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authorJonathan Gray <jsg@cvs.openbsd.org>2022-04-21 04:19:48 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2022-04-21 04:19:48 +0000
commitb462e9295557a38d1f57438d55ae8e1f71bd428f (patch)
tree1a27511fdeebe3439ac5413f144eec0354addf9b /lib/mesa
parent6ddb6bb1345691c354850853474c99b4cc713bec (diff)
Import Mesa 21.3.8
Diffstat (limited to 'lib/mesa')
-rw-r--r--lib/mesa/src/amd/vulkan/00-radv-defaults.conf63
1 files changed, 19 insertions, 44 deletions
diff --git a/lib/mesa/src/amd/vulkan/00-radv-defaults.conf b/lib/mesa/src/amd/vulkan/00-radv-defaults.conf
index 0ede6ef32..4cf35218d 100644
--- a/lib/mesa/src/amd/vulkan/00-radv-defaults.conf
+++ b/lib/mesa/src/amd/vulkan/00-radv-defaults.conf
@@ -38,12 +38,6 @@ Application bugs worked around in this file:
<!-- Engine workarounds -->
<engine engine_name_match="vkd3d">
<option name="radv_zero_vram" value="true" />
- <option name="radv_disable_aniso_single_level" value="true" />
- <option name="radv_dgc" value="true" />
- </engine>
-
- <engine engine_name_match="DXVK">
- <option name="radv_disable_aniso_single_level" value="true" />
</engine>
<engine engine_name_match="Quantic Dream Engine">
@@ -52,10 +46,6 @@ Application bugs worked around in this file:
<option name="radv_disable_tc_compat_htile_general" value="true" />
</engine>
- <engine engine_name_match="^UnrealEngine"> <!-- UE4/5 Vulkan RHI -->
- <option name="radv_flush_before_query_copy" value="true" />
- </engine>
-
<!-- Game workarounds -->
<application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb">
<option name="radv_report_llvm9_version_string" value="true" />
@@ -63,8 +53,6 @@ Application bugs worked around in this file:
</application>
<application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe">
- <!-- DXVK and vkd3d-proton both enable invariant position but it's
- disabled for SotTR because it breaks NV more than it helps -->
<option name="radv_invariant_geom" value="true" />
<option name="radv_split_fma" value="true" />
</application>
@@ -113,6 +101,10 @@ Application bugs worked around in this file:
<option name="radv_lower_discard_to_demote" value="true" />
</application>
+ <application name="Monster Hunter World" application_name_match="MonsterHunterWorld.exe">
+ <option name="radv_invariant_geom" value="true" />
+ </application>
+
<application name="DOOM (2016)" application_name_match="DOOM$">
<option name="radv_disable_dcc" value="true" />
</application>
@@ -121,53 +113,36 @@ Application bugs worked around in this file:
<option name="radv_disable_dcc" value="true" />
</application>
- <application name="Grid Autosport" application_name_match="GRIDAutosport_avx.exe">
- <option name="radv_disable_sinking_load_input_fs" value="true" />
- </application>
-
- <application name="Grid Autosport" application_name_match="GRIDAutosport.exe">
- <option name="radv_disable_sinking_load_input_fs" value="true" />
- </application>
-
- <application name="Hammerting" application_name_match="TDTD">
- <option name="radv_zero_vram" value="true" />
- </application>
-
<application name="RDR2" application_name_match="Red Dead Redemption 2">
- <option name="radv_enable_unified_heap_on_apu" value="true" />
+ <option name="radv_report_apu_as_dgpu" value="true" />
</application>
- <!-- OpenGL Game workarounds (zink) -->
- <application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64">
- <option name="radv_zero_vram" value="true" />
+ <application name="Resident Evil Village" application_name_match="re8.exe">
+ <option name="radv_invariant_geom" value="true" />
</application>
- <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 -->
- <application name="7 Days to Die" executable="7DaysToDie.x86_64">
- <option name="radv_zero_vram" value="true" />
- </application>
- <application name="7 Days to Die" executable="7DaysToDie.x86">
- <option name="radv_zero_vram" value="true" />
+ <application name="F1 2021" application_name_match="F1_2021_dx12.exe">
+ <option name="radv_disable_htile_layers" value="true" />
</application>
- <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
- <option name="radv_zero_vram" value="true" />
+ <application name="Fable Anniversary" application_name_match="Fable Anniversary.exe">
+ <option name="radv_disable_dcc" value="true" />
</application>
- <application name="American Truck Simulator" executable="amtrucks">
- <option name="radv_zero_vram" value="true" />
+ <application name="Dragon's Dogma Dark Ariser" application_name_match="DDDA.exe">
+ <option name="radv_disable_dcc" value="true" />
</application>
- <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
- <option name="radv_zero_vram" value="true" />
+ <application name="Grand Theft Auto IV" application_name_match="GTAIV.exe">
+ <option name="radv_disable_dcc" value="true" />
</application>
- <application name="Exanima" executable="Exanima.exe">
- <option name="radv_zero_vram" value="true"/>
+ <application name="Star Wars: The Force Unleashed II" application_name_match="SWTFU2.exe">
+ <option name="radv_disable_dcc" value="true" />
</application>
- <application name="Rocket League" executable="RocketLeague">
- <option name="radv_zero_vram" value="true" />
+ <application name="Starcraft 2" application_name_match="SC2_x64.exe">
+ <option name="radv_disable_dcc" value="true" />
</application>
</device>
</driconf>