diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2022-04-21 04:19:48 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2022-04-21 04:19:48 +0000 |
commit | b462e9295557a38d1f57438d55ae8e1f71bd428f (patch) | |
tree | 1a27511fdeebe3439ac5413f144eec0354addf9b /lib/mesa | |
parent | 6ddb6bb1345691c354850853474c99b4cc713bec (diff) |
Import Mesa 21.3.8
Diffstat (limited to 'lib/mesa')
-rw-r--r-- | lib/mesa/src/amd/vulkan/00-radv-defaults.conf | 63 |
1 files changed, 19 insertions, 44 deletions
diff --git a/lib/mesa/src/amd/vulkan/00-radv-defaults.conf b/lib/mesa/src/amd/vulkan/00-radv-defaults.conf index 0ede6ef32..4cf35218d 100644 --- a/lib/mesa/src/amd/vulkan/00-radv-defaults.conf +++ b/lib/mesa/src/amd/vulkan/00-radv-defaults.conf @@ -38,12 +38,6 @@ Application bugs worked around in this file: <!-- Engine workarounds --> <engine engine_name_match="vkd3d"> <option name="radv_zero_vram" value="true" /> - <option name="radv_disable_aniso_single_level" value="true" /> - <option name="radv_dgc" value="true" /> - </engine> - - <engine engine_name_match="DXVK"> - <option name="radv_disable_aniso_single_level" value="true" /> </engine> <engine engine_name_match="Quantic Dream Engine"> @@ -52,10 +46,6 @@ Application bugs worked around in this file: <option name="radv_disable_tc_compat_htile_general" value="true" /> </engine> - <engine engine_name_match="^UnrealEngine"> <!-- UE4/5 Vulkan RHI --> - <option name="radv_flush_before_query_copy" value="true" /> - </engine> - <!-- Game workarounds --> <application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb"> <option name="radv_report_llvm9_version_string" value="true" /> @@ -63,8 +53,6 @@ Application bugs worked around in this file: </application> <application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe"> - <!-- DXVK and vkd3d-proton both enable invariant position but it's - disabled for SotTR because it breaks NV more than it helps --> <option name="radv_invariant_geom" value="true" /> <option name="radv_split_fma" value="true" /> </application> @@ -113,6 +101,10 @@ Application bugs worked around in this file: <option name="radv_lower_discard_to_demote" value="true" /> </application> + <application name="Monster Hunter World" application_name_match="MonsterHunterWorld.exe"> + <option name="radv_invariant_geom" value="true" /> + </application> + <application name="DOOM (2016)" application_name_match="DOOM$"> <option name="radv_disable_dcc" value="true" /> </application> @@ -121,53 +113,36 @@ Application bugs worked around in this file: <option name="radv_disable_dcc" value="true" /> </application> - <application name="Grid Autosport" application_name_match="GRIDAutosport_avx.exe"> - <option name="radv_disable_sinking_load_input_fs" value="true" /> - </application> - - <application name="Grid Autosport" application_name_match="GRIDAutosport.exe"> - <option name="radv_disable_sinking_load_input_fs" value="true" /> - </application> - - <application name="Hammerting" application_name_match="TDTD"> - <option name="radv_zero_vram" value="true" /> - </application> - <application name="RDR2" application_name_match="Red Dead Redemption 2"> - <option name="radv_enable_unified_heap_on_apu" value="true" /> + <option name="radv_report_apu_as_dgpu" value="true" /> </application> - <!-- OpenGL Game workarounds (zink) --> - <application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64"> - <option name="radv_zero_vram" value="true" /> + <application name="Resident Evil Village" application_name_match="re8.exe"> + <option name="radv_invariant_geom" value="true" /> </application> - <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 --> - <application name="7 Days to Die" executable="7DaysToDie.x86_64"> - <option name="radv_zero_vram" value="true" /> - </application> - <application name="7 Days to Die" executable="7DaysToDie.x86"> - <option name="radv_zero_vram" value="true" /> + <application name="F1 2021" application_name_match="F1_2021_dx12.exe"> + <option name="radv_disable_htile_layers" value="true" /> </application> - <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf"> - <option name="radv_zero_vram" value="true" /> + <application name="Fable Anniversary" application_name_match="Fable Anniversary.exe"> + <option name="radv_disable_dcc" value="true" /> </application> - <application name="American Truck Simulator" executable="amtrucks"> - <option name="radv_zero_vram" value="true" /> + <application name="Dragon's Dogma Dark Ariser" application_name_match="DDDA.exe"> + <option name="radv_disable_dcc" value="true" /> </application> - <application name="Counter-Strike Global Offensive" executable="csgo_linux64"> - <option name="radv_zero_vram" value="true" /> + <application name="Grand Theft Auto IV" application_name_match="GTAIV.exe"> + <option name="radv_disable_dcc" value="true" /> </application> - <application name="Exanima" executable="Exanima.exe"> - <option name="radv_zero_vram" value="true"/> + <application name="Star Wars: The Force Unleashed II" application_name_match="SWTFU2.exe"> + <option name="radv_disable_dcc" value="true" /> </application> - <application name="Rocket League" executable="RocketLeague"> - <option name="radv_zero_vram" value="true" /> + <application name="Starcraft 2" application_name_match="SC2_x64.exe"> + <option name="radv_disable_dcc" value="true" /> </application> </device> </driconf> |