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authorJonathan Gray <jsg@cvs.openbsd.org>2021-07-22 10:50:50 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2021-07-22 10:50:50 +0000
commit9130ec005fbc78a62420643414d8354d0929ca50 (patch)
tree6762777acdd2d4eee17ef87290e80dc7afe2b73d /lib/mesa/src/gallium/drivers/v3d
parentca11beabae33eb59fb981b8adf50b1d47a2a98f0 (diff)
Merge Mesa 21.1.5
Diffstat (limited to 'lib/mesa/src/gallium/drivers/v3d')
-rw-r--r--lib/mesa/src/gallium/drivers/v3d/v3d_simulator.c658
-rw-r--r--lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.cpp88
-rw-r--r--lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.h44
-rw-r--r--lib/mesa/src/gallium/drivers/v3d/v3dx_simulator.c190
4 files changed, 0 insertions, 980 deletions
diff --git a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator.c b/lib/mesa/src/gallium/drivers/v3d/v3d_simulator.c
deleted file mode 100644
index 67a759de0..000000000
--- a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator.c
+++ /dev/null
@@ -1,658 +0,0 @@
-/*
- * Copyright © 2014-2017 Broadcom
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-/**
- * @file v3d_simulator.c
- *
- * Implements VC5 simulation on top of a non-VC5 GEM fd.
- *
- * This file's goal is to emulate the VC5 ioctls' behavior in the kernel on
- * top of the simpenrose software simulator. Generally, VC5 driver BOs have a
- * GEM-side copy of their contents and a simulator-side memory area that the
- * GEM contents get copied into during simulation. Once simulation is done,
- * the simulator's data is copied back out to the GEM BOs, so that rendering
- * appears on the screen as if actual hardware rendering had been done.
- *
- * One of the limitations of this code is that we shouldn't really need a
- * GEM-side BO for non-window-system BOs. However, do we need unique BO
- * handles for each of our GEM bos so that this file can look up its state
- * from the handle passed in at submit ioctl time (also, a couple of places
- * outside of this file still call ioctls directly on the fd).
- *
- * Another limitation is that BO import doesn't work unless the underlying
- * window system's BO size matches what VC5 is going to use, which of course
- * doesn't work out in practice. This means that for now, only DRI3 (VC5
- * makes the winsys BOs) is supported, not DRI2 (window system makes the winys
- * BOs).
- */
-
-#ifdef USE_V3D_SIMULATOR
-
-#include <sys/mman.h>
-#include "util/hash_table.h"
-#include "util/ralloc.h"
-#include "util/set.h"
-#include "util/u_memory.h"
-#include "util/u_mm.h"
-#include "v3d_simulator_wrapper.h"
-
-#include "v3d_screen.h"
-#include "v3d_context.h"
-
-/** Global (across GEM fds) state for the simulator */
-static struct v3d_simulator_state {
- mtx_t mutex;
-
- struct v3d_hw *v3d;
- int ver;
-
- /* Base virtual address of the heap. */
- void *mem;
- /* Base hardware address of the heap. */
- uint32_t mem_base;
- /* Size of the heap. */
- size_t mem_size;
-
- struct mem_block *heap;
- struct mem_block *overflow;
-
- /** Mapping from GEM handle to struct v3d_simulator_bo * */
- struct hash_table *fd_map;
-
- int refcount;
-} sim_state = {
- .mutex = _MTX_INITIALIZER_NP,
-};
-
-/** Per-GEM-fd state for the simulator. */
-struct v3d_simulator_file {
- int fd;
-
- /** Mapping from GEM handle to struct v3d_simulator_bo * */
- struct hash_table *bo_map;
-
- struct mem_block *gmp;
- void *gmp_vaddr;
-};
-
-/** Wrapper for drm_v3d_bo tracking the simulator-specific state. */
-struct v3d_simulator_bo {
- struct v3d_simulator_file *file;
-
- /** Area for this BO within sim_state->mem */
- struct mem_block *block;
- uint32_t size;
- void *vaddr;
-
- void *winsys_map;
- uint32_t winsys_stride;
-
- int handle;
-};
-
-static void *
-int_to_key(int key)
-{
- return (void *)(uintptr_t)key;
-}
-
-static struct v3d_simulator_file *
-v3d_get_simulator_file_for_fd(int fd)
-{
- struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
- int_to_key(fd + 1));
- return entry ? entry->data : NULL;
-}
-
-/* A marker placed just after each BO, then checked after rendering to make
- * sure it's still there.
- */
-#define BO_SENTINEL 0xfedcba98
-
-/* 128kb */
-#define GMP_ALIGN2 17
-
-/**
- * Sets the range of GPU virtual address space to have the given GMP
- * permissions (bit 0 = read, bit 1 = write, write-only forbidden).
- */
-static void
-set_gmp_flags(struct v3d_simulator_file *file,
- uint32_t offset, uint32_t size, uint32_t flag)
-{
- assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0);
- int gmp_offset = offset >> GMP_ALIGN2;
- int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2;
- uint32_t *gmp = file->gmp_vaddr;
-
- assert(flag <= 0x3);
-
- for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) {
- int32_t bitshift = (i % 16) * 2;
- gmp[i / 16] &= ~(0x3 << bitshift);
- gmp[i / 16] |= flag << bitshift;
- }
-}
-
-/**
- * Allocates space in simulator memory and returns a tracking struct for it
- * that also contains the drm_gem_cma_object struct.
- */
-static struct v3d_simulator_bo *
-v3d_create_simulator_bo(int fd, int handle, unsigned size)
-{
- struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
- struct v3d_simulator_bo *sim_bo = rzalloc(file,
- struct v3d_simulator_bo);
- size = align(size, 4096);
-
- sim_bo->file = file;
- sim_bo->handle = handle;
-
- mtx_lock(&sim_state.mutex);
- sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0);
- mtx_unlock(&sim_state.mutex);
- assert(sim_bo->block);
-
- set_gmp_flags(file, sim_bo->block->ofs, size, 0x3);
-
- sim_bo->size = size;
- sim_bo->vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base;
- memset(sim_bo->vaddr, 0xd0, size);
-
- *(uint32_t *)(sim_bo->vaddr + sim_bo->size) = BO_SENTINEL;
-
- /* A handle of 0 is used for v3d_gem.c internal allocations that
- * don't need to go in the lookup table.
- */
- if (handle != 0) {
- mtx_lock(&sim_state.mutex);
- _mesa_hash_table_insert(file->bo_map, int_to_key(handle),
- sim_bo);
- mtx_unlock(&sim_state.mutex);
- }
-
- return sim_bo;
-}
-
-static void
-v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo)
-{
- struct v3d_simulator_file *sim_file = sim_bo->file;
-
- if (sim_bo->winsys_map)
- munmap(sim_bo->winsys_map, sim_bo->size);
-
- set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0);
-
- mtx_lock(&sim_state.mutex);
- u_mmFreeMem(sim_bo->block);
- if (sim_bo->handle) {
- struct hash_entry *entry =
- _mesa_hash_table_search(sim_file->bo_map,
- int_to_key(sim_bo->handle));
- _mesa_hash_table_remove(sim_file->bo_map, entry);
- }
- mtx_unlock(&sim_state.mutex);
- ralloc_free(sim_bo);
-}
-
-static struct v3d_simulator_bo *
-v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle)
-{
- mtx_lock(&sim_state.mutex);
- struct hash_entry *entry =
- _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
- mtx_unlock(&sim_state.mutex);
-
- return entry ? entry->data : NULL;
-}
-
-static int
-v3d_simulator_pin_bos(int fd, struct v3d_job *job)
-{
- struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
-
- set_foreach(job->bos, entry) {
- struct v3d_bo *bo = (struct v3d_bo *)entry->key;
- struct v3d_simulator_bo *sim_bo =
- v3d_get_simulator_bo(file, bo->handle);
-
- v3d_bo_map(bo);
- memcpy(sim_bo->vaddr, bo->map, bo->size);
- }
-
- return 0;
-}
-
-static int
-v3d_simulator_unpin_bos(int fd, struct v3d_job *job)
-{
- struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
-
- set_foreach(job->bos, entry) {
- struct v3d_bo *bo = (struct v3d_bo *)entry->key;
- struct v3d_simulator_bo *sim_bo =
- v3d_get_simulator_bo(file, bo->handle);
-
- if (*(uint32_t *)(sim_bo->vaddr +
- sim_bo->size) != BO_SENTINEL) {
- fprintf(stderr, "Buffer overflow in %s\n", bo->name);
- }
-
- v3d_bo_map(bo);
- memcpy(bo->map, sim_bo->vaddr, bo->size);
- }
-
- return 0;
-}
-
-#if 0
-static void
-v3d_dump_to_file(struct v3d_exec_info *exec)
-{
- static int dumpno = 0;
- struct drm_v3d_get_hang_state *state;
- struct drm_v3d_get_hang_state_bo *bo_state;
- unsigned int dump_version = 0;
-
- if (!(v3d_debug & VC5_DEBUG_DUMP))
- return;
-
- state = calloc(1, sizeof(*state));
-
- int unref_count = 0;
- list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list,
- unref_head) {
- unref_count++;
- }
-
- /* Add one more for the overflow area that isn't wrapped in a BO. */
- state->bo_count = exec->bo_count + unref_count + 1;
- bo_state = calloc(state->bo_count, sizeof(*bo_state));
-
- char *filename = NULL;
- asprintf(&filename, "v3d-dri-%d.dump", dumpno++);
- FILE *f = fopen(filename, "w+");
- if (!f) {
- fprintf(stderr, "Couldn't open %s: %s", filename,
- strerror(errno));
- return;
- }
-
- fwrite(&dump_version, sizeof(dump_version), 1, f);
-
- state->ct0ca = exec->ct0ca;
- state->ct0ea = exec->ct0ea;
- state->ct1ca = exec->ct1ca;
- state->ct1ea = exec->ct1ea;
- state->start_bin = exec->ct0ca;
- state->start_render = exec->ct1ca;
- fwrite(state, sizeof(*state), 1, f);
-
- int i;
- for (i = 0; i < exec->bo_count; i++) {
- struct drm_gem_cma_object *cma_bo = exec->bo[i];
- bo_state[i].handle = i; /* Not used by the parser. */
- bo_state[i].paddr = cma_bo->paddr;
- bo_state[i].size = cma_bo->base.size;
- }
-
- list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list,
- unref_head) {
- struct drm_gem_cma_object *cma_bo = &bo->base;
- bo_state[i].handle = 0;
- bo_state[i].paddr = cma_bo->paddr;
- bo_state[i].size = cma_bo->base.size;
- i++;
- }
-
- /* Add the static overflow memory area. */
- bo_state[i].handle = exec->bo_count;
- bo_state[i].paddr = sim_state.overflow->ofs;
- bo_state[i].size = sim_state.overflow->size;
- i++;
-
- fwrite(bo_state, sizeof(*bo_state), state->bo_count, f);
-
- for (int i = 0; i < exec->bo_count; i++) {
- struct drm_gem_cma_object *cma_bo = exec->bo[i];
- fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
- }
-
- list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list,
- unref_head) {
- struct drm_gem_cma_object *cma_bo = &bo->base;
- fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
- }
-
- void *overflow = calloc(1, sim_state.overflow->size);
- fwrite(overflow, 1, sim_state.overflow->size, f);
- free(overflow);
-
- free(state);
- free(bo_state);
- fclose(f);
-}
-#endif
-
-int
-v3d_simulator_flush(struct v3d_context *v3d,
- struct drm_v3d_submit_cl *submit, struct v3d_job *job)
-{
- struct v3d_screen *screen = v3d->screen;
- int fd = screen->fd;
- struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
- struct v3d_surface *csurf = v3d_surface(v3d->framebuffer.cbufs[0]);
- struct v3d_resource *ctex = csurf ? v3d_resource(csurf->base.texture) : NULL;
- struct v3d_simulator_bo *csim_bo = ctex ? v3d_get_simulator_bo(file, ctex->bo->handle) : NULL;
- uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0;
- uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
- uint32_t row_len = MIN2(sim_stride, winsys_stride);
- int ret;
-
- if (ctex && csim_bo->winsys_map) {
-#if 0
- fprintf(stderr, "%dx%d %d %d %d\n",
- ctex->base.b.width0, ctex->base.b.height0,
- winsys_stride,
- sim_stride,
- ctex->bo->size);
-#endif
-
- for (int y = 0; y < ctex->base.height0; y++) {
- memcpy(ctex->bo->map + y * sim_stride,
- csim_bo->winsys_map + y * winsys_stride,
- row_len);
- }
- }
-
- ret = v3d_simulator_pin_bos(fd, job);
- if (ret)
- return ret;
-
- //v3d_dump_to_file(&exec);
-
- if (sim_state.ver >= 41)
- v3d41_simulator_flush(sim_state.v3d, submit, file->gmp->ofs);
- else
- v3d33_simulator_flush(sim_state.v3d, submit, file->gmp->ofs);
-
- ret = v3d_simulator_unpin_bos(fd, job);
- if (ret)
- return ret;
-
- if (ctex && csim_bo->winsys_map) {
- for (int y = 0; y < ctex->base.height0; y++) {
- memcpy(csim_bo->winsys_map + y * winsys_stride,
- ctex->bo->map + y * sim_stride,
- row_len);
- }
- }
-
- return 0;
-}
-
-/**
- * Map the underlying GEM object from the real hardware GEM handle.
- */
-static void *
-v3d_simulator_map_winsys_bo(int fd, struct v3d_simulator_bo *sim_bo)
-{
- int ret;
- void *map;
-
- struct drm_mode_map_dumb map_dumb = {
- .handle = sim_bo->handle,
- };
- ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map_dumb);
- if (ret != 0) {
- fprintf(stderr, "map ioctl failure\n");
- abort();
- }
-
- map = mmap(NULL, sim_bo->size, PROT_READ | PROT_WRITE, MAP_SHARED,
- fd, map_dumb.offset);
- if (map == MAP_FAILED) {
- fprintf(stderr,
- "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
- sim_bo->handle, (long long)map_dumb.offset,
- (int)sim_bo->size);
- abort();
- }
-
- return map;
-}
-
-/**
- * Do fixups after a BO has been opened from a handle.
- *
- * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
- * time, but we're still using drmPrimeFDToHandle() so we have this helper to
- * be called afterward instead.
- */
-void v3d_simulator_open_from_handle(int fd, uint32_t winsys_stride,
- int handle, uint32_t size)
-{
- struct v3d_simulator_bo *sim_bo =
- v3d_create_simulator_bo(fd, handle, size);
-
- sim_bo->winsys_stride = winsys_stride;
- sim_bo->winsys_map = v3d_simulator_map_winsys_bo(fd, sim_bo);
-}
-
-/**
- * Simulated ioctl(fd, DRM_VC5_CREATE_BO) implementation.
- *
- * Making a VC5 BO is just a matter of making a corresponding BO on the host.
- */
-static int
-v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
-{
- int ret;
- struct drm_mode_create_dumb create = {
- .width = 128,
- .bpp = 8,
- .height = (args->size + 127) / 128,
- };
-
- ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
- assert(create.size >= args->size);
-
- args->handle = create.handle;
-
- struct v3d_simulator_bo *sim_bo =
- v3d_create_simulator_bo(fd, create.handle, args->size);
-
- args->offset = sim_bo->block->ofs;
-
- return ret;
-}
-
-/**
- * Simulated ioctl(fd, DRM_VC5_MMAP_BO) implementation.
- *
- * We just pass this straight through to dumb mmap.
- */
-static int
-v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
-{
- int ret;
- struct drm_mode_map_dumb map = {
- .handle = args->handle,
- };
-
- ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
- args->offset = map.offset;
-
- return ret;
-}
-
-static int
-v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
-{
- struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
- struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
- args->handle);
-
- args->offset = sim_bo->block->ofs;
-
- return 0;
-}
-
-static int
-v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
-{
- /* Free the simulator's internal tracking. */
- struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
- struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
- args->handle);
-
- v3d_free_simulator_bo(sim_bo);
-
- /* Pass the call on down. */
- return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
-}
-
-static int
-v3d_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
-{
- if (sim_state.ver >= 41)
- return v3d41_simulator_get_param_ioctl(sim_state.v3d, args);
- else
- return v3d33_simulator_get_param_ioctl(sim_state.v3d, args);
-}
-
-int
-v3d_simulator_ioctl(int fd, unsigned long request, void *args)
-{
- switch (request) {
- case DRM_IOCTL_V3D_CREATE_BO:
- return v3d_simulator_create_bo_ioctl(fd, args);
- case DRM_IOCTL_V3D_MMAP_BO:
- return v3d_simulator_mmap_bo_ioctl(fd, args);
- case DRM_IOCTL_V3D_GET_BO_OFFSET:
- return v3d_simulator_get_bo_offset_ioctl(fd, args);
-
- case DRM_IOCTL_V3D_WAIT_BO:
- /* We do all of the v3d rendering synchronously, so we just
- * return immediately on the wait ioctls. This ignores any
- * native rendering to the host BO, so it does mean we race on
- * front buffer rendering.
- */
- return 0;
-
- case DRM_IOCTL_V3D_GET_PARAM:
- return v3d_simulator_get_param_ioctl(fd, args);
-
- case DRM_IOCTL_GEM_CLOSE:
- return v3d_simulator_gem_close_ioctl(fd, args);
-
- case DRM_IOCTL_GEM_OPEN:
- case DRM_IOCTL_GEM_FLINK:
- return drmIoctl(fd, request, args);
- default:
- fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
- abort();
- }
-}
-
-static void
-v3d_simulator_init_global(const struct v3d_device_info *devinfo)
-{
- mtx_lock(&sim_state.mutex);
- if (sim_state.refcount++) {
- mtx_unlock(&sim_state.mutex);
- return;
- }
-
- sim_state.v3d = v3d_hw_auto_new(NULL);
- v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024);
- sim_state.mem_base =
- v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size,
- &sim_state.mem);
-
- /* Allocate from anywhere from 4096 up. We don't allocate at 0,
- * because for OQs and some other addresses in the HW, 0 means
- * disabled.
- */
- sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096);
-
- /* Make a block of 0xd0 at address 0 to make sure we don't screw up
- * and land there.
- */
- struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0);
- memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096);
-
- sim_state.ver = v3d_hw_get_version(sim_state.v3d);
-
- mtx_unlock(&sim_state.mutex);
-
- sim_state.fd_map =
- _mesa_hash_table_create(NULL,
- _mesa_hash_pointer,
- _mesa_key_pointer_equal);
-
- if (sim_state.ver >= 41)
- v3d41_simulator_init_regs(sim_state.v3d);
- else
- v3d33_simulator_init_regs(sim_state.v3d);
-}
-
-void
-v3d_simulator_init(struct v3d_screen *screen)
-{
- v3d_simulator_init_global(&screen->devinfo);
-
- screen->sim_file = rzalloc(screen, struct v3d_simulator_file);
- struct v3d_simulator_file *sim_file = screen->sim_file;
-
- screen->sim_file->bo_map =
- _mesa_hash_table_create(screen->sim_file,
- _mesa_hash_pointer,
- _mesa_key_pointer_equal);
-
- mtx_lock(&sim_state.mutex);
- _mesa_hash_table_insert(sim_state.fd_map, int_to_key(screen->fd + 1),
- screen->sim_file);
- mtx_unlock(&sim_state.mutex);
-
- sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0);
- sim_file->gmp_vaddr = (sim_state.mem + sim_file->gmp->ofs -
- sim_state.mem_base);
-}
-
-void
-v3d_simulator_destroy(struct v3d_screen *screen)
-{
- mtx_lock(&sim_state.mutex);
- if (!--sim_state.refcount) {
- _mesa_hash_table_destroy(sim_state.fd_map, NULL);
- u_mmDestroy(sim_state.heap);
- /* No memsetting the struct, because it contains the mutex. */
- sim_state.mem = NULL;
- }
- mtx_unlock(&sim_state.mutex);
-}
-
-#endif /* USE_V3D_SIMULATOR */
diff --git a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.cpp b/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.cpp
deleted file mode 100644
index 7b04ded2b..000000000
--- a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
- * Copyright © 2017 Broadcom
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-/** @file
- *
- * Wraps bits of the V3D simulator interface in a C interface for the
- * v3d_simulator.c code to use.
- */
-
-#ifdef USE_V3D_SIMULATOR
-
-#include "v3d_simulator_wrapper.h"
-
-#define V3D_TECH_VERSION 3
-#define V3D_REVISION 3
-#define V3D_SUB_REV 0
-#define V3D_HIDDEN_REV 0
-#define V3D_COMPAT_REV 0
-#include "v3d_hw_auto.h"
-
-extern "C" {
-
-struct v3d_hw *v3d_hw_auto_new(void *in_params)
-{
- return v3d_hw_auto_make_unique().release();
-}
-
-
-uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, size_t *size, void **p)
-{
- return hw->get_mem(size, p);
-}
-
-bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size)
-{
- return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS;
-}
-
-bool v3d_hw_has_gca(struct v3d_hw *hw)
-{
- return hw->has_gca();
-}
-
-uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg)
-{
- return hw->read_reg(reg);
-}
-
-void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val)
-{
- hw->write_reg(reg, val);
-}
-
-void v3d_hw_tick(struct v3d_hw *hw)
-{
- return hw->tick();
-}
-
-int v3d_hw_get_version(struct v3d_hw *hw)
-{
- const V3D_HUB_IDENT_T *ident = hw->get_hub_ident();
-
- return ident->tech_version * 10 + ident->revision;
-}
-
-}
-
-#endif /* USE_V3D_SIMULATOR */
diff --git a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.h b/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.h
deleted file mode 100644
index 8b5dca15e..000000000
--- a/lib/mesa/src/gallium/drivers/v3d/v3d_simulator_wrapper.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * Copyright © 2017 Broadcom
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include <stdint.h>
-#include <stdlib.h>
-
-struct v3d_hw;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct v3d_hw *v3d_hw_auto_new(void *params);
-uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, size_t *size, void **p);
-bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size);
-bool v3d_hw_has_gca(struct v3d_hw *hw);
-uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg);
-void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val);
-void v3d_hw_tick(struct v3d_hw *hw);
-int v3d_hw_get_version(struct v3d_hw *hw);
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/lib/mesa/src/gallium/drivers/v3d/v3dx_simulator.c b/lib/mesa/src/gallium/drivers/v3d/v3dx_simulator.c
deleted file mode 100644
index a1e72e0e1..000000000
--- a/lib/mesa/src/gallium/drivers/v3d/v3dx_simulator.c
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
- * Copyright © 2014-2017 Broadcom
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-/**
- * @file v3d_simulator_hw.c
- *
- * Implements the actual HW interaction betweeh the GL driver's VC5 simulator and the simulator.
- *
- * The register headers between V3D versions will have conflicting defines, so
- * all register interactions appear in this file and are compiled per V3D version
- * we support.
- */
-
-#ifdef USE_V3D_SIMULATOR
-
-#include "v3d_screen.h"
-#include "v3d_context.h"
-#include "v3d_simulator_wrapper.h"
-
-#define HW_REGISTER_RO(x) (x)
-#define HW_REGISTER_RW(x) (x)
-#if V3D_VERSION >= 41
-#include "libs/core/v3d/registers/4.1.34.0/v3d.h"
-#else
-#include "libs/core/v3d/registers/3.3.0.0/v3d.h"
-#endif
-
-#define V3D_WRITE(reg, val) v3d_hw_write_reg(v3d, reg, val)
-#define V3D_READ(reg) v3d_hw_read_reg(v3d, reg)
-
-static void
-v3d_flush_l3(struct v3d_hw *v3d)
-{
- if (!v3d_hw_has_gca(v3d))
- return;
-
-#if V3D_VERSION < 40
- uint32_t gca_ctrl = V3D_READ(V3D_GCA_CACHE_CTRL);
-
- V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH_SET);
- V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH_SET);
-#endif
-}
-
-/* Invalidates the L2 cache. This is a read-only cache. */
-static void
-v3d_flush_l2(struct v3d_hw *v3d)
-{
- V3D_WRITE(V3D_CTL_0_L2CACTL,
- V3D_CTL_0_L2CACTL_L2CCLR_SET |
- V3D_CTL_0_L2CACTL_L2CENA_SET);
-}
-
-/* Invalidates texture L2 cachelines */
-static void
-v3d_flush_l2t(struct v3d_hw *v3d)
-{
- V3D_WRITE(V3D_CTL_0_L2TFLSTA, 0);
- V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0);
- V3D_WRITE(V3D_CTL_0_L2TCACTL,
- V3D_CTL_0_L2TCACTL_L2TFLS_SET |
- (0 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB));
-}
-
-/* Invalidates the slice caches. These are read-only caches. */
-static void
-v3d_flush_slices(struct v3d_hw *v3d)
-{
- V3D_WRITE(V3D_CTL_0_SLCACTL, ~0);
-}
-
-static void
-v3d_flush_caches(struct v3d_hw *v3d)
-{
- v3d_flush_l3(v3d);
- v3d_flush_l2(v3d);
- v3d_flush_l2t(v3d);
- v3d_flush_slices(v3d);
-}
-
-int
-v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
- struct drm_v3d_get_param *args)
-{
- static const uint32_t reg_map[] = {
- [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_CTL_UIFCFG,
- [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_CTL_IDENT1,
- [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_CTL_IDENT2,
- [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_CTL_IDENT3,
- [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_0_IDENT0,
- [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_0_IDENT1,
- [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_0_IDENT2,
- };
-
- if (args->param < ARRAY_SIZE(reg_map) && reg_map[args->param]) {
- args->value = V3D_READ(reg_map[args->param]);
- return 0;
- }
-
- fprintf(stderr, "Unknown DRM_IOCTL_VC5_GET_PARAM(%lld)\n",
- (long long)args->value);
- abort();
-}
-
-void
-v3dX(simulator_init_regs)(struct v3d_hw *v3d)
-{
-#if V3D_VERSION == 33
- /* Set OVRTMUOUT to match kernel behavior.
- *
- * This means that the texture sampler uniform configuration's tmu
- * output type field is used, instead of using the hardware default
- * behavior based on the texture type. If you want the default
- * behavior, you can still put "2" in the indirect texture state's
- * output_type field.
- */
- V3D_WRITE(V3D_CTL_0_MISCCFG, V3D_CTL_1_MISCCFG_OVRTMUOUT_SET);
-#endif
-}
-
-void
-v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_v3d_submit_cl *submit,
- uint32_t gmp_ofs)
-{
- /* Completely reset the GMP. */
- V3D_WRITE(V3D_GMP_0_CFG,
- V3D_GMP_0_CFG_PROTENABLE_SET);
- V3D_WRITE(V3D_GMP_0_TABLE_ADDR, gmp_ofs);
- V3D_WRITE(V3D_GMP_0_CLEAR_LOAD, ~0);
- while (V3D_READ(V3D_GMP_0_STATUS) &
- V3D_GMP_0_STATUS_CFG_BUSY_SET) {
- ;
- }
-
- v3d_flush_caches(v3d);
-
- if (submit->qma) {
- V3D_WRITE(V3D_CLE_0_CT0QMA, submit->qma);
- V3D_WRITE(V3D_CLE_0_CT0QMS, submit->qms);
- }
-#if V3D_VERSION >= 41
- if (submit->qts) {
- V3D_WRITE(V3D_CLE_0_CT0QTS,
- V3D_CLE_0_CT0QTS_CTQTSEN_SET |
- submit->qts);
- }
-#endif
- V3D_WRITE(V3D_CLE_0_CT0QBA, submit->bcl_start);
- V3D_WRITE(V3D_CLE_0_CT0QEA, submit->bcl_end);
-
- /* Wait for bin to complete before firing render, as it seems the
- * simulator doesn't implement the semaphores.
- */
- while (V3D_READ(V3D_CLE_0_CT0CA) !=
- V3D_READ(V3D_CLE_0_CT0EA)) {
- v3d_hw_tick(v3d);
- }
-
- V3D_WRITE(V3D_CLE_0_CT1QBA, submit->rcl_start);
- V3D_WRITE(V3D_CLE_0_CT1QEA, submit->rcl_end);
-
- while (V3D_READ(V3D_CLE_0_CT1CA) !=
- V3D_READ(V3D_CLE_0_CT1EA) ||
- V3D_READ(V3D_CLE_1_CT1CA) !=
- V3D_READ(V3D_CLE_1_CT1EA)) {
- v3d_hw_tick(v3d);
- }
-}
-
-#endif /* USE_V3D_SIMULATOR */