diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
commit | 0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch) | |
tree | a6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/drivers/r300/r300_context.c | |
parent | d91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff) |
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/drivers/r300/r300_context.c')
-rw-r--r-- | lib/mesa/src/gallium/drivers/r300/r300_context.c | 514 |
1 files changed, 514 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/drivers/r300/r300_context.c b/lib/mesa/src/gallium/drivers/r300/r300_context.c new file mode 100644 index 000000000..8c24ad6d9 --- /dev/null +++ b/lib/mesa/src/gallium/drivers/r300/r300_context.c @@ -0,0 +1,514 @@ +/* + * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#include "draw/draw_context.h" + +#include "util/u_memory.h" +#include "util/u_sampler.h" +#include "util/simple_list.h" +#include "util/u_upload_mgr.h" +#include "os/os_time.h" +#include "vl/vl_decoder.h" +#include "vl/vl_video_buffer.h" + +#include "r300_cb.h" +#include "r300_context.h" +#include "r300_emit.h" +#include "r300_screen.h" +#include "r300_screen_buffer.h" +#include "compiler/radeon_regalloc.h" + +#include <inttypes.h> + +static void r300_release_referenced_objects(struct r300_context *r300) +{ + struct pipe_framebuffer_state *fb = + (struct pipe_framebuffer_state*)r300->fb_state.state; + struct r300_textures_state *textures = + (struct r300_textures_state*)r300->textures_state.state; + unsigned i; + + /* Framebuffer state. */ + util_unreference_framebuffer_state(fb); + + /* Textures. */ + for (i = 0; i < textures->sampler_view_count; i++) + pipe_sampler_view_reference( + (struct pipe_sampler_view**)&textures->sampler_views[i], NULL); + + /* The special dummy texture for texkill. */ + if (r300->texkill_sampler) { + pipe_sampler_view_reference( + (struct pipe_sampler_view**)&r300->texkill_sampler, + NULL); + } + + /* Manually-created vertex buffers. */ + pipe_resource_reference(&r300->dummy_vb.buffer, NULL); + pb_reference(&r300->vbo, NULL); + + r300->context.delete_depth_stencil_alpha_state(&r300->context, + r300->dsa_decompress_zmask); +} + +static void r300_destroy_context(struct pipe_context* context) +{ + struct r300_context* r300 = r300_context(context); + + if (r300->cs && r300->hyperz_enabled) { + r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE); + } + if (r300->cs && r300->cmask_access) { + r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_CMASK_ACCESS, FALSE); + } + + if (r300->blitter) + util_blitter_destroy(r300->blitter); + if (r300->draw) + draw_destroy(r300->draw); + + if (r300->uploader) + u_upload_destroy(r300->uploader); + + /* XXX: This function assumes r300->query_list was initialized */ + r300_release_referenced_objects(r300); + + if (r300->cs) + r300->rws->cs_destroy(r300->cs); + if (r300->ctx) + r300->rws->ctx_destroy(r300->ctx); + + rc_destroy_regalloc_state(&r300->fs_regalloc_state); + + /* XXX: No way to tell if this was initialized or not? */ + util_slab_destroy(&r300->pool_transfers); + + /* Free the structs allocated in r300_setup_atoms() */ + if (r300->aa_state.state) { + FREE(r300->aa_state.state); + FREE(r300->blend_color_state.state); + FREE(r300->clip_state.state); + FREE(r300->fb_state.state); + FREE(r300->gpu_flush.state); + FREE(r300->hyperz_state.state); + FREE(r300->invariant_state.state); + FREE(r300->rs_block_state.state); + FREE(r300->sample_mask.state); + FREE(r300->scissor_state.state); + FREE(r300->textures_state.state); + FREE(r300->vap_invariant_state.state); + FREE(r300->viewport_state.state); + FREE(r300->ztop_state.state); + FREE(r300->fs_constants.state); + FREE(r300->vs_constants.state); + if (!r300->screen->caps.has_tcl) { + FREE(r300->vertex_stream_state.state); + } + } + FREE(r300); +} + +static void r300_flush_callback(void *data, unsigned flags, + struct pipe_fence_handle **fence) +{ + struct r300_context* const cs_context_copy = data; + + r300_flush(&cs_context_copy->context, flags, fence); +} + +#define R300_INIT_ATOM(atomname, atomsize) \ + do { \ + r300->atomname.name = #atomname; \ + r300->atomname.state = NULL; \ + r300->atomname.size = atomsize; \ + r300->atomname.emit = r300_emit_##atomname; \ + r300->atomname.dirty = FALSE; \ + } while (0) + +#define R300_ALLOC_ATOM(atomname, statetype) \ +do { \ + r300->atomname.state = CALLOC_STRUCT(statetype); \ + if (r300->atomname.state == NULL) \ + return FALSE; \ +} while (0) + +static boolean r300_setup_atoms(struct r300_context* r300) +{ + boolean is_rv350 = r300->screen->caps.is_rv350; + boolean is_r500 = r300->screen->caps.is_r500; + boolean has_tcl = r300->screen->caps.has_tcl; + boolean drm_2_6_0 = r300->screen->info.drm_minor >= 6; + + /* Create the actual atom list. + * + * Some atoms never change size, others change every emit - those have + * the size of 0 here. + * + * NOTE: The framebuffer state is split into these atoms: + * - gpu_flush (unpipelined regs) + * - aa_state (unpipelined regs) + * - fb_state (unpipelined regs) + * - hyperz_state (unpipelined regs followed by pipelined ones) + * - fb_state_pipelined (pipelined regs) + * The motivation behind this is to be able to emit a strict + * subset of the regs, and to have reasonable register ordering. */ + /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */ + R300_INIT_ATOM(gpu_flush, 9); + R300_INIT_ATOM(aa_state, 4); + R300_INIT_ATOM(fb_state, 0); + R300_INIT_ATOM(hyperz_state, is_r500 || (is_rv350 && drm_2_6_0) ? 10 : 8); + /* ZB (unpipelined), SC. */ + R300_INIT_ATOM(ztop_state, 2); + /* ZB, FG. */ + R300_INIT_ATOM(dsa_state, is_r500 ? (drm_2_6_0 ? 10 : 8) : 6); + /* RB3D. */ + R300_INIT_ATOM(blend_state, 8); + R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2); + /* SC. */ + R300_INIT_ATOM(sample_mask, 2); + R300_INIT_ATOM(scissor_state, 3); + /* GB, FG, GA, SU, SC, RB3D. */ + R300_INIT_ATOM(invariant_state, 14 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0)); + /* VAP. */ + R300_INIT_ATOM(viewport_state, 9); + R300_INIT_ATOM(pvs_flush, 2); + R300_INIT_ATOM(vap_invariant_state, is_r500 ? 11 : 9); + R300_INIT_ATOM(vertex_stream_state, 0); + R300_INIT_ATOM(vs_state, 0); + R300_INIT_ATOM(vs_constants, 0); + R300_INIT_ATOM(clip_state, has_tcl ? 3 + (6 * 4) : 0); + /* VAP, RS, GA, GB, SU, SC. */ + R300_INIT_ATOM(rs_block_state, 0); + R300_INIT_ATOM(rs_state, 0); + /* SC, US. */ + R300_INIT_ATOM(fb_state_pipelined, 8); + /* US. */ + R300_INIT_ATOM(fs, 0); + R300_INIT_ATOM(fs_rc_constant_state, 0); + R300_INIT_ATOM(fs_constants, 0); + /* TX. */ + R300_INIT_ATOM(texture_cache_inval, 2); + R300_INIT_ATOM(textures_state, 0); + /* Clear commands */ + R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0); + R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0); + R300_INIT_ATOM(cmask_clear, 4); + /* ZB (unpipelined), SU. */ + R300_INIT_ATOM(query_start, 4); + + /* Replace emission functions for r500. */ + if (is_r500) { + r300->fs.emit = r500_emit_fs; + r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state; + r300->fs_constants.emit = r500_emit_fs_constants; + } + + /* Some non-CSO atoms need explicit space to store the state locally. */ + R300_ALLOC_ATOM(aa_state, r300_aa_state); + R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state); + R300_ALLOC_ATOM(clip_state, r300_clip_state); + R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state); + R300_ALLOC_ATOM(invariant_state, r300_invariant_state); + R300_ALLOC_ATOM(textures_state, r300_textures_state); + R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state); + R300_ALLOC_ATOM(viewport_state, r300_viewport_state); + R300_ALLOC_ATOM(ztop_state, r300_ztop_state); + R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state); + R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state); + r300->sample_mask.state = malloc(4); + R300_ALLOC_ATOM(scissor_state, pipe_scissor_state); + R300_ALLOC_ATOM(rs_block_state, r300_rs_block); + R300_ALLOC_ATOM(fs_constants, r300_constant_buffer); + R300_ALLOC_ATOM(vs_constants, r300_constant_buffer); + if (!r300->screen->caps.has_tcl) { + R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state); + } + + /* Some non-CSO atoms don't use the state pointer. */ + r300->fb_state_pipelined.allow_null_state = TRUE; + r300->fs_rc_constant_state.allow_null_state = TRUE; + r300->pvs_flush.allow_null_state = TRUE; + r300->query_start.allow_null_state = TRUE; + r300->texture_cache_inval.allow_null_state = TRUE; + + /* Some states must be marked as dirty here to properly set up + * hardware in the first command stream. */ + r300_mark_atom_dirty(r300, &r300->invariant_state); + r300_mark_atom_dirty(r300, &r300->pvs_flush); + r300_mark_atom_dirty(r300, &r300->vap_invariant_state); + r300_mark_atom_dirty(r300, &r300->texture_cache_inval); + r300_mark_atom_dirty(r300, &r300->textures_state); + + return TRUE; +} + +/* Not every state tracker calls every driver function before the first draw + * call and we must initialize the command buffers somehow. */ +static void r300_init_states(struct pipe_context *pipe) +{ + struct r300_context *r300 = r300_context(pipe); + struct pipe_blend_color bc = {{0}}; + struct pipe_clip_state cs = {{{0}}}; + struct pipe_scissor_state ss = {0}; + struct r300_gpu_flush *gpuflush = + (struct r300_gpu_flush*)r300->gpu_flush.state; + struct r300_vap_invariant_state *vap_invariant = + (struct r300_vap_invariant_state*)r300->vap_invariant_state.state; + struct r300_invariant_state *invariant = + (struct r300_invariant_state*)r300->invariant_state.state; + + CB_LOCALS; + + pipe->set_blend_color(pipe, &bc); + pipe->set_clip_state(pipe, &cs); + pipe->set_scissor_states(pipe, 0, 1, &ss); + pipe->set_sample_mask(pipe, ~0); + + /* Initialize the GPU flush. */ + { + BEGIN_CB(gpuflush->cb_flush_clean, 6); + + /* Flush and free renderbuffer caches. */ + OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT, + R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | + R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); + OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT, + R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | + R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); + + /* Wait until the GPU is idle. + * This fixes random pixels sometimes appearing probably caused + * by incomplete rendering. */ + OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); + END_CB; + } + + /* Initialize the VAP invariant state. */ + { + BEGIN_CB(vap_invariant->cb, r300->vap_invariant_state.size); + OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff); + OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4); + OUT_CB_32F(1.0); + OUT_CB_32F(1.0); + OUT_CB_32F(1.0); + OUT_CB_32F(1.0); + OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO); + + if (r300->screen->caps.is_r500) { + OUT_CB_REG(R500_VAP_TEX_TO_COLOR_CNTL, 0); + } + END_CB; + } + + /* Initialize the invariant state. */ + { + BEGIN_CB(invariant->cb, r300->invariant_state.size); + OUT_CB_REG(R300_GB_SELECT, 0); + OUT_CB_REG(R300_FG_FOG_BLEND, 0); + OUT_CB_REG(R300_GA_OFFSET, 0); + OUT_CB_REG(R300_SU_TEX_WRAP, 0); + OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF); + OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0); + OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525); + + if (r300->screen->caps.is_rv350) { + OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101); + OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE); + } + + if (r300->screen->caps.is_r500) { + OUT_CB_REG(R500_GA_COLOR_CONTROL_PS3, 0); + OUT_CB_REG(R500_SU_TEX_WRAP_PS3, 0); + } + END_CB; + } + + /* Initialize the hyperz state. */ + { + struct r300_hyperz_state *hyperz = + (struct r300_hyperz_state*)r300->hyperz_state.state; + BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size); + OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT, + R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE); + OUT_CB_REG(R300_ZB_BW_CNTL, 0); + OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0); + OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2); + + if (r300->screen->caps.is_r500 || + (r300->screen->caps.is_rv350 && + r300->screen->info.drm_minor >= 6)) { + OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0); + } + END_CB; + } +} + +struct pipe_context* r300_create_context(struct pipe_screen* screen, + void *priv) +{ + struct r300_context* r300 = CALLOC_STRUCT(r300_context); + struct r300_screen* r300screen = r300_screen(screen); + struct radeon_winsys *rws = r300screen->rws; + + if (!r300) + return NULL; + + r300->rws = rws; + r300->screen = r300screen; + + r300->context.screen = screen; + r300->context.priv = priv; + + r300->context.destroy = r300_destroy_context; + + util_slab_create(&r300->pool_transfers, + sizeof(struct pipe_transfer), 64, + UTIL_SLAB_SINGLETHREADED); + + r300->ctx = rws->ctx_create(rws); + if (!r300->ctx) + goto fail; + + r300->cs = rws->cs_create(r300->ctx, RING_GFX, r300_flush_callback, r300, NULL); + if (r300->cs == NULL) + goto fail; + + if (!r300screen->caps.has_tcl) { + /* Create a Draw. This is used for SW TCL. */ + r300->draw = draw_create(&r300->context); + if (r300->draw == NULL) + goto fail; + /* Enable our renderer. */ + draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300)); + /* Disable converting points/lines to triangles. */ + draw_wide_line_threshold(r300->draw, 10000000.f); + draw_wide_point_threshold(r300->draw, 10000000.f); + draw_wide_point_sprites(r300->draw, FALSE); + draw_enable_line_stipple(r300->draw, TRUE); + draw_enable_point_sprites(r300->draw, FALSE); + } + + if (!r300_setup_atoms(r300)) + goto fail; + + r300_init_blit_functions(r300); + r300_init_flush_functions(r300); + r300_init_query_functions(r300); + r300_init_state_functions(r300); + r300_init_resource_functions(r300); + r300_init_render_functions(r300); + r300_init_states(&r300->context); + + r300->context.create_video_codec = vl_create_decoder; + r300->context.create_video_buffer = vl_video_buffer_create; + + r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4, + PIPE_BIND_CUSTOM); + + r300->blitter = util_blitter_create(&r300->context); + if (r300->blitter == NULL) + goto fail; + r300->blitter->draw_rectangle = r300_blitter_draw_rectangle; + + /* The KIL opcode needs the first texture unit to be enabled + * on r3xx-r4xx. In order to calm down the CS checker, we bind this + * dummy texture there. */ + if (!r300->screen->caps.is_r500) { + struct pipe_resource *tex; + struct pipe_resource rtempl = {{0}}; + struct pipe_sampler_view vtempl = {{0}}; + + rtempl.target = PIPE_TEXTURE_2D; + rtempl.format = PIPE_FORMAT_I8_UNORM; + rtempl.usage = PIPE_USAGE_IMMUTABLE; + rtempl.width0 = 1; + rtempl.height0 = 1; + rtempl.depth0 = 1; + tex = screen->resource_create(screen, &rtempl); + + u_sampler_view_default_template(&vtempl, tex, tex->format); + + r300->texkill_sampler = (struct r300_sampler_view*) + r300->context.create_sampler_view(&r300->context, tex, &vtempl); + + pipe_resource_reference(&tex, NULL); + } + + if (r300screen->caps.has_tcl) { + struct pipe_resource vb; + memset(&vb, 0, sizeof(vb)); + vb.target = PIPE_BUFFER; + vb.format = PIPE_FORMAT_R8_UNORM; + vb.usage = PIPE_USAGE_DEFAULT; + vb.width0 = sizeof(float) * 16; + vb.height0 = 1; + vb.depth0 = 1; + + r300->dummy_vb.buffer = screen->resource_create(screen, &vb); + r300->context.set_vertex_buffers(&r300->context, 0, 1, &r300->dummy_vb); + } + + { + struct pipe_depth_stencil_alpha_state dsa; + memset(&dsa, 0, sizeof(dsa)); + dsa.depth.writemask = 1; + + r300->dsa_decompress_zmask = + r300->context.create_depth_stencil_alpha_state(&r300->context, + &dsa); + } + + r300->hyperz_time_of_last_flush = os_time_get(); + + /* Register allocator state */ + rc_init_regalloc_state(&r300->fs_regalloc_state); + + /* Print driver info. */ +#ifdef DEBUG + { +#else + if (DBG_ON(r300, DBG_INFO)) { +#endif + fprintf(stderr, + "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n" + "r300: GART size: %"PRIu64" MB, VRAM size: %"PRIu64" MB\n" + "r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n", + r300->screen->info.drm_major, + r300->screen->info.drm_minor, + r300->screen->info.drm_patchlevel, + screen->get_name(screen), + r300->screen->info.pci_id, + r300->screen->info.r300_num_gb_pipes, + r300->screen->info.r300_num_z_pipes, + r300->screen->info.gart_size >> 20, + r300->screen->info.vram_size >> 20, + "YES", /* XXX really? */ + r300->screen->caps.zmask_ram ? "YES" : "NO", + r300->screen->caps.hiz_ram ? "YES" : "NO"); + } + + return &r300->context; + +fail: + r300_destroy_context(&r300->context); + return NULL; +} |