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-rw-r--r--dist/Mesa/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c1050
1 files changed, 1050 insertions, 0 deletions
diff --git a/dist/Mesa/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c b/dist/Mesa/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
new file mode 100644
index 000000000..8c203cc66
--- /dev/null
+++ b/dist/Mesa/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
@@ -0,0 +1,1050 @@
+/*
+ * Copyright (C) 2006 Ben Skeggs.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/*
+ * Authors:
+ * Ben Skeggs <darktama@iinet.net.au>
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_statevars.h"
+#include "shader/programopt.h"
+
+#include "nouveau_context.h"
+#include "nouveau_shader.h"
+#include "nouveau_msg.h"
+
+static nvsFixedReg _tx_mesa_vp_dst_reg[VERT_RESULT_MAX] = {
+ NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD,
+ NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3,
+ NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7,
+ NVS_FR_POINTSZ, NVS_FR_BFC0, NVS_FR_BFC1, NVS_FR_UNKNOWN /* EDGE */
+};
+
+static nvsFixedReg _tx_mesa_fp_dst_reg[FRAG_RESULT_MAX] = {
+ NVS_FR_FRAGDATA0 /* COLR */, NVS_FR_FRAGDATA0 /* COLH */,
+ NVS_FR_UNKNOWN /* DEPR */
+};
+
+static nvsFixedReg _tx_mesa_fp_src_reg[FRAG_ATTRIB_MAX] = {
+ NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD,
+ NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3,
+ NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7
+};
+
+static nvsSwzComp _tx_mesa_swizzle[4] = {
+ NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W
+};
+
+static nvsOpcode _tx_mesa_opcode[] = {
+ [OPCODE_ABS] = NVS_OP_ABS, [OPCODE_ADD] = NVS_OP_ADD,
+ [OPCODE_ARA] = NVS_OP_ARA, [OPCODE_ARL] = NVS_OP_ARL,
+ [OPCODE_ARL_NV] = NVS_OP_ARL, [OPCODE_ARR] = NVS_OP_ARR,
+ [OPCODE_CMP] = NVS_OP_CMP, [OPCODE_COS] = NVS_OP_COS,
+ [OPCODE_DDX] = NVS_OP_DDX, [OPCODE_DDY] = NVS_OP_DDY,
+ [OPCODE_DP3] = NVS_OP_DP3, [OPCODE_DP4] = NVS_OP_DP4,
+ [OPCODE_DPH] = NVS_OP_DPH, [OPCODE_DST] = NVS_OP_DST,
+ [OPCODE_EX2] = NVS_OP_EX2, [OPCODE_EXP] = NVS_OP_EXP,
+ [OPCODE_FLR] = NVS_OP_FLR, [OPCODE_FRC] = NVS_OP_FRC,
+ [OPCODE_KIL] = NVS_OP_EMUL, [OPCODE_KIL_NV] = NVS_OP_KIL,
+ [OPCODE_LG2] = NVS_OP_LG2, [OPCODE_LIT] = NVS_OP_LIT,
+ [OPCODE_LOG] = NVS_OP_LOG,
+ [OPCODE_LRP] = NVS_OP_LRP,
+ [OPCODE_MAD] = NVS_OP_MAD, [OPCODE_MAX] = NVS_OP_MAX,
+ [OPCODE_MIN] = NVS_OP_MIN, [OPCODE_MOV] = NVS_OP_MOV,
+ [OPCODE_MUL] = NVS_OP_MUL,
+ [OPCODE_PK2H] = NVS_OP_PK2H, [OPCODE_PK2US] = NVS_OP_PK2US,
+ [OPCODE_PK4B] = NVS_OP_PK4B, [OPCODE_PK4UB] = NVS_OP_PK4UB,
+ [OPCODE_POW] = NVS_OP_POW, [OPCODE_POPA] = NVS_OP_POPA,
+ [OPCODE_PUSHA] = NVS_OP_PUSHA,
+ [OPCODE_RCC] = NVS_OP_RCC, [OPCODE_RCP] = NVS_OP_RCP,
+ [OPCODE_RFL] = NVS_OP_RFL, [OPCODE_RSQ] = NVS_OP_RSQ,
+ [OPCODE_SCS] = NVS_OP_SCS, [OPCODE_SEQ] = NVS_OP_SEQ,
+ [OPCODE_SFL] = NVS_OP_SFL, [OPCODE_SGE] = NVS_OP_SGE,
+ [OPCODE_SGT] = NVS_OP_SGT, [OPCODE_SIN] = NVS_OP_SIN,
+ [OPCODE_SLE] = NVS_OP_SLE, [OPCODE_SLT] = NVS_OP_SLT,
+ [OPCODE_SNE] = NVS_OP_SNE, [OPCODE_SSG] = NVS_OP_SSG,
+ [OPCODE_STR] = NVS_OP_STR, [OPCODE_SUB] = NVS_OP_SUB,
+ [OPCODE_SWZ] = NVS_OP_MOV,
+ [OPCODE_TEX] = NVS_OP_TEX, [OPCODE_TXB] = NVS_OP_TXB,
+ [OPCODE_TXD] = NVS_OP_TXD,
+ [OPCODE_TXL] = NVS_OP_TXL, [OPCODE_TXP] = NVS_OP_TXP,
+ [OPCODE_TXP_NV] = NVS_OP_TXP,
+ [OPCODE_UP2H] = NVS_OP_UP2H, [OPCODE_UP2US] = NVS_OP_UP2US,
+ [OPCODE_UP4B] = NVS_OP_UP4B, [OPCODE_UP4UB] = NVS_OP_UP4UB,
+ [OPCODE_X2D] = NVS_OP_X2D,
+ [OPCODE_XPD] = NVS_OP_XPD
+};
+
+static nvsCond _tx_mesa_condmask[] = {
+ NVS_COND_TR, /* workaround mesa not filling a valid value */
+ NVS_COND_GT, NVS_COND_LT, NVS_COND_UN, NVS_COND_GE,
+ NVS_COND_LE, NVS_COND_NE, NVS_COND_NE, NVS_COND_TR, NVS_COND_FL
+};
+
+struct pass0_rec {
+ int nvs_ipos;
+ int next_temp;
+
+ int mesa_const_base;
+ int mesa_const_last;
+
+ int swzconst_done;
+ int swzconst_id;
+ nvsRegister const_half;
+};
+
+#define X NVS_SWZ_X
+#define Y NVS_SWZ_Y
+#define Z NVS_SWZ_Z
+#define W NVS_SWZ_W
+
+#define FILL_CONDITION_FLAGS(fragment) do { \
+ (fragment)->cond = \
+ pass0_make_condmask(inst->DstReg.CondMask); \
+ if ((fragment)->cond != NVS_COND_TR) \
+ (fragment)->cond_test = 1; \
+ (fragment)->cond_reg = inst->CondDst; \
+ pass0_make_swizzle((fragment)->cond_swizzle, inst->DstReg.CondSwizzle);\
+} while(0)
+
+#define ARITH(op,dest,mask,sat,s0,s1,s2) do { \
+ nvsinst = pass0_emit(nvs, parent, fpos, (op), \
+ (dest), (mask), (sat), (s0), (s1), (s2));\
+ FILL_CONDITION_FLAGS(nvsinst); \
+} while(0)
+
+#define ARITHu(op,dest,mask,sat,s0,s1,s2) do { \
+ nvsinst = pass0_emit(nvs, parent, fpos, (op), \
+ (dest), (mask), (sat), (s0), (s1), (s2));\
+} while(0)
+
+static void
+pass0_append_fragment(nvsFragmentHeader *parent,
+ nvsFragmentHeader *fragment,
+ int pos)
+{
+ nvsFragmentHeader **head, **tail;
+ assert(parent && fragment);
+
+ switch (parent->type) {
+ case NVS_BRANCH:
+ if (pos == 0) {
+ head = &((nvsBranch *)parent)->target_head;
+ tail = &((nvsBranch *)parent)->target_tail;
+ } else {
+ head = &((nvsBranch *)parent)->else_head;
+ tail = &((nvsBranch *)parent)->else_tail;
+ }
+ break;
+ case NVS_LOOP:
+ head = &((nvsLoop *)parent)->insn_head;
+ tail = &((nvsLoop *)parent)->insn_tail;
+ break;
+ case NVS_SUBROUTINE:
+ head = &((nvsSubroutine *)parent)->insn_head;
+ tail = &((nvsSubroutine *)parent)->insn_tail;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ fragment->parent = parent;
+ fragment->prev = *tail;
+ fragment->next = NULL;
+ if (!(*head))
+ *head = fragment;
+ else
+ (*tail)->next = fragment;
+ *tail = fragment;
+
+}
+
+static nvsSubroutine *
+pass0_create_subroutine(nouveauShader *nvs, const char *label)
+{
+ nvsSubroutine *sub;
+
+ sub = CALLOC_STRUCT(nvs_subroutine);
+ if (sub) {
+ sub->header.type = NVS_SUBROUTINE;
+ sub->label = strdup(label);
+ if (!nvs->program_tree)
+ nvs->program_tree = &sub->header;
+ else
+ pass0_append_fragment(nvs->program_tree,
+ &sub->header, 0);
+ }
+
+ return sub;
+}
+
+static void
+pass0_make_reg(nouveauShader *nvs, nvsRegister *reg,
+ nvsRegFile file, unsigned int index)
+{
+ struct pass0_rec *rec = nvs->pass_rec;
+
+ /* defaults */
+ *reg = nvr_unused;
+ /* -1 == quick-and-dirty temp alloc */
+ if (file == NVS_FILE_TEMP && index == -1) {
+ index = rec->next_temp++;
+ assert(index < NVS_MAX_TEMPS);
+ }
+ reg->file = file;
+ reg->index = index;
+}
+
+static void
+pass0_make_swizzle(nvsSwzComp *swz, unsigned int mesa)
+{
+ int i;
+
+ for (i=0;i<4;i++)
+ swz[i] = _tx_mesa_swizzle[GET_SWZ(mesa, i)];
+}
+
+static nvsOpcode
+pass0_make_opcode(enum prog_opcode op)
+{
+ if (op > MAX_OPCODE)
+ return NVS_OP_UNKNOWN;
+ return _tx_mesa_opcode[op];
+}
+
+static nvsCond
+pass0_make_condmask(GLuint mesa)
+{
+ if (mesa > COND_FL)
+ return NVS_COND_UNKNOWN;
+ return _tx_mesa_condmask[mesa];
+}
+
+static unsigned int
+pass0_make_mask(GLuint mesa_mask)
+{
+ unsigned int mask = 0;
+
+ if (mesa_mask & WRITEMASK_X) mask |= SMASK_X;
+ if (mesa_mask & WRITEMASK_Y) mask |= SMASK_Y;
+ if (mesa_mask & WRITEMASK_Z) mask |= SMASK_Z;
+ if (mesa_mask & WRITEMASK_W) mask |= SMASK_W;
+
+ return mask;
+}
+
+static GLboolean
+pass0_opcode_is_tex(enum prog_opcode op)
+{
+ switch (op) {
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ case OPCODE_TXD:
+ case OPCODE_TXL:
+ case OPCODE_TXP:
+ return GL_TRUE;
+ default:
+ break;
+ }
+
+ return GL_FALSE;
+}
+
+static nvsTexTarget
+pass0_make_tex_target(GLuint mesa)
+{
+ switch (mesa) {
+ case TEXTURE_1D_INDEX: return NVS_TEX_TARGET_1D;
+ case TEXTURE_2D_INDEX: return NVS_TEX_TARGET_2D;
+ case TEXTURE_3D_INDEX: return NVS_TEX_TARGET_3D;
+ case TEXTURE_CUBE_INDEX: return NVS_TEX_TARGET_CUBE;
+ case TEXTURE_RECT_INDEX: return NVS_TEX_TARGET_RECT;
+ default:
+ return NVS_TEX_TARGET_UNKNOWN;
+ }
+}
+
+static void
+pass0_make_dst_reg(nvsPtr nvs, nvsRegister *reg,
+ struct prog_dst_register *dst)
+{
+ struct gl_program *mesa = (struct gl_program*)&nvs->mesa.vp;
+ nvsFixedReg sfr;
+
+ switch (dst->File) {
+ case PROGRAM_OUTPUT:
+ if (mesa->Target == GL_VERTEX_PROGRAM_ARB) {
+ sfr = (dst->Index < VERT_RESULT_MAX) ?
+ _tx_mesa_vp_dst_reg[dst->Index] :
+ NVS_FR_UNKNOWN;
+ } else {
+ sfr = (dst->Index < FRAG_RESULT_MAX) ?
+ _tx_mesa_fp_dst_reg[dst->Index] :
+ NVS_FR_UNKNOWN;
+ }
+ pass0_make_reg(nvs, reg, NVS_FILE_RESULT, sfr);
+ break;
+ case PROGRAM_TEMPORARY:
+ pass0_make_reg(nvs, reg, NVS_FILE_TEMP, dst->Index);
+ break;
+ case PROGRAM_ADDRESS:
+ pass0_make_reg(nvs, reg, NVS_FILE_ADDRESS, dst->Index);
+ break;
+ default:
+ fprintf(stderr, "Unknown dest file %d\n", dst->File);
+ assert(0);
+ }
+}
+
+static void
+pass0_make_src_reg(nvsPtr nvs, nvsRegister *reg, struct prog_src_register *src)
+{
+ struct pass0_rec *rec = nvs->pass_rec;
+ struct gl_program *mesa = (struct gl_program *)&nvs->mesa.vp.Base;
+ int i;
+
+ *reg = nvr_unused;
+
+ switch (src->File) {
+ case PROGRAM_INPUT:
+ reg->file = NVS_FILE_ATTRIB;
+ if (mesa->Target == GL_VERTEX_PROGRAM_ARB) {
+ for (i=0; i<NVS_MAX_ATTRIBS; i++) {
+ if (nvs->vp_attrib_map[i] == src->Index) {
+ reg->index = i;
+ break;
+ }
+ }
+ if (i==NVS_MAX_ATTRIBS)
+ reg->index = NVS_FR_UNKNOWN;
+ } else {
+ reg->index = (src->Index < FRAG_ATTRIB_MAX) ?
+ _tx_mesa_fp_src_reg[src->Index] :
+ NVS_FR_UNKNOWN;
+ }
+ break;
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_CONSTANT:
+ reg->file = NVS_FILE_CONST;
+ reg->index = src->Index + rec->mesa_const_base;
+ reg->indexed = src->RelAddr;
+ if (reg->indexed) {
+ reg->addr_reg = 0;
+ reg->addr_comp = NVS_SWZ_X;
+ }
+ break;
+ case PROGRAM_TEMPORARY:
+ reg->file = NVS_FILE_TEMP;
+ reg->index = src->Index;
+ break;
+ default:
+ fprintf(stderr, "Unknown source type %d\n", src->File);
+ assert(0);
+ }
+
+ /* per-component negate handled elsewhere */
+ reg->negate = src->NegateBase != 0;
+ reg->abs = src->Abs;
+ pass0_make_swizzle(reg->swizzle, src->Swizzle);
+}
+
+static nvsInstruction *
+pass0_emit(nouveauShader *nvs, nvsFragmentHeader *parent, int fpos,
+ nvsOpcode op, nvsRegister dst,
+ unsigned int mask, int saturate,
+ nvsRegister src0, nvsRegister src1, nvsRegister src2)
+{
+ nvsInstruction *sif;
+
+ sif = CALLOC_STRUCT(nvs_instruction);
+ if (!sif)
+ return NULL;
+
+ /* Seems mesa doesn't explicitly 0 this.. */
+ if (nvs->mesa.vp.Base.Target == GL_VERTEX_PROGRAM_ARB)
+ saturate = 0;
+
+ sif->op = op;
+ sif->saturate = saturate;
+ sif->dest = dst;
+ sif->mask = mask;
+ sif->dest_scale = NVS_SCALE_1X;
+ sif->src[0] = src0;
+ sif->src[1] = src1;
+ sif->src[2] = src2;
+ sif->cond = COND_TR;
+ sif->cond_reg = 0;
+ sif->cond_test = 0;
+ sif->cond_update= 0;
+ pass0_make_swizzle(sif->cond_swizzle, SWIZZLE_NOOP);
+ pass0_append_fragment(parent, &sif->header, fpos);
+
+ return sif;
+}
+
+static void
+pass0_fixup_swizzle(nvsPtr nvs, nvsFragmentHeader *parent, int fpos,
+ struct prog_src_register *src,
+ unsigned int sm1,
+ unsigned int sm2)
+{
+ static const float sc[4] = { 1.0, 0.0, -1.0, 0.0 };
+ struct pass0_rec *rec = nvs->pass_rec;
+ int fixup_1, fixup_2;
+ nvsInstruction *nvsinst;
+ nvsRegister sr, dr = nvr_unused;
+ nvsRegister sm1const, sm2const;
+
+ if (!rec->swzconst_done) {
+ struct gl_program *prog = &nvs->mesa.vp.Base;
+ GLuint swizzle;
+ rec->swzconst_id = _mesa_add_unnamed_constant(prog->Parameters,
+ sc, 4, &swizzle);
+ /* XXX what about swizzle? */
+ rec->swzconst_done = 1;
+ COPY_4V(nvs->params[rec->swzconst_id].val, sc);
+ }
+
+ fixup_1 = (sm1 != MAKE_SWIZZLE4(0,0,0,0) &&
+ sm2 != MAKE_SWIZZLE4(2,2,2,2));
+ fixup_2 = (sm2 != MAKE_SWIZZLE4(2,2,2,2));
+
+ if (src->File != PROGRAM_TEMPORARY && src->File != PROGRAM_INPUT) {
+ /* We can't use more than one const in an instruction,
+ * so move the const into a temp, and swizzle from there.
+ *
+ * TODO: should just emit the swizzled const, instead of
+ * swizzling it in the shader.. would need to reswizzle
+ * any state params when they change however..
+ */
+ pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
+ pass0_make_src_reg(nvs, &sr, src);
+ ARITHu(NVS_OP_MOV, dr, SMASK_ALL, 0,
+ sr, nvr_unused, nvr_unused);
+ pass0_make_reg(nvs, &sr, NVS_FILE_TEMP, dr.index);
+ } else {
+ if (fixup_1)
+ src->NegateBase = 0;
+ pass0_make_src_reg(nvs, &sr, src);
+ pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
+ }
+
+ pass0_make_reg(nvs, &sm1const, NVS_FILE_CONST, rec->swzconst_id);
+ pass0_make_swizzle(sm1const.swizzle, sm1);
+ if (fixup_1 && fixup_2) {
+ /* Any combination with SWIZZLE_ONE */
+ pass0_make_reg(nvs, &sm2const,
+ NVS_FILE_CONST, rec->swzconst_id);
+ pass0_make_swizzle(sm2const.swizzle, sm2);
+ ARITHu(NVS_OP_MAD, dr, SMASK_ALL, 0, sr, sm1const, sm2const);
+ } else {
+ /* SWIZZLE_ZERO || arbitrary negate */
+ ARITHu(NVS_OP_MUL, dr, SMASK_ALL, 0, sr, sm1const, nvr_unused);
+ }
+
+ src->File = PROGRAM_TEMPORARY;
+ src->Index = dr.index;
+ src->Swizzle = SWIZZLE_NOOP;
+}
+
+#define SET_SWZ(fs, cp, c) fs = (fs & ~(0x7<<(cp*3))) | (c<<(cp*3))
+static void
+pass0_check_sources(nvsPtr nvs, nvsFragmentHeader *parent, int fpos,
+ struct prog_instruction *inst)
+{
+ unsigned int insrc = -1, constsrc = -1;
+ int i;
+
+ for (i=0;i<_mesa_num_inst_src_regs(inst->Opcode);i++) {
+ struct prog_src_register *src = &inst->SrcReg[i];
+ unsigned int sm_1 = 0, sm_2 = 0;
+ nvsRegister sr, dr;
+ int do_mov = 0, c;
+
+ /* Build up swizzle masks as if we were going to use
+ * "MAD new, src, const1, const2" to support arbitrary negation
+ * and SWIZZLE_ZERO/SWIZZLE_ONE.
+ */
+ for (c=0;c<4;c++) {
+ if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ZERO) {
+ SET_SWZ(sm_1, c, SWIZZLE_Y); /* 0.0 */
+ SET_SWZ(sm_2, c, SWIZZLE_Y);
+ SET_SWZ(src->Swizzle, c, SWIZZLE_X);
+ } else if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ONE) {
+ SET_SWZ(sm_1, c, SWIZZLE_Y);
+ if (src->NegateBase & (1<<c))
+ SET_SWZ(sm_2, c, SWIZZLE_Z); /* -1.0 */
+ else
+ SET_SWZ(sm_2, c, SWIZZLE_X); /* 1.0 */
+ SET_SWZ(src->Swizzle, c, SWIZZLE_X);
+ } else {
+ if (src->NegateBase & (1<<c))
+ SET_SWZ(sm_1, c, SWIZZLE_Z); /* -[xyzw] */
+ else
+ SET_SWZ(sm_1, c, SWIZZLE_X); /*[xyzw]*/
+ SET_SWZ(sm_2, c, SWIZZLE_Y);
+ }
+ }
+
+ /* Unless we're multiplying by 1.0 or -1.0 on all components,
+ * and we're adding nothing to any component we have to
+ * emulate the swizzle.
+ */
+ if ((sm_1 != MAKE_SWIZZLE4(0,0,0,0) &&
+ sm_1 != MAKE_SWIZZLE4(2,2,2,2)) ||
+ sm_2 != MAKE_SWIZZLE4(1,1,1,1)) {
+ pass0_fixup_swizzle(nvs, parent, fpos, src, sm_1, sm_2);
+ /* The source is definitely in a temp now, so don't
+ * bother checking for multiple ATTRIB/CONST regs.
+ */
+ continue;
+ }
+
+ /* HW can't use more than one ATTRIB or PARAM in a single
+ * instruction */
+ switch (src->File) {
+ case PROGRAM_INPUT:
+ if (insrc != -1 && insrc != src->Index)
+ do_mov = 1;
+ else insrc = src->Index;
+ break;
+ case PROGRAM_STATE_VAR:
+ if (constsrc != -1 && constsrc != src->Index)
+ do_mov = 1;
+ else constsrc = src->Index;
+ break;
+ default:
+ break;
+ }
+
+ /* Emit any extra ATTRIB/CONST to a temp, and modify the Mesa
+ * instruction to point at the temp.
+ */
+ if (do_mov) {
+ pass0_make_src_reg(nvs, &sr, src);
+ pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
+ pass0_emit(nvs, parent, fpos, NVS_OP_MOV,
+ dr, SMASK_ALL, 0,
+ sr, nvr_unused, nvr_unused);
+
+ src->File = PROGRAM_TEMPORARY;
+ src->Index = dr.index;
+ src->Swizzle= SWIZZLE_NOOP;
+ }
+ }
+}
+
+static GLboolean
+pass0_emulate_instruction(nouveauShader *nvs,
+ nvsFragmentHeader *parent, int fpos,
+ struct prog_instruction *inst)
+{
+ nvsFunc *shader = nvs->func;
+ nvsRegister src[3], dest, temp;
+ nvsInstruction *nvsinst;
+ unsigned int mask = pass0_make_mask(inst->DstReg.WriteMask);
+ int i, sat;
+
+ sat = (inst->SaturateMode == SATURATE_ZERO_ONE);
+
+ /* Build all the "real" regs for the instruction */
+ for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++)
+ pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]);
+ if (inst->Opcode != OPCODE_KIL)
+ pass0_make_dst_reg(nvs, &dest, &inst->DstReg);
+
+ switch (inst->Opcode) {
+ case OPCODE_ABS:
+ if (shader->caps & SCAP_SRC_ABS)
+ ARITH(NVS_OP_MOV, dest, mask, sat,
+ nvsAbs(src[0]), nvr_unused, nvr_unused);
+ else
+ ARITH(NVS_OP_MAX, dest, mask, sat,
+ src[0], nvsNegate(src[0]), nvr_unused);
+ break;
+ case OPCODE_CMP:
+ /*XXX: this will clobber CC0... */
+ ARITH (NVS_OP_MOV, dest, mask, sat,
+ src[2], nvr_unused, nvr_unused);
+ pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+ ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0,
+ src[0], nvr_unused, nvr_unused);
+ nvsinst->cond_update = 1;
+ nvsinst->cond_reg = 0;
+ ARITH (NVS_OP_MOV, dest, mask, sat,
+ src[1], nvr_unused, nvr_unused);
+ nvsinst->cond = COND_LT;
+ nvsinst->cond_reg = 0;
+ nvsinst->cond_test = 1;
+ break;
+ case OPCODE_DPH:
+ pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+ ARITHu(NVS_OP_DP3, temp, SMASK_X, 0,
+ src[0], src[1], nvr_unused);
+ ARITH (NVS_OP_ADD, dest, mask, sat,
+ nvsSwizzle(temp, X, X, X, X),
+ nvsSwizzle(src[1], W, W, W, W),
+ nvr_unused);
+ break;
+ case OPCODE_KIL:
+ /* This is only in ARB shaders, so we don't have to worry
+ * about clobbering a CC reg as they aren't supported anyway.
+ *XXX: might have to worry with GLSL however...
+ */
+ /* MOVC0 temp, src */
+ pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+ ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0,
+ src[0], nvr_unused, nvr_unused);
+ nvsinst->cond_update = 1;
+ nvsinst->cond_reg = 0;
+ /* KIL_NV (LT0.xyzw) temp */
+ ARITHu(NVS_OP_KIL, nvr_unused, 0, 0,
+ nvr_unused, nvr_unused, nvr_unused);
+ nvsinst->cond = COND_LT;
+ nvsinst->cond_reg = 0;
+ nvsinst->cond_test = 1;
+ pass0_make_swizzle(nvsinst->cond_swizzle, SWIZZLE_NOOP);
+ break;
+ case OPCODE_LRP:
+ pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+ ARITHu(NVS_OP_MAD, temp, mask, 0,
+ nvsNegate(src[0]), src[2], src[2]);
+ ARITH (NVS_OP_MAD, dest, mask, sat, src[0], src[1], temp);
+ break;
+ case OPCODE_POW:
+ if (shader->SupportsOpcode(shader, NVS_OP_LG2) &&
+ shader->SupportsOpcode(shader, NVS_OP_EX2)) {
+ pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+ /* LG2 temp.x, src0.c */
+ ARITHu(NVS_OP_LG2, temp, SMASK_X, 0,
+ nvsSwizzle(src[0], X, X, X, X),
+ nvr_unused, nvr_unused);
+ /* MUL temp.x, temp.x, src1.c */
+ ARITHu(NVS_OP_MUL, temp, SMASK_X, 0,
+ nvsSwizzle(temp, X, X, X, X),
+ nvsSwizzle(src[1], X, X, X, X),
+ nvr_unused);
+ /* EX2 dest, temp.x */
+ ARITH (NVS_OP_EX2, dest, mask, sat,
+ nvsSwizzle(temp, X, X, X, X),
+ nvr_unused, nvr_unused);
+ } else {
+ /* can we use EXP/LOG instead of EX2/LG2?? */
+ fprintf(stderr, "Implement POW for NV20 vtxprog!\n");
+ return GL_FALSE;
+ }
+ break;
+ case OPCODE_RSQ:
+ pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+ ARITHu(NVS_OP_LG2, temp, SMASK_X, 0,
+ nvsAbs(nvsSwizzle(src[0], X, X, X, X)),
+ nvr_unused, nvr_unused);
+ nvsinst->dest_scale = NVS_SCALE_INV_2X;
+ ARITH (NVS_OP_EX2, dest, mask, sat,
+ nvsNegate(nvsSwizzle(temp, X, X, X, X)),
+ nvr_unused, nvr_unused);
+ break;
+ case OPCODE_SCS:
+ if (mask & SMASK_X)
+ ARITH(NVS_OP_COS, dest, SMASK_X, sat,
+ nvsSwizzle(src[0], X, X, X, X),
+ nvr_unused, nvr_unused);
+ if (mask & SMASK_Y)
+ ARITH(NVS_OP_SIN, dest, SMASK_Y, sat,
+ nvsSwizzle(src[0], X, X, X, X),
+ nvr_unused, nvr_unused);
+ break;
+ case OPCODE_SUB:
+ ARITH(NVS_OP_ADD, dest, mask, sat,
+ src[0], nvsNegate(src[1]), nvr_unused);
+ break;
+ case OPCODE_XPD:
+ pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
+ ARITHu(NVS_OP_MUL, temp, SMASK_ALL, 0,
+ nvsSwizzle(src[0], Z, X, Y, Y),
+ nvsSwizzle(src[1], Y, Z, X, X),
+ nvr_unused);
+ ARITH (NVS_OP_MAD, dest, (mask & ~SMASK_W), sat,
+ nvsSwizzle(src[0], Y, Z, X, X),
+ nvsSwizzle(src[1], Z, X, Y, Y),
+ nvsNegate(temp));
+ break;
+ default:
+ WARN_ONCE("hw doesn't support opcode \"%s\","
+ "and no emulation found\n",
+ _mesa_opcode_string(inst->Opcode));
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean
+pass0_translate_arith(nouveauShader *nvs, struct gl_program *prog,
+ int ipos, int fpos,
+ nvsFragmentHeader *parent)
+{
+ struct prog_instruction *inst = &prog->Instructions[ipos];
+ nvsFunc *shader = nvs->func;
+ nvsInstruction *nvsinst;
+ GLboolean ret;
+
+ /* Deal with multiple ATTRIB/PARAM in a single instruction */
+ pass0_check_sources(nvs, parent, fpos, inst);
+
+ /* Now it's safe to do the prog_instruction->nvsInstruction
+ * conversion
+ */
+ if (shader->SupportsOpcode(shader,
+ pass0_make_opcode(inst->Opcode))) {
+ nvsRegister src[3], dest;
+ int i;
+
+ for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++)
+ pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]);
+ pass0_make_dst_reg(nvs, &dest, &inst->DstReg);
+
+ ARITH(pass0_make_opcode(inst->Opcode), dest,
+ pass0_make_mask(inst->DstReg.WriteMask),
+ (inst->SaturateMode != SATURATE_OFF),
+ src[0], src[1], src[2]);
+ nvsinst->tex_unit = inst->TexSrcUnit;
+ if (pass0_opcode_is_tex(inst->Opcode))
+ nvsinst->tex_target =
+ pass0_make_tex_target(inst->TexSrcTarget);
+ else
+ nvsinst->tex_target = NVS_TEX_TARGET_UNKNOWN;
+
+ ret = GL_TRUE;
+ } else
+ ret = pass0_emulate_instruction(nvs, parent, fpos, inst);
+
+ return ret;
+}
+
+static GLboolean
+pass0_translate_instructions(nouveauShader *nvs, int ipos, int fpos,
+ nvsFragmentHeader *parent)
+{
+ struct gl_program *prog = (struct gl_program *)&nvs->mesa.vp;
+
+ while (1) {
+ struct prog_instruction *inst = &prog->Instructions[ipos];
+
+ switch (inst->Opcode) {
+ case OPCODE_END:
+ return GL_TRUE;
+ case OPCODE_BRA:
+ case OPCODE_CAL:
+ case OPCODE_RET:
+ //case OPCODE_LOOP:
+ //case OPCODE_ENDLOOP:
+ //case OPCODE_IF:
+ //case OPCODE_ELSE:
+ //case OPCODE_ENDIF:
+ WARN_ONCE("branch ops unimplemented\n");
+ return GL_FALSE;
+ break;
+ default:
+ if (!pass0_translate_arith(nvs, prog,
+ ipos, fpos, parent))
+ return GL_FALSE;
+ break;
+ }
+
+ ipos++;
+ }
+
+ return GL_TRUE;
+}
+
+static void
+pass0_build_attrib_map(nouveauShader *nvs, struct gl_vertex_program *vp)
+{
+ GLuint inputs_read = vp->Base.InputsRead;
+ GLuint input_alloc = ~0xFFFF;
+ int i;
+
+ for (i=0; i<NVS_MAX_ATTRIBS; i++)
+ nvs->vp_attrib_map[i] = -1;
+
+ while (inputs_read) {
+ int in = ffs(inputs_read) - 1;
+ int hw;
+ inputs_read &= ~(1<<in);
+
+ if (vp->IsNVProgram) {
+ /* NVvp: must alias */
+ if (in >= VERT_ATTRIB_GENERIC0)
+ hw = in - VERT_ATTRIB_GENERIC0;
+ else
+ hw = in;
+ } else {
+ /* ARBvp: may alias (but we won't)
+ * GL2.0: must not alias
+ */
+ if (in >= VERT_ATTRIB_GENERIC0)
+ hw = ffs(~input_alloc) - 1;
+ else
+ hw = in;
+ input_alloc |= (1<<hw);
+ }
+
+ nvs->vp_attrib_map[hw] = in;
+ }
+
+ if (NOUVEAU_DEBUG & DEBUG_SHADERS) {
+ printf("vtxprog attrib map:\n");
+ for (i=0; i<NVS_MAX_ATTRIBS; i++) {
+ printf(" hw:%d = attrib:%d\n",
+ i, nvs->vp_attrib_map[i]);
+ }
+ }
+}
+
+static void
+pass0_vp_insert_ff_clip_planes(GLcontext *ctx, nouveauShader *nvs)
+{
+ struct gl_program *prog = &nvs->mesa.vp.Base;
+ nvsFragmentHeader *parent = nvs->program_tree;
+ nvsInstruction *nvsinst;
+ GLuint fpos = 0;
+ nvsRegister opos, epos, eqn, mv[4];
+ gl_state_index tokens[STATE_LENGTH]
+ = { STATE_MODELVIEW_MATRIX, 0, 0, 0, 0 };
+ GLint id;
+ int i;
+
+ /* modelview transform */
+ pass0_make_reg(nvs, &opos, NVS_FILE_ATTRIB, NVS_FR_POSITION);
+ pass0_make_reg(nvs, &epos, NVS_FILE_TEMP , -1);
+ for (i=0; i<4; i++) {
+ tokens[2] = tokens[3] = i;
+ id = _mesa_add_state_reference(prog->Parameters, tokens);
+ pass0_make_reg(nvs, &mv[i], NVS_FILE_CONST, id);
+ }
+ ARITHu(NVS_OP_DP4, epos, SMASK_X, 0, opos, mv[0], nvr_unused);
+ ARITHu(NVS_OP_DP4, epos, SMASK_Y, 0, opos, mv[1], nvr_unused);
+ ARITHu(NVS_OP_DP4, epos, SMASK_Z, 0, opos, mv[2], nvr_unused);
+ ARITHu(NVS_OP_DP4, epos, SMASK_W, 0, opos, mv[3], nvr_unused);
+
+ /* Emit code to emulate fixed-function glClipPlane */
+ for (i=0; i<6; i++) {
+ GLuint clipmask = SMASK_X;
+ nvsRegister clip;
+
+ if (!(ctx->Transform.ClipPlanesEnabled & (1<<i)))
+ continue;
+
+ /* Point a const at a user clipping plane */
+ tokens[0] = STATE_CLIPPLANE;
+ tokens[1] = i;
+ id = _mesa_add_state_reference(prog->Parameters, tokens);
+ pass0_make_reg(nvs, &eqn , NVS_FILE_CONST , id);
+ pass0_make_reg(nvs, &clip, NVS_FILE_RESULT, NVS_FR_CLIP0 + i);
+
+ /*XXX: something else needs to take care of modifying the
+ * instructions to write to the correct hw clip register.
+ */
+ switch (i) {
+ case 0: case 3: clipmask = SMASK_Y; break;
+ case 1: case 4: clipmask = SMASK_Z; break;
+ case 2: case 5: clipmask = SMASK_W; break;
+ }
+
+ /* Emit transform */
+ ARITHu(NVS_OP_DP4, clip, clipmask, 0, epos, eqn, nvr_unused);
+ }
+}
+
+static void
+pass0_rebase_mesa_consts(nouveauShader *nvs)
+{
+ struct pass0_rec *rec = nvs->pass_rec;
+ struct gl_program *prog = &nvs->mesa.vp.Base;
+ struct prog_instruction *inst = prog->Instructions;
+ int i;
+
+ /*XXX: not a good idea, params->hw_index is malloc'd */
+ memset(nvs->params, 0x00, sizeof(nvs->params));
+
+ /* When doing relative addressing on constants, the hardware needs us
+ * to fill the "const id" field with a positive value. Determine the
+ * most negative index that is used so that all accesses to a
+ * mesa-provided constant can be rebased to a positive index.
+ */
+ while (inst->Opcode != OPCODE_END) {
+ for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) {
+ struct prog_src_register *src = &inst->SrcReg[i];
+
+ switch (src->File) {
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_CONSTANT:
+ case PROGRAM_NAMED_PARAM:
+ if (src->RelAddr && src->Index < 0) {
+ int base = src->Index * -1;
+ if (rec->mesa_const_base < base)
+ rec->mesa_const_base = base;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ inst++;
+ }
+}
+
+static GLboolean
+pass0_resolve_mesa_consts(nouveauShader *nvs)
+{
+ struct pass0_rec *rec = nvs->pass_rec;
+ struct gl_program *prog = &nvs->mesa.vp.Base;
+ struct gl_program_parameter_list *plist = prog->Parameters;
+ int i;
+
+ /* Init all const tracking/alloc info from the parameter list, rather
+ * than doing it as we translate the program. Otherwise:
+ * 1) we can't get at the correct constant info when relative
+ * addressing is being used due to src->Index not pointing
+ * at the exact const;
+ * 2) as we add extra consts to the program, mesa will call realloc()
+ * and we get invalid pointers to the const data.
+ */
+ rec->mesa_const_last = plist->NumParameters + rec->mesa_const_base;
+ nvs->param_high = rec->mesa_const_last;
+ for (i=0; i<plist->NumParameters; i++) {
+ int hw = rec->mesa_const_base + i;
+
+ if (hw > NVS_MAX_CONSTS) {
+ nvsProgramError(nvs, "hw = %d > NVS_MAX_CONSTS!\n", hw);
+ return GL_FALSE;
+ }
+
+ switch (plist->Parameters[i].Type) {
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_STATE_VAR:
+ nvs->params[hw].in_use = GL_TRUE;
+ nvs->params[hw].source_val = plist->ParameterValues[i];
+ COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]);
+ break;
+ case PROGRAM_CONSTANT:
+ nvs->params[hw].in_use = GL_TRUE;
+ nvs->params[hw].source_val = NULL;
+ COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]);
+ break;
+ default:
+ nvsProgramError(nvs, "hit bad type=%d on param %d\n",
+ plist->Parameters[i].Type, i);
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+GLboolean
+nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ struct gl_program *prog = (struct gl_program*)nvs;
+ struct gl_vertex_program *vp = (struct gl_vertex_program *)prog;
+ struct gl_fragment_program *fp = (struct gl_fragment_program *)prog;
+ struct pass0_rec *rec;
+ int ret = GL_FALSE;
+
+ NVSDBG("start: nvs=%p\n", nvs);
+
+ /* Previously detected an error, and haven't recieved new program
+ * string, so fail immediately.
+ */
+ if (nvs->error) {
+ NVSDBG("failed previous compile attempt, not retrying\n");
+ return GL_FALSE;
+ }
+
+ rec = CALLOC_STRUCT(pass0_rec);
+ if (!rec)
+ return GL_FALSE;
+
+ rec->next_temp = prog->NumTemporaries;
+ nvs->pass_rec = rec;
+
+ nvs->program_tree = (nvsFragmentHeader*)
+ pass0_create_subroutine(nvs, "program body");
+ if (!nvs->program_tree) {
+ FREE(rec);
+ return GL_FALSE;
+ }
+
+ switch (prog->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ nvs->func = &nmesa->VPfunc;
+
+ if (vp->IsPositionInvariant)
+ _mesa_insert_mvp_code(ctx, vp);
+ pass0_rebase_mesa_consts(nvs);
+
+ if (!prog->String && ctx->Transform.ClipPlanesEnabled)
+ pass0_vp_insert_ff_clip_planes(ctx, nvs);
+
+ pass0_build_attrib_map(nvs, vp);
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ nvs->func = &nmesa->FPfunc;
+
+ if (fp->FogOption != GL_NONE)
+ _mesa_append_fog_code(ctx, fp);
+ pass0_rebase_mesa_consts(nvs);
+ break;
+ default:
+ fprintf(stderr, "Unknown program type %d", prog->Target);
+ FREE(rec);
+ /* DESTROY TREE!! */
+ return GL_FALSE;
+ }
+ nvs->func->card_priv = &nvs->card_priv;
+
+ ret = pass0_translate_instructions(nvs, 0, 0, nvs->program_tree);
+ if (ret)
+ ret = pass0_resolve_mesa_consts(nvs);
+
+ /*XXX: if (!ret) DESTROY TREE!!! */
+
+ FREE(rec);
+ return ret;
+}
+