diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2017-12-31 06:33:44 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2017-12-31 06:33:44 +0000 |
commit | b90fb74e3c85f2799d21d1e07bf91c5fb8359eb8 (patch) | |
tree | 385895e8835e6989d7730ee516b433eb41826885 /lib/mesa/src/gallium/drivers/radeonsi | |
parent | d9c6ca3ea74f178cbd2d5f0fb0bc14843854fd0f (diff) |
Import Mesa 17.2.8
Diffstat (limited to 'lib/mesa/src/gallium/drivers/radeonsi')
-rw-r--r-- | lib/mesa/src/gallium/drivers/radeonsi/si_compute.h | 56 | ||||
-rw-r--r-- | lib/mesa/src/gallium/drivers/radeonsi/si_public.h | 3 | ||||
-rw-r--r-- | lib/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c | 2049 |
3 files changed, 2107 insertions, 1 deletions
diff --git a/lib/mesa/src/gallium/drivers/radeonsi/si_compute.h b/lib/mesa/src/gallium/drivers/radeonsi/si_compute.h new file mode 100644 index 000000000..268817b23 --- /dev/null +++ b/lib/mesa/src/gallium/drivers/radeonsi/si_compute.h @@ -0,0 +1,56 @@ +/* + * Copyright 2017 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SI_COMPUTE_H +#define SI_COMPUTE_H + +#include "si_shader.h" + +#define MAX_GLOBAL_BUFFERS 22 + +struct si_compute { + struct si_screen *screen; + struct tgsi_token *tokens; + struct util_queue_fence ready; + struct si_compiler_ctx_state compiler_ctx_state; + + /* bitmasks of used descriptor slots */ + uint32_t active_const_and_shader_buffers; + uint64_t active_samplers_and_images; + + unsigned ir_type; + unsigned local_size; + unsigned private_size; + unsigned input_size; + struct si_shader shader; + + struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS]; + unsigned use_code_object_v2 : 1; + unsigned variable_group_size : 1; + unsigned uses_grid_size:1; + unsigned uses_block_size:1; + unsigned uses_bindless_samplers:1; + unsigned uses_bindless_images:1; +}; + +#endif /* SI_COMPUTE_H */ diff --git a/lib/mesa/src/gallium/drivers/radeonsi/si_public.h b/lib/mesa/src/gallium/drivers/radeonsi/si_public.h index 7cf36c840..13b1731bc 100644 --- a/lib/mesa/src/gallium/drivers/radeonsi/si_public.h +++ b/lib/mesa/src/gallium/drivers/radeonsi/si_public.h @@ -25,6 +25,7 @@ struct radeon_winsys; -struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws); +struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws, + unsigned flags); #endif diff --git a/lib/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c b/lib/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c new file mode 100644 index 000000000..36020be88 --- /dev/null +++ b/lib/mesa/src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c @@ -0,0 +1,2049 @@ +/* + * Copyright 2017 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "si_shader_internal.h" +#include "si_pipe.h" +#include "sid.h" +#include "gallivm/lp_bld_arit.h" +#include "gallivm/lp_bld_gather.h" +#include "gallivm/lp_bld_intr.h" +#include "tgsi/tgsi_build.h" +#include "tgsi/tgsi_parse.h" +#include "tgsi/tgsi_util.h" + +static void build_tex_intrinsic(const struct lp_build_tgsi_action *action, + struct lp_build_tgsi_context *bld_base, + struct lp_build_emit_data *emit_data); + +static const struct lp_build_tgsi_action tex_action; + +enum desc_type { + DESC_IMAGE, + DESC_BUFFER, + DESC_FMASK, + DESC_SAMPLER, +}; + +/** + * Given a v8i32 resource descriptor for a buffer, extract the size of the + * buffer in number of elements and return it as an i32. + */ +static LLVMValueRef get_buffer_size( + struct lp_build_tgsi_context *bld_base, + LLVMValueRef descriptor) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + LLVMValueRef size = + LLVMBuildExtractElement(builder, descriptor, + LLVMConstInt(ctx->i32, 2, 0), ""); + + if (ctx->screen->b.chip_class == VI) { + /* On VI, the descriptor contains the size in bytes, + * but TXQ must return the size in elements. + * The stride is always non-zero for resources using TXQ. + */ + LLVMValueRef stride = + LLVMBuildExtractElement(builder, descriptor, + ctx->i32_1, ""); + stride = LLVMBuildLShr(builder, stride, + LLVMConstInt(ctx->i32, 16, 0), ""); + stride = LLVMBuildAnd(builder, stride, + LLVMConstInt(ctx->i32, 0x3FFF, 0), ""); + + size = LLVMBuildUDiv(builder, size, stride, ""); + } + + return size; +} + +static LLVMValueRef +shader_buffer_fetch_rsrc(struct si_shader_context *ctx, + const struct tgsi_full_src_register *reg) +{ + LLVMValueRef index; + LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn, + ctx->param_const_and_shader_buffers); + + if (!reg->Register.Indirect) { + index = LLVMConstInt(ctx->i32, + si_get_shaderbuf_slot(reg->Register.Index), 0); + } else { + index = si_get_bounded_indirect_index(ctx, ®->Indirect, + reg->Register.Index, + ctx->num_shader_buffers); + index = LLVMBuildSub(ctx->gallivm.builder, + LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS - 1, 0), + index, ""); + } + + return ac_build_indexed_load_const(&ctx->ac, rsrc_ptr, index); +} + +static bool tgsi_is_array_sampler(unsigned target) +{ + return target == TGSI_TEXTURE_1D_ARRAY || + target == TGSI_TEXTURE_SHADOW1D_ARRAY || + target == TGSI_TEXTURE_2D_ARRAY || + target == TGSI_TEXTURE_SHADOW2D_ARRAY || + target == TGSI_TEXTURE_CUBE_ARRAY || + target == TGSI_TEXTURE_SHADOWCUBE_ARRAY || + target == TGSI_TEXTURE_2D_ARRAY_MSAA; +} + +static bool tgsi_is_array_image(unsigned target) +{ + return target == TGSI_TEXTURE_3D || + target == TGSI_TEXTURE_CUBE || + target == TGSI_TEXTURE_1D_ARRAY || + target == TGSI_TEXTURE_2D_ARRAY || + target == TGSI_TEXTURE_CUBE_ARRAY || + target == TGSI_TEXTURE_2D_ARRAY_MSAA; +} + +/** + * Given a 256-bit resource descriptor, force the DCC enable bit to off. + * + * At least on Tonga, executing image stores on images with DCC enabled and + * non-trivial can eventually lead to lockups. This can occur when an + * application binds an image as read-only but then uses a shader that writes + * to it. The OpenGL spec allows almost arbitrarily bad behavior (including + * program termination) in this case, but it doesn't cost much to be a bit + * nicer: disabling DCC in the shader still leads to undefined results but + * avoids the lockup. + */ +static LLVMValueRef force_dcc_off(struct si_shader_context *ctx, + LLVMValueRef rsrc) +{ + if (ctx->screen->b.chip_class <= CIK) { + return rsrc; + } else { + LLVMBuilderRef builder = ctx->gallivm.builder; + LLVMValueRef i32_6 = LLVMConstInt(ctx->i32, 6, 0); + LLVMValueRef i32_C = LLVMConstInt(ctx->i32, C_008F28_COMPRESSION_EN, 0); + LLVMValueRef tmp; + + tmp = LLVMBuildExtractElement(builder, rsrc, i32_6, ""); + tmp = LLVMBuildAnd(builder, tmp, i32_C, ""); + return LLVMBuildInsertElement(builder, rsrc, tmp, i32_6, ""); + } +} + +static LLVMValueRef load_image_desc(struct si_shader_context *ctx, + LLVMValueRef list, LLVMValueRef index, + unsigned target) +{ + LLVMBuilderRef builder = ctx->gallivm.builder; + + if (target == TGSI_TEXTURE_BUFFER) { + index = LLVMBuildMul(builder, index, + LLVMConstInt(ctx->i32, 2, 0), ""); + index = LLVMBuildAdd(builder, index, + ctx->i32_1, ""); + list = LLVMBuildPointerCast(builder, list, + si_const_array(ctx->v4i32, 0), ""); + } + + return ac_build_indexed_load_const(&ctx->ac, list, index); +} + +/** + * Load the resource descriptor for \p image. + */ +static void +image_fetch_rsrc( + struct lp_build_tgsi_context *bld_base, + const struct tgsi_full_src_register *image, + bool is_store, unsigned target, + LLVMValueRef *rsrc) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn, + ctx->param_samplers_and_images); + LLVMValueRef index; + bool dcc_off = is_store; + + if (!image->Register.Indirect) { + const struct tgsi_shader_info *info = bld_base->info; + unsigned images_writemask = info->images_store | + info->images_atomic; + + index = LLVMConstInt(ctx->i32, + si_get_image_slot(image->Register.Index), 0); + + if (images_writemask & (1 << image->Register.Index)) + dcc_off = true; + } else { + /* From the GL_ARB_shader_image_load_store extension spec: + * + * If a shader performs an image load, store, or atomic + * operation using an image variable declared as an array, + * and if the index used to select an individual element is + * negative or greater than or equal to the size of the + * array, the results of the operation are undefined but may + * not lead to termination. + */ + index = si_get_bounded_indirect_index(ctx, &image->Indirect, + image->Register.Index, + ctx->num_images); + index = LLVMBuildSub(ctx->gallivm.builder, + LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0), + index, ""); + } + + if (image->Register.File != TGSI_FILE_IMAGE) { + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + + LLVMValueRef ptr = + lp_build_emit_fetch_src(bld_base, image, + TGSI_TYPE_UNSIGNED64, 0); + rsrc_ptr = LLVMBuildIntToPtr(builder, ptr, + si_const_array(ctx->v8i32, 0), ""); + index = LLVMConstInt(ctx->i32, 0, 0); + } + + *rsrc = load_image_desc(ctx, rsrc_ptr, index, target); + if (dcc_off && target != TGSI_TEXTURE_BUFFER) + *rsrc = force_dcc_off(ctx, *rsrc); +} + +static LLVMValueRef image_fetch_coords( + struct lp_build_tgsi_context *bld_base, + const struct tgsi_full_instruction *inst, + unsigned src, LLVMValueRef desc) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + unsigned target = inst->Memory.Texture; + unsigned num_coords = tgsi_util_get_texture_coord_dim(target); + LLVMValueRef coords[4]; + LLVMValueRef tmp; + int chan; + + for (chan = 0; chan < num_coords; ++chan) { + tmp = lp_build_emit_fetch(bld_base, inst, src, chan); + tmp = LLVMBuildBitCast(builder, tmp, ctx->i32, ""); + coords[chan] = tmp; + } + + if (ctx->screen->b.chip_class >= GFX9) { + /* 1D textures are allocated and used as 2D on GFX9. */ + if (target == TGSI_TEXTURE_1D) { + coords[1] = ctx->i32_0; + num_coords++; + } else if (target == TGSI_TEXTURE_1D_ARRAY) { + coords[2] = coords[1]; + coords[1] = ctx->i32_0; + num_coords++; + } else if (target == TGSI_TEXTURE_2D) { + /* The hw can't bind a slice of a 3D image as a 2D + * image, because it ignores BASE_ARRAY if the target + * is 3D. The workaround is to read BASE_ARRAY and set + * it as the 3rd address operand for all 2D images. + */ + LLVMValueRef first_layer, const5, mask; + + const5 = LLVMConstInt(ctx->i32, 5, 0); + mask = LLVMConstInt(ctx->i32, S_008F24_BASE_ARRAY(~0), 0); + first_layer = LLVMBuildExtractElement(builder, desc, const5, ""); + first_layer = LLVMBuildAnd(builder, first_layer, mask, ""); + + coords[2] = first_layer; + num_coords++; + } + } + + if (num_coords == 1) + return coords[0]; + + if (num_coords == 3) { + /* LLVM has difficulties lowering 3-element vectors. */ + coords[3] = bld_base->uint_bld.undef; + num_coords = 4; + } + + return lp_build_gather_values(gallivm, coords, num_coords); +} + +/** + * Append the extra mode bits that are used by image load and store. + */ +static void image_append_args( + struct si_shader_context *ctx, + struct lp_build_emit_data * emit_data, + unsigned target, + bool atomic, + bool force_glc) +{ + const struct tgsi_full_instruction *inst = emit_data->inst; + LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0); + LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0); + LLVMValueRef r128 = i1false; + LLVMValueRef da = tgsi_is_array_image(target) ? i1true : i1false; + LLVMValueRef glc = + force_glc || + inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ? + i1true : i1false; + LLVMValueRef slc = i1false; + LLVMValueRef lwe = i1false; + + if (atomic || (HAVE_LLVM <= 0x0309)) { + emit_data->args[emit_data->arg_count++] = r128; + emit_data->args[emit_data->arg_count++] = da; + if (!atomic) { + emit_data->args[emit_data->arg_count++] = glc; + } + emit_data->args[emit_data->arg_count++] = slc; + return; + } + + /* HAVE_LLVM >= 0x0400 */ + emit_data->args[emit_data->arg_count++] = glc; + emit_data->args[emit_data->arg_count++] = slc; + emit_data->args[emit_data->arg_count++] = lwe; + emit_data->args[emit_data->arg_count++] = da; +} + +/** + * Append the resource and indexing arguments for buffer intrinsics. + * + * \param rsrc the v4i32 buffer resource + * \param index index into the buffer (stride-based) + * \param offset byte offset into the buffer + */ +static void buffer_append_args( + struct si_shader_context *ctx, + struct lp_build_emit_data *emit_data, + LLVMValueRef rsrc, + LLVMValueRef index, + LLVMValueRef offset, + bool atomic, + bool force_glc) +{ + const struct tgsi_full_instruction *inst = emit_data->inst; + LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0); + LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0); + + emit_data->args[emit_data->arg_count++] = rsrc; + emit_data->args[emit_data->arg_count++] = index; /* vindex */ + emit_data->args[emit_data->arg_count++] = offset; /* voffset */ + if (!atomic) { + emit_data->args[emit_data->arg_count++] = + force_glc || + inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ? + i1true : i1false; /* glc */ + } + emit_data->args[emit_data->arg_count++] = i1false; /* slc */ +} + +static void load_fetch_args( + struct lp_build_tgsi_context * bld_base, + struct lp_build_emit_data * emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct gallivm_state *gallivm = &ctx->gallivm; + const struct tgsi_full_instruction * inst = emit_data->inst; + unsigned target = inst->Memory.Texture; + LLVMValueRef rsrc; + + emit_data->dst_type = ctx->v4f32; + + if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) { + LLVMBuilderRef builder = gallivm->builder; + LLVMValueRef offset; + LLVMValueRef tmp; + + rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0]); + + tmp = lp_build_emit_fetch(bld_base, inst, 1, 0); + offset = LLVMBuildBitCast(builder, tmp, ctx->i32, ""); + + buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0, + offset, false, false); + } else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE || + tgsi_is_bindless_image_file(inst->Src[0].Register.File)) { + LLVMValueRef coords; + + image_fetch_rsrc(bld_base, &inst->Src[0], false, target, &rsrc); + coords = image_fetch_coords(bld_base, inst, 1, rsrc); + + if (target == TGSI_TEXTURE_BUFFER) { + buffer_append_args(ctx, emit_data, rsrc, coords, + ctx->i32_0, false, false); + } else { + emit_data->args[0] = coords; + emit_data->args[1] = rsrc; + emit_data->args[2] = LLVMConstInt(ctx->i32, 15, 0); /* dmask */ + emit_data->arg_count = 3; + + image_append_args(ctx, emit_data, target, false, false); + } + } +} + +static unsigned get_load_intr_attribs(bool can_speculate) +{ + /* READNONE means writes can't affect it, while READONLY means that + * writes can affect it. */ + return can_speculate && HAVE_LLVM >= 0x0400 ? + LP_FUNC_ATTR_READNONE : + LP_FUNC_ATTR_READONLY; +} + +static unsigned get_store_intr_attribs(bool writeonly_memory) +{ + return writeonly_memory && HAVE_LLVM >= 0x0400 ? + LP_FUNC_ATTR_INACCESSIBLE_MEM_ONLY : + LP_FUNC_ATTR_WRITEONLY; +} + +static void load_emit_buffer(struct si_shader_context *ctx, + struct lp_build_emit_data *emit_data, + bool can_speculate) +{ + const struct tgsi_full_instruction *inst = emit_data->inst; + uint writemask = inst->Dst[0].Register.WriteMask; + uint count = util_last_bit(writemask); + LLVMValueRef *args = emit_data->args; + + /* Don't use SMEM for shader buffer loads, because LLVM doesn't + * select SMEM for SI.load.const with a non-constant offset, and + * constant offsets practically don't exist with shader buffers. + * + * Also, SI.load.const doesn't use inst_offset when it's lowered + * to VMEM, so we just end up with more VALU instructions in the end + * and no benefit. + * + * TODO: Remove this line once LLVM can select SMEM with a non-constant + * offset, and can derive inst_offset when VMEM is selected. + * After that, si_memory_barrier should invalidate sL1 for shader + * buffers. + */ + + assert(LLVMConstIntGetZExtValue(args[1]) == 0); /* vindex */ + emit_data->output[emit_data->chan] = + ac_build_buffer_load(&ctx->ac, args[0], count, NULL, + args[2], NULL, 0, + LLVMConstIntGetZExtValue(args[3]), + LLVMConstIntGetZExtValue(args[4]), + can_speculate, false); +} + +static LLVMValueRef get_memory_ptr(struct si_shader_context *ctx, + const struct tgsi_full_instruction *inst, + LLVMTypeRef type, int arg) +{ + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + LLVMValueRef offset, ptr; + int addr_space; + + offset = lp_build_emit_fetch(&ctx->bld_base, inst, arg, 0); + offset = LLVMBuildBitCast(builder, offset, ctx->i32, ""); + + ptr = ctx->shared_memory; + ptr = LLVMBuildGEP(builder, ptr, &offset, 1, ""); + addr_space = LLVMGetPointerAddressSpace(LLVMTypeOf(ptr)); + ptr = LLVMBuildBitCast(builder, ptr, LLVMPointerType(type, addr_space), ""); + + return ptr; +} + +static void load_emit_memory( + struct si_shader_context *ctx, + struct lp_build_emit_data *emit_data) +{ + const struct tgsi_full_instruction *inst = emit_data->inst; + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + unsigned writemask = inst->Dst[0].Register.WriteMask; + LLVMValueRef channels[4], ptr, derived_ptr, index; + int chan; + + ptr = get_memory_ptr(ctx, inst, ctx->f32, 1); + + for (chan = 0; chan < 4; ++chan) { + if (!(writemask & (1 << chan))) { + channels[chan] = LLVMGetUndef(ctx->f32); + continue; + } + + index = LLVMConstInt(ctx->i32, chan, 0); + derived_ptr = LLVMBuildGEP(builder, ptr, &index, 1, ""); + channels[chan] = LLVMBuildLoad(builder, derived_ptr, ""); + } + emit_data->output[emit_data->chan] = lp_build_gather_values(gallivm, channels, 4); +} + +/** + * Return true if the memory accessed by a LOAD or STORE instruction is + * read-only or write-only, respectively. + * + * \param shader_buffers_reverse_access_mask + * For LOAD, set this to (store | atomic) slot usage in the shader. + * For STORE, set this to (load | atomic) slot usage in the shader. + * \param images_reverse_access_mask Same as above, but for images. + */ +static bool is_oneway_access_only(const struct tgsi_full_instruction *inst, + const struct tgsi_shader_info *info, + unsigned shader_buffers_reverse_access_mask, + unsigned images_reverse_access_mask) +{ + /* RESTRICT means NOALIAS. + * If there are no writes, we can assume the accessed memory is read-only. + * If there are no reads, we can assume the accessed memory is write-only. + */ + if (inst->Memory.Qualifier & TGSI_MEMORY_RESTRICT) { + unsigned reverse_access_mask; + + if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) { + reverse_access_mask = shader_buffers_reverse_access_mask; + } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { + reverse_access_mask = info->images_buffers & + images_reverse_access_mask; + } else { + reverse_access_mask = ~info->images_buffers & + images_reverse_access_mask; + } + + if (inst->Src[0].Register.Indirect) { + if (!reverse_access_mask) + return true; + } else { + if (!(reverse_access_mask & + (1u << inst->Src[0].Register.Index))) + return true; + } + } + + /* If there are no buffer writes (for both shader buffers & image + * buffers), it implies that buffer memory is read-only. + * If there are no buffer reads (for both shader buffers & image + * buffers), it implies that buffer memory is write-only. + * + * Same for the case when there are no writes/reads for non-buffer + * images. + */ + if (inst->Src[0].Register.File == TGSI_FILE_BUFFER || + (inst->Memory.Texture == TGSI_TEXTURE_BUFFER && + (inst->Src[0].Register.File == TGSI_FILE_IMAGE || + tgsi_is_bindless_image_file(inst->Src[0].Register.File)))) { + if (!shader_buffers_reverse_access_mask && + !(info->images_buffers & images_reverse_access_mask)) + return true; + } else { + if (!(~info->images_buffers & images_reverse_access_mask)) + return true; + } + return false; +} + +static void load_emit( + const struct lp_build_tgsi_action *action, + struct lp_build_tgsi_context *bld_base, + struct lp_build_emit_data *emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + const struct tgsi_full_instruction * inst = emit_data->inst; + const struct tgsi_shader_info *info = &ctx->shader->selector->info; + char intrinsic_name[64]; + bool can_speculate = false; + + if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) { + load_emit_memory(ctx, emit_data); + return; + } + + if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) + si_emit_waitcnt(ctx, VM_CNT); + + can_speculate = !(inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) && + is_oneway_access_only(inst, info, + info->shader_buffers_store | + info->shader_buffers_atomic, + info->images_store | + info->images_atomic); + + if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) { + load_emit_buffer(ctx, emit_data, can_speculate); + return; + } + + if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { + emit_data->output[emit_data->chan] = + lp_build_intrinsic( + builder, "llvm.amdgcn.buffer.load.format.v4f32", emit_data->dst_type, + emit_data->args, emit_data->arg_count, + get_load_intr_attribs(can_speculate)); + } else { + ac_get_image_intr_name("llvm.amdgcn.image.load", + emit_data->dst_type, /* vdata */ + LLVMTypeOf(emit_data->args[0]), /* coords */ + LLVMTypeOf(emit_data->args[1]), /* rsrc */ + intrinsic_name, sizeof(intrinsic_name)); + + emit_data->output[emit_data->chan] = + lp_build_intrinsic( + builder, intrinsic_name, emit_data->dst_type, + emit_data->args, emit_data->arg_count, + get_load_intr_attribs(can_speculate)); + } +} + +static void store_fetch_args( + struct lp_build_tgsi_context * bld_base, + struct lp_build_emit_data * emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + const struct tgsi_full_instruction * inst = emit_data->inst; + struct tgsi_full_src_register memory; + LLVMValueRef chans[4]; + LLVMValueRef data; + LLVMValueRef rsrc; + unsigned chan; + + emit_data->dst_type = LLVMVoidTypeInContext(gallivm->context); + + for (chan = 0; chan < 4; ++chan) { + chans[chan] = lp_build_emit_fetch(bld_base, inst, 1, chan); + } + data = lp_build_gather_values(gallivm, chans, 4); + + emit_data->args[emit_data->arg_count++] = data; + + memory = tgsi_full_src_register_from_dst(&inst->Dst[0]); + + if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) { + LLVMValueRef offset; + LLVMValueRef tmp; + + rsrc = shader_buffer_fetch_rsrc(ctx, &memory); + + tmp = lp_build_emit_fetch(bld_base, inst, 0, 0); + offset = LLVMBuildBitCast(builder, tmp, ctx->i32, ""); + + buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0, + offset, false, false); + } else if (inst->Dst[0].Register.File == TGSI_FILE_IMAGE || + tgsi_is_bindless_image_file(inst->Dst[0].Register.File)) { + unsigned target = inst->Memory.Texture; + LLVMValueRef coords; + + /* 8bit/16bit TC L1 write corruption bug on SI. + * All store opcodes not aligned to a dword are affected. + * + * The only way to get unaligned stores in radeonsi is through + * shader images. + */ + bool force_glc = ctx->screen->b.chip_class == SI; + + image_fetch_rsrc(bld_base, &memory, true, target, &rsrc); + coords = image_fetch_coords(bld_base, inst, 0, rsrc); + + if (target == TGSI_TEXTURE_BUFFER) { + buffer_append_args(ctx, emit_data, rsrc, coords, + ctx->i32_0, false, force_glc); + } else { + emit_data->args[1] = coords; + emit_data->args[2] = rsrc; + emit_data->args[3] = LLVMConstInt(ctx->i32, 15, 0); /* dmask */ + emit_data->arg_count = 4; + + image_append_args(ctx, emit_data, target, false, force_glc); + } + } +} + +static void store_emit_buffer( + struct si_shader_context *ctx, + struct lp_build_emit_data *emit_data, + bool writeonly_memory) +{ + const struct tgsi_full_instruction *inst = emit_data->inst; + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + LLVMValueRef base_data = emit_data->args[0]; + LLVMValueRef base_offset = emit_data->args[3]; + unsigned writemask = inst->Dst[0].Register.WriteMask; + + while (writemask) { + int start, count; + const char *intrinsic_name; + LLVMValueRef data; + LLVMValueRef offset; + LLVMValueRef tmp; + + u_bit_scan_consecutive_range(&writemask, &start, &count); + + /* Due to an LLVM limitation, split 3-element writes + * into a 2-element and a 1-element write. */ + if (count == 3) { + writemask |= 1 << (start + 2); + count = 2; + } + + if (count == 4) { + data = base_data; + intrinsic_name = "llvm.amdgcn.buffer.store.v4f32"; + } else if (count == 2) { + LLVMTypeRef v2f32 = LLVMVectorType(ctx->f32, 2); + + tmp = LLVMBuildExtractElement( + builder, base_data, + LLVMConstInt(ctx->i32, start, 0), ""); + data = LLVMBuildInsertElement( + builder, LLVMGetUndef(v2f32), tmp, + ctx->i32_0, ""); + + tmp = LLVMBuildExtractElement( + builder, base_data, + LLVMConstInt(ctx->i32, start + 1, 0), ""); + data = LLVMBuildInsertElement( + builder, data, tmp, ctx->i32_1, ""); + + intrinsic_name = "llvm.amdgcn.buffer.store.v2f32"; + } else { + assert(count == 1); + data = LLVMBuildExtractElement( + builder, base_data, + LLVMConstInt(ctx->i32, start, 0), ""); + intrinsic_name = "llvm.amdgcn.buffer.store.f32"; + } + + offset = base_offset; + if (start != 0) { + offset = LLVMBuildAdd( + builder, offset, + LLVMConstInt(ctx->i32, start * 4, 0), ""); + } + + emit_data->args[0] = data; + emit_data->args[3] = offset; + + lp_build_intrinsic( + builder, intrinsic_name, emit_data->dst_type, + emit_data->args, emit_data->arg_count, + get_store_intr_attribs(writeonly_memory)); + } +} + +static void store_emit_memory( + struct si_shader_context *ctx, + struct lp_build_emit_data *emit_data) +{ + const struct tgsi_full_instruction *inst = emit_data->inst; + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + unsigned writemask = inst->Dst[0].Register.WriteMask; + LLVMValueRef ptr, derived_ptr, data, index; + int chan; + + ptr = get_memory_ptr(ctx, inst, ctx->f32, 0); + + for (chan = 0; chan < 4; ++chan) { + if (!(writemask & (1 << chan))) { + continue; + } + data = lp_build_emit_fetch(&ctx->bld_base, inst, 1, chan); + index = LLVMConstInt(ctx->i32, chan, 0); + derived_ptr = LLVMBuildGEP(builder, ptr, &index, 1, ""); + LLVMBuildStore(builder, data, derived_ptr); + } +} + +static void store_emit( + const struct lp_build_tgsi_action *action, + struct lp_build_tgsi_context *bld_base, + struct lp_build_emit_data *emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + const struct tgsi_full_instruction * inst = emit_data->inst; + const struct tgsi_shader_info *info = &ctx->shader->selector->info; + unsigned target = inst->Memory.Texture; + char intrinsic_name[64]; + bool writeonly_memory = false; + + if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) { + store_emit_memory(ctx, emit_data); + return; + } + + if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) + si_emit_waitcnt(ctx, VM_CNT); + + writeonly_memory = is_oneway_access_only(inst, info, + info->shader_buffers_load | + info->shader_buffers_atomic, + info->images_load | + info->images_atomic); + + if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) { + store_emit_buffer(ctx, emit_data, writeonly_memory); + return; + } + + if (target == TGSI_TEXTURE_BUFFER) { + emit_data->output[emit_data->chan] = lp_build_intrinsic( + builder, "llvm.amdgcn.buffer.store.format.v4f32", + emit_data->dst_type, emit_data->args, + emit_data->arg_count, + get_store_intr_attribs(writeonly_memory)); + } else { + ac_get_image_intr_name("llvm.amdgcn.image.store", + LLVMTypeOf(emit_data->args[0]), /* vdata */ + LLVMTypeOf(emit_data->args[1]), /* coords */ + LLVMTypeOf(emit_data->args[2]), /* rsrc */ + intrinsic_name, sizeof(intrinsic_name)); + + emit_data->output[emit_data->chan] = + lp_build_intrinsic( + builder, intrinsic_name, emit_data->dst_type, + emit_data->args, emit_data->arg_count, + get_store_intr_attribs(writeonly_memory)); + } +} + +static void atomic_fetch_args( + struct lp_build_tgsi_context * bld_base, + struct lp_build_emit_data * emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + const struct tgsi_full_instruction * inst = emit_data->inst; + LLVMValueRef data1, data2; + LLVMValueRef rsrc; + LLVMValueRef tmp; + + emit_data->dst_type = ctx->f32; + + tmp = lp_build_emit_fetch(bld_base, inst, 2, 0); + data1 = LLVMBuildBitCast(builder, tmp, ctx->i32, ""); + + if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) { + tmp = lp_build_emit_fetch(bld_base, inst, 3, 0); + data2 = LLVMBuildBitCast(builder, tmp, ctx->i32, ""); + } + + /* llvm.amdgcn.image/buffer.atomic.cmpswap reflect the hardware order + * of arguments, which is reversed relative to TGSI (and GLSL) + */ + if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) + emit_data->args[emit_data->arg_count++] = data2; + emit_data->args[emit_data->arg_count++] = data1; + + if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) { + LLVMValueRef offset; + + rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0]); + + tmp = lp_build_emit_fetch(bld_base, inst, 1, 0); + offset = LLVMBuildBitCast(builder, tmp, ctx->i32, ""); + + buffer_append_args(ctx, emit_data, rsrc, ctx->i32_0, + offset, true, false); + } else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE || + tgsi_is_bindless_image_file(inst->Src[0].Register.File)) { + unsigned target = inst->Memory.Texture; + LLVMValueRef coords; + + image_fetch_rsrc(bld_base, &inst->Src[0], true, target, &rsrc); + coords = image_fetch_coords(bld_base, inst, 1, rsrc); + + if (target == TGSI_TEXTURE_BUFFER) { + buffer_append_args(ctx, emit_data, rsrc, coords, + ctx->i32_0, true, false); + } else { + emit_data->args[emit_data->arg_count++] = coords; + emit_data->args[emit_data->arg_count++] = rsrc; + + image_append_args(ctx, emit_data, target, true, false); + } + } +} + +static void atomic_emit_memory(struct si_shader_context *ctx, + struct lp_build_emit_data *emit_data) { + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + const struct tgsi_full_instruction * inst = emit_data->inst; + LLVMValueRef ptr, result, arg; + + ptr = get_memory_ptr(ctx, inst, ctx->i32, 1); + + arg = lp_build_emit_fetch(&ctx->bld_base, inst, 2, 0); + arg = LLVMBuildBitCast(builder, arg, ctx->i32, ""); + + if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) { + LLVMValueRef new_data; + new_data = lp_build_emit_fetch(&ctx->bld_base, + inst, 3, 0); + + new_data = LLVMBuildBitCast(builder, new_data, ctx->i32, ""); + + result = LLVMBuildAtomicCmpXchg(builder, ptr, arg, new_data, + LLVMAtomicOrderingSequentiallyConsistent, + LLVMAtomicOrderingSequentiallyConsistent, + false); + + result = LLVMBuildExtractValue(builder, result, 0, ""); + } else { + LLVMAtomicRMWBinOp op; + + switch(inst->Instruction.Opcode) { + case TGSI_OPCODE_ATOMUADD: + op = LLVMAtomicRMWBinOpAdd; + break; + case TGSI_OPCODE_ATOMXCHG: + op = LLVMAtomicRMWBinOpXchg; + break; + case TGSI_OPCODE_ATOMAND: + op = LLVMAtomicRMWBinOpAnd; + break; + case TGSI_OPCODE_ATOMOR: + op = LLVMAtomicRMWBinOpOr; + break; + case TGSI_OPCODE_ATOMXOR: + op = LLVMAtomicRMWBinOpXor; + break; + case TGSI_OPCODE_ATOMUMIN: + op = LLVMAtomicRMWBinOpUMin; + break; + case TGSI_OPCODE_ATOMUMAX: + op = LLVMAtomicRMWBinOpUMax; + break; + case TGSI_OPCODE_ATOMIMIN: + op = LLVMAtomicRMWBinOpMin; + break; + case TGSI_OPCODE_ATOMIMAX: + op = LLVMAtomicRMWBinOpMax; + break; + default: + unreachable("unknown atomic opcode"); + } + + result = LLVMBuildAtomicRMW(builder, op, ptr, arg, + LLVMAtomicOrderingSequentiallyConsistent, + false); + } + emit_data->output[emit_data->chan] = LLVMBuildBitCast(builder, result, emit_data->dst_type, ""); +} + +static void atomic_emit( + const struct lp_build_tgsi_action *action, + struct lp_build_tgsi_context *bld_base, + struct lp_build_emit_data *emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + const struct tgsi_full_instruction * inst = emit_data->inst; + char intrinsic_name[40]; + LLVMValueRef tmp; + + if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) { + atomic_emit_memory(ctx, emit_data); + return; + } + + if (inst->Src[0].Register.File == TGSI_FILE_BUFFER || + inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { + snprintf(intrinsic_name, sizeof(intrinsic_name), + "llvm.amdgcn.buffer.atomic.%s", action->intr_name); + } else { + LLVMValueRef coords; + char coords_type[8]; + + if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) + coords = emit_data->args[2]; + else + coords = emit_data->args[1]; + + ac_build_type_name_for_intr(LLVMTypeOf(coords), coords_type, sizeof(coords_type)); + snprintf(intrinsic_name, sizeof(intrinsic_name), + "llvm.amdgcn.image.atomic.%s.%s", + action->intr_name, coords_type); + } + + tmp = lp_build_intrinsic( + builder, intrinsic_name, ctx->i32, + emit_data->args, emit_data->arg_count, 0); + emit_data->output[emit_data->chan] = + LLVMBuildBitCast(builder, tmp, ctx->f32, ""); +} + +static void set_tex_fetch_args(struct si_shader_context *ctx, + struct lp_build_emit_data *emit_data, + unsigned target, + LLVMValueRef res_ptr, LLVMValueRef samp_ptr, + LLVMValueRef *param, unsigned count, + unsigned dmask) +{ + struct gallivm_state *gallivm = &ctx->gallivm; + struct ac_image_args args = {}; + + /* Pad to power of two vector */ + while (count < util_next_power_of_two(count)) + param[count++] = LLVMGetUndef(ctx->i32); + + if (count > 1) + args.addr = lp_build_gather_values(gallivm, param, count); + else + args.addr = param[0]; + + args.resource = res_ptr; + args.sampler = samp_ptr; + args.dmask = dmask; + args.unorm = target == TGSI_TEXTURE_RECT || + target == TGSI_TEXTURE_SHADOWRECT; + args.da = tgsi_is_array_sampler(target); + + /* Ugly, but we seem to have no other choice right now. */ + STATIC_ASSERT(sizeof(args) <= sizeof(emit_data->args)); + memcpy(emit_data->args, &args, sizeof(args)); +} + +static LLVMValueRef fix_resinfo(struct si_shader_context *ctx, + unsigned target, LLVMValueRef out) +{ + LLVMBuilderRef builder = ctx->gallivm.builder; + + /* 1D textures are allocated and used as 2D on GFX9. */ + if (ctx->screen->b.chip_class >= GFX9 && + (target == TGSI_TEXTURE_1D_ARRAY || + target == TGSI_TEXTURE_SHADOW1D_ARRAY)) { + LLVMValueRef layers = + LLVMBuildExtractElement(builder, out, + LLVMConstInt(ctx->i32, 2, 0), ""); + out = LLVMBuildInsertElement(builder, out, layers, + ctx->i32_1, ""); + } + + /* Divide the number of layers by 6 to get the number of cubes. */ + if (target == TGSI_TEXTURE_CUBE_ARRAY || + target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) { + LLVMValueRef imm2 = LLVMConstInt(ctx->i32, 2, 0); + + LLVMValueRef z = LLVMBuildExtractElement(builder, out, imm2, ""); + z = LLVMBuildSDiv(builder, z, LLVMConstInt(ctx->i32, 6, 0), ""); + + out = LLVMBuildInsertElement(builder, out, z, imm2, ""); + } + return out; +} + +static void resq_fetch_args( + struct lp_build_tgsi_context * bld_base, + struct lp_build_emit_data * emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + const struct tgsi_full_instruction *inst = emit_data->inst; + const struct tgsi_full_src_register *reg = &inst->Src[0]; + + emit_data->dst_type = ctx->v4i32; + + if (reg->Register.File == TGSI_FILE_BUFFER) { + emit_data->args[0] = shader_buffer_fetch_rsrc(ctx, reg); + emit_data->arg_count = 1; + } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { + image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture, + &emit_data->args[0]); + emit_data->arg_count = 1; + } else { + LLVMValueRef res_ptr; + unsigned image_target; + + if (inst->Memory.Texture == TGSI_TEXTURE_3D) + image_target = TGSI_TEXTURE_2D_ARRAY; + else + image_target = inst->Memory.Texture; + + image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture, + &res_ptr); + set_tex_fetch_args(ctx, emit_data, image_target, + res_ptr, NULL, &ctx->i32_0, 1, + 0xf); + } +} + +static void resq_emit( + const struct lp_build_tgsi_action *action, + struct lp_build_tgsi_context *bld_base, + struct lp_build_emit_data *emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + const struct tgsi_full_instruction *inst = emit_data->inst; + LLVMValueRef out; + + if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) { + out = LLVMBuildExtractElement(builder, emit_data->args[0], + LLVMConstInt(ctx->i32, 2, 0), ""); + } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { + out = get_buffer_size(bld_base, emit_data->args[0]); + } else { + struct ac_image_args args; + + memcpy(&args, emit_data->args, sizeof(args)); /* ugly */ + args.opcode = ac_image_get_resinfo; + out = ac_build_image_opcode(&ctx->ac, &args); + + out = fix_resinfo(ctx, inst->Memory.Texture, out); + } + + emit_data->output[emit_data->chan] = out; +} + +/** + * Load an image view, fmask view. or sampler state descriptor. + */ +static LLVMValueRef load_sampler_desc(struct si_shader_context *ctx, + LLVMValueRef list, LLVMValueRef index, + enum desc_type type) +{ + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + + switch (type) { + case DESC_IMAGE: + /* The image is at [0:7]. */ + index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), ""); + break; + case DESC_BUFFER: + /* The buffer is in [4:7]. */ + index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), ""); + index = LLVMBuildAdd(builder, index, ctx->i32_1, ""); + list = LLVMBuildPointerCast(builder, list, + si_const_array(ctx->v4i32, 0), ""); + break; + case DESC_FMASK: + /* The FMASK is at [8:15]. */ + index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), ""); + index = LLVMBuildAdd(builder, index, ctx->i32_1, ""); + break; + case DESC_SAMPLER: + /* The sampler state is at [12:15]. */ + index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), ""); + index = LLVMBuildAdd(builder, index, LLVMConstInt(ctx->i32, 3, 0), ""); + list = LLVMBuildPointerCast(builder, list, + si_const_array(ctx->v4i32, 0), ""); + break; + } + + return ac_build_indexed_load_const(&ctx->ac, list, index); +} + +/* Disable anisotropic filtering if BASE_LEVEL == LAST_LEVEL. + * + * SI-CI: + * If BASE_LEVEL == LAST_LEVEL, the shader must disable anisotropic + * filtering manually. The driver sets img7 to a mask clearing + * MAX_ANISO_RATIO if BASE_LEVEL == LAST_LEVEL. The shader must do: + * s_and_b32 samp0, samp0, img7 + * + * VI: + * The ANISO_OVERRIDE sampler field enables this fix in TA. + */ +static LLVMValueRef sici_fix_sampler_aniso(struct si_shader_context *ctx, + LLVMValueRef res, LLVMValueRef samp) +{ + LLVMBuilderRef builder = ctx->gallivm.builder; + LLVMValueRef img7, samp0; + + if (ctx->screen->b.chip_class >= VI) + return samp; + + img7 = LLVMBuildExtractElement(builder, res, + LLVMConstInt(ctx->i32, 7, 0), ""); + samp0 = LLVMBuildExtractElement(builder, samp, + ctx->i32_0, ""); + samp0 = LLVMBuildAnd(builder, samp0, img7, ""); + return LLVMBuildInsertElement(builder, samp, samp0, + ctx->i32_0, ""); +} + +static void tex_fetch_ptrs( + struct lp_build_tgsi_context *bld_base, + struct lp_build_emit_data *emit_data, + LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr, LLVMValueRef *fmask_ptr) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images); + const struct tgsi_full_instruction *inst = emit_data->inst; + const struct tgsi_full_src_register *reg; + unsigned target = inst->Texture.Texture; + unsigned sampler_src; + LLVMValueRef index; + + sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1; + reg = &emit_data->inst->Src[sampler_src]; + + if (reg->Register.Indirect) { + index = si_get_bounded_indirect_index(ctx, + ®->Indirect, + reg->Register.Index, + ctx->num_samplers); + index = LLVMBuildAdd(ctx->gallivm.builder, index, + LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), ""); + } else { + index = LLVMConstInt(ctx->i32, + si_get_sampler_slot(reg->Register.Index), 0); + } + + if (reg->Register.File != TGSI_FILE_SAMPLER) { + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + + LLVMValueRef ptr = + lp_build_emit_fetch_src(bld_base, reg, + TGSI_TYPE_UNSIGNED64, 0); + list = LLVMBuildIntToPtr(builder, ptr, + si_const_array(ctx->v8i32, 0), ""); + index = LLVMConstInt(ctx->i32, 0, 0); + } + + if (target == TGSI_TEXTURE_BUFFER) + *res_ptr = load_sampler_desc(ctx, list, index, DESC_BUFFER); + else + *res_ptr = load_sampler_desc(ctx, list, index, DESC_IMAGE); + + if (samp_ptr) + *samp_ptr = NULL; + if (fmask_ptr) + *fmask_ptr = NULL; + + if (target == TGSI_TEXTURE_2D_MSAA || + target == TGSI_TEXTURE_2D_ARRAY_MSAA) { + if (fmask_ptr) + *fmask_ptr = load_sampler_desc(ctx, list, index, + DESC_FMASK); + } else if (target != TGSI_TEXTURE_BUFFER) { + if (samp_ptr) { + *samp_ptr = load_sampler_desc(ctx, list, index, + DESC_SAMPLER); + *samp_ptr = sici_fix_sampler_aniso(ctx, *res_ptr, *samp_ptr); + } + } +} + +static void txq_fetch_args( + struct lp_build_tgsi_context *bld_base, + struct lp_build_emit_data *emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + const struct tgsi_full_instruction *inst = emit_data->inst; + unsigned target = inst->Texture.Texture; + LLVMValueRef res_ptr; + LLVMValueRef address; + + tex_fetch_ptrs(bld_base, emit_data, &res_ptr, NULL, NULL); + + if (target == TGSI_TEXTURE_BUFFER) { + /* Read the size from the buffer descriptor directly. */ + emit_data->args[0] = get_buffer_size(bld_base, res_ptr); + return; + } + + /* Textures - set the mip level. */ + address = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X); + + set_tex_fetch_args(ctx, emit_data, target, res_ptr, + NULL, &address, 1, 0xf); +} + +static void txq_emit(const struct lp_build_tgsi_action *action, + struct lp_build_tgsi_context *bld_base, + struct lp_build_emit_data *emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct ac_image_args args; + unsigned target = emit_data->inst->Texture.Texture; + + if (target == TGSI_TEXTURE_BUFFER) { + /* Just return the buffer size. */ + emit_data->output[emit_data->chan] = emit_data->args[0]; + return; + } + + memcpy(&args, emit_data->args, sizeof(args)); /* ugly */ + + args.opcode = ac_image_get_resinfo; + LLVMValueRef result = ac_build_image_opcode(&ctx->ac, &args); + + emit_data->output[emit_data->chan] = fix_resinfo(ctx, target, result); +} + +static void tex_fetch_args( + struct lp_build_tgsi_context *bld_base, + struct lp_build_emit_data *emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct gallivm_state *gallivm = &ctx->gallivm; + const struct tgsi_full_instruction *inst = emit_data->inst; + unsigned opcode = inst->Instruction.Opcode; + unsigned target = inst->Texture.Texture; + LLVMValueRef coords[5], derivs[6]; + LLVMValueRef address[16]; + unsigned num_coords = tgsi_util_get_texture_coord_dim(target); + int ref_pos = tgsi_util_get_shadow_ref_src_index(target); + unsigned count = 0; + unsigned chan; + unsigned num_deriv_channels = 0; + bool has_offset = inst->Texture.NumOffsets > 0; + LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL; + unsigned dmask = 0xf; + + tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr); + + if (target == TGSI_TEXTURE_BUFFER) { + emit_data->dst_type = ctx->v4f32; + emit_data->args[0] = res_ptr; + emit_data->args[1] = ctx->i32_0; + emit_data->args[2] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X); + emit_data->arg_count = 3; + return; + } + + /* Fetch and project texture coordinates */ + coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W); + for (chan = 0; chan < 3; chan++ ) { + coords[chan] = lp_build_emit_fetch(bld_base, + emit_data->inst, 0, + chan); + if (opcode == TGSI_OPCODE_TXP) + coords[chan] = lp_build_emit_llvm_binary(bld_base, + TGSI_OPCODE_DIV, + coords[chan], + coords[3]); + } + + if (opcode == TGSI_OPCODE_TXP) + coords[3] = bld_base->base.one; + + /* Pack offsets. */ + if (has_offset && + opcode != TGSI_OPCODE_TXF && + opcode != TGSI_OPCODE_TXF_LZ) { + /* The offsets are six-bit signed integers packed like this: + * X=[5:0], Y=[13:8], and Z=[21:16]. + */ + LLVMValueRef offset[3], pack; + + assert(inst->Texture.NumOffsets == 1); + + for (chan = 0; chan < 3; chan++) { + offset[chan] = lp_build_emit_fetch_texoffset(bld_base, + emit_data->inst, 0, chan); + offset[chan] = LLVMBuildAnd(gallivm->builder, offset[chan], + LLVMConstInt(ctx->i32, 0x3f, 0), ""); + if (chan) + offset[chan] = LLVMBuildShl(gallivm->builder, offset[chan], + LLVMConstInt(ctx->i32, chan*8, 0), ""); + } + + pack = LLVMBuildOr(gallivm->builder, offset[0], offset[1], ""); + pack = LLVMBuildOr(gallivm->builder, pack, offset[2], ""); + address[count++] = pack; + } + + /* Pack LOD bias value */ + if (opcode == TGSI_OPCODE_TXB) + address[count++] = coords[3]; + if (opcode == TGSI_OPCODE_TXB2) + address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X); + + /* Pack depth comparison value */ + if (tgsi_is_shadow_target(target) && opcode != TGSI_OPCODE_LODQ) { + LLVMValueRef z; + + if (target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) { + z = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X); + } else { + assert(ref_pos >= 0); + z = coords[ref_pos]; + } + + /* Section 8.23.1 (Depth Texture Comparison Mode) of the + * OpenGL 4.5 spec says: + * + * "If the texture’s internal format indicates a fixed-point + * depth texture, then D_t and D_ref are clamped to the + * range [0, 1]; otherwise no clamping is performed." + * + * TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT, + * so the depth comparison value isn't clamped for Z16 and + * Z24 anymore. Do it manually here. + */ + if (ctx->screen->b.chip_class >= VI) { + LLVMValueRef upgraded; + LLVMValueRef clamped; + upgraded = LLVMBuildExtractElement(gallivm->builder, samp_ptr, + LLVMConstInt(ctx->i32, 3, false), ""); + upgraded = LLVMBuildLShr(gallivm->builder, upgraded, + LLVMConstInt(ctx->i32, 29, false), ""); + upgraded = LLVMBuildTrunc(gallivm->builder, upgraded, ctx->i1, ""); + clamped = ac_build_clamp(&ctx->ac, z); + z = LLVMBuildSelect(gallivm->builder, upgraded, clamped, z, ""); + } + + address[count++] = z; + } + + /* Pack user derivatives */ + if (opcode == TGSI_OPCODE_TXD) { + int param, num_src_deriv_channels, num_dst_deriv_channels; + + switch (target) { + case TGSI_TEXTURE_3D: + num_src_deriv_channels = 3; + num_dst_deriv_channels = 3; + num_deriv_channels = 3; + break; + case TGSI_TEXTURE_2D: + case TGSI_TEXTURE_SHADOW2D: + case TGSI_TEXTURE_RECT: + case TGSI_TEXTURE_SHADOWRECT: + case TGSI_TEXTURE_2D_ARRAY: + case TGSI_TEXTURE_SHADOW2D_ARRAY: + num_src_deriv_channels = 2; + num_dst_deriv_channels = 2; + num_deriv_channels = 2; + break; + case TGSI_TEXTURE_CUBE: + case TGSI_TEXTURE_SHADOWCUBE: + case TGSI_TEXTURE_CUBE_ARRAY: + case TGSI_TEXTURE_SHADOWCUBE_ARRAY: + /* Cube derivatives will be converted to 2D. */ + num_src_deriv_channels = 3; + num_dst_deriv_channels = 3; + num_deriv_channels = 2; + break; + case TGSI_TEXTURE_1D: + case TGSI_TEXTURE_SHADOW1D: + case TGSI_TEXTURE_1D_ARRAY: + case TGSI_TEXTURE_SHADOW1D_ARRAY: + num_src_deriv_channels = 1; + + /* 1D textures are allocated and used as 2D on GFX9. */ + if (ctx->screen->b.chip_class >= GFX9) { + num_dst_deriv_channels = 2; + num_deriv_channels = 2; + } else { + num_dst_deriv_channels = 1; + num_deriv_channels = 1; + } + break; + default: + unreachable("invalid target"); + } + + for (param = 0; param < 2; param++) { + for (chan = 0; chan < num_src_deriv_channels; chan++) + derivs[param * num_dst_deriv_channels + chan] = + lp_build_emit_fetch(bld_base, inst, param+1, chan); + + /* Fill in the rest with zeros. */ + for (chan = num_src_deriv_channels; + chan < num_dst_deriv_channels; chan++) + derivs[param * num_dst_deriv_channels + chan] = + bld_base->base.zero; + } + } + + if (target == TGSI_TEXTURE_CUBE || + target == TGSI_TEXTURE_CUBE_ARRAY || + target == TGSI_TEXTURE_SHADOWCUBE || + target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) { + ac_prepare_cube_coords(&ctx->ac, + opcode == TGSI_OPCODE_TXD, + target == TGSI_TEXTURE_CUBE_ARRAY || + target == TGSI_TEXTURE_SHADOWCUBE_ARRAY, + opcode == TGSI_OPCODE_LODQ, + coords, derivs); + } else if (tgsi_is_array_sampler(target) && + opcode != TGSI_OPCODE_TXF && + opcode != TGSI_OPCODE_TXF_LZ && + ctx->screen->b.chip_class <= VI) { + unsigned array_coord = target == TGSI_TEXTURE_1D_ARRAY ? 1 : 2; + coords[array_coord] = + ac_build_intrinsic(&ctx->ac, "llvm.rint.f32", ctx->f32, + &coords[array_coord], 1, 0); + } + + if (opcode == TGSI_OPCODE_TXD) + for (int i = 0; i < num_deriv_channels * 2; i++) + address[count++] = derivs[i]; + + /* Pack texture coordinates */ + address[count++] = coords[0]; + if (num_coords > 1) + address[count++] = coords[1]; + if (num_coords > 2) + address[count++] = coords[2]; + + /* 1D textures are allocated and used as 2D on GFX9. */ + if (ctx->screen->b.chip_class >= GFX9) { + LLVMValueRef filler; + + /* Use 0.5, so that we don't sample the border color. */ + if (opcode == TGSI_OPCODE_TXF || + opcode == TGSI_OPCODE_TXF_LZ) + filler = ctx->i32_0; + else + filler = LLVMConstReal(ctx->f32, 0.5); + + if (target == TGSI_TEXTURE_1D || + target == TGSI_TEXTURE_SHADOW1D) { + address[count++] = filler; + } else if (target == TGSI_TEXTURE_1D_ARRAY || + target == TGSI_TEXTURE_SHADOW1D_ARRAY) { + address[count] = address[count - 1]; + address[count - 1] = filler; + count++; + } + } + + /* Pack LOD or sample index */ + if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXF) + address[count++] = coords[3]; + else if (opcode == TGSI_OPCODE_TXL2) + address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X); + + if (count > 16) { + assert(!"Cannot handle more than 16 texture address parameters"); + count = 16; + } + + for (chan = 0; chan < count; chan++ ) { + address[chan] = LLVMBuildBitCast(gallivm->builder, + address[chan], ctx->i32, ""); + } + + /* Adjust the sample index according to FMASK. + * + * For uncompressed MSAA surfaces, FMASK should return 0x76543210, + * which is the identity mapping. Each nibble says which physical sample + * should be fetched to get that sample. + * + * For example, 0x11111100 means there are only 2 samples stored and + * the second sample covers 3/4 of the pixel. When reading samples 0 + * and 1, return physical sample 0 (determined by the first two 0s + * in FMASK), otherwise return physical sample 1. + * + * The sample index should be adjusted as follows: + * sample_index = (fmask >> (sample_index * 4)) & 0xF; + */ + if (target == TGSI_TEXTURE_2D_MSAA || + target == TGSI_TEXTURE_2D_ARRAY_MSAA) { + struct lp_build_emit_data txf_emit_data = *emit_data; + LLVMValueRef txf_address[4]; + /* We only need .xy for non-arrays, and .xyz for arrays. */ + unsigned txf_count = target == TGSI_TEXTURE_2D_MSAA ? 2 : 3; + struct tgsi_full_instruction inst = {}; + + memcpy(txf_address, address, sizeof(txf_address)); + + /* Read FMASK using TXF_LZ. */ + inst.Instruction.Opcode = TGSI_OPCODE_TXF_LZ; + inst.Texture.Texture = target; + txf_emit_data.inst = &inst; + txf_emit_data.chan = 0; + set_tex_fetch_args(ctx, &txf_emit_data, + target, fmask_ptr, NULL, + txf_address, txf_count, 0xf); + build_tex_intrinsic(&tex_action, bld_base, &txf_emit_data); + + /* Initialize some constants. */ + LLVMValueRef four = LLVMConstInt(ctx->i32, 4, 0); + LLVMValueRef F = LLVMConstInt(ctx->i32, 0xF, 0); + + /* Apply the formula. */ + LLVMValueRef fmask = + LLVMBuildExtractElement(gallivm->builder, + txf_emit_data.output[0], + ctx->i32_0, ""); + + unsigned sample_chan = txf_count; /* the sample index is last */ + + LLVMValueRef sample_index4 = + LLVMBuildMul(gallivm->builder, address[sample_chan], four, ""); + + LLVMValueRef shifted_fmask = + LLVMBuildLShr(gallivm->builder, fmask, sample_index4, ""); + + LLVMValueRef final_sample = + LLVMBuildAnd(gallivm->builder, shifted_fmask, F, ""); + + /* Don't rewrite the sample index if WORD1.DATA_FORMAT of the FMASK + * resource descriptor is 0 (invalid), + */ + LLVMValueRef fmask_desc = + LLVMBuildBitCast(gallivm->builder, fmask_ptr, + ctx->v8i32, ""); + + LLVMValueRef fmask_word1 = + LLVMBuildExtractElement(gallivm->builder, fmask_desc, + ctx->i32_1, ""); + + LLVMValueRef word1_is_nonzero = + LLVMBuildICmp(gallivm->builder, LLVMIntNE, + fmask_word1, ctx->i32_0, ""); + + /* Replace the MSAA sample index. */ + address[sample_chan] = + LLVMBuildSelect(gallivm->builder, word1_is_nonzero, + final_sample, address[sample_chan], ""); + } + + if (opcode == TGSI_OPCODE_TXF || + opcode == TGSI_OPCODE_TXF_LZ) { + /* add tex offsets */ + if (inst->Texture.NumOffsets) { + struct lp_build_context *uint_bld = &bld_base->uint_bld; + const struct tgsi_texture_offset *off = inst->TexOffsets; + + assert(inst->Texture.NumOffsets == 1); + + switch (target) { + case TGSI_TEXTURE_3D: + address[2] = lp_build_add(uint_bld, address[2], + ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleZ]); + /* fall through */ + case TGSI_TEXTURE_2D: + case TGSI_TEXTURE_SHADOW2D: + case TGSI_TEXTURE_RECT: + case TGSI_TEXTURE_SHADOWRECT: + case TGSI_TEXTURE_2D_ARRAY: + case TGSI_TEXTURE_SHADOW2D_ARRAY: + address[1] = + lp_build_add(uint_bld, address[1], + ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleY]); + /* fall through */ + case TGSI_TEXTURE_1D: + case TGSI_TEXTURE_SHADOW1D: + case TGSI_TEXTURE_1D_ARRAY: + case TGSI_TEXTURE_SHADOW1D_ARRAY: + address[0] = + lp_build_add(uint_bld, address[0], + ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleX]); + break; + /* texture offsets do not apply to other texture targets */ + } + } + } + + if (opcode == TGSI_OPCODE_TG4) { + unsigned gather_comp = 0; + + /* DMASK was repurposed for GATHER4. 4 components are always + * returned and DMASK works like a swizzle - it selects + * the component to fetch. The only valid DMASK values are + * 1=red, 2=green, 4=blue, 8=alpha. (e.g. 1 returns + * (red,red,red,red) etc.) The ISA document doesn't mention + * this. + */ + + /* Get the component index from src1.x for Gather4. */ + if (!tgsi_is_shadow_target(target)) { + LLVMValueRef comp_imm; + struct tgsi_src_register src1 = inst->Src[1].Register; + + assert(src1.File == TGSI_FILE_IMMEDIATE); + + comp_imm = ctx->imms[src1.Index * TGSI_NUM_CHANNELS + src1.SwizzleX]; + gather_comp = LLVMConstIntGetZExtValue(comp_imm); + gather_comp = CLAMP(gather_comp, 0, 3); + } + + dmask = 1 << gather_comp; + } + + set_tex_fetch_args(ctx, emit_data, target, res_ptr, + samp_ptr, address, count, dmask); +} + +/* Gather4 should follow the same rules as bilinear filtering, but the hardware + * incorrectly forces nearest filtering if the texture format is integer. + * The only effect it has on Gather4, which always returns 4 texels for + * bilinear filtering, is that the final coordinates are off by 0.5 of + * the texel size. + * + * The workaround is to subtract 0.5 from the unnormalized coordinates, + * or (0.5 / size) from the normalized coordinates. + * + * However, cube textures with 8_8_8_8 data formats require a different + * workaround of overriding the num format to USCALED/SSCALED. This would lose + * precision in 32-bit data formats, so it needs to be applied dynamically at + * runtime. In this case, return an i1 value that indicates whether the + * descriptor was overridden (and hence a fixup of the sampler result is needed). + */ +static LLVMValueRef +si_lower_gather4_integer(struct si_shader_context *ctx, + struct ac_image_args *args, + unsigned target, + enum tgsi_return_type return_type) +{ + LLVMBuilderRef builder = ctx->gallivm.builder; + LLVMValueRef wa_8888 = NULL; + LLVMValueRef coord = args->addr; + LLVMValueRef half_texel[2]; + /* Texture coordinates start after: + * {offset, bias, z-compare, derivatives} + * Only the offset and z-compare can occur here. + */ + unsigned coord_vgpr_index = (int)args->offset + (int)args->compare; + int c; + + assert(return_type == TGSI_RETURN_TYPE_SINT || + return_type == TGSI_RETURN_TYPE_UINT); + + if (target == TGSI_TEXTURE_CUBE || + target == TGSI_TEXTURE_CUBE_ARRAY) { + LLVMValueRef formats; + LLVMValueRef data_format; + LLVMValueRef wa_formats; + + formats = LLVMBuildExtractElement(builder, args->resource, ctx->i32_1, ""); + + data_format = LLVMBuildLShr(builder, formats, + LLVMConstInt(ctx->i32, 20, false), ""); + data_format = LLVMBuildAnd(builder, data_format, + LLVMConstInt(ctx->i32, (1u << 6) - 1, false), ""); + wa_8888 = LLVMBuildICmp( + builder, LLVMIntEQ, data_format, + LLVMConstInt(ctx->i32, V_008F14_IMG_DATA_FORMAT_8_8_8_8, false), + ""); + + uint32_t wa_num_format = + return_type == TGSI_RETURN_TYPE_UINT ? + S_008F14_NUM_FORMAT_GFX6(V_008F14_IMG_NUM_FORMAT_USCALED) : + S_008F14_NUM_FORMAT_GFX6(V_008F14_IMG_NUM_FORMAT_SSCALED); + wa_formats = LLVMBuildAnd(builder, formats, + LLVMConstInt(ctx->i32, C_008F14_NUM_FORMAT_GFX6, false), + ""); + wa_formats = LLVMBuildOr(builder, wa_formats, + LLVMConstInt(ctx->i32, wa_num_format, false), ""); + + formats = LLVMBuildSelect(builder, wa_8888, wa_formats, formats, ""); + args->resource = LLVMBuildInsertElement( + builder, args->resource, formats, ctx->i32_1, ""); + } + + if (target == TGSI_TEXTURE_RECT || + target == TGSI_TEXTURE_SHADOWRECT) { + assert(!wa_8888); + half_texel[0] = half_texel[1] = LLVMConstReal(ctx->f32, -0.5); + } else { + struct tgsi_full_instruction txq_inst = {}; + struct lp_build_emit_data txq_emit_data = {}; + struct lp_build_if_state if_ctx; + + if (wa_8888) { + /* Skip the texture size query entirely if we don't need it. */ + lp_build_if(&if_ctx, &ctx->gallivm, LLVMBuildNot(builder, wa_8888, "")); + } + + /* Query the texture size. */ + txq_inst.Texture.Texture = target; + txq_emit_data.inst = &txq_inst; + txq_emit_data.dst_type = ctx->v4i32; + set_tex_fetch_args(ctx, &txq_emit_data, target, + args->resource, NULL, &ctx->i32_0, + 1, 0xf); + txq_emit(NULL, &ctx->bld_base, &txq_emit_data); + + /* Compute -0.5 / size. */ + for (c = 0; c < 2; c++) { + half_texel[c] = + LLVMBuildExtractElement(builder, txq_emit_data.output[0], + LLVMConstInt(ctx->i32, c, 0), ""); + half_texel[c] = LLVMBuildUIToFP(builder, half_texel[c], ctx->f32, ""); + half_texel[c] = + lp_build_emit_llvm_unary(&ctx->bld_base, + TGSI_OPCODE_RCP, half_texel[c]); + half_texel[c] = LLVMBuildFMul(builder, half_texel[c], + LLVMConstReal(ctx->f32, -0.5), ""); + } + + if (wa_8888) { + lp_build_endif(&if_ctx); + + LLVMBasicBlockRef bb[2] = { if_ctx.true_block, if_ctx.entry_block }; + + for (c = 0; c < 2; c++) { + LLVMValueRef values[2] = { half_texel[c], ctx->ac.f32_0 }; + half_texel[c] = ac_build_phi(&ctx->ac, ctx->f32, 2, + values, bb); + } + } + } + + for (c = 0; c < 2; c++) { + LLVMValueRef tmp; + LLVMValueRef index = LLVMConstInt(ctx->i32, coord_vgpr_index + c, 0); + + tmp = LLVMBuildExtractElement(builder, coord, index, ""); + tmp = LLVMBuildBitCast(builder, tmp, ctx->f32, ""); + tmp = LLVMBuildFAdd(builder, tmp, half_texel[c], ""); + tmp = LLVMBuildBitCast(builder, tmp, ctx->i32, ""); + coord = LLVMBuildInsertElement(builder, coord, tmp, index, ""); + } + + args->addr = coord; + + return wa_8888; +} + +/* The second half of the cube texture 8_8_8_8 integer workaround: adjust the + * result after the gather operation. + */ +static LLVMValueRef +si_fix_gather4_integer_result(struct si_shader_context *ctx, + LLVMValueRef result, + enum tgsi_return_type return_type, + LLVMValueRef wa) +{ + LLVMBuilderRef builder = ctx->gallivm.builder; + + assert(return_type == TGSI_RETURN_TYPE_SINT || + return_type == TGSI_RETURN_TYPE_UINT); + + for (unsigned chan = 0; chan < 4; ++chan) { + LLVMValueRef chanv = LLVMConstInt(ctx->i32, chan, false); + LLVMValueRef value; + LLVMValueRef wa_value; + + value = LLVMBuildExtractElement(builder, result, chanv, ""); + + if (return_type == TGSI_RETURN_TYPE_UINT) + wa_value = LLVMBuildFPToUI(builder, value, ctx->i32, ""); + else + wa_value = LLVMBuildFPToSI(builder, value, ctx->i32, ""); + wa_value = LLVMBuildBitCast(builder, wa_value, ctx->f32, ""); + value = LLVMBuildSelect(builder, wa, wa_value, value, ""); + + result = LLVMBuildInsertElement(builder, result, value, chanv, ""); + } + + return result; +} + +static void build_tex_intrinsic(const struct lp_build_tgsi_action *action, + struct lp_build_tgsi_context *bld_base, + struct lp_build_emit_data *emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + const struct tgsi_full_instruction *inst = emit_data->inst; + struct ac_image_args args; + unsigned opcode = inst->Instruction.Opcode; + unsigned target = inst->Texture.Texture; + + if (target == TGSI_TEXTURE_BUFFER) { + emit_data->output[emit_data->chan] = + ac_build_buffer_load_format(&ctx->ac, + emit_data->args[0], + emit_data->args[2], + emit_data->args[1], + true); + return; + } + + memcpy(&args, emit_data->args, sizeof(args)); /* ugly */ + + args.opcode = ac_image_sample; + args.compare = tgsi_is_shadow_target(target); + args.offset = inst->Texture.NumOffsets > 0; + + switch (opcode) { + case TGSI_OPCODE_TXF: + case TGSI_OPCODE_TXF_LZ: + args.opcode = opcode == TGSI_OPCODE_TXF_LZ || + target == TGSI_TEXTURE_2D_MSAA || + target == TGSI_TEXTURE_2D_ARRAY_MSAA ? + ac_image_load : ac_image_load_mip; + args.compare = false; + args.offset = false; + break; + case TGSI_OPCODE_LODQ: + args.opcode = ac_image_get_lod; + args.compare = false; + args.offset = false; + break; + case TGSI_OPCODE_TEX: + case TGSI_OPCODE_TEX2: + case TGSI_OPCODE_TXP: + if (ctx->type != PIPE_SHADER_FRAGMENT) + args.level_zero = true; + break; + case TGSI_OPCODE_TEX_LZ: + args.level_zero = true; + break; + case TGSI_OPCODE_TXB: + case TGSI_OPCODE_TXB2: + assert(ctx->type == PIPE_SHADER_FRAGMENT); + args.bias = true; + break; + case TGSI_OPCODE_TXL: + case TGSI_OPCODE_TXL2: + args.lod = true; + break; + case TGSI_OPCODE_TXD: + args.deriv = true; + break; + case TGSI_OPCODE_TG4: + args.opcode = ac_image_gather4; + args.level_zero = true; + break; + default: + assert(0); + return; + } + + /* The hardware needs special lowering for Gather4 with integer formats. */ + LLVMValueRef gather4_int_result_workaround = NULL; + + if (ctx->screen->b.chip_class <= VI && + opcode == TGSI_OPCODE_TG4) { + assert(inst->Texture.ReturnType != TGSI_RETURN_TYPE_UNKNOWN); + + if (inst->Texture.ReturnType == TGSI_RETURN_TYPE_SINT || + inst->Texture.ReturnType == TGSI_RETURN_TYPE_UINT) { + gather4_int_result_workaround = + si_lower_gather4_integer(ctx, &args, target, + inst->Texture.ReturnType); + } + } + + LLVMValueRef result = + ac_build_image_opcode(&ctx->ac, &args); + + if (gather4_int_result_workaround) { + result = si_fix_gather4_integer_result(ctx, result, + inst->Texture.ReturnType, + gather4_int_result_workaround); + } + + emit_data->output[emit_data->chan] = result; +} + +static void si_llvm_emit_txqs( + const struct lp_build_tgsi_action *action, + struct lp_build_tgsi_context *bld_base, + struct lp_build_emit_data *emit_data) +{ + struct si_shader_context *ctx = si_shader_context(bld_base); + struct gallivm_state *gallivm = &ctx->gallivm; + LLVMBuilderRef builder = gallivm->builder; + LLVMValueRef res, samples; + LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL; + + tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr); + + + /* Read the samples from the descriptor directly. */ + res = LLVMBuildBitCast(builder, res_ptr, ctx->v8i32, ""); + samples = LLVMBuildExtractElement( + builder, res, + LLVMConstInt(ctx->i32, 3, 0), ""); + samples = LLVMBuildLShr(builder, samples, + LLVMConstInt(ctx->i32, 16, 0), ""); + samples = LLVMBuildAnd(builder, samples, + LLVMConstInt(ctx->i32, 0xf, 0), ""); + samples = LLVMBuildShl(builder, ctx->i32_1, + samples, ""); + + emit_data->output[emit_data->chan] = samples; +} + +static const struct lp_build_tgsi_action tex_action = { + .fetch_args = tex_fetch_args, + .emit = build_tex_intrinsic, +}; + +/** + * Setup actions for TGSI memory opcode, including texture opcodes. + */ +void si_shader_context_init_mem(struct si_shader_context *ctx) +{ + struct lp_build_tgsi_context *bld_base; + struct lp_build_tgsi_action tmpl = {}; + + bld_base = &ctx->bld_base; + + bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TEX_LZ] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXB] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXB2] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXD] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXF] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXF_LZ] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXL] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXL2] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXQ].fetch_args = txq_fetch_args; + bld_base->op_actions[TGSI_OPCODE_TXQ].emit = txq_emit; + bld_base->op_actions[TGSI_OPCODE_TG4] = tex_action; + bld_base->op_actions[TGSI_OPCODE_LODQ] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXQS].emit = si_llvm_emit_txqs; + + bld_base->op_actions[TGSI_OPCODE_LOAD].fetch_args = load_fetch_args; + bld_base->op_actions[TGSI_OPCODE_LOAD].emit = load_emit; + bld_base->op_actions[TGSI_OPCODE_STORE].fetch_args = store_fetch_args; + bld_base->op_actions[TGSI_OPCODE_STORE].emit = store_emit; + bld_base->op_actions[TGSI_OPCODE_RESQ].fetch_args = resq_fetch_args; + bld_base->op_actions[TGSI_OPCODE_RESQ].emit = resq_emit; + + tmpl.fetch_args = atomic_fetch_args; + tmpl.emit = atomic_emit; + bld_base->op_actions[TGSI_OPCODE_ATOMUADD] = tmpl; + bld_base->op_actions[TGSI_OPCODE_ATOMUADD].intr_name = "add"; + bld_base->op_actions[TGSI_OPCODE_ATOMXCHG] = tmpl; + bld_base->op_actions[TGSI_OPCODE_ATOMXCHG].intr_name = "swap"; + bld_base->op_actions[TGSI_OPCODE_ATOMCAS] = tmpl; + bld_base->op_actions[TGSI_OPCODE_ATOMCAS].intr_name = "cmpswap"; + bld_base->op_actions[TGSI_OPCODE_ATOMAND] = tmpl; + bld_base->op_actions[TGSI_OPCODE_ATOMAND].intr_name = "and"; + bld_base->op_actions[TGSI_OPCODE_ATOMOR] = tmpl; + bld_base->op_actions[TGSI_OPCODE_ATOMOR].intr_name = "or"; + bld_base->op_actions[TGSI_OPCODE_ATOMXOR] = tmpl; + bld_base->op_actions[TGSI_OPCODE_ATOMXOR].intr_name = "xor"; + bld_base->op_actions[TGSI_OPCODE_ATOMUMIN] = tmpl; + bld_base->op_actions[TGSI_OPCODE_ATOMUMIN].intr_name = "umin"; + bld_base->op_actions[TGSI_OPCODE_ATOMUMAX] = tmpl; + bld_base->op_actions[TGSI_OPCODE_ATOMUMAX].intr_name = "umax"; + bld_base->op_actions[TGSI_OPCODE_ATOMIMIN] = tmpl; + bld_base->op_actions[TGSI_OPCODE_ATOMIMIN].intr_name = "smin"; + bld_base->op_actions[TGSI_OPCODE_ATOMIMAX] = tmpl; + bld_base->op_actions[TGSI_OPCODE_ATOMIMAX].intr_name = "smax"; +} |