diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2022-09-02 05:16:43 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2022-09-02 05:16:43 +0000 |
commit | 1721e64245401692539f7b5485576b4388c57038 (patch) | |
tree | 0e14ca3281debce3458d8a7318e56207c4434136 /lib/mesa/src/intel | |
parent | a958b2baf585b31d2d1a7ea243fb306e605ba2ca (diff) |
Import Mesa 22.1.7
Diffstat (limited to 'lib/mesa/src/intel')
-rw-r--r-- | lib/mesa/src/intel/compiler/brw_simd_selection.c | 37 |
1 files changed, 15 insertions, 22 deletions
diff --git a/lib/mesa/src/intel/compiler/brw_simd_selection.c b/lib/mesa/src/intel/compiler/brw_simd_selection.c index 558f4ccc7..0c9bf1f4f 100644 --- a/lib/mesa/src/intel/compiler/brw_simd_selection.c +++ b/lib/mesa/src/intel/compiler/brw_simd_selection.c @@ -28,17 +28,25 @@ #include "util/ralloc.h" unsigned -brw_required_dispatch_width(const struct shader_info *info) +brw_required_dispatch_width(const struct shader_info *info, + enum brw_subgroup_size_type subgroup_size_type) { - if ((int)info->subgroup_size >= (int)SUBGROUP_SIZE_REQUIRE_8) { + unsigned required = 0; + + if ((int)subgroup_size_type >= (int)BRW_SUBGROUP_SIZE_REQUIRE_8) { assert(gl_shader_stage_uses_workgroup(info->stage)); /* These enum values are expressly chosen to be equal to the subgroup * size that they require. */ - return (unsigned)info->subgroup_size; - } else { - return 0; + required = (unsigned)subgroup_size_type; + } + + if (gl_shader_stage_is_compute(info->stage) && info->cs.subgroup_size > 0) { + assert(required == 0 || required == info->cs.subgroup_size); + required = info->cs.subgroup_size; } + + return required; } static inline bool @@ -60,9 +68,8 @@ brw_simd_should_compile(void *mem_ctx, const unsigned width = 8u << simd; - /* For shaders with variable size workgroup, in most cases we can compile - * all the variants (exceptions are bindless dispatch & ray queries), since - * the choice will happen only at dispatch time. + /* For shaders with variable size workgroup, we will always compile all the + * variants, since the choice will happen only at dispatch time. */ const bool workgroup_size_variable = prog_data->local_size[0] == 0; @@ -114,20 +121,6 @@ brw_simd_should_compile(void *mem_ctx, } } - if (width == 32 && prog_data->base.ray_queries > 0) { - *error = ralloc_asprintf( - mem_ctx, "SIMD%u skipped because of ray queries", - width); - return false; - } - - if (width == 32 && prog_data->uses_btd_stack_ids) { - *error = ralloc_asprintf( - mem_ctx, "SIMD%u skipped because of bindless shader calls", - width); - return false; - } - const bool env_skip[3] = { INTEL_DEBUG(DEBUG_NO8), INTEL_DEBUG(DEBUG_NO16), |