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authorMark Kettenis <kettenis@cvs.openbsd.org>2015-12-01 21:17:50 +0000
committerMark Kettenis <kettenis@cvs.openbsd.org>2015-12-01 21:17:50 +0000
commite01a1f3eae1cd0907bfe216d7c213e4557e5ab2a (patch)
tree388b2f9bbf40c9668062db35fc13f48251e9ae95 /xserver/glamor
parent960f3f6bd9689aca1a4700be9f94ad3e9a7a6df9 (diff)
Use an ARGB8888 based texture even when DRI3 isn't enabled. This achieves the
same effect as a change that was recently made upstream. The code changed significantly in the meantime. ok jsg@, matthieu@
Diffstat (limited to 'xserver/glamor')
-rw-r--r--xserver/glamor/glamor_fbo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/xserver/glamor/glamor_fbo.c b/xserver/glamor/glamor_fbo.c
index ad4dfe656..802d665a9 100644
--- a/xserver/glamor/glamor_fbo.c
+++ b/xserver/glamor/glamor_fbo.c
@@ -340,7 +340,7 @@ _glamor_create_tex(glamor_screen_private *glamor_priv,
* Depending on the implementation, GL_RGBA might not
* give us ARGB8888. We ask glamor_egl to use get
* an ARGB8888 based texture for us. */
- if (glamor_priv->dri3_enabled && format == GL_RGBA) {
+ if (format == GL_RGBA) {
tex = glamor_egl_create_argb8888_based_texture(glamor_priv->screen,
w, h);
}