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diff --git a/lib/mesa/src/compiler/glsl/linker_util.h b/lib/mesa/src/compiler/glsl/linker_util.h
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+/*
+ * Copyright © 2018 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef GLSL_LINKER_UTIL_H
+#define GLSL_LINKER_UTIL_H
+
+struct gl_shader_program;
+struct gl_uniform_storage;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Sometimes there are empty slots left over in UniformRemapTable after we
+ * allocate slots to explicit locations. This struct represents a single
+ * continouous block of empty slots in UniformRemapTable.
+ */
+struct empty_uniform_block {
+ struct exec_node link;
+ /* The start location of the block */
+ unsigned start;
+ /* The number of slots in the block */
+ unsigned slots;
+};
+
+void
+linker_error(struct gl_shader_program *prog, const char *fmt, ...);
+
+void
+linker_warning(struct gl_shader_program *prog, const char *fmt, ...);
+
+bool
+link_util_add_program_resource(struct gl_shader_program *prog,
+ struct set *resource_set,
+ GLenum type, const void *data, uint8_t stages);
+
+int
+link_util_find_empty_block(struct gl_shader_program *prog,
+ struct gl_uniform_storage *uniform);
+
+void
+link_util_update_empty_uniform_locations(struct gl_shader_program *prog);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GLSL_LINKER_UTIL_H */