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authorJonathan Gray <jsg@cvs.openbsd.org>2017-12-31 07:12:27 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2017-12-31 07:12:27 +0000
commit051645c92924bf915d82bf219f2ed67309b5577a (patch)
tree4aae126dd8e5a18c6a9926a5468d1561e6038a07 /lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c
parent2dae6fe6f74cf7fb9fd65285302c0331d9786b00 (diff)
Merge Mesa 17.2.8
Diffstat (limited to 'lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c')
-rw-r--r--lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c57
1 files changed, 48 insertions, 9 deletions
diff --git a/lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c b/lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c
index 8d23bff5d..c0ee833e3 100644
--- a/lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c
+++ b/lib/mesa/src/gallium/winsys/svga/drm/vmw_context.c
@@ -179,11 +179,36 @@ vmw_swc_flush(struct svga_winsys_context *swc,
struct pipe_fence_handle **pfence)
{
struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
+ struct vmw_winsys_screen *vws = vswc->vws;
struct pipe_fence_handle *fence = NULL;
unsigned i;
enum pipe_error ret;
+ /*
+ * If we hit a retry, lock the mutex and retry immediately.
+ * If we then still hit a retry, sleep until another thread
+ * wakes us up after it has released its buffers from the
+ * validate list.
+ *
+ * If we hit another error condition, we still need to broadcast since
+ * pb_validate_validate releases validated buffers in its error path.
+ */
+
ret = pb_validate_validate(vswc->validate);
+ if (ret != PIPE_OK) {
+ mtx_lock(&vws->cs_mutex);
+ while (ret == PIPE_ERROR_RETRY) {
+ ret = pb_validate_validate(vswc->validate);
+ if (ret == PIPE_ERROR_RETRY) {
+ cnd_wait(&vws->cs_cond, &vws->cs_mutex);
+ }
+ }
+ if (ret != PIPE_OK) {
+ cnd_broadcast(&vws->cs_cond);
+ }
+ mtx_unlock(&vws->cs_mutex);
+ }
+
assert(ret == PIPE_OK);
if(ret == PIPE_OK) {
@@ -210,14 +235,19 @@ vmw_swc_flush(struct svga_winsys_context *swc,
}
if (vswc->command.used || pfence != NULL)
- vmw_ioctl_command(vswc->vws,
- vswc->base.cid,
- 0,
+ vmw_ioctl_command(vws,
+ vswc->base.cid,
+ 0,
vswc->command.buffer,
vswc->command.used,
- &fence);
+ &fence,
+ vswc->base.imported_fence_fd,
+ vswc->base.hints);
pb_validate_fence(vswc->validate, fence);
+ mtx_lock(&vws->cs_mutex);
+ cnd_broadcast(&vws->cs_cond);
+ mtx_unlock(&vws->cs_mutex);
}
vswc->command.used = 0;
@@ -252,11 +282,17 @@ vmw_swc_flush(struct svga_winsys_context *swc,
debug_flush_flush(vswc->fctx);
#endif
swc->hints &= ~SVGA_HINT_FLAG_CAN_PRE_FLUSH;
+ swc->hints &= ~SVGA_HINT_FLAG_EXPORT_FENCE_FD;
vswc->preemptive_flush = FALSE;
vswc->seen_surfaces = 0;
vswc->seen_regions = 0;
vswc->seen_mobs = 0;
+ if (vswc->base.imported_fence_fd != -1) {
+ close(vswc->base.imported_fence_fd);
+ vswc->base.imported_fence_fd = -1;
+ }
+
if(pfence)
vmw_fence_reference(vswc->vws, pfence, fence);
@@ -528,12 +564,12 @@ vmw_swc_surface_relocation(struct svga_winsys_context *swc,
* Make sure backup buffer ends up fenced.
*/
- pipe_mutex_lock(vsurf->mutex);
+ mtx_lock(&vsurf->mutex);
assert(vsurf->buf != NULL);
vmw_swc_mob_relocation(swc, mobid, NULL, (struct svga_winsys_buffer *)
vsurf->buf, 0, flags);
- pipe_mutex_unlock(vsurf->mutex);
+ mtx_unlock(&vsurf->mutex);
}
}
@@ -780,11 +816,12 @@ vmw_svga_winsys_context_create(struct svga_winsys_screen *sws)
vswc->base.flush = vmw_swc_flush;
vswc->base.surface_map = vmw_svga_winsys_surface_map;
vswc->base.surface_unmap = vmw_svga_winsys_surface_unmap;
+ vswc->base.surface_invalidate = vmw_svga_winsys_surface_invalidate;
- vswc->base.shader_create = vmw_svga_winsys_vgpu10_shader_create;
- vswc->base.shader_destroy = vmw_svga_winsys_vgpu10_shader_destroy;
+ vswc->base.shader_create = vmw_svga_winsys_vgpu10_shader_create;
+ vswc->base.shader_destroy = vmw_svga_winsys_vgpu10_shader_destroy;
- vswc->base.resource_rebind = vmw_svga_winsys_resource_rebind;
+ vswc->base.resource_rebind = vmw_svga_winsys_resource_rebind;
if (sws->have_vgpu10)
vswc->base.cid = vmw_ioctl_extended_context_create(vws, sws->have_vgpu10);
@@ -794,6 +831,8 @@ vmw_svga_winsys_context_create(struct svga_winsys_screen *sws)
if (vswc->base.cid == -1)
goto out_no_context;
+ vswc->base.imported_fence_fd = -1;
+
vswc->base.have_gb_objects = sws->have_gb_objects;
vswc->vws = vws;