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authorJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
commit0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch)
treea6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/drivers/svga/svga_resource_buffer.c
parentd91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff)
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/drivers/svga/svga_resource_buffer.c')
-rw-r--r--lib/mesa/src/gallium/drivers/svga/svga_resource_buffer.c407
1 files changed, 407 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/drivers/svga/svga_resource_buffer.c b/lib/mesa/src/gallium/drivers/svga/svga_resource_buffer.c
new file mode 100644
index 000000000..13f85cddb
--- /dev/null
+++ b/lib/mesa/src/gallium/drivers/svga/svga_resource_buffer.c
@@ -0,0 +1,407 @@
+/**********************************************************
+ * Copyright 2008-2009 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+#include "svga_cmd.h"
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "os/os_thread.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_resource.h"
+
+#include "svga_context.h"
+#include "svga_screen.h"
+#include "svga_resource_buffer.h"
+#include "svga_resource_buffer_upload.h"
+#include "svga_winsys.h"
+#include "svga_debug.h"
+
+
+/**
+ * Vertex and index buffers need hardware backing. Constant buffers
+ * do not. No other types of buffers currently supported.
+ */
+static inline boolean
+svga_buffer_needs_hw_storage(unsigned usage)
+{
+ return usage & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER);
+}
+
+
+/**
+ * Create a buffer transfer.
+ *
+ * Unlike texture DMAs (which are written immediately to the command buffer and
+ * therefore inherently serialized with other context operations), for buffers
+ * we try to coalesce multiple range mappings (i.e, multiple calls to this
+ * function) into a single DMA command, for better efficiency in command
+ * processing. This means we need to exercise extra care here to ensure that
+ * the end result is exactly the same as if one DMA was used for every mapped
+ * range.
+ */
+static void *
+svga_buffer_transfer_map(struct pipe_context *pipe,
+ struct pipe_resource *resource,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **ptransfer)
+{
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_screen *ss = svga_screen(pipe->screen);
+ struct svga_buffer *sbuf = svga_buffer(resource);
+ struct pipe_transfer *transfer;
+ uint8_t *map;
+
+ transfer = CALLOC_STRUCT(pipe_transfer);
+ if (transfer == NULL) {
+ return NULL;
+ }
+
+ transfer->resource = resource;
+ transfer->level = level;
+ transfer->usage = usage;
+ transfer->box = *box;
+
+ if (usage & PIPE_TRANSFER_WRITE) {
+ if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
+ /*
+ * Flush any pending primitives, finish writing any pending DMA
+ * commands, and tell the host to discard the buffer contents on
+ * the next DMA operation.
+ */
+
+ svga_hwtnl_flush_buffer(svga, resource);
+
+ if (sbuf->dma.pending) {
+ svga_buffer_upload_flush(svga, sbuf);
+
+ /*
+ * Instead of flushing the context command buffer, simply discard
+ * the current hwbuf, and start a new one.
+ * With GB objects, the map operation takes care of this
+ * if passed the PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE flag,
+ * and the old backing store is busy.
+ */
+
+ if (!svga_have_gb_objects(svga))
+ svga_buffer_destroy_hw_storage(ss, sbuf);
+ }
+
+ sbuf->map.num_ranges = 0;
+ sbuf->dma.flags.discard = TRUE;
+ }
+
+ if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
+ if (!sbuf->map.num_ranges) {
+ /*
+ * No pending ranges to upload so far, so we can tell the host to
+ * not synchronize on the next DMA command.
+ */
+
+ sbuf->dma.flags.unsynchronized = TRUE;
+ }
+ } else {
+ /*
+ * Synchronizing, so flush any pending primitives, finish writing any
+ * pending DMA command, and ensure the next DMA will be done in order.
+ */
+
+ svga_hwtnl_flush_buffer(svga, resource);
+
+ if (sbuf->dma.pending) {
+ svga_buffer_upload_flush(svga, sbuf);
+
+ if (svga_buffer_has_hw_storage(sbuf)) {
+ /*
+ * We have a pending DMA upload from a hardware buffer, therefore
+ * we need to ensure that the host finishes processing that DMA
+ * command before the state tracker can start overwriting the
+ * hardware buffer.
+ *
+ * XXX: This could be avoided by tying the hardware buffer to
+ * the transfer (just as done with textures), which would allow
+ * overlapping DMAs commands to be queued on the same context
+ * buffer. However, due to the likelihood of software vertex
+ * processing, it is more convenient to hold on to the hardware
+ * buffer, allowing to quickly access the contents from the CPU
+ * without having to do a DMA download from the host.
+ */
+
+ if (usage & PIPE_TRANSFER_DONTBLOCK) {
+ /*
+ * Flushing the command buffer here will most likely cause
+ * the map of the hwbuf below to block, so preemptively
+ * return NULL here if DONTBLOCK is set to prevent unnecessary
+ * command buffer flushes.
+ */
+
+ FREE(transfer);
+ return NULL;
+ }
+
+ svga_context_flush(svga, NULL);
+ }
+ }
+
+ sbuf->dma.flags.unsynchronized = FALSE;
+ }
+ }
+
+ if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
+ if (svga_buffer_create_hw_storage(ss, sbuf) != PIPE_OK) {
+ /*
+ * We can't create a hardware buffer big enough, so create a malloc
+ * buffer instead.
+ */
+ if (0) {
+ debug_printf("%s: failed to allocate %u KB of DMA, "
+ "splitting DMA transfers\n",
+ __FUNCTION__,
+ (sbuf->b.b.width0 + 1023)/1024);
+ }
+
+ sbuf->swbuf = align_malloc(sbuf->b.b.width0, 16);
+ if (!sbuf->swbuf) {
+ FREE(transfer);
+ return NULL;
+ }
+ }
+ }
+
+ if (sbuf->swbuf) {
+ /* User/malloc buffer */
+ map = sbuf->swbuf;
+ }
+ else if (svga_buffer_has_hw_storage(sbuf)) {
+ boolean retry;
+
+ map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
+ if (map == NULL && retry) {
+ /*
+ * At this point, svga_buffer_get_transfer() has already
+ * hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
+ * for this buffer.
+ */
+ svga_context_flush(svga, NULL);
+ map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
+ }
+ }
+ else {
+ map = NULL;
+ }
+
+ if (map) {
+ ++sbuf->map.count;
+ map += transfer->box.x;
+ *ptransfer = transfer;
+ } else {
+ FREE(transfer);
+ }
+
+ return map;
+}
+
+
+static void
+svga_buffer_transfer_flush_region( struct pipe_context *pipe,
+ struct pipe_transfer *transfer,
+ const struct pipe_box *box)
+{
+ struct svga_screen *ss = svga_screen(pipe->screen);
+ struct svga_buffer *sbuf = svga_buffer(transfer->resource);
+
+ unsigned offset = transfer->box.x + box->x;
+ unsigned length = box->width;
+
+ assert(transfer->usage & PIPE_TRANSFER_WRITE);
+ assert(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT);
+
+ pipe_mutex_lock(ss->swc_mutex);
+ svga_buffer_add_range(sbuf, offset, offset + length);
+ pipe_mutex_unlock(ss->swc_mutex);
+}
+
+
+static void
+svga_buffer_transfer_unmap( struct pipe_context *pipe,
+ struct pipe_transfer *transfer )
+{
+ struct svga_screen *ss = svga_screen(pipe->screen);
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_buffer *sbuf = svga_buffer(transfer->resource);
+
+ pipe_mutex_lock(ss->swc_mutex);
+
+ assert(sbuf->map.count);
+ if (sbuf->map.count) {
+ --sbuf->map.count;
+ }
+
+ if (svga_buffer_has_hw_storage(sbuf)) {
+ svga_buffer_hw_storage_unmap(svga, sbuf);
+ }
+
+ if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
+ /*
+ * Mapped range not flushed explicitly, so flush the whole buffer,
+ * and tell the host to discard the contents when processing the DMA
+ * command.
+ */
+
+ SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n");
+
+ sbuf->dma.flags.discard = TRUE;
+
+ svga_buffer_add_range(sbuf, 0, sbuf->b.b.width0);
+ }
+ }
+
+ pipe_mutex_unlock(ss->swc_mutex);
+ FREE(transfer);
+}
+
+
+static void
+svga_buffer_destroy( struct pipe_screen *screen,
+ struct pipe_resource *buf )
+{
+ struct svga_screen *ss = svga_screen(screen);
+ struct svga_buffer *sbuf = svga_buffer( buf );
+
+ assert(!p_atomic_read(&buf->reference.count));
+
+ assert(!sbuf->dma.pending);
+
+ if(sbuf->handle)
+ svga_buffer_destroy_host_surface(ss, sbuf);
+
+ if(sbuf->uploaded.buffer)
+ pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
+
+ if(sbuf->hwbuf)
+ svga_buffer_destroy_hw_storage(ss, sbuf);
+
+ if(sbuf->swbuf && !sbuf->user)
+ align_free(sbuf->swbuf);
+
+ ss->total_resource_bytes -= sbuf->size;
+
+ FREE(sbuf);
+}
+
+
+struct u_resource_vtbl svga_buffer_vtbl =
+{
+ u_default_resource_get_handle, /* get_handle */
+ svga_buffer_destroy, /* resource_destroy */
+ svga_buffer_transfer_map, /* transfer_map */
+ svga_buffer_transfer_flush_region, /* transfer_flush_region */
+ svga_buffer_transfer_unmap, /* transfer_unmap */
+ u_default_transfer_inline_write /* transfer_inline_write */
+};
+
+
+
+struct pipe_resource *
+svga_buffer_create(struct pipe_screen *screen,
+ const struct pipe_resource *template)
+{
+ struct svga_screen *ss = svga_screen(screen);
+ struct svga_buffer *sbuf;
+
+ sbuf = CALLOC_STRUCT(svga_buffer);
+ if(!sbuf)
+ goto error1;
+
+ sbuf->b.b = *template;
+ sbuf->b.vtbl = &svga_buffer_vtbl;
+ pipe_reference_init(&sbuf->b.b.reference, 1);
+ sbuf->b.b.screen = screen;
+
+ if(svga_buffer_needs_hw_storage(template->bind)) {
+ if(svga_buffer_create_host_surface(ss, sbuf) != PIPE_OK)
+ goto error2;
+ }
+ else {
+ sbuf->swbuf = align_malloc(template->width0, 64);
+ if(!sbuf->swbuf)
+ goto error2;
+ }
+
+ debug_reference(&sbuf->b.b.reference,
+ (debug_reference_descriptor)debug_describe_resource, 0);
+
+ sbuf->size = util_resource_size(template);
+ ss->total_resource_bytes += sbuf->size;
+
+ return &sbuf->b.b;
+
+error2:
+ FREE(sbuf);
+error1:
+ return NULL;
+}
+
+struct pipe_resource *
+svga_user_buffer_create(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes,
+ unsigned bind)
+{
+ struct svga_buffer *sbuf;
+
+ sbuf = CALLOC_STRUCT(svga_buffer);
+ if(!sbuf)
+ goto no_sbuf;
+
+ pipe_reference_init(&sbuf->b.b.reference, 1);
+ sbuf->b.vtbl = &svga_buffer_vtbl;
+ sbuf->b.b.screen = screen;
+ sbuf->b.b.format = PIPE_FORMAT_R8_UNORM; /* ?? */
+ sbuf->b.b.usage = PIPE_USAGE_IMMUTABLE;
+ sbuf->b.b.bind = bind;
+ sbuf->b.b.width0 = bytes;
+ sbuf->b.b.height0 = 1;
+ sbuf->b.b.depth0 = 1;
+ sbuf->b.b.array_size = 1;
+
+ sbuf->swbuf = ptr;
+ sbuf->user = TRUE;
+
+ debug_reference(&sbuf->b.b.reference,
+ (debug_reference_descriptor)debug_describe_resource, 0);
+
+ return &sbuf->b.b;
+
+no_sbuf:
+ return NULL;
+}
+
+
+