_SHADER_VERTEX);
+
+ emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
+
+ /* emit driver params every time: */
+ if (info && ir3_needs_vs_driver_params(v)) {
+ ring_wfi(ctx->batch, ring);
+ ir3_emit_vs_driver_params(v, ring, ctx, info);
}
}
@@ -593,7 +615,8 @@ ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *rin
emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
/* emit compute-shader driver-params: */
- uint32_t offset = v->constbase.driver_param;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.driver_param;
if (v->constlen > offset) {
ring_wfi(ctx->batch, ring);
@@ -615,14 +638,14 @@ ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *rin
0x1000);
indirect_offset = 0;
- ctx->mem_to_mem(ring, indirect, 0, info->indirect,
+ ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
info->indirect_offset, 3);
} else {
pipe_resource_reference(&indirect, info->indirect);
indirect_offset = info->indirect_offset;
}
- ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4,
+ emit_const(ctx->screen, ring, v, offset * 4,
indirect_offset, 4, NULL, indirect);
pipe_resource_reference(&indirect, NULL);
@@ -635,9 +658,11 @@ ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *rin
[IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
[IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
};
+ uint32_t size = MIN2(const_state->num_driver_params,
+ v->constlen * 4 - offset * 4);
- ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, 0,
- ARRAY_SIZE(compute_params), compute_params, NULL);
+ emit_const(ctx->screen, ring, v, offset * 4, 0, size,
+ compute_params, NULL);
}
}
}
diff --git a/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_gallium.h b/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_gallium.h
index 5fb745967..cc8ae4599 100644
--- a/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_gallium.h
+++ b/lib/mesa/src/gallium/drivers/freedreno/ir3/ir3_gallium.h
@@ -28,23 +28,52 @@
#define IR3_GALLIUM_H_
#include "pipe/p_state.h"
+#include "pipe/p_screen.h"
#include "ir3/ir3_shader.h"
struct ir3_shader * ir3_shader_create(struct ir3_compiler *compiler,
const struct pipe_shader_state *cso, gl_shader_stage type,
- struct pipe_debug_callback *debug);
+ struct pipe_debug_callback *debug,
+ struct pipe_screen *screen);
struct ir3_shader *
ir3_shader_create_compute(struct ir3_compiler *compiler,
const struct pipe_compute_state *cso,
- struct pipe_debug_callback *debug);
+ struct pipe_debug_callback *debug,
+ struct pipe_screen *screen);
struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader,
struct ir3_shader_key key, bool binning_pass,
struct pipe_debug_callback *debug);
-struct nir_shader * ir3_tgsi_to_nir(struct ir3_compiler *compiler,
- const struct tgsi_token *tokens);
struct fd_ringbuffer;
struct fd_context;
+struct fd_screen;
+struct fd_constbuf_stateobj;
+struct fd_shaderbuf_stateobj;
+struct fd_shaderimg_stateobj;
+
+void ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf);
+void ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf);
+void ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb);
+void ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si);
+void ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring);
+
+static inline bool
+ir3_needs_vs_driver_params(const struct ir3_shader_variant *v)
+{
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.driver_param;
+
+ return v->constlen > offset;
+}
+
+void ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_context *ctx,
+ const struct pipe_draw_info *info);
void ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, const struct pipe_draw_info *info);
void ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,