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authorJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
commit3e40341f9dcd7c1bbc9afb8ddb812304820396cf (patch)
tree274b3f522afe1da16ab2b5347758c908bc23fac4 /lib/mesa/src/gallium/drivers/svga/svga_pipe_clear.c
parent7b644ad52b574bec410d557155d666ac17fdf51a (diff)
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/drivers/svga/svga_pipe_clear.c')
-rw-r--r--lib/mesa/src/gallium/drivers/svga/svga_pipe_clear.c473
1 files changed, 11 insertions, 462 deletions
diff --git a/lib/mesa/src/gallium/drivers/svga/svga_pipe_clear.c b/lib/mesa/src/gallium/drivers/svga/svga_pipe_clear.c
index 56db713cf..c4edced9b 100644
--- a/lib/mesa/src/gallium/drivers/svga/svga_pipe_clear.c
+++ b/lib/mesa/src/gallium/drivers/svga/svga_pipe_clear.c
@@ -28,94 +28,12 @@
#include "pipe/p_defines.h"
#include "util/u_pack_color.h"
-#include "util/u_surface.h"
#include "svga_context.h"
#include "svga_state.h"
#include "svga_surface.h"
-/**
- * Saving blitter states before doing any blitter operation
- */
-static void
-begin_blit(struct svga_context *svga)
-{
- util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb);
- util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems);
- util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs);
- util_blitter_save_geometry_shader(svga->blitter, svga->curr.gs);
- util_blitter_save_so_targets(svga->blitter, svga->num_so_targets,
- (struct pipe_stream_output_target**)svga->so_targets);
- util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast);
- util_blitter_save_viewport(svga->blitter, &svga->curr.viewport);
- util_blitter_save_scissor(svga->blitter, &svga->curr.scissor);
- util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs);
- util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend);
- util_blitter_save_depth_stencil_alpha(svga->blitter,
- (void*)svga->curr.depth);
- util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref);
- util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask);
-}
-
-
-/**
- * Clear the whole color buffer(s) by drawing a quad. For VGPU10 we use
- * this when clearing integer render targets. We'll also clear the
- * depth and/or stencil buffers if the clear_buffers mask specifies them.
- */
-static void
-clear_buffers_with_quad(struct svga_context *svga,
- unsigned clear_buffers,
- const union pipe_color_union *color,
- double depth, unsigned stencil)
-{
- const struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
-
- begin_blit(svga);
- util_blitter_clear(svga->blitter,
- fb->width, fb->height,
- 1, /* num_layers */
- clear_buffers, color,
- depth, stencil);
-}
-
-
-/**
- * Check if any of the color buffers are integer buffers.
- */
-static boolean
-is_integer_target(struct pipe_framebuffer_state *fb, unsigned buffers)
-{
- unsigned i;
-
- for (i = 0; i < fb->nr_cbufs; i++) {
- if ((buffers & (PIPE_CLEAR_COLOR0 << i)) &&
- fb->cbufs[i] &&
- util_format_is_pure_integer(fb->cbufs[i]->format)) {
- return TRUE;
- }
- }
- return FALSE;
-}
-
-
-/**
- * Check if the integer values in the clear color can be represented
- * by floats. If so, we can use the VGPU10 ClearRenderTargetView command.
- * Otherwise, we need to clear with a quad.
- */
-static boolean
-ints_fit_in_floats(const union pipe_color_union *color)
-{
- const int max = 1 << 24;
- return (color->i[0] <= max &&
- color->i[1] <= max &&
- color->i[2] <= max &&
- color->i[3] <= max);
-}
-
-
static enum pipe_error
try_clear(struct svga_context *svga,
unsigned buffers,
@@ -134,7 +52,7 @@ try_clear(struct svga_context *svga,
if (ret != PIPE_OK)
return ret;
- if (svga->rebind.flags.rendertargets) {
+ if (svga->rebind.rendertargets) {
ret = svga_reemit_framebuffer_bindings(svga);
if (ret != PIPE_OK) {
return ret;
@@ -153,72 +71,29 @@ try_clear(struct svga_context *svga,
if (buffers & PIPE_CLEAR_DEPTH)
flags |= SVGA3D_CLEAR_DEPTH;
- if (buffers & PIPE_CLEAR_STENCIL)
+ if ((svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) &&
+ (buffers & PIPE_CLEAR_STENCIL))
flags |= SVGA3D_CLEAR_STENCIL;
rect.w = MAX2(rect.w, fb->zsbuf->width);
rect.h = MAX2(rect.h, fb->zsbuf->height);
}
- if (!svga_have_vgpu10(svga) &&
- !svga_rects_equal(&rect, &svga->state.hw_clear.viewport)) {
+ if (memcmp(&rect, &svga->state.hw_clear.viewport, sizeof(rect)) != 0) {
restore_viewport = TRUE;
ret = SVGA3D_SetViewport(svga->swc, &rect);
if (ret != PIPE_OK)
return ret;
}
- if (svga_have_vgpu10(svga)) {
- if (flags & SVGA3D_CLEAR_COLOR) {
- unsigned i;
-
- if (is_integer_target(fb, buffers) && !ints_fit_in_floats(color)) {
- clear_buffers_with_quad(svga, buffers, color, depth, stencil);
- /* We also cleared depth/stencil, so that's done */
- flags &= ~(SVGA3D_CLEAR_DEPTH | SVGA3D_CLEAR_STENCIL);
- }
- else {
- struct pipe_surface *rtv;
-
- /* Issue VGPU10 Clear commands */
- for (i = 0; i < fb->nr_cbufs; i++) {
- if ((fb->cbufs[i] == NULL) ||
- !(buffers & (PIPE_CLEAR_COLOR0 << i)))
- continue;
-
- rtv = svga_validate_surface_view(svga,
- svga_surface(fb->cbufs[i]));
- if (!rtv)
- return PIPE_ERROR_OUT_OF_MEMORY;
-
- ret = SVGA3D_vgpu10_ClearRenderTargetView(svga->swc,
- rtv, color->f);
- if (ret != PIPE_OK)
- return ret;
- }
- }
- }
- if (flags & (SVGA3D_CLEAR_DEPTH | SVGA3D_CLEAR_STENCIL)) {
- struct pipe_surface *dsv =
- svga_validate_surface_view(svga, svga_surface(fb->zsbuf));
- if (!dsv)
- return PIPE_ERROR_OUT_OF_MEMORY;
-
- ret = SVGA3D_vgpu10_ClearDepthStencilView(svga->swc, dsv, flags,
- stencil, (float) depth);
- if (ret != PIPE_OK)
- return ret;
- }
- }
- else {
- ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui[0], (float) depth, stencil,
- rect.x, rect.y, rect.w, rect.h);
- if (ret != PIPE_OK)
- return ret;
- }
+ ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui[0], (float) depth, stencil,
+ rect.x, rect.y, rect.w, rect.h);
+ if (ret != PIPE_OK)
+ return ret;
if (restore_viewport) {
- ret = SVGA3D_SetViewport(svga->swc, &svga->state.hw_clear.viewport);
+ memcpy(&rect, &svga->state.hw_clear.viewport, sizeof rect);
+ ret = SVGA3D_SetViewport(svga->swc, &rect);
}
return ret;
@@ -228,7 +103,7 @@ try_clear(struct svga_context *svga,
* Clear the given surface to the specified value.
* No masking, no scissor (clear entire buffer).
*/
-static void
+void
svga_clear(struct pipe_context *pipe, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
@@ -265,329 +140,3 @@ svga_clear(struct pipe_context *pipe, unsigned buffers,
assert (ret == PIPE_OK);
}
-
-
-static void
-svga_clear_texture(struct pipe_context *pipe,
- struct pipe_resource *res,
- unsigned level,
- const struct pipe_box *box,
- const void *data)
-{
- struct svga_context *svga = svga_context(pipe);
- struct svga_surface *svga_surface_dst;
- enum pipe_error ret;
- struct pipe_surface tmpl;
- struct pipe_surface *surface;
-
- memset(&tmpl, 0, sizeof(tmpl));
- tmpl.format = res->format;
- tmpl.u.tex.first_layer = box->z;
- tmpl.u.tex.last_layer = box->z + box->depth - 1;
- tmpl.u.tex.level = level;
-
- surface = pipe->create_surface(pipe, res, &tmpl);
- if (surface == NULL) {
- debug_printf("failed to create surface\n");
- return;
- }
- svga_surface_dst = svga_surface(surface);
-
- union pipe_color_union color;
- const struct util_format_description *desc =
- util_format_description(surface->format);
-
- if (util_format_is_depth_or_stencil(surface->format)) {
- float depth;
- uint8_t stencil;
- unsigned clear_flags = 0;
-
- /* If data is NULL, then set depthValue and stencilValue to zeros */
- if (data == NULL) {
- depth = 0.0;
- stencil = 0;
- }
- else {
- desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
- desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
- }
-
- if (util_format_has_depth(desc)) {
- clear_flags |= PIPE_CLEAR_DEPTH;
- }
- if (util_format_has_stencil(desc)) {
- clear_flags |= PIPE_CLEAR_STENCIL;
- }
-
- /* Setup depth stencil view */
- struct pipe_surface *dsv =
- svga_validate_surface_view(svga, svga_surface_dst);
-
- if (!dsv) {
- pipe_surface_reference(&surface, NULL);
- return;
- }
-
- if (box->x == 0 && box->y == 0 && box->width == surface->width &&
- box->height == surface->height) {
- /* clearing whole surface, use direct VGPU10 command */
-
-
- ret = SVGA3D_vgpu10_ClearDepthStencilView(svga->swc, dsv,
- clear_flags,
- stencil, depth);
- if (ret != PIPE_OK) {
- /* flush and try again */
- svga_context_flush(svga, NULL);
- ret = SVGA3D_vgpu10_ClearDepthStencilView(svga->swc, dsv,
- clear_flags,
- stencil, depth);
- assert(ret == PIPE_OK);
- }
- }
- else {
- /* To clear subtexture use software fallback */
-
- util_blitter_save_framebuffer(svga->blitter,
- &svga->curr.framebuffer);
- begin_blit(svga);
- util_blitter_clear_depth_stencil(svga->blitter,
- dsv, clear_flags,
- depth,stencil,
- box->x, box->y,
- box->width, box->height);
- }
- }
- else {
- /* non depth-stencil formats */
-
- if (data == NULL) {
- /* If data is NULL, the texture image is filled with zeros */
- color.f[0] = color.f[1] = color.f[2] = color.f[3] = 0;
- }
- else {
- if (util_format_is_pure_sint(surface->format)) {
- /* signed integer */
- desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
- }
- else if (util_format_is_pure_uint(surface->format)) {
- /* unsigned integer */
- desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
- }
- else {
- /* floating point */
- desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
- }
- }
-
- /* Setup render target view */
- struct pipe_surface *rtv =
- svga_validate_surface_view(svga, svga_surface_dst);
-
- if (!rtv) {
- pipe_surface_reference(&surface, NULL);
- return;
- }
-
- if (box->x == 0 && box->y == 0 && box->width == surface->width &&
- box->height == surface->height) {
- struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
-
- if (is_integer_target(curr, PIPE_CLEAR_COLOR) &&
- !ints_fit_in_floats(&color)) {
- /* To clear full texture with integer format */
- clear_buffers_with_quad(svga, PIPE_CLEAR_COLOR, &color, 0.0, 0);
- }
- else {
- /* clearing whole surface using VGPU10 command */
- ret = SVGA3D_vgpu10_ClearRenderTargetView(svga->swc, rtv,
- color.f);
- if (ret != PIPE_OK) {
- svga_context_flush(svga,NULL);
- ret = SVGA3D_vgpu10_ClearRenderTargetView(svga->swc, rtv,
- color.f);
- assert(ret == PIPE_OK);
- }
- }
- }
- else {
- /* To clear subtexture use software fallback */
-
- /**
- * util_blitter_clear_render_target doesn't support PIPE_TEXTURE_3D
- * It tries to draw quad with depth 0 for PIPE_TEXTURE_3D so use
- * util_clear_render_target() for PIPE_TEXTURE_3D.
- */
- if (rtv->texture->target != PIPE_TEXTURE_3D &&
- pipe->screen->is_format_supported(pipe->screen, rtv->format,
- rtv->texture->target,
- rtv->texture->nr_samples,
- PIPE_BIND_RENDER_TARGET)) {
- /* clear with quad drawing */
- util_blitter_save_framebuffer(svga->blitter,
- &svga->curr.framebuffer);
- begin_blit(svga);
- util_blitter_clear_render_target(svga->blitter,
- rtv,
- &color,
- box->x, box->y,
- box->width, box->height);
- }
- else {
- /* clear with map/write/unmap */
-
- /* store layer values */
- unsigned first_layer = rtv->u.tex.first_layer;
- unsigned last_layer = rtv->u.tex.last_layer;
- unsigned box_depth = last_layer - first_layer + 1;
-
- for (unsigned i = 0; i < box_depth; i++) {
- rtv->u.tex.first_layer = rtv->u.tex.last_layer =
- first_layer + i;
- util_clear_render_target(pipe, rtv, &color, box->x, box->y,
- box->width, box->height);
- }
- /* restore layer values */
- rtv->u.tex.first_layer = first_layer;
- rtv->u.tex.last_layer = last_layer;
- }
- }
- }
- pipe_surface_reference(&surface, NULL);
-}
-
-/**
- * \brief Clear the whole render target using vgpu10 functionality
- *
- * \param svga[in] The svga context
- * \param dst[in] The surface to clear
- * \param color[in] Clear color
- * \return PIPE_OK if all well, PIPE_ERROR_OUT_OF_MEMORY if ran out of
- * command submission resources.
- */
-static enum pipe_error
-svga_try_clear_render_target(struct svga_context *svga,
- struct pipe_surface *dst,
- const union pipe_color_union *color)
-{
- struct pipe_surface *rtv =
- svga_validate_surface_view(svga, svga_surface(dst));
-
- if (!rtv)
- return PIPE_ERROR_OUT_OF_MEMORY;
-
- return SVGA3D_vgpu10_ClearRenderTargetView(svga->swc, rtv, color->f);
- }
-
-/**
- * \brief Clear part of render target using gallium blitter utilities
- *
- * \param svga[in] The svga context
- * \param dst[in] The surface to clear
- * \param color[in] Clear color
- * \param dstx[in] Clear region left
- * \param dsty[in] Clear region top
- * \param width[in] Clear region width
- * \param height[in] Clear region height
- */
-static void
-svga_blitter_clear_render_target(struct svga_context *svga,
- struct pipe_surface *dst,
- const union pipe_color_union *color,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
-{
- begin_blit(svga);
- util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
-
- util_blitter_clear_render_target(svga->blitter, dst, color,
- dstx, dsty, width, height);
-}
-
-/**
- * \brief Toggle conditional rendering if already enabled
- *
- * \param svga[in] The svga context
- * \param render_condition_enabled[in] Whether to ignore requests to turn
- * conditional rendering off
- * \param on[in] Whether to turn conditional rendering on or off
- */
-static void
-svga_toggle_render_condition(struct svga_context *svga,
- boolean render_condition_enabled,
- boolean on)
-{
- SVGA3dQueryId query_id;
- enum pipe_error ret;
-
- if (render_condition_enabled ||
- svga->pred.query_id == SVGA3D_INVALID_ID) {
- return;
- }
-
- /*
- * If we get here, it means that the system supports
- * conditional rendering since svga->pred.query_id has already been
- * modified for this context and thus support has already been
- * verified.
- */
- query_id = on ? svga->pred.query_id : SVGA3D_INVALID_ID;
-
- ret = SVGA3D_vgpu10_SetPredication(svga->swc, query_id,
- (uint32) svga->pred.cond);
- if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
- svga_context_flush(svga, NULL);
- ret = SVGA3D_vgpu10_SetPredication(svga->swc, query_id,
- (uint32) svga->pred.cond);
- assert(ret == PIPE_OK);
- }
-}
-
-/**
- * \brief Clear render target pipe callback
- *
- * \param pipe[in] The pipe context
- * \param dst[in] The surface to clear
- * \param color[in] Clear color
- * \param dstx[in] Clear region left
- * \param dsty[in] Clear region top
- * \param width[in] Clear region width
- * \param height[in] Clear region height
- * \param render_condition_enabled[in] Whether to use conditional rendering
- * to clear (if elsewhere enabled).
- */
-static void
-svga_clear_render_target(struct pipe_context *pipe,
- struct pipe_surface *dst,
- const union pipe_color_union *color,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- bool render_condition_enabled)
-{
- struct svga_context *svga = svga_context( pipe );
-
- svga_toggle_render_condition(svga, render_condition_enabled, FALSE);
- if (!svga_have_vgpu10(svga) || dstx != 0 || dsty != 0 ||
- width != dst->width || height != dst->height) {
- svga_blitter_clear_render_target(svga, dst, color, dstx, dsty, width,
- height);
- } else {
- enum pipe_error ret;
-
- ret = svga_try_clear_render_target(svga, dst, color);
- if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
- svga_context_flush( svga, NULL );
- ret = svga_try_clear_render_target(svga, dst, color);
- }
-
- assert (ret == PIPE_OK);
- }
- svga_toggle_render_condition(svga, render_condition_enabled, TRUE);
-}
-
-void svga_init_clear_functions(struct svga_context *svga)
-{
- svga->pipe.clear_render_target = svga_clear_render_target;
- svga->pipe.clear_texture = svga_clear_texture;
- svga->pipe.clear = svga_clear;
-}