diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
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committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
commit | 0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch) | |
tree | a6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/drivers/svga/svga_winsys.h | |
parent | d91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff) |
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/drivers/svga/svga_winsys.h')
-rw-r--r-- | lib/mesa/src/gallium/drivers/svga/svga_winsys.h | 452 |
1 files changed, 452 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/drivers/svga/svga_winsys.h b/lib/mesa/src/gallium/drivers/svga/svga_winsys.h new file mode 100644 index 000000000..19d074fd6 --- /dev/null +++ b/lib/mesa/src/gallium/drivers/svga/svga_winsys.h @@ -0,0 +1,452 @@ +/********************************************************** + * Copyright 2008-2009 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/** + * @file + * VMware SVGA specific winsys interface. + * + * @author Jose Fonseca <jfonseca@vmware.com> + * + * Documentation taken from the VMware SVGA DDK. + */ + +#ifndef SVGA_WINSYS_H_ +#define SVGA_WINSYS_H_ + + +#include "svga_types.h" +#include "svga_reg.h" +#include "svga3d_reg.h" + +#include "pipe/p_compiler.h" +#include "pipe/p_defines.h" + + +struct svga_winsys_screen; +struct svga_winsys_buffer; +struct pipe_screen; +struct pipe_context; +struct pipe_fence_handle; +struct pipe_resource; +struct svga_region; +struct winsys_handle; + + +#define SVGA_BUFFER_USAGE_PINNED (1 << 0) +#define SVGA_BUFFER_USAGE_WRAPPED (1 << 1) +#define SVGA_BUFFER_USAGE_SHADER (1 << 2) + +/** + * Relocation flags to help with dirty tracking + * SVGA_RELOC_WRITE - The command will cause a GPU write to this + * resource. + * SVGA_RELOC_READ - The command will cause a GPU read from this + * resource. + * SVGA_RELOC_INTERNAL The command will only transfer data internally + * within the resource, and optionally clear + * dirty bits + * SVGA_RELOC_DMA - Only set for resource buffer DMA uploads for winsys + * implementations that want to track the amount + * of such data referenced in the command stream. + */ +#define SVGA_RELOC_WRITE (1 << 0) +#define SVGA_RELOC_READ (1 << 1) +#define SVGA_RELOC_INTERNAL (1 << 2) +#define SVGA_RELOC_DMA (1 << 3) + +#define SVGA_FENCE_FLAG_EXEC (1 << 0) +#define SVGA_FENCE_FLAG_QUERY (1 << 1) + +#define SVGA_SURFACE_USAGE_SHARED (1 << 0) + +/** Opaque surface handle */ +struct svga_winsys_surface; + + +/** Opaque guest-backed objects */ +struct svga_winsys_gb_shader; + + + +/** + * SVGA per-context winsys interface. + */ +struct svga_winsys_context +{ + void + (*destroy)(struct svga_winsys_context *swc); + + void * + (*reserve)(struct svga_winsys_context *swc, + uint32_t nr_bytes, uint32_t nr_relocs ); + + /** + * Emit a relocation for a host surface. + * + * @param flags bitmask of SVGA_RELOC_* flags + * + * NOTE: Order of this call does matter. It should be the same order + * as relocations appear in the command buffer. + */ + void + (*surface_relocation)(struct svga_winsys_context *swc, + uint32 *sid, + uint32 *mobid, + struct svga_winsys_surface *surface, + unsigned flags); + + /** + * Emit a relocation for a guest memory region. + * + * @param flags bitmask of SVGA_RELOC_* flags + * + * NOTE: Order of this call does matter. It should be the same order + * as relocations appear in the command buffer. + */ + void + (*region_relocation)(struct svga_winsys_context *swc, + struct SVGAGuestPtr *ptr, + struct svga_winsys_buffer *buffer, + uint32 offset, + unsigned flags); + + /** + * Emit a relocation for a guest-backed shader object. + * + * NOTE: Order of this call does matter. It should be the same order + * as relocations appear in the command buffer. + */ + void + (*shader_relocation)(struct svga_winsys_context *swc, + uint32 *shid, + uint32 *mobid, + uint32 *offset, + struct svga_winsys_gb_shader *shader); + + /** + * Emit a relocation for a guest-backed context. + * + * NOTE: Order of this call does matter. It should be the same order + * as relocations appear in the command buffer. + */ + void + (*context_relocation)(struct svga_winsys_context *swc, uint32 *cid); + + /** + * Emit a relocation for a guest Memory OBject. + * + * @param flags bitmask of SVGA_RELOC_* flags + * @param offset_into_mob Buffer starts at this offset into the MOB. + * + * Note that not all commands accept an offset into the MOB and + * those commands can't use suballocated buffer pools. To trap + * errors from improper buffer pool usage, set the offset_into_mob + * pointer to NULL. + */ + void + (*mob_relocation)(struct svga_winsys_context *swc, + SVGAMobId *id, + uint32 *offset_into_mob, + struct svga_winsys_buffer *buffer, + uint32 offset, + unsigned flags); + + void + (*commit)(struct svga_winsys_context *swc); + + enum pipe_error + (*flush)(struct svga_winsys_context *swc, + struct pipe_fence_handle **pfence); + + /** + * Context ID used to fill in the commands + * + * Context IDs are arbitrary small non-negative integers, + * global to the entire SVGA device. + */ + uint32 cid; + + /** + ** BEGIN new functions for guest-backed surfaces. + **/ + + boolean have_gb_objects; + + /** + * Map a guest-backed surface. + * \param flags bitmaks of PIPE_TRANSFER_x flags + * + * The surface_map() member is allowed to fail due to a + * shortage of command buffer space, if the + * PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE bit is set in flags. + * In that case, the caller must flush the current command + * buffer and reissue the map. + */ + void * + (*surface_map)(struct svga_winsys_context *swc, + struct svga_winsys_surface *surface, + unsigned flags, boolean *retry); + + /** + * Unmap a guest-backed surface. + * \param rebind returns a flag indicating whether the caller should + * issue a SVGA3D_BindGBSurface() call. + */ + void + (*surface_unmap)(struct svga_winsys_context *swc, + struct svga_winsys_surface *surface, + boolean *rebind); + +}; + + +/** + * SVGA per-screen winsys interface. + */ +struct svga_winsys_screen +{ + void + (*destroy)(struct svga_winsys_screen *sws); + + SVGA3dHardwareVersion + (*get_hw_version)(struct svga_winsys_screen *sws); + + boolean + (*get_cap)(struct svga_winsys_screen *sws, + SVGA3dDevCapIndex index, + SVGA3dDevCapResult *result); + + /** + * Create a new context. + * + * Context objects encapsulate all render state, and shader + * objects are per-context. + * + * Surfaces are not per-context. The same surface can be shared + * between multiple contexts, and surface operations can occur + * without a context. + */ + struct svga_winsys_context * + (*context_create)(struct svga_winsys_screen *sws); + + + /** + * This creates a "surface" object in the SVGA3D device. + * + * \param sws Pointer to an svga_winsys_context + * \param flags Device surface create flags + * \param format Format Device surface format + * \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags + * \param size Surface size given in device format + * \param numFaces Number of faces of the surface (1 or 6) + * \param numMipLevels Number of mipmap levels for each face + * + * Returns the surface ID (sid). Surfaces are generic + * containers for host VRAM objects like textures, vertex + * buffers, and depth/stencil buffers. + * + * Surfaces are hierarchial: + * + * - Surface may have multiple faces (for cube maps) + * + * - Each face has a list of mipmap levels + * + * - Each mipmap image may have multiple volume + * slices, if the image is three dimensional. + * + * - Each slice is a 2D array of 'blocks' + * + * - Each block may be one or more pixels. + * (Usually 1, more for DXT or YUV formats.) + * + * Surfaces are generic host VRAM objects. The SVGA3D device + * may optimize surfaces according to the format they were + * created with, but this format does not limit the ways in + * which the surface may be used. For example, a depth surface + * can be used as a texture, or a floating point image may + * be used as a vertex buffer. Some surface usages may be + * lower performance, due to software emulation, but any + * usage should work with any surface. + */ + struct svga_winsys_surface * + (*surface_create)(struct svga_winsys_screen *sws, + SVGA3dSurfaceFlags flags, + SVGA3dSurfaceFormat format, + unsigned usage, + SVGA3dSize size, + uint32 numFaces, + uint32 numMipLevels); + + /** + * Creates a surface from a winsys handle. + * Used to implement pipe_screen::resource_from_handle. + */ + struct svga_winsys_surface * + (*surface_from_handle)(struct svga_winsys_screen *sws, + struct winsys_handle *whandle, + SVGA3dSurfaceFormat *format); + + /** + * Get a winsys_handle from a surface. + * Used to implement pipe_screen::resource_get_handle. + */ + boolean + (*surface_get_handle)(struct svga_winsys_screen *sws, + struct svga_winsys_surface *surface, + unsigned stride, + struct winsys_handle *whandle); + + /** + * Whether this surface is sitting in a validate list + */ + boolean + (*surface_is_flushed)(struct svga_winsys_screen *sws, + struct svga_winsys_surface *surface); + + /** + * Reference a SVGA3D surface object. This allows sharing of a + * surface between different objects. + */ + void + (*surface_reference)(struct svga_winsys_screen *sws, + struct svga_winsys_surface **pdst, + struct svga_winsys_surface *src); + + /** + * Check if a resource (texture, buffer) of the given size + * and format can be created. + * \Return TRUE if OK, FALSE if too large. + */ + boolean + (*surface_can_create)(struct svga_winsys_screen *sws, + SVGA3dSurfaceFormat format, + SVGA3dSize size, + uint32 numFaces, + uint32 numMipLevels); + + /** + * Buffer management. Buffer attributes are mostly fixed over its lifetime. + * + * @param usage bitmask of SVGA_BUFFER_USAGE_* flags. + * + * alignment indicates the client's alignment requirements, eg for + * SSE instructions. + */ + struct svga_winsys_buffer * + (*buffer_create)( struct svga_winsys_screen *sws, + unsigned alignment, + unsigned usage, + unsigned size ); + + /** + * Map the entire data store of a buffer object into the client's address. + * usage is a bitmask of PIPE_TRANSFER_* + */ + void * + (*buffer_map)( struct svga_winsys_screen *sws, + struct svga_winsys_buffer *buf, + unsigned usage ); + + void + (*buffer_unmap)( struct svga_winsys_screen *sws, + struct svga_winsys_buffer *buf ); + + void + (*buffer_destroy)( struct svga_winsys_screen *sws, + struct svga_winsys_buffer *buf ); + + + /** + * Reference a fence object. + */ + void + (*fence_reference)( struct svga_winsys_screen *sws, + struct pipe_fence_handle **pdst, + struct pipe_fence_handle *src ); + + /** + * Checks whether the fence has been signalled. + * \param flags driver-specific meaning + * \return zero on success. + */ + int (*fence_signalled)( struct svga_winsys_screen *sws, + struct pipe_fence_handle *fence, + unsigned flag ); + + /** + * Wait for the fence to finish. + * \param flags driver-specific meaning + * \return zero on success. + */ + int (*fence_finish)( struct svga_winsys_screen *sws, + struct pipe_fence_handle *fence, + unsigned flag ); + + + /** + ** BEGIN new functions for guest-backed surfaces. + **/ + + /** Are guest-backed objects enabled? */ + bool have_gb_objects; + + /** Can we do DMA with guest-backed objects enabled? */ + bool have_gb_dma; + + /** + * Create and define a GB shader. + */ + struct svga_winsys_gb_shader * + (*shader_create)(struct svga_winsys_screen *sws, + SVGA3dShaderType type, + const uint32 *bytecode, + uint32 bytecodeLen); + + /** + * Destroy a GB shader. It's safe to call this function even + * if the shader is referenced in a context's command stream. + */ + void + (*shader_destroy)(struct svga_winsys_screen *sws, + struct svga_winsys_gb_shader *shader); + +}; + + +struct svga_winsys_screen * +svga_winsys_screen(struct pipe_screen *screen); + +struct svga_winsys_context * +svga_winsys_context(struct pipe_context *context); + +struct pipe_resource * +svga_screen_buffer_wrap_surface(struct pipe_screen *screen, + enum SVGA3dSurfaceFormat format, + struct svga_winsys_surface *srf); + +struct svga_winsys_surface * +svga_screen_buffer_get_winsys_surface(struct pipe_resource *buffer); + +#endif /* SVGA_WINSYS_H_ */ |