diff options
Diffstat (limited to 'lib/mesa/src/broadcom/ci/deqp-vc4-rpi3-skips.txt')
-rw-r--r-- | lib/mesa/src/broadcom/ci/deqp-vc4-rpi3-skips.txt | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/lib/mesa/src/broadcom/ci/deqp-vc4-rpi3-skips.txt b/lib/mesa/src/broadcom/ci/deqp-vc4-rpi3-skips.txt new file mode 100644 index 000000000..759aaff42 --- /dev/null +++ b/lib/mesa/src/broadcom/ci/deqp-vc4-rpi3-skips.txt @@ -0,0 +1,28 @@ +# Note: skips lists for CI are just a list of lines that, when +# non-zero-length and not starting with '#', will regex match to +# delete lines from the test list. Be careful. + +# Skip the perf/stress tests to keep runtime manageable +dEQP-GLES[0-9]*.performance.* +dEQP-GLES[0-9]*.stress.* + +# These are really slow on tiling architectures (including llvmpipe). +dEQP-GLES[0-9]*.functional.flush_finish.* + +# This is causing a binning memory overflow problem +dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line + +# These are very slow +dEQP-GLES2.functional.uniform_api.random.3 +dEQP-GLES2.functional.uniform_api.random.79 + +# Conformance issue: VC4 needs dynamic loops in the VS to cause a +# shader link failure. +# +# The issue is that the HW doesn't have an exec mask at dispatch +# for the VS, so the shouldn't-be-exec channels have undefined +# contents and may cause infinite loops, leading to GPU hangs. The +# process of GPU hang reset causes flakes in whatever other jobs are +# running simultaneously, so we can't even leave these in the flakes +# list for tracking. +dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex |