diff options
Diffstat (limited to 'app/glxinfo/glinfo_common.c')
-rw-r--r-- | app/glxinfo/glinfo_common.c | 720 |
1 files changed, 720 insertions, 0 deletions
diff --git a/app/glxinfo/glinfo_common.c b/app/glxinfo/glinfo_common.c new file mode 100644 index 000000000..248b93764 --- /dev/null +++ b/app/glxinfo/glinfo_common.c @@ -0,0 +1,720 @@ +/* + * Copyright (C) 1999-2014 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include <assert.h> +#include <ctype.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include "glinfo_common.h" + +#ifdef _WIN32 +#define snprintf _snprintf +#endif + + +/** + * Return the GL enum name for a numeric value. + * We really only care about the compressed texture formats for now. + */ +static const char * +enum_name(GLenum val) +{ + static const struct { + const char *name; + GLenum val; + } enums [] = { + { "GL_COMPRESSED_ALPHA", 0x84E9 }, + { "GL_COMPRESSED_LUMINANCE", 0x84EA }, + { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB }, + { "GL_COMPRESSED_INTENSITY", 0x84EC }, + { "GL_COMPRESSED_RGB", 0x84ED }, + { "GL_COMPRESSED_RGBA", 0x84EE }, + { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 }, + { "GL_COMPRESSED_RGB", 0x84ED }, + { "GL_COMPRESSED_RGBA", 0x84EE }, + { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 }, + { "GL_COMPRESSED_ALPHA", 0x84E9 }, + { "GL_COMPRESSED_LUMINANCE", 0x84EA }, + { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB }, + { "GL_COMPRESSED_INTENSITY", 0x84EC }, + { "GL_COMPRESSED_SRGB", 0x8C48 }, + { "GL_COMPRESSED_SRGB_ALPHA", 0x8C49 }, + { "GL_COMPRESSED_SLUMINANCE", 0x8C4A }, + { "GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B }, + { "GL_COMPRESSED_RED", 0x8225 }, + { "GL_COMPRESSED_RG", 0x8226 }, + { "GL_COMPRESSED_RED_RGTC1", 0x8DBB }, + { "GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC }, + { "GL_COMPRESSED_RG_RGTC2", 0x8DBD }, + { "GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE }, + { "GL_COMPRESSED_RGB8_ETC2", 0x9274 }, + { "GL_COMPRESSED_SRGB8_ETC2", 0x9275 }, + { "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276 }, + { "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277 }, + { "GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278 }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279 }, + { "GL_COMPRESSED_R11_EAC", 0x9270 }, + { "GL_COMPRESSED_SIGNED_R11_EAC", 0x9271 }, + { "GL_COMPRESSED_RG11_EAC", 0x9272 }, + { "GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273 }, + { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 }, + { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA }, + { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB }, + { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC }, + { "GL_COMPRESSED_RGB_ARB", 0x84ED }, + { "GL_COMPRESSED_RGBA_ARB", 0x84EE }, + { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 }, + { "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C }, + { "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D }, + { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E }, + { "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F }, + { "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0 }, + { "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1 }, + { "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2 }, + { "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3 }, + { "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4 }, + { "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5 }, + { "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6 }, + { "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7 }, + { "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8 }, + { "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9 }, + { "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA }, + { "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB }, + { "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC }, + { "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0 }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1 }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2 }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3 }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4 }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5 }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6 }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7 }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8 }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9 }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC }, + { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD }, + { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 }, + { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 }, + { "GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70 }, + { "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71 }, + { "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72 }, + { "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73 }, + { "GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB }, + { "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC }, + { "GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD }, + { "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE }, + { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 }, + { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 }, + { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 }, + { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 }, + { "GL_COMPRESSED_SRGB_EXT", 0x8C48 }, + { "GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49 }, + { "GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A }, + { "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B }, + { "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C }, + { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D }, + { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E }, + { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F }, + { "GL_PALETTE4_RGB8_OES", 0x8B90 }, + { "GL_PALETTE4_RGBA8_OES", 0x8B91 }, + { "GL_PALETTE4_R5_G6_B5_OES", 0x8B92 }, + { "GL_PALETTE4_RGBA4_OES", 0x8B93 }, + { "GL_PALETTE4_RGB5_A1_OES", 0x8B94 }, + { "GL_PALETTE8_RGB8_OES", 0x8B95 }, + { "GL_PALETTE8_RGBA8_OES", 0x8B96 }, + { "GL_PALETTE8_R5_G6_B5_OES", 0x8B97 }, + { "GL_PALETTE8_RGBA4_OES", 0x8B98 }, + { "GL_PALETTE8_RGB5_A1_OES", 0x8B99 } + }; + const int n = sizeof(enums) / sizeof(enums[0]); + static char buffer[100]; + int i; + for (i = 0; i < n; i++) { + if (enums[i].val == val) { + return enums[i].name; + } + } + /* enum val not found, just print hexadecimal value into static buffer */ + snprintf(buffer, sizeof(buffer), "0x%x", val); + return buffer; +} + + +/* + * qsort callback for string comparison. + */ +static int +compare_string_ptr(const void *p1, const void *p2) +{ + return strcmp(* (char * const *) p1, * (char * const *) p2); +} + +/* + * Print a list of extensions, with word-wrapping. + */ +void +print_extension_list(const char *ext, GLboolean singleLine) +{ + char **extensions; + int num_extensions; + const char *indentString = " "; + const int indent = 4; + const int max = 79; + int width, i, j, k; + + if (!ext || !ext[0]) + return; + + /* count the number of extensions, ignoring successive spaces */ + num_extensions = 0; + j = 1; + do { + if ((ext[j] == ' ' || ext[j] == 0) && ext[j - 1] != ' ') { + ++num_extensions; + } + } while(ext[j++]); + + /* copy individual extensions to an array */ + extensions = malloc(num_extensions * sizeof *extensions); + if (!extensions) { + fprintf(stderr, "Error: malloc() failed\n"); + exit(1); + } + i = j = k = 0; + while (1) { + if (ext[j] == ' ' || ext[j] == 0) { + /* found end of an extension name */ + const int len = j - i; + + if (len) { + assert(k < num_extensions); + + extensions[k] = malloc(len + 1); + if (!extensions[k]) { + fprintf(stderr, "Error: malloc() failed\n"); + exit(1); + } + + memcpy(extensions[k], ext + i, len); + extensions[k][len] = 0; + + ++k; + }; + + i += len + 1; + + if (ext[j] == 0) { + break; + } + } + j++; + } + assert(k == num_extensions); + + /* sort extensions alphabetically */ + qsort(extensions, num_extensions, sizeof extensions[0], compare_string_ptr); + + /* print the extensions */ + width = indent; + printf("%s", indentString); + for (k = 0; k < num_extensions; ++k) { + const int len = strlen(extensions[k]); + if ((!singleLine) && (width + len > max)) { + /* start a new line */ + printf("\n"); + width = indent; + printf("%s", indentString); + } + /* print the extension name */ + printf("%s", extensions[k]); + + /* either we're all done, or we'll continue with next extension */ + width += len + 1; + + if (singleLine) { + printf("\n"); + width = indent; + printf("%s", indentString); + } + else if (k < (num_extensions -1)) { + printf(", "); + width += 2; + } + } + printf("\n"); + + for (k = 0; k < num_extensions; ++k) { + free(extensions[k]); + } + free(extensions); +} + + + + +/** + * Get list of OpenGL extensions using core profile's glGetStringi(). + */ +char * +build_core_profile_extension_list(const struct ext_functions *extfuncs) +{ + GLint i, n, totalLen; + char *buffer; + + glGetIntegerv(GL_NUM_EXTENSIONS, &n); + + /* compute totalLen */ + totalLen = 0; + for (i = 0; i < n; i++) { + const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i); + totalLen += strlen(ext) + 1; /* plus a space */ + } + + buffer = malloc(totalLen + 1); + if (buffer) { + int pos = 0; + for (i = 0; i < n; i++) { + const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i); + strcpy(buffer + pos, ext); + pos += strlen(ext); + buffer[pos++] = ' '; + } + buffer[pos] = '\0'; + } + return buffer; +} + + +/** Is extension 'ext' supported? */ +GLboolean +extension_supported(const char *ext, const char *extensionsList) +{ + while (1) { + const char *p = strstr(extensionsList, ext); + if (p) { + /* check that next char is a space or end of string */ + int extLen = strlen(ext); + if (p[extLen] == 0 || p[extLen] == ' ') { + return 1; + } + else { + /* We found a superset string, keep looking */ + extensionsList += extLen; + } + } + else { + break; + } + } + return 0; +} + + +/** + * Is verNum >= verString? + * \param verString such as "2.1", "3.0", etc. + * \param verNum such as 20, 21, 30, 31, 32, etc. + */ +static GLboolean +version_supported(const char *verString, int verNum) +{ + int v; + + if (!verString || + !isdigit(verString[0]) || + verString[1] != '.' || + !isdigit(verString[2])) { + return GL_FALSE; + } + + v = (verString[0] - '0') * 10 + (verString[2] - '0'); + + return verNum >= v; +} + + +struct token_name +{ + GLenum token; + const char *name; +}; + + +static void +print_shader_limit_list(const struct token_name *lim) +{ + GLint max[1]; + unsigned i; + + for (i = 0; lim[i].token; i++) { + glGetIntegerv(lim[i].token, max); + if (glGetError() == GL_NO_ERROR) { + printf(" %s = %d\n", lim[i].name, max[0]); + } + } +} + + +/** + * Print interesting limits for vertex/fragment shaders. + */ +static void +print_shader_limits(GLenum target) +{ + static const struct token_name vertex_limits[] = { + { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" }, + { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" }, + { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" }, + { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, + { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" }, + { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" }, + { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, + { GL_MAX_VERTEX_OUTPUT_COMPONENTS , "GL_MAX_VERTEX_OUTPUT_COMPONENTS " }, + { (GLenum) 0, NULL } + }; + static const struct token_name fragment_limits[] = { + { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" }, + { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, + { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, + { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " }, + { (GLenum) 0, NULL } + }; + static const struct token_name geometry_limits[] = { + { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" }, + { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" }, + { GL_MAX_GEOMETRY_OUTPUT_VERTICES , "GL_MAX_GEOMETRY_OUTPUT_VERTICES " }, + { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" }, + { GL_MAX_GEOMETRY_INPUT_COMPONENTS , "GL_MAX_GEOMETRY_INPUT_COMPONENTS " }, + { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" }, + { (GLenum) 0, NULL } + }; + + switch (target) { + case GL_VERTEX_SHADER: + printf(" GL_VERTEX_SHADER_ARB:\n"); + print_shader_limit_list(vertex_limits); + break; + + case GL_FRAGMENT_SHADER: + printf(" GL_FRAGMENT_SHADER_ARB:\n"); + print_shader_limit_list(fragment_limits); + break; + + case GL_GEOMETRY_SHADER: + printf(" GL_GEOMETRY_SHADER:\n"); + print_shader_limit_list(geometry_limits); + break; + } +} + + +/** + * Print interesting limits for vertex/fragment programs. + */ +static void +print_program_limits(GLenum target, + const struct ext_functions *extfuncs) +{ +#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program) + struct token_name { + GLenum token; + const char *name; + }; + static const struct token_name common_limits[] = { + { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" }, + { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" }, + { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" }, + { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" }, + { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" }, + { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" }, + { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" }, + { (GLenum) 0, NULL } + }; + static const struct token_name fragment_limits[] = { + { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" }, + { (GLenum) 0, NULL } + }; + + GLint max[1]; + int i; + + if (target == GL_VERTEX_PROGRAM_ARB) { + printf(" GL_VERTEX_PROGRAM_ARB:\n"); + } + else if (target == GL_FRAGMENT_PROGRAM_ARB) { + printf(" GL_FRAGMENT_PROGRAM_ARB:\n"); + } + else { + return; /* something's wrong */ + } + + for (i = 0; common_limits[i].token; i++) { + extfuncs->GetProgramivARB(target, common_limits[i].token, max); + if (glGetError() == GL_NO_ERROR) { + printf(" %s = %d\n", common_limits[i].name, max[0]); + } + } + if (target == GL_FRAGMENT_PROGRAM_ARB) { + for (i = 0; fragment_limits[i].token; i++) { + extfuncs->GetProgramivARB(target, fragment_limits[i].token, max); + if (glGetError() == GL_NO_ERROR) { + printf(" %s = %d\n", fragment_limits[i].name, max[0]); + } + } + } +#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */ +} + + +/** + * Print interesting OpenGL implementation limits. + * \param version 20, 21, 30, 31, 32, etc. + */ +void +print_limits(const char *extensions, const char *oglstring, int version, + const struct ext_functions *extfuncs) +{ + struct token_name { + GLuint count; + GLenum token; + const char *name; + const char *extension; /* NULL or GL extension name or version string */ + }; + static const struct token_name limits[] = { + { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL }, + { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL }, + { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL }, + { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" }, + { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL }, + { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL }, + { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL }, + { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS", NULL }, + { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", NULL }, + { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", NULL }, + { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", NULL }, + { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", NULL }, + { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", NULL }, + { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", NULL }, + { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", NULL }, + { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE", NULL }, +#if defined(GL_EXT_texture_array) + { 1, GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, "GL_MAX_ARRAY_TEXTURE_LAYERS", "GL_EXT_texture_array" }, +#endif + { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", NULL }, + { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE", NULL }, + { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE", NULL }, + { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", NULL }, + { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL }, +#if defined(GL_ARB_texture_cube_map) + { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" }, +#endif +#if defined(GL_NV_texture_rectangle) + { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" }, +#endif +#if defined(GL_ARB_multitexture) + { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", "GL_ARB_multitexture" }, +#endif +#if defined(GL_EXT_texture_lod_bias) + { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", "GL_EXT_texture_lod_bias" }, +#endif +#if defined(GL_EXT_texture_filter_anisotropic) + { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" }, +#endif +#if defined(GL_ARB_draw_buffers) + { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", "GL_ARB_draw_buffers" }, +#endif +#if defined(GL_ARB_blend_func_extended) + { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" }, +#endif +#if defined (GL_ARB_framebuffer_object) + { 1, GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE", "GL_ARB_framebuffer_object" }, + { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" }, + { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" }, +#endif +#if defined (GL_EXT_transform_feedback) + { 1, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", "GL_EXT_transform_feedback" }, + { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "GL_EXT_transform_feedback" }, + { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "GL_EXT_transform_feedback", }, + { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "GL_EXT_transform_feedback" }, +#endif +#if defined (GL_ARB_texture_buffer_object) + { 1, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_texture_buffer_object" }, + { 1, GL_MAX_TEXTURE_BUFFER_SIZE, "GL_MAX_TEXTURE_BUFFER_SIZE", "GL_ARB_texture_buffer_object" }, +#endif +#if defined (GL_ARB_uniform_buffer_object) + { 1, GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" }, + { 1, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" }, + { 1, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" , "GL_ARB_uniform_buffer_object" }, + { 1, GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" }, + { 1, GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS", "GL_ARB_uniform_buffer_object" }, + { 1, GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE", "GL_ARB_uniform_buffer_object" }, + { 1, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" }, + { 1, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" }, + { 1, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" }, + { 1, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_uniform_buffer_object" }, +#endif +#if defined (GL_ARB_vertex_attrib_binding) + { 1, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "GL_ARB_vertex_attrib_binding" }, + { 1, GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS", "GL_ARB_vertex_attrib_binding" }, +#endif +#if defined(GL_VERSION_4_4) + { 1, GL_MAX_VERTEX_ATTRIB_STRIDE, "GL_MAX_VERTEX_ATTRIB_STRIDE", "4.4" }, +#endif + { 0, (GLenum) 0, NULL, NULL } + }; + GLint i, max[2]; + + printf("%s limits:\n", oglstring); + for (i = 0; limits[i].count; i++) { + if (!limits[i].extension || + version_supported(limits[i].extension, version) || + extension_supported(limits[i].extension, extensions)) { + glGetIntegerv(limits[i].token, max); + if (glGetError() == GL_NO_ERROR) { + if (limits[i].count == 1) + printf(" %s = %d\n", limits[i].name, max[0]); + else /* XXX fix if we ever query something with more than 2 values */ + printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]); + } + } + } + + /* these don't fit into the above mechanism, unfortunately */ + if (extension_supported("GL_ARB_imaging", extensions)) { + extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D, + GL_MAX_CONVOLUTION_WIDTH, max); + extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D, + GL_MAX_CONVOLUTION_HEIGHT, max+1); + printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]); + } + + if (extension_supported("GL_ARB_texture_compression", extensions)) { + GLint i, n; + GLint *formats; + glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n); + printf(" GL_NUM_COMPRESSED_TEXTURE_FORMATS = %d\n", n); + formats = (GLint *) malloc(n * sizeof(GLint)); + glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); + for (i = 0; i < n; i++) { + printf(" %s\n", enum_name(formats[i])); + } + free(formats); + } +#if defined(GL_ARB_vertex_program) + if (extension_supported("GL_ARB_vertex_program", extensions)) { + print_program_limits(GL_VERTEX_PROGRAM_ARB, extfuncs); + } +#endif +#if defined(GL_ARB_fragment_program) + if (extension_supported("GL_ARB_fragment_program", extensions)) { + print_program_limits(GL_FRAGMENT_PROGRAM_ARB, extfuncs); + } +#endif + if (extension_supported("GL_ARB_vertex_shader", extensions)) { + print_shader_limits(GL_VERTEX_SHADER_ARB); + } + if (extension_supported("GL_ARB_fragment_shader", extensions)) { + print_shader_limits(GL_FRAGMENT_SHADER_ARB); + } + if (version >= 32) { + print_shader_limits(GL_GEOMETRY_SHADER); + } +} + + + +/** + * Return string representation for bits in a bitmask. + */ +const char * +bitmask_to_string(const struct bit_info bits[], int numBits, int mask) +{ + static char buffer[256], *p; + int i; + + strcpy(buffer, "(none)"); + p = buffer; + for (i = 0; i < numBits; i++) { + if (mask & bits[i].bit) { + if (p > buffer) + *p++ = ','; + strcpy(p, bits[i].name); + p += strlen(bits[i].name); + } + } + + return buffer; +} + +/** + * Return string representation for the bitmask returned by + * GL_CONTEXT_PROFILE_MASK (OpenGL 3.2 or later). + */ +const char * +profile_mask_string(int mask) +{ + const static struct bit_info bits[] = { +#ifdef GL_CONTEXT_CORE_PROFILE_BIT + { GL_CONTEXT_CORE_PROFILE_BIT, "core profile"}, +#endif +#ifdef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT + { GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, "compatibility profile" } +#endif + }; + + return bitmask_to_string(bits, ELEMENTS(bits), mask); +} + + +/** + * Return string representation for the bitmask returned by + * GL_CONTEXT_FLAGS (OpenGL 3.0 or later). + */ +const char * +context_flags_string(int mask) +{ + const static struct bit_info bits[] = { +#ifdef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT + { GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, "forward-compatible" }, +#endif +#ifdef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB + { GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, "robust-access" }, +#endif + }; + + return bitmask_to_string(bits, ELEMENTS(bits), mask); +} + + |