diff options
Diffstat (limited to 'dist/Mesa/src/mesa/main/context.c')
-rw-r--r-- | dist/Mesa/src/mesa/main/context.c | 545 |
1 files changed, 188 insertions, 357 deletions
diff --git a/dist/Mesa/src/mesa/main/context.c b/dist/Mesa/src/mesa/main/context.c index afe6048c8..754b1a7d8 100644 --- a/dist/Mesa/src/mesa/main/context.c +++ b/dist/Mesa/src/mesa/main/context.c @@ -6,9 +6,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.0.2 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -95,6 +95,7 @@ #include "fbobject.h" #include "feedback.h" #include "fog.h" +#include "framebuffer.h" #include "get.h" #include "glthread.h" #include "glapioffsets.h" @@ -106,13 +107,13 @@ #include "lines.h" #include "macros.h" #include "matrix.h" -#include "occlude.h" #include "pixel.h" #include "points.h" #include "polygon.h" #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program #include "program.h" #endif +#include "queryobj.h" #include "rastpos.h" #include "simple_list.h" #include "state.h" @@ -131,7 +132,7 @@ #include "math/m_xform.h" #include "math/mathmod.h" #endif -#include "shaderobjects.h" +#include "shader_api.h" #ifdef USE_SPARC_ASM #include "sparc/sparc.h" @@ -153,171 +154,6 @@ static void free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ); -/**********************************************************************/ -/** \name OpenGL SI-style interface (new in Mesa 3.5) - * - * \if subset - * \note Most of these functions are never called in the Mesa subset. - * \endif - */ -/*@{*/ - -/** - * Destroy context callback. - * - * \param gc context. - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \ifnot subset - * Called by window system/device driver (via __GLexports::destroyCurrent) when - * the rendering context is to be destroyed. - * \endif - * - * Frees the context data and the context structure. - */ -GLboolean -_mesa_destroyContext(__GLcontext *gc) -{ - if (gc) { - _mesa_free_context_data(gc); - _mesa_free(gc); - } - return GL_TRUE; -} - -/** - * Unbind context callback. - * - * \param gc context. - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \ifnot subset - * Called by window system/device driver (via __GLexports::loseCurrent) - * when the rendering context is made non-current. - * \endif - * - * No-op - */ -GLboolean -_mesa_loseCurrent(__GLcontext *gc) -{ - /* XXX unbind context from thread */ - (void) gc; - return GL_TRUE; -} - -/** - * Bind context callback. - * - * \param gc context. - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \ifnot subset - * Called by window system/device driver (via __GLexports::makeCurrent) - * when the rendering context is made current. - * \endif - * - * No-op - */ -GLboolean -_mesa_makeCurrent(__GLcontext *gc) -{ - /* XXX bind context to thread */ - (void) gc; - return GL_TRUE; -} - -/** - * Share context callback. - * - * \param gc context. - * \param gcShare shared context. - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \ifnot subset - * Called by window system/device driver (via __GLexports::shareContext) - * \endif - * - * Update the shared context reference count, gl_shared_state::RefCount. - */ -GLboolean -_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare) -{ - if (gc && gcShare && gc->Shared && gcShare->Shared) { - gc->Shared->RefCount--; - if (gc->Shared->RefCount == 0) { - free_shared_state(gc, gc->Shared); - } - gc->Shared = gcShare->Shared; - gc->Shared->RefCount++; - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - -#if _HAVE_FULL_GL -/** - * Copy context callback. - */ -GLboolean -_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask) -{ - if (dst && src) { - _mesa_copy_context( src, dst, mask ); - return GL_TRUE; - } - else { - return GL_FALSE; - } -} -#endif - -/** No-op */ -GLboolean -_mesa_forceCurrent(__GLcontext *gc) -{ - (void) gc; - return GL_TRUE; -} - -/** - * Windows/buffer resizing notification callback. - * - * \param gc GL context. - * \return GL_TRUE on success, or GL_FALSE on failure. - */ -GLboolean -_mesa_notifyResize(__GLcontext *gc) -{ - GLint x, y; - GLuint width, height; - __GLdrawablePrivate *d = gc->imports.getDrawablePrivate(gc); - if (!d || !d->getDrawableSize) - return GL_FALSE; - d->getDrawableSize( d, &x, &y, &width, &height ); - /* update viewport, resize software buffers, etc. */ - return GL_TRUE; -} - -/** - * Window/buffer destruction notification callback. - * - * \param gc GL context. - * - * Called when the context's window/buffer is going to be destroyed. - * - * No-op - */ -void -_mesa_notifyDestroy(__GLcontext *gc) -{ - /* Unbind from it. */ - (void) gc; -} - /** * Swap buffers notification callback. * @@ -332,105 +168,6 @@ _mesa_notifySwapBuffers(__GLcontext *gc) FLUSH_VERTICES( gc, 0 ); } -/** No-op */ -struct __GLdispatchStateRec * -_mesa_dispatchExec(__GLcontext *gc) -{ - (void) gc; - return NULL; -} - -/** No-op */ -void -_mesa_beginDispatchOverride(__GLcontext *gc) -{ - (void) gc; -} - -/** No-op */ -void -_mesa_endDispatchOverride(__GLcontext *gc) -{ - (void) gc; -} - -/** - * \ifnot subset - * Setup the exports. - * - * The window system will call these functions when it needs Mesa to do - * something. - * - * \note Device drivers should override these functions! For example, - * the Xlib driver should plug in the XMesa*-style functions into this - * structure. The XMesa-style functions should then call the _mesa_* - * version of these functions. This is an approximation to OO design - * (inheritance and virtual functions). - * \endif - * - * \if subset - * No-op. - * - * \endif - */ -static void -_mesa_init_default_exports(__GLexports *exports) -{ -#if _HAVE_FULL_GL - exports->destroyContext = _mesa_destroyContext; - exports->loseCurrent = _mesa_loseCurrent; - exports->makeCurrent = _mesa_makeCurrent; - exports->shareContext = _mesa_shareContext; - exports->copyContext = _mesa_copyContext; - exports->forceCurrent = _mesa_forceCurrent; - exports->notifyResize = _mesa_notifyResize; - exports->notifyDestroy = _mesa_notifyDestroy; - exports->notifySwapBuffers = _mesa_notifySwapBuffers; - exports->dispatchExec = _mesa_dispatchExec; - exports->beginDispatchOverride = _mesa_beginDispatchOverride; - exports->endDispatchOverride = _mesa_endDispatchOverride; -#else - (void) exports; -#endif -} - -/** - * Exported OpenGL SI interface. - */ -__GLcontext * -__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes) -{ - GLcontext *ctx; - - ctx = (GLcontext *) (*imports->calloc)(NULL, 1, sizeof(GLcontext)); - if (ctx == NULL) { - return NULL; - } - - /* XXX doesn't work at this time */ - _mesa_initialize_context(ctx, modes, NULL, NULL, NULL); - ctx->imports = *imports; - - return ctx; -} - -/** - * Exported OpenGL SI interface. - */ -void -__glCoreNopDispatch(void) -{ -#if 0 - /* SI */ - __gl_dispatch = __glNopDispatchState; -#else - /* Mesa */ - _glapi_set_dispatch(NULL); -#endif -} - -/*@}*/ - /**********************************************************************/ /** \name GL Visual allocation/destruction */ @@ -625,6 +362,8 @@ one_time_init( GLcontext *ctx ) assert( sizeof(GLint) == 4 ); assert( sizeof(GLuint) == 4 ); + _mesa_init_sqrt_table(); + #if _HAVE_FULL_GL _math_init(); @@ -705,7 +444,7 @@ alloc_shared_state( GLcontext *ctx ) ss->ArrayObjects = _mesa_NewHashTable(); #if FEATURE_ARB_shader_objects - ss->GL2Objects = _mesa_NewHashTable (); + ss->ShaderObjects = _mesa_NewHashTable(); #endif ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D); @@ -728,12 +467,11 @@ alloc_shared_state( GLcontext *ctx ) if (!ss->DefaultRect) goto cleanup; - /* Effectively bind the default textures to all texture units */ - ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS; + /* sanity check */ + assert(ss->Default1D->RefCount == 1); + + _glthread_INIT_MUTEX(ss->TexMutex); + ss->TextureStateStamp = 0; #if FEATURE_EXT_framebuffer_object ss->FrameBuffers = _mesa_NewHashTable(); @@ -744,10 +482,9 @@ alloc_shared_state( GLcontext *ctx ) goto cleanup; #endif - return GL_TRUE; - cleanup: +cleanup: /* Ran out of memory at some point. Free everything and return NULL */ if (ss->DisplayList) _mesa_DeleteHashTable(ss->DisplayList); @@ -778,8 +515,8 @@ alloc_shared_state( GLcontext *ctx ) _mesa_DeleteHashTable (ss->ArrayObjects); #if FEATURE_ARB_shader_objects - if (ss->GL2Objects) - _mesa_DeleteHashTable (ss->GL2Objects); + if (ss->ShaderObjects) + _mesa_DeleteHashTable (ss->ShaderObjects); #endif #if FEATURE_EXT_framebuffer_object @@ -872,6 +609,52 @@ delete_arrayobj_cb(GLuint id, void *data, void *userData) _mesa_delete_array_object(ctx, arrayObj); } +/** + * Callback for deleting shader and shader programs objects. + * Called by _mesa_HashDeleteAll(). + */ +static void +delete_shader_cb(GLuint id, void *data, void *userData) +{ + GLcontext *ctx = (GLcontext *) userData; + struct gl_shader *sh = (struct gl_shader *) data; + if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { + _mesa_free_shader(ctx, sh); + } + else { + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA); + _mesa_free_shader_program(ctx, shProg); + } +} + +/** + * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_framebuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_framebuffer *fb = (struct gl_framebuffer *) data; + /* The fact that the framebuffer is in the hashtable means its refcount + * is one, but we're removing from the hashtable now. So clear refcount. + */ + /*assert(fb->RefCount == 1);*/ + fb->RefCount = 0; + fb->Delete(fb); +} + +/** + * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_renderbuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; + rb->RefCount = 0; /* see comment for FBOs above */ + rb->Delete(rb); +} + + /** * Deallocate a shared state object and all children structures. @@ -894,20 +677,6 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_HashDeleteAll(ss->DisplayList, delete_displaylist_cb, ctx); _mesa_DeleteHashTable(ss->DisplayList); - /* - * Free texture objects - */ - ASSERT(ctx->Driver.DeleteTexture); - /* the default textures */ - ctx->Driver.DeleteTexture(ctx, ss->Default1D); - ctx->Driver.DeleteTexture(ctx, ss->Default2D); - ctx->Driver.DeleteTexture(ctx, ss->Default3D); - ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap); - ctx->Driver.DeleteTexture(ctx, ss->DefaultRect); - /* all other textures */ - _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx); - _mesa_DeleteHashTable(ss->TexObjects); - #if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program) _mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx); _mesa_DeleteHashTable(ss->Programs); @@ -934,14 +703,32 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_DeleteHashTable(ss->ArrayObjects); #if FEATURE_ARB_shader_objects - _mesa_DeleteHashTable(ss->GL2Objects); + _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx); + _mesa_DeleteHashTable(ss->ShaderObjects); #endif #if FEATURE_EXT_framebuffer_object + _mesa_HashDeleteAll(ss->FrameBuffers, delete_framebuffer_cb, ctx); _mesa_DeleteHashTable(ss->FrameBuffers); + _mesa_HashDeleteAll(ss->RenderBuffers, delete_renderbuffer_cb, ctx); _mesa_DeleteHashTable(ss->RenderBuffers); #endif + /* + * Free texture objects (after FBOs since some textures might have + * been bound to FBOs). + */ + ASSERT(ctx->Driver.DeleteTexture); + /* the default textures */ + ctx->Driver.DeleteTexture(ctx, ss->Default1D); + ctx->Driver.DeleteTexture(ctx, ss->Default2D); + ctx->Driver.DeleteTexture(ctx, ss->Default3D); + ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap); + ctx->Driver.DeleteTexture(ctx, ss->DefaultRect); + /* all other textures */ + _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx); + _mesa_DeleteHashTable(ss->TexObjects); + _glthread_DESTROY_MUTEX(ss->Mutex); _mesa_free(ss); @@ -952,7 +739,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) * Initialize fields of gl_current_attrib (aka ctx->Current.*) */ static void -_mesa_init_current( GLcontext *ctx ) +_mesa_init_current(GLcontext *ctx) { GLuint i; @@ -966,9 +753,8 @@ _mesa_init_current( GLcontext *ctx ) ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 ); - ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = 1.0; - ctx->Current.EdgeFlag = GL_TRUE; + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 ); } @@ -995,7 +781,7 @@ init_natives(struct gl_program_constants *prog) * some of these values (such as number of texture units). */ static void -_mesa_init_constants( GLcontext *ctx ) +_mesa_init_constants(GLcontext *ctx) { assert(ctx); @@ -1043,37 +829,34 @@ _mesa_init_constants( GLcontext *ctx ) ctx->Const.VertexProgram.MaxTexInstructions = 0; ctx->Const.VertexProgram.MaxTexIndirections = 0; ctx->Const.VertexProgram.MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; - ctx->Const.VertexProgram.MaxTemps = MAX_NV_VERTEX_PROGRAM_TEMPS; + ctx->Const.VertexProgram.MaxTemps = MAX_PROGRAM_TEMPS; ctx->Const.VertexProgram.MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS; ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; - ctx->Const.VertexProgram.MaxEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS; + ctx->Const.VertexProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS; ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; + ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS; init_natives(&ctx->Const.VertexProgram); #endif + #if FEATURE_ARB_fragment_program ctx->Const.FragmentProgram.MaxInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS; ctx->Const.FragmentProgram.MaxAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS; ctx->Const.FragmentProgram.MaxTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS; ctx->Const.FragmentProgram.MaxTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS; ctx->Const.FragmentProgram.MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; - ctx->Const.FragmentProgram.MaxTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS; + ctx->Const.FragmentProgram.MaxTemps = MAX_PROGRAM_TEMPS; ctx->Const.FragmentProgram.MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; - ctx->Const.FragmentProgram.MaxEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS; + ctx->Const.FragmentProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS; ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; + ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS; init_natives(&ctx->Const.FragmentProgram); #endif ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; - /* If we're running in the X server, do bounds checking to prevent - * segfaults and server crashes! - */ -#if defined(XFree86LOADER) && defined(IN_MODULE) - ctx->Const.CheckArrayBounds = GL_TRUE; -#else + /* CheckArrayBounds is overriden by drivers/x11 for X server */ ctx->Const.CheckArrayBounds = GL_FALSE; -#endif /* GL_ARB_draw_buffers */ ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; @@ -1087,11 +870,21 @@ _mesa_init_constants( GLcontext *ctx ) ctx->Const.MaxRenderbufferSize = MAX_WIDTH; #endif +#if FEATURE_ARB_vertex_shader + ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxVarying = MAX_VARYING; +#endif + /* sanity checks */ ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); + + ASSERT(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); + ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); + ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); + ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); } @@ -1133,7 +926,7 @@ check_context_limits(GLcontext *ctx) * functions for the more complex data structures. */ static GLboolean -init_attrib_groups( GLcontext *ctx ) +init_attrib_groups(GLcontext *ctx) { assert(ctx); @@ -1169,7 +962,7 @@ init_attrib_groups( GLcontext *ctx ) _mesa_init_query( ctx ); _mesa_init_rastpos( ctx ); _mesa_init_scissor( ctx ); - _mesa_init_shaderobjects (ctx); + _mesa_init_shader_state( ctx ); _mesa_init_stencil( ctx ); _mesa_init_transform( ctx ); _mesa_init_varray( ctx ); @@ -1256,24 +1049,16 @@ alloc_dispatch_table(void) * \param driverContext pointer to driver-specific context data */ GLboolean -_mesa_initialize_context( GLcontext *ctx, - const GLvisual *visual, - GLcontext *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext ) +_mesa_initialize_context(GLcontext *ctx, + const GLvisual *visual, + GLcontext *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext) { ASSERT(driverContext); assert(driverFunctions->NewTextureObject); assert(driverFunctions->FreeTexImageData); - /* If the driver wants core Mesa to use special imports, it'll have to - * override these defaults. - */ - _mesa_init_default_imports( &(ctx->imports), driverContext ); - - /* initialize the exports (Mesa functions called by the window system) */ - _mesa_init_default_exports( &(ctx->exports) ); - /* misc one-time initializations */ one_time_init(ctx); @@ -1329,12 +1114,16 @@ _mesa_initialize_context( GLcontext *ctx, ctx->TnlModule.SwapCount = 0; #endif - ctx->_MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL); - ctx->_UseTexEnvProgram = ctx->_MaintainTexEnvProgram; + ctx->FragmentProgram._MaintainTexEnvProgram + = (_mesa_getenv("MESA_TEX_PROG") != NULL); + ctx->FragmentProgram._UseTexEnvProgram = ctx->FragmentProgram._MaintainTexEnvProgram; - ctx->_MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL); - if (ctx->_MaintainTnlProgram) - ctx->_MaintainTexEnvProgram = 1; /* this is required... */ + ctx->VertexProgram._MaintainTnlProgram + = (_mesa_getenv("MESA_TNL_PROG") != NULL); + if (ctx->VertexProgram._MaintainTnlProgram) { + /* this is required... */ + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; + } ctx->FirstTimeCurrent = GL_TRUE; @@ -1357,11 +1146,10 @@ _mesa_initialize_context( GLcontext *ctx, * \return pointer to a new __GLcontextRec or NULL if error. */ GLcontext * -_mesa_create_context( const GLvisual *visual, - GLcontext *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext ) - +_mesa_create_context(const GLvisual *visual, + GLcontext *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext) { GLcontext *ctx; @@ -1393,11 +1181,20 @@ _mesa_create_context( const GLvisual *visual, void _mesa_free_context_data( GLcontext *ctx ) { - /* if we're destroying the current context, unbind it first */ - if (ctx == _mesa_get_current_context()) { - _mesa_make_current(NULL, NULL, NULL); + if (!_mesa_get_current_context()){ + /* No current context, but we may need one in order to delete + * texture objs, etc. So temporarily bind the context now. + */ + _mesa_make_current(ctx, NULL, NULL); } + /* unreference WinSysDraw/Read buffers */ + _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer); + _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer); + _mesa_unreference_framebuffer(&ctx->DrawBuffer); + _mesa_unreference_framebuffer(&ctx->ReadBuffer); + + _mesa_free_attrib_data(ctx); _mesa_free_lighting_data( ctx ); _mesa_free_eval_data( ctx ); _mesa_free_texture_data( ctx ); @@ -1405,6 +1202,7 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_free_viewport_data( ctx ); _mesa_free_colortables_data( ctx ); _mesa_free_program_data(ctx); + _mesa_free_shader_state(ctx); _mesa_free_query_data(ctx); #if FEATURE_ARB_vertex_buffer_object @@ -1428,6 +1226,11 @@ _mesa_free_context_data( GLcontext *ctx ) if (ctx->Extensions.String) _mesa_free((void *) ctx->Extensions.String); + + /* unbind the context if it's currently bound */ + if (ctx == _mesa_get_current_context()) { + _mesa_make_current(NULL, NULL, NULL); + } } @@ -1610,8 +1413,11 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer) return GL_FALSE; if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) return GL_FALSE; +#if 0 + /* disabled (see bug 11161) */ if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) return GL_FALSE; +#endif if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) return GL_FALSE; @@ -1629,11 +1435,12 @@ static void initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb) { GLuint width, height; - ASSERT(ctx->Driver.GetBufferSize); - ctx->Driver.GetBufferSize(fb, &width, &height); - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, fb, width, height); - fb->Initialized = GL_TRUE; + if (ctx->Driver.GetBufferSize) { + ctx->Driver.GetBufferSize(fb, &width, &height); + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, fb, width, height); + fb->Initialized = GL_TRUE; + } } @@ -1690,22 +1497,25 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, ASSERT(drawBuffer->Name == 0); ASSERT(readBuffer->Name == 0); - newCtx->WinSysDrawBuffer = drawBuffer; - newCtx->WinSysReadBuffer = readBuffer; + _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer); + _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer); /* * Only set the context's Draw/ReadBuffer fields if they're NULL * or not bound to a user-created FBO. */ if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { - newCtx->DrawBuffer = drawBuffer; + _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); } if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) { - newCtx->ReadBuffer = readBuffer; + _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); } newCtx->NewState |= _NEW_BUFFERS; +#if 1 + /* We want to get rid of these lines: */ + #if _HAVE_FULL_GL if (!drawBuffer->Initialized) { initialize_framebuffer_size(newCtx, drawBuffer); @@ -1713,7 +1523,26 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, if (readBuffer != drawBuffer && !readBuffer->Initialized) { initialize_framebuffer_size(newCtx, readBuffer); } + + _mesa_resizebuffers(newCtx); +#endif + +#else + /* We want the drawBuffer and readBuffer to be initialized by + * the driver. + * This generally means the Width and Height match the actual + * window size and the renderbuffers (both hardware and software + * based) are allocated to match. The later can generally be + * done with a call to _mesa_resize_framebuffer(). + * + * It's theoretically possible for a buffer to have zero width + * or height, but for now, assert check that the driver did what's + * expected of it. + */ + ASSERT(drawBuffer->Width > 0); + ASSERT(drawBuffer->Height > 0); #endif + if (newCtx->FirstTimeCurrent) { /* set initial viewport and scissor size now */ _mesa_set_viewport(newCtx, 0, 0, @@ -1765,12 +1594,11 @@ _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) /** - * Get current context for the calling thread. - * - * \return pointer to the current GL context. + * \return pointer to the current GL context for this thread. * * Calls _glapi_get_context(). This isn't the fastest way to get the current - * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h. + * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in + * context.h. */ GLcontext * _mesa_get_current_context( void ) @@ -1778,6 +1606,7 @@ _mesa_get_current_context( void ) return (GLcontext *) _glapi_get_context(); } + /** * Get context's current API dispatch table. * @@ -1817,7 +1646,7 @@ _mesa_get_dispatch(GLcontext *ctx) * This is called via _mesa_error(). */ void -_mesa_record_error( GLcontext *ctx, GLenum error ) +_mesa_record_error(GLcontext *ctx, GLenum error) { if (!ctx) return; @@ -1828,10 +1657,11 @@ _mesa_record_error( GLcontext *ctx, GLenum error ) /* Call device driver's error handler, if any. This is used on the Mac. */ if (ctx->Driver.Error) { - (*ctx->Driver.Error)( ctx ); + ctx->Driver.Error(ctx); } } + /** * Execute glFinish(). * @@ -1839,15 +1669,16 @@ _mesa_record_error( GLcontext *ctx, GLenum error ) * dd_function_table::Finish driver callback, if not NULL. */ void GLAPIENTRY -_mesa_Finish( void ) +_mesa_Finish(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->Driver.Finish) { - (*ctx->Driver.Finish)( ctx ); + ctx->Driver.Finish(ctx); } } + /** * Execute glFlush(). * @@ -1855,12 +1686,12 @@ _mesa_Finish( void ) * dd_function_table::Flush driver callback, if not NULL. */ void GLAPIENTRY -_mesa_Flush( void ) +_mesa_Flush(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->Driver.Flush) { - (*ctx->Driver.Flush)( ctx ); + ctx->Driver.Flush(ctx); } } |