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authorJonathan Gray <jsg@cvs.openbsd.org>2020-01-22 02:13:18 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2020-01-22 02:13:18 +0000
commitfdcc03929065b5bf5dd93553db219ea3e05c8c34 (patch)
treeca90dc8d9e89febdcd4160956c1b8ec098a4efc9 /lib/mesa/src/gallium/drivers/lima/lima_program.c
parent3c9de4a7e13712b5696750bbd59a18c848742022 (diff)
Import Mesa 19.2.8
Diffstat (limited to 'lib/mesa/src/gallium/drivers/lima/lima_program.c')
-rw-r--r--lib/mesa/src/gallium/drivers/lima/lima_program.c371
1 files changed, 371 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/drivers/lima/lima_program.c b/lib/mesa/src/gallium/drivers/lima/lima_program.c
new file mode 100644
index 000000000..5695730c3
--- /dev/null
+++ b/lib/mesa/src/gallium/drivers/lima/lima_program.c
@@ -0,0 +1,371 @@
+/*
+ * Copyright (c) 2017-2019 Lima Project
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#include "util/u_memory.h"
+#include "util/ralloc.h"
+#include "util/u_debug.h"
+
+#include "tgsi/tgsi_dump.h"
+#include "compiler/nir/nir.h"
+#include "nir/tgsi_to_nir.h"
+
+#include "pipe/p_state.h"
+
+#include "lima_screen.h"
+#include "lima_context.h"
+#include "lima_program.h"
+#include "lima_bo.h"
+#include "ir/lima_ir.h"
+
+static const nir_shader_compiler_options vs_nir_options = {
+ .lower_ffma = true,
+ .lower_fpow = true,
+ .lower_ffract = true,
+ .lower_fdiv = true,
+ .lower_fmod = true,
+ .lower_fsqrt = true,
+ .lower_sub = true,
+ .lower_flrp32 = true,
+ .lower_flrp64 = true,
+ .lower_ftrunc = true,
+ /* could be implemented by clamp */
+ .lower_fsat = true,
+ .lower_bitops = true,
+ .lower_rotate = true,
+ .lower_sincos = true,
+};
+
+static const nir_shader_compiler_options fs_nir_options = {
+ .lower_ffma = true,
+ .lower_fpow = true,
+ .lower_fdiv = true,
+ .lower_fmod = true,
+ .lower_sub = true,
+ .lower_flrp32 = true,
+ .lower_flrp64 = true,
+ .lower_fsign = true,
+ .lower_rotate = true,
+ .lower_fdot = true,
+ .lower_bitops = true,
+ .lower_vector_cmp = true,
+};
+
+static const struct nir_lower_tex_options tex_options = {
+ .lower_txp = ~0u,
+};
+
+const void *
+lima_program_get_compiler_options(enum pipe_shader_type shader)
+{
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ return &vs_nir_options;
+ case PIPE_SHADER_FRAGMENT:
+ return &fs_nir_options;
+ default:
+ return NULL;
+ }
+}
+
+static int
+type_size(const struct glsl_type *type, bool bindless)
+{
+ return glsl_count_attribute_slots(type, false);
+}
+
+void
+lima_program_optimize_vs_nir(struct nir_shader *s)
+{
+ bool progress;
+
+ NIR_PASS_V(s, nir_lower_viewport_transform);
+ NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
+ NIR_PASS_V(s, nir_lower_load_const_to_scalar);
+ NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
+ NIR_PASS_V(s, nir_lower_io_to_scalar,
+ nir_var_shader_in|nir_var_shader_out);
+
+ do {
+ progress = false;
+
+ NIR_PASS_V(s, nir_lower_vars_to_ssa);
+ NIR_PASS(progress, s, nir_lower_alu_to_scalar, NULL);
+ NIR_PASS(progress, s, nir_lower_phis_to_scalar);
+ NIR_PASS(progress, s, nir_copy_prop);
+ NIR_PASS(progress, s, nir_opt_remove_phis);
+ NIR_PASS(progress, s, nir_opt_dce);
+ NIR_PASS(progress, s, nir_opt_dead_cf);
+ NIR_PASS(progress, s, nir_opt_cse);
+ NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
+ NIR_PASS(progress, s, nir_opt_algebraic);
+ NIR_PASS(progress, s, nir_opt_constant_folding);
+ NIR_PASS(progress, s, nir_opt_undef);
+ NIR_PASS(progress, s, nir_opt_loop_unroll,
+ nir_var_shader_in |
+ nir_var_shader_out |
+ nir_var_function_temp);
+ } while (progress);
+
+ NIR_PASS_V(s, nir_lower_int_to_float);
+ NIR_PASS_V(s, nir_lower_bool_to_float);
+
+ /* Some ops must be lowered after being converted from int ops,
+ * so re-run nir_opt_algebraic after int lowering. */
+ do {
+ progress = false;
+ NIR_PASS(progress, s, nir_opt_algebraic);
+ } while (progress);
+
+ NIR_PASS_V(s, nir_copy_prop);
+ NIR_PASS_V(s, nir_opt_dce);
+ NIR_PASS_V(s, nir_lower_locals_to_regs);
+ NIR_PASS_V(s, nir_convert_from_ssa, true);
+ NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
+ nir_sweep(s);
+}
+
+void
+lima_program_optimize_fs_nir(struct nir_shader *s)
+{
+ BITSET_DECLARE(alu_lower, nir_num_opcodes) = {0};
+ bool progress;
+
+ BITSET_SET(alu_lower, nir_op_frcp);
+ BITSET_SET(alu_lower, nir_op_frsq);
+ BITSET_SET(alu_lower, nir_op_flog2);
+ BITSET_SET(alu_lower, nir_op_fexp2);
+ BITSET_SET(alu_lower, nir_op_fsqrt);
+ BITSET_SET(alu_lower, nir_op_fsin);
+ BITSET_SET(alu_lower, nir_op_fcos);
+
+ NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
+ NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
+ NIR_PASS_V(s, nir_lower_regs_to_ssa);
+ NIR_PASS_V(s, nir_lower_tex, &tex_options);
+
+ do {
+ progress = false;
+
+ NIR_PASS_V(s, nir_lower_vars_to_ssa);
+ NIR_PASS(progress, s, nir_lower_alu_to_scalar, alu_lower);
+ NIR_PASS(progress, s, nir_lower_phis_to_scalar);
+ NIR_PASS(progress, s, nir_copy_prop);
+ NIR_PASS(progress, s, nir_opt_remove_phis);
+ NIR_PASS(progress, s, nir_opt_dce);
+ NIR_PASS(progress, s, nir_opt_dead_cf);
+ NIR_PASS(progress, s, nir_opt_cse);
+ NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
+ NIR_PASS(progress, s, nir_opt_algebraic);
+ NIR_PASS(progress, s, nir_opt_constant_folding);
+ NIR_PASS(progress, s, nir_opt_undef);
+ NIR_PASS(progress, s, nir_opt_loop_unroll,
+ nir_var_shader_in |
+ nir_var_shader_out |
+ nir_var_function_temp);
+ } while (progress);
+
+ NIR_PASS_V(s, nir_lower_int_to_float);
+ NIR_PASS_V(s, nir_lower_bool_to_float);
+
+ /* Some ops must be lowered after being converted from int ops,
+ * so re-run nir_opt_algebraic after int lowering. */
+ do {
+ progress = false;
+ NIR_PASS(progress, s, nir_opt_algebraic);
+ } while (progress);
+
+ /* Must be run after optimization loop */
+ NIR_PASS_V(s, lima_nir_scale_trig);
+
+ /* Lower modifiers */
+ NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
+ NIR_PASS_V(s, nir_copy_prop);
+ NIR_PASS_V(s, nir_opt_dce);
+
+ NIR_PASS_V(s, nir_lower_locals_to_regs);
+ NIR_PASS_V(s, nir_convert_from_ssa, true);
+ NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
+
+ NIR_PASS_V(s, nir_move_vec_src_uses_to_dest);
+ NIR_PASS_V(s, nir_lower_vec_to_movs);
+
+ nir_sweep(s);
+}
+
+static void *
+lima_create_fs_state(struct pipe_context *pctx,
+ const struct pipe_shader_state *cso)
+{
+ struct lima_context *ctx = lima_context(pctx);
+ struct lima_screen *screen = lima_screen(pctx->screen);
+ struct lima_fs_shader_state *so = rzalloc(NULL, struct lima_fs_shader_state);
+
+ if (!so)
+ return NULL;
+
+ nir_shader *nir;
+ if (cso->type == PIPE_SHADER_IR_NIR)
+ nir = cso->ir.nir;
+ else {
+ assert(cso->type == PIPE_SHADER_IR_TGSI);
+
+ nir = tgsi_to_nir(cso->tokens, pctx->screen);
+ }
+
+ lima_program_optimize_fs_nir(nir);
+
+ if (lima_debug & LIMA_DEBUG_PP)
+ nir_print_shader(nir, stdout);
+
+ if (!ppir_compile_nir(so, nir, screen->pp_ra, &ctx->debug)) {
+ ralloc_free(so);
+ return NULL;
+ }
+
+ return so;
+}
+
+static void
+lima_bind_fs_state(struct pipe_context *pctx, void *hwcso)
+{
+ struct lima_context *ctx = lima_context(pctx);
+
+ ctx->fs = hwcso;
+ ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_FRAG;
+}
+
+static void
+lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
+{
+ struct lima_fs_shader_state *so = hwcso;
+
+ if (so->bo)
+ lima_bo_free(so->bo);
+
+ ralloc_free(so);
+}
+
+bool
+lima_update_vs_state(struct lima_context *ctx)
+{
+ struct lima_vs_shader_state *vs = ctx->vs;
+ if (!vs->bo) {
+ struct lima_screen *screen = lima_screen(ctx->base.screen);
+ vs->bo = lima_bo_create(screen, vs->shader_size, 0);
+ if (!vs->bo) {
+ fprintf(stderr, "lima: create vs shader bo fail\n");
+ return false;
+ }
+
+ memcpy(lima_bo_map(vs->bo), vs->shader, vs->shader_size);
+ ralloc_free(vs->shader);
+ vs->shader = NULL;
+ }
+
+ return true;
+}
+
+bool
+lima_update_fs_state(struct lima_context *ctx)
+{
+ struct lima_fs_shader_state *fs = ctx->fs;
+ if (!fs->bo) {
+ struct lima_screen *screen = lima_screen(ctx->base.screen);
+ fs->bo = lima_bo_create(screen, fs->shader_size, 0);
+ if (!fs->bo) {
+ fprintf(stderr, "lima: create fs shader bo fail\n");
+ return false;
+ }
+
+ memcpy(lima_bo_map(fs->bo), fs->shader, fs->shader_size);
+ ralloc_free(fs->shader);
+ fs->shader = NULL;
+ }
+
+ return true;
+}
+
+static void *
+lima_create_vs_state(struct pipe_context *pctx,
+ const struct pipe_shader_state *cso)
+{
+ struct lima_context *ctx = lima_context(pctx);
+ struct lima_vs_shader_state *so = rzalloc(NULL, struct lima_vs_shader_state);
+
+ if (!so)
+ return NULL;
+
+ nir_shader *nir;
+ if (cso->type == PIPE_SHADER_IR_NIR)
+ nir = cso->ir.nir;
+ else {
+ assert(cso->type == PIPE_SHADER_IR_TGSI);
+
+ nir = tgsi_to_nir(cso->tokens, pctx->screen);
+ }
+
+ lima_program_optimize_vs_nir(nir);
+
+ if (lima_debug & LIMA_DEBUG_GP)
+ nir_print_shader(nir, stdout);
+
+ if (!gpir_compile_nir(so, nir, &ctx->debug)) {
+ ralloc_free(so);
+ return NULL;
+ }
+
+ return so;
+}
+
+static void
+lima_bind_vs_state(struct pipe_context *pctx, void *hwcso)
+{
+ struct lima_context *ctx = lima_context(pctx);
+
+ ctx->vs = hwcso;
+ ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_VERT;
+}
+
+static void
+lima_delete_vs_state(struct pipe_context *pctx, void *hwcso)
+{
+ struct lima_vs_shader_state *so = hwcso;
+
+ if (so->bo)
+ lima_bo_free(so->bo);
+
+ ralloc_free(so);
+}
+
+void
+lima_program_init(struct lima_context *ctx)
+{
+ ctx->base.create_fs_state = lima_create_fs_state;
+ ctx->base.bind_fs_state = lima_bind_fs_state;
+ ctx->base.delete_fs_state = lima_delete_fs_state;
+
+ ctx->base.create_vs_state = lima_create_vs_state;
+ ctx->base.bind_vs_state = lima_bind_vs_state;
+ ctx->base.delete_vs_state = lima_delete_vs_state;
+}