summaryrefslogtreecommitdiff
path: root/lib/mesa/src/amd/vulkan/si_cmd_buffer.c
diff options
context:
space:
mode:
Diffstat (limited to 'lib/mesa/src/amd/vulkan/si_cmd_buffer.c')
-rw-r--r--lib/mesa/src/amd/vulkan/si_cmd_buffer.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/lib/mesa/src/amd/vulkan/si_cmd_buffer.c b/lib/mesa/src/amd/vulkan/si_cmd_buffer.c
index a61a950de..0a78e0472 100644
--- a/lib/mesa/src/amd/vulkan/si_cmd_buffer.c
+++ b/lib/mesa/src/amd/vulkan/si_cmd_buffer.c
@@ -371,6 +371,15 @@ void si_init_config(struct radv_physical_device *physical_device,
radeon_set_context_reg(cs, R_028408_VGT_INDX_OFFSET, 0);
if (physical_device->rad_info.chip_class >= CIK) {
+ /* If this is 0, Bonaire can hang even if GS isn't being used.
+ * Other chips are unaffected. These are suboptimal values,
+ * but we don't use on-chip GS.
+ */
+ radeon_set_context_reg(cs, R_028A44_VGT_GS_ONCHIP_CNTL,
+ S_028A44_ES_VERTS_PER_SUBGRP(64) |
+ S_028A44_GS_PRIMS_PER_SUBGRP(4));
+
+ radeon_set_sh_reg(cs, R_00B51C_SPI_SHADER_PGM_RSRC3_LS, S_00B51C_CU_EN(0xffff));
radeon_set_sh_reg(cs, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, 0);
radeon_set_sh_reg(cs, R_00B31C_SPI_SHADER_PGM_RSRC3_ES, S_00B31C_CU_EN(0xffff));
radeon_set_sh_reg(cs, R_00B21C_SPI_SHADER_PGM_RSRC3_GS, S_00B21C_CU_EN(0xffff));
@@ -383,7 +392,6 @@ void si_init_config(struct radv_physical_device *physical_device,
*
* LATE_ALLOC_VS = 2 is the highest safe number.
*/
- radeon_set_sh_reg(cs, R_00B51C_SPI_SHADER_PGM_RSRC3_LS, S_00B51C_CU_EN(0xffff));
radeon_set_sh_reg(cs, R_00B118_SPI_SHADER_PGM_RSRC3_VS, S_00B118_CU_EN(0xffff));
radeon_set_sh_reg(cs, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(2));
} else {
@@ -392,7 +400,6 @@ void si_init_config(struct radv_physical_device *physical_device,
* - VS can't execute on CU0.
* - If HS writes outputs to LDS, LS can't execute on CU0.
*/
- radeon_set_sh_reg(cs, R_00B51C_SPI_SHADER_PGM_RSRC3_LS, S_00B51C_CU_EN(0xfffe));
radeon_set_sh_reg(cs, R_00B118_SPI_SHADER_PGM_RSRC3_VS, S_00B118_CU_EN(0xfffe));
radeon_set_sh_reg(cs, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(31));
}