summaryrefslogtreecommitdiff
path: root/lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c
diff options
context:
space:
mode:
authorJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
commit0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch)
treea6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c
parentd91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff)
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c')
-rw-r--r--lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c397
1 files changed, 397 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c b/lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c
new file mode 100644
index 000000000..8ab2903dc
--- /dev/null
+++ b/lib/mesa/src/gallium/drivers/softpipe/sp_state_shader.c
@@ -0,0 +1,397 @@
+/**************************************************************************
+ *
+ * Copyright 2007 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+#include "sp_texture.h"
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "util/u_pstipple.h"
+#include "draw/draw_context.h"
+#include "draw/draw_vs.h"
+#include "draw/draw_gs.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_parse.h"
+
+
+/**
+ * Create a new fragment shader variant.
+ */
+static struct sp_fragment_shader_variant *
+create_fs_variant(struct softpipe_context *softpipe,
+ struct sp_fragment_shader *fs,
+ const struct sp_fragment_shader_variant_key *key)
+{
+ struct sp_fragment_shader_variant *var;
+ struct pipe_shader_state *curfs = &fs->shader;
+
+ /* codegen, create variant object */
+ var = softpipe_create_fs_variant_exec(softpipe);
+
+ if (var) {
+ var->key = *key;
+
+#if DO_PSTIPPLE_IN_HELPER_MODULE
+ if (key->polygon_stipple) {
+ /* get new shader that implements polygon stippling */
+ var->tokens =
+ util_pstipple_create_fragment_shader(curfs->tokens,
+ &var->stipple_sampler_unit, 0);
+ }
+ else
+#endif
+ {
+ var->tokens = tgsi_dup_tokens(curfs->tokens);
+ var->stipple_sampler_unit = 0;
+ }
+
+ tgsi_scan_shader(var->tokens, &var->info);
+
+ /* See comments elsewhere about draw fragment shaders */
+#if 0
+ /* draw's fs state */
+ var->draw_shader = draw_create_fragment_shader(softpipe->draw,
+ &fs->shader);
+ if (!var->draw_shader) {
+ var->delete(var);
+ FREE((void *) var->tokens);
+ return NULL;
+ }
+#endif
+
+ /* insert variant into linked list */
+ var->next = fs->variants;
+ fs->variants = var;
+ }
+
+ return var;
+}
+
+
+struct sp_fragment_shader_variant *
+softpipe_find_fs_variant(struct softpipe_context *sp,
+ struct sp_fragment_shader *fs,
+ const struct sp_fragment_shader_variant_key *key)
+{
+ struct sp_fragment_shader_variant *var;
+
+ for (var = fs->variants; var; var = var->next) {
+ if (memcmp(&var->key, key, sizeof(*key)) == 0) {
+ /* found it */
+ return var;
+ }
+ }
+
+ return create_fs_variant(sp, fs, key);
+}
+
+
+static void *
+softpipe_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_fragment_shader *state = CALLOC_STRUCT(sp_fragment_shader);
+
+ /* debug */
+ if (softpipe->dump_fs)
+ tgsi_dump(templ->tokens, 0);
+
+ /* we need to keep a local copy of the tokens */
+ state->shader.tokens = tgsi_dup_tokens(templ->tokens);
+
+ /* draw's fs state */
+ state->draw_shader = draw_create_fragment_shader(softpipe->draw,
+ &state->shader);
+ if (!state->draw_shader) {
+ tgsi_free_tokens(state->shader.tokens);
+ FREE(state);
+ return NULL;
+ }
+
+ return state;
+}
+
+
+static void
+softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_fragment_shader *state = (struct sp_fragment_shader *) fs;
+
+ if (softpipe->fs == fs)
+ return;
+
+ draw_flush(softpipe->draw);
+
+ softpipe->fs = fs;
+
+ /* This depends on the current fragment shader and must always be
+ * re-validated before use.
+ */
+ softpipe->fs_variant = NULL;
+
+ if (state)
+ draw_bind_fragment_shader(softpipe->draw,
+ state->draw_shader);
+ else
+ draw_bind_fragment_shader(softpipe->draw, NULL);
+
+ softpipe->dirty |= SP_NEW_FS;
+}
+
+
+static void
+softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_fragment_shader *state = fs;
+ struct sp_fragment_shader_variant *var, *next_var;
+
+ assert(fs != softpipe->fs);
+
+ /* delete variants */
+ for (var = state->variants; var; var = next_var) {
+ next_var = var->next;
+
+ assert(var != softpipe->fs_variant);
+
+ /* See comments elsewhere about draw fragment shaders */
+#if 0
+ draw_delete_fragment_shader(softpipe->draw, var->draw_shader);
+#endif
+
+ var->delete(var, softpipe->fs_machine);
+ }
+
+ draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
+
+ tgsi_free_tokens(state->shader.tokens);
+ FREE(state);
+}
+
+
+static void *
+softpipe_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_vertex_shader *state;
+
+ state = CALLOC_STRUCT(sp_vertex_shader);
+ if (state == NULL )
+ goto fail;
+
+ /* copy shader tokens, the ones passed in will go away.
+ */
+ state->shader.tokens = tgsi_dup_tokens(templ->tokens);
+ if (state->shader.tokens == NULL)
+ goto fail;
+
+ state->draw_data = draw_create_vertex_shader(softpipe->draw, templ);
+ if (state->draw_data == NULL)
+ goto fail;
+
+ state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
+
+ return state;
+
+fail:
+ if (state) {
+ tgsi_free_tokens(state->shader.tokens);
+ FREE( state->draw_data );
+ FREE( state );
+ }
+ return NULL;
+}
+
+
+static void
+softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->vs = (struct sp_vertex_shader *) vs;
+
+ draw_bind_vertex_shader(softpipe->draw,
+ (softpipe->vs ? softpipe->vs->draw_data : NULL));
+
+ softpipe->dirty |= SP_NEW_VS;
+}
+
+
+static void
+softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs;
+
+ draw_delete_vertex_shader(softpipe->draw, state->draw_data);
+ tgsi_free_tokens(state->shader.tokens);
+ FREE( state );
+}
+
+
+static void *
+softpipe_create_gs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_geometry_shader *state;
+
+ state = CALLOC_STRUCT(sp_geometry_shader);
+ if (state == NULL )
+ goto fail;
+
+ state->shader = *templ;
+
+ if (templ->tokens) {
+ /* debug */
+ if (softpipe->dump_gs)
+ tgsi_dump(templ->tokens, 0);
+
+ /* copy shader tokens, the ones passed in will go away.
+ */
+ state->shader.tokens = tgsi_dup_tokens(templ->tokens);
+ if (state->shader.tokens == NULL)
+ goto fail;
+
+ state->draw_data = draw_create_geometry_shader(softpipe->draw, templ);
+ if (state->draw_data == NULL)
+ goto fail;
+
+ state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
+ }
+
+ return state;
+
+fail:
+ if (state) {
+ tgsi_free_tokens(state->shader.tokens);
+ FREE( state->draw_data );
+ FREE( state );
+ }
+ return NULL;
+}
+
+
+static void
+softpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->gs = (struct sp_geometry_shader *)gs;
+
+ draw_bind_geometry_shader(softpipe->draw,
+ (softpipe->gs ? softpipe->gs->draw_data : NULL));
+
+ softpipe->dirty |= SP_NEW_GS;
+}
+
+
+static void
+softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ struct sp_geometry_shader *state =
+ (struct sp_geometry_shader *)gs;
+
+ draw_delete_geometry_shader(softpipe->draw,
+ (state) ? state->draw_data : 0);
+
+ tgsi_free_tokens(state->shader.tokens);
+ FREE(state);
+}
+
+
+static void
+softpipe_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ struct pipe_constant_buffer *cb)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct pipe_resource *constants = cb ? cb->buffer : NULL;
+ unsigned size;
+ const void *data;
+
+ assert(shader < PIPE_SHADER_TYPES);
+
+ if (cb && cb->user_buffer) {
+ constants = softpipe_user_buffer_create(pipe->screen,
+ (void *) cb->user_buffer,
+ cb->buffer_size,
+ PIPE_BIND_CONSTANT_BUFFER);
+ }
+
+ size = cb ? cb->buffer_size : 0;
+ data = constants ? softpipe_resource_data(constants) : NULL;
+ if (data)
+ data = (const char *) data + cb->buffer_offset;
+
+ draw_flush(softpipe->draw);
+
+ /* note: reference counting */
+ pipe_resource_reference(&softpipe->constants[shader][index], constants);
+
+ if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
+ draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size);
+ }
+
+ softpipe->mapped_constants[shader][index] = data;
+ softpipe->const_buffer_size[shader][index] = size;
+
+ softpipe->dirty |= SP_NEW_CONSTANTS;
+
+ if (cb && cb->user_buffer) {
+ pipe_resource_reference(&constants, NULL);
+ }
+}
+
+
+void
+softpipe_init_shader_funcs(struct pipe_context *pipe)
+{
+ pipe->create_fs_state = softpipe_create_fs_state;
+ pipe->bind_fs_state = softpipe_bind_fs_state;
+ pipe->delete_fs_state = softpipe_delete_fs_state;
+
+ pipe->create_vs_state = softpipe_create_vs_state;
+ pipe->bind_vs_state = softpipe_bind_vs_state;
+ pipe->delete_vs_state = softpipe_delete_vs_state;
+
+ pipe->create_gs_state = softpipe_create_gs_state;
+ pipe->bind_gs_state = softpipe_bind_gs_state;
+ pipe->delete_gs_state = softpipe_delete_gs_state;
+
+ pipe->set_constant_buffer = softpipe_set_constant_buffer;
+}