diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2016-05-29 10:22:51 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2016-05-29 10:22:51 +0000 |
commit | c9223eed3c16cd3e98a8f56dda953d8f299de0e3 (patch) | |
tree | 53e2a1c3f13bcf6b4ed201d7bc135e7213c94ebe /lib/mesa/src/mapi/es1api/glapi_mapi_tmp.h | |
parent | 6e8f2d062ab9c198239b9283b2b7ed12f4ea17d8 (diff) |
Import Mesa 11.2.2
Diffstat (limited to 'lib/mesa/src/mapi/es1api/glapi_mapi_tmp.h')
-rw-r--r-- | lib/mesa/src/mapi/es1api/glapi_mapi_tmp.h | 902 |
1 files changed, 453 insertions, 449 deletions
diff --git a/lib/mesa/src/mapi/es1api/glapi_mapi_tmp.h b/lib/mesa/src/mapi/es1api/glapi_mapi_tmp.h index 1d20c33e0..27dc83a55 100644 --- a/lib/mesa/src/mapi/es1api/glapi_mapi_tmp.h +++ b/lib/mesa/src/mapi/es1api/glapi_mapi_tmp.h @@ -910,277 +910,277 @@ GLint APIENTRY gl_dispatch_stub_894(GLuint program, GLenum programInterface, con GLint APIENTRY gl_dispatch_stub_895(GLuint program, GLenum programInterface, const GLchar *name); void APIENTRY gl_dispatch_stub_896(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); void APIENTRY gl_dispatch_stub_897(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); -void APIENTRY gl_dispatch_stub_898(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -void APIENTRY gl_dispatch_stub_899(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_900(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_901(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); -void APIENTRY gl_dispatch_stub_902(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data); -void APIENTRY gl_dispatch_stub_903(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data); -void APIENTRY gl_dispatch_stub_904(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -void APIENTRY gl_dispatch_stub_905(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -void APIENTRY gl_dispatch_stub_906(GLuint first, GLsizei count, const GLuint *textures); -void APIENTRY gl_dispatch_stub_907(GLuint first, GLsizei count, const GLuint *samplers); -void APIENTRY gl_dispatch_stub_908(GLuint first, GLsizei count, const GLuint *textures); -void APIENTRY gl_dispatch_stub_909(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -void APIENTRY gl_dispatch_stub_910(GLenum origin, GLenum depth); -void APIENTRY gl_dispatch_stub_911(GLuint unit, GLuint texture); -void APIENTRY gl_dispatch_stub_912(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLenum APIENTRY gl_dispatch_stub_913(GLuint framebuffer, GLenum target); -void APIENTRY gl_dispatch_stub_914(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); -void APIENTRY gl_dispatch_stub_915(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); -void APIENTRY gl_dispatch_stub_916(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil); -void APIENTRY gl_dispatch_stub_917(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); -void APIENTRY gl_dispatch_stub_918(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); -void APIENTRY gl_dispatch_stub_919(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); -void APIENTRY gl_dispatch_stub_920(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -void APIENTRY gl_dispatch_stub_921(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -void APIENTRY gl_dispatch_stub_922(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -void APIENTRY gl_dispatch_stub_923(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -void APIENTRY gl_dispatch_stub_924(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void APIENTRY gl_dispatch_stub_925(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_926(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_927(GLsizei n, GLuint *buffers); -void APIENTRY gl_dispatch_stub_928(GLsizei n, GLuint *framebuffers); -void APIENTRY gl_dispatch_stub_929(GLsizei n, GLuint *pipelines); -void APIENTRY gl_dispatch_stub_930(GLenum target, GLsizei n, GLuint *ids); -void APIENTRY gl_dispatch_stub_931(GLsizei n, GLuint *renderbuffers); -void APIENTRY gl_dispatch_stub_932(GLsizei n, GLuint *samplers); -void APIENTRY gl_dispatch_stub_933(GLenum target, GLsizei n, GLuint *textures); -void APIENTRY gl_dispatch_stub_934(GLsizei n, GLuint *ids); -void APIENTRY gl_dispatch_stub_935(GLsizei n, GLuint *arrays); -void APIENTRY gl_dispatch_stub_936(GLuint vaobj, GLuint index); -void APIENTRY gl_dispatch_stub_937(GLuint vaobj, GLuint index); -void APIENTRY gl_dispatch_stub_938(GLuint buffer, GLintptr offset, GLsizeiptr length); -void APIENTRY gl_dispatch_stub_939(GLuint texture); -void APIENTRY gl_dispatch_stub_940(GLuint texture, GLint level, GLsizei bufSize, GLvoid *pixels); -void APIENTRY gl_dispatch_stub_941(GLuint buffer, GLenum pname, GLint64 *params); -void APIENTRY gl_dispatch_stub_942(GLuint buffer, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_943(GLuint buffer, GLenum pname, GLvoid **params); -void APIENTRY gl_dispatch_stub_944(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); -void APIENTRY gl_dispatch_stub_945(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_946(GLuint framebuffer, GLenum pname, GLint *param); -void APIENTRY gl_dispatch_stub_947(GLuint renderbuffer, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_948(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -void APIENTRY gl_dispatch_stub_949(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -void APIENTRY gl_dispatch_stub_950(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +void APIENTRY gl_dispatch_stub_898(GLuint program, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding); +void APIENTRY gl_dispatch_stub_899(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_900(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_901(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_902(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +void APIENTRY gl_dispatch_stub_903(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_904(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_905(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +void APIENTRY gl_dispatch_stub_906(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +void APIENTRY gl_dispatch_stub_907(GLuint first, GLsizei count, const GLuint *textures); +void APIENTRY gl_dispatch_stub_908(GLuint first, GLsizei count, const GLuint *samplers); +void APIENTRY gl_dispatch_stub_909(GLuint first, GLsizei count, const GLuint *textures); +void APIENTRY gl_dispatch_stub_910(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +void APIENTRY gl_dispatch_stub_911(GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +void APIENTRY gl_dispatch_stub_912(GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +void APIENTRY gl_dispatch_stub_913(GLenum origin, GLenum depth); +void APIENTRY gl_dispatch_stub_914(GLuint unit, GLuint texture); +void APIENTRY gl_dispatch_stub_915(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLenum APIENTRY gl_dispatch_stub_916(GLuint framebuffer, GLenum target); +void APIENTRY gl_dispatch_stub_917(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_918(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_919(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil); +void APIENTRY gl_dispatch_stub_920(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +void APIENTRY gl_dispatch_stub_921(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +void APIENTRY gl_dispatch_stub_922(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +void APIENTRY gl_dispatch_stub_923(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY gl_dispatch_stub_924(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY gl_dispatch_stub_925(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY gl_dispatch_stub_926(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_927(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void APIENTRY gl_dispatch_stub_928(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_929(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_930(GLsizei n, GLuint *buffers); +void APIENTRY gl_dispatch_stub_931(GLsizei n, GLuint *framebuffers); +void APIENTRY gl_dispatch_stub_932(GLsizei n, GLuint *pipelines); +void APIENTRY gl_dispatch_stub_933(GLenum target, GLsizei n, GLuint *ids); +void APIENTRY gl_dispatch_stub_934(GLsizei n, GLuint *renderbuffers); +void APIENTRY gl_dispatch_stub_935(GLsizei n, GLuint *samplers); +void APIENTRY gl_dispatch_stub_936(GLenum target, GLsizei n, GLuint *textures); +void APIENTRY gl_dispatch_stub_937(GLsizei n, GLuint *ids); +void APIENTRY gl_dispatch_stub_938(GLsizei n, GLuint *arrays); +void APIENTRY gl_dispatch_stub_939(GLuint vaobj, GLuint index); +void APIENTRY gl_dispatch_stub_940(GLuint vaobj, GLuint index); +void APIENTRY gl_dispatch_stub_941(GLuint buffer, GLintptr offset, GLsizeiptr length); +void APIENTRY gl_dispatch_stub_942(GLuint texture); +void APIENTRY gl_dispatch_stub_943(GLuint texture, GLint level, GLsizei bufSize, GLvoid *pixels); +void APIENTRY gl_dispatch_stub_944(GLuint buffer, GLenum pname, GLint64 *params); +void APIENTRY gl_dispatch_stub_945(GLuint buffer, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_946(GLuint buffer, GLenum pname, GLvoid **params); +void APIENTRY gl_dispatch_stub_947(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +void APIENTRY gl_dispatch_stub_948(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_949(GLuint framebuffer, GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_950(GLuint renderbuffer, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_951(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -void APIENTRY gl_dispatch_stub_952(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); -void APIENTRY gl_dispatch_stub_953(GLuint texture, GLint level, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_954(GLuint texture, GLint level, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_955(GLuint texture, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_956(GLuint texture, GLenum pname, GLuint *params); -void APIENTRY gl_dispatch_stub_957(GLuint texture, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_952(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +void APIENTRY gl_dispatch_stub_953(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +void APIENTRY gl_dispatch_stub_954(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +void APIENTRY gl_dispatch_stub_955(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +void APIENTRY gl_dispatch_stub_956(GLuint texture, GLint level, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_957(GLuint texture, GLint level, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_958(GLuint texture, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_959(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); -void APIENTRY gl_dispatch_stub_960(GLuint xfb, GLenum pname, GLuint index, GLint *param); -void APIENTRY gl_dispatch_stub_961(GLuint xfb, GLenum pname, GLint *param); -void APIENTRY gl_dispatch_stub_962(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); -void APIENTRY gl_dispatch_stub_963(GLuint vaobj, GLuint index, GLenum pname, GLint *param); -void APIENTRY gl_dispatch_stub_964(GLuint vaobj, GLenum pname, GLint *param); -void APIENTRY gl_dispatch_stub_965(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); -void APIENTRY gl_dispatch_stub_966(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLvoid * APIENTRY gl_dispatch_stub_967(GLuint buffer, GLenum access); -GLvoid * APIENTRY gl_dispatch_stub_968(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -void APIENTRY gl_dispatch_stub_969(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); -void APIENTRY gl_dispatch_stub_970(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLbitfield flags); -void APIENTRY gl_dispatch_stub_971(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); -void APIENTRY gl_dispatch_stub_972(GLuint framebuffer, GLenum buf); -void APIENTRY gl_dispatch_stub_973(GLuint framebuffer, GLsizei n, const GLenum *bufs); -void APIENTRY gl_dispatch_stub_974(GLuint framebuffer, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_959(GLuint texture, GLenum pname, GLuint *params); +void APIENTRY gl_dispatch_stub_960(GLuint texture, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_961(GLuint texture, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_962(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +void APIENTRY gl_dispatch_stub_963(GLuint xfb, GLenum pname, GLuint index, GLint *param); +void APIENTRY gl_dispatch_stub_964(GLuint xfb, GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_965(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +void APIENTRY gl_dispatch_stub_966(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_967(GLuint vaobj, GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_968(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +void APIENTRY gl_dispatch_stub_969(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLvoid * APIENTRY gl_dispatch_stub_970(GLuint buffer, GLenum access); +GLvoid * APIENTRY gl_dispatch_stub_971(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +void APIENTRY gl_dispatch_stub_972(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +void APIENTRY gl_dispatch_stub_973(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +void APIENTRY gl_dispatch_stub_974(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); void APIENTRY gl_dispatch_stub_975(GLuint framebuffer, GLenum buf); -void APIENTRY gl_dispatch_stub_976(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void APIENTRY gl_dispatch_stub_977(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -void APIENTRY gl_dispatch_stub_978(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -void APIENTRY gl_dispatch_stub_979(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_980(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_981(GLuint texture, GLenum internalformat, GLuint buffer); -void APIENTRY gl_dispatch_stub_982(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -void APIENTRY gl_dispatch_stub_983(GLuint texture, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_984(GLuint texture, GLenum pname, const GLuint *params); -void APIENTRY gl_dispatch_stub_985(GLuint texture, GLenum pname, GLfloat param); -void APIENTRY gl_dispatch_stub_986(GLuint texture, GLenum pname, const GLfloat *param); -void APIENTRY gl_dispatch_stub_987(GLuint texture, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_988(GLuint texture, GLenum pname, const GLint *param); -void APIENTRY gl_dispatch_stub_989(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -void APIENTRY gl_dispatch_stub_990(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_991(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_992(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -void APIENTRY gl_dispatch_stub_993(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_994(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -void APIENTRY gl_dispatch_stub_995(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -void APIENTRY gl_dispatch_stub_996(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -void APIENTRY gl_dispatch_stub_997(GLuint xfb, GLuint index, GLuint buffer); -void APIENTRY gl_dispatch_stub_998(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLboolean APIENTRY gl_dispatch_stub_999(GLuint buffer); -void APIENTRY gl_dispatch_stub_1000(GLuint vaobj, GLuint attribindex, GLuint bindingindex); -void APIENTRY gl_dispatch_stub_1001(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -void APIENTRY gl_dispatch_stub_1002(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -void APIENTRY gl_dispatch_stub_1003(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -void APIENTRY gl_dispatch_stub_1004(GLuint vaobj, GLuint bindingindex, GLuint divisor); -void APIENTRY gl_dispatch_stub_1005(GLuint vaobj, GLuint buffer); -void APIENTRY gl_dispatch_stub_1006(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -void APIENTRY gl_dispatch_stub_1007(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -void APIENTRY gl_dispatch_stub_1008(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, GLvoid *pixels); -void APIENTRY gl_dispatch_stub_1009(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); -void APIENTRY gl_dispatch_stub_1010(GLuint buffer); -void APIENTRY gl_dispatch_stub_1011(GLuint buffer, GLintptr offset, GLsizeiptr length); -void APIENTRY gl_dispatch_stub_1012(GLenum target, GLsizei numAttachments, const GLenum *attachments); -void APIENTRY gl_dispatch_stub_1013(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_1014(GLuint texture, GLint level); -void APIENTRY gl_dispatch_stub_1015(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -void APIENTRY gl_dispatch_stub_1016(GLfloat factor, GLfloat bias); -void APIENTRY gl_dispatch_stub_1017(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void APIENTRY gl_dispatch_stub_1018(const GLfloat *coords); -void APIENTRY gl_dispatch_stub_1019(GLint x, GLint y, GLint z, GLint width, GLint height); -void APIENTRY gl_dispatch_stub_1020(const GLint *coords); -void APIENTRY gl_dispatch_stub_1021(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void APIENTRY gl_dispatch_stub_1022(const GLshort *coords); -void APIENTRY gl_dispatch_stub_1023(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void APIENTRY gl_dispatch_stub_1024(const GLfixed *coords); +void APIENTRY gl_dispatch_stub_976(GLuint framebuffer, GLsizei n, const GLenum *bufs); +void APIENTRY gl_dispatch_stub_977(GLuint framebuffer, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_978(GLuint framebuffer, GLenum buf); +void APIENTRY gl_dispatch_stub_979(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +void APIENTRY gl_dispatch_stub_980(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +void APIENTRY gl_dispatch_stub_981(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +void APIENTRY gl_dispatch_stub_982(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_983(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_984(GLuint texture, GLenum internalformat, GLuint buffer); +void APIENTRY gl_dispatch_stub_985(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_986(GLuint texture, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_987(GLuint texture, GLenum pname, const GLuint *params); +void APIENTRY gl_dispatch_stub_988(GLuint texture, GLenum pname, GLfloat param); +void APIENTRY gl_dispatch_stub_989(GLuint texture, GLenum pname, const GLfloat *param); +void APIENTRY gl_dispatch_stub_990(GLuint texture, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_991(GLuint texture, GLenum pname, const GLint *param); +void APIENTRY gl_dispatch_stub_992(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +void APIENTRY gl_dispatch_stub_993(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_994(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_995(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +void APIENTRY gl_dispatch_stub_996(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_997(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY gl_dispatch_stub_998(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY gl_dispatch_stub_999(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY gl_dispatch_stub_1000(GLuint xfb, GLuint index, GLuint buffer); +void APIENTRY gl_dispatch_stub_1001(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLboolean APIENTRY gl_dispatch_stub_1002(GLuint buffer); +void APIENTRY gl_dispatch_stub_1003(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +void APIENTRY gl_dispatch_stub_1004(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_1005(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_1006(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_1007(GLuint vaobj, GLuint bindingindex, GLuint divisor); +void APIENTRY gl_dispatch_stub_1008(GLuint vaobj, GLuint buffer); +void APIENTRY gl_dispatch_stub_1009(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +void APIENTRY gl_dispatch_stub_1010(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +void APIENTRY gl_dispatch_stub_1011(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, GLvoid *pixels); +void APIENTRY gl_dispatch_stub_1012(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +void APIENTRY gl_dispatch_stub_1013(GLuint buffer); +void APIENTRY gl_dispatch_stub_1014(GLuint buffer, GLintptr offset, GLsizeiptr length); +void APIENTRY gl_dispatch_stub_1015(GLenum target, GLsizei numAttachments, const GLenum *attachments); +void APIENTRY gl_dispatch_stub_1016(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_1017(GLuint texture, GLint level); +void APIENTRY gl_dispatch_stub_1018(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +void APIENTRY gl_dispatch_stub_1019(GLfloat factor, GLfloat bias); +void APIENTRY gl_dispatch_stub_1020(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void APIENTRY gl_dispatch_stub_1021(const GLfloat *coords); +void APIENTRY gl_dispatch_stub_1022(GLint x, GLint y, GLint z, GLint width, GLint height); +void APIENTRY gl_dispatch_stub_1023(const GLint *coords); +void APIENTRY gl_dispatch_stub_1024(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void APIENTRY gl_dispatch_stub_1025(const GLshort *coords); +void APIENTRY gl_dispatch_stub_1026(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void APIENTRY gl_dispatch_stub_1027(const GLfixed *coords); GLAPI void APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); -GLbitfield APIENTRY gl_dispatch_stub_1026(GLfixed *mantissa, GLint *exponent); -void APIENTRY gl_dispatch_stub_1027(GLclampf value, GLboolean invert); -void APIENTRY gl_dispatch_stub_1028(GLenum pattern); -void APIENTRY gl_dispatch_stub_1029(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_1030(GLsizei stride, GLsizei count, const GLboolean *pointer); -void APIENTRY gl_dispatch_stub_1031(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_1032(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_1033(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_1034(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_1035(GLenum target, GLsizei numAttachments, const GLenum *attachments); -void APIENTRY gl_dispatch_stub_1036(GLuint pipeline, GLuint program); -void APIENTRY gl_dispatch_stub_1037(GLuint pipeline); -GLuint APIENTRY gl_dispatch_stub_1038(GLenum type, GLsizei count, const GLchar * const *strings); -void APIENTRY gl_dispatch_stub_1039(GLsizei n, const GLuint *pipelines); -void APIENTRY gl_dispatch_stub_1040(GLsizei n, GLuint *pipelines); -void APIENTRY gl_dispatch_stub_1041(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -void APIENTRY gl_dispatch_stub_1042(GLuint pipeline, GLenum pname, GLint *params); -GLboolean APIENTRY gl_dispatch_stub_1043(GLuint pipeline); -void APIENTRY gl_dispatch_stub_1044(GLint first, GLsizei count); -void APIENTRY gl_dispatch_stub_1045(GLuint program, GLint location, GLdouble x); -void APIENTRY gl_dispatch_stub_1046(GLuint program, GLint location, GLsizei count, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1047(GLuint program, GLint location, GLfloat x); -void APIENTRY gl_dispatch_stub_1048(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1049(GLuint program, GLint location, GLint x); -void APIENTRY gl_dispatch_stub_1050(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_1051(GLuint program, GLint location, GLuint x); -void APIENTRY gl_dispatch_stub_1052(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_1053(GLuint program, GLint location, GLdouble x, GLdouble y); -void APIENTRY gl_dispatch_stub_1054(GLuint program, GLint location, GLsizei count, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1055(GLuint program, GLint location, GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_1056(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1057(GLuint program, GLint location, GLint x, GLint y); -void APIENTRY gl_dispatch_stub_1058(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_1059(GLuint program, GLint location, GLuint x, GLuint y); -void APIENTRY gl_dispatch_stub_1060(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_1061(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_1062(GLuint program, GLint location, GLsizei count, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1063(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_1064(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1065(GLuint program, GLint location, GLint x, GLint y, GLint z); -void APIENTRY gl_dispatch_stub_1066(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_1067(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); -void APIENTRY gl_dispatch_stub_1068(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_1069(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_1070(GLuint program, GLint location, GLsizei count, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1071(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_1072(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1073(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -void APIENTRY gl_dispatch_stub_1074(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_1075(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -void APIENTRY gl_dispatch_stub_1076(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_1077(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1078(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1079(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1080(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1081(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1082(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1083(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1084(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1085(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1086(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1087(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1088(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1089(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1090(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1091(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1092(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1093(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -void APIENTRY gl_dispatch_stub_1094(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1095(void); -void APIENTRY gl_dispatch_stub_1096(GLuint pipeline, GLbitfield stages, GLuint program); -void APIENTRY gl_dispatch_stub_1097(GLuint pipeline); -void APIENTRY gl_dispatch_stub_1098(GLDEBUGPROC callback, const GLvoid *userParam); -void APIENTRY gl_dispatch_stub_1099(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -void APIENTRY gl_dispatch_stub_1100(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLuint APIENTRY gl_dispatch_stub_1101(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -void APIENTRY gl_dispatch_stub_1102(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -void APIENTRY gl_dispatch_stub_1103(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -void APIENTRY gl_dispatch_stub_1104(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -void APIENTRY gl_dispatch_stub_1105(const GLvoid *ptr, GLsizei length, const GLchar *label); -void APIENTRY gl_dispatch_stub_1106(void); -void APIENTRY gl_dispatch_stub_1107(GLenum source, GLuint id, GLsizei length, const GLchar *message); -void APIENTRY gl_dispatch_stub_1108(GLfloat red, GLfloat green, GLfloat blue); -void APIENTRY gl_dispatch_stub_1109(const GLfloat *v); +GLbitfield APIENTRY gl_dispatch_stub_1029(GLfixed *mantissa, GLint *exponent); +void APIENTRY gl_dispatch_stub_1030(GLclampf value, GLboolean invert); +void APIENTRY gl_dispatch_stub_1031(GLenum pattern); +void APIENTRY gl_dispatch_stub_1032(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1033(GLsizei stride, GLsizei count, const GLboolean *pointer); +void APIENTRY gl_dispatch_stub_1034(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1035(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1036(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1037(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1038(GLenum target, GLsizei numAttachments, const GLenum *attachments); +void APIENTRY gl_dispatch_stub_1039(GLuint pipeline, GLuint program); +void APIENTRY gl_dispatch_stub_1040(GLuint pipeline); +GLuint APIENTRY gl_dispatch_stub_1041(GLenum type, GLsizei count, const GLchar * const *strings); +void APIENTRY gl_dispatch_stub_1042(GLsizei n, const GLuint *pipelines); +void APIENTRY gl_dispatch_stub_1043(GLsizei n, GLuint *pipelines); +void APIENTRY gl_dispatch_stub_1044(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +void APIENTRY gl_dispatch_stub_1045(GLuint pipeline, GLenum pname, GLint *params); +GLboolean APIENTRY gl_dispatch_stub_1046(GLuint pipeline); +void APIENTRY gl_dispatch_stub_1047(GLint first, GLsizei count); +void APIENTRY gl_dispatch_stub_1048(GLuint program, GLint location, GLdouble x); +void APIENTRY gl_dispatch_stub_1049(GLuint program, GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1050(GLuint program, GLint location, GLfloat x); +void APIENTRY gl_dispatch_stub_1051(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1052(GLuint program, GLint location, GLint x); +void APIENTRY gl_dispatch_stub_1053(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_1054(GLuint program, GLint location, GLuint x); +void APIENTRY gl_dispatch_stub_1055(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_1056(GLuint program, GLint location, GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_1057(GLuint program, GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1058(GLuint program, GLint location, GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_1059(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1060(GLuint program, GLint location, GLint x, GLint y); +void APIENTRY gl_dispatch_stub_1061(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_1062(GLuint program, GLint location, GLuint x, GLuint y); +void APIENTRY gl_dispatch_stub_1063(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_1064(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_1065(GLuint program, GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1066(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_1067(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1068(GLuint program, GLint location, GLint x, GLint y, GLint z); +void APIENTRY gl_dispatch_stub_1069(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_1070(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +void APIENTRY gl_dispatch_stub_1071(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_1072(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_1073(GLuint program, GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1074(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_1075(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1076(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_1077(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_1078(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +void APIENTRY gl_dispatch_stub_1079(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_1080(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1081(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1082(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1083(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1084(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1085(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1086(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1087(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1088(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1089(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1090(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1091(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1092(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1093(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1094(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1095(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1096(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1097(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1098(void); +void APIENTRY gl_dispatch_stub_1099(GLuint pipeline, GLbitfield stages, GLuint program); +void APIENTRY gl_dispatch_stub_1100(GLuint pipeline); +void APIENTRY gl_dispatch_stub_1101(GLDEBUGPROC callback, const GLvoid *userParam); +void APIENTRY gl_dispatch_stub_1102(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +void APIENTRY gl_dispatch_stub_1103(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLuint APIENTRY gl_dispatch_stub_1104(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +void APIENTRY gl_dispatch_stub_1105(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +void APIENTRY gl_dispatch_stub_1106(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +void APIENTRY gl_dispatch_stub_1107(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +void APIENTRY gl_dispatch_stub_1108(const GLvoid *ptr, GLsizei length, const GLchar *label); +void APIENTRY gl_dispatch_stub_1109(void); +void APIENTRY gl_dispatch_stub_1110(GLenum source, GLuint id, GLsizei length, const GLchar *message); +void APIENTRY gl_dispatch_stub_1111(GLfloat red, GLfloat green, GLfloat blue); +void APIENTRY gl_dispatch_stub_1112(const GLfloat *v); GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); -void APIENTRY gl_dispatch_stub_1111(GLfloat coord); -void APIENTRY gl_dispatch_stub_1112(const GLfloat *coord); -void APIENTRY gl_dispatch_stub_1113(void); -void APIENTRY gl_dispatch_stub_1114(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_1115(const GLdouble *v); -void APIENTRY gl_dispatch_stub_1116(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_1117(const GLfloat *v); -void APIENTRY gl_dispatch_stub_1118(GLint x, GLint y, GLint z, GLint w); -void APIENTRY gl_dispatch_stub_1119(const GLint *v); -void APIENTRY gl_dispatch_stub_1120(GLshort x, GLshort y, GLshort z, GLshort w); -void APIENTRY gl_dispatch_stub_1121(const GLshort *v); -void APIENTRY gl_dispatch_stub_1122(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -void APIENTRY gl_dispatch_stub_1123(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); -GLboolean APIENTRY gl_dispatch_stub_1124(GLsizei n, const GLuint *ids, GLboolean *residences); -void APIENTRY gl_dispatch_stub_1125(GLenum target, GLuint id, const GLfloat *params); -void APIENTRY gl_dispatch_stub_1126(GLenum target, GLuint index, GLenum pname, GLdouble *params); -void APIENTRY gl_dispatch_stub_1127(GLenum target, GLuint index, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_1128(GLuint id, GLenum pname, GLubyte *program); -void APIENTRY gl_dispatch_stub_1129(GLuint id, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_1130(GLenum target, GLuint address, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_1131(GLuint index, GLenum pname, GLdouble *params); -void APIENTRY gl_dispatch_stub_1132(GLuint index, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_1133(GLuint index, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_1134(GLenum target, GLuint id, GLsizei len, const GLubyte *program); -void APIENTRY gl_dispatch_stub_1135(GLenum target, GLuint index, GLsizei num, const GLdouble *params); -void APIENTRY gl_dispatch_stub_1136(GLenum target, GLuint index, GLsizei num, const GLfloat *params); -void APIENTRY gl_dispatch_stub_1137(GLsizei n, const GLuint *ids); -void APIENTRY gl_dispatch_stub_1138(GLenum target, GLuint address, GLenum matrix, GLenum transform); -void APIENTRY gl_dispatch_stub_1139(GLuint index, GLdouble x); -void APIENTRY gl_dispatch_stub_1140(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1141(GLuint index, GLfloat x); -void APIENTRY gl_dispatch_stub_1142(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1143(GLuint index, GLshort x); -void APIENTRY gl_dispatch_stub_1144(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_1145(GLuint index, GLdouble x, GLdouble y); -void APIENTRY gl_dispatch_stub_1146(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1147(GLuint index, GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_1148(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1149(GLuint index, GLshort x, GLshort y); -void APIENTRY gl_dispatch_stub_1150(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_1151(GLuint index, GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_1152(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1153(GLuint index, GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_1154(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1155(GLuint index, GLshort x, GLshort y, GLshort z); -void APIENTRY gl_dispatch_stub_1156(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_1157(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_1158(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1159(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_1160(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1161(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void APIENTRY gl_dispatch_stub_1162(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_1163(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void APIENTRY gl_dispatch_stub_1164(GLuint index, const GLubyte *v); -void APIENTRY gl_dispatch_stub_1165(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_1166(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1167(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1168(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1114(GLfloat coord); +void APIENTRY gl_dispatch_stub_1115(const GLfloat *coord); +void APIENTRY gl_dispatch_stub_1116(void); +void APIENTRY gl_dispatch_stub_1117(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_1118(const GLdouble *v); +void APIENTRY gl_dispatch_stub_1119(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_1120(const GLfloat *v); +void APIENTRY gl_dispatch_stub_1121(GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_1122(const GLint *v); +void APIENTRY gl_dispatch_stub_1123(GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY gl_dispatch_stub_1124(const GLshort *v); +void APIENTRY gl_dispatch_stub_1125(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +void APIENTRY gl_dispatch_stub_1126(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +GLboolean APIENTRY gl_dispatch_stub_1127(GLsizei n, const GLuint *ids, GLboolean *residences); +void APIENTRY gl_dispatch_stub_1128(GLenum target, GLuint id, const GLfloat *params); +void APIENTRY gl_dispatch_stub_1129(GLenum target, GLuint index, GLenum pname, GLdouble *params); +void APIENTRY gl_dispatch_stub_1130(GLenum target, GLuint index, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_1131(GLuint id, GLenum pname, GLubyte *program); +void APIENTRY gl_dispatch_stub_1132(GLuint id, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_1133(GLenum target, GLuint address, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_1134(GLuint index, GLenum pname, GLdouble *params); +void APIENTRY gl_dispatch_stub_1135(GLuint index, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_1136(GLuint index, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_1137(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +void APIENTRY gl_dispatch_stub_1138(GLenum target, GLuint index, GLsizei num, const GLdouble *params); +void APIENTRY gl_dispatch_stub_1139(GLenum target, GLuint index, GLsizei num, const GLfloat *params); +void APIENTRY gl_dispatch_stub_1140(GLsizei n, const GLuint *ids); +void APIENTRY gl_dispatch_stub_1141(GLenum target, GLuint address, GLenum matrix, GLenum transform); +void APIENTRY gl_dispatch_stub_1142(GLuint index, GLdouble x); +void APIENTRY gl_dispatch_stub_1143(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1144(GLuint index, GLfloat x); +void APIENTRY gl_dispatch_stub_1145(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1146(GLuint index, GLshort x); +void APIENTRY gl_dispatch_stub_1147(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_1148(GLuint index, GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_1149(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1150(GLuint index, GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_1151(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1152(GLuint index, GLshort x, GLshort y); +void APIENTRY gl_dispatch_stub_1153(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_1154(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_1155(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1156(GLuint index, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_1157(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1158(GLuint index, GLshort x, GLshort y, GLshort z); +void APIENTRY gl_dispatch_stub_1159(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_1160(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_1161(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1162(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_1163(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1164(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY gl_dispatch_stub_1165(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_1166(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +void APIENTRY gl_dispatch_stub_1167(GLuint index, const GLubyte *v); +void APIENTRY gl_dispatch_stub_1168(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_1169(GLuint index, GLsizei n, const GLdouble *v); void APIENTRY gl_dispatch_stub_1170(GLuint index, GLsizei n, const GLfloat *v); void APIENTRY gl_dispatch_stub_1171(GLuint index, GLsizei n, const GLshort *v); @@ -1190,104 +1190,108 @@ void APIENTRY gl_dispatch_stub_1174(GLuint index, GLsizei n, const GLshort *v); void APIENTRY gl_dispatch_stub_1175(GLuint index, GLsizei n, const GLdouble *v); void APIENTRY gl_dispatch_stub_1176(GLuint index, GLsizei n, const GLfloat *v); void APIENTRY gl_dispatch_stub_1177(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_1178(GLuint index, GLsizei n, const GLubyte *v); -void APIENTRY gl_dispatch_stub_1179(GLenum pname, GLfloat *param); -void APIENTRY gl_dispatch_stub_1180(GLenum pname, GLint *param); -void APIENTRY gl_dispatch_stub_1181(GLenum pname, const GLfloat *param); -void APIENTRY gl_dispatch_stub_1182(GLenum pname, const GLint *param); -void APIENTRY gl_dispatch_stub_1183(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -void APIENTRY gl_dispatch_stub_1184(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -void APIENTRY gl_dispatch_stub_1185(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -void APIENTRY gl_dispatch_stub_1186(void); -void APIENTRY gl_dispatch_stub_1187(GLuint id); -void APIENTRY gl_dispatch_stub_1188(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -void APIENTRY gl_dispatch_stub_1189(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -void APIENTRY gl_dispatch_stub_1190(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -void APIENTRY gl_dispatch_stub_1191(GLuint id); -void APIENTRY gl_dispatch_stub_1192(void); -GLuint APIENTRY gl_dispatch_stub_1193(GLuint range); -void APIENTRY gl_dispatch_stub_1194(GLuint dst, GLuint coord, GLenum swizzle); -void APIENTRY gl_dispatch_stub_1195(GLuint dst, GLuint interp, GLenum swizzle); -void APIENTRY gl_dispatch_stub_1196(GLuint dst, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1197(GLenum face); -void APIENTRY gl_dispatch_stub_1198(GLuint array); -void APIENTRY gl_dispatch_stub_1199(GLsizei n, GLuint *arrays); -void APIENTRY gl_dispatch_stub_1200(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -void APIENTRY gl_dispatch_stub_1201(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -void APIENTRY gl_dispatch_stub_1202(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_1203(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1204(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_1205(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1206(void); -void APIENTRY gl_dispatch_stub_1207(GLenum coord, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1208(GLenum coord, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_1209(GLenum coord, GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1210(GLclampd zmin, GLclampd zmax); -void APIENTRY gl_dispatch_stub_1211(GLenum target, GLuint framebuffer); -void APIENTRY gl_dispatch_stub_1212(GLenum target, GLuint renderbuffer); -void APIENTRY gl_dispatch_stub_1213(GLenum target, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_1214(GLenum target, GLintptr offset, GLsizeiptr size); -void APIENTRY gl_dispatch_stub_1215(GLuint index, GLint x); -void APIENTRY gl_dispatch_stub_1216(GLuint index, GLuint x); -void APIENTRY gl_dispatch_stub_1217(GLuint index, GLint x, GLint y); -void APIENTRY gl_dispatch_stub_1218(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_1219(GLuint index, GLuint x, GLuint y); -void APIENTRY gl_dispatch_stub_1220(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_1221(GLuint index, GLint x, GLint y, GLint z); +void APIENTRY gl_dispatch_stub_1178(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1179(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1180(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1181(GLuint index, GLsizei n, const GLubyte *v); +void APIENTRY gl_dispatch_stub_1182(GLenum pname, GLfloat *param); +void APIENTRY gl_dispatch_stub_1183(GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_1184(GLenum pname, const GLfloat *param); +void APIENTRY gl_dispatch_stub_1185(GLenum pname, const GLint *param); +void APIENTRY gl_dispatch_stub_1186(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +void APIENTRY gl_dispatch_stub_1187(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +void APIENTRY gl_dispatch_stub_1188(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +void APIENTRY gl_dispatch_stub_1189(void); +void APIENTRY gl_dispatch_stub_1190(GLuint id); +void APIENTRY gl_dispatch_stub_1191(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +void APIENTRY gl_dispatch_stub_1192(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +void APIENTRY gl_dispatch_stub_1193(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +void APIENTRY gl_dispatch_stub_1194(GLuint id); +void APIENTRY gl_dispatch_stub_1195(void); +GLuint APIENTRY gl_dispatch_stub_1196(GLuint range); +void APIENTRY gl_dispatch_stub_1197(GLuint dst, GLuint coord, GLenum swizzle); +void APIENTRY gl_dispatch_stub_1198(GLuint dst, GLuint interp, GLenum swizzle); +void APIENTRY gl_dispatch_stub_1199(GLuint dst, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1200(GLenum face); +void APIENTRY gl_dispatch_stub_1201(GLuint array); +void APIENTRY gl_dispatch_stub_1202(GLsizei n, GLuint *arrays); +void APIENTRY gl_dispatch_stub_1203(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +void APIENTRY gl_dispatch_stub_1204(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +void APIENTRY gl_dispatch_stub_1205(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_1206(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1207(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_1208(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1209(void); +void APIENTRY gl_dispatch_stub_1210(GLenum coord, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1211(GLenum coord, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_1212(GLenum coord, GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1213(GLclampd zmin, GLclampd zmax); +void APIENTRY gl_dispatch_stub_1214(GLenum target, GLuint framebuffer); +void APIENTRY gl_dispatch_stub_1215(GLenum target, GLuint renderbuffer); +void APIENTRY gl_dispatch_stub_1216(GLsizei len, const GLvoid *string); +void APIENTRY gl_dispatch_stub_1217(GLenum target, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_1218(GLenum target, GLintptr offset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_1219(GLuint index, GLint x); +void APIENTRY gl_dispatch_stub_1220(GLuint index, GLuint x); +void APIENTRY gl_dispatch_stub_1221(GLuint index, GLint x, GLint y); void APIENTRY gl_dispatch_stub_1222(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_1223(GLuint index, GLuint x, GLuint y, GLuint z); +void APIENTRY gl_dispatch_stub_1223(GLuint index, GLuint x, GLuint y); void APIENTRY gl_dispatch_stub_1224(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_1225(GLuint index, GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_1225(GLuint index, GLint x, GLint y, GLint z); void APIENTRY gl_dispatch_stub_1226(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_1227(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +void APIENTRY gl_dispatch_stub_1227(GLuint index, GLuint x, GLuint y, GLuint z); void APIENTRY gl_dispatch_stub_1228(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_1229(GLint r, GLint g, GLint b, GLint a); -void APIENTRY gl_dispatch_stub_1230(GLuint r, GLuint g, GLuint b, GLuint a); -void APIENTRY gl_dispatch_stub_1231(GLenum target, GLuint index, GLuint buffer, GLintptr offset); -void APIENTRY gl_dispatch_stub_1232(GLuint monitor); -void APIENTRY gl_dispatch_stub_1233(GLsizei n, GLuint *monitors); -void APIENTRY gl_dispatch_stub_1234(GLuint monitor); -void APIENTRY gl_dispatch_stub_1235(GLsizei n, GLuint *monitors); -void APIENTRY gl_dispatch_stub_1236(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -void APIENTRY gl_dispatch_stub_1237(GLuint group, GLuint counter, GLenum pname, GLvoid *data); -void APIENTRY gl_dispatch_stub_1238(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -void APIENTRY gl_dispatch_stub_1239(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); -void APIENTRY gl_dispatch_stub_1240(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -void APIENTRY gl_dispatch_stub_1241(GLint *numGroups, GLsizei groupsSize, GLuint *groups); -void APIENTRY gl_dispatch_stub_1242(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -void APIENTRY gl_dispatch_stub_1243(GLenum objectType, GLuint name, GLenum pname, GLint *value); -GLenum APIENTRY gl_dispatch_stub_1244(GLenum objectType, GLuint name, GLenum option); -GLenum APIENTRY gl_dispatch_stub_1245(GLenum objectType, GLuint name, GLenum option); -void APIENTRY gl_dispatch_stub_1246(GLuint program); -GLuint APIENTRY gl_dispatch_stub_1247(GLenum type, const GLchar *string); -void APIENTRY gl_dispatch_stub_1248(GLenum type, GLuint program); -void APIENTRY gl_dispatch_stub_1249(void); -void APIENTRY gl_dispatch_stub_1250(void); -void APIENTRY gl_dispatch_stub_1251(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -void APIENTRY gl_dispatch_stub_1252(const GLvoid *vdpDevice, const GLvoid *getProcAddress); -GLboolean APIENTRY gl_dispatch_stub_1253(GLintptr surface); -void APIENTRY gl_dispatch_stub_1254(GLsizei numSurfaces, const GLintptr *surfaces); -GLintptr APIENTRY gl_dispatch_stub_1255(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLintptr APIENTRY gl_dispatch_stub_1256(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -void APIENTRY gl_dispatch_stub_1257(GLintptr surface, GLenum access); +void APIENTRY gl_dispatch_stub_1229(GLuint index, GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_1230(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_1231(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +void APIENTRY gl_dispatch_stub_1232(GLuint index, const GLuint *v); +void APIENTRY gl_dispatch_stub_1233(GLint r, GLint g, GLint b, GLint a); +void APIENTRY gl_dispatch_stub_1234(GLuint r, GLuint g, GLuint b, GLuint a); +void APIENTRY gl_dispatch_stub_1235(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +void APIENTRY gl_dispatch_stub_1236(GLuint monitor); +void APIENTRY gl_dispatch_stub_1237(GLsizei n, GLuint *monitors); +void APIENTRY gl_dispatch_stub_1238(GLuint monitor); +void APIENTRY gl_dispatch_stub_1239(GLsizei n, GLuint *monitors); +void APIENTRY gl_dispatch_stub_1240(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +void APIENTRY gl_dispatch_stub_1241(GLuint group, GLuint counter, GLenum pname, GLvoid *data); +void APIENTRY gl_dispatch_stub_1242(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +void APIENTRY gl_dispatch_stub_1243(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +void APIENTRY gl_dispatch_stub_1244(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +void APIENTRY gl_dispatch_stub_1245(GLint *numGroups, GLsizei groupsSize, GLuint *groups); +void APIENTRY gl_dispatch_stub_1246(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +void APIENTRY gl_dispatch_stub_1247(GLenum objectType, GLuint name, GLenum pname, GLint *value); +GLenum APIENTRY gl_dispatch_stub_1248(GLenum objectType, GLuint name, GLenum option); +GLenum APIENTRY gl_dispatch_stub_1249(GLenum objectType, GLuint name, GLenum option); +void APIENTRY gl_dispatch_stub_1250(GLuint program); +GLuint APIENTRY gl_dispatch_stub_1251(GLenum type, const GLchar *string); +void APIENTRY gl_dispatch_stub_1252(GLenum type, GLuint program); +void APIENTRY gl_dispatch_stub_1253(void); +void APIENTRY gl_dispatch_stub_1254(void); +void APIENTRY gl_dispatch_stub_1255(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +void APIENTRY gl_dispatch_stub_1256(const GLvoid *vdpDevice, const GLvoid *getProcAddress); +GLboolean APIENTRY gl_dispatch_stub_1257(GLintptr surface); void APIENTRY gl_dispatch_stub_1258(GLsizei numSurfaces, const GLintptr *surfaces); -void APIENTRY gl_dispatch_stub_1259(GLintptr surface); -void APIENTRY gl_dispatch_stub_1260(GLuint queryHandle); -void APIENTRY gl_dispatch_stub_1261(GLuint queryId, GLuint *queryHandle); -void APIENTRY gl_dispatch_stub_1262(GLuint queryHandle); -void APIENTRY gl_dispatch_stub_1263(GLuint queryHandle); -void APIENTRY gl_dispatch_stub_1264(GLuint *queryId); -void APIENTRY gl_dispatch_stub_1265(GLuint queryId, GLuint *nextQueryId); -void APIENTRY gl_dispatch_stub_1266(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -void APIENTRY gl_dispatch_stub_1267(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); -void APIENTRY gl_dispatch_stub_1268(GLchar *queryName, GLuint *queryId); -void APIENTRY gl_dispatch_stub_1269(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -void APIENTRY gl_dispatch_stub_1270(GLfloat factor, GLfloat units, GLfloat clamp); -void APIENTRY gl_dispatch_stub_1271(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void APIENTRY gl_dispatch_stub_1272(GLenum target, GLuint index, GLsizei count, const GLfloat *params); -void APIENTRY gl_dispatch_stub_1273(GLenum target, GLuint index, GLsizei count, const GLfloat *params); -void APIENTRY gl_dispatch_stub_1274(GLenum target, GLvoid *writeOffset); -void APIENTRY gl_dispatch_stub_1275(GLenum target, GLvoid *writeOffset); +GLintptr APIENTRY gl_dispatch_stub_1259(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLintptr APIENTRY gl_dispatch_stub_1260(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +void APIENTRY gl_dispatch_stub_1261(GLintptr surface, GLenum access); +void APIENTRY gl_dispatch_stub_1262(GLsizei numSurfaces, const GLintptr *surfaces); +void APIENTRY gl_dispatch_stub_1263(GLintptr surface); +void APIENTRY gl_dispatch_stub_1264(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1265(GLuint queryId, GLuint *queryHandle); +void APIENTRY gl_dispatch_stub_1266(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1267(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1268(GLuint *queryId); +void APIENTRY gl_dispatch_stub_1269(GLuint queryId, GLuint *nextQueryId); +void APIENTRY gl_dispatch_stub_1270(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +void APIENTRY gl_dispatch_stub_1271(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +void APIENTRY gl_dispatch_stub_1272(GLchar *queryName, GLuint *queryId); +void APIENTRY gl_dispatch_stub_1273(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +void APIENTRY gl_dispatch_stub_1274(GLfloat factor, GLfloat units, GLfloat clamp); +void APIENTRY gl_dispatch_stub_1275(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void APIENTRY gl_dispatch_stub_1276(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +void APIENTRY gl_dispatch_stub_1277(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +void APIENTRY gl_dispatch_stub_1278(GLenum target, GLvoid *writeOffset); +void APIENTRY gl_dispatch_stub_1279(GLenum target, GLvoid *writeOffset); GLAPI void APIENTRY glAlphaFuncx(GLenum func, GLclampx ref); GLAPI void APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); GLAPI void APIENTRY glClearDepthx(GLclampx depth); @@ -2052,315 +2056,315 @@ GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) GLAPI void APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1025]; + mapi_func _func = ((const mapi_func *) _tbl)[1028]; ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); } GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1110]; + mapi_func _func = ((const mapi_func *) _tbl)[1113]; ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); } GLAPI void APIENTRY glAlphaFuncx(GLenum func, GLclampx ref) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1276]; + mapi_func _func = ((const mapi_func *) _tbl)[1280]; ((void (APIENTRY *)(GLenum func, GLclampx ref)) _func)(func, ref); } GLAPI void APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1277]; + mapi_func _func = ((const mapi_func *) _tbl)[1281]; ((void (APIENTRY *)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) _func)(red, green, blue, alpha); } GLAPI void APIENTRY glClearDepthx(GLclampx depth) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1278]; + mapi_func _func = ((const mapi_func *) _tbl)[1282]; ((void (APIENTRY *)(GLclampx depth)) _func)(depth); } GLAPI void APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1279]; + mapi_func _func = ((const mapi_func *) _tbl)[1283]; ((void (APIENTRY *)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) _func)(red, green, blue, alpha); } GLAPI void APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1280]; + mapi_func _func = ((const mapi_func *) _tbl)[1284]; ((void (APIENTRY *)(GLclampx zNear, GLclampx zFar)) _func)(zNear, zFar); } GLAPI void APIENTRY glFogx(GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1281]; + mapi_func _func = ((const mapi_func *) _tbl)[1285]; ((void (APIENTRY *)(GLenum pname, GLfixed param)) _func)(pname, param); } GLAPI void APIENTRY glFogxv(GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1282]; + mapi_func _func = ((const mapi_func *) _tbl)[1286]; ((void (APIENTRY *)(GLenum pname, const GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1283]; + mapi_func _func = ((const mapi_func *) _tbl)[1287]; ((void (APIENTRY *)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1284]; + mapi_func _func = ((const mapi_func *) _tbl)[1288]; ((void (APIENTRY *)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glLightModelx(GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1285]; + mapi_func _func = ((const mapi_func *) _tbl)[1289]; ((void (APIENTRY *)(GLenum pname, GLfixed param)) _func)(pname, param); } GLAPI void APIENTRY glLightModelxv(GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1286]; + mapi_func _func = ((const mapi_func *) _tbl)[1290]; ((void (APIENTRY *)(GLenum pname, const GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1287]; + mapi_func _func = ((const mapi_func *) _tbl)[1291]; ((void (APIENTRY *)(GLenum light, GLenum pname, GLfixed param)) _func)(light, pname, param); } GLAPI void APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1288]; + mapi_func _func = ((const mapi_func *) _tbl)[1292]; ((void (APIENTRY *)(GLenum light, GLenum pname, const GLfixed *params)) _func)(light, pname, params); } GLAPI void APIENTRY glLineWidthx(GLfixed width) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1289]; + mapi_func _func = ((const mapi_func *) _tbl)[1293]; ((void (APIENTRY *)(GLfixed width)) _func)(width); } GLAPI void APIENTRY glLoadMatrixx(const GLfixed *m) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1290]; + mapi_func _func = ((const mapi_func *) _tbl)[1294]; ((void (APIENTRY *)(const GLfixed *m)) _func)(m); } GLAPI void APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1291]; + mapi_func _func = ((const mapi_func *) _tbl)[1295]; ((void (APIENTRY *)(GLenum face, GLenum pname, GLfixed param)) _func)(face, pname, param); } GLAPI void APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1292]; + mapi_func _func = ((const mapi_func *) _tbl)[1296]; ((void (APIENTRY *)(GLenum face, GLenum pname, const GLfixed *params)) _func)(face, pname, params); } GLAPI void APIENTRY glMultMatrixx(const GLfixed *m) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1293]; + mapi_func _func = ((const mapi_func *) _tbl)[1297]; ((void (APIENTRY *)(const GLfixed *m)) _func)(m); } GLAPI void APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1294]; + mapi_func _func = ((const mapi_func *) _tbl)[1298]; ((void (APIENTRY *)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) _func)(target, s, t, r, q); } GLAPI void APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1295]; + mapi_func _func = ((const mapi_func *) _tbl)[1299]; ((void (APIENTRY *)(GLfixed nx, GLfixed ny, GLfixed nz)) _func)(nx, ny, nz); } GLAPI void APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1296]; + mapi_func _func = ((const mapi_func *) _tbl)[1300]; ((void (APIENTRY *)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1297]; + mapi_func _func = ((const mapi_func *) _tbl)[1301]; ((void (APIENTRY *)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glPointSizex(GLfixed size) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1298]; + mapi_func _func = ((const mapi_func *) _tbl)[1302]; ((void (APIENTRY *)(GLfixed size)) _func)(size); } GLAPI void APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1299]; + mapi_func _func = ((const mapi_func *) _tbl)[1303]; ((void (APIENTRY *)(GLfixed factor, GLfixed units)) _func)(factor, units); } GLAPI void APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1300]; + mapi_func _func = ((const mapi_func *) _tbl)[1304]; ((void (APIENTRY *)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) _func)(angle, x, y, z); } GLAPI void APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1301]; + mapi_func _func = ((const mapi_func *) _tbl)[1305]; ((void (APIENTRY *)(GLclampx value, GLboolean invert)) _func)(value, invert); } GLAPI void APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1302]; + mapi_func _func = ((const mapi_func *) _tbl)[1306]; ((void (APIENTRY *)(GLfixed x, GLfixed y, GLfixed z)) _func)(x, y, z); } GLAPI void APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1303]; + mapi_func _func = ((const mapi_func *) _tbl)[1307]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed param)) _func)(target, pname, param); } GLAPI void APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1304]; + mapi_func _func = ((const mapi_func *) _tbl)[1308]; ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfixed *params)) _func)(target, pname, params); } GLAPI void APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1305]; + mapi_func _func = ((const mapi_func *) _tbl)[1309]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed param)) _func)(target, pname, param); } GLAPI void APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1306]; + mapi_func _func = ((const mapi_func *) _tbl)[1310]; ((void (APIENTRY *)(GLfixed x, GLfixed y, GLfixed z)) _func)(x, y, z); } GLAPI void APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1307]; + mapi_func _func = ((const mapi_func *) _tbl)[1311]; ((void (APIENTRY *)(GLenum plane, const GLfloat *equation)) _func)(plane, equation); } GLAPI void APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1308]; + mapi_func _func = ((const mapi_func *) _tbl)[1312]; ((void (APIENTRY *)(GLenum plane, const GLfixed *equation)) _func)(plane, equation); } GLAPI void APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1309]; + mapi_func _func = ((const mapi_func *) _tbl)[1313]; ((void (APIENTRY *)(GLenum plane, GLfloat *equation)) _func)(plane, equation); } GLAPI void APIENTRY glGetClipPlanex(GLenum plane, GLfixed *equation) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1310]; + mapi_func _func = ((const mapi_func *) _tbl)[1314]; ((void (APIENTRY *)(GLenum plane, GLfixed *equation)) _func)(plane, equation); } GLAPI void APIENTRY glGetFixedv(GLenum pname, GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1311]; + mapi_func _func = ((const mapi_func *) _tbl)[1315]; ((void (APIENTRY *)(GLenum pname, GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1312]; + mapi_func _func = ((const mapi_func *) _tbl)[1316]; ((void (APIENTRY *)(GLenum light, GLenum pname, GLfixed *params)) _func)(light, pname, params); } GLAPI void APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1313]; + mapi_func _func = ((const mapi_func *) _tbl)[1317]; ((void (APIENTRY *)(GLenum face, GLenum pname, GLfixed *params)) _func)(face, pname, params); } GLAPI void APIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1314]; + mapi_func _func = ((const mapi_func *) _tbl)[1318]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed *params)) _func)(target, pname, params); } GLAPI void APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1315]; + mapi_func _func = ((const mapi_func *) _tbl)[1319]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed *params)) _func)(target, pname, params); } GLAPI void APIENTRY glPointParameterx(GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1316]; + mapi_func _func = ((const mapi_func *) _tbl)[1320]; ((void (APIENTRY *)(GLenum pname, GLfixed param)) _func)(pname, param); } GLAPI void APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1317]; + mapi_func _func = ((const mapi_func *) _tbl)[1321]; ((void (APIENTRY *)(GLenum pname, const GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1318]; + mapi_func _func = ((const mapi_func *) _tbl)[1322]; ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfixed *params)) _func)(target, pname, params); } @@ -2677,139 +2681,139 @@ STUB_ASM_ENTRY("glDepthRangef")"\n" "\t"STUB_ASM_CODE("814")"\n" STUB_ASM_ENTRY("glPointSizePointerOES")"\n" -"\t"STUB_ASM_CODE("1025")"\n" +"\t"STUB_ASM_CODE("1028")"\n" STUB_ASM_ENTRY("glMultiDrawElementsEXT")"\n" -"\t"STUB_ASM_CODE("1110")"\n" +"\t"STUB_ASM_CODE("1113")"\n" STUB_ASM_ENTRY("glAlphaFuncx")"\n" -"\t"STUB_ASM_CODE("1276")"\n" +"\t"STUB_ASM_CODE("1280")"\n" STUB_ASM_ENTRY("glClearColorx")"\n" -"\t"STUB_ASM_CODE("1277")"\n" +"\t"STUB_ASM_CODE("1281")"\n" STUB_ASM_ENTRY("glClearDepthx")"\n" -"\t"STUB_ASM_CODE("1278")"\n" +"\t"STUB_ASM_CODE("1282")"\n" STUB_ASM_ENTRY("glColor4x")"\n" -"\t"STUB_ASM_CODE("1279")"\n" +"\t"STUB_ASM_CODE("1283")"\n" STUB_ASM_ENTRY("glDepthRangex")"\n" -"\t"STUB_ASM_CODE("1280")"\n" +"\t"STUB_ASM_CODE("1284")"\n" STUB_ASM_ENTRY("glFogx")"\n" -"\t"STUB_ASM_CODE("1281")"\n" +"\t"STUB_ASM_CODE("1285")"\n" STUB_ASM_ENTRY("glFogxv")"\n" -"\t"STUB_ASM_CODE("1282")"\n" +"\t"STUB_ASM_CODE("1286")"\n" STUB_ASM_ENTRY("glFrustumf")"\n" -"\t"STUB_ASM_CODE("1283")"\n" +"\t"STUB_ASM_CODE("1287")"\n" STUB_ASM_ENTRY("glFrustumx")"\n" -"\t"STUB_ASM_CODE("1284")"\n" +"\t"STUB_ASM_CODE("1288")"\n" STUB_ASM_ENTRY("glLightModelx")"\n" -"\t"STUB_ASM_CODE("1285")"\n" +"\t"STUB_ASM_CODE("1289")"\n" STUB_ASM_ENTRY("glLightModelxv")"\n" -"\t"STUB_ASM_CODE("1286")"\n" +"\t"STUB_ASM_CODE("1290")"\n" STUB_ASM_ENTRY("glLightx")"\n" -"\t"STUB_ASM_CODE("1287")"\n" +"\t"STUB_ASM_CODE("1291")"\n" STUB_ASM_ENTRY("glLightxv")"\n" -"\t"STUB_ASM_CODE("1288")"\n" +"\t"STUB_ASM_CODE("1292")"\n" STUB_ASM_ENTRY("glLineWidthx")"\n" -"\t"STUB_ASM_CODE("1289")"\n" +"\t"STUB_ASM_CODE("1293")"\n" STUB_ASM_ENTRY("glLoadMatrixx")"\n" -"\t"STUB_ASM_CODE("1290")"\n" +"\t"STUB_ASM_CODE("1294")"\n" STUB_ASM_ENTRY("glMaterialx")"\n" -"\t"STUB_ASM_CODE("1291")"\n" +"\t"STUB_ASM_CODE("1295")"\n" STUB_ASM_ENTRY("glMaterialxv")"\n" -"\t"STUB_ASM_CODE("1292")"\n" +"\t"STUB_ASM_CODE("1296")"\n" STUB_ASM_ENTRY("glMultMatrixx")"\n" -"\t"STUB_ASM_CODE("1293")"\n" +"\t"STUB_ASM_CODE("1297")"\n" STUB_ASM_ENTRY("glMultiTexCoord4x")"\n" -"\t"STUB_ASM_CODE("1294")"\n" +"\t"STUB_ASM_CODE("1298")"\n" STUB_ASM_ENTRY("glNormal3x")"\n" -"\t"STUB_ASM_CODE("1295")"\n" +"\t"STUB_ASM_CODE("1299")"\n" STUB_ASM_ENTRY("glOrthof")"\n" -"\t"STUB_ASM_CODE("1296")"\n" +"\t"STUB_ASM_CODE("1300")"\n" STUB_ASM_ENTRY("glOrthox")"\n" -"\t"STUB_ASM_CODE("1297")"\n" +"\t"STUB_ASM_CODE("1301")"\n" STUB_ASM_ENTRY("glPointSizex")"\n" -"\t"STUB_ASM_CODE("1298")"\n" +"\t"STUB_ASM_CODE("1302")"\n" STUB_ASM_ENTRY("glPolygonOffsetx")"\n" -"\t"STUB_ASM_CODE("1299")"\n" +"\t"STUB_ASM_CODE("1303")"\n" STUB_ASM_ENTRY("glRotatex")"\n" -"\t"STUB_ASM_CODE("1300")"\n" +"\t"STUB_ASM_CODE("1304")"\n" STUB_ASM_ENTRY("glSampleCoveragex")"\n" -"\t"STUB_ASM_CODE("1301")"\n" +"\t"STUB_ASM_CODE("1305")"\n" STUB_ASM_ENTRY("glScalex")"\n" -"\t"STUB_ASM_CODE("1302")"\n" +"\t"STUB_ASM_CODE("1306")"\n" STUB_ASM_ENTRY("glTexEnvx")"\n" -"\t"STUB_ASM_CODE("1303")"\n" +"\t"STUB_ASM_CODE("1307")"\n" STUB_ASM_ENTRY("glTexEnvxv")"\n" -"\t"STUB_ASM_CODE("1304")"\n" +"\t"STUB_ASM_CODE("1308")"\n" STUB_ASM_ENTRY("glTexParameterx")"\n" -"\t"STUB_ASM_CODE("1305")"\n" +"\t"STUB_ASM_CODE("1309")"\n" STUB_ASM_ENTRY("glTranslatex")"\n" -"\t"STUB_ASM_CODE("1306")"\n" +"\t"STUB_ASM_CODE("1310")"\n" STUB_ASM_ENTRY("glClipPlanef")"\n" -"\t"STUB_ASM_CODE("1307")"\n" +"\t"STUB_ASM_CODE("1311")"\n" STUB_ASM_ENTRY("glClipPlanex")"\n" -"\t"STUB_ASM_CODE("1308")"\n" +"\t"STUB_ASM_CODE("1312")"\n" STUB_ASM_ENTRY("glGetClipPlanef")"\n" -"\t"STUB_ASM_CODE("1309")"\n" +"\t"STUB_ASM_CODE("1313")"\n" STUB_ASM_ENTRY("glGetClipPlanex")"\n" -"\t"STUB_ASM_CODE("1310")"\n" +"\t"STUB_ASM_CODE("1314")"\n" STUB_ASM_ENTRY("glGetFixedv")"\n" -"\t"STUB_ASM_CODE("1311")"\n" +"\t"STUB_ASM_CODE("1315")"\n" STUB_ASM_ENTRY("glGetLightxv")"\n" -"\t"STUB_ASM_CODE("1312")"\n" +"\t"STUB_ASM_CODE("1316")"\n" STUB_ASM_ENTRY("glGetMaterialxv")"\n" -"\t"STUB_ASM_CODE("1313")"\n" +"\t"STUB_ASM_CODE("1317")"\n" STUB_ASM_ENTRY("glGetTexEnvxv")"\n" -"\t"STUB_ASM_CODE("1314")"\n" +"\t"STUB_ASM_CODE("1318")"\n" STUB_ASM_ENTRY("glGetTexParameterxv")"\n" -"\t"STUB_ASM_CODE("1315")"\n" +"\t"STUB_ASM_CODE("1319")"\n" STUB_ASM_ENTRY("glPointParameterx")"\n" -"\t"STUB_ASM_CODE("1316")"\n" +"\t"STUB_ASM_CODE("1320")"\n" STUB_ASM_ENTRY("glPointParameterxv")"\n" -"\t"STUB_ASM_CODE("1317")"\n" +"\t"STUB_ASM_CODE("1321")"\n" STUB_ASM_ENTRY("glTexParameterxv")"\n" -"\t"STUB_ASM_CODE("1318")"\n" +"\t"STUB_ASM_CODE("1322")"\n" ); #undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN |