diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-11-22 02:46:45 +0000 |
commit | 0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch) | |
tree | a6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/mapi/es2api | |
parent | d91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff) |
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/mapi/es2api')
-rwxr-xr-x | lib/mesa/src/mapi/es2api/ABI-check | 264 | ||||
-rw-r--r-- | lib/mesa/src/mapi/es2api/glapi_mapi_tmp.h | 4009 | ||||
-rw-r--r-- | lib/mesa/src/mapi/es2api/glesv2.pc.in | 12 |
3 files changed, 4285 insertions, 0 deletions
diff --git a/lib/mesa/src/mapi/es2api/ABI-check b/lib/mesa/src/mapi/es2api/ABI-check new file mode 100755 index 000000000..abbb55c22 --- /dev/null +++ b/lib/mesa/src/mapi/es2api/ABI-check @@ -0,0 +1,264 @@ +#!/bin/bash + +# Print defined gl.* functions not in GL ES 3.0 or in +# (FIXME, none of these should be part of the ABI) +# GL_EXT_multi_draw_arrays +# GL_OES_EGL_image + +FUNCS=$(nm -D --defined-only ${1-.libs/libGLESv2.so.2} | grep -o 'T gl.*' | cut -c 3- | while read func; do +( grep -q "^$func$" || echo $func ) <<EOF +glActiveTexture +glAttachShader +glBeginQuery +glBeginTransformFeedback +glBindAttribLocation +glBindBuffer +glBindBufferBase +glBindBufferRange +glBindFramebuffer +glBindRenderbuffer +glBindSampler +glBindTexture +glBindTransformFeedback +glBindVertexArray +glBlendColor +glBlendEquation +glBlendEquationSeparate +glBlendFunc +glBlendFuncSeparate +glBlitFramebuffer +glBufferData +glBufferSubData +glCheckFramebufferStatus +glClear +glClearBufferfi +glClearBufferfv +glClearBufferiv +glClearBufferuiv +glClearColor +glClearDepthf +glClearStencil +glClientWaitSync +glColorMask +glCompileShader +glCompressedTexImage2D +glCompressedTexImage3D +glCompressedTexSubImage2D +glCompressedTexSubImage3D +glCopyBufferSubData +glCopyTexImage2D +glCopyTexSubImage2D +glCopyTexSubImage3D +glCreateProgram +glCreateShader +glCullFace +glDeleteBuffers +glDeleteFramebuffers +glDeleteProgram +glDeleteQueries +glDeleteRenderbuffers +glDeleteSamplers +glDeleteShader +glDeleteSync +glDeleteTextures +glDeleteTransformFeedbacks +glDeleteVertexArrays +glDepthFunc +glDepthMask +glDepthRangef +glDetachShader +glDisable +glDisableVertexAttribArray +glDrawArrays +glDrawArraysInstanced +glDrawBuffers +glDrawElements +glDrawElementsInstanced +glDrawRangeElements +glEGLImageTargetRenderbufferStorageOES +glEGLImageTargetTexture2DOES +glEnable +glEnableVertexAttribArray +glEndQuery +glEndTransformFeedback +glFenceSync +glFinish +glFlush +glFlushMappedBufferRange +glFramebufferRenderbuffer +glFramebufferTexture2D +glFramebufferTextureLayer +glFrontFace +glGenBuffers +glGenerateMipmap +glGenFramebuffers +glGenQueries +glGenRenderbuffers +glGenSamplers +glGenTextures +glGenTransformFeedbacks +glGenVertexArrays +glGetActiveAttrib +glGetActiveUniform +glGetActiveUniformBlockiv +glGetActiveUniformBlockName +glGetActiveUniformsiv +glGetAttachedShaders +glGetAttribLocation +glGetBooleanv +glGetBufferParameteri64v +glGetBufferParameteriv +glGetBufferPointerv +glGetError +glGetFloatv +glGetFragDataLocation +glGetFramebufferAttachmentParameteriv +glGetInteger64i_v +glGetInteger64v +glGetIntegeri_v +glGetIntegerv +glGetInternalformativ +glGetProgramBinary +glGetProgramInfoLog +glGetProgramiv +glGetQueryiv +glGetQueryObjectuiv +glGetRenderbufferParameteriv +glGetSamplerParameterfv +glGetSamplerParameteriv +glGetShaderInfoLog +glGetShaderiv +glGetShaderPrecisionFormat +glGetShaderSource +glGetString +glGetStringi +glGetSynciv +glGetTexParameterfv +glGetTexParameteriv +glGetTransformFeedbackVarying +glGetUniformBlockIndex +glGetUniformfv +glGetUniformIndices +glGetUniformiv +glGetUniformLocation +glGetUniformuiv +glGetVertexAttribfv +glGetVertexAttribIiv +glGetVertexAttribIuiv +glGetVertexAttribiv +glGetVertexAttribPointerv +glHint +glInvalidateFramebuffer +glInvalidateSubFramebuffer +glIsBuffer +glIsEnabled +glIsFramebuffer +glIsProgram +glIsQuery +glIsRenderbuffer +glIsSampler +glIsShader +glIsSync +glIsTexture +glIsTransformFeedback +glIsVertexArray +glLineWidth +glLinkProgram +glMapBufferRange +glMultiDrawArraysEXT +glMultiDrawElementsEXT +glPauseTransformFeedback +glPixelStorei +glPolygonOffset +glProgramBinary +glProgramParameteri +glReadBuffer +glReadPixels +glReleaseShaderCompiler +glRenderbufferStorage +glRenderbufferStorageMultisample +glResumeTransformFeedback +glSampleCoverage +glSamplerParameterf +glSamplerParameterfv +glSamplerParameteri +glSamplerParameteriv +glScissor +glShaderBinary +glShaderSource +glStencilFunc +glStencilFuncSeparate +glStencilMask +glStencilMaskSeparate +glStencilOp +glStencilOpSeparate +glTexImage2D +glTexImage3D +glTexParameterf +glTexParameterfv +glTexParameteri +glTexParameteriv +glTexStorage2D +glTexStorage3D +glTexSubImage2D +glTexSubImage3D +glTransformFeedbackVaryings +glUniform1f +glUniform1fv +glUniform1i +glUniform1iv +glUniform1ui +glUniform1uiv +glUniform2f +glUniform2fv +glUniform2i +glUniform2iv +glUniform2ui +glUniform2uiv +glUniform3f +glUniform3fv +glUniform3i +glUniform3iv +glUniform3ui +glUniform3uiv +glUniform4f +glUniform4fv +glUniform4i +glUniform4iv +glUniform4ui +glUniform4uiv +glUniformBlockBinding +glUniformMatrix2fv +glUniformMatrix2x3fv +glUniformMatrix2x4fv +glUniformMatrix3fv +glUniformMatrix3x2fv +glUniformMatrix3x4fv +glUniformMatrix4fv +glUniformMatrix4x2fv +glUniformMatrix4x3fv +glUnmapBuffer +glUseProgram +glValidateProgram +glVertexAttrib1f +glVertexAttrib1fv +glVertexAttrib2f +glVertexAttrib2fv +glVertexAttrib3f +glVertexAttrib3fv +glVertexAttrib4f +glVertexAttrib4fv +glVertexAttribDivisor +glVertexAttribI4i +glVertexAttribI4iv +glVertexAttribI4ui +glVertexAttribI4uiv +glVertexAttribIPointer +glVertexAttribPointer +glViewport +glWaitSync +EOF +done) + +test ! -n "$FUNCS" || echo $FUNCS +test ! -n "$FUNCS" diff --git a/lib/mesa/src/mapi/es2api/glapi_mapi_tmp.h b/lib/mesa/src/mapi/es2api/glapi_mapi_tmp.h new file mode 100644 index 000000000..af6cde7ac --- /dev/null +++ b/lib/mesa/src/mapi/es2api/glapi_mapi_tmp.h @@ -0,0 +1,4009 @@ +/* This file is automatically generated by mapi_abi.py. Do not modify. */ + +#ifndef _GLAPI_TMP_H_ +#define _GLAPI_TMP_H_ +typedef int GLclampx; +#endif /* _GLAPI_TMP_H_ */ + +#ifdef MAPI_TMP_DEFINES +#define GL_GLEXT_PROTOTYPES +#include "GL/gl.h" +#include "GL/glext.h" + +void APIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode); +void APIENTRY gl_dispatch_stub_1(void); +void APIENTRY gl_dispatch_stub_2(GLuint list); +void APIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid *lists); +void APIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range); +GLuint APIENTRY gl_dispatch_stub_5(GLsizei range); +void APIENTRY gl_dispatch_stub_6(GLuint base); +void APIENTRY gl_dispatch_stub_7(GLenum mode); +void APIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +void APIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue); +void APIENTRY gl_dispatch_stub_10(const GLbyte *v); +void APIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue); +void APIENTRY gl_dispatch_stub_12(const GLdouble *v); +void APIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue); +void APIENTRY gl_dispatch_stub_14(const GLfloat *v); +void APIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue); +void APIENTRY gl_dispatch_stub_16(const GLint *v); +void APIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue); +void APIENTRY gl_dispatch_stub_18(const GLshort *v); +void APIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue); +void APIENTRY gl_dispatch_stub_20(const GLubyte *v); +void APIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue); +void APIENTRY gl_dispatch_stub_22(const GLuint *v); +void APIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue); +void APIENTRY gl_dispatch_stub_24(const GLushort *v); +void APIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +void APIENTRY gl_dispatch_stub_26(const GLbyte *v); +void APIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +void APIENTRY gl_dispatch_stub_28(const GLdouble *v); +void APIENTRY gl_dispatch_stub_29(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void APIENTRY gl_dispatch_stub_30(const GLfloat *v); +void APIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha); +void APIENTRY gl_dispatch_stub_32(const GLint *v); +void APIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha); +void APIENTRY gl_dispatch_stub_34(const GLshort *v); +void APIENTRY gl_dispatch_stub_35(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +void APIENTRY gl_dispatch_stub_36(const GLubyte *v); +void APIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha); +void APIENTRY gl_dispatch_stub_38(const GLuint *v); +void APIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha); +void APIENTRY gl_dispatch_stub_40(const GLushort *v); +void APIENTRY gl_dispatch_stub_41(GLboolean flag); +void APIENTRY gl_dispatch_stub_42(const GLboolean *flag); +void APIENTRY gl_dispatch_stub_43(void); +void APIENTRY gl_dispatch_stub_44(GLdouble c); +void APIENTRY gl_dispatch_stub_45(const GLdouble *c); +void APIENTRY gl_dispatch_stub_46(GLfloat c); +void APIENTRY gl_dispatch_stub_47(const GLfloat *c); +void APIENTRY gl_dispatch_stub_48(GLint c); +void APIENTRY gl_dispatch_stub_49(const GLint *c); +void APIENTRY gl_dispatch_stub_50(GLshort c); +void APIENTRY gl_dispatch_stub_51(const GLshort *c); +void APIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz); +void APIENTRY gl_dispatch_stub_53(const GLbyte *v); +void APIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz); +void APIENTRY gl_dispatch_stub_55(const GLdouble *v); +void APIENTRY gl_dispatch_stub_56(GLfloat nx, GLfloat ny, GLfloat nz); +void APIENTRY gl_dispatch_stub_57(const GLfloat *v); +void APIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz); +void APIENTRY gl_dispatch_stub_59(const GLint *v); +void APIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz); +void APIENTRY gl_dispatch_stub_61(const GLshort *v); +void APIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_63(const GLdouble *v); +void APIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_65(const GLfloat *v); +void APIENTRY gl_dispatch_stub_66(GLint x, GLint y); +void APIENTRY gl_dispatch_stub_67(const GLint *v); +void APIENTRY gl_dispatch_stub_68(GLshort x, GLshort y); +void APIENTRY gl_dispatch_stub_69(const GLshort *v); +void APIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_71(const GLdouble *v); +void APIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_73(const GLfloat *v); +void APIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z); +void APIENTRY gl_dispatch_stub_75(const GLint *v); +void APIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z); +void APIENTRY gl_dispatch_stub_77(const GLshort *v); +void APIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_79(const GLdouble *v); +void APIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_81(const GLfloat *v); +void APIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_83(const GLint *v); +void APIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY gl_dispatch_stub_85(const GLshort *v); +void APIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +void APIENTRY gl_dispatch_stub_87(const GLdouble *v1, const GLdouble *v2); +void APIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +void APIENTRY gl_dispatch_stub_89(const GLfloat *v1, const GLfloat *v2); +void APIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2); +void APIENTRY gl_dispatch_stub_91(const GLint *v1, const GLint *v2); +void APIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +void APIENTRY gl_dispatch_stub_93(const GLshort *v1, const GLshort *v2); +void APIENTRY gl_dispatch_stub_94(GLdouble s); +void APIENTRY gl_dispatch_stub_95(const GLdouble *v); +void APIENTRY gl_dispatch_stub_96(GLfloat s); +void APIENTRY gl_dispatch_stub_97(const GLfloat *v); +void APIENTRY gl_dispatch_stub_98(GLint s); +void APIENTRY gl_dispatch_stub_99(const GLint *v); +void APIENTRY gl_dispatch_stub_100(GLshort s); +void APIENTRY gl_dispatch_stub_101(const GLshort *v); +void APIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t); +void APIENTRY gl_dispatch_stub_103(const GLdouble *v); +void APIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t); +void APIENTRY gl_dispatch_stub_105(const GLfloat *v); +void APIENTRY gl_dispatch_stub_106(GLint s, GLint t); +void APIENTRY gl_dispatch_stub_107(const GLint *v); +void APIENTRY gl_dispatch_stub_108(GLshort s, GLshort t); +void APIENTRY gl_dispatch_stub_109(const GLshort *v); +void APIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r); +void APIENTRY gl_dispatch_stub_111(const GLdouble *v); +void APIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r); +void APIENTRY gl_dispatch_stub_113(const GLfloat *v); +void APIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r); +void APIENTRY gl_dispatch_stub_115(const GLint *v); +void APIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r); +void APIENTRY gl_dispatch_stub_117(const GLshort *v); +void APIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void APIENTRY gl_dispatch_stub_119(const GLdouble *v); +void APIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void APIENTRY gl_dispatch_stub_121(const GLfloat *v); +void APIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q); +void APIENTRY gl_dispatch_stub_123(const GLint *v); +void APIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q); +void APIENTRY gl_dispatch_stub_125(const GLshort *v); +void APIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_127(const GLdouble *v); +void APIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_129(const GLfloat *v); +void APIENTRY gl_dispatch_stub_130(GLint x, GLint y); +void APIENTRY gl_dispatch_stub_131(const GLint *v); +void APIENTRY gl_dispatch_stub_132(GLshort x, GLshort y); +void APIENTRY gl_dispatch_stub_133(const GLshort *v); +void APIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_135(const GLdouble *v); +void APIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_137(const GLfloat *v); +void APIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z); +void APIENTRY gl_dispatch_stub_139(const GLint *v); +void APIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z); +void APIENTRY gl_dispatch_stub_141(const GLshort *v); +void APIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_143(const GLdouble *v); +void APIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_145(const GLfloat *v); +void APIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_147(const GLint *v); +void APIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY gl_dispatch_stub_149(const GLshort *v); +void APIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble *equation); +void APIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode); +GLAPI void APIENTRY glCullFace(GLenum mode); +void APIENTRY gl_dispatch_stub_153(GLenum pname, GLfloat param); +void APIENTRY gl_dispatch_stub_154(GLenum pname, const GLfloat *params); +void APIENTRY gl_dispatch_stub_155(GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_156(GLenum pname, const GLint *params); +GLAPI void APIENTRY glFrontFace(GLenum mode); +GLAPI void APIENTRY glHint(GLenum target, GLenum mode); +void APIENTRY gl_dispatch_stub_159(GLenum light, GLenum pname, GLfloat param); +void APIENTRY gl_dispatch_stub_160(GLenum light, GLenum pname, const GLfloat *params); +void APIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_163(GLenum pname, GLfloat param); +void APIENTRY gl_dispatch_stub_164(GLenum pname, const GLfloat *params); +void APIENTRY gl_dispatch_stub_165(GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_166(GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern); +GLAPI void APIENTRY glLineWidth(GLfloat width); +void APIENTRY gl_dispatch_stub_169(GLenum face, GLenum pname, GLfloat param); +void APIENTRY gl_dispatch_stub_170(GLenum face, GLenum pname, const GLfloat *params); +void APIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_173(GLfloat size); +void APIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode); +void APIENTRY gl_dispatch_stub_175(const GLubyte *mask); +GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_177(GLenum mode); +GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY gl_dispatch_stub_184(GLenum target, GLenum pname, GLfloat param); +void APIENTRY gl_dispatch_stub_185(GLenum target, GLenum pname, const GLfloat *params); +void APIENTRY gl_dispatch_stub_186(GLenum target, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_187(GLenum target, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param); +void APIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble *params); +void APIENTRY gl_dispatch_stub_190(GLenum coord, GLenum pname, GLfloat param); +void APIENTRY gl_dispatch_stub_191(GLenum coord, GLenum pname, const GLfloat *params); +void APIENTRY gl_dispatch_stub_192(GLenum coord, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_193(GLenum coord, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat *buffer); +void APIENTRY gl_dispatch_stub_195(GLsizei size, GLuint *buffer); +GLint APIENTRY gl_dispatch_stub_196(GLenum mode); +void APIENTRY gl_dispatch_stub_197(void); +void APIENTRY gl_dispatch_stub_198(GLuint name); +void APIENTRY gl_dispatch_stub_199(GLfloat token); +void APIENTRY gl_dispatch_stub_200(void); +void APIENTRY gl_dispatch_stub_201(GLuint name); +void APIENTRY gl_dispatch_stub_202(GLenum mode); +GLAPI void APIENTRY glClear(GLbitfield mask); +void APIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void APIENTRY gl_dispatch_stub_205(GLfloat c); +GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY glClearStencil(GLint s); +void APIENTRY gl_dispatch_stub_208(GLclampd depth); +GLAPI void APIENTRY glStencilMask(GLuint mask); +GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void APIENTRY glDepthMask(GLboolean flag); +void APIENTRY gl_dispatch_stub_212(GLuint mask); +void APIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value); +GLAPI void APIENTRY glDisable(GLenum cap); +GLAPI void APIENTRY glEnable(GLenum cap); +GLAPI void APIENTRY glFinish(void); +GLAPI void APIENTRY glFlush(void); +void APIENTRY gl_dispatch_stub_218(void); +void APIENTRY gl_dispatch_stub_219(GLbitfield mask); +void APIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +void APIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +void APIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +void APIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +void APIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2); +void APIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2); +void APIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +void APIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +void APIENTRY gl_dispatch_stub_228(GLdouble u); +void APIENTRY gl_dispatch_stub_229(const GLdouble *u); +void APIENTRY gl_dispatch_stub_230(GLfloat u); +void APIENTRY gl_dispatch_stub_231(const GLfloat *u); +void APIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v); +void APIENTRY gl_dispatch_stub_233(const GLdouble *u); +void APIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v); +void APIENTRY gl_dispatch_stub_235(const GLfloat *u); +void APIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2); +void APIENTRY gl_dispatch_stub_237(GLint i); +void APIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +void APIENTRY gl_dispatch_stub_239(GLint i, GLint j); +void APIENTRY gl_dispatch_stub_240(GLenum func, GLclampf ref); +GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); +void APIENTRY gl_dispatch_stub_242(GLenum opcode); +GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void APIENTRY glDepthFunc(GLenum func); +void APIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor); +void APIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param); +void APIENTRY gl_dispatch_stub_248(GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat *values); +void APIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint *values); +void APIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void APIENTRY glReadBuffer(GLenum mode); +void APIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +void APIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params); +void APIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble *equation); +void APIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glGetError(void); +GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_264(GLenum light, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble *v); +void APIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat *v); +void APIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint *v); +void APIENTRY gl_dispatch_stub_269(GLenum face, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_271(GLenum map, GLfloat *values); +void APIENTRY gl_dispatch_stub_272(GLenum map, GLuint *values); +void APIENTRY gl_dispatch_stub_273(GLenum map, GLushort *values); +void APIENTRY gl_dispatch_stub_274(GLubyte *mask); +GLAPI const GLubyte * APIENTRY glGetString(GLenum name); +void APIENTRY gl_dispatch_stub_276(GLenum target, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_277(GLenum target, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble *params); +void APIENTRY gl_dispatch_stub_279(GLenum coord, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_280(GLenum coord, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap); +GLboolean APIENTRY gl_dispatch_stub_287(GLuint list); +void APIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar); +void APIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void APIENTRY gl_dispatch_stub_290(void); +void APIENTRY gl_dispatch_stub_291(const GLfloat *m); +void APIENTRY gl_dispatch_stub_292(const GLdouble *m); +void APIENTRY gl_dispatch_stub_293(GLenum mode); +void APIENTRY gl_dispatch_stub_294(const GLfloat *m); +void APIENTRY gl_dispatch_stub_295(const GLdouble *m); +void APIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void APIENTRY gl_dispatch_stub_297(void); +void APIENTRY gl_dispatch_stub_298(void); +void APIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_300(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_302(GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_304(GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_306(GLint i); +GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture); +void APIENTRY gl_dispatch_stub_308(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_309(GLenum array); +GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void APIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_313(GLenum array); +void APIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_315(GLubyte c); +void APIENTRY gl_dispatch_stub_316(const GLubyte *c); +void APIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_318(GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units); +void APIENTRY gl_dispatch_stub_320(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_321(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLboolean APIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint *textures, GLboolean *residences); +void APIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void APIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures); +void APIENTRY gl_dispatch_stub_329(GLenum pname, GLvoid **params); +GLAPI GLboolean APIENTRY glIsTexture(GLuint texture); +void APIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint *textures, const GLclampf *priorities); +void APIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY gl_dispatch_stub_334(void); +void APIENTRY gl_dispatch_stub_335(GLbitfield mask); +GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY glBlendEquation(GLenum mode); +GLAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +void APIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +void APIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat *params); +void APIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +void APIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid *table); +void APIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +void APIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +void APIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +void APIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params); +void APIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat *params); +void APIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params); +void APIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +void APIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid *image); +void APIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +void APIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +void APIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +void APIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +void APIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +void APIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink); +void APIENTRY gl_dispatch_stub_369(GLenum target); +void APIENTRY gl_dispatch_stub_370(GLenum target); +GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glActiveTexture(GLenum texture); +void APIENTRY gl_dispatch_stub_375(GLenum texture); +void APIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s); +void APIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble *v); +void APIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s); +void APIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat *v); +void APIENTRY gl_dispatch_stub_380(GLenum target, GLint s); +void APIENTRY gl_dispatch_stub_381(GLenum target, const GLint *v); +void APIENTRY gl_dispatch_stub_382(GLenum target, GLshort s); +void APIENTRY gl_dispatch_stub_383(GLenum target, const GLshort *v); +void APIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t); +void APIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble *v); +void APIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t); +void APIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat *v); +void APIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t); +void APIENTRY gl_dispatch_stub_389(GLenum target, const GLint *v); +void APIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t); +void APIENTRY gl_dispatch_stub_391(GLenum target, const GLshort *v); +void APIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r); +void APIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble *v); +void APIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r); +void APIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat *v); +void APIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r); +void APIENTRY gl_dispatch_stub_397(GLenum target, const GLint *v); +void APIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r); +void APIENTRY gl_dispatch_stub_399(GLenum target, const GLshort *v); +void APIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void APIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble *v); +void APIENTRY gl_dispatch_stub_402(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void APIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat *v); +void APIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q); +void APIENTRY gl_dispatch_stub_405(GLenum target, const GLint *v); +void APIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +void APIENTRY gl_dispatch_stub_407(GLenum target, const GLshort *v); +void APIENTRY gl_dispatch_stub_408(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +void APIENTRY gl_dispatch_stub_411(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY gl_dispatch_stub_414(GLenum target, GLint level, GLvoid *img); +void APIENTRY gl_dispatch_stub_415(const GLdouble *m); +void APIENTRY gl_dispatch_stub_416(const GLfloat *m); +void APIENTRY gl_dispatch_stub_417(const GLdouble *m); +void APIENTRY gl_dispatch_stub_418(const GLfloat *m); +GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert); +GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +void APIENTRY gl_dispatch_stub_421(GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_422(GLdouble coord); +void APIENTRY gl_dispatch_stub_423(const GLdouble *coord); +void APIENTRY gl_dispatch_stub_424(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +void APIENTRY gl_dispatch_stub_425(GLenum pname, GLfloat param); +void APIENTRY gl_dispatch_stub_426(GLenum pname, const GLfloat *params); +void APIENTRY gl_dispatch_stub_427(GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_428(GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_429(GLbyte red, GLbyte green, GLbyte blue); +void APIENTRY gl_dispatch_stub_430(const GLbyte *v); +void APIENTRY gl_dispatch_stub_431(GLdouble red, GLdouble green, GLdouble blue); +void APIENTRY gl_dispatch_stub_432(const GLdouble *v); +void APIENTRY gl_dispatch_stub_433(GLint red, GLint green, GLint blue); +void APIENTRY gl_dispatch_stub_434(const GLint *v); +void APIENTRY gl_dispatch_stub_435(GLshort red, GLshort green, GLshort blue); +void APIENTRY gl_dispatch_stub_436(const GLshort *v); +void APIENTRY gl_dispatch_stub_437(GLubyte red, GLubyte green, GLubyte blue); +void APIENTRY gl_dispatch_stub_438(const GLubyte *v); +void APIENTRY gl_dispatch_stub_439(GLuint red, GLuint green, GLuint blue); +void APIENTRY gl_dispatch_stub_440(const GLuint *v); +void APIENTRY gl_dispatch_stub_441(GLushort red, GLushort green, GLushort blue); +void APIENTRY gl_dispatch_stub_442(const GLushort *v); +void APIENTRY gl_dispatch_stub_443(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_444(GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_445(const GLdouble *v); +void APIENTRY gl_dispatch_stub_446(GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_447(const GLfloat *v); +void APIENTRY gl_dispatch_stub_448(GLint x, GLint y); +void APIENTRY gl_dispatch_stub_449(const GLint *v); +void APIENTRY gl_dispatch_stub_450(GLshort x, GLshort y); +void APIENTRY gl_dispatch_stub_451(const GLshort *v); +void APIENTRY gl_dispatch_stub_452(GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_453(const GLdouble *v); +void APIENTRY gl_dispatch_stub_454(GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_455(const GLfloat *v); +void APIENTRY gl_dispatch_stub_456(GLint x, GLint y, GLint z); +void APIENTRY gl_dispatch_stub_457(const GLint *v); +void APIENTRY gl_dispatch_stub_458(GLshort x, GLshort y, GLshort z); +void APIENTRY gl_dispatch_stub_459(const GLshort *v); +GLAPI void APIENTRY glBeginQuery(GLenum target, GLuint id); +GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer); +GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer); +GLAPI void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glEndQuery(GLenum target); +GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer); +GLAPI void APIENTRY glGenQueries(GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params); +void APIENTRY gl_dispatch_stub_471(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +void APIENTRY gl_dispatch_stub_472(GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer); +GLAPI GLboolean APIENTRY glIsQuery(GLuint id); +GLvoid * APIENTRY gl_dispatch_stub_477(GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target); +GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA); +GLAPI void APIENTRY glCompileShader(GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram(void); +GLAPI GLuint APIENTRY glCreateShader(GLenum type); +GLAPI void APIENTRY glDeleteProgram(GLuint program); +GLAPI void APIENTRY glDeleteShader(GLuint program); +GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index); +GLAPI void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index); +GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params); +GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer); +void APIENTRY gl_dispatch_stub_504(GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsProgram(GLuint program); +GLAPI GLboolean APIENTRY glIsShader(GLuint shader); +GLAPI void APIENTRY glLinkProgram(GLuint program); +GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); +GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask); +GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); +GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1i(GLint location, GLint v0); +GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUseProgram(GLuint program); +GLAPI void APIENTRY glValidateProgram(GLuint program); +void APIENTRY gl_dispatch_stub_535(GLuint index, GLdouble x); +void APIENTRY gl_dispatch_stub_536(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_537(GLuint index, GLshort x); +void APIENTRY gl_dispatch_stub_538(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_539(GLuint index, GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_540(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_541(GLuint index, GLshort x, GLshort y); +void APIENTRY gl_dispatch_stub_542(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_543(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_544(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_545(GLuint index, GLshort x, GLshort y, GLshort z); +void APIENTRY gl_dispatch_stub_546(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_547(GLuint index, const GLbyte *v); +void APIENTRY gl_dispatch_stub_548(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_549(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_550(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +void APIENTRY gl_dispatch_stub_551(GLuint index, const GLubyte *v); +void APIENTRY gl_dispatch_stub_552(GLuint index, const GLuint *v); +void APIENTRY gl_dispatch_stub_553(GLuint index, const GLushort *v); +void APIENTRY gl_dispatch_stub_554(GLuint index, const GLbyte *v); +void APIENTRY gl_dispatch_stub_555(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_556(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_557(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_558(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY gl_dispatch_stub_559(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_560(GLuint index, const GLubyte *v); +void APIENTRY gl_dispatch_stub_561(GLuint index, const GLuint *v); +void APIENTRY gl_dispatch_stub_562(GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_570(GLuint query, GLenum mode); +GLAPI void APIENTRY glBeginTransformFeedback(GLenum mode); +GLAPI void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_574(GLuint program, GLuint colorNumber, const GLchar *name); +void APIENTRY gl_dispatch_stub_575(GLenum target, GLenum clamp); +GLAPI void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); +void APIENTRY gl_dispatch_stub_580(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +void APIENTRY gl_dispatch_stub_581(GLenum target, GLuint index); +void APIENTRY gl_dispatch_stub_582(GLenum target, GLuint index); +void APIENTRY gl_dispatch_stub_583(void); +GLAPI void APIENTRY glEndTransformFeedback(void); +GLAPI void APIENTRY glGetBooleani_v(GLenum value, GLuint index, GLboolean *data); +GLAPI GLint APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetIntegeri_v(GLenum value, GLuint index, GLint *data); +GLAPI const GLubyte * APIENTRY glGetStringi(GLenum name, GLuint index); +void APIENTRY gl_dispatch_stub_589(GLenum target, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_590(GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); +GLboolean APIENTRY gl_dispatch_stub_595(GLenum target, GLuint index); +void APIENTRY gl_dispatch_stub_596(GLenum target, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_597(GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode); +GLAPI void APIENTRY glUniform1ui(GLint location, GLuint x); +GLAPI void APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2ui(GLint location, GLuint x, GLuint y); +GLAPI void APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3ui(GLint location, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_607(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_608(GLuint index, const GLuint *v); +void APIENTRY gl_dispatch_stub_609(GLuint index, const GLbyte *v); +void APIENTRY gl_dispatch_stub_610(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_611(GLuint index, const GLubyte *v); +void APIENTRY gl_dispatch_stub_612(GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_614(GLuint index); +void APIENTRY gl_dispatch_stub_615(GLenum target, GLenum internalFormat, GLuint buffer); +void APIENTRY gl_dispatch_stub_616(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetInteger64i_v(GLenum cap, GLuint index, GLint64 *data); +GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor); +void APIENTRY gl_dispatch_stub_620(GLfloat value); +void APIENTRY gl_dispatch_stub_621(GLbitfield barriers); +void APIENTRY gl_dispatch_stub_622(GLenum target, GLuint program); +void APIENTRY gl_dispatch_stub_623(GLsizei n, const GLuint *programs); +void APIENTRY gl_dispatch_stub_624(GLsizei n, GLuint *programs); +void APIENTRY gl_dispatch_stub_625(GLenum target, GLuint index, GLdouble *params); +void APIENTRY gl_dispatch_stub_626(GLenum target, GLuint index, GLfloat *params); +void APIENTRY gl_dispatch_stub_627(GLenum target, GLuint index, GLdouble *params); +void APIENTRY gl_dispatch_stub_628(GLenum target, GLuint index, GLfloat *params); +void APIENTRY gl_dispatch_stub_629(GLenum target, GLenum pname, GLvoid *string); +void APIENTRY gl_dispatch_stub_630(GLenum target, GLenum pname, GLint *params); +GLboolean APIENTRY gl_dispatch_stub_631(GLuint program); +void APIENTRY gl_dispatch_stub_632(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_633(GLenum target, GLuint index, const GLdouble *params); +void APIENTRY gl_dispatch_stub_634(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_635(GLenum target, GLuint index, const GLfloat *params); +void APIENTRY gl_dispatch_stub_636(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_637(GLenum target, GLuint index, const GLdouble *params); +void APIENTRY gl_dispatch_stub_638(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_639(GLenum target, GLuint index, const GLfloat *params); +void APIENTRY gl_dispatch_stub_640(GLenum target, GLenum format, GLsizei len, const GLvoid *string); +void APIENTRY gl_dispatch_stub_641(GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x); +void APIENTRY gl_dispatch_stub_642(GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_643(GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_644(GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_645(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_646(GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_647(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_648(GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_649(GLhandleARB containerObj, GLhandleARB obj); +GLhandleARB APIENTRY gl_dispatch_stub_650(void); +GLhandleARB APIENTRY gl_dispatch_stub_651(GLenum shaderType); +void APIENTRY gl_dispatch_stub_652(GLhandleARB obj); +void APIENTRY gl_dispatch_stub_653(GLhandleARB containerObj, GLhandleARB attachedObj); +void APIENTRY gl_dispatch_stub_654(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog); +GLhandleARB APIENTRY gl_dispatch_stub_655(GLenum pname); +void APIENTRY gl_dispatch_stub_656(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +void APIENTRY gl_dispatch_stub_657(GLhandleARB obj, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_658(GLhandleARB obj, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_659(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +void APIENTRY gl_dispatch_stub_660(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target); +GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +void APIENTRY gl_dispatch_stub_668(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +void APIENTRY gl_dispatch_stub_670(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glGenerateMipmap(GLenum target); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer); +GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer); +GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI GLvoid * APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glBindVertexArray(GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray(GLuint array); +GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_689(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glDeleteSync(GLsync sync); +GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags); +GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI GLboolean APIENTRY glIsSync(GLsync sync); +GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +void APIENTRY gl_dispatch_stub_702(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +void APIENTRY gl_dispatch_stub_703(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +void APIENTRY gl_dispatch_stub_704(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +void APIENTRY gl_dispatch_stub_705(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex); +void APIENTRY gl_dispatch_stub_706(GLenum mode); +GLAPI void APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski(GLuint index, GLbitfield mask); +void APIENTRY gl_dispatch_stub_709(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_710(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_711(GLuint buf, GLenum modeRGB, GLenum modeA); +void APIENTRY gl_dispatch_stub_712(GLuint buf, GLenum mode); +void APIENTRY gl_dispatch_stub_713(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); +void APIENTRY gl_dispatch_stub_714(GLuint buf, GLenum src, GLenum dst); +void APIENTRY gl_dispatch_stub_715(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLint APIENTRY gl_dispatch_stub_716(GLuint program, const GLchar *name); +GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler); +GLAPI void APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers); +void APIENTRY gl_dispatch_stub_720(GLuint sampler, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_721(GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsSampler(GLuint sampler); +void APIENTRY gl_dispatch_stub_725(GLuint sampler, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_726(GLuint sampler, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 *params); +void APIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 *params); +void APIENTRY gl_dispatch_stub_733(GLuint id, GLenum target); +void APIENTRY gl_dispatch_stub_734(GLenum type, GLuint color); +void APIENTRY gl_dispatch_stub_735(GLenum type, const GLuint *color); +void APIENTRY gl_dispatch_stub_736(GLenum type, GLuint color); +void APIENTRY gl_dispatch_stub_737(GLenum type, const GLuint *color); +void APIENTRY gl_dispatch_stub_738(GLenum texture, GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_739(GLenum texture, GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_740(GLenum texture, GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_741(GLenum texture, GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_742(GLenum texture, GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_743(GLenum texture, GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_744(GLenum texture, GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_745(GLenum texture, GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_746(GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_747(GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_748(GLenum type, GLuint color); +void APIENTRY gl_dispatch_stub_749(GLenum type, const GLuint *color); +void APIENTRY gl_dispatch_stub_750(GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_751(GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_752(GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_753(GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_754(GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_755(GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_756(GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_757(GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_758(GLuint index, GLenum type, GLboolean normalized, GLuint value); +void APIENTRY gl_dispatch_stub_759(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +void APIENTRY gl_dispatch_stub_760(GLuint index, GLenum type, GLboolean normalized, GLuint value); +void APIENTRY gl_dispatch_stub_761(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +void APIENTRY gl_dispatch_stub_762(GLuint index, GLenum type, GLboolean normalized, GLuint value); +void APIENTRY gl_dispatch_stub_763(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +void APIENTRY gl_dispatch_stub_764(GLuint index, GLenum type, GLboolean normalized, GLuint value); +void APIENTRY gl_dispatch_stub_765(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +void APIENTRY gl_dispatch_stub_766(GLenum type, GLuint value); +void APIENTRY gl_dispatch_stub_767(GLenum type, const GLuint *value); +void APIENTRY gl_dispatch_stub_768(GLenum type, GLuint value); +void APIENTRY gl_dispatch_stub_769(GLenum type, const GLuint *value); +void APIENTRY gl_dispatch_stub_770(GLenum type, GLuint value); +void APIENTRY gl_dispatch_stub_771(GLenum type, const GLuint *value); +GLAPI void APIENTRY glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); +GLAPI void APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); +void APIENTRY gl_dispatch_stub_774(GLuint program, GLint location, GLdouble *params); +void APIENTRY gl_dispatch_stub_775(GLint location, GLdouble x); +void APIENTRY gl_dispatch_stub_776(GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_777(GLint location, GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_778(GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_779(GLint location, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_780(GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_781(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_782(GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_783(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_784(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_785(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_786(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_787(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_788(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_789(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_790(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_791(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_792(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +void APIENTRY gl_dispatch_stub_793(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +void APIENTRY gl_dispatch_stub_794(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +void APIENTRY gl_dispatch_stub_795(GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLuint APIENTRY gl_dispatch_stub_796(GLuint program, GLenum shadertype, const GLchar *name); +GLint APIENTRY gl_dispatch_stub_797(GLuint program, GLenum shadertype, const GLchar *name); +void APIENTRY gl_dispatch_stub_798(GLenum shadertype, GLint location, GLuint *params); +void APIENTRY gl_dispatch_stub_799(GLenum shadertype, GLsizei count, const GLuint *indices); +void APIENTRY gl_dispatch_stub_800(GLenum pname, const GLfloat *values); +void APIENTRY gl_dispatch_stub_801(GLenum pname, GLint value); +GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); +void APIENTRY gl_dispatch_stub_804(GLenum mode, GLuint id); +GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback(GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback(void); +GLAPI void APIENTRY glResumeTransformFeedback(void); +void APIENTRY gl_dispatch_stub_809(GLenum target, GLuint index, GLuint id); +void APIENTRY gl_dispatch_stub_810(GLenum mode, GLuint id, GLuint stream); +void APIENTRY gl_dispatch_stub_811(GLenum target, GLuint index); +void APIENTRY gl_dispatch_stub_812(GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glClearDepthf(GLclampf depth); +GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); +GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glReleaseShaderCompiler(void); +GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value); +void APIENTRY gl_dispatch_stub_821(GLuint index, GLenum pname, GLdouble *params); +void APIENTRY gl_dispatch_stub_822(GLuint index, GLdouble x); +void APIENTRY gl_dispatch_stub_823(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_824(GLuint index, GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_825(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_826(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_827(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_828(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_829(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_830(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_831(GLuint first, GLsizei count, const GLclampd *v); +void APIENTRY gl_dispatch_stub_832(GLuint index, GLclampd n, GLclampd f); +void APIENTRY gl_dispatch_stub_833(GLenum target, GLuint index, GLdouble *data); +void APIENTRY gl_dispatch_stub_834(GLenum target, GLuint index, GLfloat *data); +void APIENTRY gl_dispatch_stub_835(GLuint first, GLsizei count, const int *v); +void APIENTRY gl_dispatch_stub_836(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_837(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_838(GLuint first, GLsizei count, const GLfloat *v); +void APIENTRY gl_dispatch_stub_839(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +void APIENTRY gl_dispatch_stub_840(GLuint index, const GLfloat *v); +GLenum APIENTRY gl_dispatch_stub_841(void); +void APIENTRY gl_dispatch_stub_842(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +void APIENTRY gl_dispatch_stub_843(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +void APIENTRY gl_dispatch_stub_844(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +void APIENTRY gl_dispatch_stub_845(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +void APIENTRY gl_dispatch_stub_846(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +void APIENTRY gl_dispatch_stub_847(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +void APIENTRY gl_dispatch_stub_848(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +void APIENTRY gl_dispatch_stub_849(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +void APIENTRY gl_dispatch_stub_850(GLenum map, GLsizei bufSize, GLfloat *values); +void APIENTRY gl_dispatch_stub_851(GLenum map, GLsizei bufSize, GLuint *values); +void APIENTRY gl_dispatch_stub_852(GLenum map, GLsizei bufSize, GLushort *values); +void APIENTRY gl_dispatch_stub_853(GLsizei bufSize, GLubyte *pattern); +void APIENTRY gl_dispatch_stub_854(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +void APIENTRY gl_dispatch_stub_855(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +void APIENTRY gl_dispatch_stub_856(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +void APIENTRY gl_dispatch_stub_857(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +void APIENTRY gl_dispatch_stub_858(GLuint program, GLint location, GLsizei bufSize, GLint *params); +void APIENTRY gl_dispatch_stub_859(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +void APIENTRY gl_dispatch_stub_860(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +void APIENTRY gl_dispatch_stub_861(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +void APIENTRY gl_dispatch_stub_862(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +void APIENTRY gl_dispatch_stub_863(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +void APIENTRY gl_dispatch_stub_864(GLenum mode, GLuint id, GLsizei primcount); +void APIENTRY gl_dispatch_stub_865(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +GLAPI void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +void APIENTRY gl_dispatch_stub_867(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier(GLbitfield barriers); +void APIENTRY gl_dispatch_stub_870(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); +void APIENTRY gl_dispatch_stub_873(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); +void APIENTRY gl_dispatch_stub_874(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_875(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); +void APIENTRY gl_dispatch_stub_876(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_877(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect(GLintptr indirect); +void APIENTRY gl_dispatch_stub_880(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +void APIENTRY gl_dispatch_stub_881(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_886(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexBindingDivisor(GLuint attribindex, GLuint divisor); +void APIENTRY gl_dispatch_stub_888(GLenum target, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_889(GLenum target, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_890(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +void APIENTRY gl_dispatch_stub_891(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +void APIENTRY gl_dispatch_stub_892(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLuint APIENTRY gl_dispatch_stub_893(GLuint program, GLenum programInterface, const GLchar *name); +GLint APIENTRY gl_dispatch_stub_894(GLuint program, GLenum programInterface, const GLchar *name); +GLint APIENTRY gl_dispatch_stub_895(GLuint program, GLenum programInterface, const GLchar *name); +void APIENTRY gl_dispatch_stub_896(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +void APIENTRY gl_dispatch_stub_897(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +void APIENTRY gl_dispatch_stub_898(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_900(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_901(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +void APIENTRY gl_dispatch_stub_902(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_903(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_904(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +void APIENTRY gl_dispatch_stub_905(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +void APIENTRY gl_dispatch_stub_906(GLuint first, GLsizei count, const GLuint *textures); +void APIENTRY gl_dispatch_stub_907(GLuint first, GLsizei count, const GLuint *samplers); +void APIENTRY gl_dispatch_stub_908(GLuint first, GLsizei count, const GLuint *textures); +void APIENTRY gl_dispatch_stub_909(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +void APIENTRY gl_dispatch_stub_910(GLenum origin, GLenum depth); +void APIENTRY gl_dispatch_stub_911(GLuint unit, GLuint texture); +void APIENTRY gl_dispatch_stub_912(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLenum APIENTRY gl_dispatch_stub_913(GLuint framebuffer, GLenum target); +void APIENTRY gl_dispatch_stub_914(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_915(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_916(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil); +void APIENTRY gl_dispatch_stub_917(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +void APIENTRY gl_dispatch_stub_918(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +void APIENTRY gl_dispatch_stub_919(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +void APIENTRY gl_dispatch_stub_920(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY gl_dispatch_stub_921(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY gl_dispatch_stub_922(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY gl_dispatch_stub_923(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_924(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void APIENTRY gl_dispatch_stub_925(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_926(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_927(GLsizei n, GLuint *buffers); +void APIENTRY gl_dispatch_stub_928(GLsizei n, GLuint *framebuffers); +void APIENTRY gl_dispatch_stub_929(GLsizei n, GLuint *pipelines); +void APIENTRY gl_dispatch_stub_930(GLenum target, GLsizei n, GLuint *ids); +void APIENTRY gl_dispatch_stub_931(GLsizei n, GLuint *renderbuffers); +void APIENTRY gl_dispatch_stub_932(GLsizei n, GLuint *samplers); +void APIENTRY gl_dispatch_stub_933(GLenum target, GLsizei n, GLuint *textures); +void APIENTRY gl_dispatch_stub_934(GLsizei n, GLuint *ids); +void APIENTRY gl_dispatch_stub_935(GLsizei n, GLuint *arrays); +void APIENTRY gl_dispatch_stub_936(GLuint vaobj, GLuint index); +void APIENTRY gl_dispatch_stub_937(GLuint vaobj, GLuint index); +void APIENTRY gl_dispatch_stub_938(GLuint buffer, GLintptr offset, GLsizeiptr length); +void APIENTRY gl_dispatch_stub_939(GLuint texture); +void APIENTRY gl_dispatch_stub_940(GLuint texture, GLint level, GLsizei bufSize, GLvoid *pixels); +void APIENTRY gl_dispatch_stub_941(GLuint buffer, GLenum pname, GLint64 *params); +void APIENTRY gl_dispatch_stub_942(GLuint buffer, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_943(GLuint buffer, GLenum pname, GLvoid **params); +void APIENTRY gl_dispatch_stub_944(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +void APIENTRY gl_dispatch_stub_945(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_946(GLuint framebuffer, GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_947(GLuint renderbuffer, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_948(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +void APIENTRY gl_dispatch_stub_949(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +void APIENTRY gl_dispatch_stub_950(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +void APIENTRY gl_dispatch_stub_951(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +void APIENTRY gl_dispatch_stub_952(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +void APIENTRY gl_dispatch_stub_953(GLuint texture, GLint level, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_954(GLuint texture, GLint level, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_955(GLuint texture, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_956(GLuint texture, GLenum pname, GLuint *params); +void APIENTRY gl_dispatch_stub_957(GLuint texture, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_958(GLuint texture, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_959(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +void APIENTRY gl_dispatch_stub_960(GLuint xfb, GLenum pname, GLuint index, GLint *param); +void APIENTRY gl_dispatch_stub_961(GLuint xfb, GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_962(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +void APIENTRY gl_dispatch_stub_963(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_964(GLuint vaobj, GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_965(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +void APIENTRY gl_dispatch_stub_966(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLvoid * APIENTRY gl_dispatch_stub_967(GLuint buffer, GLenum access); +GLvoid * APIENTRY gl_dispatch_stub_968(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +void APIENTRY gl_dispatch_stub_969(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +void APIENTRY gl_dispatch_stub_970(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +void APIENTRY gl_dispatch_stub_971(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +void APIENTRY gl_dispatch_stub_972(GLuint framebuffer, GLenum buf); +void APIENTRY gl_dispatch_stub_973(GLuint framebuffer, GLsizei n, const GLenum *bufs); +void APIENTRY gl_dispatch_stub_974(GLuint framebuffer, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_975(GLuint framebuffer, GLenum buf); +void APIENTRY gl_dispatch_stub_976(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +void APIENTRY gl_dispatch_stub_977(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +void APIENTRY gl_dispatch_stub_978(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +void APIENTRY gl_dispatch_stub_979(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_980(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_981(GLuint texture, GLenum internalformat, GLuint buffer); +void APIENTRY gl_dispatch_stub_982(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_983(GLuint texture, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_984(GLuint texture, GLenum pname, const GLuint *params); +void APIENTRY gl_dispatch_stub_985(GLuint texture, GLenum pname, GLfloat param); +void APIENTRY gl_dispatch_stub_986(GLuint texture, GLenum pname, const GLfloat *param); +void APIENTRY gl_dispatch_stub_987(GLuint texture, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_988(GLuint texture, GLenum pname, const GLint *param); +void APIENTRY gl_dispatch_stub_989(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +void APIENTRY gl_dispatch_stub_990(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_991(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_992(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +void APIENTRY gl_dispatch_stub_993(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_994(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY gl_dispatch_stub_995(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY gl_dispatch_stub_996(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY gl_dispatch_stub_997(GLuint xfb, GLuint index, GLuint buffer); +void APIENTRY gl_dispatch_stub_998(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLboolean APIENTRY gl_dispatch_stub_999(GLuint buffer); +void APIENTRY gl_dispatch_stub_1000(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +void APIENTRY gl_dispatch_stub_1001(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_1002(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_1003(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_1004(GLuint vaobj, GLuint bindingindex, GLuint divisor); +void APIENTRY gl_dispatch_stub_1005(GLuint vaobj, GLuint buffer); +void APIENTRY gl_dispatch_stub_1006(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +void APIENTRY gl_dispatch_stub_1007(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +void APIENTRY gl_dispatch_stub_1008(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, GLvoid *pixels); +void APIENTRY gl_dispatch_stub_1009(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +void APIENTRY gl_dispatch_stub_1010(GLuint buffer); +void APIENTRY gl_dispatch_stub_1011(GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_1014(GLuint texture, GLint level); +void APIENTRY gl_dispatch_stub_1015(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +void APIENTRY gl_dispatch_stub_1016(GLfloat factor, GLfloat bias); +void APIENTRY gl_dispatch_stub_1017(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void APIENTRY gl_dispatch_stub_1018(const GLfloat *coords); +void APIENTRY gl_dispatch_stub_1019(GLint x, GLint y, GLint z, GLint width, GLint height); +void APIENTRY gl_dispatch_stub_1020(const GLint *coords); +void APIENTRY gl_dispatch_stub_1021(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void APIENTRY gl_dispatch_stub_1022(const GLshort *coords); +void APIENTRY gl_dispatch_stub_1023(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void APIENTRY gl_dispatch_stub_1024(const GLfixed *coords); +void APIENTRY gl_dispatch_stub_1025(GLenum type, GLsizei stride, const GLvoid *pointer); +GLbitfield APIENTRY gl_dispatch_stub_1026(GLfixed *mantissa, GLint *exponent); +void APIENTRY gl_dispatch_stub_1027(GLclampf value, GLboolean invert); +void APIENTRY gl_dispatch_stub_1028(GLenum pattern); +void APIENTRY gl_dispatch_stub_1029(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1030(GLsizei stride, GLsizei count, const GLboolean *pointer); +void APIENTRY gl_dispatch_stub_1031(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1032(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1033(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1034(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1035(GLenum target, GLsizei numAttachments, const GLenum *attachments); +void APIENTRY gl_dispatch_stub_1036(GLuint pipeline, GLuint program); +void APIENTRY gl_dispatch_stub_1037(GLuint pipeline); +GLuint APIENTRY gl_dispatch_stub_1038(GLenum type, GLsizei count, const GLchar * const *strings); +void APIENTRY gl_dispatch_stub_1039(GLsizei n, const GLuint *pipelines); +void APIENTRY gl_dispatch_stub_1040(GLsizei n, GLuint *pipelines); +void APIENTRY gl_dispatch_stub_1041(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +void APIENTRY gl_dispatch_stub_1042(GLuint pipeline, GLenum pname, GLint *params); +GLboolean APIENTRY gl_dispatch_stub_1043(GLuint pipeline); +void APIENTRY gl_dispatch_stub_1044(GLint first, GLsizei count); +void APIENTRY gl_dispatch_stub_1045(GLuint program, GLint location, GLdouble x); +void APIENTRY gl_dispatch_stub_1046(GLuint program, GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1047(GLuint program, GLint location, GLfloat x); +void APIENTRY gl_dispatch_stub_1048(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1049(GLuint program, GLint location, GLint x); +void APIENTRY gl_dispatch_stub_1050(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_1051(GLuint program, GLint location, GLuint x); +void APIENTRY gl_dispatch_stub_1052(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_1053(GLuint program, GLint location, GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_1054(GLuint program, GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1055(GLuint program, GLint location, GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_1056(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1057(GLuint program, GLint location, GLint x, GLint y); +void APIENTRY gl_dispatch_stub_1058(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_1059(GLuint program, GLint location, GLuint x, GLuint y); +void APIENTRY gl_dispatch_stub_1060(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_1061(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_1062(GLuint program, GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1063(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_1064(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1065(GLuint program, GLint location, GLint x, GLint y, GLint z); +void APIENTRY gl_dispatch_stub_1066(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_1067(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +void APIENTRY gl_dispatch_stub_1068(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_1069(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_1070(GLuint program, GLint location, GLsizei count, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1071(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_1072(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1073(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_1074(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_1075(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +void APIENTRY gl_dispatch_stub_1076(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_1077(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1078(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1079(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1080(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1081(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1082(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1083(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1084(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1085(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1086(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1087(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1088(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1089(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1090(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1091(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1092(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1093(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +void APIENTRY gl_dispatch_stub_1094(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1095(void); +void APIENTRY gl_dispatch_stub_1096(GLuint pipeline, GLbitfield stages, GLuint program); +void APIENTRY gl_dispatch_stub_1097(GLuint pipeline); +void APIENTRY gl_dispatch_stub_1098(GLDEBUGPROC callback, const GLvoid *userParam); +void APIENTRY gl_dispatch_stub_1099(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +void APIENTRY gl_dispatch_stub_1100(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLuint APIENTRY gl_dispatch_stub_1101(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +void APIENTRY gl_dispatch_stub_1102(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +void APIENTRY gl_dispatch_stub_1103(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +void APIENTRY gl_dispatch_stub_1104(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +void APIENTRY gl_dispatch_stub_1105(const GLvoid *ptr, GLsizei length, const GLchar *label); +void APIENTRY gl_dispatch_stub_1106(void); +void APIENTRY gl_dispatch_stub_1107(GLenum source, GLuint id, GLsizei length, const GLchar *message); +void APIENTRY gl_dispatch_stub_1108(GLfloat red, GLfloat green, GLfloat blue); +void APIENTRY gl_dispatch_stub_1109(const GLfloat *v); +GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); +void APIENTRY gl_dispatch_stub_1111(GLfloat coord); +void APIENTRY gl_dispatch_stub_1112(const GLfloat *coord); +void APIENTRY gl_dispatch_stub_1113(void); +void APIENTRY gl_dispatch_stub_1114(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_1115(const GLdouble *v); +void APIENTRY gl_dispatch_stub_1116(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_1117(const GLfloat *v); +void APIENTRY gl_dispatch_stub_1118(GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_1119(const GLint *v); +void APIENTRY gl_dispatch_stub_1120(GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY gl_dispatch_stub_1121(const GLshort *v); +void APIENTRY gl_dispatch_stub_1122(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +void APIENTRY gl_dispatch_stub_1123(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +GLboolean APIENTRY gl_dispatch_stub_1124(GLsizei n, const GLuint *ids, GLboolean *residences); +void APIENTRY gl_dispatch_stub_1125(GLenum target, GLuint id, const GLfloat *params); +void APIENTRY gl_dispatch_stub_1126(GLenum target, GLuint index, GLenum pname, GLdouble *params); +void APIENTRY gl_dispatch_stub_1127(GLenum target, GLuint index, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_1128(GLuint id, GLenum pname, GLubyte *program); +void APIENTRY gl_dispatch_stub_1129(GLuint id, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_1130(GLenum target, GLuint address, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_1131(GLuint index, GLenum pname, GLdouble *params); +void APIENTRY gl_dispatch_stub_1132(GLuint index, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_1133(GLuint index, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_1134(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +void APIENTRY gl_dispatch_stub_1135(GLenum target, GLuint index, GLsizei num, const GLdouble *params); +void APIENTRY gl_dispatch_stub_1136(GLenum target, GLuint index, GLsizei num, const GLfloat *params); +void APIENTRY gl_dispatch_stub_1137(GLsizei n, const GLuint *ids); +void APIENTRY gl_dispatch_stub_1138(GLenum target, GLuint address, GLenum matrix, GLenum transform); +void APIENTRY gl_dispatch_stub_1139(GLuint index, GLdouble x); +void APIENTRY gl_dispatch_stub_1140(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1141(GLuint index, GLfloat x); +void APIENTRY gl_dispatch_stub_1142(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1143(GLuint index, GLshort x); +void APIENTRY gl_dispatch_stub_1144(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_1145(GLuint index, GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_1146(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1147(GLuint index, GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_1148(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1149(GLuint index, GLshort x, GLshort y); +void APIENTRY gl_dispatch_stub_1150(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_1151(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_1152(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1153(GLuint index, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_1154(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1155(GLuint index, GLshort x, GLshort y, GLshort z); +void APIENTRY gl_dispatch_stub_1156(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_1157(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_1158(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1159(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_1160(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1161(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY gl_dispatch_stub_1162(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_1163(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +void APIENTRY gl_dispatch_stub_1164(GLuint index, const GLubyte *v); +void APIENTRY gl_dispatch_stub_1165(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1166(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1167(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1168(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1169(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1170(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1171(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1172(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1173(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1174(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1175(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1176(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1177(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1178(GLuint index, GLsizei n, const GLubyte *v); +void APIENTRY gl_dispatch_stub_1179(GLenum pname, GLfloat *param); +void APIENTRY gl_dispatch_stub_1180(GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_1181(GLenum pname, const GLfloat *param); +void APIENTRY gl_dispatch_stub_1182(GLenum pname, const GLint *param); +void APIENTRY gl_dispatch_stub_1183(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +void APIENTRY gl_dispatch_stub_1184(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +void APIENTRY gl_dispatch_stub_1185(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +void APIENTRY gl_dispatch_stub_1186(void); +void APIENTRY gl_dispatch_stub_1187(GLuint id); +void APIENTRY gl_dispatch_stub_1188(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +void APIENTRY gl_dispatch_stub_1189(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +void APIENTRY gl_dispatch_stub_1190(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +void APIENTRY gl_dispatch_stub_1191(GLuint id); +void APIENTRY gl_dispatch_stub_1192(void); +GLuint APIENTRY gl_dispatch_stub_1193(GLuint range); +void APIENTRY gl_dispatch_stub_1194(GLuint dst, GLuint coord, GLenum swizzle); +void APIENTRY gl_dispatch_stub_1195(GLuint dst, GLuint interp, GLenum swizzle); +void APIENTRY gl_dispatch_stub_1196(GLuint dst, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1197(GLenum face); +void APIENTRY gl_dispatch_stub_1198(GLuint array); +void APIENTRY gl_dispatch_stub_1199(GLsizei n, GLuint *arrays); +void APIENTRY gl_dispatch_stub_1200(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +void APIENTRY gl_dispatch_stub_1201(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +void APIENTRY gl_dispatch_stub_1202(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_1203(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1204(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_1205(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1206(void); +void APIENTRY gl_dispatch_stub_1207(GLenum coord, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1208(GLenum coord, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_1209(GLenum coord, GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1210(GLclampd zmin, GLclampd zmax); +void APIENTRY gl_dispatch_stub_1211(GLenum target, GLuint framebuffer); +void APIENTRY gl_dispatch_stub_1212(GLenum target, GLuint renderbuffer); +void APIENTRY gl_dispatch_stub_1213(GLenum target, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_1214(GLenum target, GLintptr offset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_1215(GLuint index, GLint x); +void APIENTRY gl_dispatch_stub_1216(GLuint index, GLuint x); +void APIENTRY gl_dispatch_stub_1217(GLuint index, GLint x, GLint y); +void APIENTRY gl_dispatch_stub_1218(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_1219(GLuint index, GLuint x, GLuint y); +void APIENTRY gl_dispatch_stub_1220(GLuint index, const GLuint *v); +void APIENTRY gl_dispatch_stub_1221(GLuint index, GLint x, GLint y, GLint z); +void APIENTRY gl_dispatch_stub_1222(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_1223(GLuint index, GLuint x, GLuint y, GLuint z); +void APIENTRY gl_dispatch_stub_1224(GLuint index, const GLuint *v); +void APIENTRY gl_dispatch_stub_1225(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_1226(GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_1227(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +void APIENTRY gl_dispatch_stub_1228(GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v); +void APIENTRY gl_dispatch_stub_1229(GLint r, GLint g, GLint b, GLint a); +void APIENTRY gl_dispatch_stub_1230(GLuint r, GLuint g, GLuint b, GLuint a); +void APIENTRY gl_dispatch_stub_1231(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +void APIENTRY gl_dispatch_stub_1232(GLuint monitor); +void APIENTRY gl_dispatch_stub_1233(GLsizei n, GLuint *monitors); +void APIENTRY gl_dispatch_stub_1234(GLuint monitor); +void APIENTRY gl_dispatch_stub_1235(GLsizei n, GLuint *monitors); +void APIENTRY gl_dispatch_stub_1236(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +void APIENTRY gl_dispatch_stub_1237(GLuint group, GLuint counter, GLenum pname, GLvoid *data); +void APIENTRY gl_dispatch_stub_1238(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +void APIENTRY gl_dispatch_stub_1239(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +void APIENTRY gl_dispatch_stub_1240(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +void APIENTRY gl_dispatch_stub_1241(GLint *numGroups, GLsizei groupsSize, GLuint *groups); +void APIENTRY gl_dispatch_stub_1242(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +void APIENTRY gl_dispatch_stub_1243(GLenum objectType, GLuint name, GLenum pname, GLint *value); +GLenum APIENTRY gl_dispatch_stub_1244(GLenum objectType, GLuint name, GLenum option); +GLenum APIENTRY gl_dispatch_stub_1245(GLenum objectType, GLuint name, GLenum option); +void APIENTRY gl_dispatch_stub_1246(GLuint program); +GLuint APIENTRY gl_dispatch_stub_1247(GLenum type, const GLchar *string); +void APIENTRY gl_dispatch_stub_1248(GLenum type, GLuint program); +void APIENTRY gl_dispatch_stub_1249(void); +void APIENTRY gl_dispatch_stub_1250(void); +void APIENTRY gl_dispatch_stub_1251(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +void APIENTRY gl_dispatch_stub_1252(const GLvoid *vdpDevice, const GLvoid *getProcAddress); +GLboolean APIENTRY gl_dispatch_stub_1253(GLintptr surface); +void APIENTRY gl_dispatch_stub_1254(GLsizei numSurfaces, const GLintptr *surfaces); +GLintptr APIENTRY gl_dispatch_stub_1255(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLintptr APIENTRY gl_dispatch_stub_1256(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +void APIENTRY gl_dispatch_stub_1257(GLintptr surface, GLenum access); +void APIENTRY gl_dispatch_stub_1258(GLsizei numSurfaces, const GLintptr *surfaces); +void APIENTRY gl_dispatch_stub_1259(GLintptr surface); +void APIENTRY gl_dispatch_stub_1260(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1261(GLuint queryId, GLuint *queryHandle); +void APIENTRY gl_dispatch_stub_1262(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1263(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1264(GLuint *queryId); +void APIENTRY gl_dispatch_stub_1265(GLuint queryId, GLuint *nextQueryId); +void APIENTRY gl_dispatch_stub_1266(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +void APIENTRY gl_dispatch_stub_1267(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +void APIENTRY gl_dispatch_stub_1268(GLchar *queryName, GLuint *queryId); +void APIENTRY gl_dispatch_stub_1269(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +void APIENTRY gl_dispatch_stub_1270(GLfloat factor, GLfloat units, GLfloat clamp); +void APIENTRY gl_dispatch_stub_1271(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void APIENTRY gl_dispatch_stub_1272(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +void APIENTRY gl_dispatch_stub_1273(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +void APIENTRY gl_dispatch_stub_1274(GLenum target, GLvoid *writeOffset); +void APIENTRY gl_dispatch_stub_1275(GLenum target, GLvoid *writeOffset); +void APIENTRY gl_dispatch_stub_1276(GLenum func, GLclampx ref); +void APIENTRY gl_dispatch_stub_1277(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +void APIENTRY gl_dispatch_stub_1278(GLclampx depth); +void APIENTRY gl_dispatch_stub_1279(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +void APIENTRY gl_dispatch_stub_1280(GLclampx zNear, GLclampx zFar); +void APIENTRY gl_dispatch_stub_1281(GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1282(GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1283(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void APIENTRY gl_dispatch_stub_1284(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void APIENTRY gl_dispatch_stub_1285(GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1286(GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1287(GLenum light, GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1288(GLenum light, GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1289(GLfixed width); +void APIENTRY gl_dispatch_stub_1290(const GLfixed *m); +void APIENTRY gl_dispatch_stub_1291(GLenum face, GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1292(GLenum face, GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1293(const GLfixed *m); +void APIENTRY gl_dispatch_stub_1294(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +void APIENTRY gl_dispatch_stub_1295(GLfixed nx, GLfixed ny, GLfixed nz); +void APIENTRY gl_dispatch_stub_1296(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void APIENTRY gl_dispatch_stub_1297(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void APIENTRY gl_dispatch_stub_1298(GLfixed size); +void APIENTRY gl_dispatch_stub_1299(GLfixed factor, GLfixed units); +void APIENTRY gl_dispatch_stub_1300(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +void APIENTRY gl_dispatch_stub_1301(GLclampx value, GLboolean invert); +void APIENTRY gl_dispatch_stub_1302(GLfixed x, GLfixed y, GLfixed z); +void APIENTRY gl_dispatch_stub_1303(GLenum target, GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1304(GLenum target, GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1305(GLenum target, GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1306(GLfixed x, GLfixed y, GLfixed z); +void APIENTRY gl_dispatch_stub_1307(GLenum plane, const GLfloat *equation); +void APIENTRY gl_dispatch_stub_1308(GLenum plane, const GLfixed *equation); +void APIENTRY gl_dispatch_stub_1309(GLenum plane, GLfloat *equation); +void APIENTRY gl_dispatch_stub_1310(GLenum plane, GLfixed *equation); +void APIENTRY gl_dispatch_stub_1311(GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1312(GLenum light, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1313(GLenum face, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1314(GLenum target, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1315(GLenum target, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1316(GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1317(GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1318(GLenum target, GLenum pname, const GLfixed *params); +#undef MAPI_TMP_DEFINES +#endif /* MAPI_TMP_DEFINES */ + +#ifdef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN +GLAPI void APIENTRY glCullFace(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[152]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY glFrontFace(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[157]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY glHint(GLenum target, GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[158]; + ((void (APIENTRY *)(GLenum target, GLenum mode)) _func)(target, mode); +} + +GLAPI void APIENTRY glLineWidth(GLfloat width) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[168]; + ((void (APIENTRY *)(GLfloat width)) _func)(width); +} + +GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[176]; + ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height); +} + +GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[178]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param); +} + +GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[179]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[180]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param); +} + +GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[181]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[183]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, border, format, type, pixels); +} + +GLAPI void APIENTRY glClear(GLbitfield mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[203]; + ((void (APIENTRY *)(GLbitfield mask)) _func)(mask); +} + +GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[206]; + ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY glClearStencil(GLint s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[207]; + ((void (APIENTRY *)(GLint s)) _func)(s); +} + +GLAPI void APIENTRY glStencilMask(GLuint mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[209]; + ((void (APIENTRY *)(GLuint mask)) _func)(mask); +} + +GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[210]; + ((void (APIENTRY *)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY glDepthMask(GLboolean flag) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[211]; + ((void (APIENTRY *)(GLboolean flag)) _func)(flag); +} + +GLAPI void APIENTRY glDisable(GLenum cap) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[214]; + ((void (APIENTRY *)(GLenum cap)) _func)(cap); +} + +GLAPI void APIENTRY glEnable(GLenum cap) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[215]; + ((void (APIENTRY *)(GLenum cap)) _func)(cap); +} + +GLAPI void APIENTRY glFinish(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[216]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY glFlush(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[217]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[241]; + ((void (APIENTRY *)(GLenum sfactor, GLenum dfactor)) _func)(sfactor, dfactor); +} + +GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[243]; + ((void (APIENTRY *)(GLenum func, GLint ref, GLuint mask)) _func)(func, ref, mask); +} + +GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[244]; + ((void (APIENTRY *)(GLenum fail, GLenum zfail, GLenum zpass)) _func)(fail, zfail, zpass); +} + +GLAPI void APIENTRY glDepthFunc(GLenum func) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[245]; + ((void (APIENTRY *)(GLenum func)) _func)(func); +} + +GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[250]; + ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); +} + +GLAPI void APIENTRY glReadBuffer(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[254]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[256]; + ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) _func)(x, y, width, height, format, type, pixels); +} + +GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[258]; + ((void (APIENTRY *)(GLenum pname, GLboolean *params)) _func)(pname, params); +} + +GLAPI GLenum APIENTRY glGetError(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[261]; + return ((GLenum (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[262]; + ((void (APIENTRY *)(GLenum pname, GLfloat *params)) _func)(pname, params); +} + +GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[263]; + ((void (APIENTRY *)(GLenum pname, GLint *params)) _func)(pname, params); +} + +GLAPI const GLubyte * APIENTRY glGetString(GLenum name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[275]; + return ((const GLubyte * (APIENTRY *)(GLenum name)) _func)(name); +} + +GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[282]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[283]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[284]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum pname, GLfloat *params)) _func)(target, level, pname, params); +} + +GLAPI void APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[285]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum pname, GLint *params)) _func)(target, level, pname, params); +} + +GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[286]; + return ((GLboolean (APIENTRY *)(GLenum cap)) _func)(cap); +} + +GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[305]; + ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height); +} + +GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[307]; + ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture); +} + +GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[310]; + ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count); +} + +GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[311]; + ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, count, type, indices); +} + +GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[319]; + ((void (APIENTRY *)(GLfloat factor, GLfloat units)) _func)(factor, units); +} + +GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[324]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border); +} + +GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[326]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height); +} + +GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[327]; + ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures); +} + +GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[328]; + ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures); +} + +GLAPI GLboolean APIENTRY glIsTexture(GLuint texture) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[330]; + return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture); +} + +GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[333]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[336]; + ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY glBlendEquation(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[337]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[338]; + ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, start, end, count, type, indices); +} + +GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[371]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels); +} + +GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[372]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[373]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +GLAPI void APIENTRY glActiveTexture(GLenum texture) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[374]; + ((void (APIENTRY *)(GLenum texture)) _func)(texture); +} + +GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[409]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data); +} + +GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[410]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data); +} + +GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[412]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[413]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); +} + +GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[419]; + ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert); +} + +GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[420]; + ((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} + +GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[424]; + ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount); +} + +GLAPI void APIENTRY glBeginQuery(GLenum target, GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[460]; + ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id); +} + +GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[461]; + ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer); +} + +GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[462]; + ((void (APIENTRY *)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage); +} + +GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[463]; + ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) _func)(target, offset, size, data); +} + +GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[464]; + ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer); +} + +GLAPI void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[465]; + ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); +} + +GLAPI void APIENTRY glEndQuery(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[466]; + ((void (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[467]; + ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer); +} + +GLAPI void APIENTRY glGenQueries(GLsizei n, GLuint *ids) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[468]; + ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids); +} + +GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[469]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[470]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[473]; + ((void (APIENTRY *)(GLuint id, GLenum pname, GLuint *params)) _func)(id, pname, params); +} + +GLAPI void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[474]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[475]; + return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer); +} + +GLAPI GLboolean APIENTRY glIsQuery(GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[476]; + return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); +} + +GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[478]; + return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[479]; + ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader); +} + +GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[480]; + ((void (APIENTRY *)(GLuint program, GLuint index, const GLchar *name)) _func)(program, index, name); +} + +GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[481]; + ((void (APIENTRY *)(GLenum modeRGB, GLenum modeA)) _func)(modeRGB, modeA); +} + +GLAPI void APIENTRY glCompileShader(GLuint shader) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[482]; + ((void (APIENTRY *)(GLuint shader)) _func)(shader); +} + +GLAPI GLuint APIENTRY glCreateProgram(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[483]; + return ((GLuint (APIENTRY *)(void)) _func)(); +} + +GLAPI GLuint APIENTRY glCreateShader(GLenum type) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[484]; + return ((GLuint (APIENTRY *)(GLenum type)) _func)(type); +} + +GLAPI void APIENTRY glDeleteProgram(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[485]; + ((void (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI void APIENTRY glDeleteShader(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[486]; + ((void (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[487]; + ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader); +} + +GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[488]; + ((void (APIENTRY *)(GLuint index)) _func)(index); +} + +GLAPI void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[489]; + ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs); +} + +GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[490]; + ((void (APIENTRY *)(GLuint index)) _func)(index); +} + +GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[491]; + ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); +} + +GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[492]; + ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); +} + +GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[493]; + ((void (APIENTRY *)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)) _func)(program, maxCount, count, obj); +} + +GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[494]; + return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); +} + +GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[495]; + ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(program, bufSize, length, infoLog); +} + +GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[496]; + ((void (APIENTRY *)(GLuint program, GLenum pname, GLint *params)) _func)(program, pname, params); +} + +GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[497]; + ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(shader, bufSize, length, infoLog); +} + +GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[498]; + ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) _func)(shader, bufSize, length, source); +} + +GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[499]; + ((void (APIENTRY *)(GLuint shader, GLenum pname, GLint *params)) _func)(shader, pname, params); +} + +GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[500]; + return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); +} + +GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[501]; + ((void (APIENTRY *)(GLuint program, GLint location, GLfloat *params)) _func)(program, location, params); +} + +GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[502]; + ((void (APIENTRY *)(GLuint program, GLint location, GLint *params)) _func)(program, location, params); +} + +GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[503]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer); +} + +GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[505]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[506]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); +} + +GLAPI GLboolean APIENTRY glIsProgram(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[507]; + return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI GLboolean APIENTRY glIsShader(GLuint shader) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[508]; + return ((GLboolean (APIENTRY *)(GLuint shader)) _func)(shader); +} + +GLAPI void APIENTRY glLinkProgram(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[509]; + ((void (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[510]; + ((void (APIENTRY *)(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)) _func)(shader, count, string, length); +} + +GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[511]; + ((void (APIENTRY *)(GLenum face, GLenum func, GLint ref, GLuint mask)) _func)(face, func, ref, mask); +} + +GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[512]; + ((void (APIENTRY *)(GLenum face, GLuint mask)) _func)(face, mask); +} + +GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[513]; + ((void (APIENTRY *)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)) _func)(face, sfail, zfail, zpass); +} + +GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[514]; + ((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0); +} + +GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[515]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glUniform1i(GLint location, GLint v0) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[516]; + ((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0); +} + +GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[517]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[518]; + ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1); +} + +GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[519]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[520]; + ((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1); +} + +GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[521]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[522]; + ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2); +} + +GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[523]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[524]; + ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2); +} + +GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[525]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[526]; + ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3); +} + +GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[527]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[528]; + ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3); +} + +GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[529]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[530]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[531]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[532]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY glUseProgram(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[533]; + ((void (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI void APIENTRY glValidateProgram(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[534]; + ((void (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[563]; + ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer); +} + +GLAPI void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[564]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[565]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[566]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[567]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[568]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[569]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY glBeginTransformFeedback(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[571]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[572]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer)) _func)(target, index, buffer); +} + +GLAPI void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[573]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) _func)(target, index, buffer, offset, size); +} + +GLAPI void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[576]; + ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) _func)(buffer, drawbuffer, depth, stencil); +} + +GLAPI void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[577]; + ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLfloat *value)) _func)(buffer, drawbuffer, value); +} + +GLAPI void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[578]; + ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLint *value)) _func)(buffer, drawbuffer, value); +} + +GLAPI void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[579]; + ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLuint *value)) _func)(buffer, drawbuffer, value); +} + +GLAPI void APIENTRY glEndTransformFeedback(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[584]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY glGetBooleani_v(GLenum value, GLuint index, GLboolean *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[585]; + ((void (APIENTRY *)(GLenum value, GLuint index, GLboolean *data)) _func)(value, index, data); +} + +GLAPI GLint APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[586]; + return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); +} + +GLAPI void APIENTRY glGetIntegeri_v(GLenum value, GLuint index, GLint *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[587]; + ((void (APIENTRY *)(GLenum value, GLuint index, GLint *data)) _func)(value, index, data); +} + +GLAPI const GLubyte * APIENTRY glGetStringi(GLenum name, GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[588]; + return ((const GLubyte * (APIENTRY *)(GLenum name, GLuint index)) _func)(name, index); +} + +GLAPI void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[591]; + ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); +} + +GLAPI void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[592]; + ((void (APIENTRY *)(GLuint program, GLint location, GLuint *params)) _func)(program, location, params); +} + +GLAPI void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[593]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[594]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLuint *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[598]; + ((void (APIENTRY *)(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode)) _func)(program, count, varyings, bufferMode); +} + +GLAPI void APIENTRY glUniform1ui(GLint location, GLuint x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[599]; + ((void (APIENTRY *)(GLint location, GLuint x)) _func)(location, x); +} + +GLAPI void APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[600]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glUniform2ui(GLint location, GLuint x, GLuint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[601]; + ((void (APIENTRY *)(GLint location, GLuint x, GLuint y)) _func)(location, x, y); +} + +GLAPI void APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[602]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glUniform3ui(GLint location, GLuint x, GLuint y, GLuint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[603]; + ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z)) _func)(location, x, y, z); +} + +GLAPI void APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[604]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glUniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[605]; + ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(location, x, y, z, w); +} + +GLAPI void APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[606]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[613]; + ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer); +} + +GLAPI void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[617]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint64 *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY glGetInteger64i_v(GLenum cap, GLuint index, GLint64 *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[618]; + ((void (APIENTRY *)(GLenum cap, GLuint index, GLint64 *data)) _func)(cap, index, data); +} + +GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[619]; + ((void (APIENTRY *)(GLuint index, GLuint divisor)) _func)(index, divisor); +} + +GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[641]; + ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x); +} + +GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[642]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[643]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y); +} + +GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[644]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[645]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[646]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[647]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[648]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[659]; + ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount); +} + +GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[660]; + ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); +} + +GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[661]; + ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer); +} + +GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[662]; + ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer); +} + +GLAPI void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[663]; + ((void (APIENTRY *)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) _func)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); +} + +GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[664]; + return ((GLenum (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[665]; + ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers); +} + +GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[666]; + ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers); +} + +GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[667]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer); +} + +GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[669]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); +} + +GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[671]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer); +} + +GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[672]; + ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers); +} + +GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[673]; + ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers); +} + +GLAPI void APIENTRY glGenerateMipmap(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[674]; + ((void (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[675]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params); +} + +GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[676]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[677]; + return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer); +} + +GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[678]; + return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer); +} + +GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[679]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height); +} + +GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[680]; + ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, samples, internalformat, width, height); +} + +GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[681]; + ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length)) _func)(target, offset, length); +} + +GLAPI GLvoid * APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[682]; + return ((GLvoid * (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) _func)(target, offset, length, access); +} + +GLAPI void APIENTRY glBindVertexArray(GLuint array) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[683]; + ((void (APIENTRY *)(GLuint array)) _func)(array); +} + +GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[684]; + ((void (APIENTRY *)(GLsizei n, const GLuint *arrays)) _func)(n, arrays); +} + +GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[685]; + ((void (APIENTRY *)(GLsizei n, GLuint *arrays)) _func)(n, arrays); +} + +GLAPI GLboolean APIENTRY glIsVertexArray(GLuint array) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[686]; + return ((GLboolean (APIENTRY *)(GLuint array)) _func)(array); +} + +GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[687]; + ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) _func)(program, uniformBlockIndex, bufSize, length, uniformBlockName); +} + +GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[688]; + ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) _func)(program, uniformBlockIndex, pname, params); +} + +GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[690]; + ((void (APIENTRY *)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) _func)(program, uniformCount, uniformIndices, pname, params); +} + +GLAPI GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[691]; + return ((GLuint (APIENTRY *)(GLuint program, const GLchar *uniformBlockName)) _func)(program, uniformBlockName); +} + +GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[692]; + ((void (APIENTRY *)(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices)) _func)(program, uniformCount, uniformNames, uniformIndices); +} + +GLAPI void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[693]; + ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) _func)(program, uniformBlockIndex, uniformBlockBinding); +} + +GLAPI void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[694]; + ((void (APIENTRY *)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) _func)(readTarget, writeTarget, readOffset, writeOffset, size); +} + +GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[695]; + return ((GLenum (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout); +} + +GLAPI void APIENTRY glDeleteSync(GLsync sync) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[696]; + ((void (APIENTRY *)(GLsync sync)) _func)(sync); +} + +GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[697]; + return ((GLsync (APIENTRY *)(GLenum condition, GLbitfield flags)) _func)(condition, flags); +} + +GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[698]; + ((void (APIENTRY *)(GLenum pname, GLint64 *params)) _func)(pname, params); +} + +GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[699]; + ((void (APIENTRY *)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) _func)(sync, pname, bufSize, length, values); +} + +GLAPI GLboolean APIENTRY glIsSync(GLsync sync) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[700]; + return ((GLboolean (APIENTRY *)(GLsync sync)) _func)(sync); +} + +GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[701]; + ((void (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout); +} + +GLAPI void APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[707]; + ((void (APIENTRY *)(GLenum pname, GLuint index, GLfloat *val)) _func)(pname, index, val); +} + +GLAPI void APIENTRY glSampleMaski(GLuint index, GLbitfield mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[708]; + ((void (APIENTRY *)(GLuint index, GLbitfield mask)) _func)(index, mask); +} + +GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[717]; + ((void (APIENTRY *)(GLuint unit, GLuint sampler)) _func)(unit, sampler); +} + +GLAPI void APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[718]; + ((void (APIENTRY *)(GLsizei count, const GLuint *samplers)) _func)(count, samplers); +} + +GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[719]; + ((void (APIENTRY *)(GLsizei count, GLuint *samplers)) _func)(count, samplers); +} + +GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[722]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat *params)) _func)(sampler, pname, params); +} + +GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[723]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint *params)) _func)(sampler, pname, params); +} + +GLAPI GLboolean APIENTRY glIsSampler(GLuint sampler) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[724]; + return ((GLboolean (APIENTRY *)(GLuint sampler)) _func)(sampler); +} + +GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[727]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat param)) _func)(sampler, pname, param); +} + +GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[728]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLfloat *params)) _func)(sampler, pname, params); +} + +GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[729]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint param)) _func)(sampler, pname, param); +} + +GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[730]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLint *params)) _func)(sampler, pname, params); +} + +GLAPI void APIENTRY glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[772]; + ((void (APIENTRY *)(GLenum mode, const GLvoid *indirect)) _func)(mode, indirect); +} + +GLAPI void APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[773]; + ((void (APIENTRY *)(GLenum mode, GLenum type, const GLvoid *indirect)) _func)(mode, type, indirect); +} + +GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[802]; + ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id); +} + +GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[803]; + ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); +} + +GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[805]; + ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids); +} + +GLAPI GLboolean APIENTRY glIsTransformFeedback(GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[806]; + return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); +} + +GLAPI void APIENTRY glPauseTransformFeedback(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[807]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY glResumeTransformFeedback(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[808]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY glClearDepthf(GLclampf depth) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[813]; + ((void (APIENTRY *)(GLclampf depth)) _func)(depth); +} + +GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[814]; + ((void (APIENTRY *)(GLclampf zNear, GLclampf zFar)) _func)(zNear, zFar); +} + +GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[815]; + ((void (APIENTRY *)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) _func)(shadertype, precisiontype, range, precision); +} + +GLAPI void APIENTRY glReleaseShaderCompiler(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[816]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[817]; + ((void (APIENTRY *)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) _func)(n, shaders, binaryformat, binary, length); +} + +GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[818]; + ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) _func)(program, bufSize, length, binaryFormat, binary); +} + +GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[819]; + ((void (APIENTRY *)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)) _func)(program, binaryFormat, binary, length); +} + +GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[820]; + ((void (APIENTRY *)(GLuint program, GLenum pname, GLint value)) _func)(program, pname, value); +} + +GLAPI void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[866]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) _func)(target, internalformat, pname, bufSize, params); +} + +GLAPI void APIENTRY glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[868]; + ((void (APIENTRY *)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)) _func)(unit, texture, level, layered, layer, access, format); +} + +GLAPI void APIENTRY glMemoryBarrier(GLbitfield barriers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[869]; + ((void (APIENTRY *)(GLbitfield barriers)) _func)(barriers); +} + +GLAPI void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[871]; + ((void (APIENTRY *)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)) _func)(target, levels, internalFormat, width, height); +} + +GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[872]; + ((void (APIENTRY *)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)) _func)(target, levels, internalFormat, width, height, depth); +} + +GLAPI void APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[878]; + ((void (APIENTRY *)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)) _func)(num_groups_x, num_groups_y, num_groups_z); +} + +GLAPI void APIENTRY glDispatchComputeIndirect(GLintptr indirect) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[879]; + ((void (APIENTRY *)(GLintptr indirect)) _func)(indirect); +} + +GLAPI void APIENTRY glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[882]; + ((void (APIENTRY *)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) _func)(bindingindex, buffer, offset, stride); +} + +GLAPI void APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[883]; + ((void (APIENTRY *)(GLuint attribindex, GLuint bindingindex)) _func)(attribindex, bindingindex); +} + +GLAPI void APIENTRY glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[884]; + ((void (APIENTRY *)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) _func)(attribindex, size, type, normalized, relativeoffset); +} + +GLAPI void APIENTRY glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[885]; + ((void (APIENTRY *)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) _func)(attribindex, size, type, relativeoffset); +} + +GLAPI void APIENTRY glVertexBindingDivisor(GLuint attribindex, GLuint divisor) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[887]; + ((void (APIENTRY *)(GLuint attribindex, GLuint divisor)) _func)(attribindex, divisor); +} + +GLAPI void APIENTRY glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[899]; + ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) _func)(target, samples, internalformat, width, height, fixedsamplelocations); +} + +GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1012]; + ((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments)) _func)(target, numAttachments, attachments); +} + +GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1013]; + ((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, numAttachments, attachments, x, y, width, height); +} + +GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1110]; + ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); +} + +GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1225]; + ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1226]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1227]; + ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1228]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +/* does not need public_entries */ +#undef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN +#endif /* MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN */ + +#ifdef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN +__asm__( +STUB_ASM_ENTRY("glCullFace")"\n" +"\t"STUB_ASM_CODE("152")"\n" + +STUB_ASM_ENTRY("glFrontFace")"\n" +"\t"STUB_ASM_CODE("157")"\n" + +STUB_ASM_ENTRY("glHint")"\n" +"\t"STUB_ASM_CODE("158")"\n" + +STUB_ASM_ENTRY("glLineWidth")"\n" +"\t"STUB_ASM_CODE("168")"\n" + +STUB_ASM_ENTRY("glScissor")"\n" +"\t"STUB_ASM_CODE("176")"\n" + +STUB_ASM_ENTRY("glTexParameterf")"\n" +"\t"STUB_ASM_CODE("178")"\n" + +STUB_ASM_ENTRY("glTexParameterfv")"\n" +"\t"STUB_ASM_CODE("179")"\n" + +STUB_ASM_ENTRY("glTexParameteri")"\n" +"\t"STUB_ASM_CODE("180")"\n" + +STUB_ASM_ENTRY("glTexParameteriv")"\n" +"\t"STUB_ASM_CODE("181")"\n" + +STUB_ASM_ENTRY("glTexImage2D")"\n" +"\t"STUB_ASM_CODE("183")"\n" + +STUB_ASM_ENTRY("glClear")"\n" +"\t"STUB_ASM_CODE("203")"\n" + +STUB_ASM_ENTRY("glClearColor")"\n" +"\t"STUB_ASM_CODE("206")"\n" + +STUB_ASM_ENTRY("glClearStencil")"\n" +"\t"STUB_ASM_CODE("207")"\n" + +STUB_ASM_ENTRY("glStencilMask")"\n" +"\t"STUB_ASM_CODE("209")"\n" + +STUB_ASM_ENTRY("glColorMask")"\n" +"\t"STUB_ASM_CODE("210")"\n" + +STUB_ASM_ENTRY("glDepthMask")"\n" +"\t"STUB_ASM_CODE("211")"\n" + +STUB_ASM_ENTRY("glDisable")"\n" +"\t"STUB_ASM_CODE("214")"\n" + +STUB_ASM_ENTRY("glEnable")"\n" +"\t"STUB_ASM_CODE("215")"\n" + +STUB_ASM_ENTRY("glFinish")"\n" +"\t"STUB_ASM_CODE("216")"\n" + +STUB_ASM_ENTRY("glFlush")"\n" +"\t"STUB_ASM_CODE("217")"\n" + +STUB_ASM_ENTRY("glBlendFunc")"\n" +"\t"STUB_ASM_CODE("241")"\n" + +STUB_ASM_ENTRY("glStencilFunc")"\n" +"\t"STUB_ASM_CODE("243")"\n" + +STUB_ASM_ENTRY("glStencilOp")"\n" +"\t"STUB_ASM_CODE("244")"\n" + +STUB_ASM_ENTRY("glDepthFunc")"\n" +"\t"STUB_ASM_CODE("245")"\n" + +STUB_ASM_ENTRY("glPixelStorei")"\n" +"\t"STUB_ASM_CODE("250")"\n" + +STUB_ASM_ENTRY("glReadBuffer")"\n" +"\t"STUB_ASM_CODE("254")"\n" + +STUB_ASM_ENTRY("glReadPixels")"\n" +"\t"STUB_ASM_CODE("256")"\n" + +STUB_ASM_ENTRY("glGetBooleanv")"\n" +"\t"STUB_ASM_CODE("258")"\n" + +STUB_ASM_ENTRY("glGetError")"\n" +"\t"STUB_ASM_CODE("261")"\n" + +STUB_ASM_ENTRY("glGetFloatv")"\n" +"\t"STUB_ASM_CODE("262")"\n" + +STUB_ASM_ENTRY("glGetIntegerv")"\n" +"\t"STUB_ASM_CODE("263")"\n" + +STUB_ASM_ENTRY("glGetString")"\n" +"\t"STUB_ASM_CODE("275")"\n" + +STUB_ASM_ENTRY("glGetTexParameterfv")"\n" +"\t"STUB_ASM_CODE("282")"\n" + +STUB_ASM_ENTRY("glGetTexParameteriv")"\n" +"\t"STUB_ASM_CODE("283")"\n" + +STUB_ASM_ENTRY("glGetTexLevelParameterfv")"\n" +"\t"STUB_ASM_CODE("284")"\n" + +STUB_ASM_ENTRY("glGetTexLevelParameteriv")"\n" +"\t"STUB_ASM_CODE("285")"\n" + +STUB_ASM_ENTRY("glIsEnabled")"\n" +"\t"STUB_ASM_CODE("286")"\n" + +STUB_ASM_ENTRY("glViewport")"\n" +"\t"STUB_ASM_CODE("305")"\n" + +STUB_ASM_ENTRY("glBindTexture")"\n" +"\t"STUB_ASM_CODE("307")"\n" + +STUB_ASM_ENTRY("glDrawArrays")"\n" +"\t"STUB_ASM_CODE("310")"\n" + +STUB_ASM_ENTRY("glDrawElements")"\n" +"\t"STUB_ASM_CODE("311")"\n" + +STUB_ASM_ENTRY("glPolygonOffset")"\n" +"\t"STUB_ASM_CODE("319")"\n" + +STUB_ASM_ENTRY("glCopyTexImage2D")"\n" +"\t"STUB_ASM_CODE("324")"\n" + +STUB_ASM_ENTRY("glCopyTexSubImage2D")"\n" +"\t"STUB_ASM_CODE("326")"\n" + +STUB_ASM_ENTRY("glDeleteTextures")"\n" +"\t"STUB_ASM_CODE("327")"\n" + +STUB_ASM_ENTRY("glGenTextures")"\n" +"\t"STUB_ASM_CODE("328")"\n" + +STUB_ASM_ENTRY("glIsTexture")"\n" +"\t"STUB_ASM_CODE("330")"\n" + +STUB_ASM_ENTRY("glTexSubImage2D")"\n" +"\t"STUB_ASM_CODE("333")"\n" + +STUB_ASM_ENTRY("glBlendColor")"\n" +"\t"STUB_ASM_CODE("336")"\n" + +STUB_ASM_ENTRY("glBlendEquation")"\n" +"\t"STUB_ASM_CODE("337")"\n" + +STUB_ASM_ENTRY("glDrawRangeElements")"\n" +"\t"STUB_ASM_CODE("338")"\n" + +STUB_ASM_ENTRY("glTexImage3D")"\n" +"\t"STUB_ASM_CODE("371")"\n" + +STUB_ASM_ENTRY("glTexSubImage3D")"\n" +"\t"STUB_ASM_CODE("372")"\n" + +STUB_ASM_ENTRY("glCopyTexSubImage3D")"\n" +"\t"STUB_ASM_CODE("373")"\n" + +STUB_ASM_ENTRY("glActiveTexture")"\n" +"\t"STUB_ASM_CODE("374")"\n" + +STUB_ASM_ENTRY("glCompressedTexImage2D")"\n" +"\t"STUB_ASM_CODE("409")"\n" + +STUB_ASM_ENTRY("glCompressedTexImage3D")"\n" +"\t"STUB_ASM_CODE("410")"\n" + +STUB_ASM_ENTRY("glCompressedTexSubImage2D")"\n" +"\t"STUB_ASM_CODE("412")"\n" + +STUB_ASM_ENTRY("glCompressedTexSubImage3D")"\n" +"\t"STUB_ASM_CODE("413")"\n" + +STUB_ASM_ENTRY("glSampleCoverage")"\n" +"\t"STUB_ASM_CODE("419")"\n" + +STUB_ASM_ENTRY("glBlendFuncSeparate")"\n" +"\t"STUB_ASM_CODE("420")"\n" + +STUB_ASM_ENTRY("glMultiDrawArraysEXT")"\n" +"\t"STUB_ASM_CODE("424")"\n" + +STUB_ASM_ENTRY("glBeginQuery")"\n" +"\t"STUB_ASM_CODE("460")"\n" + +STUB_ASM_ENTRY("glBindBuffer")"\n" +"\t"STUB_ASM_CODE("461")"\n" + +STUB_ASM_ENTRY("glBufferData")"\n" +"\t"STUB_ASM_CODE("462")"\n" + +STUB_ASM_ENTRY("glBufferSubData")"\n" +"\t"STUB_ASM_CODE("463")"\n" + +STUB_ASM_ENTRY("glDeleteBuffers")"\n" +"\t"STUB_ASM_CODE("464")"\n" + +STUB_ASM_ENTRY("glDeleteQueries")"\n" +"\t"STUB_ASM_CODE("465")"\n" + +STUB_ASM_ENTRY("glEndQuery")"\n" +"\t"STUB_ASM_CODE("466")"\n" + +STUB_ASM_ENTRY("glGenBuffers")"\n" +"\t"STUB_ASM_CODE("467")"\n" + +STUB_ASM_ENTRY("glGenQueries")"\n" +"\t"STUB_ASM_CODE("468")"\n" + +STUB_ASM_ENTRY("glGetBufferParameteriv")"\n" +"\t"STUB_ASM_CODE("469")"\n" + +STUB_ASM_ENTRY("glGetBufferPointerv")"\n" +"\t"STUB_ASM_CODE("470")"\n" + +STUB_ASM_ENTRY("glGetQueryObjectuiv")"\n" +"\t"STUB_ASM_CODE("473")"\n" + +STUB_ASM_ENTRY("glGetQueryiv")"\n" +"\t"STUB_ASM_CODE("474")"\n" + +STUB_ASM_ENTRY("glIsBuffer")"\n" +"\t"STUB_ASM_CODE("475")"\n" + +STUB_ASM_ENTRY("glIsQuery")"\n" +"\t"STUB_ASM_CODE("476")"\n" + +STUB_ASM_ENTRY("glUnmapBuffer")"\n" +"\t"STUB_ASM_CODE("478")"\n" + +STUB_ASM_ENTRY("glAttachShader")"\n" +"\t"STUB_ASM_CODE("479")"\n" + +STUB_ASM_ENTRY("glBindAttribLocation")"\n" +"\t"STUB_ASM_CODE("480")"\n" + +STUB_ASM_ENTRY("glBlendEquationSeparate")"\n" 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+STUB_ASM_ENTRY("glGenRenderbuffers")"\n" +"\t"STUB_ASM_CODE("673")"\n" + +STUB_ASM_ENTRY("glGenerateMipmap")"\n" +"\t"STUB_ASM_CODE("674")"\n" + +STUB_ASM_ENTRY("glGetFramebufferAttachmentParameteriv")"\n" +"\t"STUB_ASM_CODE("675")"\n" + +STUB_ASM_ENTRY("glGetRenderbufferParameteriv")"\n" +"\t"STUB_ASM_CODE("676")"\n" + +STUB_ASM_ENTRY("glIsFramebuffer")"\n" +"\t"STUB_ASM_CODE("677")"\n" + +STUB_ASM_ENTRY("glIsRenderbuffer")"\n" +"\t"STUB_ASM_CODE("678")"\n" + +STUB_ASM_ENTRY("glRenderbufferStorage")"\n" +"\t"STUB_ASM_CODE("679")"\n" + +STUB_ASM_ENTRY("glRenderbufferStorageMultisample")"\n" +"\t"STUB_ASM_CODE("680")"\n" + +STUB_ASM_ENTRY("glFlushMappedBufferRange")"\n" +"\t"STUB_ASM_CODE("681")"\n" + +STUB_ASM_ENTRY("glMapBufferRange")"\n" +"\t"STUB_ASM_CODE("682")"\n" + +STUB_ASM_ENTRY("glBindVertexArray")"\n" +"\t"STUB_ASM_CODE("683")"\n" + +STUB_ASM_ENTRY("glDeleteVertexArrays")"\n" +"\t"STUB_ASM_CODE("684")"\n" + +STUB_ASM_ENTRY("glGenVertexArrays")"\n" +"\t"STUB_ASM_CODE("685")"\n" + +STUB_ASM_ENTRY("glIsVertexArray")"\n" +"\t"STUB_ASM_CODE("686")"\n" + +STUB_ASM_ENTRY("glGetActiveUniformBlockName")"\n" +"\t"STUB_ASM_CODE("687")"\n" + +STUB_ASM_ENTRY("glGetActiveUniformBlockiv")"\n" +"\t"STUB_ASM_CODE("688")"\n" + +STUB_ASM_ENTRY("glGetActiveUniformsiv")"\n" +"\t"STUB_ASM_CODE("690")"\n" + +STUB_ASM_ENTRY("glGetUniformBlockIndex")"\n" +"\t"STUB_ASM_CODE("691")"\n" + +STUB_ASM_ENTRY("glGetUniformIndices")"\n" +"\t"STUB_ASM_CODE("692")"\n" + +STUB_ASM_ENTRY("glUniformBlockBinding")"\n" +"\t"STUB_ASM_CODE("693")"\n" + +STUB_ASM_ENTRY("glCopyBufferSubData")"\n" +"\t"STUB_ASM_CODE("694")"\n" + +STUB_ASM_ENTRY("glClientWaitSync")"\n" +"\t"STUB_ASM_CODE("695")"\n" + +STUB_ASM_ENTRY("glDeleteSync")"\n" +"\t"STUB_ASM_CODE("696")"\n" + +STUB_ASM_ENTRY("glFenceSync")"\n" +"\t"STUB_ASM_CODE("697")"\n" + +STUB_ASM_ENTRY("glGetInteger64v")"\n" +"\t"STUB_ASM_CODE("698")"\n" + +STUB_ASM_ENTRY("glGetSynciv")"\n" +"\t"STUB_ASM_CODE("699")"\n" + +STUB_ASM_ENTRY("glIsSync")"\n" +"\t"STUB_ASM_CODE("700")"\n" + +STUB_ASM_ENTRY("glWaitSync")"\n" +"\t"STUB_ASM_CODE("701")"\n" + +STUB_ASM_ENTRY("glGetMultisamplefv")"\n" +"\t"STUB_ASM_CODE("707")"\n" + +STUB_ASM_ENTRY("glSampleMaski")"\n" +"\t"STUB_ASM_CODE("708")"\n" + +STUB_ASM_ENTRY("glBindSampler")"\n" +"\t"STUB_ASM_CODE("717")"\n" + +STUB_ASM_ENTRY("glDeleteSamplers")"\n" +"\t"STUB_ASM_CODE("718")"\n" + +STUB_ASM_ENTRY("glGenSamplers")"\n" +"\t"STUB_ASM_CODE("719")"\n" + +STUB_ASM_ENTRY("glGetSamplerParameterfv")"\n" +"\t"STUB_ASM_CODE("722")"\n" + +STUB_ASM_ENTRY("glGetSamplerParameteriv")"\n" +"\t"STUB_ASM_CODE("723")"\n" + +STUB_ASM_ENTRY("glIsSampler")"\n" +"\t"STUB_ASM_CODE("724")"\n" + +STUB_ASM_ENTRY("glSamplerParameterf")"\n" +"\t"STUB_ASM_CODE("727")"\n" + +STUB_ASM_ENTRY("glSamplerParameterfv")"\n" +"\t"STUB_ASM_CODE("728")"\n" + +STUB_ASM_ENTRY("glSamplerParameteri")"\n" +"\t"STUB_ASM_CODE("729")"\n" + +STUB_ASM_ENTRY("glSamplerParameteriv")"\n" +"\t"STUB_ASM_CODE("730")"\n" + +STUB_ASM_ENTRY("glDrawArraysIndirect")"\n" +"\t"STUB_ASM_CODE("772")"\n" + +STUB_ASM_ENTRY("glDrawElementsIndirect")"\n" +"\t"STUB_ASM_CODE("773")"\n" + +STUB_ASM_ENTRY("glBindTransformFeedback")"\n" +"\t"STUB_ASM_CODE("802")"\n" + +STUB_ASM_ENTRY("glDeleteTransformFeedbacks")"\n" +"\t"STUB_ASM_CODE("803")"\n" + +STUB_ASM_ENTRY("glGenTransformFeedbacks")"\n" +"\t"STUB_ASM_CODE("805")"\n" + +STUB_ASM_ENTRY("glIsTransformFeedback")"\n" +"\t"STUB_ASM_CODE("806")"\n" + +STUB_ASM_ENTRY("glPauseTransformFeedback")"\n" +"\t"STUB_ASM_CODE("807")"\n" + +STUB_ASM_ENTRY("glResumeTransformFeedback")"\n" +"\t"STUB_ASM_CODE("808")"\n" + +STUB_ASM_ENTRY("glClearDepthf")"\n" +"\t"STUB_ASM_CODE("813")"\n" + +STUB_ASM_ENTRY("glDepthRangef")"\n" +"\t"STUB_ASM_CODE("814")"\n" + +STUB_ASM_ENTRY("glGetShaderPrecisionFormat")"\n" +"\t"STUB_ASM_CODE("815")"\n" + +STUB_ASM_ENTRY("glReleaseShaderCompiler")"\n" +"\t"STUB_ASM_CODE("816")"\n" + +STUB_ASM_ENTRY("glShaderBinary")"\n" +"\t"STUB_ASM_CODE("817")"\n" + +STUB_ASM_ENTRY("glGetProgramBinary")"\n" +"\t"STUB_ASM_CODE("818")"\n" + +STUB_ASM_ENTRY("glProgramBinary")"\n" +"\t"STUB_ASM_CODE("819")"\n" + +STUB_ASM_ENTRY("glProgramParameteri")"\n" +"\t"STUB_ASM_CODE("820")"\n" + +STUB_ASM_ENTRY("glGetInternalformativ")"\n" +"\t"STUB_ASM_CODE("866")"\n" + +STUB_ASM_ENTRY("glBindImageTexture")"\n" +"\t"STUB_ASM_CODE("868")"\n" + +STUB_ASM_ENTRY("glMemoryBarrier")"\n" +"\t"STUB_ASM_CODE("869")"\n" + +STUB_ASM_ENTRY("glTexStorage2D")"\n" +"\t"STUB_ASM_CODE("871")"\n" + +STUB_ASM_ENTRY("glTexStorage3D")"\n" +"\t"STUB_ASM_CODE("872")"\n" + +STUB_ASM_ENTRY("glDispatchCompute")"\n" +"\t"STUB_ASM_CODE("878")"\n" + +STUB_ASM_ENTRY("glDispatchComputeIndirect")"\n" +"\t"STUB_ASM_CODE("879")"\n" + +STUB_ASM_ENTRY("glBindVertexBuffer")"\n" +"\t"STUB_ASM_CODE("882")"\n" + +STUB_ASM_ENTRY("glVertexAttribBinding")"\n" +"\t"STUB_ASM_CODE("883")"\n" + +STUB_ASM_ENTRY("glVertexAttribFormat")"\n" +"\t"STUB_ASM_CODE("884")"\n" + +STUB_ASM_ENTRY("glVertexAttribIFormat")"\n" +"\t"STUB_ASM_CODE("885")"\n" + +STUB_ASM_ENTRY("glVertexBindingDivisor")"\n" +"\t"STUB_ASM_CODE("887")"\n" + +STUB_ASM_ENTRY("glTexStorage2DMultisample")"\n" +"\t"STUB_ASM_CODE("899")"\n" + +STUB_ASM_ENTRY("glInvalidateFramebuffer")"\n" +"\t"STUB_ASM_CODE("1012")"\n" + +STUB_ASM_ENTRY("glInvalidateSubFramebuffer")"\n" +"\t"STUB_ASM_CODE("1013")"\n" + +STUB_ASM_ENTRY("glMultiDrawElementsEXT")"\n" +"\t"STUB_ASM_CODE("1110")"\n" + +STUB_ASM_ENTRY("glVertexAttribI4i")"\n" +"\t"STUB_ASM_CODE("1225")"\n" + +STUB_ASM_ENTRY("glVertexAttribI4iv")"\n" +"\t"STUB_ASM_CODE("1226")"\n" + +STUB_ASM_ENTRY("glVertexAttribI4ui")"\n" +"\t"STUB_ASM_CODE("1227")"\n" + +STUB_ASM_ENTRY("glVertexAttribI4uiv")"\n" +"\t"STUB_ASM_CODE("1228")"\n" + +); +#undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN +#endif /* MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN */ diff --git a/lib/mesa/src/mapi/es2api/glesv2.pc.in b/lib/mesa/src/mapi/es2api/glesv2.pc.in new file mode 100644 index 000000000..e5bf12f87 --- /dev/null +++ b/lib/mesa/src/mapi/es2api/glesv2.pc.in @@ -0,0 +1,12 @@ +prefix=@prefix@ +exec_prefix=${prefix} +libdir=@libdir@ +includedir=@includedir@ + +Name: glesv2 +Description: Mesa OpenGL ES 2.0 library +Requires.private: +Version: @VERSION@ +Libs: -L${libdir} -lGLESv2 +Libs.private: @GLESv2_PC_LIB_PRIV@ +Cflags: -I${includedir} |