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authorJonathan Gray <jsg@cvs.openbsd.org>2016-05-29 10:22:51 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2016-05-29 10:22:51 +0000
commitc9223eed3c16cd3e98a8f56dda953d8f299de0e3 (patch)
tree53e2a1c3f13bcf6b4ed201d7bc135e7213c94ebe /lib/mesa/src/gallium/drivers/svga/include
parent6e8f2d062ab9c198239b9283b2b7ed12f4ea17d8 (diff)
Import Mesa 11.2.2
Diffstat (limited to 'lib/mesa/src/gallium/drivers/svga/include')
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/VGPU10ShaderTokens.h489
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/svga3d_caps.h4
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/svga3d_cmd.h844
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/svga3d_devcaps.h225
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/svga3d_dx.h1521
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/svga3d_limits.h8
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/svga3d_reg.h3
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/svga3d_surfacedefs.h1529
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/svga3d_types.h483
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/svga_escape.h4
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/svga_overlay.h24
-rw-r--r--lib/mesa/src/gallium/drivers/svga/include/svga_reg.h102
12 files changed, 4216 insertions, 1020 deletions
diff --git a/lib/mesa/src/gallium/drivers/svga/include/VGPU10ShaderTokens.h b/lib/mesa/src/gallium/drivers/svga/include/VGPU10ShaderTokens.h
new file mode 100644
index 000000000..444023589
--- /dev/null
+++ b/lib/mesa/src/gallium/drivers/svga/include/VGPU10ShaderTokens.h
@@ -0,0 +1,489 @@
+/**********************************************************
+ * Copyright 2007-2015 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * VGPU10ShaderTokens.h --
+ *
+ * VGPU10 shader token definitions.
+ *
+ */
+
+#ifndef VGPU10SHADERTOKENS_H
+#define VGPU10SHADERTOKENS_H
+
+/* Shader limits */
+#define VGPU10_MAX_VS_INPUTS 16
+#define VGPU10_MAX_VS_OUTPUTS 16
+#define VGPU10_MAX_GS_INPUTS 16
+#define VGPU10_MAX_GS_OUTPUTS 32
+#define VGPU10_MAX_FS_INPUTS 32
+#define VGPU10_MAX_FS_OUTPUTS 8
+#define VGPU10_MAX_TEMPS 4096
+#define VGPU10_MAX_CONSTANT_BUFFERS 14
+#define VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT 4096
+#define VGPU10_MAX_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
+#define VGPU10_MAX_SAMPLERS 16
+#define VGPU10_MAX_RESOURCES 128
+#define VGPU10_MIN_TEXEL_FETCH_OFFSET -8
+#define VGPU10_MAX_TEXEL_FETCH_OFFSET 7
+
+typedef enum {
+ VGPU10_PIXEL_SHADER = 0,
+ VGPU10_VERTEX_SHADER = 1,
+ VGPU10_GEOMETRY_SHADER = 2
+} VGPU10_PROGRAM_TYPE;
+
+typedef union {
+ struct {
+ unsigned int minorVersion : 4;
+ unsigned int majorVersion : 4;
+ unsigned int : 8;
+ unsigned int programType : 16; /* VGPU10_PROGRAM_TYPE */
+ };
+ uint32 value;
+} VGPU10ProgramToken;
+
+
+typedef enum {
+ VGPU10_OPCODE_ADD = 0,
+ VGPU10_OPCODE_AND = 1,
+ VGPU10_OPCODE_BREAK = 2,
+ VGPU10_OPCODE_BREAKC = 3,
+ VGPU10_OPCODE_CALL = 4,
+ VGPU10_OPCODE_CALLC = 5,
+ VGPU10_OPCODE_CASE = 6,
+ VGPU10_OPCODE_CONTINUE = 7,
+ VGPU10_OPCODE_CONTINUEC = 8,
+ VGPU10_OPCODE_CUT = 9,
+ VGPU10_OPCODE_DEFAULT = 10,
+ VGPU10_OPCODE_DERIV_RTX = 11,
+ VGPU10_OPCODE_DERIV_RTY = 12,
+ VGPU10_OPCODE_DISCARD = 13,
+ VGPU10_OPCODE_DIV = 14,
+ VGPU10_OPCODE_DP2 = 15,
+ VGPU10_OPCODE_DP3 = 16,
+ VGPU10_OPCODE_DP4 = 17,
+ VGPU10_OPCODE_ELSE = 18,
+ VGPU10_OPCODE_EMIT = 19,
+ VGPU10_OPCODE_EMITTHENCUT = 20,
+ VGPU10_OPCODE_ENDIF = 21,
+ VGPU10_OPCODE_ENDLOOP = 22,
+ VGPU10_OPCODE_ENDSWITCH = 23,
+ VGPU10_OPCODE_EQ = 24,
+ VGPU10_OPCODE_EXP = 25,
+ VGPU10_OPCODE_FRC = 26,
+ VGPU10_OPCODE_FTOI = 27,
+ VGPU10_OPCODE_FTOU = 28,
+ VGPU10_OPCODE_GE = 29,
+ VGPU10_OPCODE_IADD = 30,
+ VGPU10_OPCODE_IF = 31,
+ VGPU10_OPCODE_IEQ = 32,
+ VGPU10_OPCODE_IGE = 33,
+ VGPU10_OPCODE_ILT = 34,
+ VGPU10_OPCODE_IMAD = 35,
+ VGPU10_OPCODE_IMAX = 36,
+ VGPU10_OPCODE_IMIN = 37,
+ VGPU10_OPCODE_IMUL = 38,
+ VGPU10_OPCODE_INE = 39,
+ VGPU10_OPCODE_INEG = 40,
+ VGPU10_OPCODE_ISHL = 41,
+ VGPU10_OPCODE_ISHR = 42,
+ VGPU10_OPCODE_ITOF = 43,
+ VGPU10_OPCODE_LABEL = 44,
+ VGPU10_OPCODE_LD = 45,
+ VGPU10_OPCODE_LD_MS = 46,
+ VGPU10_OPCODE_LOG = 47,
+ VGPU10_OPCODE_LOOP = 48,
+ VGPU10_OPCODE_LT = 49,
+ VGPU10_OPCODE_MAD = 50,
+ VGPU10_OPCODE_MIN = 51,
+ VGPU10_OPCODE_MAX = 52,
+ VGPU10_OPCODE_CUSTOMDATA = 53,
+ VGPU10_OPCODE_MOV = 54,
+ VGPU10_OPCODE_MOVC = 55,
+ VGPU10_OPCODE_MUL = 56,
+ VGPU10_OPCODE_NE = 57,
+ VGPU10_OPCODE_NOP = 58,
+ VGPU10_OPCODE_NOT = 59,
+ VGPU10_OPCODE_OR = 60,
+ VGPU10_OPCODE_RESINFO = 61,
+ VGPU10_OPCODE_RET = 62,
+ VGPU10_OPCODE_RETC = 63,
+ VGPU10_OPCODE_ROUND_NE = 64,
+ VGPU10_OPCODE_ROUND_NI = 65,
+ VGPU10_OPCODE_ROUND_PI = 66,
+ VGPU10_OPCODE_ROUND_Z = 67,
+ VGPU10_OPCODE_RSQ = 68,
+ VGPU10_OPCODE_SAMPLE = 69,
+ VGPU10_OPCODE_SAMPLE_C = 70,
+ VGPU10_OPCODE_SAMPLE_C_LZ = 71,
+ VGPU10_OPCODE_SAMPLE_L = 72,
+ VGPU10_OPCODE_SAMPLE_D = 73,
+ VGPU10_OPCODE_SAMPLE_B = 74,
+ VGPU10_OPCODE_SQRT = 75,
+ VGPU10_OPCODE_SWITCH = 76,
+ VGPU10_OPCODE_SINCOS = 77,
+ VGPU10_OPCODE_UDIV = 78,
+ VGPU10_OPCODE_ULT = 79,
+ VGPU10_OPCODE_UGE = 80,
+ VGPU10_OPCODE_UMUL = 81,
+ VGPU10_OPCODE_UMAD = 82,
+ VGPU10_OPCODE_UMAX = 83,
+ VGPU10_OPCODE_UMIN = 84,
+ VGPU10_OPCODE_USHR = 85,
+ VGPU10_OPCODE_UTOF = 86,
+ VGPU10_OPCODE_XOR = 87,
+ VGPU10_OPCODE_DCL_RESOURCE = 88,
+ VGPU10_OPCODE_DCL_CONSTANT_BUFFER = 89,
+ VGPU10_OPCODE_DCL_SAMPLER = 90,
+ VGPU10_OPCODE_DCL_INDEX_RANGE = 91,
+ VGPU10_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY = 92,
+ VGPU10_OPCODE_DCL_GS_INPUT_PRIMITIVE = 93,
+ VGPU10_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT = 94,
+ VGPU10_OPCODE_DCL_INPUT = 95,
+ VGPU10_OPCODE_DCL_INPUT_SGV = 96,
+ VGPU10_OPCODE_DCL_INPUT_SIV = 97,
+ VGPU10_OPCODE_DCL_INPUT_PS = 98,
+ VGPU10_OPCODE_DCL_INPUT_PS_SGV = 99,
+ VGPU10_OPCODE_DCL_INPUT_PS_SIV = 100,
+ VGPU10_OPCODE_DCL_OUTPUT = 101,
+ VGPU10_OPCODE_DCL_OUTPUT_SGV = 102,
+ VGPU10_OPCODE_DCL_OUTPUT_SIV = 103,
+ VGPU10_OPCODE_DCL_TEMPS = 104,
+ VGPU10_OPCODE_DCL_INDEXABLE_TEMP = 105,
+ VGPU10_OPCODE_DCL_GLOBAL_FLAGS = 106,
+ VGPU10_OPCODE_IDIV = 107,
+ VGPU10_NUM_OPCODES /* Should be the last entry. */
+} VGPU10_OPCODE_TYPE;
+
+typedef enum {
+ VGPU10_INTERPOLATION_UNDEFINED = 0,
+ VGPU10_INTERPOLATION_CONSTANT = 1,
+ VGPU10_INTERPOLATION_LINEAR = 2,
+ VGPU10_INTERPOLATION_LINEAR_CENTROID = 3,
+ VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
+ VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
+ VGPU10_INTERPOLATION_LINEAR_SAMPLE = 6, /* DX10.1 */
+ VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7 /* DX10.1 */
+} VGPU10_INTERPOLATION_MODE;
+
+typedef enum {
+ VGPU10_RESOURCE_DIMENSION_UNKNOWN = 0,
+ VGPU10_RESOURCE_DIMENSION_BUFFER = 1,
+ VGPU10_RESOURCE_DIMENSION_TEXTURE1D = 2,
+ VGPU10_RESOURCE_DIMENSION_TEXTURE2D = 3,
+ VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS = 4,
+ VGPU10_RESOURCE_DIMENSION_TEXTURE3D = 5,
+ VGPU10_RESOURCE_DIMENSION_TEXTURECUBE = 6,
+ VGPU10_RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
+ VGPU10_RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
+ VGPU10_RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
+ VGPU10_RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10
+} VGPU10_RESOURCE_DIMENSION;
+
+typedef enum {
+ VGPU10_SAMPLER_MODE_DEFAULT = 0,
+ VGPU10_SAMPLER_MODE_COMPARISON = 1,
+ VGPU10_SAMPLER_MODE_MONO = 2
+} VGPU10_SAMPLER_MODE;
+
+typedef enum {
+ VGPU10_INSTRUCTION_TEST_ZERO = 0,
+ VGPU10_INSTRUCTION_TEST_NONZERO = 1
+} VGPU10_INSTRUCTION_TEST_BOOLEAN;
+
+typedef enum {
+ VGPU10_CB_IMMEDIATE_INDEXED = 0,
+ VGPU10_CB_DYNAMIC_INDEXED = 1
+} VGPU10_CB_ACCESS_PATTERN;
+
+typedef enum {
+ VGPU10_PRIMITIVE_UNDEFINED = 0,
+ VGPU10_PRIMITIVE_POINT = 1,
+ VGPU10_PRIMITIVE_LINE = 2,
+ VGPU10_PRIMITIVE_TRIANGLE = 3,
+ VGPU10_PRIMITIVE_LINE_ADJ = 6,
+ VGPU10_PRIMITIVE_TRIANGLE_ADJ = 7
+} VGPU10_PRIMITIVE;
+
+typedef enum {
+ VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ VGPU10_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
+ VGPU10_PRIMITIVE_TOPOLOGY_LINELIST = 2,
+ VGPU10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
+ VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
+ VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
+ VGPU10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ VGPU10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
+ VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
+ VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13
+} VGPU10_PRIMITIVE_TOPOLOGY;
+
+typedef enum {
+ VGPU10_CUSTOMDATA_COMMENT = 0,
+ VGPU10_CUSTOMDATA_DEBUGINFO = 1,
+ VGPU10_CUSTOMDATA_OPAQUE = 2,
+ VGPU10_CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER = 3
+} VGPU10_CUSTOMDATA_CLASS;
+
+typedef enum {
+ VGPU10_RESINFO_RETURN_FLOAT = 0,
+ VGPU10_RESINFO_RETURN_RCPFLOAT = 1,
+ VGPU10_RESINFO_RETURN_UINT = 2
+} VGPU10_RESINFO_RETURN_TYPE;
+
+typedef union {
+ struct {
+ unsigned int opcodeType : 11; /* VGPU10_OPCODE_TYPE */
+ unsigned int interpolationMode : 4; /* VGPU10_INTERPOLATION_MODE */
+ unsigned int : 3;
+ unsigned int testBoolean : 1; /* VGPU10_INSTRUCTION_TEST_BOOLEAN */
+ unsigned int : 5;
+ unsigned int instructionLength : 7;
+ unsigned int extended : 1;
+ };
+ struct {
+ unsigned int : 11;
+ unsigned int resourceDimension : 5; /* VGPU10_RESOURCE_DIMENSION */
+ };
+ struct {
+ unsigned int : 11;
+ unsigned int samplerMode : 4; /* VGPU10_SAMPLER_MODE */
+ };
+ struct {
+ unsigned int : 11;
+ unsigned int accessPattern : 1; /* VGPU10_CB_ACCESS_PATTERN */
+ };
+ struct {
+ unsigned int : 11;
+ unsigned int primitive : 6; /* VGPU10_PRIMITIVE */
+ };
+ struct {
+ unsigned int : 11;
+ unsigned int primitiveTopology : 6; /* VGPU10_PRIMITIVE_TOPOLOGY */
+ };
+ struct {
+ unsigned int : 11;
+ unsigned int customDataClass : 21; /* VGPU10_CUSTOMDATA_CLASS */
+ };
+ struct {
+ unsigned int : 11;
+ unsigned int resinfoReturnType : 2; /* VGPU10_RESINFO_RETURN_TYPE */
+ unsigned int saturate : 1;
+ };
+ struct {
+ unsigned int : 11;
+ unsigned int refactoringAllowed : 1;
+ };
+ uint32 value;
+} VGPU10OpcodeToken0;
+
+
+typedef enum {
+ VGPU10_EXTENDED_OPCODE_EMPTY = 0,
+ VGPU10_EXTENDED_OPCODE_SAMPLE_CONTROLS
+} VGPU10_EXTENDED_OPCODE_TYPE;
+
+typedef union {
+ struct {
+ unsigned int opcodeType : 6; /* VGPU10_EXTENDED_OPCODE_TYPE */
+ unsigned int : 3;
+ unsigned int offsetU : 4; /* Two's complement. */
+ unsigned int offsetV : 4; /* Two's complement. */
+ unsigned int offsetW : 4; /* Two's complement. */
+ unsigned int : 10;
+ unsigned int extended : 1;
+ };
+ uint32 value;
+} VGPU10OpcodeToken1;
+
+
+typedef enum {
+ VGPU10_OPERAND_0_COMPONENT = 0,
+ VGPU10_OPERAND_1_COMPONENT = 1,
+ VGPU10_OPERAND_4_COMPONENT = 2,
+ VGPU10_OPERAND_N_COMPONENT = 3 /* Unused for now. */
+} VGPU10_OPERAND_NUM_COMPONENTS;
+
+typedef enum {
+ VGPU10_OPERAND_4_COMPONENT_MASK_MODE = 0,
+ VGPU10_OPERAND_4_COMPONENT_SWIZZLE_MODE = 1,
+ VGPU10_OPERAND_4_COMPONENT_SELECT_1_MODE = 2
+} VGPU10_OPERAND_4_COMPONENT_SELECTION_MODE;
+
+#define VGPU10_OPERAND_4_COMPONENT_MASK_X 0x1
+#define VGPU10_OPERAND_4_COMPONENT_MASK_Y 0x2
+#define VGPU10_OPERAND_4_COMPONENT_MASK_Z 0x4
+#define VGPU10_OPERAND_4_COMPONENT_MASK_W 0x8
+
+#define VGPU10_OPERAND_4_COMPONENT_MASK_XY (VGPU10_OPERAND_4_COMPONENT_MASK_X | VGPU10_OPERAND_4_COMPONENT_MASK_Y)
+#define VGPU10_OPERAND_4_COMPONENT_MASK_XZ (VGPU10_OPERAND_4_COMPONENT_MASK_X | VGPU10_OPERAND_4_COMPONENT_MASK_Z)
+#define VGPU10_OPERAND_4_COMPONENT_MASK_XW (VGPU10_OPERAND_4_COMPONENT_MASK_X | VGPU10_OPERAND_4_COMPONENT_MASK_W)
+#define VGPU10_OPERAND_4_COMPONENT_MASK_YZ (VGPU10_OPERAND_4_COMPONENT_MASK_Y | VGPU10_OPERAND_4_COMPONENT_MASK_Z)
+#define VGPU10_OPERAND_4_COMPONENT_MASK_YW (VGPU10_OPERAND_4_COMPONENT_MASK_Y | VGPU10_OPERAND_4_COMPONENT_MASK_W)
+#define VGPU10_OPERAND_4_COMPONENT_MASK_ZW (VGPU10_OPERAND_4_COMPONENT_MASK_Z | VGPU10_OPERAND_4_COMPONENT_MASK_W)
+#define VGPU10_OPERAND_4_COMPONENT_MASK_XYZ (VGPU10_OPERAND_4_COMPONENT_MASK_XY | VGPU10_OPERAND_4_COMPONENT_MASK_Z)
+#define VGPU10_OPERAND_4_COMPONENT_MASK_XYW (VGPU10_OPERAND_4_COMPONENT_MASK_XY | VGPU10_OPERAND_4_COMPONENT_MASK_W)
+#define VGPU10_OPERAND_4_COMPONENT_MASK_XZW (VGPU10_OPERAND_4_COMPONENT_MASK_XZ | VGPU10_OPERAND_4_COMPONENT_MASK_W)
+#define VGPU10_OPERAND_4_COMPONENT_MASK_YZW (VGPU10_OPERAND_4_COMPONENT_MASK_YZ | VGPU10_OPERAND_4_COMPONENT_MASK_W)
+#define VGPU10_OPERAND_4_COMPONENT_MASK_XYZW (VGPU10_OPERAND_4_COMPONENT_MASK_XYZ | VGPU10_OPERAND_4_COMPONENT_MASK_W)
+#define VGPU10_OPERAND_4_COMPONENT_MASK_ALL VGPU10_OPERAND_4_COMPONENT_MASK_XYZW
+
+#define VGPU10_REGISTER_INDEX_FROM_SEMANTIC 0xffffffff
+
+typedef enum {
+ VGPU10_COMPONENT_X = 0,
+ VGPU10_COMPONENT_Y = 1,
+ VGPU10_COMPONENT_Z = 2,
+ VGPU10_COMPONENT_W = 3
+} VGPU10_COMPONENT_NAME;
+
+typedef enum {
+ VGPU10_OPERAND_TYPE_TEMP = 0,
+ VGPU10_OPERAND_TYPE_INPUT = 1,
+ VGPU10_OPERAND_TYPE_OUTPUT = 2,
+ VGPU10_OPERAND_TYPE_INDEXABLE_TEMP = 3,
+ VGPU10_OPERAND_TYPE_IMMEDIATE32 = 4,
+ VGPU10_OPERAND_TYPE_IMMEDIATE64 = 5,
+ VGPU10_OPERAND_TYPE_SAMPLER = 6,
+ VGPU10_OPERAND_TYPE_RESOURCE = 7,
+ VGPU10_OPERAND_TYPE_CONSTANT_BUFFER = 8,
+ VGPU10_OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER = 9,
+ VGPU10_OPERAND_TYPE_LABEL = 10,
+ VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID = 11,
+ VGPU10_OPERAND_TYPE_OUTPUT_DEPTH = 12,
+ VGPU10_OPERAND_TYPE_NULL = 13,
+ VGPU10_OPERAND_TYPE_RASTERIZER = 14, /* DX10.1 */
+ VGPU10_OPERAND_TYPE_OUTPUT_COVERAGE_MASK = 15 /* DX10.1 */
+} VGPU10_OPERAND_TYPE;
+
+typedef enum {
+ VGPU10_OPERAND_INDEX_0D = 0,
+ VGPU10_OPERAND_INDEX_1D = 1,
+ VGPU10_OPERAND_INDEX_2D = 2,
+ VGPU10_OPERAND_INDEX_3D = 3
+} VGPU10_OPERAND_INDEX_DIMENSION;
+
+typedef enum {
+ VGPU10_OPERAND_INDEX_IMMEDIATE32 = 0,
+ VGPU10_OPERAND_INDEX_IMMEDIATE64 = 1,
+ VGPU10_OPERAND_INDEX_RELATIVE = 2,
+ VGPU10_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE = 3,
+ VGPU10_OPERAND_INDEX_IMMEDIATE64_PLUS_RELATIVE = 4
+} VGPU10_OPERAND_INDEX_REPRESENTATION;
+
+typedef union {
+ struct {
+ unsigned int numComponents : 2; /* VGPU10_OPERAND_NUM_COMPONENTS */
+ unsigned int selectionMode : 2; /* VGPU10_OPERAND_4_COMPONENT_SELECTION_MODE */
+ unsigned int mask : 4; /* D3D10_SB_OPERAND_4_COMPONENT_MASK_* */
+ unsigned int : 4;
+ unsigned int operandType : 8; /* VGPU10_OPERAND_TYPE */
+ unsigned int indexDimension : 2; /* VGPU10_OPERAND_INDEX_DIMENSION */
+ unsigned int index0Representation : 3; /* VGPU10_OPERAND_INDEX_REPRESENTATION */
+ unsigned int index1Representation : 3; /* VGPU10_OPERAND_INDEX_REPRESENTATION */
+ unsigned int : 3;
+ unsigned int extended : 1;
+ };
+ struct {
+ unsigned int : 4;
+ unsigned int swizzleX : 2; /* VGPU10_COMPONENT_NAME */
+ unsigned int swizzleY : 2; /* VGPU10_COMPONENT_NAME */
+ unsigned int swizzleZ : 2; /* VGPU10_COMPONENT_NAME */
+ unsigned int swizzleW : 2; /* VGPU10_COMPONENT_NAME */
+ };
+ struct {
+ unsigned int : 4;
+ unsigned int selectMask : 2; /* VGPU10_COMPONENT_NAME */
+ };
+ uint32 value;
+} VGPU10OperandToken0;
+
+
+typedef enum {
+ VGPU10_EXTENDED_OPERAND_EMPTY = 0,
+ VGPU10_EXTENDED_OPERAND_MODIFIER = 1
+} VGPU10_EXTENDED_OPERAND_TYPE;
+
+typedef enum {
+ VGPU10_OPERAND_MODIFIER_NONE = 0,
+ VGPU10_OPERAND_MODIFIER_NEG = 1,
+ VGPU10_OPERAND_MODIFIER_ABS = 2,
+ VGPU10_OPERAND_MODIFIER_ABSNEG = 3
+} VGPU10_OPERAND_MODIFIER;
+
+typedef union {
+ struct {
+ unsigned int extendedOperandType : 6; /* VGPU10_EXTENDED_OPERAND_TYPE */
+ unsigned int operandModifier : 8; /* VGPU10_OPERAND_MODIFIER */
+ unsigned int : 17;
+ unsigned int extended : 1;
+ };
+ uint32 value;
+} VGPU10OperandToken1;
+
+
+typedef enum {
+ VGPU10_RETURN_TYPE_UNORM = 1,
+ VGPU10_RETURN_TYPE_SNORM = 2,
+ VGPU10_RETURN_TYPE_SINT = 3,
+ VGPU10_RETURN_TYPE_UINT = 4,
+ VGPU10_RETURN_TYPE_FLOAT = 5,
+ VGPU10_RETURN_TYPE_MIXED = 6
+} VGPU10_RESOURCE_RETURN_TYPE;
+
+typedef union {
+ struct {
+ unsigned int component0 : 4; /* VGPU10_RESOURCE_RETURN_TYPE */
+ unsigned int component1 : 4; /* VGPU10_RESOURCE_RETURN_TYPE */
+ unsigned int component2 : 4; /* VGPU10_RESOURCE_RETURN_TYPE */
+ unsigned int component3 : 4; /* VGPU10_RESOURCE_RETURN_TYPE */
+ };
+ uint32 value;
+} VGPU10ResourceReturnTypeToken;
+
+
+typedef enum {
+ VGPU10_NAME_UNDEFINED = 0,
+ VGPU10_NAME_POSITION = 1,
+ VGPU10_NAME_CLIP_DISTANCE = 2,
+ VGPU10_NAME_CULL_DISTANCE = 3,
+ VGPU10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
+ VGPU10_NAME_VIEWPORT_ARRAY_INDEX = 5,
+ VGPU10_NAME_VERTEX_ID = 6,
+ VGPU10_NAME_PRIMITIVE_ID = 7,
+ VGPU10_NAME_INSTANCE_ID = 8,
+ VGPU10_NAME_IS_FRONT_FACE = 9,
+ VGPU10_NAME_SAMPLE_INDEX = 10,
+} VGPU10_SYSTEM_NAME;
+
+typedef union {
+ struct {
+ unsigned int name : 16; /* VGPU10_SYSTEM_NAME */
+ };
+ uint32 value;
+} VGPU10NameToken;
+
+#endif
diff --git a/lib/mesa/src/gallium/drivers/svga/include/svga3d_caps.h b/lib/mesa/src/gallium/drivers/svga/include/svga3d_caps.h
index c6c8e3667..01c8ba790 100644
--- a/lib/mesa/src/gallium/drivers/svga/include/svga3d_caps.h
+++ b/lib/mesa/src/gallium/drivers/svga/include/svga3d_caps.h
@@ -1,5 +1,5 @@
/**********************************************************
- * Copyright 2007-2014 VMware, Inc. All rights reserved.
+ * Copyright 2007-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -111,4 +111,4 @@ SVGA3dCapsRecord;
typedef uint32 SVGA3dCapPair[2];
-#endif // _SVGA3D_CAPS_H_
+#endif
diff --git a/lib/mesa/src/gallium/drivers/svga/include/svga3d_cmd.h b/lib/mesa/src/gallium/drivers/svga/include/svga3d_cmd.h
index 8953bf05f..c843417e8 100644
--- a/lib/mesa/src/gallium/drivers/svga/include/svga3d_cmd.h
+++ b/lib/mesa/src/gallium/drivers/svga/include/svga3d_cmd.h
@@ -1,5 +1,5 @@
/**********************************************************
- * Copyright 1998-2014 VMware, Inc. All rights reserved.
+ * Copyright 1998-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -53,130 +53,227 @@
* and up.
*/
-#define SVGA_3D_CMD_LEGACY_BASE 1000
-#define SVGA_3D_CMD_BASE 1040
-
-#define SVGA_3D_CMD_SURFACE_DEFINE 1040
-#define SVGA_3D_CMD_SURFACE_DESTROY 1041
-#define SVGA_3D_CMD_SURFACE_COPY 1042
-#define SVGA_3D_CMD_SURFACE_STRETCHBLT 1043
-#define SVGA_3D_CMD_SURFACE_DMA 1044
-#define SVGA_3D_CMD_CONTEXT_DEFINE 1045
-#define SVGA_3D_CMD_CONTEXT_DESTROY 1046
-#define SVGA_3D_CMD_SETTRANSFORM 1047
-#define SVGA_3D_CMD_SETZRANGE 1048
-#define SVGA_3D_CMD_SETRENDERSTATE 1049
-#define SVGA_3D_CMD_SETRENDERTARGET 1050
-#define SVGA_3D_CMD_SETTEXTURESTATE 1051
-#define SVGA_3D_CMD_SETMATERIAL 1052
-#define SVGA_3D_CMD_SETLIGHTDATA 1053
-#define SVGA_3D_CMD_SETLIGHTENABLED 1054
-#define SVGA_3D_CMD_SETVIEWPORT 1055
-#define SVGA_3D_CMD_SETCLIPPLANE 1056
-#define SVGA_3D_CMD_CLEAR 1057
-#define SVGA_3D_CMD_PRESENT 1058
-#define SVGA_3D_CMD_SHADER_DEFINE 1059
-#define SVGA_3D_CMD_SHADER_DESTROY 1060
-#define SVGA_3D_CMD_SET_SHADER 1061
-#define SVGA_3D_CMD_SET_SHADER_CONST 1062
-#define SVGA_3D_CMD_DRAW_PRIMITIVES 1063
-#define SVGA_3D_CMD_SETSCISSORRECT 1064
-#define SVGA_3D_CMD_BEGIN_QUERY 1065
-#define SVGA_3D_CMD_END_QUERY 1066
-#define SVGA_3D_CMD_WAIT_FOR_QUERY 1067
-#define SVGA_3D_CMD_PRESENT_READBACK 1068
-#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN 1069
-#define SVGA_3D_CMD_SURFACE_DEFINE_V2 1070
-#define SVGA_3D_CMD_GENERATE_MIPMAPS 1071
-#define SVGA_3D_CMD_VIDEO_CREATE_DECODER 1072
-#define SVGA_3D_CMD_VIDEO_DESTROY_DECODER 1073
-#define SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR 1074
-#define SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR 1075
-#define SVGA_3D_CMD_VIDEO_DECODE_START_FRAME 1076
-#define SVGA_3D_CMD_VIDEO_DECODE_RENDER 1077
-#define SVGA_3D_CMD_VIDEO_DECODE_END_FRAME 1078
-#define SVGA_3D_CMD_VIDEO_PROCESS_FRAME 1079
-#define SVGA_3D_CMD_ACTIVATE_SURFACE 1080
-#define SVGA_3D_CMD_DEACTIVATE_SURFACE 1081
-#define SVGA_3D_CMD_SCREEN_DMA 1082
-#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083
-#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE 1084
-
-#define SVGA_3D_CMD_LOGICOPS_BITBLT 1085
-#define SVGA_3D_CMD_LOGICOPS_TRANSBLT 1086
-#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT 1087
-#define SVGA_3D_CMD_LOGICOPS_COLORFILL 1088
-#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND 1089
-#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND 1090
-
-#define SVGA_3D_CMD_SET_OTABLE_BASE 1091
-#define SVGA_3D_CMD_READBACK_OTABLE 1092
-
-#define SVGA_3D_CMD_DEFINE_GB_MOB 1093
-#define SVGA_3D_CMD_DESTROY_GB_MOB 1094
-#define SVGA_3D_CMD_REDEFINE_GB_MOB 1095
-#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING 1096
-
-#define SVGA_3D_CMD_DEFINE_GB_SURFACE 1097
-#define SVGA_3D_CMD_DESTROY_GB_SURFACE 1098
-#define SVGA_3D_CMD_BIND_GB_SURFACE 1099
-#define SVGA_3D_CMD_COND_BIND_GB_SURFACE 1100
-#define SVGA_3D_CMD_UPDATE_GB_IMAGE 1101
-#define SVGA_3D_CMD_UPDATE_GB_SURFACE 1102
-#define SVGA_3D_CMD_READBACK_GB_IMAGE 1103
-#define SVGA_3D_CMD_READBACK_GB_SURFACE 1104
-#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE 1105
-#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE 1106
-
-#define SVGA_3D_CMD_DEFINE_GB_CONTEXT 1107
-#define SVGA_3D_CMD_DESTROY_GB_CONTEXT 1108
-#define SVGA_3D_CMD_BIND_GB_CONTEXT 1109
-#define SVGA_3D_CMD_READBACK_GB_CONTEXT 1110
-#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT 1111
-
-#define SVGA_3D_CMD_DEFINE_GB_SHADER 1112
-#define SVGA_3D_CMD_DESTROY_GB_SHADER 1113
-#define SVGA_3D_CMD_BIND_GB_SHADER 1114
-
-#define SVGA_3D_CMD_BIND_SHADERCONSTS 1115
-
-#define SVGA_3D_CMD_BEGIN_GB_QUERY 1116
-#define SVGA_3D_CMD_END_GB_QUERY 1117
-#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY 1118
-
-#define SVGA_3D_CMD_NOP 1119
-
-#define SVGA_3D_CMD_ENABLE_GART 1120
-#define SVGA_3D_CMD_DISABLE_GART 1121
-#define SVGA_3D_CMD_MAP_MOB_INTO_GART 1122
-#define SVGA_3D_CMD_UNMAP_GART_RANGE 1123
-
-#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET 1124
-#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET 1125
-#define SVGA_3D_CMD_BIND_GB_SCREENTARGET 1126
-#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET 1127
-
-#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL 1128
-#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129
-
-#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE 1130
-
-#define SVGA_3D_CMD_GB_SCREEN_DMA 1131
-#define SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH 1132
-#define SVGA_3D_CMD_GB_MOB_FENCE 1133
-#define SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 1134
-#define SVGA_3D_CMD_DEFINE_GB_MOB64 1135
-#define SVGA_3D_CMD_REDEFINE_GB_MOB64 1136
-#define SVGA_3D_CMD_NOP_ERROR 1137
-
-#define SVGA_3D_CMD_RESERVED1 1138
-#define SVGA_3D_CMD_RESERVED2 1139
-#define SVGA_3D_CMD_RESERVED3 1140
-#define SVGA_3D_CMD_RESERVED4 1141
-#define SVGA_3D_CMD_RESERVED5 1142
-
-#define SVGA_3D_CMD_MAX 1203
-#define SVGA_3D_CMD_FUTURE_MAX 3000
+typedef enum {
+ SVGA_3D_CMD_LEGACY_BASE = 1000,
+ SVGA_3D_CMD_BASE = 1040,
+
+ SVGA_3D_CMD_SURFACE_DEFINE = 1040,
+ SVGA_3D_CMD_SURFACE_DESTROY = 1041,
+ SVGA_3D_CMD_SURFACE_COPY = 1042,
+ SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
+ SVGA_3D_CMD_SURFACE_DMA = 1044,
+ SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
+ SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
+ SVGA_3D_CMD_SETTRANSFORM = 1047,
+ SVGA_3D_CMD_SETZRANGE = 1048,
+ SVGA_3D_CMD_SETRENDERSTATE = 1049,
+ SVGA_3D_CMD_SETRENDERTARGET = 1050,
+ SVGA_3D_CMD_SETTEXTURESTATE = 1051,
+ SVGA_3D_CMD_SETMATERIAL = 1052,
+ SVGA_3D_CMD_SETLIGHTDATA = 1053,
+ SVGA_3D_CMD_SETLIGHTENABLED = 1054,
+ SVGA_3D_CMD_SETVIEWPORT = 1055,
+ SVGA_3D_CMD_SETCLIPPLANE = 1056,
+ SVGA_3D_CMD_CLEAR = 1057,
+ SVGA_3D_CMD_PRESENT = 1058,
+ SVGA_3D_CMD_SHADER_DEFINE = 1059,
+ SVGA_3D_CMD_SHADER_DESTROY = 1060,
+ SVGA_3D_CMD_SET_SHADER = 1061,
+ SVGA_3D_CMD_SET_SHADER_CONST = 1062,
+ SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
+ SVGA_3D_CMD_SETSCISSORRECT = 1064,
+ SVGA_3D_CMD_BEGIN_QUERY = 1065,
+ SVGA_3D_CMD_END_QUERY = 1066,
+ SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
+ SVGA_3D_CMD_PRESENT_READBACK = 1068,
+ SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
+ SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
+ SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
+ SVGA_3D_CMD_VIDEO_CREATE_DECODER = 1072,
+ SVGA_3D_CMD_VIDEO_DESTROY_DECODER = 1073,
+ SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR = 1074,
+ SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR = 1075,
+ SVGA_3D_CMD_VIDEO_DECODE_START_FRAME = 1076,
+ SVGA_3D_CMD_VIDEO_DECODE_RENDER = 1077,
+ SVGA_3D_CMD_VIDEO_DECODE_END_FRAME = 1078,
+ SVGA_3D_CMD_VIDEO_PROCESS_FRAME = 1079,
+ SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
+ SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
+ SVGA_3D_CMD_SCREEN_DMA = 1082,
+ SVGA_3D_CMD_DEAD1 = 1083,
+ SVGA_3D_CMD_DEAD2 = 1084,
+
+ SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
+ SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
+ SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087,
+ SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088,
+ SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089,
+ SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090,
+
+ SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
+ SVGA_3D_CMD_READBACK_OTABLE = 1092,
+
+ SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
+ SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
+ SVGA_3D_CMD_DEAD3 = 1095,
+ SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
+
+ SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
+ SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
+ SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
+ SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
+ SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
+ SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
+ SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
+ SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
+ SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
+ SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
+
+ SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
+ SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
+ SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
+ SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
+ SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
+
+ SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
+ SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
+ SVGA_3D_CMD_BIND_GB_SHADER = 1114,
+
+ SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
+
+ SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
+ SVGA_3D_CMD_END_GB_QUERY = 1117,
+ SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
+
+ SVGA_3D_CMD_NOP = 1119,
+
+ SVGA_3D_CMD_ENABLE_GART = 1120,
+ SVGA_3D_CMD_DISABLE_GART = 1121,
+ SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
+ SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
+
+ SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
+ SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
+ SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
+ SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
+
+ SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
+ SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
+
+ SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
+
+ SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
+ SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
+ SVGA_3D_CMD_GB_MOB_FENCE = 1133,
+ SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
+ SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
+ SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
+ SVGA_3D_CMD_NOP_ERROR = 1137,
+
+ SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
+ SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
+ SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
+ SVGA_3D_CMD_DRAW = 1141,
+ SVGA_3D_CMD_DRAW_INDEXED = 1142,
+
+ /*
+ * DX10 Commands
+ */
+ SVGA_3D_CMD_DX_MIN = 1143,
+ SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
+ SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
+ SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
+ SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
+ SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
+ SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
+ SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
+ SVGA_3D_CMD_DX_SET_SHADER = 1150,
+ SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
+ SVGA_3D_CMD_DX_DRAW = 1152,
+ SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
+ SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
+ SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
+ SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
+ SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
+ SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
+ SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
+ SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
+ SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
+ SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
+ SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
+ SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
+ SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
+ SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
+ SVGA_3D_CMD_DX_BIND_QUERY = 1167,
+ SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
+ SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
+ SVGA_3D_CMD_DX_END_QUERY = 1170,
+ SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
+ SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
+ SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
+ SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
+ SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
+ SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
+ SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
+ SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
+ SVGA_3D_CMD_DX_PRED_COPY = 1179,
+ SVGA_3D_CMD_DX_STRETCHBLT = 1180,
+ SVGA_3D_CMD_DX_GENMIPS = 1181,
+ SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
+ SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
+ SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
+ SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
+ SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
+ SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
+ SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
+ SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
+ SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
+ SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
+ SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
+ SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
+ SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
+ SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
+ SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
+ SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
+ SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
+ SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
+ SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
+ SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
+ SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
+ SVGA_3D_CMD_DX_BIND_SHADER = 1203,
+ SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
+ SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
+ SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
+ SVGA_3D_CMD_DX_SET_COTABLE = 1207,
+ SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
+ SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
+ SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
+ SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
+ SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
+ SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
+ SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
+ SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
+ SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
+ SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
+ SVGA_3D_CMD_DX_HINT = 1218,
+ SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
+ SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
+ SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
+ SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
+
+ /*
+ * Reserve some IDs to be used for the DX11 shader types.
+ */
+ SVGA_3D_CMD_DX_RESERVED1 = 1223,
+ SVGA_3D_CMD_DX_RESERVED2 = 1224,
+ SVGA_3D_CMD_DX_RESERVED3 = 1225,
+
+ SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
+
+ SVGA_3D_CMD_DX_MAX = 1227,
+ SVGA_3D_CMD_MAX = 1227,
+ SVGA_3D_CMD_FUTURE_MAX = 3000
+} SVGAFifo3dCmdId;
/*
* FIFO command format definitions:
@@ -194,54 +291,6 @@ struct {
#include "vmware_pack_end.h"
SVGA3dCmdHeader;
-typedef enum {
- SVGA3D_SURFACE_CUBEMAP = (1 << 0),
-
- /*
- * HINT flags are not enforced by the device but are useful for
- * performance.
- */
- SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
- SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
- SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
- SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
- SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
- SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
- SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
- SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
- SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
- SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10),
- SVGA3D_SURFACE_DECODE_RENDERTARGET = (1 << 11),
-
- /*
- * Is this surface using a base-level pitch for it's mob backing?
- *
- * This flag is not intended to be set by guest-drivers, but is instead
- * set by the device when the surface is bound to a mob with a specified
- * pitch.
- */
- SVGA3D_SURFACE_MOB_PITCH = (1 << 12),
-
- SVGA3D_SURFACE_INACTIVE = (1 << 13),
- SVGA3D_SURFACE_HINT_RT_LOCKABLE = (1 << 14),
- SVGA3D_SURFACE_VOLUME = (1 << 15),
-
- /*
- * Required to be set on a surface to bind it to a screen target.
- */
- SVGA3D_SURFACE_SCREENTARGET = (1 << 16),
-
- SVGA3D_SURFACE_RESERVED1 = (1 << 17),
- SVGA3D_SURFACE_1D = (1 << 18),
- SVGA3D_SURFACE_ARRAY = (1 << 19),
-
-} SVGA3dSurfaceFlags;
-
-#define SVGA3D_SURFACE_HB_DISALLOWED_MASK (SVGA3D_SURFACE_SCREENTARGET | \
- SVGA3D_SURFACE_MOB_PITCH | \
- SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
- SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
-
typedef
#include "vmware_pack_begin.h"
struct {
@@ -669,6 +718,128 @@ SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
typedef
#include "vmware_pack_begin.h"
struct {
+ uint32 cid;
+
+ uint32 primitiveCount; /* How many primitives to render */
+ uint32 startVertexLocation; /* Which vertex do we start rendering at. */
+
+ uint8 primitiveType; /* SVGA3dPrimitiveType */
+ uint8 padding[3];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDraw;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+
+ uint8 primitiveType; /* SVGA3dPrimitiveType */
+
+ uint32 indexBufferSid; /* Valid index buffer sid. */
+ uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
+ /* always 0 for DX9 guests, non-zero for OpenGL */
+ /* guests. We can't represent non-multiple of */
+ /* stride offsets in D3D9Renderer... */
+ uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
+
+ int32 baseVertexLocation; /* Bias applied to the index when selecting a */
+ /* vertex from the streams, may be negative */
+
+ uint32 primitiveCount; /* How many primitives to render */
+ uint32 pad0;
+ uint16 pad1;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDrawIndexed;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ /*
+ * Describe a vertex array's data type, and define how it is to be
+ * used by the fixed function pipeline or the vertex shader. It
+ * isn't useful to have two VertexDecls with the same
+ * VertexArrayIdentity in one draw call.
+ */
+ uint16 streamOffset;
+ uint8 stream;
+ uint8 type; /* SVGA3dDeclType */
+ uint8 method; /* SVGA3dDeclMethod */
+ uint8 usage; /* SVGA3dDeclUsage */
+ uint8 usageIndex;
+ uint8 padding;
+
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexElement;
+
+/*
+ * Should the vertex element respect the stream value? The high bit of the
+ * stream should be set to indicate that the stream should be respected. If
+ * the high bit is not set, the stream will be ignored and replaced by the index
+ * of the position of the currently considered vertex element.
+ *
+ * All guests should set this bit and correctly specify the stream going
+ * forward.
+ */
+#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+
+ uint32 numElements;
+
+ /*
+ * Followed by numElements SVGA3dVertexElement structures.
+ *
+ * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
+ * are cleared and will not be used by following draws.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexDecls;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+ uint32 stride;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexStream;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+
+ uint32 numStreams;
+ /*
+ * Followed by numStream SVGA3dVertexStream structures.
+ *
+ * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
+ * are cleared and will not be used by following draws.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexStreams;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ uint32 numDivisors;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexDivisors;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
uint32 stage;
SVGA3dTextureStateName name;
union {
@@ -989,38 +1160,6 @@ struct SVGA3dCmdScreenDMA {
SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
/*
- * Set Unity Surface Cookie
- *
- * Associates the supplied cookie with the surface id for use with
- * Unity. This cookie is a hint from guest to host, there is no way
- * for the guest to readback the cookie and the host is free to drop
- * the cookie association at will. The default value for the cookie
- * on all surfaces is 0.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdSetUnitySurfaceCookie {
- uint32 sid;
- uint64 cookie;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
-
-/*
- * Open a context-specific surface in a non-context-specific manner.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdOpenContextSurface {
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
-
-
-/*
* Logic ops
*/
@@ -1139,8 +1278,8 @@ struct SVGA3dCmdLogicOpsClearTypeBlend {
uint32 gamma;
uint32 color;
uint32 color2;
- int alphaOffsetX;
- int alphaOffsetY;
+ int32 alphaOffsetX;
+ int32 alphaOffsetY;
/* Followed by variable number of SVGA3dBox structures */
}
#include "vmware_pack_end.h"
@@ -1151,12 +1290,80 @@ SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
* Guest-backed objects definitions.
*/
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAMobFormat ptDepth;
+ uint32 sizeInBytes;
+ PPN64 base;
+}
+#include "vmware_pack_end.h"
+SVGAOTableMobEntry;
+#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceFormat format;
+ SVGA3dSurfaceFlags surfaceFlags;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ SVGAMobId mobid;
+ uint32 arraySize;
+ uint32 mobPitch;
+ uint32 pad[5];
+}
+#include "vmware_pack_end.h"
+SVGAOTableSurfaceEntry;
+#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableContextEntry;
+#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dShaderType type;
+ uint32 sizeInBytes;
+ uint32 offsetInBytes;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableShaderEntry;
+#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
+
#define SVGA_STFLAG_PRIMARY (1 << 0)
typedef uint32 SVGAScreenTargetFlags;
typedef
#include "vmware_pack_begin.h"
struct {
+ SVGA3dSurfaceImageId image;
+ uint32 width;
+ uint32 height;
+ int32 xRoot;
+ int32 yRoot;
+ SVGAScreenTargetFlags flags;
+ uint32 dpi;
+ uint32 pad[7];
+}
+#include "vmware_pack_end.h"
+SVGAOTableScreenTargetEntry;
+#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
+ (sizeof(SVGAOTableScreenTargetEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
float value[4];
}
#include "vmware_pack_end.h"
@@ -1178,6 +1385,209 @@ struct {
#include "vmware_pack_end.h"
SVGA3dShaderConstBool;
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint16 streamOffset;
+ uint8 stream;
+ uint8 type;
+ uint8 methodUsage;
+ uint8 usageIndex;
+}
+#include "vmware_pack_end.h"
+SVGAGBVertexElement;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+ uint16 stride;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGAGBVertexStream;
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dRect viewport;
+ SVGA3dRect scissorRect;
+ SVGA3dZRange zRange;
+
+ SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
+ SVGAGBVertexElement decl1[4];
+
+ uint32 renderStates[SVGA3D_RS_MAX];
+ SVGAGBVertexElement decl2[18];
+ uint32 pad0[2];
+
+ struct {
+ SVGA3dFace face;
+ SVGA3dMaterial material;
+ } material;
+
+ float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
+ float matrices[SVGA3D_TRANSFORM_MAX][16];
+
+ SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
+ SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
+
+ /*
+ * Shaders currently bound
+ */
+ uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
+ SVGAGBVertexElement decl3[10];
+ uint32 pad1[3];
+
+ uint32 occQueryActive;
+ uint32 occQueryValue;
+
+ /*
+ * Int/Bool Shader constants
+ */
+ SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
+ SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
+ uint16 pShaderBValues;
+ uint16 vShaderBValues;
+
+
+ SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
+ SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
+ uint32 numVertexDecls;
+ uint32 numVertexStreams;
+ uint32 numVertexDivisors;
+ uint32 pad2[30];
+
+ /*
+ * Texture Stages
+ *
+ * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
+ * textureStages array.
+ * SVGA3D_TS_COLOR_KEY is in tsColorKey.
+ */
+ uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
+ uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
+ uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
+
+ /*
+ * Float Shader constants.
+ */
+ SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
+ SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
+}
+#include "vmware_pack_end.h"
+SVGAGBContextData;
+#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
+
+/*
+ * SVGA3dCmdSetOTableBase --
+ *
+ * This command allows the guest to specify the base PPN of the
+ * specified object table.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAOTableType type;
+ PPN baseAddress;
+ uint32 sizeInBytes;
+ uint32 validSizeInBytes;
+ SVGAMobFormat ptDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAOTableType type;
+ PPN64 baseAddress;
+ uint32 sizeInBytes;
+ uint32 validSizeInBytes;
+ SVGAMobFormat ptDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAOTableType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
+
+/*
+ * Define a memory object (Mob) in the OTable.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBMob {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN base;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
+
+
+/*
+ * Destroys an object in the OTable.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBMob {
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
+
+
+/*
+ * Define a memory object (Mob) in the OTable with a PPN64 base.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBMob64 {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN64 base;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
+
+/*
+ * Redefine an object in the OTable with PPN64 base.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdRedefineGBMob64 {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN64 base;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
+
+/*
+ * Notification that the page tables have been modified.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBMobMapping {
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
+
/*
* Define a guest-backed surface.
*/
@@ -1243,7 +1653,7 @@ SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
typedef
#include "vmware_pack_begin.h"
-struct{
+struct SVGA3dCmdCondBindGBSurface {
uint32 sid;
SVGAMobId testMobid;
SVGAMobId mobid;
@@ -1477,18 +1887,6 @@ struct SVGA3dCmdDestroyGBShader {
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdBindGBShaderConsts {
- uint32 cid;
- SVGA3dShaderType shaderType;
- SVGA3dShaderConstType shaderConstType;
- uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdBindGBShaderConsts; /* SVGA_3D_CMD_BIND_SHADERCONSTS */
-
typedef
#include "vmware_pack_begin.h"
struct {
@@ -1553,7 +1951,7 @@ typedef
#include "vmware_pack_begin.h"
struct {
SVGAMobId mobid;
- uint32 fbOffset;
+ uint32 mustBeZero;
uint32 initialized;
}
#include "vmware_pack_end.h"
@@ -1649,6 +2047,6 @@ struct {
uint32 mobOffset;
}
#include "vmware_pack_end.h"
-SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/
+SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
-#endif // _SVGA3D_CMD_H_
+#endif /* _SVGA3D_CMD_H_ */
diff --git a/lib/mesa/src/gallium/drivers/svga/include/svga3d_devcaps.h b/lib/mesa/src/gallium/drivers/svga/include/svga3d_devcaps.h
index 915f3c757..ade210b41 100644
--- a/lib/mesa/src/gallium/drivers/svga/include/svga3d_devcaps.h
+++ b/lib/mesa/src/gallium/drivers/svga/include/svga3d_devcaps.h
@@ -1,5 +1,5 @@
/**********************************************************
- * Copyright 1998-2014 VMware, Inc. All rights reserved.
+ * Copyright 1998-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -223,9 +223,230 @@ typedef enum {
*/
SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */
+ /*
+ * Deprecated.
+ */
+ SVGA3D_DEVCAP_DEAD2 = 94,
+
+ /*
+ * Does the device support the DX commands?
+ */
+ SVGA3D_DEVCAP_DX = 95,
+
+ /*
+ * What is the maximum size of a texture array?
+ *
+ * (Even if this cap is zero, cubemaps are still allowed.)
+ */
+ SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96,
+
+ /*
+ * What is the maximum number of vertex buffers that can
+ * be used in the DXContext inputAssembly?
+ */
+ SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97,
+
+ /*
+ * What is the maximum number of constant buffers
+ * that can be expected to work correctly with a
+ * DX context?
+ */
+ SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98,
+
+ /*
+ * Does the device support provoking vertex control?
+ * If zero, the first vertex will always be the provoking vertex.
+ */
+ SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99,
+
+ SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100,
+ SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101,
+ SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102,
+ SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103,
+ SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104,
+ SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105,
+ SVGA3D_DEVCAP_DXFMT_Z_D32 = 106,
+ SVGA3D_DEVCAP_DXFMT_Z_D16 = 107,
+ SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108,
+ SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109,
+ SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110,
+ SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111,
+ SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112,
+ SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113,
+ SVGA3D_DEVCAP_DXFMT_DXT1 = 114,
+ SVGA3D_DEVCAP_DXFMT_DXT2 = 115,
+ SVGA3D_DEVCAP_DXFMT_DXT3 = 116,
+ SVGA3D_DEVCAP_DXFMT_DXT4 = 117,
+ SVGA3D_DEVCAP_DXFMT_DXT5 = 118,
+ SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119,
+ SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120,
+ SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121,
+ SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 = 122,
+ SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123,
+ SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124,
+ SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125,
+ SVGA3D_DEVCAP_DXFMT_V8U8 = 126,
+ SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127,
+ SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128,
+ SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129,
+ SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130,
+ SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131,
+ SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132,
+ SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133,
+ SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134,
+ SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135,
+ SVGA3D_DEVCAP_DXFMT_BUFFER = 136,
+ SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137,
+ SVGA3D_DEVCAP_DXFMT_V16U16 = 138,
+ SVGA3D_DEVCAP_DXFMT_G16R16 = 139,
+ SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140,
+ SVGA3D_DEVCAP_DXFMT_UYVY = 141,
+ SVGA3D_DEVCAP_DXFMT_YUY2 = 142,
+ SVGA3D_DEVCAP_DXFMT_NV12 = 143,
+ SVGA3D_DEVCAP_DXFMT_AYUV = 144,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155,
+ SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156,
+ SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157,
+ SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158,
+ SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159,
+ SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160,
+ SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS = 161,
+ SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT = 162,
+ SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163,
+ SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164,
+ SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170,
+ SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171,
+ SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172,
+ SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173,
+ SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174,
+ SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175,
+ SVGA3D_DEVCAP_DXFMT_R32_UINT = 176,
+ SVGA3D_DEVCAP_DXFMT_R32_SINT = 177,
+ SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178,
+ SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179,
+ SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS = 180,
+ SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT = 181,
+ SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182,
+ SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183,
+ SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184,
+ SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185,
+ SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186,
+ SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187,
+ SVGA3D_DEVCAP_DXFMT_R16_UINT = 188,
+ SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189,
+ SVGA3D_DEVCAP_DXFMT_R16_SINT = 190,
+ SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191,
+ SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192,
+ SVGA3D_DEVCAP_DXFMT_R8_UINT = 193,
+ SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194,
+ SVGA3D_DEVCAP_DXFMT_R8_SINT = 195,
+ SVGA3D_DEVCAP_DXFMT_P8 = 196,
+ SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197,
+ SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198,
+ SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199,
+ SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200,
+ SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201,
+ SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202,
+ SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203,
+ SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204,
+ SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205,
+ SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206,
+ SVGA3D_DEVCAP_DXFMT_ATI1 = 207,
+ SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208,
+ SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209,
+ SVGA3D_DEVCAP_DXFMT_ATI2 = 210,
+ SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211,
+ SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216,
+ SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217,
+ SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218,
+ SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219,
+ SVGA3D_DEVCAP_DXFMT_YV12 = 220,
+ SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222,
+ SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223,
+ SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224,
+ SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225,
+ SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226,
+ SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227,
+ SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228,
+ SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229,
+ SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230,
+ SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231,
+ SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232,
+ SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233,
+ SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234,
+ SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235,
+ SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236,
+ SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237,
+ SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238,
+ SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240,
+ SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241,
+ SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242,
+ SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243,
+
SVGA3D_DEVCAP_MAX /* This must be the last index. */
} SVGA3dDevCapIndex;
+/*
+ * Bit definitions for DXFMT devcaps
+ *
+ *
+ * SUPPORTED: Can the format be defined?
+ * SHADER_SAMPLE: Can the format be sampled from a shader?
+ * COLOR_RENDERTARGET: Can the format be a color render target?
+ * DEPTH_RENDERTARGET: Can the format be a depth render target?
+ * BLENDABLE: Is the format blendable?
+ * MIPS: Does the format support mip levels?
+ * ARRAY: Does the format support texture arrays?
+ * VOLUME: Does the format support having volume?
+ * MULTISAMPLE_2: Does the format support 2x multisample?
+ * MULTISAMPLE_4: Does the format support 4x multisample?
+ * MULTISAMPLE_8: Does the format support 8x multisample?
+ */
+#define SVGA3D_DXFMT_SUPPORTED (1 << 0)
+#define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1)
+#define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2)
+#define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3)
+#define SVGA3D_DXFMT_BLENDABLE (1 << 4)
+#define SVGA3D_DXFMT_MIPS (1 << 5)
+#define SVGA3D_DXFMT_ARRAY (1 << 6)
+#define SVGA3D_DXFMT_VOLUME (1 << 7)
+#define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8)
+#define SVGADX_DXFMT_MULTISAMPLE_2 (1 << 9)
+#define SVGADX_DXFMT_MULTISAMPLE_4 (1 << 10)
+#define SVGADX_DXFMT_MULTISAMPLE_8 (1 << 11)
+#define SVGADX_DXFMT_MAX (1 << 12)
+
+/*
+ * Convenience mask for any multisample capability.
+ *
+ * The multisample bits imply both load and render capability.
+ */
+#define SVGA3D_DXFMT_MULTISAMPLE ( \
+ SVGADX_DXFMT_MULTISAMPLE_2 | \
+ SVGADX_DXFMT_MULTISAMPLE_4 | \
+ SVGADX_DXFMT_MULTISAMPLE_8 )
+
typedef union {
Bool b;
uint32 u;
@@ -233,4 +454,4 @@ typedef union {
float f;
} SVGA3dDevCapResult;
-#endif // _SVGA3D_DEVCAPS_H_
+#endif /* _SVGA3D_DEVCAPS_H_ */
diff --git a/lib/mesa/src/gallium/drivers/svga/include/svga3d_dx.h b/lib/mesa/src/gallium/drivers/svga/include/svga3d_dx.h
new file mode 100644
index 000000000..fce2b0422
--- /dev/null
+++ b/lib/mesa/src/gallium/drivers/svga/include/svga3d_dx.h
@@ -0,0 +1,1521 @@
+/**********************************************************
+ * Copyright 2007-2015 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_dx.h --
+ *
+ * SVGA 3d hardware definitions for DX10 support.
+ */
+
+#ifndef _SVGA3D_DX_H_
+#define _SVGA3D_DX_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+#include "includeCheck.h"
+
+#include "svga3d_limits.h"
+
+#define SVGA3D_INPUT_MIN 0
+#define SVGA3D_INPUT_PER_VERTEX_DATA 0
+#define SVGA3D_INPUT_PER_INSTANCE_DATA 1
+#define SVGA3D_INPUT_MAX 2
+typedef uint32 SVGA3dInputClassification;
+
+#define SVGA3D_RESOURCE_TYPE_MIN 1
+#define SVGA3D_RESOURCE_BUFFER 1
+#define SVGA3D_RESOURCE_TEXTURE1D 2
+#define SVGA3D_RESOURCE_TEXTURE2D 3
+#define SVGA3D_RESOURCE_TEXTURE3D 4
+#define SVGA3D_RESOURCE_TEXTURECUBE 5
+#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
+#define SVGA3D_RESOURCE_BUFFEREX 6
+#define SVGA3D_RESOURCE_TYPE_MAX 7
+typedef uint32 SVGA3dResourceType;
+
+#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
+#define SVGA3D_DEPTH_WRITE_MASK_ALL 1
+typedef uint8 SVGA3dDepthWriteMask;
+
+#define SVGA3D_FILTER_MIP_LINEAR (1 << 0)
+#define SVGA3D_FILTER_MAG_LINEAR (1 << 2)
+#define SVGA3D_FILTER_MIN_LINEAR (1 << 4)
+#define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
+#define SVGA3D_FILTER_COMPARE (1 << 7)
+typedef uint32 SVGA3dFilter;
+
+#define SVGA3D_CULL_INVALID 0
+#define SVGA3D_CULL_MIN 1
+#define SVGA3D_CULL_NONE 1
+#define SVGA3D_CULL_FRONT 2
+#define SVGA3D_CULL_BACK 3
+#define SVGA3D_CULL_MAX 4
+typedef uint8 SVGA3dCullMode;
+
+#define SVGA3D_COMPARISON_INVALID 0
+#define SVGA3D_COMPARISON_MIN 1
+#define SVGA3D_COMPARISON_NEVER 1
+#define SVGA3D_COMPARISON_LESS 2
+#define SVGA3D_COMPARISON_EQUAL 3
+#define SVGA3D_COMPARISON_LESS_EQUAL 4
+#define SVGA3D_COMPARISON_GREATER 5
+#define SVGA3D_COMPARISON_NOT_EQUAL 6
+#define SVGA3D_COMPARISON_GREATER_EQUAL 7
+#define SVGA3D_COMPARISON_ALWAYS 8
+#define SVGA3D_COMPARISON_MAX 9
+typedef uint8 SVGA3dComparisonFunc;
+
+#define SVGA3D_DX_MAX_VERTEXBUFFERS 32
+#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
+#define SVGA3D_DX_MAX_SOTARGETS 4
+#define SVGA3D_DX_MAX_SRVIEWS 128
+#define SVGA3D_DX_MAX_CONSTBUFFERS 16
+#define SVGA3D_DX_MAX_SAMPLERS 16
+
+/* Id limits */
+static const uint32 SVGA3dBlendObjectCountPerContext = 4096;
+static const uint32 SVGA3dDepthStencilObjectCountPerContext = 4096;
+
+typedef uint32 SVGA3dSurfaceId;
+typedef uint32 SVGA3dShaderResourceViewId;
+typedef uint32 SVGA3dRenderTargetViewId;
+typedef uint32 SVGA3dDepthStencilViewId;
+
+typedef uint32 SVGA3dShaderId;
+typedef uint32 SVGA3dElementLayoutId;
+typedef uint32 SVGA3dSamplerId;
+typedef uint32 SVGA3dBlendStateId;
+typedef uint32 SVGA3dDepthStencilStateId;
+typedef uint32 SVGA3dRasterizerStateId;
+typedef uint32 SVGA3dQueryId;
+typedef uint32 SVGA3dStreamOutputId;
+
+typedef union {
+ struct {
+ float r;
+ float g;
+ float b;
+ float a;
+ };
+
+ float value[4];
+} SVGA3dRGBAFloat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableDXContextEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineContext; /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyContext; /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */
+
+/*
+ * Bind a DX context.
+ *
+ * validContents should be set to 0 for new contexts,
+ * and 1 if this is an old context which is getting paged
+ * back on to the device.
+ *
+ * For new contexts, it is recommended that the driver
+ * issue commands to initialize all interesting state
+ * prior to rendering.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindContext {
+ uint32 cid;
+ SVGAMobId mobid;
+ uint32 validContents;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindContext; /* SVGA_3D_CMD_DX_BIND_CONTEXT */
+
+/*
+ * Readback a DX context.
+ * (Request that the device flush the contents back into guest memory.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackContext; /* SVGA_3D_CMD_DX_READBACK_CONTEXT */
+
+/*
+ * Invalidate a guest-backed context.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXInvalidateContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXInvalidateContext; /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dReplyFormatData {
+ uint32 formatSupport;
+ uint32 msaa2xQualityLevels:5;
+ uint32 msaa4xQualityLevels:5;
+ uint32 msaa8xQualityLevels:5;
+ uint32 msaa16xQualityLevels:5;
+ uint32 msaa32xQualityLevels:5;
+ uint32 pad:7;
+}
+#include "vmware_pack_end.h"
+SVGA3dReplyFormatData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSingleConstantBuffer {
+ uint32 slot;
+ SVGA3dShaderType type;
+ SVGA3dSurfaceId sid;
+ uint32 offsetInBytes;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSingleConstantBuffer;
+/* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetShaderResources {
+ uint32 startView;
+ SVGA3dShaderType type;
+
+ /*
+ * Followed by a variable number of SVGA3dShaderResourceViewId's.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetShader {
+ SVGA3dShaderId shaderId;
+ SVGA3dShaderType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSamplers {
+ uint32 startSampler;
+ SVGA3dShaderType type;
+
+ /*
+ * Followed by a variable number of SVGA3dSamplerId's.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDraw {
+ uint32 vertexCount;
+ uint32 startVertexLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawIndexed {
+ uint32 indexCount;
+ uint32 startIndexLocation;
+ int32 baseVertexLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawInstanced {
+ uint32 vertexCountPerInstance;
+ uint32 instanceCount;
+ uint32 startVertexLocation;
+ uint32 startInstanceLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawIndexedInstanced {
+ uint32 indexCountPerInstance;
+ uint32 instanceCount;
+ uint32 startIndexLocation;
+ int32 baseVertexLocation;
+ uint32 startInstanceLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawAuto {
+ uint32 pad0;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetInputLayout {
+ SVGA3dElementLayoutId elementLayoutId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dVertexBuffer {
+ SVGA3dSurfaceId sid;
+ uint32 stride;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexBuffer;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetVertexBuffers {
+ uint32 startBuffer;
+ /* Followed by a variable number of SVGA3dVertexBuffer's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetIndexBuffer {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetTopology {
+ SVGA3dPrimitiveType topology;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetRenderTargets {
+ SVGA3dDepthStencilViewId depthStencilViewId;
+ /* Followed by a variable number of SVGA3dRenderTargetViewId's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetBlendState {
+ SVGA3dBlendStateId blendId;
+ float blendFactor[4];
+ uint32 sampleMask;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetDepthStencilState {
+ SVGA3dDepthStencilStateId depthStencilId;
+ uint32 stencilRef;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetRasterizerState {
+ SVGA3dRasterizerStateId rasterizerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */
+
+#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
+typedef uint32 SVGA3dDXQueryFlags;
+
+/*
+ * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device
+ * to track query state transitions, but are not intended to be used by the
+ * driver.
+ */
+#define SVGADX_QDSTATE_INVALID ((uint8)-1) /* Query has no state */
+#define SVGADX_QDSTATE_MIN 0
+#define SVGADX_QDSTATE_IDLE 0 /* Query hasn't started yet */
+#define SVGADX_QDSTATE_ACTIVE 1 /* Query is actively gathering data */
+#define SVGADX_QDSTATE_PENDING 2 /* Query is waiting for results */
+#define SVGADX_QDSTATE_FINISHED 3 /* Query has completed */
+#define SVGADX_QDSTATE_MAX 4
+typedef uint8 SVGADXQueryDeviceState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dQueryTypeUint8 type;
+ uint16 pad0;
+ SVGADXQueryDeviceState state;
+ SVGA3dDXQueryFlags flags;
+ SVGAMobId mobid;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXQueryEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineQuery {
+ SVGA3dQueryId queryId;
+ SVGA3dQueryType type;
+ SVGA3dDXQueryFlags flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyQuery {
+ SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindQuery {
+ SVGA3dQueryId queryId;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetQueryOffset {
+ SVGA3dQueryId queryId;
+ uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBeginQuery {
+ SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXEndQuery {
+ SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackQuery {
+ SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXMoveQuery {
+ SVGA3dQueryId queryId;
+ SVGAMobId mobid;
+ uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindAllQuery {
+ uint32 cid;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackAllQuery {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetPredication {
+ SVGA3dQueryId queryId;
+ uint32 predicateValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */
+
+typedef
+#include "vmware_pack_begin.h"
+struct MKS3dDXSOState {
+ uint32 offset; /* Starting offset */
+ uint32 intOffset; /* Internal offset */
+ uint32 vertexCount; /* vertices written */
+ uint32 sizeInBytes; /* max bytes to write */
+}
+#include "vmware_pack_end.h"
+SVGA3dDXSOState;
+
+/* Set the offset field to this value to append SO values to the buffer */
+#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSoTarget {
+ SVGA3dSurfaceId sid;
+ uint32 offset;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dSoTarget;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSOTargets {
+ uint32 pad0;
+ /* Followed by a variable number of SVGA3dSOTarget's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dViewport
+{
+ float x;
+ float y;
+ float width;
+ float height;
+ float minDepth;
+ float maxDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dViewport;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetViewports {
+ uint32 pad0;
+ /* Followed by a variable number of SVGA3dViewport's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */
+
+#define SVGA3D_DX_MAX_VIEWPORTS 16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetScissorRects {
+ uint32 pad0;
+ /* Followed by a variable number of SVGASignedRect's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */
+
+#define SVGA3D_DX_MAX_SCISSORRECTS 16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearRenderTargetView {
+ SVGA3dRenderTargetViewId renderTargetViewId;
+ SVGA3dRGBAFloat rgba;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearDepthStencilView {
+ uint16 flags;
+ uint16 stencil;
+ SVGA3dDepthStencilViewId depthStencilViewId;
+ float depth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredCopyRegion {
+ SVGA3dSurfaceId dstSid;
+ uint32 dstSubResource;
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dCopyBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredCopyRegion;
+/* SVGA_3D_CMD_DX_PRED_COPY_REGION */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredCopy {
+ SVGA3dSurfaceId dstSid;
+ SVGA3dSurfaceId srcSid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBufferCopy {
+ SVGA3dSurfaceId dest;
+ SVGA3dSurfaceId src;
+ uint32 destX;
+ uint32 srcX;
+ uint32 width;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBufferCopy;
+/* SVGA_3D_CMD_DX_BUFFER_COPY */
+
+typedef uint32 SVGA3dDXStretchBltMode;
+#define SVGADX_STRETCHBLT_LINEAR (1 << 0)
+#define SVGADX_STRETCHBLT_FORCE_SRC_SRGB (1 << 1)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXStretchBlt {
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dSurfaceId dstSid;
+ uint32 destSubResource;
+ SVGA3dBox boxSrc;
+ SVGA3dBox boxDest;
+ SVGA3dDXStretchBltMode mode;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXStretchBlt; /* SVGA_3D_CMD_DX_STRETCHBLT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXGenMips {
+ SVGA3dShaderResourceViewId shaderResourceViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */
+
+/*
+ * Defines a resource/DX surface. Resources share the surfaceId namespace.
+ *
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface_v2 {
+ uint32 sid;
+ SVGA3dSurfaceFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ uint32 arraySize;
+ uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
+
+/*
+ * Update a sub-resource in a guest-backed resource.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXUpdateSubResource {
+ SVGA3dSurfaceId sid;
+ uint32 subResource;
+ SVGA3dBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXUpdateSubResource; /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */
+
+/*
+ * Readback a subresource in a guest-backed resource.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackSubResource {
+ SVGA3dSurfaceId sid;
+ uint32 subResource;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackSubResource; /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */
+
+/*
+ * Invalidate an image in a guest-backed surface.
+ * (Notify the device that the contents can be lost.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXInvalidateSubResource {
+ SVGA3dSurfaceId sid;
+ uint32 subResource;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXInvalidateSubResource; /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */
+
+
+/*
+ * Raw byte wise transfer from a buffer surface into another surface
+ * of the requested box.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXTransferFromBuffer {
+ SVGA3dSurfaceId srcSid;
+ uint32 srcOffset;
+ uint32 srcPitch;
+ uint32 srcSlicePitch;
+ SVGA3dSurfaceId destSid;
+ uint32 destSubResource;
+ SVGA3dBox destBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXTransferFromBuffer; /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */
+
+
+/*
+ * Raw byte wise transfer from a buffer surface into another surface
+ * of the requested box. Supported if SVGA3D_DEVCAP_DXCONTEXT is set.
+ * The context is implied from the command buffer header.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredTransferFromBuffer {
+ SVGA3dSurfaceId srcSid;
+ uint32 srcOffset;
+ uint32 srcPitch;
+ uint32 srcSlicePitch;
+ SVGA3dSurfaceId destSid;
+ uint32 destSubResource;
+ SVGA3dBox destBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredTransferFromBuffer;
+/* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSurfaceCopyAndReadback {
+ SVGA3dSurfaceId srcSid;
+ SVGA3dSurfaceId destSid;
+ SVGA3dCopyBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSurfaceCopyAndReadback;
+/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXHint {
+ uint32 hintId;
+
+ /*
+ * Followed by variable sized data depending on the hintId.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXHint;
+/* SVGA_3D_CMD_DX_HINT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBufferUpdate {
+ SVGA3dSurfaceId sid;
+ uint32 x;
+ uint32 width;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBufferUpdate;
+/* SVGA_3D_CMD_DX_BUFFER_UPDATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetConstantBufferOffset {
+ uint32 slot;
+ uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetConstantBufferOffset;
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ union {
+ struct {
+ uint32 firstElement;
+ uint32 numElements;
+ uint32 pad0;
+ uint32 pad1;
+ } buffer;
+ struct {
+ uint32 mostDetailedMip;
+ uint32 firstArraySlice;
+ uint32 mipLevels;
+ uint32 arraySize;
+ } tex;
+ struct {
+ uint32 firstElement;
+ uint32 numElements;
+ uint32 flags;
+ uint32 pad0;
+ } bufferex;
+ };
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderResourceViewDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ SVGA3dShaderResourceViewDesc desc;
+ uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXSRViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineShaderResourceView {
+ SVGA3dShaderResourceViewId shaderResourceViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+
+ SVGA3dShaderResourceViewDesc desc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineShaderResourceView;
+/* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyShaderResourceView {
+ SVGA3dShaderResourceViewId shaderResourceViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyShaderResourceView;
+/* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dRenderTargetViewDesc {
+ union {
+ struct {
+ uint32 firstElement;
+ uint32 numElements;
+ } buffer;
+ struct {
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ } tex; /* 1d, 2d, cube */
+ struct {
+ uint32 mipSlice;
+ uint32 firstW;
+ uint32 wSize;
+ } tex3D;
+ };
+}
+#include "vmware_pack_end.h"
+SVGA3dRenderTargetViewDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ SVGA3dRenderTargetViewDesc desc;
+ uint32 pad[2];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXRTViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineRenderTargetView {
+ SVGA3dRenderTargetViewId renderTargetViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+
+ SVGA3dRenderTargetViewDesc desc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineRenderTargetView;
+/* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyRenderTargetView {
+ SVGA3dRenderTargetViewId renderTargetViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyRenderTargetView;
+/* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */
+
+/*
+ */
+#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01
+#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
+#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03
+typedef uint8 SVGA3DCreateDSViewFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ SVGA3DCreateDSViewFlags flags;
+ uint8 pad0;
+ uint16 pad1;
+ uint32 pad2;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXDSViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineDepthStencilView {
+ SVGA3dDepthStencilViewId depthStencilViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ SVGA3DCreateDSViewFlags flags;
+ uint8 pad0;
+ uint16 pad1;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineDepthStencilView;
+/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyDepthStencilView {
+ SVGA3dDepthStencilViewId depthStencilViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyDepthStencilView;
+/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dInputElementDesc {
+ uint32 inputSlot;
+ uint32 alignedByteOffset;
+ SVGA3dSurfaceFormat format;
+ SVGA3dInputClassification inputSlotClass;
+ uint32 instanceDataStepRate;
+ uint32 inputRegister;
+}
+#include "vmware_pack_end.h"
+SVGA3dInputElementDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ /*
+ * XXX: How many of these can there be?
+ */
+ uint32 elid;
+ uint32 numDescs;
+ SVGA3dInputElementDesc desc[32];
+ uint32 pad[62];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXElementLayoutEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineElementLayout {
+ SVGA3dElementLayoutId elementLayoutId;
+ /* Followed by a variable number of SVGA3dInputElementDesc's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineElementLayout;
+/* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyElementLayout {
+ SVGA3dElementLayoutId elementLayoutId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyElementLayout;
+/* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */
+
+
+#define SVGA3D_DX_MAX_RENDER_TARGETS 8
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dDXBlendStatePerRT {
+ uint8 blendEnable;
+ uint8 srcBlend;
+ uint8 destBlend;
+ uint8 blendOp;
+ uint8 srcBlendAlpha;
+ uint8 destBlendAlpha;
+ uint8 blendOpAlpha;
+ uint8 renderTargetWriteMask;
+ uint8 logicOpEnable;
+ uint8 logicOp;
+ uint16 pad0;
+}
+#include "vmware_pack_end.h"
+SVGA3dDXBlendStatePerRT;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint8 alphaToCoverageEnable;
+ uint8 independentBlendEnable;
+ uint16 pad0;
+ SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
+ uint32 pad1[7];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXBlendStateEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineBlendState {
+ SVGA3dBlendStateId blendId;
+ uint8 alphaToCoverageEnable;
+ uint8 independentBlendEnable;
+ uint16 pad0;
+ SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyBlendState {
+ SVGA3dBlendStateId blendId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint8 depthEnable;
+ SVGA3dDepthWriteMask depthWriteMask;
+ SVGA3dComparisonFunc depthFunc;
+ uint8 stencilEnable;
+ uint8 frontEnable;
+ uint8 backEnable;
+ uint8 stencilReadMask;
+ uint8 stencilWriteMask;
+
+ uint8 frontStencilFailOp;
+ uint8 frontStencilDepthFailOp;
+ uint8 frontStencilPassOp;
+ SVGA3dComparisonFunc frontStencilFunc;
+
+ uint8 backStencilFailOp;
+ uint8 backStencilDepthFailOp;
+ uint8 backStencilPassOp;
+ SVGA3dComparisonFunc backStencilFunc;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXDepthStencilEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineDepthStencilState {
+ SVGA3dDepthStencilStateId depthStencilId;
+
+ uint8 depthEnable;
+ SVGA3dDepthWriteMask depthWriteMask;
+ SVGA3dComparisonFunc depthFunc;
+ uint8 stencilEnable;
+ uint8 frontEnable;
+ uint8 backEnable;
+ uint8 stencilReadMask;
+ uint8 stencilWriteMask;
+
+ uint8 frontStencilFailOp;
+ uint8 frontStencilDepthFailOp;
+ uint8 frontStencilPassOp;
+ SVGA3dComparisonFunc frontStencilFunc;
+
+ uint8 backStencilFailOp;
+ uint8 backStencilDepthFailOp;
+ uint8 backStencilPassOp;
+ SVGA3dComparisonFunc backStencilFunc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineDepthStencilState;
+/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyDepthStencilState {
+ SVGA3dDepthStencilStateId depthStencilId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyDepthStencilState;
+/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint8 fillMode;
+ SVGA3dCullMode cullMode;
+ uint8 frontCounterClockwise;
+ uint8 provokingVertexLast;
+ int32 depthBias;
+ float depthBiasClamp;
+ float slopeScaledDepthBias;
+ uint8 depthClipEnable;
+ uint8 scissorEnable;
+ uint8 multisampleEnable;
+ uint8 antialiasedLineEnable;
+ float lineWidth;
+ uint8 lineStippleEnable;
+ uint8 lineStippleFactor;
+ uint16 lineStipplePattern;
+ uint32 forcedSampleCount;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXRasterizerStateEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineRasterizerState {
+ SVGA3dRasterizerStateId rasterizerId;
+
+ uint8 fillMode;
+ SVGA3dCullMode cullMode;
+ uint8 frontCounterClockwise;
+ uint8 provokingVertexLast;
+ int32 depthBias;
+ float depthBiasClamp;
+ float slopeScaledDepthBias;
+ uint8 depthClipEnable;
+ uint8 scissorEnable;
+ uint8 multisampleEnable;
+ uint8 antialiasedLineEnable;
+ float lineWidth;
+ uint8 lineStippleEnable;
+ uint8 lineStippleFactor;
+ uint16 lineStipplePattern;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineRasterizerState;
+/* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyRasterizerState {
+ SVGA3dRasterizerStateId rasterizerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyRasterizerState;
+/* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dFilter filter;
+ uint8 addressU;
+ uint8 addressV;
+ uint8 addressW;
+ uint8 pad0;
+ float mipLODBias;
+ uint8 maxAnisotropy;
+ SVGA3dComparisonFunc comparisonFunc;
+ uint16 pad1;
+ SVGA3dRGBAFloat borderColor;
+ float minLOD;
+ float maxLOD;
+ uint32 pad2[6];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXSamplerEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineSamplerState {
+ SVGA3dSamplerId samplerId;
+ SVGA3dFilter filter;
+ uint8 addressU;
+ uint8 addressV;
+ uint8 addressW;
+ uint8 pad0;
+ float mipLODBias;
+ uint8 maxAnisotropy;
+ SVGA3dComparisonFunc comparisonFunc;
+ uint16 pad1;
+ SVGA3dRGBAFloat borderColor;
+ float minLOD;
+ float maxLOD;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroySamplerState {
+ SVGA3dSamplerId samplerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineShader {
+ SVGA3dShaderId shaderId;
+ SVGA3dShaderType type;
+ uint32 sizeInBytes; /* Number of bytes of shader text. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGACOTableDXShaderEntry {
+ SVGA3dShaderType type;
+ uint32 sizeInBytes;
+ uint32 offsetInBytes;
+ SVGAMobId mobid;
+ uint32 pad[4];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXShaderEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyShader {
+ SVGA3dShaderId shaderId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindShader {
+ uint32 cid;
+ uint32 shid;
+ SVGAMobId mobid;
+ uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindShader; /* SVGA_3D_CMD_DX_BIND_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindAllShader {
+ uint32 cid;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindAllShader; /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXCondBindAllShader {
+ uint32 cid;
+ SVGAMobId testMobid;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXCondBindAllShader; /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */
+
+/*
+ * The maximum number of streamout decl's in each streamout entry.
+ */
+#define SVGA3D_MAX_STREAMOUT_DECLS 64
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dStreamOutputDeclarationEntry {
+ uint32 outputSlot;
+ uint32 registerIndex;
+ uint8 registerMask;
+ uint8 pad0;
+ uint16 pad1;
+ uint32 stream;
+}
+#include "vmware_pack_end.h"
+SVGA3dStreamOutputDeclarationEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAOTableStreamOutputEntry {
+ uint32 numOutputStreamEntries;
+ SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
+ uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+ uint32 rasterizedStream;
+ uint32 pad[250];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXStreamOutputEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineStreamOutput {
+ SVGA3dStreamOutputId soid;
+ uint32 numOutputStreamEntries;
+ SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
+ uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+ uint32 rasterizedStream;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyStreamOutput {
+ SVGA3dStreamOutputId soid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetStreamOutput {
+ SVGA3dStreamOutputId soid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 value;
+ uint32 mobId;
+ uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXMobFence64; /* SVGA_3D_CMD_DX_MOB_FENCE_64 */
+
+/*
+ * SVGA3dCmdSetCOTable --
+ *
+ * This command allows the guest to bind a mob to a context-object table.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetCOTable {
+ uint32 cid;
+ uint32 mobid;
+ SVGACOTableType type;
+ uint32 validSizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackCOTable {
+ uint32 cid;
+ SVGACOTableType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCOTableData {
+ uint32 mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCOTableData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dBufferBinding {
+ uint32 bufferId;
+ uint32 stride;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dBufferBinding;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dConstantBufferBinding {
+ uint32 sid;
+ uint32 offsetInBytes;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dConstantBufferBinding;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGADXInputAssemblyMobFormat {
+ uint32 layoutId;
+ SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
+ uint32 indexBufferSid;
+ uint32 pad;
+ uint32 indexBufferOffset;
+ uint32 indexBufferFormat;
+ uint32 topology;
+}
+#include "vmware_pack_end.h"
+SVGADXInputAssemblyMobFormat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGADXContextMobFormat {
+ SVGADXInputAssemblyMobFormat inputAssembly;
+
+ struct {
+ uint32 blendStateId;
+ uint32 blendFactor[4];
+ uint32 sampleMask;
+ uint32 depthStencilStateId;
+ uint32 stencilRef;
+ uint32 rasterizerStateId;
+ uint32 depthStencilViewId;
+ uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
+ uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS];
+ } renderState;
+
+ struct {
+ uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
+ uint32 soid;
+ } streamOut;
+ uint32 pad0[11];
+
+ uint8 numViewports;
+ uint8 numScissorRects;
+ uint16 pad1[1];
+
+ uint32 pad2[3];
+
+ SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
+ uint32 pad3[32];
+
+ SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
+ uint32 pad4[64];
+
+ struct {
+ uint32 queryID;
+ uint32 value;
+ } predication;
+ uint32 pad5[2];
+
+ struct {
+ uint32 shaderId;
+ SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
+ uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
+ uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
+ } shaderState[SVGA3D_NUM_SHADERTYPE];
+ uint32 pad6[26];
+
+ SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
+
+ SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
+ uint32 pad7[380];
+}
+#include "vmware_pack_end.h"
+SVGADXContextMobFormat;
+
+#endif /* _SVGA3D_DX_H_ */
diff --git a/lib/mesa/src/gallium/drivers/svga/include/svga3d_limits.h b/lib/mesa/src/gallium/drivers/svga/include/svga3d_limits.h
index 367e8cf7a..a1c36877a 100644
--- a/lib/mesa/src/gallium/drivers/svga/include/svga3d_limits.h
+++ b/lib/mesa/src/gallium/drivers/svga/include/svga3d_limits.h
@@ -1,5 +1,5 @@
/**********************************************************
- * Copyright 2007-2014 VMware, Inc. All rights reserved.
+ * Copyright 2007-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -41,6 +41,7 @@
#define SVGA3D_NUM_CLIPPLANES 6
#define SVGA3D_MAX_RENDER_TARGETS 8
#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
+#define SVGA3D_MAX_UAVIEWS 8
#define SVGA3D_MAX_CONTEXT_IDS 256
#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
@@ -56,9 +57,6 @@
#define SVGA3D_NUM_TEXTURE_UNITS 32
#define SVGA3D_NUM_LIGHTS 8
-#define SVGA3D_MAX_VIDEODECODERS 8
-#define SVGA3D_MAX_VIDEOPROCESSORS 8
-#define SVGA3D_MAX_VIDEODECODER_FRAMES 400
/*
* Maximum size in dwords of shader text the SVGA device will allow.
@@ -98,4 +96,4 @@
*/
#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
-#endif // _SVGA3D_LIMITS_H_
+#endif /* _SVGA3D_LIMITS_H_ */
diff --git a/lib/mesa/src/gallium/drivers/svga/include/svga3d_reg.h b/lib/mesa/src/gallium/drivers/svga/include/svga3d_reg.h
index 01705f314..b44ce648f 100644
--- a/lib/mesa/src/gallium/drivers/svga/include/svga3d_reg.h
+++ b/lib/mesa/src/gallium/drivers/svga/include/svga3d_reg.h
@@ -1,5 +1,5 @@
/**********************************************************
- * Copyright 1998-2014 VMware, Inc. All rights reserved.
+ * Copyright 1998-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -43,6 +43,7 @@
#include "svga3d_types.h"
#include "svga3d_limits.h"
#include "svga3d_cmd.h"
+#include "svga3d_dx.h"
#include "svga3d_devcaps.h"
diff --git a/lib/mesa/src/gallium/drivers/svga/include/svga3d_surfacedefs.h b/lib/mesa/src/gallium/drivers/svga/include/svga3d_surfacedefs.h
index ce5475b6f..efa358b54 100644
--- a/lib/mesa/src/gallium/drivers/svga/include/svga3d_surfacedefs.h
+++ b/lib/mesa/src/gallium/drivers/svga/include/svga3d_surfacedefs.h
@@ -1,27 +1,29 @@
-/**********************************************************
- * Copyright 1998-2014 VMware, Inc. All rights reserved.
+/**************************************************************************
*
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
+ * Copyright © 1998-2015 VMware, Inc., Palo Alto, CA., USA
+ * All Rights Reserved.
*
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
*
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
*
- **********************************************************/
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
/*
* svga3d_surfacedefs.h --
@@ -53,645 +55,851 @@
*/
enum svga3d_block_desc {
- SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */
- SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel
- data */
- SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel
- data */
- SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video
- U and V */
- SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel
- data */
- SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel
- data */
- SVGA3DBLOCKDESC_STENCIL = 1 << 1, /* Block with a stencil
- channel */
- SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel
- data */
- SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel
- data */
- SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel
- data */
- SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance
- data */
- SVGA3DBLOCKDESC_DEPTH = 1 << 2, /* Block with depth channel */
- SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha
- channel */
- SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel
- data */
- SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of
- data */
- SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of
- data depending on the
- compression method used */
- SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE
- floating point
- representation in
- all channels */
- SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store
- data. */
- SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */
- SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */
- SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */
- SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */
- SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV,
- e.g., NV12. */
- SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate
- Y, U, V, e.g., YV12. */
-
- SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED |
- SVGA3DBLOCKDESC_GREEN,
- SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG |
- SVGA3DBLOCKDESC_BLUE,
- SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB |
- SVGA3DBLOCKDESC_SRGB,
- SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB |
- SVGA3DBLOCKDESC_ALPHA,
- SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA |
- SVGA3DBLOCKDESC_SRGB,
- SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U |
- SVGA3DBLOCKDESC_V,
- SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV |
- SVGA3DBLOCKDESC_LUMINANCE,
- SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV |
- SVGA3DBLOCKDESC_W,
- SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW |
- SVGA3DBLOCKDESC_ALPHA,
- SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U |
- SVGA3DBLOCKDESC_V |
- SVGA3DBLOCKDESC_W |
- SVGA3DBLOCKDESC_Q,
- SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE |
- SVGA3DBLOCKDESC_ALPHA,
- SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED |
- SVGA3DBLOCKDESC_IEEE_FP,
- SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP |
- SVGA3DBLOCKDESC_GREEN,
- SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP |
- SVGA3DBLOCKDESC_BLUE,
- SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP |
- SVGA3DBLOCKDESC_ALPHA,
- SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH |
- SVGA3DBLOCKDESC_STENCIL,
- SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO |
- SVGA3DBLOCKDESC_Y,
- SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA |
- SVGA3DBLOCKDESC_Y |
- SVGA3DBLOCKDESC_U_VIDEO |
- SVGA3DBLOCKDESC_V_VIDEO,
- SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB |
- SVGA3DBLOCKDESC_EXP,
- SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
- SVGA3DBLOCKDESC_SRGB,
- SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
- SVGA3DBLOCKDESC_2PLANAR_YUV,
- SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
- SVGA3DBLOCKDESC_3PLANAR_YUV,
-};
-/*
- * SVGA3dSurfaceDesc describes the actual pixel data.
- *
- * This structure provides the following information:
- * 1. Block description.
- * 2. Dimensions of a block in the surface.
- * 3. Size of block in bytes.
- * 4. Bit depth of the pixel data.
- * 5. Channel bit depths and masks (if applicable).
- */
-#define SVGA3D_CHANNEL_DEF(type) \
- struct { \
- union { \
- type blue; \
- type u; \
- type uv_video; \
- type u_video; \
- }; \
- union { \
- type green; \
- type v; \
- type stencil; \
- type v_video; \
- }; \
- union { \
- type red; \
- type w; \
- type luminance; \
- type y; \
- type depth; \
- type data; \
- }; \
- union { \
- type alpha; \
- type q; \
- type exp; \
- }; \
- }
-
-struct svga3d_surface_desc {
- enum svga3d_block_desc block_desc;
- SVGA3dSize block_size;
- uint32 bytes_per_block;
- uint32 pitch_bytes_per_block;
-
- struct {
- uint32 total;
- SVGA3D_CHANNEL_DEF(uint8);
- } bit_depth;
-
- struct {
- SVGA3D_CHANNEL_DEF(uint8);
- } bit_offset;
+ SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */
+ SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel data */
+ SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel data */
+ SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel data */
+ SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel data */
+ SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel data */
+ SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel data */
+ SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel data */
+ SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance data */
+ SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha channel */
+ SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel data */
+ SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of data */
+ SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of data depending
+ on the compression method used */
+ SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE floating point
+ representation in all channels */
+ SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video U and V */
+ SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store data. */
+ SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */
+ SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */
+ SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */
+ SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */
+ SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV, e.g., NV12. */
+ SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate Y, U, V, e.g., YV12. */
+ SVGA3DBLOCKDESC_DEPTH = 1 << 15, /* Block with depth channel */
+ SVGA3DBLOCKDESC_STENCIL = 1 << 16, /* Block with a stencil channel */
+
+ SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_GREEN,
+ SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG |
+ SVGA3DBLOCKDESC_BLUE,
+ SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB |
+ SVGA3DBLOCKDESC_SRGB,
+ SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB |
+ SVGA3DBLOCKDESC_ALPHA,
+ SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA |
+ SVGA3DBLOCKDESC_SRGB,
+ SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U |
+ SVGA3DBLOCKDESC_V,
+ SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV |
+ SVGA3DBLOCKDESC_LUMINANCE,
+ SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV |
+ SVGA3DBLOCKDESC_W,
+ SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW |
+ SVGA3DBLOCKDESC_ALPHA,
+ SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U |
+ SVGA3DBLOCKDESC_V |
+ SVGA3DBLOCKDESC_W |
+ SVGA3DBLOCKDESC_Q,
+ SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE |
+ SVGA3DBLOCKDESC_ALPHA,
+ SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED |
+ SVGA3DBLOCKDESC_IEEE_FP,
+ SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP |
+ SVGA3DBLOCKDESC_GREEN,
+ SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP |
+ SVGA3DBLOCKDESC_BLUE,
+ SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP |
+ SVGA3DBLOCKDESC_ALPHA,
+ SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH |
+ SVGA3DBLOCKDESC_STENCIL,
+ SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO |
+ SVGA3DBLOCKDESC_Y,
+ SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA |
+ SVGA3DBLOCKDESC_Y |
+ SVGA3DBLOCKDESC_U_VIDEO |
+ SVGA3DBLOCKDESC_V_VIDEO,
+ SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB |
+ SVGA3DBLOCKDESC_EXP,
+ SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
+ SVGA3DBLOCKDESC_SRGB,
+ SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
+ SVGA3DBLOCKDESC_2PLANAR_YUV,
+ SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
+ SVGA3DBLOCKDESC_3PLANAR_YUV,
};
-static const struct svga3d_surface_desc svga3d_surface_descs[] = {
- {SVGA3DBLOCKDESC_NONE,
- {1, 1, 1}, 0, 0, {0, {{0}, {0}, {0}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_FORMAT_INVALID */
-
- {SVGA3DBLOCKDESC_RGB,
- {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
- {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_X8R8G8B8 */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
- {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_A8R8G8B8 */
-
- {SVGA3DBLOCKDESC_RGB,
- {1, 1, 1}, 2, 2, {16, {{5}, {6}, {5}, {0} } },
- {{{0}, {5}, {11}, {0} } } }, /* SVGA3D_R5G6B5 */
-
- {SVGA3DBLOCKDESC_RGB,
- {1, 1, 1}, 2, 2, {15, {{5}, {5}, {5}, {0} } },
- {{{0}, {5}, {10}, {0} } } }, /* SVGA3D_X1R5G5B5 */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 2, 2, {16, {{5}, {5}, {5}, {1} } },
- {{{0}, {5}, {10}, {15} } } }, /* SVGA3D_A1R5G5B5 */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 2, 2, {16, {{4}, {4}, {4}, {4} } },
- {{{0}, {4}, {8}, {12} } } }, /* SVGA3D_A4R4G4B4 */
-
- {SVGA3DBLOCKDESC_DEPTH,
- {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D32 */
-
- {SVGA3DBLOCKDESC_DEPTH,
- {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D16 */
-
- {SVGA3DBLOCKDESC_DS,
- {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
- {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8 */
-
- {SVGA3DBLOCKDESC_DS,
- {1, 1, 1}, 2, 2, {16, {{0}, {1}, {15}, {0} } },
- {{{0}, {15}, {0}, {0} } } }, /* SVGA3D_Z_D15S1 */
-
- {SVGA3DBLOCKDESC_LUMINANCE,
- {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE8 */
-
- {SVGA3DBLOCKDESC_LA,
- {1, 1, 1}, 1, 1, {8, {{0}, {0}, {4}, {4} } },
- {{{0}, {0}, {0}, {4} } } }, /* SVGA3D_LUMINANCE4_ALPHA4 */
-
- {SVGA3DBLOCKDESC_LUMINANCE,
- {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE16 */
-
- {SVGA3DBLOCKDESC_LA,
- {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } },
- {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_LUMINANCE8_ALPHA8 */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT1 */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT2 */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT3 */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT4 */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT5 */
-
- {SVGA3DBLOCKDESC_UV,
- {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } },
- {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_BUMPU8V8 */
-
- {SVGA3DBLOCKDESC_UVL,
- {1, 1, 1}, 2, 2, {16, {{5}, {5}, {6}, {0} } },
- {{{11}, {6}, {0}, {0} } } }, /* SVGA3D_BUMPL6V5U5 */
-
- {SVGA3DBLOCKDESC_UVL,
- {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {0} } },
- {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPX8L8V8U8 */
-
- {SVGA3DBLOCKDESC_UVL,
- {1, 1, 1}, 3, 3, {24, {{8}, {8}, {8}, {0} } },
- {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPL8V8U8 */
-
- {SVGA3DBLOCKDESC_RGBA_FP,
- {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
- {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_ARGB_S10E5 */
-
- {SVGA3DBLOCKDESC_RGBA_FP,
- {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
- {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_ARGB_S23E8 */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
- {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2R10G10B10 */
-
- {SVGA3DBLOCKDESC_UV,
- {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } },
- {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_V8U8 */
-
- {SVGA3DBLOCKDESC_UVWQ,
- {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
- {{{24}, {16}, {8}, {0} } } }, /* SVGA3D_Q8W8V8U8 */
-
- {SVGA3DBLOCKDESC_UV,
- {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } },
- {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_CxV8U8 */
-
- {SVGA3DBLOCKDESC_UVL,
- {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
- {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_X8L8V8U8 */
-
- {SVGA3DBLOCKDESC_UVWA,
- {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
- {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2W10V10U10 */
-
- {SVGA3DBLOCKDESC_ALPHA,
- {1, 1, 1}, 1, 1, {8, {{0}, {0}, {0}, {8} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_ALPHA8 */
-
- {SVGA3DBLOCKDESC_R_FP,
- {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S10E5 */
-
- {SVGA3DBLOCKDESC_R_FP,
- {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S23E8 */
-
- {SVGA3DBLOCKDESC_RG_FP,
- {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
- {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_RG_S10E5 */
-
- {SVGA3DBLOCKDESC_RG_FP,
- {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
- {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_RG_S23E8 */
-
- {SVGA3DBLOCKDESC_BUFFER,
- {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BUFFER */
-
- {SVGA3DBLOCKDESC_DEPTH,
- {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } },
- {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24X8 */
-
- {SVGA3DBLOCKDESC_UV,
- {1, 1, 1}, 4, 4, {32, {{16}, {16}, {0}, {0} } },
- {{{16}, {0}, {0}, {0} } } }, /* SVGA3D_V16U16 */
-
- {SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
- {{{0}, {0}, {16}, {0} } } }, /* SVGA3D_G16R16 */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
- {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_A16B16G16R16 */
-
- {SVGA3DBLOCKDESC_YUV,
- {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } },
- {{{0}, {0}, {8}, {0} } } }, /* SVGA3D_UYVY */
-
- {SVGA3DBLOCKDESC_YUV,
- {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } },
- {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_YUY2 */
-
- {SVGA3DBLOCKDESC_NV12,
- {2, 2, 1}, 6, 2, {48, {{0}, {0}, {48}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_NV12 */
-
- {SVGA3DBLOCKDESC_AYUV,
- {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
- {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_AYUV */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
- {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_TYPELESS */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
- {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_UINT */
-
- {SVGA3DBLOCKDESC_UVWQ,
- {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
- {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_SINT */
-
- {SVGA3DBLOCKDESC_RGB,
- {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
- {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_TYPELESS */
-
- {SVGA3DBLOCKDESC_RGB_FP,
- {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
- {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_FLOAT */
-
- {SVGA3DBLOCKDESC_RGB,
- {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
- {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_UINT */
-
- {SVGA3DBLOCKDESC_UVW,
- {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
- {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_SINT */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
- {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_TYPELESS */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
- {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_UINT */
-
- {SVGA3DBLOCKDESC_UVWQ,
- {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
- {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SNORM */
-
- {SVGA3DBLOCKDESC_UVWQ,
- {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
- {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SINT */
-
- {SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
- {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_TYPELESS */
-
- {SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
- {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_UINT */
- {SVGA3DBLOCKDESC_UV,
- {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
- {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_SINT */
+typedef struct SVGA3dChannelDef {
+ union {
+ uint8 blue;
+ uint8 u;
+ uint8 uv_video;
+ uint8 u_video;
+ };
+ union {
+ uint8 green;
+ uint8 v;
+ uint8 stencil;
+ uint8 v_video;
+ };
+ union {
+ uint8 red;
+ uint8 w;
+ uint8 luminance;
+ uint8 y;
+ uint8 depth;
+ uint8 data;
+ };
+ union {
+ uint8 alpha;
+ uint8 q;
+ uint8 exp;
+ };
+} SVGA3dChannelDef;
- {SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } },
- {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G8X24_TYPELESS */
-
- {SVGA3DBLOCKDESC_DS,
- {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } },
- {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT_S8X24_UINT */
-
- {SVGA3DBLOCKDESC_R_FP,
- {1, 1, 1}, 8, 8, {64, {{0}, {0}, {32}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */
-
- {SVGA3DBLOCKDESC_GREEN,
- {1, 1, 1}, 8, 8, {64, {{0}, {8}, {0}, {0} } },
- {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_X32_TYPELESS_G8X24_UINT */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
- {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_TYPELESS */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
- {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_UINT */
-
- {SVGA3DBLOCKDESC_RGB_FP,
- {1, 1, 1}, 4, 4, {32, {{10}, {11}, {11}, {0} } },
- {{{0}, {10}, {21}, {0} } } }, /* SVGA3D_R11G11B10_FLOAT */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
- {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_TYPELESS */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
- {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM */
-
- {SVGA3DBLOCKDESC_RGBA_SRGB,
- {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
- {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM_SRGB */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
- {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UINT */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
- {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_SINT */
-
- {SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
- {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_TYPELESS */
-
- {SVGA3DBLOCKDESC_RG_FP,
- {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
- {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_UINT */
-
- {SVGA3DBLOCKDESC_UV,
- {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
- {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_SINT */
-
- {SVGA3DBLOCKDESC_RED,
- {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_TYPELESS */
-
- {SVGA3DBLOCKDESC_DEPTH,
- {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT */
-
- {SVGA3DBLOCKDESC_RED,
- {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_UINT */
-
- {SVGA3DBLOCKDESC_RED,
- {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_SINT */
-
- {SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
- {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_R24G8_TYPELESS */
-
- {SVGA3DBLOCKDESC_DS,
- {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
- {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_D24_UNORM_S8_UINT */
-
- {SVGA3DBLOCKDESC_RED,
- {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R24_UNORM_X8_TYPELESS */
-
- {SVGA3DBLOCKDESC_GREEN,
- {1, 1, 1}, 4, 4, {32, {{0}, {8}, {0}, {0} } },
- {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_X24_TYPELESS_G8_UINT */
-
- {SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
- {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_TYPELESS */
-
- {SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
- {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UNORM */
-
- {SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
- {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UINT */
-
- {SVGA3DBLOCKDESC_UV,
- {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
- {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_SINT */
-
- {SVGA3DBLOCKDESC_RED,
- {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_TYPELESS */
-
- {SVGA3DBLOCKDESC_RED,
- {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UNORM */
-
- {SVGA3DBLOCKDESC_RED,
- {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UINT */
-
- {SVGA3DBLOCKDESC_U,
- {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SNORM */
-
- {SVGA3DBLOCKDESC_U,
- {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SINT */
-
- {SVGA3DBLOCKDESC_RED,
- {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_TYPELESS */
-
- {SVGA3DBLOCKDESC_RED,
- {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UNORM */
-
- {SVGA3DBLOCKDESC_RED,
- {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UINT */
-
- {SVGA3DBLOCKDESC_U,
- {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SNORM */
-
- {SVGA3DBLOCKDESC_U,
- {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SINT */
-
- {SVGA3DBLOCKDESC_RED,
- {8, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R1_UNORM */
-
- {SVGA3DBLOCKDESC_RGBE,
- {1, 1, 1}, 4, 4, {32, {{9}, {9}, {9}, {5} } },
- {{{18}, {9}, {0}, {27} } } }, /* SVGA3D_R9G9B9E5_SHAREDEXP */
-
- {SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
- {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_B8G8_UNORM */
-
- {SVGA3DBLOCKDESC_RG,
- {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
- {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_G8R8_G8B8_UNORM */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_TYPELESS */
-
- {SVGA3DBLOCKDESC_COMPRESSED_SRGB,
- {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_UNORM_SRGB */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_TYPELESS */
-
- {SVGA3DBLOCKDESC_COMPRESSED_SRGB,
- {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_UNORM_SRGB */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_TYPELESS */
-
- {SVGA3DBLOCKDESC_COMPRESSED_SRGB,
- {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_UNORM_SRGB */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_TYPELESS */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_UNORM */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_SNORM */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_TYPELESS */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_UNORM */
-
- {SVGA3DBLOCKDESC_COMPRESSED,
- {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_SNORM */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
- {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */
-
- {SVGA3DBLOCKDESC_RGBA,
- {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
- {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_TYPELESS */
-
- {SVGA3DBLOCKDESC_RGBA_SRGB,
- {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
- {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_UNORM_SRGB */
-
- {SVGA3DBLOCKDESC_RGB,
- {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
- {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_TYPELESS */
-
- {SVGA3DBLOCKDESC_RGB_SRGB,
- {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
- {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_UNORM_SRGB */
-
- {SVGA3DBLOCKDESC_DEPTH,
- {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_DF16 */
+struct svga3d_surface_desc {
+ SVGA3dSurfaceFormat format;
+ enum svga3d_block_desc block_desc;
- {SVGA3DBLOCKDESC_DS,
- {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
- {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_DF24 */
+ SVGA3dSize block_size;
+ uint32 bytes_per_block;
+ uint32 pitch_bytes_per_block;
- {SVGA3DBLOCKDESC_DS,
- {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
- {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8_INT */
+ uint32 totalBitDepth;
+ SVGA3dChannelDef bitDepth;
+ SVGA3dChannelDef bitOffset;
+};
- {SVGA3DBLOCKDESC_YV12,
- {2, 2, 1}, 6, 2, {48, {{0}, {0}, {48}, {0} } },
- {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_YV12 */
+static const struct svga3d_surface_desc svga3d_surface_descs[] = {
+ {SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE,
+ {1, 1, 1}, 0, 0,
+ 0, {{0}, {0}, {0}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB,
+ {1, 1, 1}, 4, 4,
+ 24, {{8}, {8}, {8}, {0}},
+ {{0}, {8}, {16}, {24}}},
+
+ {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{0}, {8}, {16}, {24}}},
+
+ {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB,
+ {1, 1, 1}, 2, 2,
+ 16, {{5}, {6}, {5}, {0}},
+ {{0}, {5}, {11}, {0}}},
+
+ {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB,
+ {1, 1, 1}, 2, 2,
+ 15, {{5}, {5}, {5}, {0}},
+ {{0}, {5}, {10}, {0}}},
+
+ {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 2, 2,
+ 16, {{5}, {5}, {5}, {1}},
+ {{0}, {5}, {10}, {15}}},
+
+ {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 2, 2,
+ 16, {{4}, {4}, {4}, {4}},
+ {{0}, {4}, {8}, {12}}},
+
+ {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {8}, {24}, {0}},
+ {{0}, {24}, {0}, {0}}},
+
+ {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {1}, {15}, {0}},
+ {{0}, {15}, {0}, {0}}},
+
+ {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_LUMINANCE,
+ {1, 1, 1}, 1, 1,
+ 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA,
+ {1 , 1, 1}, 1, 1,
+ 8, {{0}, {0}, {4}, {4}},
+ {{0}, {0}, {0}, {4}}},
+
+ {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_LUMINANCE,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {8}, {8}},
+ {{0}, {0}, {0}, {8}}},
+
+ {SVGA3D_DXT1, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 8, 8,
+ 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_DXT2, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_DXT3, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_DXT4, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_DXT5, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {8}, {8}},
+ {{0}, {0}, {0}, {8}}},
+
+ {SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL,
+ {1, 1, 1}, 2, 2,
+ 16, {{5}, {5}, {6}, {0}},
+ {{11}, {6}, {0}, {0}}},
+
+ {SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {0}},
+ {{16}, {8}, {0}, {0}}},
+
+ {SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_UVL,
+ {0, 0, 0}, 0, 0,
+ 0, {{0}, {0}, {0}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP,
+ {1, 1, 1}, 8, 8,
+ 64, {{16}, {16}, {16}, {16}},
+ {{32}, {16}, {0}, {48}}},
+
+ {SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP,
+ {1, 1, 1}, 16, 16,
+ 128, {{32}, {32}, {32}, {32}},
+ {{64}, {32}, {0}, {96}}},
+
+ {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{10}, {10}, {10}, {2}},
+ {{0}, {10}, {20}, {30}}},
+
+ {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV,
+ {1, 1, 1}, 2, 2,
+ 16, {{8}, {8}, {0}, {0}},
+ {{8}, {0}, {0}, {0}}},
+
+ {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{24}, {16}, {8}, {0}}},
+
+ {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UV,
+ {1, 1, 1}, 2, 2,
+ 16, {{8}, {8}, {0}, {0}},
+ {{8}, {0}, {0}, {0}}},
+
+ {SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL,
+ {1, 1, 1}, 4, 4,
+ 24, {{8}, {8}, {8}, {0}},
+ {{16}, {8}, {0}, {0}}},
+
+ {SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA,
+ {1, 1, 1}, 4, 4,
+ 32, {{10}, {10}, {10}, {2}},
+ {{0}, {10}, {20}, {30}}},
+
+ {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_ALPHA,
+ {1, 1, 1}, 1, 1,
+ 8, {{0}, {0}, {0}, {8}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {0}, {0}}},
+
+ {SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP,
+ {1, 1, 1}, 8, 8,
+ 64, {{0}, {32}, {32}, {0}},
+ {{0}, {32}, {0}, {0}}},
+
+ {SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER,
+ {1, 1, 1}, 1, 1,
+ 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {0}, {24}, {0}},
+ {{0}, {24}, {0}, {0}}},
+
+ {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV,
+ {1, 1, 1}, 4, 4,
+ 32, {{16}, {16}, {0}, {0}},
+ {{16}, {0}, {0}, {0}}},
+
+ {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {16}, {16}, {0}},
+ {{0}, {0}, {16}, {0}}},
+
+ {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 8, 8,
+ 64, {{16}, {16}, {16}, {16}},
+ {{32}, {16}, {0}, {48}}},
+
+ {SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV,
+ {1, 1, 1}, 2, 2,
+ 16, {{8}, {0}, {8}, {0}},
+ {{0}, {0}, {8}, {0}}},
+
+ {SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV,
+ {1, 1, 1}, 2, 2,
+ 16, {{8}, {0}, {8}, {0}},
+ {{8}, {0}, {0}, {0}}},
+
+ {SVGA3D_NV12, SVGA3DBLOCKDESC_NV12,
+ {2, 2, 1}, 6, 2,
+ 48, {{0}, {0}, {48}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{0}, {8}, {16}, {24}}},
+
+ {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 16, 16,
+ 128, {{32}, {32}, {32}, {32}},
+ {{64}, {32}, {0}, {96}}},
+
+ {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 16, 16,
+ 128, {{32}, {32}, {32}, {32}},
+ {{64}, {32}, {0}, {96}}},
+
+ {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_UVWQ,
+ {1, 1, 1}, 16, 16,
+ 128, {{32}, {32}, {32}, {32}},
+ {{64}, {32}, {0}, {96}}},
+
+ {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_RGB,
+ {1, 1, 1}, 12, 12,
+ 96, {{32}, {32}, {32}, {0}},
+ {{64}, {32}, {0}, {0}}},
+
+ {SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
+ {1, 1, 1}, 12, 12,
+ 96, {{32}, {32}, {32}, {0}},
+ {{64}, {32}, {0}, {0}}},
+
+ {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB,
+ {1, 1, 1}, 12, 12,
+ 96, {{32}, {32}, {32}, {0}},
+ {{64}, {32}, {0}, {0}}},
+
+ {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_UVW,
+ {1, 1, 1}, 12, 12,
+ 96, {{32}, {32}, {32}, {0}},
+ {{64}, {32}, {0}, {0}}},
+
+ {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 8, 8,
+ 64, {{16}, {16}, {16}, {16}},
+ {{32}, {16}, {0}, {48}}},
+
+ {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 8, 8,
+ 64, {{16}, {16}, {16}, {16}},
+ {{32}, {16}, {0}, {48}}},
+
+ {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_UVWQ,
+ {1, 1, 1}, 8, 8,
+ 64, {{16}, {16}, {16}, {16}},
+ {{32}, {16}, {0}, {48}}},
+
+ {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_UVWQ,
+ {1, 1, 1}, 8, 8,
+ 64, {{16}, {16}, {16}, {16}},
+ {{32}, {16}, {0}, {48}}},
+
+ {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 8, 8,
+ 64, {{0}, {32}, {32}, {0}},
+ {{0}, {32}, {0}, {0}}},
+
+ {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 8, 8,
+ 64, {{0}, {32}, {32}, {0}},
+ {{0}, {32}, {0}, {0}}},
+
+ {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_UV,
+ {1, 1, 1}, 8, 8,
+ 64, {{0}, {32}, {32}, {0}},
+ {{0}, {32}, {0}, {0}}},
+
+ {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 8, 8,
+ 64, {{0}, {8}, {32}, {0}},
+ {{0}, {32}, {0}, {0}}},
+
+ {SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS,
+ {1, 1, 1}, 8, 8,
+ 64, {{0}, {8}, {32}, {0}},
+ {{0}, {32}, {0}, {0}}},
+
+ {SVGA3D_R32_FLOAT_X8X24_TYPELESS, SVGA3DBLOCKDESC_R_FP,
+ {1, 1, 1}, 8, 8,
+ 64, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_X32_TYPELESS_G8X24_UINT, SVGA3DBLOCKDESC_GREEN,
+ {1, 1, 1}, 8, 8,
+ 64, {{0}, {8}, {0}, {0}},
+ {{0}, {32}, {0}, {0}}},
+
+ {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{10}, {10}, {10}, {2}},
+ {{0}, {10}, {20}, {30}}},
+
+ {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{10}, {10}, {10}, {2}},
+ {{0}, {10}, {20}, {30}}},
+
+ {SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
+ {1, 1, 1}, 4, 4,
+ 32, {{10}, {11}, {11}, {0}},
+ {{0}, {10}, {21}, {0}}},
+
+ {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{16}, {8}, {0}, {24}}},
+
+ {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{16}, {8}, {0}, {24}}},
+
+ {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{16}, {8}, {0}, {24}}},
+
+ {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{16}, {8}, {0}, {24}}},
+
+ {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{16}, {8}, {0}, {24}}},
+
+ {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {0}, {0}}},
+
+ {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_FP,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {0}, {0}}},
+
+ {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_UV,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {0}, {0}}},
+
+ {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_RED,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_RED,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_RED,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {8}, {24}, {0}},
+ {{0}, {24}, {0}, {0}}},
+
+ {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {8}, {24}, {0}},
+ {{0}, {24}, {0}, {0}}},
+
+ {SVGA3D_R24_UNORM_X8_TYPELESS, SVGA3DBLOCKDESC_RED,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {0}, {24}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_X24_TYPELESS_G8_UINT, SVGA3DBLOCKDESC_GREEN,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {8}, {0}, {0}},
+ {{0}, {24}, {0}, {0}}},
+
+ {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {0}, {0}}},
+
+ {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {0}, {0}}},
+
+ {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {0}, {0}}},
+
+ {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_UV,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {0}, {0}}},
+
+ {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_RED,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_RED,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_RED,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_U,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_U,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_RED,
+ {1, 1, 1}, 1, 1,
+ 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_RED,
+ {1, 1, 1}, 1, 1,
+ 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_RED,
+ {1, 1, 1}, 1, 1,
+ 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_U,
+ {1, 1, 1}, 1, 1,
+ 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_U,
+ {1, 1, 1}, 1, 1,
+ 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_P8, SVGA3DBLOCKDESC_RED,
+ {1, 1, 1}, 1, 1,
+ 8, {{0}, {0}, {8}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGBE,
+ {1, 1, 1}, 4, 4,
+ 32, {{9}, {9}, {9}, {5}},
+ {{18}, {9}, {0}, {27}}},
+
+ {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {0}, {0}}},
+
+ {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {8}, {8}, {0}},
+ {{0}, {8}, {0}, {0}}},
+
+ {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 8, 8,
+ 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+ {4, 4, 1}, 8, 8,
+ 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 8, 8,
+ 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_ATI1, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 8, 8,
+ 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 8, 8,
+ 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_ATI2, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{10}, {10}, {10}, {2}},
+ {{0}, {10}, {20}, {30}}},
+
+ {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{0}, {8}, {16}, {24}}},
+
+ {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{0}, {8}, {16}, {24}}},
+
+ {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_RGB,
+ {1, 1, 1}, 4, 4,
+ 24, {{8}, {8}, {8}, {0}},
+ {{0}, {8}, {16}, {24}}},
+
+ {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_SRGB,
+ {1, 1, 1}, 4, 4,
+ 24, {{8}, {8}, {8}, {0}},
+ {{0}, {8}, {16}, {24}}},
+
+ {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {8}, {24}, {0}},
+ {{0}, {24}, {0}, {0}}},
+
+ {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {8}, {24}, {0}},
+ {{0}, {24}, {0}, {0}}},
+
+ {SVGA3D_YV12, SVGA3DBLOCKDESC_YV12,
+ {2, 2, 1}, 6, 2,
+ 48, {{0}, {0}, {48}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
+ {1, 1, 1}, 16, 16,
+ 128, {{32}, {32}, {32}, {32}},
+ {{64}, {32}, {0}, {96}}},
+
+ {SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
+ {1, 1, 1}, 8, 8,
+ 64, {{16}, {16}, {16}, {16}},
+ {{32}, {16}, {0}, {48}}},
+
+ {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 8, 8,
+ 64, {{16}, {16}, {16}, {16}},
+ {{32}, {16}, {0}, {48}}},
+
+ {SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP,
+ {1, 1, 1}, 8, 8,
+ 64, {{0}, {32}, {32}, {0}},
+ {{0}, {32}, {0}, {0}}},
+
+ {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{10}, {10}, {10}, {2}},
+ {{0}, {10}, {20}, {30}}},
+
+ {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{24}, {16}, {8}, {0}}},
+
+ {SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {16}, {16}, {0}},
+ {{0}, {16}, {0}, {0}}},
+
+ {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {16}, {16}, {0}},
+ {{0}, {0}, {16}, {0}}},
+
+ {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 4, 4,
+ 32, {{16}, {16}, {0}, {0}},
+ {{16}, {0}, {0}, {0}}},
+
+ {SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP,
+ {1, 1, 1}, 4, 4,
+ 32, {{0}, {0}, {32}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG,
+ {1, 1, 1}, 2, 2,
+ 16, {{8}, {8}, {0}, {0}},
+ {{8}, {0}, {0}, {0}}},
+
+ {SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH,
+ {1, 1, 1}, 2, 2,
+ 16, {{0}, {0}, {16}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_ALPHA,
+ {1, 1, 1}, 1, 1,
+ 8, {{0}, {0}, {0}, {8}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 8, 8,
+ 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB,
+ {1, 1, 1}, 2, 2,
+ 16, {{5}, {6}, {5}, {0}},
+ {{0}, {5}, {11}, {0}}},
+
+ {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 2, 2,
+ 16, {{5}, {5}, {5}, {1}},
+ {{0}, {5}, {10}, {15}}},
+
+ {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
+ {1, 1, 1}, 4, 4,
+ 32, {{8}, {8}, {8}, {8}},
+ {{0}, {8}, {16}, {24}}},
+
+ {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB,
+ {1, 1, 1}, 4, 4,
+ 24, {{8}, {8}, {8}, {0}},
+ {{0}, {8}, {16}, {24}}},
+
+ {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 8, 8,
+ 64, {{0}, {0}, {64}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+ {4, 4, 1}, 16, 16,
+ 128, {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
};
@@ -704,6 +912,16 @@ static inline uint32 clamped_umul32(uint32 a, uint32 b)
return (tmp > (uint64_t) ((uint32) -1)) ? (uint32) -1 : tmp;
}
+static inline uint32 clamped_uadd32(uint32 a, uint32 b)
+{
+ uint32 c = a + b;
+ if (c < a || c < b) {
+ return MAX_UINT32;
+ }
+ return c;
+}
+
+
static inline const struct svga3d_surface_desc *
svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
{
@@ -828,7 +1046,7 @@ static inline uint32
svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
SVGA3dSize baseLevelSize,
uint32 numMipLevels,
- uint32 face,
+ uint32 layer,
uint32 mip)
{
@@ -853,7 +1071,7 @@ svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
}
}
- offset = mipChainBytes * face + mipChainBytesToLevel;
+ offset = mipChainBytes * layer + mipChainBytesToLevel;
return offset;
}
@@ -863,7 +1081,7 @@ static inline uint32
svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
SVGA3dSize base_level_size,
uint32 num_mip_levels,
- bool cubemap)
+ uint32 num_layers)
{
const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
uint64_t total_size = 0;
@@ -876,8 +1094,7 @@ svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
&size, 0);
}
- if (cubemap)
- total_size *= SVGA3D_MAX_SURFACE_FACES;
+ total_size *= num_layers;
return (total_size > (uint64_t) MAX_UINT32) ? MAX_UINT32 :
(uint32) total_size;
diff --git a/lib/mesa/src/gallium/drivers/svga/include/svga3d_types.h b/lib/mesa/src/gallium/drivers/svga/include/svga3d_types.h
index fc4a6b95a..de711c388 100644
--- a/lib/mesa/src/gallium/drivers/svga/include/svga3d_types.h
+++ b/lib/mesa/src/gallium/drivers/svga/include/svga3d_types.h
@@ -1,5 +1,5 @@
/**********************************************************
- * Copyright 1998-2014 VMware, Inc. All rights reserved.
+ * Copyright 2007-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -43,10 +43,6 @@
*/
#define SVGA3D_INVALID_ID ((uint32)-1)
-#define SVGA3D_INVALID_CID SVGA3D_INVALID_ID
-#define SVGA3D_INVALID_SID SVGA3D_INVALID_ID
-#define SVGA3D_INVALID_SHID SVGA3D_INVALID_ID
-
typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
typedef uint32 SVGA3dColor; /* a, r, g, b */
@@ -116,13 +112,7 @@ SVGA3dPoint;
/*
* Surface formats.
- *
- * If you modify this list, be sure to keep GLUtil.c in sync. It
- * includes the internal format definition of each surface in
- * GLUtil_ConvertSurfaceFormat, and it contains a table of
- * human-readable names in GLUtil_GetFormatName.
*/
-
typedef enum SVGA3dSurfaceFormat {
SVGA3D_FORMAT_INVALID = 0,
@@ -155,7 +145,7 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_BUMPU8V8 = 20,
SVGA3D_BUMPL6V5U5 = 21,
SVGA3D_BUMPX8L8V8U8 = 22,
- SVGA3D_BUMPL8V8U8 = 23,
+ SVGA3D_FORMAT_DEAD1 = 23,
SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
@@ -271,7 +261,7 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_B8G8R8X8_TYPELESS = 116,
SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
- /* Advanced D3D9 depth formats. */
+ /* Advanced depth formats. */
SVGA3D_Z_DF16 = 118,
SVGA3D_Z_DF24 = 119,
SVGA3D_Z_D24S8_INT = 120,
@@ -306,13 +296,157 @@ typedef enum SVGA3dSurfaceFormat {
SVGA3D_FORMAT_MAX
} SVGA3dSurfaceFormat;
+typedef uint32 SVGA3dSurfaceFlags;
+#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
+
+/*
+ * HINT flags are not enforced by the device but are useful for
+ * performance.
+ */
+#define SVGA3D_SURFACE_HINT_STATIC (1 << 1)
+#define SVGA3D_SURFACE_HINT_DYNAMIC (1 << 2)
+#define SVGA3D_SURFACE_HINT_INDEXBUFFER (1 << 3)
+#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (1 << 4)
+#define SVGA3D_SURFACE_HINT_TEXTURE (1 << 5)
+#define SVGA3D_SURFACE_HINT_RENDERTARGET (1 << 6)
+#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (1 << 7)
+#define SVGA3D_SURFACE_HINT_WRITEONLY (1 << 8)
+#define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (1 << 9)
+#define SVGA3D_SURFACE_AUTOGENMIPMAPS (1 << 10)
+#define SVGA3D_SURFACE_DECODE_RENDERTARGET (1 << 11)
+
+/*
+ * Is this surface using a base-level pitch for it's mob backing?
+ *
+ * This flag is not intended to be set by guest-drivers, but is instead
+ * set by the device when the surface is bound to a mob with a specified
+ * pitch.
+ */
+#define SVGA3D_SURFACE_MOB_PITCH (1 << 12)
+
+#define SVGA3D_SURFACE_INACTIVE (1 << 13)
+#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (1 << 14)
+#define SVGA3D_SURFACE_VOLUME (1 << 15)
+
+/*
+ * Required to be set on a surface to bind it to a screen target.
+ */
+#define SVGA3D_SURFACE_SCREENTARGET (1 << 16)
+
+/*
+ * Align images in the guest-backing mob to 16-bytes.
+ */
+#define SVGA3D_SURFACE_ALIGN16 (1 << 17)
+
+#define SVGA3D_SURFACE_1D (1 << 18)
+#define SVGA3D_SURFACE_ARRAY (1 << 19)
+
+/*
+ * Bind flags.
+ * These are enforced for any surface defined with DefineGBSurface_v2.
+ */
+#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (1 << 20)
+#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (1 << 21)
+#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (1 << 22)
+#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (1 << 23)
+#define SVGA3D_SURFACE_BIND_RENDER_TARGET (1 << 24)
+#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (1 << 25)
+#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (1 << 26)
+
+/*
+ * The STAGING flags notes that the surface will not be used directly by the
+ * drawing pipeline, i.e. that it will not be bound to any bind point.
+ * Staging surfaces may be used by copy operations to move data in and out
+ * of other surfaces. No bind flags may be set on surfaces with this flag.
+ *
+ * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
+ * updates indirectly, i.e. the surface will not be updated directly, but
+ * will receive copies from staging surfaces.
+ */
+#define SVGA3D_SURFACE_STAGING_UPLOAD (1 << 27)
+#define SVGA3D_SURFACE_STAGING_DOWNLOAD (1 << 28)
+#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (1 << 29)
+
+/*
+ * Setting this flag allow this surface to be used with the
+ * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
+ * buffer surfaces, and no bind flags are allowed to be set on surfaces
+ * with this flag.
+ */
+#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (1 << 30)
/*
- * These are really the D3DFORMAT_OP defines from the wdk. We need
- * them so that we can query the host for what the supported surface
- * operations are (when we're using the D3D backend, in particular),
- * and so we can send those operations to the guest.
+ * Marker for the last defined bit in SVGA3dSurfaceFlags.
*/
+#define SVGA3D_SURFACE_FLAG_MAX (1 << 31)
+
+#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_MOB_PITCH | \
+ SVGA3D_SURFACE_SCREENTARGET | \
+ SVGA3D_SURFACE_ALIGN16 | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ )
+
+#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_CUBEMAP | \
+ SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
+ SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_DECODE_RENDERTARGET | \
+ SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ )
+
+#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_CUBEMAP | \
+ SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_DECODE_RENDERTARGET | \
+ SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_INACTIVE | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ )
+
+#define SVGA3D_SURFACE_DX_ONLY_MASK \
+ ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ )
+
+#define SVGA3D_SURFACE_STAGING_MASK \
+ ( SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD \
+ )
+
+#define SVGA3D_SURFACE_BIND_MASK \
+ ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
+ SVGA3D_SURFACE_BIND_RENDER_TARGET | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
+ )
+
typedef enum {
SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
@@ -656,25 +790,27 @@ union {
SVGA3dLinePattern;
typedef enum {
- SVGA3D_BLENDOP_INVALID = 0,
- SVGA3D_BLENDOP_MIN = 1,
- SVGA3D_BLENDOP_ZERO = 1,
- SVGA3D_BLENDOP_ONE = 2,
- SVGA3D_BLENDOP_SRCCOLOR = 3,
- SVGA3D_BLENDOP_INVSRCCOLOR = 4,
- SVGA3D_BLENDOP_SRCALPHA = 5,
- SVGA3D_BLENDOP_INVSRCALPHA = 6,
- SVGA3D_BLENDOP_DESTALPHA = 7,
- SVGA3D_BLENDOP_INVDESTALPHA = 8,
- SVGA3D_BLENDOP_DESTCOLOR = 9,
- SVGA3D_BLENDOP_INVDESTCOLOR = 10,
- SVGA3D_BLENDOP_SRCALPHASAT = 11,
- SVGA3D_BLENDOP_BLENDFACTOR = 12,
- SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
- SVGA3D_BLENDOP_SRC1COLOR = 14,
- SVGA3D_BLENDOP_INVSRC1COLOR = 15,
- SVGA3D_BLENDOP_SRC1ALPHA = 16,
- SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
+ SVGA3D_BLENDOP_INVALID = 0,
+ SVGA3D_BLENDOP_MIN = 1,
+ SVGA3D_BLENDOP_ZERO = 1,
+ SVGA3D_BLENDOP_ONE = 2,
+ SVGA3D_BLENDOP_SRCCOLOR = 3,
+ SVGA3D_BLENDOP_INVSRCCOLOR = 4,
+ SVGA3D_BLENDOP_SRCALPHA = 5,
+ SVGA3D_BLENDOP_INVSRCALPHA = 6,
+ SVGA3D_BLENDOP_DESTALPHA = 7,
+ SVGA3D_BLENDOP_INVDESTALPHA = 8,
+ SVGA3D_BLENDOP_DESTCOLOR = 9,
+ SVGA3D_BLENDOP_INVDESTCOLOR = 10,
+ SVGA3D_BLENDOP_SRCALPHASAT = 11,
+ SVGA3D_BLENDOP_BLENDFACTOR = 12,
+ SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
+ SVGA3D_BLENDOP_SRC1COLOR = 14,
+ SVGA3D_BLENDOP_INVSRC1COLOR = 15,
+ SVGA3D_BLENDOP_SRC1ALPHA = 16,
+ SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
+ SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
+ SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
SVGA3D_BLENDOP_MAX
} SVGA3dBlendOp;
@@ -690,6 +826,27 @@ typedef enum {
} SVGA3dBlendEquation;
typedef enum {
+ SVGA3D_DX11_LOGICOP_MIN = 0,
+ SVGA3D_DX11_LOGICOP_CLEAR = 0,
+ SVGA3D_DX11_LOGICOP_SET = 1,
+ SVGA3D_DX11_LOGICOP_COPY = 2,
+ SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
+ SVGA3D_DX11_LOGICOP_NOOP = 4,
+ SVGA3D_DX11_LOGICOP_INVERT = 5,
+ SVGA3D_DX11_LOGICOP_AND = 6,
+ SVGA3D_DX11_LOGICOP_NAND = 7,
+ SVGA3D_DX11_LOGICOP_OR = 8,
+ SVGA3D_DX11_LOGICOP_NOR = 9,
+ SVGA3D_DX11_LOGICOP_XOR = 10,
+ SVGA3D_DX11_LOGICOP_EQUIV = 11,
+ SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
+ SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
+ SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
+ SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
+ SVGA3D_DX11_LOGICOP_MAX
+} SVGA3dDX11LogicOp;
+
+typedef enum {
SVGA3D_FRONTWINDING_INVALID = 0,
SVGA3D_FRONTWINDING_CW = 1,
SVGA3D_FRONTWINDING_CCW = 2,
@@ -952,10 +1109,10 @@ typedef enum {
SVGA3D_TEX_FILTER_NEAREST = 1,
SVGA3D_TEX_FILTER_LINEAR = 2,
SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
- SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented
- SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented
- SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented
- SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented
+ SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
+ SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
+ SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
+ SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
SVGA3D_TEX_FILTER_MAX
} SVGA3dTextureFilter;
@@ -1013,19 +1170,19 @@ typedef enum {
typedef enum {
SVGA3D_DECLUSAGE_POSITION = 0,
- SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1
- SVGA3D_DECLUSAGE_BLENDINDICES, // 2
- SVGA3D_DECLUSAGE_NORMAL, // 3
- SVGA3D_DECLUSAGE_PSIZE, // 4
- SVGA3D_DECLUSAGE_TEXCOORD, // 5
- SVGA3D_DECLUSAGE_TANGENT, // 6
- SVGA3D_DECLUSAGE_BINORMAL, // 7
- SVGA3D_DECLUSAGE_TESSFACTOR, // 8
- SVGA3D_DECLUSAGE_POSITIONT, // 9
- SVGA3D_DECLUSAGE_COLOR, // 10
- SVGA3D_DECLUSAGE_FOG, // 11
- SVGA3D_DECLUSAGE_DEPTH, // 12
- SVGA3D_DECLUSAGE_SAMPLE, // 13
+ SVGA3D_DECLUSAGE_BLENDWEIGHT,
+ SVGA3D_DECLUSAGE_BLENDINDICES,
+ SVGA3D_DECLUSAGE_NORMAL,
+ SVGA3D_DECLUSAGE_PSIZE,
+ SVGA3D_DECLUSAGE_TEXCOORD,
+ SVGA3D_DECLUSAGE_TANGENT,
+ SVGA3D_DECLUSAGE_BINORMAL,
+ SVGA3D_DECLUSAGE_TESSFACTOR,
+ SVGA3D_DECLUSAGE_POSITIONT,
+ SVGA3D_DECLUSAGE_COLOR,
+ SVGA3D_DECLUSAGE_FOG,
+ SVGA3D_DECLUSAGE_DEPTH,
+ SVGA3D_DECLUSAGE_SAMPLE,
SVGA3D_DECLUSAGE_MAX
} SVGA3dDeclUsage;
@@ -1033,10 +1190,11 @@ typedef enum {
SVGA3D_DECLMETHOD_DEFAULT = 0,
SVGA3D_DECLMETHOD_PARTIALU,
SVGA3D_DECLMETHOD_PARTIALV,
- SVGA3D_DECLMETHOD_CROSSUV, // Normal
+ SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
SVGA3D_DECLMETHOD_UV,
- SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map
- SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map
+ SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
+ SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
+ /* map */
} SVGA3dDeclMethod;
typedef enum {
@@ -1162,17 +1320,23 @@ typedef enum {
SVGA3D_SHADERTYPE_MIN = 1,
SVGA3D_SHADERTYPE_VS = 1,
SVGA3D_SHADERTYPE_PS = 2,
- SVGA3D_SHADERTYPE_MAX = 3,
SVGA3D_SHADERTYPE_PREDX_MAX = 3,
SVGA3D_SHADERTYPE_GS = 3,
- SVGA3D_SHADERTYPE_DX_MAX = 4,
+ SVGA3D_SHADERTYPE_DX10_MAX = 4,
+ SVGA3D_SHADERTYPE_HS = 4,
+ SVGA3D_SHADERTYPE_DS = 5,
+ SVGA3D_SHADERTYPE_CS = 6,
+ SVGA3D_SHADERTYPE_MAX = 7
} SVGA3dShaderType;
#define SVGA3D_NUM_SHADERTYPE_PREDX \
(SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
-#define SVGA3D_NUM_SHADERTYPE_DX \
- (SVGA3D_SHADERTYPE_DX_MAX - SVGA3D_SHADERTYPE_MIN)
+#define SVGA3D_NUM_SHADERTYPE_DX10 \
+ (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
+
+#define SVGA3D_NUM_SHADERTYPE \
+ (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
typedef enum {
SVGA3D_CONST_TYPE_MIN = 0,
@@ -1196,33 +1360,151 @@ typedef enum {
} SVGA3dStretchBltMode;
typedef enum {
- SVGA3D_QUERYTYPE_INVALID = ((uint32)-1),
+ SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
SVGA3D_QUERYTYPE_MIN = 0,
SVGA3D_QUERYTYPE_OCCLUSION = 0,
- SVGA3D_QUERYTYPE_EVENT = 1,
- SVGA3D_QUERYTYPE_TIMESTAMP = 2,
- SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 3,
- SVGA3D_QUERYTYPE_PIPELINESTATS = 4,
- SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 5,
- SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 6,
- SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 7,
- SVGA3D_QUERYTYPE_OCCLUSION64 = 8,
+ SVGA3D_QUERYTYPE_TIMESTAMP = 1,
+ SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
+ SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
+ SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
+ SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
+ SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
+ SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
+ SVGA3D_QUERYTYPE_DX10_MAX = 8,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
+ SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
+ SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
+ SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
+ SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
SVGA3D_QUERYTYPE_MAX
} SVGA3dQueryType;
+typedef uint8 SVGA3dQueryTypeUint8;
+
#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
/*
* This is the maximum number of queries per context that can be active
* simultaneously between a beginQuery and endQuery.
*/
-#define SVGA3D_MAX_QUERY_PER_CONTEXT 64
+#define SVGA3D_MAX_QUERY 64
+
+/*
+ * Query result buffer formats
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 samplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusionQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 passed;
+}
+#include "vmware_pack_end.h"
+SVGADXEventQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 timestamp;
+}
+#include "vmware_pack_end.h"
+SVGADXTimestampQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 realFrequency;
+ uint32 disjoint;
+}
+#include "vmware_pack_end.h"
+SVGADXTimestampDisjointQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 inputAssemblyVertices;
+ uint64 inputAssemblyPrimitives;
+ uint64 vertexShaderInvocations;
+ uint64 geometryShaderInvocations;
+ uint64 geometryShaderPrimitives;
+ uint64 clipperInvocations;
+ uint64 clipperPrimitives;
+ uint64 pixelShaderInvocations;
+ uint64 hullShaderInvocations;
+ uint64 domainShaderInvocations;
+ uint64 computeShaderInvocations;
+}
+#include "vmware_pack_end.h"
+SVGADXPipelineStatisticsQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 anySamplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusionPredicateQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 numPrimitivesWritten;
+ uint64 numPrimitivesRequired;
+}
+#include "vmware_pack_end.h"
+SVGADXStreamOutStatisticsQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 overflowed;
+}
+#include "vmware_pack_end.h"
+SVGADXStreamOutPredicateQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 samplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusion64QueryResult;
+
+/*
+ * SVGADXQueryResultUnion is not intended for use in the protocol, but is
+ * very helpful when working with queries generically.
+ */
+typedef
+#include "vmware_pack_begin.h"
+union SVGADXQueryResultUnion {
+ SVGADXOcclusionQueryResult occ;
+ SVGADXEventQueryResult event;
+ SVGADXTimestampQueryResult ts;
+ SVGADXTimestampDisjointQueryResult tsDisjoint;
+ SVGADXPipelineStatisticsQueryResult pipelineStats;
+ SVGADXOcclusionPredicateQueryResult occPred;
+ SVGADXStreamOutStatisticsQueryResult soStats;
+ SVGADXStreamOutPredicateQueryResult soPred;
+ SVGADXOcclusion64QueryResult occ64;
+}
+#include "vmware_pack_end.h"
+SVGADXQueryResultUnion;
+
typedef enum {
- SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */
- SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */
- SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */
- SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */
+ SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
+ SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
+ SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */
+ SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */
} SVGA3dQueryState;
typedef enum {
@@ -1249,9 +1531,9 @@ typedef
struct {
union {
struct {
- uint16 function; // SVGA3dFogFunction
- uint8 type; // SVGA3dFogType
- uint8 base; // SVGA3dFogBase
+ uint16 function; /* SVGA3dFogFunction */
+ uint8 type; /* SVGA3dFogType */
+ uint8 base; /* SVGA3dFogBase */
};
uint32 uintValue;
};
@@ -1287,8 +1569,47 @@ SVGA3dSize;
/*
* Guest-backed objects definitions.
*/
+typedef enum {
+ SVGA_OTABLE_MOB = 0,
+ SVGA_OTABLE_MIN = 0,
+ SVGA_OTABLE_SURFACE = 1,
+ SVGA_OTABLE_CONTEXT = 2,
+ SVGA_OTABLE_SHADER = 3,
+ SVGA_OTABLE_SCREENTARGET = 4,
+
+ SVGA_OTABLE_DX9_MAX = 5,
-typedef uint32 SVGAMobId;
+ SVGA_OTABLE_DXCONTEXT = 5,
+ SVGA_OTABLE_MAX = 6
+} SVGAOTableType;
+
+/*
+ * Deprecated.
+ */
+#define SVGA_OTABLE_COUNT 4
+
+typedef enum {
+ SVGA_COTABLE_MIN = 0,
+ SVGA_COTABLE_RTVIEW = 0,
+ SVGA_COTABLE_DSVIEW = 1,
+ SVGA_COTABLE_SRVIEW = 2,
+ SVGA_COTABLE_ELEMENTLAYOUT = 3,
+ SVGA_COTABLE_BLENDSTATE = 4,
+ SVGA_COTABLE_DEPTHSTENCIL = 5,
+ SVGA_COTABLE_RASTERIZERSTATE = 6,
+ SVGA_COTABLE_SAMPLER = 7,
+ SVGA_COTABLE_STREAMOUTPUT = 8,
+ SVGA_COTABLE_DXQUERY = 9,
+ SVGA_COTABLE_DXSHADER = 10,
+ SVGA_COTABLE_DX10_MAX = 11,
+ SVGA_COTABLE_UAVIEW = 11,
+ SVGA_COTABLE_MAX
+} SVGACOTableType;
+
+/*
+ * The largest size (number of entries) allowed in a COTable.
+ */
+#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
typedef enum SVGAMobFormat {
SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
@@ -1300,7 +1621,11 @@ typedef enum SVGAMobFormat {
SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
+ SVGA3D_MOBFMT_PREDX_MAX = 7,
+ SVGA3D_MOBFMT_EMPTY = 7,
SVGA3D_MOBFMT_MAX,
} SVGAMobFormat;
-#endif // _SVGA3D_TYPES_H_
+#define SVGA3D_MOB_EMPTY_BASE 1
+
+#endif /* _SVGA3D_TYPES_H_ */
diff --git a/lib/mesa/src/gallium/drivers/svga/include/svga_escape.h b/lib/mesa/src/gallium/drivers/svga/include/svga_escape.h
index 9d44c4704..884b1d1fb 100644
--- a/lib/mesa/src/gallium/drivers/svga/include/svga_escape.h
+++ b/lib/mesa/src/gallium/drivers/svga/include/svga_escape.h
@@ -1,5 +1,5 @@
/**********************************************************
- * Copyright 2007-2014 VMware, Inc. All rights reserved.
+ * Copyright 2007-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -75,7 +75,7 @@
*/
#define SVGA_ESCAPE_VMWARE_HINT 0x00030000
-#define SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN 0x00030001 // Deprecated
+#define SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN 0x00030001 /* Deprecated */
typedef
struct {
diff --git a/lib/mesa/src/gallium/drivers/svga/include/svga_overlay.h b/lib/mesa/src/gallium/drivers/svga/include/svga_overlay.h
index ccbf7912e..161c3de7b 100644
--- a/lib/mesa/src/gallium/drivers/svga/include/svga_overlay.h
+++ b/lib/mesa/src/gallium/drivers/svga/include/svga_overlay.h
@@ -1,5 +1,5 @@
/**********************************************************
- * Copyright 2007-2014 VMware, Inc. All rights reserved.
+ * Copyright 2007-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -38,9 +38,9 @@
* Video formats we support
*/
-#define VMWARE_FOURCC_YV12 0x32315659 // 'Y' 'V' '1' '2'
-#define VMWARE_FOURCC_YUY2 0x32595559 // 'Y' 'U' 'Y' '2'
-#define VMWARE_FOURCC_UYVY 0x59565955 // 'U' 'Y' 'V' 'Y'
+#define VMWARE_FOURCC_YV12 0x32315659 /* 'Y' 'V' '1' '2' */
+#define VMWARE_FOURCC_YUY2 0x32595559 /* 'Y' 'U' 'Y' '2' */
+#define VMWARE_FOURCC_UYVY 0x59565955 /* 'U' 'Y' 'V' 'Y' */
typedef enum {
SVGA_OVERLAY_FORMAT_INVALID = 0,
@@ -68,7 +68,7 @@ struct SVGAEscapeVideoSetRegs {
uint32 streamId;
} header;
- // May include zero or more items.
+ /* May include zero or more items. */
struct {
uint32 registerId;
uint32 value;
@@ -134,12 +134,12 @@ struct {
*/
static inline Bool
-VMwareVideoGetAttributes(const SVGAOverlayFormat format, // IN
- uint32 *width, // IN / OUT
- uint32 *height, // IN / OUT
- uint32 *size, // OUT
- uint32 *pitches, // OUT (optional)
- uint32 *offsets) // OUT (optional)
+VMwareVideoGetAttributes(const SVGAOverlayFormat format, /* IN */
+ uint32 *width, /* IN / OUT */
+ uint32 *height, /* IN / OUT */
+ uint32 *size, /* OUT */
+ uint32 *pitches, /* OUT (optional) */
+ uint32 *offsets) /* OUT (optional) */
{
int tmp;
@@ -196,4 +196,4 @@ VMwareVideoGetAttributes(const SVGAOverlayFormat format, // IN
return TRUE;
}
-#endif // _SVGA_OVERLAY_H_
+#endif /* _SVGA_OVERLAY_H_ */
diff --git a/lib/mesa/src/gallium/drivers/svga/include/svga_reg.h b/lib/mesa/src/gallium/drivers/svga/include/svga_reg.h
index e75b442f9..2661eef03 100644
--- a/lib/mesa/src/gallium/drivers/svga/include/svga_reg.h
+++ b/lib/mesa/src/gallium/drivers/svga/include/svga_reg.h
@@ -1,5 +1,5 @@
/**********************************************************
- * Copyright 1998-2014 VMware, Inc. All rights reserved.
+ * Copyright 1998-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -43,6 +43,8 @@ typedef enum {
SVGA_REG_ENABLE_HIDE = (1 << 1),
} SvgaRegEnable;
+typedef uint32 SVGAMobId;
+
/*
* Arbitrary and meaningless limits. Please ignore these when writing
* new drivers.
@@ -490,7 +492,7 @@ typedef struct SVGAGMRImageFormat {
struct {
uint32 bitsPerPixel : 8;
uint32 colorDepth : 8;
- uint32 reserved : 16; // Must be zero
+ uint32 reserved : 16; /* Must be zero */
};
uint32 value;
@@ -533,7 +535,7 @@ typedef struct SVGAColorBGRX {
uint32 b : 8;
uint32 g : 8;
uint32 r : 8;
- uint32 x : 8; // Unused
+ uint32 x : 8; /* Unused */
};
uint32 value;
@@ -605,24 +607,35 @@ struct {
* SVGA_CAP_COMMAND_BUFFERS --
* Enable register based command buffer submission.
*
+ * SVGA_CAP_DEAD1 --
+ * This cap was incorrectly used by old drivers and should not be
+ * reused.
+ *
+ * SVGA_CAP_CMD_BUFFERS_2 --
+ * Enable support for the prepend command buffer submision
+ * registers. SVGA_REG_CMD_PREPEND_LOW and
+ * SVGA_REG_CMD_PREPEND_HIGH.
+ *
* SVGA_CAP_GBOBJECTS --
* Enable guest-backed objects and surfaces.
*
+ * SVGA_CAP_CMD_BUFFERS_3 --
+ * Enable support for command buffers in a mob.
*/
#define SVGA_CAP_NONE 0x00000000
#define SVGA_CAP_RECT_COPY 0x00000002
#define SVGA_CAP_CURSOR 0x00000020
-#define SVGA_CAP_CURSOR_BYPASS 0x00000040 // Legacy (Use Cursor Bypass 3 instead)
-#define SVGA_CAP_CURSOR_BYPASS_2 0x00000080 // Legacy (Use Cursor Bypass 3 instead)
+#define SVGA_CAP_CURSOR_BYPASS 0x00000040
+#define SVGA_CAP_CURSOR_BYPASS_2 0x00000080
#define SVGA_CAP_8BIT_EMULATION 0x00000100
#define SVGA_CAP_ALPHA_CURSOR 0x00000200
#define SVGA_CAP_3D 0x00004000
#define SVGA_CAP_EXTENDED_FIFO 0x00008000
-#define SVGA_CAP_MULTIMON 0x00010000 // Legacy multi-monitor support
+#define SVGA_CAP_MULTIMON 0x00010000
#define SVGA_CAP_PITCHLOCK 0x00020000
#define SVGA_CAP_IRQMASK 0x00040000
-#define SVGA_CAP_DISPLAY_TOPOLOGY 0x00080000 // Legacy multi-monitor support
+#define SVGA_CAP_DISPLAY_TOPOLOGY 0x00080000
#define SVGA_CAP_GMR 0x00100000
#define SVGA_CAP_TRACES 0x00200000
#define SVGA_CAP_GMR2 0x00400000
@@ -631,6 +644,9 @@ struct {
#define SVGA_CAP_DEAD1 0x02000000
#define SVGA_CAP_CMD_BUFFERS_2 0x04000000
#define SVGA_CAP_GBOBJECTS 0x08000000
+#define SVGA_CAP_CMD_BUFFERS_3 0x10000000
+
+#define SVGA_CAP_CMD_RESERVED 0x80000000
/*
@@ -698,7 +714,7 @@ enum {
SVGA_FIFO_CAPABILITIES = 4,
SVGA_FIFO_FLAGS,
- // Valid with SVGA_FIFO_CAP_FENCE:
+ /* Valid with SVGA_FIFO_CAP_FENCE: */
SVGA_FIFO_FENCE,
/*
@@ -710,20 +726,20 @@ enum {
* These in block 3a, the VMX currently considers mandatory for the
* extended FIFO.
*/
-
- // Valid if exists (i.e. if extended FIFO enabled):
+
+ /* Valid if exists (i.e. if extended FIFO enabled): */
SVGA_FIFO_3D_HWVERSION, /* See SVGA3dHardwareVersion in svga3d_reg.h */
- // Valid with SVGA_FIFO_CAP_PITCHLOCK:
+ /* Valid with SVGA_FIFO_CAP_PITCHLOCK: */
SVGA_FIFO_PITCHLOCK,
- // Valid with SVGA_FIFO_CAP_CURSOR_BYPASS_3:
+ /* Valid with SVGA_FIFO_CAP_CURSOR_BYPASS_3: */
SVGA_FIFO_CURSOR_ON, /* Cursor bypass 3 show/hide register */
SVGA_FIFO_CURSOR_X, /* Cursor bypass 3 x register */
SVGA_FIFO_CURSOR_Y, /* Cursor bypass 3 y register */
SVGA_FIFO_CURSOR_COUNT, /* Incremented when any of the other 3 change */
SVGA_FIFO_CURSOR_LAST_UPDATED,/* Last time the host updated the cursor */
- // Valid with SVGA_FIFO_CAP_RESERVE:
+ /* Valid with SVGA_FIFO_CAP_RESERVE: */
SVGA_FIFO_RESERVED, /* Bytes past NEXT_CMD with real contents */
/*
@@ -789,7 +805,7 @@ enum {
* sets SVGA_FIFO_MIN high enough to leave room for them.
*/
- // Valid if register exists:
+ /* Valid if register exists: */
SVGA_FIFO_GUEST_3D_HWVERSION, /* Guest driver's 3D version */
SVGA_FIFO_FENCE_GOAL, /* Matching target for SVGA_IRQFLAG_FENCE_GOAL */
SVGA_FIFO_BUSY, /* See "FIFO Synchronization Registers" */
@@ -1046,7 +1062,7 @@ enum {
#define SVGA_FIFO_FLAG_NONE 0
#define SVGA_FIFO_FLAG_ACCELFRONT (1<<0)
-#define SVGA_FIFO_FLAG_RESERVED (1<<31) // Internal use only
+#define SVGA_FIFO_FLAG_RESERVED (1<<31) /* Internal use only */
/*
* FIFO reservation sentinel value
@@ -1079,22 +1095,23 @@ enum {
SVGA_VIDEO_DATA_OFFSET,
SVGA_VIDEO_FORMAT,
SVGA_VIDEO_COLORKEY,
- SVGA_VIDEO_SIZE, // Deprecated
+ SVGA_VIDEO_SIZE, /* Deprecated */
SVGA_VIDEO_WIDTH,
SVGA_VIDEO_HEIGHT,
SVGA_VIDEO_SRC_X,
SVGA_VIDEO_SRC_Y,
SVGA_VIDEO_SRC_WIDTH,
SVGA_VIDEO_SRC_HEIGHT,
- SVGA_VIDEO_DST_X, // Signed int32
- SVGA_VIDEO_DST_Y, // Signed int32
+ SVGA_VIDEO_DST_X, /* Signed int32 */
+ SVGA_VIDEO_DST_Y, /* Signed int32 */
SVGA_VIDEO_DST_WIDTH,
SVGA_VIDEO_DST_HEIGHT,
SVGA_VIDEO_PITCH_1,
SVGA_VIDEO_PITCH_2,
SVGA_VIDEO_PITCH_3,
- SVGA_VIDEO_DATA_GMRID, // Optional, defaults to SVGA_GMR_FRAMEBUFFER
- SVGA_VIDEO_DST_SCREEN_ID, // Optional, defaults to virtual coords (SVGA_ID_INVALID)
+ SVGA_VIDEO_DATA_GMRID, /* Optional, defaults to SVGA_GMR_FRAMEBUFFER */
+ SVGA_VIDEO_DST_SCREEN_ID, /* Optional, defaults to virtual coords */
+ /* (SVGA_ID_INVALID) */
SVGA_VIDEO_NUM_REGS
};
@@ -1180,10 +1197,10 @@ typedef struct SVGADisplayTopology {
* value of zero means no cloning should happen.
*/
-#define SVGA_SCREEN_MUST_BE_SET (1 << 0) // Must be set or results undefined
-#define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET // Deprecated
-#define SVGA_SCREEN_IS_PRIMARY (1 << 1) // Guest considers this screen to be 'primary'
-#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2) // Guest is running a fullscreen app here
+#define SVGA_SCREEN_MUST_BE_SET (1 << 0)
+#define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET /* Deprecated */
+#define SVGA_SCREEN_IS_PRIMARY (1 << 1)
+#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2)
/*
* Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2. When the screen is
@@ -1207,7 +1224,7 @@ typedef struct SVGADisplayTopology {
typedef
struct {
- uint32 structSize; // sizeof(SVGAScreenObject)
+ uint32 structSize; /* sizeof(SVGAScreenObject) */
uint32 id;
uint32 flags;
struct {
@@ -1224,6 +1241,13 @@ struct {
* with SVGA_FIFO_CAP_SCREEN_OBJECT.
*/
SVGAGuestImage backingStore;
+
+ /*
+ * The cloneCount field is treated as a hint from the guest that
+ * the user wants this display to be cloned, cloneCount times.
+ *
+ * A value of zero means no cloning should happen.
+ */
uint32 cloneCount;
} SVGAScreenObject;
@@ -1238,7 +1262,7 @@ struct {
* Note the holes in the command ID numbers: These commands have been
* deprecated, and the old IDs must not be reused.
*
- * Command IDs from 1000 to 1999 are reserved for use by the SVGA3D
+ * Command IDs from 1000 to 2999 are reserved for use by the SVGA3D
* protocol.
*
* Each command's parameters are described by the comments and
@@ -1267,6 +1291,8 @@ typedef enum {
SVGA_CMD_REMAP_GMR2 = 42,
SVGA_CMD_DEAD = 43,
SVGA_CMD_DEAD_2 = 44,
+ SVGA_CMD_NOP = 45,
+ SVGA_CMD_NOP_ERROR = 46,
SVGA_CMD_MAX
} SVGAFifoCmdId;
@@ -1372,13 +1398,13 @@ struct {
typedef
struct {
- uint32 id; // Reserved, must be zero.
+ uint32 id; /* Reserved, must be zero. */
uint32 hotspotX;
uint32 hotspotY;
uint32 width;
uint32 height;
- uint32 andMaskDepth; // Value must be 1 or equal to BITS_PER_PIXEL
- uint32 xorMaskDepth; // Value must be 1 or equal to BITS_PER_PIXEL
+ uint32 andMaskDepth; /* Value must be 1 or equal to BITS_PER_PIXEL */
+ uint32 xorMaskDepth; /* Value must be 1 or equal to BITS_PER_PIXEL */
/*
* Followed by scanline data for AND mask, then XOR mask.
* Each scanline is padded to a 32-bit boundary.
@@ -1401,7 +1427,7 @@ struct {
typedef
struct {
- uint32 id; // Reserved, must be zero.
+ uint32 id; /* Reserved, must be zero. */
uint32 hotspotX;
uint32 hotspotY;
uint32 width;
@@ -1449,12 +1475,12 @@ struct {
typedef
struct {
- uint32 color; // In the same format as the GFB
+ uint32 color; /* In the same format as the GFB */
uint32 x;
uint32 y;
uint32 width;
uint32 height;
- uint32 rop; // Must be SVGA_ROP_COPY
+ uint32 rop; /* Must be SVGA_ROP_COPY */
} SVGAFifoCmdFrontRopFill;
@@ -1526,7 +1552,7 @@ struct {
typedef
struct {
- SVGAScreenObject screen; // Variable-length according to version
+ SVGAScreenObject screen; /* Variable-length according to version */
} SVGAFifoCmdDefineScreen;
@@ -1807,8 +1833,8 @@ typedef
struct {
uint32 gmrId;
SVGARemapGMR2Flags flags;
- uint32 offsetPages; // offset in pages to begin remap
- uint32 numPages; // number of pages to remap
+ uint32 offsetPages; /* offset in pages to begin remap */
+ uint32 numPages; /* number of pages to remap */
/*
* Followed by additional data depending on SVGARemapGMR2Flags.
*
@@ -1823,7 +1849,7 @@ struct {
/*
* Size of SVGA device memory such as frame buffer and FIFO.
*/
-#define SVGA_VRAM_MIN_SIZE (4 * 640 * 480) // bytes
+#define SVGA_VRAM_MIN_SIZE (4 * 640 * 480) /* bytes */
#define SVGA_VRAM_MIN_SIZE_3D (16 * 1024 * 1024)
#define SVGA_VRAM_MAX_SIZE (128 * 1024 * 1024)
#define SVGA_MEMORY_SIZE_MAX (1024 * 1024 * 1024)
@@ -1832,7 +1858,7 @@ struct {
#define SVGA_GRAPHICS_MEMORY_KB_MAX (2 * 1024 * 1024)
#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024)
-#define SVGA_VRAM_SIZE_W2K (64 * 1024 * 1024) // 64 MB
+#define SVGA_VRAM_SIZE_W2K (64 * 1024 * 1024) /* 64 MB */
/*
* To simplify autoDetect display configuration, support a minimum of
@@ -1848,7 +1874,7 @@ struct {
#define SVGA_VRAM_SIZE (4 * 1024 * 1024)
#define SVGA_VRAM_SIZE_3D (64 * 1024 * 1024)
#define SVGA_FIFO_SIZE (256 * 1024)
-#define SVGA_FIFO_SIZE_3D (516 * 1024) // Bump to 516KB to workaround WDDM driver issue (see bug# 744318)
+#define SVGA_FIFO_SIZE_3D (516 * 1024)
#define SVGA_MEMORY_SIZE_DEFAULT (160 * 1024 * 1024)
#define SVGA_AUTODETECT_DEFAULT FALSE
#else