diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2018-10-23 05:53:16 +0000 |
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committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2018-10-23 05:53:16 +0000 |
commit | aea331c3cb69ef2756ffceb05da8ace5e6287314 (patch) | |
tree | 2ec86f417bae9af0860d54ed89c822e701563645 /lib/mesa/src/util/drirc | |
parent | f6666e4c3977a5d74f3da7464672ea48e44dff4b (diff) |
Import Mesa 17.3.9
Diffstat (limited to 'lib/mesa/src/util/drirc')
-rw-r--r-- | lib/mesa/src/util/drirc | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/lib/mesa/src/util/drirc b/lib/mesa/src/util/drirc new file mode 100644 index 000000000..6ed35d8f4 --- /dev/null +++ b/lib/mesa/src/util/drirc @@ -0,0 +1,286 @@ +<!-- + +============================================ +Application bugs worked around in this file: +============================================ + +* Unigine Heaven 3.0 and older contain too many bugs and can't be supported + by drivers that want to be compliant. + +* Various Unigine products don't use the #version and #extension GLSL + directives, meaning they only get GLSL 1.10 and no extensions for their + shaders. + Enabling all extensions for Unigine fixes most issues, but the GLSL version + is still 1.10. + +* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses + an #extension directive in the middle of its shaders, which is illegal + in GLSL. + +* Dying Light and Dead Island Definitive Edition redeclare vertex shader + built-ins (specifically gl_VertexID), which causes the vertex shaders to fail + to compile. + +TODO: document the other workarounds. + +--> + +<driconf> + <!-- Please always enable app-specific workarounds for all drivers and + screens. --> + <device> + <application name="Unigine Sanctuary" executable="Sanctuary"> + <option name="force_glsl_extensions_warn" value="true" /> + <option name="disable_blend_func_extended" value="true" /> + </application> + + <application name="Unigine Tropics" executable="Tropics"> + <option name="force_glsl_extensions_warn" value="true" /> + <option name="disable_blend_func_extended" value="true" /> + </application> + + <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine Valley (32-bit)" executable="valley_x86"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine Valley (64-bit)" executable="valley_x64"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + + <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> + <option name="disable_blend_func_extended" value="true" /> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> + <option name="disable_blend_func_extended" value="true" /> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Savage 2" executable="savage2.bin"> + <option name="disable_glsl_line_continuations" value="true" /> + </application> + + <application name="Topogun (32-bit)" executable="topogun32"> + <option name="always_have_depth_buffer" value="true" /> + </application> + + <application name="Topogun (64-bit)" executable="topogun64"> + <option name="always_have_depth_buffer" value="true" /> + </application> + + <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + + <!-- For the Definitive Edition which shares the same executable name --> + <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> + </application> + + <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> + <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> + </application> + + <application name="Dying Light" executable="DyingLightGame"> + <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> + </application> + + <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Warsow (32-bit)" executable="warsow.i386"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Warsow (64-bit)" executable="warsow.x86_64"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Rust" executable="rust"> + <option name="glsl_zero_init" value="true"/> + </application> + + <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + + <application name="Worms W.M.D" executable="Worms W.M.Dx64"> + <option name="allow_higher_compat_version" value="true" /> + </application> + + <application name="Crookz - The Big Heist" executable="Crookz"> + <option name="allow_higher_compat_version" value="true" /> + </application> + + <application name="Tropico 5" executable="Tropico5"> + <option name="allow_higher_compat_version" value="true" /> + </application> + + <application name="The Culling" executable="Victory"> + <option name="force_glsl_version" value="440" /> + </application> + + <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> + <option name="force_glsl_abs_sqrt" value="true" /> + </application> + + <application name="Spec Ops: The Line (64-bit)" executable="specops"> + <option name="force_glsl_abs_sqrt" value="true" /> + </application> + + <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> + <option name="glsl_zero_init" value="true"/> + </application> + + <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> + <option name="glsl_zero_init" value="true"/> + </application> + + <application name="Rocket League" executable="RocketLeague"> + <option name="glsl_correct_derivatives_after_discard" value="true"/> + </application> + + <application name="The Witcher 2" executable="witcher2"> + <option name="glsl_correct_derivatives_after_discard" value="true"/> + </application> + + <application name="Unreal 4 Editor" executable="UE4Editor"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + + <application name="Observer" executable="TheObserver-Linux-Shipping"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + + <application name="Steamroll" executable="Steamroll-Linux-Shipping"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + + <application name="Refunct" executable="Refunct-Linux-Shipping"> + <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> + </application> + + <!-- The GL thread whitelist is below, workarounds are above. + Keep it that way. --> + + <application name="Alien Isolation" executable="AlienIsolation"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="BioShock Infinite" executable="bioshock.i386"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Borderlands 2" executable="Borderlands2"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Civilization 5" executable="Civ5XP"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Civilization 6" executable="Civ6"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Dreamfall Chapters" executable="Dreamfall Chapters"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Hitman" executable="HitmanPro"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Renowned Explorers: International Society" executable="abbeycore_steam"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Saints Row 2" executable="saintsrow2.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Saints Row: The Third" executable="SaintsRow3.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Saints Row IV" executable="SaintsRow4.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="The Witcher 2" executable="witcher2"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="American Truck Simulator" executable="amtrucks"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Euro Truck Simulator 2" executable="eurotrucks2"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Overlord" executable="overlord.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Overlord 2" executable="overlord2.i386"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Oil Rush" executable="OilRush_x86"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="War Thunder" executable="aces"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="War Thunder (Wine)" executable="aces.exe"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Outlast" executable="OLGame.x86_64"> + <option name="mesa_glthread" value="true"/> + </application> + + <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Spec Ops: The Line (64-bit)" executable="specops"> + <option name="mesa_glthread" value="true"/> + </application> + </device> + <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> + <device driver="vmwgfx"> + <application name="gnome-shell" executable="gnome-shell"> + <option name="glx_disable_ext_buffer_age" value="true" /> + <option name="glx_disable_oml_sync_control" value="true" /> + </application> + <application name="Compiz" executable="Compiz"> + <option name="glx_disable_ext_buffer_age" value="true" /> + <option name="glx_disable_oml_sync_control" value="true" /> + </application> + </device> + <device driver="radeonsi"> + <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame"> + <option name="radeonsi_clear_db_cache_before_clear" value="true" /> + </application> + </device> +</driconf> |