diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
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committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
commit | 0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch) | |
tree | a6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/state_trackers/xa/xa_renderer.c | |
parent | d91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff) |
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/state_trackers/xa/xa_renderer.c')
-rw-r--r-- | lib/mesa/src/gallium/state_trackers/xa/xa_renderer.c | 635 |
1 files changed, 635 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/state_trackers/xa/xa_renderer.c b/lib/mesa/src/gallium/state_trackers/xa/xa_renderer.c new file mode 100644 index 000000000..fda07e5b6 --- /dev/null +++ b/lib/mesa/src/gallium/state_trackers/xa/xa_renderer.c @@ -0,0 +1,635 @@ +/********************************************************** + * Copyright 2009-2011 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + ********************************************************* + * Authors: + * Zack Rusin <zackr-at-vmware-dot-com> + */ + +#include "xa_context.h" +#include "xa_priv.h" +#include <math.h> +#include "cso_cache/cso_context.h" +#include "util/u_inlines.h" +#include "util/u_sampler.h" +#include "util/u_draw_quad.h" + +#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) +#define floatIsZero(x) (floatsEqual((x) + 1, 1)) + +#define NUM_COMPONENTS 4 + +void + + +renderer_set_constants(struct xa_context *r, + int shader_type, const float *params, int param_bytes); + +static inline boolean +is_affine(float *matrix) +{ + return floatIsZero(matrix[2]) && floatIsZero(matrix[5]) + && floatsEqual(matrix[8], 1); +} + +static inline void +map_point(float *mat, float x, float y, float *out_x, float *out_y) +{ + if (!mat) { + *out_x = x; + *out_y = y; + return; + } + + *out_x = mat[0] * x + mat[3] * y + mat[6]; + *out_y = mat[1] * x + mat[4] * y + mat[7]; + if (!is_affine(mat)) { + float w = 1 / (mat[2] * x + mat[5] * y + mat[8]); + + *out_x *= w; + *out_y *= w; + } +} + +static inline void +renderer_draw(struct xa_context *r) +{ + int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS); + + if (!r->buffer_size) + return; + + if (!r->scissor_valid) { + r->scissor.minx = 0; + r->scissor.miny = 0; + r->scissor.maxx = r->dst->tex->width0; + r->scissor.maxy = r->dst->tex->height0; + } + + r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor); + + cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems); + util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS, + num_verts, /* verts */ + r->attrs_per_vertex); /* attribs/vert */ + r->buffer_size = 0; + + xa_scissor_reset(r); +} + +static inline void +renderer_draw_conditional(struct xa_context *r, int next_batch) +{ + if (r->buffer_size + next_batch >= XA_VB_SIZE || + (next_batch == 0 && r->buffer_size)) { + renderer_draw(r); + } +} + +void +renderer_init_state(struct xa_context *r) +{ + struct pipe_depth_stencil_alpha_state dsa; + struct pipe_rasterizer_state raster; + unsigned i; + + /* set common initial clip state */ + memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); + cso_set_depth_stencil_alpha(r->cso, &dsa); + + /* XXX: move to renderer_init_state? */ + memset(&raster, 0, sizeof(struct pipe_rasterizer_state)); + raster.half_pixel_center = 1; + raster.bottom_edge_rule = 1; + raster.depth_clip = 1; + raster.scissor = 1; + cso_set_rasterizer(r->cso, &raster); + + /* vertex elements state */ + memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3); + for (i = 0; i < 3; i++) { + r->velems[i].src_offset = i * 4 * sizeof(float); + r->velems[i].instance_divisor = 0; + r->velems[i].vertex_buffer_index = 0; + r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } +} + +static inline void +add_vertex_color(struct xa_context *r, float x, float y, float color[4]) +{ + float *vertex = r->buffer + r->buffer_size; + + vertex[0] = x; + vertex[1] = y; + vertex[2] = 0.f; /*z */ + vertex[3] = 1.f; /*w */ + + vertex[4] = color[0]; /*r */ + vertex[5] = color[1]; /*g */ + vertex[6] = color[2]; /*b */ + vertex[7] = color[3]; /*a */ + + r->buffer_size += 8; +} + +static inline void +add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t) +{ + float *vertex = r->buffer + r->buffer_size; + + vertex[0] = x; + vertex[1] = y; + vertex[2] = 0.f; /*z */ + vertex[3] = 1.f; /*w */ + + vertex[4] = s; /*s */ + vertex[5] = t; /*t */ + vertex[6] = 0.f; /*r */ + vertex[7] = 1.f; /*q */ + + r->buffer_size += 8; +} + +static inline void +add_vertex_2tex(struct xa_context *r, + float x, float y, float s0, float t0, float s1, float t1) +{ + float *vertex = r->buffer + r->buffer_size; + + vertex[0] = x; + vertex[1] = y; + vertex[2] = 0.f; /*z */ + vertex[3] = 1.f; /*w */ + + vertex[4] = s0; /*s */ + vertex[5] = t0; /*t */ + vertex[6] = 0.f; /*r */ + vertex[7] = 1.f; /*q */ + + vertex[8] = s1; /*s */ + vertex[9] = t1; /*t */ + vertex[10] = 0.f; /*r */ + vertex[11] = 1.f; /*q */ + + r->buffer_size += 12; +} + +static void +add_vertex_data1(struct xa_context *r, + float srcX, float srcY, float dstX, float dstY, + float width, float height, + struct pipe_resource *src, const float *src_matrix) +{ + float s0, t0, s1, t1, s2, t2, s3, t3; + float pt0[2], pt1[2], pt2[2], pt3[2]; + + pt0[0] = srcX; + pt0[1] = srcY; + pt1[0] = (srcX + width); + pt1[1] = srcY; + pt2[0] = (srcX + width); + pt2[1] = (srcY + height); + pt3[0] = srcX; + pt3[1] = (srcY + height); + + if (src_matrix) { + map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]); + map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]); + map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]); + map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]); + } + + s0 = pt0[0] / src->width0; + s1 = pt1[0] / src->width0; + s2 = pt2[0] / src->width0; + s3 = pt3[0] / src->width0; + t0 = pt0[1] / src->height0; + t1 = pt1[1] / src->height0; + t2 = pt2[1] / src->height0; + t3 = pt3[1] / src->height0; + + /* 1st vertex */ + add_vertex_1tex(r, dstX, dstY, s0, t0); + /* 2nd vertex */ + add_vertex_1tex(r, dstX + width, dstY, s1, t1); + /* 3rd vertex */ + add_vertex_1tex(r, dstX + width, dstY + height, s2, t2); + /* 4th vertex */ + add_vertex_1tex(r, dstX, dstY + height, s3, t3); +} + +static void +add_vertex_data2(struct xa_context *r, + float srcX, float srcY, float maskX, float maskY, + float dstX, float dstY, float width, float height, + struct pipe_resource *src, + struct pipe_resource *mask, + const float *src_matrix, const float *mask_matrix) +{ + float src_s0, src_t0, src_s1, src_t1; + float mask_s0, mask_t0, mask_s1, mask_t1; + float spt0[2], spt1[2]; + float mpt0[2], mpt1[2]; + + spt0[0] = srcX; + spt0[1] = srcY; + spt1[0] = srcX + width; + spt1[1] = srcY + height; + + mpt0[0] = maskX; + mpt0[1] = maskY; + mpt1[0] = maskX + width; + mpt1[1] = maskY + height; + + if (src_matrix) { + map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]); + map_point((float *)src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]); + } + + if (mask_matrix) { + map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]); + map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); + } + + src_s0 = spt0[0] / src->width0; + src_t0 = spt0[1] / src->height0; + src_s1 = spt1[0] / src->width0; + src_t1 = spt1[1] / src->height0; + + mask_s0 = mpt0[0] / mask->width0; + mask_t0 = mpt0[1] / mask->height0; + mask_s1 = mpt1[0] / mask->width0; + mask_t1 = mpt1[1] / mask->height0; + + /* 1st vertex */ + add_vertex_2tex(r, dstX, dstY, + src_s0, src_t0, mask_s0, mask_t0); + /* 2nd vertex */ + add_vertex_2tex(r, dstX + width, dstY, + src_s1, src_t0, mask_s1, mask_t0); + /* 3rd vertex */ + add_vertex_2tex(r, dstX + width, dstY + height, + src_s1, src_t1, mask_s1, mask_t1); + /* 4th vertex */ + add_vertex_2tex(r, dstX, dstY + height, + src_s0, src_t1, mask_s0, mask_t1); +} + +static void +setup_vertex_data_yuv(struct xa_context *r, + float srcX, + float srcY, + float srcW, + float srcH, + float dstX, + float dstY, + float dstW, float dstH, struct xa_surface *srf[]) +{ + float s0, t0, s1, t1; + float spt0[2], spt1[2]; + struct pipe_resource *tex; + + spt0[0] = srcX; + spt0[1] = srcY; + spt1[0] = srcX + srcW; + spt1[1] = srcY + srcH; + + tex = srf[0]->tex; + s0 = spt0[0] / tex->width0; + t0 = spt0[1] / tex->height0; + s1 = spt1[0] / tex->width0; + t1 = spt1[1] / tex->height0; + + /* 1st vertex */ + add_vertex_1tex(r, dstX, dstY, s0, t0); + /* 2nd vertex */ + add_vertex_1tex(r, dstX + dstW, dstY, s1, t0); + /* 3rd vertex */ + add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1); + /* 4th vertex */ + add_vertex_1tex(r, dstX, dstY + dstH, s0, t1); +} + +/* Set up framebuffer, viewport and vertex shader constant buffer + * state for a particular destinaton surface. In all our rendering, + * these concepts are linked. + */ +void +renderer_bind_destination(struct xa_context *r, + struct pipe_surface *surface) +{ + int width = surface->width; + int height = surface->height; + + struct pipe_framebuffer_state fb; + struct pipe_viewport_state viewport; + + xa_scissor_reset(r); + + /* Framebuffer uses actual surface width/height + */ + memset(&fb, 0, sizeof fb); + fb.width = surface->width; + fb.height = surface->height; + fb.nr_cbufs = 1; + fb.cbufs[0] = surface; + fb.zsbuf = 0; + + /* Viewport just touches the bit we're interested in: + */ + viewport.scale[0] = width / 2.f; + viewport.scale[1] = height / 2.f; + viewport.scale[2] = 1.0; + viewport.translate[0] = width / 2.f; + viewport.translate[1] = height / 2.f; + viewport.translate[2] = 0.0; + + /* Constant buffer set up to match viewport dimensions: + */ + if (r->fb_width != width || r->fb_height != height) { + float vs_consts[8] = { + 2.f / width, 2.f / height, 1, 1, + -1, -1, 0, 0 + }; + + r->fb_width = width; + r->fb_height = height; + + renderer_set_constants(r, PIPE_SHADER_VERTEX, + vs_consts, sizeof vs_consts); + } + + cso_set_framebuffer(r->cso, &fb); + cso_set_viewport(r->cso, &viewport); +} + +void +renderer_set_constants(struct xa_context *r, + int shader_type, const float *params, int param_bytes) +{ + struct pipe_resource **cbuf = + (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : + &r->fs_const_buffer; + + pipe_resource_reference(cbuf, NULL); + *cbuf = pipe_buffer_create(r->pipe->screen, + PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT, + param_bytes); + + if (*cbuf) { + pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params); + } + pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf); +} + +void +renderer_copy_prepare(struct xa_context *r, + struct pipe_surface *dst_surface, + struct pipe_resource *src_texture, + const enum xa_formats src_xa_format, + const enum xa_formats dst_xa_format) +{ + struct pipe_context *pipe = r->pipe; + struct pipe_screen *screen = pipe->screen; + struct xa_shader shader; + uint32_t fs_traits = FS_COMPOSITE; + + assert(screen->is_format_supported(screen, dst_surface->format, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET)); + (void)screen; + + renderer_bind_destination(r, dst_surface); + + /* set misc state we care about */ + { + struct pipe_blend_state blend; + + memset(&blend, 0, sizeof(blend)); + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].colormask = PIPE_MASK_RGBA; + cso_set_blend(r->cso, &blend); + } + + /* sampler */ + { + struct pipe_sampler_state sampler; + const struct pipe_sampler_state *p_sampler = &sampler; + + memset(&sampler, 0, sizeof(sampler)); + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.normalized_coords = 1; + cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler); + r->num_bound_samplers = 1; + } + + /* texture/sampler view */ + { + struct pipe_sampler_view templ; + struct pipe_sampler_view *src_view; + + u_sampler_view_default_template(&templ, + src_texture, src_texture->format); + src_view = pipe->create_sampler_view(pipe, src_texture, &templ); + cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view); + pipe_sampler_view_reference(&src_view, NULL); + } + + /* shaders */ + if (src_texture->format == PIPE_FORMAT_L8_UNORM) + fs_traits |= FS_SRC_LUMINANCE; + if (dst_surface->format == PIPE_FORMAT_L8_UNORM) + fs_traits |= FS_DST_LUMINANCE; + if (xa_format_a(dst_xa_format) != 0 && + xa_format_a(src_xa_format) == 0) + fs_traits |= FS_SRC_SET_ALPHA; + + shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits); + cso_set_vertex_shader_handle(r->cso, shader.vs); + cso_set_fragment_shader_handle(r->cso, shader.fs); + + r->buffer_size = 0; + r->attrs_per_vertex = 2; +} + +void +renderer_copy(struct xa_context *r, + int dx, + int dy, + int sx, + int sy, + int width, int height, float src_width, float src_height) +{ + float s0, t0, s1, t1; + float x0, y0, x1, y1; + + /* XXX: could put the texcoord scaling calculation into the vertex + * shader. + */ + s0 = sx / src_width; + s1 = (sx + width) / src_width; + t0 = sy / src_height; + t1 = (sy + height) / src_height; + + x0 = dx; + x1 = dx + width; + y0 = dy; + y1 = dy + height; + + /* draw quad */ + renderer_draw_conditional(r, 4 * 8); + add_vertex_1tex(r, x0, y0, s0, t0); + add_vertex_1tex(r, x1, y0, s1, t0); + add_vertex_1tex(r, x1, y1, s1, t1); + add_vertex_1tex(r, x0, y1, s0, t1); +} + +void +renderer_draw_yuv(struct xa_context *r, + float src_x, + float src_y, + float src_w, + float src_h, + int dst_x, + int dst_y, int dst_w, int dst_h, struct xa_surface *srf[]) +{ + const int num_attribs = 2; /*pos + tex coord */ + + setup_vertex_data_yuv(r, + src_x, src_y, src_w, src_h, + dst_x, dst_y, dst_w, dst_h, srf); + + if (!r->scissor_valid) { + r->scissor.minx = 0; + r->scissor.miny = 0; + r->scissor.maxx = r->dst->tex->width0; + r->scissor.maxy = r->dst->tex->height0; + } + + r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor); + + cso_set_vertex_elements(r->cso, num_attribs, r->velems); + util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS, + 4, /* verts */ + num_attribs); /* attribs/vert */ + r->buffer_size = 0; + + xa_scissor_reset(r); +} + +void +renderer_begin_solid(struct xa_context *r) +{ + r->buffer_size = 0; + r->attrs_per_vertex = 2; +} + +void +renderer_solid(struct xa_context *r, + int x0, int y0, int x1, int y1, float *color) +{ + /* + * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n", + * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */ + + renderer_draw_conditional(r, 4 * 8); + + /* 1st vertex */ + add_vertex_color(r, x0, y0, color); + /* 2nd vertex */ + add_vertex_color(r, x1, y0, color); + /* 3rd vertex */ + add_vertex_color(r, x1, y1, color); + /* 4th vertex */ + add_vertex_color(r, x0, y1, color); +} + +void +renderer_draw_flush(struct xa_context *r) +{ + renderer_draw_conditional(r, 0); +} + +void +renderer_begin_textures(struct xa_context *r) +{ + r->attrs_per_vertex = 1 + r->num_bound_samplers; + r->buffer_size = 0; +} + +void +renderer_texture(struct xa_context *r, + int *pos, + int width, int height, + const float *src_matrix, + const float *mask_matrix) +{ + struct pipe_sampler_view **sampler_view = r->bound_sampler_views; + +#if 0 + if (src_matrix) { + debug_printf("src_matrix = \n"); + debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]); + debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]); + debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]); + } + if (mask_matrix) { + debug_printf("mask_matrix = \n"); + debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); + debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); + debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); + } +#endif + + switch(r->attrs_per_vertex) { + case 2: + renderer_draw_conditional(r, 4 * 8); + add_vertex_data1(r, + pos[0], pos[1], /* src */ + pos[4], pos[5], /* dst */ + width, height, + sampler_view[0]->texture, src_matrix); + break; + case 3: + renderer_draw_conditional(r, 4 * 12); + add_vertex_data2(r, + pos[0], pos[1], /* src */ + pos[2], pos[3], /* mask */ + pos[4], pos[5], /* dst */ + width, height, + sampler_view[0]->texture, sampler_view[1]->texture, + src_matrix, mask_matrix); + break; + default: + break; + } +} |