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authorJonathan Gray <jsg@cvs.openbsd.org>2018-10-23 06:36:00 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2018-10-23 06:36:00 +0000
commitb65fcab046d3a1b6b6ac315720df220925c5322e (patch)
treeff73dcc383ac0799c655ff6194cda9dacb75dde9 /lib/mesa/src/gallium/state_trackers/nine/nine_state.h
parent18d6381c51e253e4c41c62619f80d9ce745b95c8 (diff)
Merge Mesa 17.3.9
Mesa 18.x needs an ld with build-id for at least the intel code Mesa 18.2 assumes linux only memfd syscalls in intel code Tested by matthieu@, kettenis@ and myself on a variety of hardware and architectures. ok kettenis@
Diffstat (limited to 'lib/mesa/src/gallium/state_trackers/nine/nine_state.h')
-rw-r--r--lib/mesa/src/gallium/state_trackers/nine/nine_state.h451
1 files changed, 412 insertions, 39 deletions
diff --git a/lib/mesa/src/gallium/state_trackers/nine/nine_state.h b/lib/mesa/src/gallium/state_trackers/nine/nine_state.h
index 1c5077567..f5fd1ef9c 100644
--- a/lib/mesa/src/gallium/state_trackers/nine/nine_state.h
+++ b/lib/mesa/src/gallium/state_trackers/nine/nine_state.h
@@ -42,12 +42,14 @@
#define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4)
#define D3DRS_LAST D3DRS_BLENDOPALPHA
+#define D3DSAMP_LAST D3DSAMP_DMAPOFFSET
#define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */
#define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
#define NINED3DTSS_LAST D3DTSS_CONSTANT
#define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
#define D3DRS_COUNT (D3DRS_LAST + 1)
+#define D3DSAMP_COUNT (D3DSAMP_LAST + 1)
#define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
#define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
#define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
@@ -114,6 +116,10 @@
((nconstf) * 4 * sizeof(float) + \
NINE_MAX_CONST_I * 4 * sizeof(int))
+#define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
+#define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
+#define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
+
#define NINE_MAX_TEXTURE_STAGES 8
@@ -131,6 +137,28 @@
#define NINE_PS_SAMPLERS_MASK 0x00ffff
#define NINE_VS_SAMPLERS_MASK 0x1e0000
+struct nine_ff_state {
+ struct {
+ uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
+ uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
+ } changed;
+
+ D3DMATRIX *transform; /* access only via nine_state_access_transform */
+ unsigned num_transforms;
+
+ /* XXX: Do state blocks just change the set of active lights or do we
+ * have to store which lights have been disabled, too ?
+ */
+ D3DLIGHT9 *light;
+ uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
+ unsigned num_lights;
+ unsigned num_lights_active;
+
+ D3DMATERIAL9 material;
+
+ DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
+};
+
struct nine_state
{
struct {
@@ -147,7 +175,7 @@ struct nine_state
struct nine_range *vs_const_b;
uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
uint8_t ucp;
- } changed;
+ } changed; /* stateblocks only */
struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
struct NineSurface9 *ds;
@@ -162,75 +190,123 @@ struct nine_state
*/
struct NineVertexShader9 *vs;
float *vs_const_f;
- float *vs_const_f_swvp;
int *vs_const_i;
BOOL *vs_const_b;
- float *vs_lconstf_temp;
- BOOL programmable_vs;
+ float *vs_lconstf_temp; /* ProcessVertices */
struct NinePixelShader9 *ps;
float *ps_const_f;
int ps_const_i[NINE_MAX_CONST_I][4];
BOOL ps_const_b[NINE_MAX_CONST_B];
- float *ps_lconstf_temp;
+
+ struct NineVertexDeclaration9 *vdecl;
+
+ struct NineIndexBuffer9 *idxbuf;
+ struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
+ UINT stream_freq[PIPE_MAX_ATTRIBS];
+
+ struct pipe_clip_state clip;
+
+ DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
+
+ struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
+
+ DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
+
+ struct nine_ff_state ff;
+};
+
+struct nine_context {
+ struct {
+ uint32_t group;
+ uint16_t sampler[NINE_MAX_SAMPLERS];
+ uint32_t vtxbuf;
+ BOOL vs_const_f;
+ BOOL vs_const_i;
+ BOOL vs_const_b;
+ BOOL ps_const_f;
+ BOOL ps_const_i;
+ BOOL ps_const_b;
+ BOOL ucp;
+ } changed;
+
uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
+ struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
+ struct NineSurface9 *ds;
+
struct {
void *vs;
void *ps;
- } cso;
+ } cso_shader;
+
+ struct pipe_context *pipe;
+ struct cso_context *cso;
+
+ uint8_t rt_mask;
+
+ D3DVIEWPORT9 viewport;
+
+ struct pipe_scissor_state scissor;
+
+ struct NineVertexShader9 *vs;
+ BOOL programmable_vs;
+ float *vs_const_f;
+ float *vs_const_f_swvp;
+ int *vs_const_i;
+ BOOL *vs_const_b;
+ float *vs_lconstf_temp;
+
+ struct NinePixelShader9 *ps;
+ float *ps_const_f;
+ int ps_const_i[NINE_MAX_CONST_I][4];
+ BOOL ps_const_b[NINE_MAX_CONST_B];
+ float *ps_lconstf_temp;
struct NineVertexDeclaration9 *vdecl;
- struct NineIndexBuffer9 *idxbuf;
- struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
UINT stream_freq[PIPE_MAX_ATTRIBS];
uint32_t stream_instancedata_mask; /* derived from stream_freq */
uint32_t stream_usage_mask; /* derived from VS and vdecl */
+ struct pipe_resource *idxbuf;
+ unsigned index_offset;
+ unsigned index_size;
+
struct pipe_clip_state clip;
- struct pipe_framebuffer_state fb;
- uint8_t rt_mask;
DWORD rs[NINED3DRS_COUNT];
- DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
- struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
+ struct {
+ BOOL enabled;
+ BOOL shadow;
+ DWORD lod;
+ D3DRESOURCETYPE type;
+ struct pipe_resource *resource;
+ struct pipe_sampler_view *view[2];
+ uint8_t pstype;
+ } texture[NINE_MAX_SAMPLERS];
DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
+
uint32_t samplers_shadow;
+
uint8_t bound_samplers_mask_vs;
uint16_t bound_samplers_mask_ps;
int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
boolean vbo_bound_done;
- struct {
- struct {
- uint32_t group;
- uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32];
- uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
- } changed;
-
- D3DMATRIX *transform; /* access only via nine_state_access_transform */
- unsigned num_transforms;
+ struct nine_ff_state ff;
- /* XXX: Do state blocks just change the set of active lights or do we
- * have to store which lights have been disabled, too ?
- */
- D3DLIGHT9 *light;
- uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
- unsigned num_lights;
- unsigned num_lights_active;
-
- D3DMATERIAL9 material;
-
- DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
- } ff;
+ /* software vertex processing */
+ boolean swvp;
uint32_t commit;
struct {
+ struct pipe_framebuffer_state fb;
struct pipe_depth_stencil_alpha_state dsa;
struct pipe_rasterizer_state rast;
struct pipe_blend_state blend;
@@ -242,12 +318,16 @@ struct nine_state
struct pipe_constant_buffer cb_ps;
struct pipe_constant_buffer cb_vs_ff;
struct pipe_constant_buffer cb_ps_ff;
- } pipe;
+ } pipe_data;
+};
- /* sw */
+struct nine_state_sw_internal {
struct pipe_transfer *transfers_so[4];
};
+struct nine_clipplane {
+ float plane[4];
+};
/* map D3DRS -> NINE_STATE_x
*/
extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
@@ -259,13 +339,265 @@ extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
struct NineDevice9;
-void nine_update_state_framebuffer_clear(struct NineDevice9 *);
-boolean nine_update_state(struct NineDevice9 *);
+/* Internal multithreading: When enabled, the nine_context functions
+ * will append work to a worker thread when possible. Only the worker
+ * thread can access struct nine_context. */
+
+void
+nine_context_set_render_state(struct NineDevice9 *device,
+ D3DRENDERSTATETYPE State,
+ DWORD Value);
+
+void
+nine_context_set_texture(struct NineDevice9 *device,
+ DWORD Stage,
+ struct NineBaseTexture9 *tex);
+
+void
+nine_context_set_sampler_state(struct NineDevice9 *device,
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value);
+
+void
+nine_context_set_stream_source(struct NineDevice9 *device,
+ UINT StreamNumber,
+ struct NineVertexBuffer9 *pVBuf9,
+ UINT OffsetInBytes,
+ UINT Stride);
+
+void
+nine_context_set_stream_source_freq(struct NineDevice9 *device,
+ UINT StreamNumber,
+ UINT Setting);
+
+void
+nine_context_set_indices(struct NineDevice9 *device,
+ struct NineIndexBuffer9 *idxbuf);
+
+void
+nine_context_set_vertex_declaration(struct NineDevice9 *device,
+ struct NineVertexDeclaration9 *vdecl);
+
+void
+nine_context_set_vertex_shader(struct NineDevice9 *device,
+ struct NineVertexShader9 *pShader);
+
+void
+nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
+ UINT StartRegister,
+ const float *pConstantData,
+ const unsigned pConstantData_size,
+ UINT Vector4fCount);
+
+void
+nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
+ UINT StartRegister,
+ const int *pConstantData,
+ const unsigned pConstantData_size,
+ UINT Vector4iCount);
+
+void
+nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ const unsigned pConstantData_size,
+ UINT BoolCount);
+
+void
+nine_context_set_pixel_shader(struct NineDevice9 *device,
+ struct NinePixelShader9* ps);
+
+void
+nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
+ UINT StartRegister,
+ const float *pConstantData,
+ const unsigned pConstantData_size,
+ UINT Vector4fCount);
+
+void
+nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
+ UINT StartRegister,
+ const int *pConstantData,
+ const unsigned pConstantData_size,
+ UINT Vector4iCount);
+
+void
+nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ const unsigned pConstantData_size,
+ UINT BoolCount);
+
+void
+nine_context_set_viewport(struct NineDevice9 *device,
+ const D3DVIEWPORT9 *viewport);
+
+void
+nine_context_set_scissor(struct NineDevice9 *device,
+ const struct pipe_scissor_state *scissor);
+
+void
+nine_context_set_transform(struct NineDevice9 *device,
+ D3DTRANSFORMSTATETYPE State,
+ const D3DMATRIX *pMatrix);
+
+void
+nine_context_set_material(struct NineDevice9 *device,
+ const D3DMATERIAL9 *pMaterial);
+
+void
+nine_context_set_light(struct NineDevice9 *device,
+ DWORD Index,
+ const D3DLIGHT9 *pLight);
+
+void
+nine_context_light_enable(struct NineDevice9 *device,
+ DWORD Index,
+ BOOL Enable);
+
+void
+nine_context_set_texture_stage_state(struct NineDevice9 *device,
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD Value);
+
+void
+nine_context_set_render_target(struct NineDevice9 *device,
+ DWORD RenderTargetIndex,
+ struct NineSurface9 *rt);
+
+void
+nine_context_set_depth_stencil(struct NineDevice9 *device,
+ struct NineSurface9 *ds);
+
+void
+nine_context_set_clip_plane(struct NineDevice9 *device,
+ DWORD Index,
+ const struct nine_clipplane *pPlane);
+
+void
+nine_context_set_swvp(struct NineDevice9 *device,
+ boolean swvp);
+
+void
+nine_context_apply_stateblock(struct NineDevice9 *device,
+ const struct nine_state *src);
+
+void
+nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
+ const D3DRECT *pRects, DWORD Flags,
+ D3DCOLOR Color, float Z, DWORD Stencil);
+
+void
+nine_context_draw_primitive(struct NineDevice9 *device,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT StartVertex,
+ UINT PrimitiveCount);
+
+void
+nine_context_draw_indexed_primitive(struct NineDevice9 *device,
+ D3DPRIMITIVETYPE PrimitiveType,
+ INT BaseVertexIndex,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT StartIndex,
+ UINT PrimitiveCount);
+
+void
+nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT PrimitiveCount,
+ struct pipe_vertex_buffer *vtxbuf);
+
+void
+nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT PrimitiveCount,
+ struct pipe_vertex_buffer *vbuf,
+ struct pipe_resource *ibuf,
+ void *user_ibuf,
+ unsigned index_offset,
+ unsigned index_size);
+
+void
+nine_context_resource_copy_region(struct NineDevice9 *device,
+ struct NineUnknown *dst,
+ struct NineUnknown *src,
+ struct pipe_resource* dst_res,
+ unsigned dst_level,
+ const struct pipe_box *dst_box,
+ struct pipe_resource* src_res,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+
+void
+nine_context_blit(struct NineDevice9 *device,
+ struct NineUnknown *dst,
+ struct NineUnknown *src,
+ struct pipe_blit_info *blit);
+
+void
+nine_context_clear_render_target(struct NineDevice9 *device,
+ struct NineSurface9 *surface,
+ D3DCOLOR color,
+ UINT x,
+ UINT y,
+ UINT width,
+ UINT height);
+
+void
+nine_context_gen_mipmap(struct NineDevice9 *device,
+ struct NineUnknown *dst,
+ struct pipe_resource *res,
+ UINT base_level, UINT last_level,
+ UINT first_layer, UINT last_layer,
+ UINT filter);
+
+void
+nine_context_range_upload(struct NineDevice9 *device,
+ unsigned *counter,
+ struct pipe_resource *res,
+ unsigned offset,
+ unsigned size,
+ const void *data);
+
+void
+nine_context_box_upload(struct NineDevice9 *device,
+ unsigned *counter,
+ struct NineUnknown *dst,
+ struct pipe_resource *res,
+ unsigned level,
+ const struct pipe_box *dst_box,
+ enum pipe_format src_format,
+ const void *src, unsigned src_stride,
+ unsigned src_layer_stride,
+ const struct pipe_box *src_box);
+
+struct pipe_query *
+nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
+
+void
+nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
+
+void
+nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
+
+void
+nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
+
+boolean
+nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
+ unsigned *counter, boolean flush, boolean wait,
+ union pipe_query_result *result);
void nine_state_restore_non_cso(struct NineDevice9 *device);
void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
boolean is_reset);
void nine_state_clear(struct nine_state *, const boolean device);
+void nine_context_clear(struct NineDevice9 *);
void nine_state_init_sw(struct NineDevice9 *device);
void nine_state_prepare_draw_sw(struct NineDevice9 *device,
@@ -280,9 +612,50 @@ void nine_state_destroy_sw(struct NineDevice9 *device);
* Therefore, do not modify if you set alloc to FALSE !
*/
D3DMATRIX *
-nine_state_access_transform(struct nine_state *, D3DTRANSFORMSTATETYPE,
+nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
boolean alloc);
+HRESULT
+nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
+
+HRESULT
+nine_state_light_enable(struct nine_ff_state *, uint32_t *,
+ DWORD, BOOL);
+
const char *nine_d3drs_to_string(DWORD State);
+/* CSMT functions */
+struct csmt_context;
+
+struct csmt_context *
+nine_csmt_create( struct NineDevice9 *This );
+
+void
+nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx );
+
+void
+nine_csmt_process( struct NineDevice9 *This );
+
+
+/* Get the pipe_context (should not be called from the worker thread).
+ * All the work in the worker thread is finished before returning. */
+struct pipe_context *
+nine_context_get_pipe( struct NineDevice9 *device );
+
+/* Can be called from all threads */
+struct pipe_context *
+nine_context_get_pipe_multithread( struct NineDevice9 *device );
+
+
+/* Get the pipe_context (should not be called from the worker thread).
+ * All the work in the worker thread is paused before returning.
+ * It is neccessary to release in order to restart the thread.
+ * This is intended for use of the nine_context pipe_context that don't
+ * need the worker thread to finish all queued job. */
+struct pipe_context *
+nine_context_get_pipe_acquire( struct NineDevice9 *device );
+
+void
+nine_context_get_pipe_release( struct NineDevice9 *device );
+
#endif /* _NINE_STATE_H_ */