diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
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committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
commit | 0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch) | |
tree | a6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c | |
parent | d91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff) |
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c')
-rw-r--r-- | lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c | 397 |
1 files changed, 397 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c b/lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c new file mode 100644 index 000000000..8ab2903dc --- /dev/null +++ b/lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c @@ -0,0 +1,397 @@ +/************************************************************************** + * + * Copyright 2007 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "sp_context.h" +#include "sp_state.h" +#include "sp_fs.h" +#include "sp_texture.h" + +#include "pipe/p_defines.h" +#include "util/u_memory.h" +#include "util/u_inlines.h" +#include "util/u_pstipple.h" +#include "draw/draw_context.h" +#include "draw/draw_vs.h" +#include "draw/draw_gs.h" +#include "tgsi/tgsi_dump.h" +#include "tgsi/tgsi_scan.h" +#include "tgsi/tgsi_parse.h" + + +/** + * Create a new fragment shader variant. + */ +static struct sp_fragment_shader_variant * +create_fs_variant(struct softpipe_context *softpipe, + struct sp_fragment_shader *fs, + const struct sp_fragment_shader_variant_key *key) +{ + struct sp_fragment_shader_variant *var; + struct pipe_shader_state *curfs = &fs->shader; + + /* codegen, create variant object */ + var = softpipe_create_fs_variant_exec(softpipe); + + if (var) { + var->key = *key; + +#if DO_PSTIPPLE_IN_HELPER_MODULE + if (key->polygon_stipple) { + /* get new shader that implements polygon stippling */ + var->tokens = + util_pstipple_create_fragment_shader(curfs->tokens, + &var->stipple_sampler_unit, 0); + } + else +#endif + { + var->tokens = tgsi_dup_tokens(curfs->tokens); + var->stipple_sampler_unit = 0; + } + + tgsi_scan_shader(var->tokens, &var->info); + + /* See comments elsewhere about draw fragment shaders */ +#if 0 + /* draw's fs state */ + var->draw_shader = draw_create_fragment_shader(softpipe->draw, + &fs->shader); + if (!var->draw_shader) { + var->delete(var); + FREE((void *) var->tokens); + return NULL; + } +#endif + + /* insert variant into linked list */ + var->next = fs->variants; + fs->variants = var; + } + + return var; +} + + +struct sp_fragment_shader_variant * +softpipe_find_fs_variant(struct softpipe_context *sp, + struct sp_fragment_shader *fs, + const struct sp_fragment_shader_variant_key *key) +{ + struct sp_fragment_shader_variant *var; + + for (var = fs->variants; var; var = var->next) { + if (memcmp(&var->key, key, sizeof(*key)) == 0) { + /* found it */ + return var; + } + } + + return create_fs_variant(sp, fs, key); +} + + +static void * +softpipe_create_fs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + struct sp_fragment_shader *state = CALLOC_STRUCT(sp_fragment_shader); + + /* debug */ + if (softpipe->dump_fs) + tgsi_dump(templ->tokens, 0); + + /* we need to keep a local copy of the tokens */ + state->shader.tokens = tgsi_dup_tokens(templ->tokens); + + /* draw's fs state */ + state->draw_shader = draw_create_fragment_shader(softpipe->draw, + &state->shader); + if (!state->draw_shader) { + tgsi_free_tokens(state->shader.tokens); + FREE(state); + return NULL; + } + + return state; +} + + +static void +softpipe_bind_fs_state(struct pipe_context *pipe, void *fs) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + struct sp_fragment_shader *state = (struct sp_fragment_shader *) fs; + + if (softpipe->fs == fs) + return; + + draw_flush(softpipe->draw); + + softpipe->fs = fs; + + /* This depends on the current fragment shader and must always be + * re-validated before use. + */ + softpipe->fs_variant = NULL; + + if (state) + draw_bind_fragment_shader(softpipe->draw, + state->draw_shader); + else + draw_bind_fragment_shader(softpipe->draw, NULL); + + softpipe->dirty |= SP_NEW_FS; +} + + +static void +softpipe_delete_fs_state(struct pipe_context *pipe, void *fs) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + struct sp_fragment_shader *state = fs; + struct sp_fragment_shader_variant *var, *next_var; + + assert(fs != softpipe->fs); + + /* delete variants */ + for (var = state->variants; var; var = next_var) { + next_var = var->next; + + assert(var != softpipe->fs_variant); + + /* See comments elsewhere about draw fragment shaders */ +#if 0 + draw_delete_fragment_shader(softpipe->draw, var->draw_shader); +#endif + + var->delete(var, softpipe->fs_machine); + } + + draw_delete_fragment_shader(softpipe->draw, state->draw_shader); + + tgsi_free_tokens(state->shader.tokens); + FREE(state); +} + + +static void * +softpipe_create_vs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + struct sp_vertex_shader *state; + + state = CALLOC_STRUCT(sp_vertex_shader); + if (state == NULL ) + goto fail; + + /* copy shader tokens, the ones passed in will go away. + */ + state->shader.tokens = tgsi_dup_tokens(templ->tokens); + if (state->shader.tokens == NULL) + goto fail; + + state->draw_data = draw_create_vertex_shader(softpipe->draw, templ); + if (state->draw_data == NULL) + goto fail; + + state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER]; + + return state; + +fail: + if (state) { + tgsi_free_tokens(state->shader.tokens); + FREE( state->draw_data ); + FREE( state ); + } + return NULL; +} + + +static void +softpipe_bind_vs_state(struct pipe_context *pipe, void *vs) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + + softpipe->vs = (struct sp_vertex_shader *) vs; + + draw_bind_vertex_shader(softpipe->draw, + (softpipe->vs ? softpipe->vs->draw_data : NULL)); + + softpipe->dirty |= SP_NEW_VS; +} + + +static void +softpipe_delete_vs_state(struct pipe_context *pipe, void *vs) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + + struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs; + + draw_delete_vertex_shader(softpipe->draw, state->draw_data); + tgsi_free_tokens(state->shader.tokens); + FREE( state ); +} + + +static void * +softpipe_create_gs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + struct sp_geometry_shader *state; + + state = CALLOC_STRUCT(sp_geometry_shader); + if (state == NULL ) + goto fail; + + state->shader = *templ; + + if (templ->tokens) { + /* debug */ + if (softpipe->dump_gs) + tgsi_dump(templ->tokens, 0); + + /* copy shader tokens, the ones passed in will go away. + */ + state->shader.tokens = tgsi_dup_tokens(templ->tokens); + if (state->shader.tokens == NULL) + goto fail; + + state->draw_data = draw_create_geometry_shader(softpipe->draw, templ); + if (state->draw_data == NULL) + goto fail; + + state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER]; + } + + return state; + +fail: + if (state) { + tgsi_free_tokens(state->shader.tokens); + FREE( state->draw_data ); + FREE( state ); + } + return NULL; +} + + +static void +softpipe_bind_gs_state(struct pipe_context *pipe, void *gs) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + + softpipe->gs = (struct sp_geometry_shader *)gs; + + draw_bind_geometry_shader(softpipe->draw, + (softpipe->gs ? softpipe->gs->draw_data : NULL)); + + softpipe->dirty |= SP_NEW_GS; +} + + +static void +softpipe_delete_gs_state(struct pipe_context *pipe, void *gs) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + + struct sp_geometry_shader *state = + (struct sp_geometry_shader *)gs; + + draw_delete_geometry_shader(softpipe->draw, + (state) ? state->draw_data : 0); + + tgsi_free_tokens(state->shader.tokens); + FREE(state); +} + + +static void +softpipe_set_constant_buffer(struct pipe_context *pipe, + uint shader, uint index, + struct pipe_constant_buffer *cb) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + struct pipe_resource *constants = cb ? cb->buffer : NULL; + unsigned size; + const void *data; + + assert(shader < PIPE_SHADER_TYPES); + + if (cb && cb->user_buffer) { + constants = softpipe_user_buffer_create(pipe->screen, + (void *) cb->user_buffer, + cb->buffer_size, + PIPE_BIND_CONSTANT_BUFFER); + } + + size = cb ? cb->buffer_size : 0; + data = constants ? softpipe_resource_data(constants) : NULL; + if (data) + data = (const char *) data + cb->buffer_offset; + + draw_flush(softpipe->draw); + + /* note: reference counting */ + pipe_resource_reference(&softpipe->constants[shader][index], constants); + + if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { + draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size); + } + + softpipe->mapped_constants[shader][index] = data; + softpipe->const_buffer_size[shader][index] = size; + + softpipe->dirty |= SP_NEW_CONSTANTS; + + if (cb && cb->user_buffer) { + pipe_resource_reference(&constants, NULL); + } +} + + +void +softpipe_init_shader_funcs(struct pipe_context *pipe) +{ + pipe->create_fs_state = softpipe_create_fs_state; + pipe->bind_fs_state = softpipe_bind_fs_state; + pipe->delete_fs_state = softpipe_delete_fs_state; + + pipe->create_vs_state = softpipe_create_vs_state; + pipe->bind_vs_state = softpipe_bind_vs_state; + pipe->delete_vs_state = softpipe_delete_vs_state; + + pipe->create_gs_state = softpipe_create_gs_state; + pipe->bind_gs_state = softpipe_bind_gs_state; + pipe->delete_gs_state = softpipe_delete_gs_state; + + pipe->set_constant_buffer = softpipe_set_constant_buffer; +} |