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authorJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
commit0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch)
treea6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/winsys/svga/drm/vmw_shader.c
parentd91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff)
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/winsys/svga/drm/vmw_shader.c')
-rw-r--r--lib/mesa/src/gallium/winsys/svga/drm/vmw_shader.c64
1 files changed, 64 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/winsys/svga/drm/vmw_shader.c b/lib/mesa/src/gallium/winsys/svga/drm/vmw_shader.c
new file mode 100644
index 000000000..e82486ab6
--- /dev/null
+++ b/lib/mesa/src/gallium/winsys/svga/drm/vmw_shader.c
@@ -0,0 +1,64 @@
+/**********************************************************
+ * Copyright 2009-2012 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+
+#include "svga_cmd.h"
+#include "util/u_debug.h"
+#include "util/u_memory.h"
+
+#include "vmw_shader.h"
+#include "vmw_screen.h"
+
+void
+vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst,
+ struct vmw_svga_winsys_shader *src)
+{
+ struct pipe_reference *src_ref;
+ struct pipe_reference *dst_ref;
+ struct vmw_svga_winsys_shader *dst;
+
+ if(pdst == NULL || *pdst == src)
+ return;
+
+ dst = *pdst;
+
+ src_ref = src ? &src->refcnt : NULL;
+ dst_ref = dst ? &dst->refcnt : NULL;
+
+ if (pipe_reference(dst_ref, src_ref)) {
+ struct svga_winsys_screen *sws = &dst->screen->base;
+
+ vmw_ioctl_shader_destroy(dst->screen, dst->shid);
+#ifdef DEBUG
+ /* to detect dangling pointers */
+ assert(p_atomic_read(&dst->validated) == 0);
+ dst->shid = SVGA3D_INVALID_ID;
+#endif
+ sws->buffer_destroy(sws, dst->buf);
+ FREE(dst);
+ }
+
+ *pdst = src;
+}