diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2021-07-22 10:50:50 +0000 |
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committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2021-07-22 10:50:50 +0000 |
commit | 9130ec005fbc78a62420643414d8354d0929ca50 (patch) | |
tree | 6762777acdd2d4eee17ef87290e80dc7afe2b73d /lib/mesa/src/gallium/drivers/v3d | |
parent | ca11beabae33eb59fb981b8adf50b1d47a2a98f0 (diff) |
Merge Mesa 21.1.5
Diffstat (limited to 'lib/mesa/src/gallium/drivers/v3d')
-rw-r--r-- | lib/mesa/src/gallium/drivers/v3d/v3d_simulator.c | 658 | ||||
-rw-r--r-- | lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.cpp | 88 | ||||
-rw-r--r-- | lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.h | 44 | ||||
-rw-r--r-- | lib/mesa/src/gallium/drivers/v3d/v3dx_simulator.c | 190 |
4 files changed, 0 insertions, 980 deletions
diff --git a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator.c b/lib/mesa/src/gallium/drivers/v3d/v3d_simulator.c deleted file mode 100644 index 67a759de0..000000000 --- a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator.c +++ /dev/null @@ -1,658 +0,0 @@ -/* - * Copyright © 2014-2017 Broadcom - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -/** - * @file v3d_simulator.c - * - * Implements VC5 simulation on top of a non-VC5 GEM fd. - * - * This file's goal is to emulate the VC5 ioctls' behavior in the kernel on - * top of the simpenrose software simulator. Generally, VC5 driver BOs have a - * GEM-side copy of their contents and a simulator-side memory area that the - * GEM contents get copied into during simulation. Once simulation is done, - * the simulator's data is copied back out to the GEM BOs, so that rendering - * appears on the screen as if actual hardware rendering had been done. - * - * One of the limitations of this code is that we shouldn't really need a - * GEM-side BO for non-window-system BOs. However, do we need unique BO - * handles for each of our GEM bos so that this file can look up its state - * from the handle passed in at submit ioctl time (also, a couple of places - * outside of this file still call ioctls directly on the fd). - * - * Another limitation is that BO import doesn't work unless the underlying - * window system's BO size matches what VC5 is going to use, which of course - * doesn't work out in practice. This means that for now, only DRI3 (VC5 - * makes the winsys BOs) is supported, not DRI2 (window system makes the winys - * BOs). - */ - -#ifdef USE_V3D_SIMULATOR - -#include <sys/mman.h> -#include "util/hash_table.h" -#include "util/ralloc.h" -#include "util/set.h" -#include "util/u_memory.h" -#include "util/u_mm.h" -#include "v3d_simulator_wrapper.h" - -#include "v3d_screen.h" -#include "v3d_context.h" - -/** Global (across GEM fds) state for the simulator */ -static struct v3d_simulator_state { - mtx_t mutex; - - struct v3d_hw *v3d; - int ver; - - /* Base virtual address of the heap. */ - void *mem; - /* Base hardware address of the heap. */ - uint32_t mem_base; - /* Size of the heap. */ - size_t mem_size; - - struct mem_block *heap; - struct mem_block *overflow; - - /** Mapping from GEM handle to struct v3d_simulator_bo * */ - struct hash_table *fd_map; - - int refcount; -} sim_state = { - .mutex = _MTX_INITIALIZER_NP, -}; - -/** Per-GEM-fd state for the simulator. */ -struct v3d_simulator_file { - int fd; - - /** Mapping from GEM handle to struct v3d_simulator_bo * */ - struct hash_table *bo_map; - - struct mem_block *gmp; - void *gmp_vaddr; -}; - -/** Wrapper for drm_v3d_bo tracking the simulator-specific state. */ -struct v3d_simulator_bo { - struct v3d_simulator_file *file; - - /** Area for this BO within sim_state->mem */ - struct mem_block *block; - uint32_t size; - void *vaddr; - - void *winsys_map; - uint32_t winsys_stride; - - int handle; -}; - -static void * -int_to_key(int key) -{ - return (void *)(uintptr_t)key; -} - -static struct v3d_simulator_file * -v3d_get_simulator_file_for_fd(int fd) -{ - struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map, - int_to_key(fd + 1)); - return entry ? entry->data : NULL; -} - -/* A marker placed just after each BO, then checked after rendering to make - * sure it's still there. - */ -#define BO_SENTINEL 0xfedcba98 - -/* 128kb */ -#define GMP_ALIGN2 17 - -/** - * Sets the range of GPU virtual address space to have the given GMP - * permissions (bit 0 = read, bit 1 = write, write-only forbidden). - */ -static void -set_gmp_flags(struct v3d_simulator_file *file, - uint32_t offset, uint32_t size, uint32_t flag) -{ - assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0); - int gmp_offset = offset >> GMP_ALIGN2; - int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2; - uint32_t *gmp = file->gmp_vaddr; - - assert(flag <= 0x3); - - for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) { - int32_t bitshift = (i % 16) * 2; - gmp[i / 16] &= ~(0x3 << bitshift); - gmp[i / 16] |= flag << bitshift; - } -} - -/** - * Allocates space in simulator memory and returns a tracking struct for it - * that also contains the drm_gem_cma_object struct. - */ -static struct v3d_simulator_bo * -v3d_create_simulator_bo(int fd, int handle, unsigned size) -{ - struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); - struct v3d_simulator_bo *sim_bo = rzalloc(file, - struct v3d_simulator_bo); - size = align(size, 4096); - - sim_bo->file = file; - sim_bo->handle = handle; - - mtx_lock(&sim_state.mutex); - sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0); - mtx_unlock(&sim_state.mutex); - assert(sim_bo->block); - - set_gmp_flags(file, sim_bo->block->ofs, size, 0x3); - - sim_bo->size = size; - sim_bo->vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base; - memset(sim_bo->vaddr, 0xd0, size); - - *(uint32_t *)(sim_bo->vaddr + sim_bo->size) = BO_SENTINEL; - - /* A handle of 0 is used for v3d_gem.c internal allocations that - * don't need to go in the lookup table. - */ - if (handle != 0) { - mtx_lock(&sim_state.mutex); - _mesa_hash_table_insert(file->bo_map, int_to_key(handle), - sim_bo); - mtx_unlock(&sim_state.mutex); - } - - return sim_bo; -} - -static void -v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo) -{ - struct v3d_simulator_file *sim_file = sim_bo->file; - - if (sim_bo->winsys_map) - munmap(sim_bo->winsys_map, sim_bo->size); - - set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0); - - mtx_lock(&sim_state.mutex); - u_mmFreeMem(sim_bo->block); - if (sim_bo->handle) { - struct hash_entry *entry = - _mesa_hash_table_search(sim_file->bo_map, - int_to_key(sim_bo->handle)); - _mesa_hash_table_remove(sim_file->bo_map, entry); - } - mtx_unlock(&sim_state.mutex); - ralloc_free(sim_bo); -} - -static struct v3d_simulator_bo * -v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle) -{ - mtx_lock(&sim_state.mutex); - struct hash_entry *entry = - _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle)); - mtx_unlock(&sim_state.mutex); - - return entry ? entry->data : NULL; -} - -static int -v3d_simulator_pin_bos(int fd, struct v3d_job *job) -{ - struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); - - set_foreach(job->bos, entry) { - struct v3d_bo *bo = (struct v3d_bo *)entry->key; - struct v3d_simulator_bo *sim_bo = - v3d_get_simulator_bo(file, bo->handle); - - v3d_bo_map(bo); - memcpy(sim_bo->vaddr, bo->map, bo->size); - } - - return 0; -} - -static int -v3d_simulator_unpin_bos(int fd, struct v3d_job *job) -{ - struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); - - set_foreach(job->bos, entry) { - struct v3d_bo *bo = (struct v3d_bo *)entry->key; - struct v3d_simulator_bo *sim_bo = - v3d_get_simulator_bo(file, bo->handle); - - if (*(uint32_t *)(sim_bo->vaddr + - sim_bo->size) != BO_SENTINEL) { - fprintf(stderr, "Buffer overflow in %s\n", bo->name); - } - - v3d_bo_map(bo); - memcpy(bo->map, sim_bo->vaddr, bo->size); - } - - return 0; -} - -#if 0 -static void -v3d_dump_to_file(struct v3d_exec_info *exec) -{ - static int dumpno = 0; - struct drm_v3d_get_hang_state *state; - struct drm_v3d_get_hang_state_bo *bo_state; - unsigned int dump_version = 0; - - if (!(v3d_debug & VC5_DEBUG_DUMP)) - return; - - state = calloc(1, sizeof(*state)); - - int unref_count = 0; - list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list, - unref_head) { - unref_count++; - } - - /* Add one more for the overflow area that isn't wrapped in a BO. */ - state->bo_count = exec->bo_count + unref_count + 1; - bo_state = calloc(state->bo_count, sizeof(*bo_state)); - - char *filename = NULL; - asprintf(&filename, "v3d-dri-%d.dump", dumpno++); - FILE *f = fopen(filename, "w+"); - if (!f) { - fprintf(stderr, "Couldn't open %s: %s", filename, - strerror(errno)); - return; - } - - fwrite(&dump_version, sizeof(dump_version), 1, f); - - state->ct0ca = exec->ct0ca; - state->ct0ea = exec->ct0ea; - state->ct1ca = exec->ct1ca; - state->ct1ea = exec->ct1ea; - state->start_bin = exec->ct0ca; - state->start_render = exec->ct1ca; - fwrite(state, sizeof(*state), 1, f); - - int i; - for (i = 0; i < exec->bo_count; i++) { - struct drm_gem_cma_object *cma_bo = exec->bo[i]; - bo_state[i].handle = i; /* Not used by the parser. */ - bo_state[i].paddr = cma_bo->paddr; - bo_state[i].size = cma_bo->base.size; - } - - list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list, - unref_head) { - struct drm_gem_cma_object *cma_bo = &bo->base; - bo_state[i].handle = 0; - bo_state[i].paddr = cma_bo->paddr; - bo_state[i].size = cma_bo->base.size; - i++; - } - - /* Add the static overflow memory area. */ - bo_state[i].handle = exec->bo_count; - bo_state[i].paddr = sim_state.overflow->ofs; - bo_state[i].size = sim_state.overflow->size; - i++; - - fwrite(bo_state, sizeof(*bo_state), state->bo_count, f); - - for (int i = 0; i < exec->bo_count; i++) { - struct drm_gem_cma_object *cma_bo = exec->bo[i]; - fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f); - } - - list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list, - unref_head) { - struct drm_gem_cma_object *cma_bo = &bo->base; - fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f); - } - - void *overflow = calloc(1, sim_state.overflow->size); - fwrite(overflow, 1, sim_state.overflow->size, f); - free(overflow); - - free(state); - free(bo_state); - fclose(f); -} -#endif - -int -v3d_simulator_flush(struct v3d_context *v3d, - struct drm_v3d_submit_cl *submit, struct v3d_job *job) -{ - struct v3d_screen *screen = v3d->screen; - int fd = screen->fd; - struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); - struct v3d_surface *csurf = v3d_surface(v3d->framebuffer.cbufs[0]); - struct v3d_resource *ctex = csurf ? v3d_resource(csurf->base.texture) : NULL; - struct v3d_simulator_bo *csim_bo = ctex ? v3d_get_simulator_bo(file, ctex->bo->handle) : NULL; - uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0; - uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0; - uint32_t row_len = MIN2(sim_stride, winsys_stride); - int ret; - - if (ctex && csim_bo->winsys_map) { -#if 0 - fprintf(stderr, "%dx%d %d %d %d\n", - ctex->base.b.width0, ctex->base.b.height0, - winsys_stride, - sim_stride, - ctex->bo->size); -#endif - - for (int y = 0; y < ctex->base.height0; y++) { - memcpy(ctex->bo->map + y * sim_stride, - csim_bo->winsys_map + y * winsys_stride, - row_len); - } - } - - ret = v3d_simulator_pin_bos(fd, job); - if (ret) - return ret; - - //v3d_dump_to_file(&exec); - - if (sim_state.ver >= 41) - v3d41_simulator_flush(sim_state.v3d, submit, file->gmp->ofs); - else - v3d33_simulator_flush(sim_state.v3d, submit, file->gmp->ofs); - - ret = v3d_simulator_unpin_bos(fd, job); - if (ret) - return ret; - - if (ctex && csim_bo->winsys_map) { - for (int y = 0; y < ctex->base.height0; y++) { - memcpy(csim_bo->winsys_map + y * winsys_stride, - ctex->bo->map + y * sim_stride, - row_len); - } - } - - return 0; -} - -/** - * Map the underlying GEM object from the real hardware GEM handle. - */ -static void * -v3d_simulator_map_winsys_bo(int fd, struct v3d_simulator_bo *sim_bo) -{ - int ret; - void *map; - - struct drm_mode_map_dumb map_dumb = { - .handle = sim_bo->handle, - }; - ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map_dumb); - if (ret != 0) { - fprintf(stderr, "map ioctl failure\n"); - abort(); - } - - map = mmap(NULL, sim_bo->size, PROT_READ | PROT_WRITE, MAP_SHARED, - fd, map_dumb.offset); - if (map == MAP_FAILED) { - fprintf(stderr, - "mmap of bo %d (offset 0x%016llx, size %d) failed\n", - sim_bo->handle, (long long)map_dumb.offset, - (int)sim_bo->size); - abort(); - } - - return map; -} - -/** - * Do fixups after a BO has been opened from a handle. - * - * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE - * time, but we're still using drmPrimeFDToHandle() so we have this helper to - * be called afterward instead. - */ -void v3d_simulator_open_from_handle(int fd, uint32_t winsys_stride, - int handle, uint32_t size) -{ - struct v3d_simulator_bo *sim_bo = - v3d_create_simulator_bo(fd, handle, size); - - sim_bo->winsys_stride = winsys_stride; - sim_bo->winsys_map = v3d_simulator_map_winsys_bo(fd, sim_bo); -} - -/** - * Simulated ioctl(fd, DRM_VC5_CREATE_BO) implementation. - * - * Making a VC5 BO is just a matter of making a corresponding BO on the host. - */ -static int -v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args) -{ - int ret; - struct drm_mode_create_dumb create = { - .width = 128, - .bpp = 8, - .height = (args->size + 127) / 128, - }; - - ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create); - assert(create.size >= args->size); - - args->handle = create.handle; - - struct v3d_simulator_bo *sim_bo = - v3d_create_simulator_bo(fd, create.handle, args->size); - - args->offset = sim_bo->block->ofs; - - return ret; -} - -/** - * Simulated ioctl(fd, DRM_VC5_MMAP_BO) implementation. - * - * We just pass this straight through to dumb mmap. - */ -static int -v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args) -{ - int ret; - struct drm_mode_map_dumb map = { - .handle = args->handle, - }; - - ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map); - args->offset = map.offset; - - return ret; -} - -static int -v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args) -{ - struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); - struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, - args->handle); - - args->offset = sim_bo->block->ofs; - - return 0; -} - -static int -v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args) -{ - /* Free the simulator's internal tracking. */ - struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); - struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, - args->handle); - - v3d_free_simulator_bo(sim_bo); - - /* Pass the call on down. */ - return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args); -} - -static int -v3d_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args) -{ - if (sim_state.ver >= 41) - return v3d41_simulator_get_param_ioctl(sim_state.v3d, args); - else - return v3d33_simulator_get_param_ioctl(sim_state.v3d, args); -} - -int -v3d_simulator_ioctl(int fd, unsigned long request, void *args) -{ - switch (request) { - case DRM_IOCTL_V3D_CREATE_BO: - return v3d_simulator_create_bo_ioctl(fd, args); - case DRM_IOCTL_V3D_MMAP_BO: - return v3d_simulator_mmap_bo_ioctl(fd, args); - case DRM_IOCTL_V3D_GET_BO_OFFSET: - return v3d_simulator_get_bo_offset_ioctl(fd, args); - - case DRM_IOCTL_V3D_WAIT_BO: - /* We do all of the v3d rendering synchronously, so we just - * return immediately on the wait ioctls. This ignores any - * native rendering to the host BO, so it does mean we race on - * front buffer rendering. - */ - return 0; - - case DRM_IOCTL_V3D_GET_PARAM: - return v3d_simulator_get_param_ioctl(fd, args); - - case DRM_IOCTL_GEM_CLOSE: - return v3d_simulator_gem_close_ioctl(fd, args); - - case DRM_IOCTL_GEM_OPEN: - case DRM_IOCTL_GEM_FLINK: - return drmIoctl(fd, request, args); - default: - fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request); - abort(); - } -} - -static void -v3d_simulator_init_global(const struct v3d_device_info *devinfo) -{ - mtx_lock(&sim_state.mutex); - if (sim_state.refcount++) { - mtx_unlock(&sim_state.mutex); - return; - } - - sim_state.v3d = v3d_hw_auto_new(NULL); - v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024); - sim_state.mem_base = - v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size, - &sim_state.mem); - - /* Allocate from anywhere from 4096 up. We don't allocate at 0, - * because for OQs and some other addresses in the HW, 0 means - * disabled. - */ - sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096); - - /* Make a block of 0xd0 at address 0 to make sure we don't screw up - * and land there. - */ - struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0); - memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096); - - sim_state.ver = v3d_hw_get_version(sim_state.v3d); - - mtx_unlock(&sim_state.mutex); - - sim_state.fd_map = - _mesa_hash_table_create(NULL, - _mesa_hash_pointer, - _mesa_key_pointer_equal); - - if (sim_state.ver >= 41) - v3d41_simulator_init_regs(sim_state.v3d); - else - v3d33_simulator_init_regs(sim_state.v3d); -} - -void -v3d_simulator_init(struct v3d_screen *screen) -{ - v3d_simulator_init_global(&screen->devinfo); - - screen->sim_file = rzalloc(screen, struct v3d_simulator_file); - struct v3d_simulator_file *sim_file = screen->sim_file; - - screen->sim_file->bo_map = - _mesa_hash_table_create(screen->sim_file, - _mesa_hash_pointer, - _mesa_key_pointer_equal); - - mtx_lock(&sim_state.mutex); - _mesa_hash_table_insert(sim_state.fd_map, int_to_key(screen->fd + 1), - screen->sim_file); - mtx_unlock(&sim_state.mutex); - - sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0); - sim_file->gmp_vaddr = (sim_state.mem + sim_file->gmp->ofs - - sim_state.mem_base); -} - -void -v3d_simulator_destroy(struct v3d_screen *screen) -{ - mtx_lock(&sim_state.mutex); - if (!--sim_state.refcount) { - _mesa_hash_table_destroy(sim_state.fd_map, NULL); - u_mmDestroy(sim_state.heap); - /* No memsetting the struct, because it contains the mutex. */ - sim_state.mem = NULL; - } - mtx_unlock(&sim_state.mutex); -} - -#endif /* USE_V3D_SIMULATOR */ diff --git a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.cpp b/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.cpp deleted file mode 100644 index 7b04ded2b..000000000 --- a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.cpp +++ /dev/null @@ -1,88 +0,0 @@ -/* - * Copyright © 2017 Broadcom - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -/** @file - * - * Wraps bits of the V3D simulator interface in a C interface for the - * v3d_simulator.c code to use. - */ - -#ifdef USE_V3D_SIMULATOR - -#include "v3d_simulator_wrapper.h" - -#define V3D_TECH_VERSION 3 -#define V3D_REVISION 3 -#define V3D_SUB_REV 0 -#define V3D_HIDDEN_REV 0 -#define V3D_COMPAT_REV 0 -#include "v3d_hw_auto.h" - -extern "C" { - -struct v3d_hw *v3d_hw_auto_new(void *in_params) -{ - return v3d_hw_auto_make_unique().release(); -} - - -uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, size_t *size, void **p) -{ - return hw->get_mem(size, p); -} - -bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size) -{ - return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS; -} - -bool v3d_hw_has_gca(struct v3d_hw *hw) -{ - return hw->has_gca(); -} - -uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg) -{ - return hw->read_reg(reg); -} - -void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val) -{ - hw->write_reg(reg, val); -} - -void v3d_hw_tick(struct v3d_hw *hw) -{ - return hw->tick(); -} - -int v3d_hw_get_version(struct v3d_hw *hw) -{ - const V3D_HUB_IDENT_T *ident = hw->get_hub_ident(); - - return ident->tech_version * 10 + ident->revision; -} - -} - -#endif /* USE_V3D_SIMULATOR */ diff --git a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.h b/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.h deleted file mode 100644 index 8b5dca15e..000000000 --- a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.h +++ /dev/null @@ -1,44 +0,0 @@ -/* - * Copyright © 2017 Broadcom - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#include <stdint.h> -#include <stdlib.h> - -struct v3d_hw; - -#ifdef __cplusplus -extern "C" { -#endif - -struct v3d_hw *v3d_hw_auto_new(void *params); -uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, size_t *size, void **p); -bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size); -bool v3d_hw_has_gca(struct v3d_hw *hw); -uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg); -void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val); -void v3d_hw_tick(struct v3d_hw *hw); -int v3d_hw_get_version(struct v3d_hw *hw); - -#ifdef __cplusplus -} -#endif diff --git a/lib/mesa/src/gallium/drivers/v3d/v3dx_simulator.c b/lib/mesa/src/gallium/drivers/v3d/v3dx_simulator.c deleted file mode 100644 index a1e72e0e1..000000000 --- a/lib/mesa/src/gallium/drivers/v3d/v3dx_simulator.c +++ /dev/null @@ -1,190 +0,0 @@ -/* - * Copyright © 2014-2017 Broadcom - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -/** - * @file v3d_simulator_hw.c - * - * Implements the actual HW interaction betweeh the GL driver's VC5 simulator and the simulator. - * - * The register headers between V3D versions will have conflicting defines, so - * all register interactions appear in this file and are compiled per V3D version - * we support. - */ - -#ifdef USE_V3D_SIMULATOR - -#include "v3d_screen.h" -#include "v3d_context.h" -#include "v3d_simulator_wrapper.h" - -#define HW_REGISTER_RO(x) (x) -#define HW_REGISTER_RW(x) (x) -#if V3D_VERSION >= 41 -#include "libs/core/v3d/registers/4.1.34.0/v3d.h" -#else -#include "libs/core/v3d/registers/3.3.0.0/v3d.h" -#endif - -#define V3D_WRITE(reg, val) v3d_hw_write_reg(v3d, reg, val) -#define V3D_READ(reg) v3d_hw_read_reg(v3d, reg) - -static void -v3d_flush_l3(struct v3d_hw *v3d) -{ - if (!v3d_hw_has_gca(v3d)) - return; - -#if V3D_VERSION < 40 - uint32_t gca_ctrl = V3D_READ(V3D_GCA_CACHE_CTRL); - - V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH_SET); - V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH_SET); -#endif -} - -/* Invalidates the L2 cache. This is a read-only cache. */ -static void -v3d_flush_l2(struct v3d_hw *v3d) -{ - V3D_WRITE(V3D_CTL_0_L2CACTL, - V3D_CTL_0_L2CACTL_L2CCLR_SET | - V3D_CTL_0_L2CACTL_L2CENA_SET); -} - -/* Invalidates texture L2 cachelines */ -static void -v3d_flush_l2t(struct v3d_hw *v3d) -{ - V3D_WRITE(V3D_CTL_0_L2TFLSTA, 0); - V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0); - V3D_WRITE(V3D_CTL_0_L2TCACTL, - V3D_CTL_0_L2TCACTL_L2TFLS_SET | - (0 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB)); -} - -/* Invalidates the slice caches. These are read-only caches. */ -static void -v3d_flush_slices(struct v3d_hw *v3d) -{ - V3D_WRITE(V3D_CTL_0_SLCACTL, ~0); -} - -static void -v3d_flush_caches(struct v3d_hw *v3d) -{ - v3d_flush_l3(v3d); - v3d_flush_l2(v3d); - v3d_flush_l2t(v3d); - v3d_flush_slices(v3d); -} - -int -v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d, - struct drm_v3d_get_param *args) -{ - static const uint32_t reg_map[] = { - [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_CTL_UIFCFG, - [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_CTL_IDENT1, - [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_CTL_IDENT2, - [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_CTL_IDENT3, - [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_0_IDENT0, - [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_0_IDENT1, - [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_0_IDENT2, - }; - - if (args->param < ARRAY_SIZE(reg_map) && reg_map[args->param]) { - args->value = V3D_READ(reg_map[args->param]); - return 0; - } - - fprintf(stderr, "Unknown DRM_IOCTL_VC5_GET_PARAM(%lld)\n", - (long long)args->value); - abort(); -} - -void -v3dX(simulator_init_regs)(struct v3d_hw *v3d) -{ -#if V3D_VERSION == 33 - /* Set OVRTMUOUT to match kernel behavior. - * - * This means that the texture sampler uniform configuration's tmu - * output type field is used, instead of using the hardware default - * behavior based on the texture type. If you want the default - * behavior, you can still put "2" in the indirect texture state's - * output_type field. - */ - V3D_WRITE(V3D_CTL_0_MISCCFG, V3D_CTL_1_MISCCFG_OVRTMUOUT_SET); -#endif -} - -void -v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_v3d_submit_cl *submit, - uint32_t gmp_ofs) -{ - /* Completely reset the GMP. */ - V3D_WRITE(V3D_GMP_0_CFG, - V3D_GMP_0_CFG_PROTENABLE_SET); - V3D_WRITE(V3D_GMP_0_TABLE_ADDR, gmp_ofs); - V3D_WRITE(V3D_GMP_0_CLEAR_LOAD, ~0); - while (V3D_READ(V3D_GMP_0_STATUS) & - V3D_GMP_0_STATUS_CFG_BUSY_SET) { - ; - } - - v3d_flush_caches(v3d); - - if (submit->qma) { - V3D_WRITE(V3D_CLE_0_CT0QMA, submit->qma); - V3D_WRITE(V3D_CLE_0_CT0QMS, submit->qms); - } -#if V3D_VERSION >= 41 - if (submit->qts) { - V3D_WRITE(V3D_CLE_0_CT0QTS, - V3D_CLE_0_CT0QTS_CTQTSEN_SET | - submit->qts); - } -#endif - V3D_WRITE(V3D_CLE_0_CT0QBA, submit->bcl_start); - V3D_WRITE(V3D_CLE_0_CT0QEA, submit->bcl_end); - - /* Wait for bin to complete before firing render, as it seems the - * simulator doesn't implement the semaphores. - */ - while (V3D_READ(V3D_CLE_0_CT0CA) != - V3D_READ(V3D_CLE_0_CT0EA)) { - v3d_hw_tick(v3d); - } - - V3D_WRITE(V3D_CLE_0_CT1QBA, submit->rcl_start); - V3D_WRITE(V3D_CLE_0_CT1QEA, submit->rcl_end); - - while (V3D_READ(V3D_CLE_0_CT1CA) != - V3D_READ(V3D_CLE_0_CT1EA) || - V3D_READ(V3D_CLE_1_CT1CA) != - V3D_READ(V3D_CLE_1_CT1EA)) { - v3d_hw_tick(v3d); - } -} - -#endif /* USE_V3D_SIMULATOR */ |