diff options
Diffstat (limited to 'lib/mesa/src/compiler/glsl/linker_util.h')
-rw-r--r-- | lib/mesa/src/compiler/glsl/linker_util.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/lib/mesa/src/compiler/glsl/linker_util.h b/lib/mesa/src/compiler/glsl/linker_util.h new file mode 100644 index 000000000..1c3674f35 --- /dev/null +++ b/lib/mesa/src/compiler/glsl/linker_util.h @@ -0,0 +1,69 @@ +/* + * Copyright © 2018 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifndef GLSL_LINKER_UTIL_H +#define GLSL_LINKER_UTIL_H + +struct gl_shader_program; +struct gl_uniform_storage; + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Sometimes there are empty slots left over in UniformRemapTable after we + * allocate slots to explicit locations. This struct represents a single + * continouous block of empty slots in UniformRemapTable. + */ +struct empty_uniform_block { + struct exec_node link; + /* The start location of the block */ + unsigned start; + /* The number of slots in the block */ + unsigned slots; +}; + +void +linker_error(struct gl_shader_program *prog, const char *fmt, ...); + +void +linker_warning(struct gl_shader_program *prog, const char *fmt, ...); + +bool +link_util_add_program_resource(struct gl_shader_program *prog, + struct set *resource_set, + GLenum type, const void *data, uint8_t stages); + +int +link_util_find_empty_block(struct gl_shader_program *prog, + struct gl_uniform_storage *uniform); + +void +link_util_update_empty_uniform_locations(struct gl_shader_program *prog); + +#ifdef __cplusplus +} +#endif + +#endif /* GLSL_LINKER_UTIL_H */ |